termfront 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/CHANGELOG.md +41 -0
- data/LICENSE +21 -0
- data/LICENSE.txt +21 -0
- data/README.md +160 -0
- data/Rakefile +12 -0
- data/data/audio/THIRD_PARTY_NOTICES.md +45 -0
- data/data/audio/beep_02.ogg +0 -0
- data/data/audio/button1.ogg +0 -0
- data/data/audio/complete.ogg +0 -0
- data/data/audio/manifest.json +17 -0
- data/data/audio/mission_bgm.wav +0 -0
- data/data/audio/mission_clear_se.wav +0 -0
- data/data/audio/on.ogg +0 -0
- data/data/audio/page_se.wav +0 -0
- data/data/audio/sector.mp3 +0 -0
- data/data/audio/sfx_22b.ogg +0 -0
- data/data/audio/shield_alarm_se.wav +0 -0
- data/data/audio/shield_regen_se.wav +0 -0
- data/data/audio/shoot_01.ogg +0 -0
- data/data/audio/terminal_se.wav +0 -0
- data/data/audio/title.mp3 +0 -0
- data/data/audio/title_bgm.wav +0 -0
- data/data/audio/victory.mp3 +0 -0
- data/data/events/corridor_sweep.json +27 -0
- data/data/events/final_push.json +40 -0
- data/data/events/stronghold.json +27 -0
- data/data/events/the_gauntlet.json +27 -0
- data/data/events/training_grounds.json +31 -0
- data/exe/termfront +6 -0
- data/exe/termfront-server +7 -0
- data/lib/termfront/audio_manager.rb +225 -0
- data/lib/termfront/config.rb +38 -0
- data/lib/termfront/demo_player.rb +181 -0
- data/lib/termfront/drop_item/base.rb +26 -0
- data/lib/termfront/drop_item/weapon.rb +38 -0
- data/lib/termfront/enemy/base.rb +133 -0
- data/lib/termfront/enemy/crawler.rb +18 -0
- data/lib/termfront/enemy/executor.rb +18 -0
- data/lib/termfront/game.rb +637 -0
- data/lib/termfront/input.rb +75 -0
- data/lib/termfront/map.rb +72 -0
- data/lib/termfront/mission/base.rb +81 -0
- data/lib/termfront/mission/corridor_sweep.rb +41 -0
- data/lib/termfront/mission/event_loader.rb +87 -0
- data/lib/termfront/mission/event_runtime.rb +37 -0
- data/lib/termfront/mission/final_push.rb +44 -0
- data/lib/termfront/mission/stronghold.rb +45 -0
- data/lib/termfront/mission/the_gauntlet.rb +38 -0
- data/lib/termfront/mission/training.rb +38 -0
- data/lib/termfront/mission/training_grounds.rb +37 -0
- data/lib/termfront/network/client.rb +865 -0
- data/lib/termfront/network/connection.rb +101 -0
- data/lib/termfront/network/server.rb +620 -0
- data/lib/termfront/network/wavesfight_client.rb +364 -0
- data/lib/termfront/opponent.rb +24 -0
- data/lib/termfront/player.rb +147 -0
- data/lib/termfront/projectile.rb +44 -0
- data/lib/termfront/remote_enemy.rb +21 -0
- data/lib/termfront/renderer.rb +707 -0
- data/lib/termfront/scene_player.rb +164 -0
- data/lib/termfront/sprite.rb +73 -0
- data/lib/termfront/terminal_output.rb +63 -0
- data/lib/termfront/title_screen.rb +299 -0
- data/lib/termfront/version.rb +5 -0
- data/lib/termfront/weapon/assault_rifle.rb +15 -0
- data/lib/termfront/weapon/base.rb +44 -0
- data/lib/termfront/weapon/pistol.rb +15 -0
- data/lib/termfront/weapon/shock_pistol.rb +15 -0
- data/lib/termfront/weapon/shock_rifle.rb +15 -0
- data/lib/termfront.rb +51 -0
- data/sig/termfront.rbs +4 -0
- metadata +119 -0
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# frozen_string_literal: true
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module Termfront
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class Game
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def initialize
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@stdout = STDOUT
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@audio = AudioManager.new
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@renderer = Renderer.new(@stdout)
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@input = Input.new
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@scene_player = ScenePlayer.new(@stdout, audio: @audio)
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@demo_player = DemoPlayer.new(@stdout, @renderer)
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@difficulty = nil
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end
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def start
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enter_alt_screen
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loop do
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reset_title_screen_state
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@input.clear
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title = TitleScreen.new(@stdout)
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@audio.play_bgm(:title)
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choice = title.show
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@audio.stop_bgm
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case choice
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when :singleplayer then run_singleplayer
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when :wavesfight then run_wavesfight
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when :campaign then run_campaign
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when :pvp then Network::Client.new(@stdout).run
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when :quit then break
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end
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end
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rescue Interrupt
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# normal exit
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rescue StandardError => e
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@crash = e
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ensure
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@audio.close
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leave_alt_screen
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if @crash
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warn "#{@crash.class}: #{@crash.message}"
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@crash.backtrace.first(10).each { |l| warn " #{l}" }
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end
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end
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private
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def run_singleplayer
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mission = Mission::Training.new
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load_mission(mission, nil)
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@audio.play_bgm(:mission)
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run_game_loop
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ensure
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@audio.stop_bgm
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end
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def run_campaign
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@difficulty = 1
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loop do
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choice = show_mission_select(missions: Mission::Base.campaign, title: "SELECT MISSION")
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if choice == :back
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clear_screen
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return
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end
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mission = Mission::Base.campaign[choice].new
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load_mission(mission, @difficulty)
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@audio.play_bgm(:mission)
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play_events(:mission_start, stdin: nil, title: mission.name)
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result = run_game_loop(show_complete_banner: false)
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return if result == :quit
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if result == :mission_complete
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play_events(:mission_complete, stdin: nil, title: mission.name)
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rows, cols = @stdout.winsize
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@audio.play_se(:mission_clear)
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@renderer.render_mission_complete(rows, cols)
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sleep 2
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end
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@audio.stop_bgm
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end
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ensure
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@audio.stop_bgm
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@difficulty = nil
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end
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def run_wavesfight
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@difficulty = 1
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missions = Mission::Base.wavesfight
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choice = show_mission_select(missions: missions, title: "SELECT WAVESFIGHT")
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if choice == :back
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clear_screen
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return
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end
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mission = missions[choice].new
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mode = show_wavesfight_mode_select
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if mode == :back
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clear_screen
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return
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end
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if mode == :coop
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Network::WavesfightClient.new(@stdout).run(mission_id: mission.id, difficulty: @difficulty)
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return
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end
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load_mission(mission, @difficulty)
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@audio.play_bgm(:mission)
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@wave = 0
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start_wavesfight_wave
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run_wavesfight_loop
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ensure
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@audio.stop_bgm
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@difficulty = nil
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@wave = nil
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end
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def load_mission(mission, difficulty_index)
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@mission = mission
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@map = mission.build_map
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weapons = mission.build_weapons
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x, y, angle = mission.spawn
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@player = Player.new(x: x, y: y, angle: angle, weapons: weapons)
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@enemies = mission.build_enemies(difficulty_index)
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@projectiles = []
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@player.drops = []
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@terminals = mission.build_terminals
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@event_runtime = Mission::EventRuntime.new(mission.event_definitions)
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end
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def run_game_loop(show_complete_banner: true)
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STDIN.raw do |stdin|
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last_time = clock
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loop do
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now = clock
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dt = now - last_time
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last_time = now
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keys = @input.process(stdin, player: @player)
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return :quit if @input.key?(:q) || @input.key?(:esc)
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if handle_player_actions(keys, stdin)
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last_time = clock
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next
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end
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update(dt)
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@renderer.render(
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player: @player, map: @map,
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enemies: @enemies, projectiles: @projectiles,
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drops: @player.drops, terminals: @terminals
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)
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if @player.dead
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rows, cols = @stdout.winsize
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@renderer.render_game_over(rows, cols)
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sleep 2
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return :dead
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end
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if @enemies.all? { |e| !e.alive }
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if show_complete_banner
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rows, cols = @stdout.winsize
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@renderer.render_mission_complete(rows, cols)
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sleep 2
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end
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return :mission_complete
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end
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cap_frame(now)
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end
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end
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end
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def run_wavesfight_loop
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STDIN.raw do |stdin|
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last_time = clock
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loop do
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now = clock
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dt = now - last_time
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last_time = now
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keys = @input.process(stdin, player: @player)
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return :quit if @input.key?(:q) || @input.key?(:esc)
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if handle_player_actions(keys, stdin)
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last_time = clock
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next
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end
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update(dt)
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@renderer.render(
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player: @player, map: @map,
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enemies: @enemies, projectiles: @projectiles,
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drops: @player.drops, terminals: @terminals,
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status_line: " WAVE #{@wave} #{Enemy::Base::DIFFICULTIES[@difficulty][:name]}"
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)
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if @player.dead
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rows, cols = @stdout.winsize
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@renderer.render_centered_message(rows, cols, "DOWN AT WAVE #{@wave}", "\e[1;91m")
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sleep 2
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return :dead
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end
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if @enemies.all? { |e| !e.alive }
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show_wave_clear
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start_wavesfight_wave
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last_time = clock
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end
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cap_frame(now)
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end
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end
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end
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def handle_player_actions(keys, stdin)
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if keys.include?(:t)
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@player.swap_weapon
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end
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if keys.include?(:e)
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terminal = nearest_terminal
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if terminal
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play_terminal_event(terminal, stdin)
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return true
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end
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@player.try_pickup
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end
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return false unless keys.include?(:space)
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weapon = @player.current_weapon
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return false unless weapon.can_fire?(@player.last_fire, @player.game_time)
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return false unless weapon.infinite_ammo? || (weapon.ammo && weapon.ammo > 0)
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@player.fire_flash = 4
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weapon.consume_ammo!
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@player.last_fire = @player.game_time
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@audio.play_se(:shoot)
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false
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end
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def nearest_terminal
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@terminals
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.map { |terminal| [terminal, (terminal[:x] - @player.x)**2 + (terminal[:y] - @player.y)**2] }
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.select { |_, distance_sq| distance_sq < Config::TERMINAL_USE_RADIUS**2 }
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.min_by { |_, distance_sq| distance_sq }
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&.first
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end
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def play_terminal_event(terminal, stdin)
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events = @event_runtime.trigger(:terminal_used, terminal_id: terminal[:id])
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actions = if events.empty?
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[{ type: :text, text: "TERMINAL OFFLINE\nNo readable data remains." }]
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else
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events.flat_map { |event| event[:actions] }
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end
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@input.clear
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@audio.play_se(:terminal)
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play_actions(actions, title: "Terminal", stdin: stdin)
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@input.clear
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end
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def play_events(type, stdin:, title:)
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events = @event_runtime.trigger(type)
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return if events.empty?
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@input.clear
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events.each do |event|
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play_actions(event[:actions], title: title, stdin: stdin)
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end
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@input.clear
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end
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def play_actions(actions, title:, stdin:)
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buffer = []
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actions.each do |action|
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if action[:type] == :demo
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unless buffer.empty?
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@scene_player.play(buffer, title: title, stdin: stdin)
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buffer.clear
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end
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@demo_player.play(action, mission: @mission, stdin: stdin)
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else
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buffer << action
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end
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end
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return if buffer.empty?
|
|
294
|
+
|
|
295
|
+
@scene_player.play(buffer, title: title, stdin: stdin)
|
|
296
|
+
end
|
|
297
|
+
|
|
298
|
+
def update(dt)
|
|
299
|
+
@player.game_time += dt
|
|
300
|
+
|
|
301
|
+
@player.angle -= Config::ROT_SPEED * dt if @input.key?(:left)
|
|
302
|
+
@player.angle += Config::ROT_SPEED * dt if @input.key?(:right)
|
|
303
|
+
|
|
304
|
+
dx = Math.cos(@player.angle)
|
|
305
|
+
dy = Math.sin(@player.angle)
|
|
306
|
+
sx = -dy
|
|
307
|
+
sy = dx
|
|
308
|
+
|
|
309
|
+
mvx = 0.0
|
|
310
|
+
mvy = 0.0
|
|
311
|
+
if @input.key?(:w)
|
|
312
|
+
mvx += dx * Config::MOVE_SPEED * dt
|
|
313
|
+
mvy += dy * Config::MOVE_SPEED * dt
|
|
314
|
+
end
|
|
315
|
+
if @input.key?(:s)
|
|
316
|
+
mvx -= dx * Config::MOVE_SPEED * dt
|
|
317
|
+
mvy -= dy * Config::MOVE_SPEED * dt
|
|
318
|
+
end
|
|
319
|
+
if @input.key?(:a)
|
|
320
|
+
mvx -= sx * Config::MOVE_SPEED * dt
|
|
321
|
+
mvy -= sy * Config::MOVE_SPEED * dt
|
|
322
|
+
end
|
|
323
|
+
if @input.key?(:d)
|
|
324
|
+
mvx += sx * Config::MOVE_SPEED * dt
|
|
325
|
+
mvy += sy * Config::MOVE_SPEED * dt
|
|
326
|
+
end
|
|
327
|
+
|
|
328
|
+
nx = @player.x + mvx
|
|
329
|
+
@player.x = nx unless @map.blocked?(nx, @player.y)
|
|
330
|
+
ny = @player.y + mvy
|
|
331
|
+
@player.y = ny unless @map.blocked?(@player.x, ny)
|
|
332
|
+
|
|
333
|
+
@player.process_fire(@enemies, @map) if @player.fire_flash == 4
|
|
334
|
+
@player.fire_flash -= 1 if @player.fire_flash > 0
|
|
335
|
+
|
|
336
|
+
@enemies.each do |e|
|
|
337
|
+
e.update(dt, @player, @projectiles, @map, @player.game_time, difficulty: @difficulty)
|
|
338
|
+
end
|
|
339
|
+
|
|
340
|
+
@projectiles.reject! do |p|
|
|
341
|
+
p.update(dt)
|
|
342
|
+
if p.hit_wall?(@map)
|
|
343
|
+
true
|
|
344
|
+
elsif p.hit_player?(@player.x, @player.y)
|
|
345
|
+
enemy_klass = Enemy::Base.registry[p.type]
|
|
346
|
+
dmg = enemy_klass ? enemy_klass.allocate.send(:damage) : 10
|
|
347
|
+
@player.apply_damage(dmg)
|
|
348
|
+
@audio.play_se(:damage)
|
|
349
|
+
true
|
|
350
|
+
else
|
|
351
|
+
false
|
|
352
|
+
end
|
|
353
|
+
end
|
|
354
|
+
|
|
355
|
+
relocate_drops_off_terminals
|
|
356
|
+
|
|
357
|
+
@player.update_shield(dt, @stdout, audio: @audio)
|
|
358
|
+
end
|
|
359
|
+
|
|
360
|
+
def relocate_drops_off_terminals
|
|
361
|
+
return if @terminals.empty? || @player.drops.empty?
|
|
362
|
+
|
|
363
|
+
@player.drops.each do |drop|
|
|
364
|
+
terminal = @terminals.find do |candidate|
|
|
365
|
+
same_map_cell?(drop.x, drop.y, candidate[:x], candidate[:y])
|
|
366
|
+
end
|
|
367
|
+
next unless terminal
|
|
368
|
+
|
|
369
|
+
fallback = find_drop_slot_near(terminal[:x], terminal[:y])
|
|
370
|
+
next unless fallback
|
|
371
|
+
|
|
372
|
+
drop.x = fallback[0]
|
|
373
|
+
drop.y = fallback[1]
|
|
374
|
+
end
|
|
375
|
+
end
|
|
376
|
+
|
|
377
|
+
def find_drop_slot_near(x, y)
|
|
378
|
+
[
|
|
379
|
+
[0.0, -0.9], [0.9, 0.0], [0.0, 0.9], [-0.9, 0.0],
|
|
380
|
+
[0.9, -0.9], [0.9, 0.9], [-0.9, 0.9], [-0.9, -0.9]
|
|
381
|
+
].each do |dx, dy|
|
|
382
|
+
nx = x + dx
|
|
383
|
+
ny = y + dy
|
|
384
|
+
next if @map.blocked?(nx, ny, 0.15)
|
|
385
|
+
next if @terminals.any? { |terminal| same_map_cell?(nx, ny, terminal[:x], terminal[:y]) }
|
|
386
|
+
|
|
387
|
+
return [nx, ny]
|
|
388
|
+
end
|
|
389
|
+
|
|
390
|
+
nil
|
|
391
|
+
end
|
|
392
|
+
|
|
393
|
+
def same_map_cell?(ax, ay, bx, by)
|
|
394
|
+
ax.floor == bx.floor && ay.floor == by.floor
|
|
395
|
+
end
|
|
396
|
+
|
|
397
|
+
def start_wavesfight_wave
|
|
398
|
+
@wave += 1
|
|
399
|
+
@difficulty = [1 + ((@wave - 1) / 3), Enemy::Base::DIFFICULTIES.size - 1].min
|
|
400
|
+
@enemies = build_wavesfight_enemies(@wave, @difficulty)
|
|
401
|
+
replenish_wavesfight_loadout
|
|
402
|
+
@projectiles.clear
|
|
403
|
+
|
|
404
|
+
rows, cols = @stdout.winsize
|
|
405
|
+
@renderer.render_centered_message(rows, cols, "WAVE #{@wave}", "\e[1;93m")
|
|
406
|
+
sleep 1
|
|
407
|
+
end
|
|
408
|
+
|
|
409
|
+
def build_wavesfight_enemies(wave, difficulty_index)
|
|
410
|
+
enemies = @mission.build_enemies(difficulty_index)
|
|
411
|
+
bonus_count = (wave - 1) * 2
|
|
412
|
+
enemies + Enemy::Base.generate_extras(@mission.enemy_defs, bonus_count, difficulty_index)
|
|
413
|
+
end
|
|
414
|
+
|
|
415
|
+
def replenish_wavesfight_loadout
|
|
416
|
+
@player.shield = [@player.shield + 35.0, Config::SHIELD_MAX].min
|
|
417
|
+
@player.health = [@player.health + 20.0, Config::HEALTH_MAX].min
|
|
418
|
+
@player.last_damage = -Config::SHIELD_DELAY
|
|
419
|
+
@player.dead = false
|
|
420
|
+
|
|
421
|
+
@player.weapons.each do |weapon|
|
|
422
|
+
next unless weapon.max_ammo
|
|
423
|
+
|
|
424
|
+
refill = [weapon.max_ammo / 2, 1].max
|
|
425
|
+
weapon.ammo = [weapon.ammo + refill, weapon.max_ammo].min
|
|
426
|
+
end
|
|
427
|
+
end
|
|
428
|
+
|
|
429
|
+
def show_wave_clear
|
|
430
|
+
rows, cols = @stdout.winsize
|
|
431
|
+
@renderer.render_centered_message(rows, cols, "WAVE #{@wave} CLEAR", "\e[1;92m")
|
|
432
|
+
sleep 1
|
|
433
|
+
end
|
|
434
|
+
|
|
435
|
+
def show_wavesfight_mode_select
|
|
436
|
+
selected = 0
|
|
437
|
+
options = [
|
|
438
|
+
["SOLO", "Play local wavesfight"],
|
|
439
|
+
["CO-OP", "Queue for 2-player online co-op"]
|
|
440
|
+
]
|
|
441
|
+
|
|
442
|
+
STDIN.raw do |stdin|
|
|
443
|
+
loop do
|
|
444
|
+
rows, cols = @stdout.winsize
|
|
445
|
+
buf = TerminalOutput.begin_frame(home: true, clear: true)
|
|
446
|
+
lines = Array.new(rows) { " " * cols }
|
|
447
|
+
title = "WAVESFIGHT MODE"
|
|
448
|
+
tc = [(cols - title.size) / 2 + 1, 1].max
|
|
449
|
+
lines[2] = TerminalOutput.fit_ansi("#{" " * (tc - 1)}\e[1;38;2;120;140;255m#{title}\e[0m", cols)
|
|
450
|
+
|
|
451
|
+
options.each_with_index do |(label, desc), idx|
|
|
452
|
+
row = 6 + idx * 3
|
|
453
|
+
text = idx == selected ? "\e[1;97;44m #{label.ljust(10)} \e[0m" : "\e[97m #{label.ljust(10)} \e[0m"
|
|
454
|
+
tc = [(cols - 14) / 2 + 1, 1].max
|
|
455
|
+
dc = [(cols - desc.size) / 2 + 1, 1].max
|
|
456
|
+
lines[row - 1] = TerminalOutput.fit_ansi("#{" " * (tc - 1)}#{text}", cols)
|
|
457
|
+
lines[row] = TerminalOutput.fit_ansi("#{" " * (dc - 1)}\e[38;2;160;160;180m#{desc}\e[0m", cols)
|
|
458
|
+
end
|
|
459
|
+
|
|
460
|
+
hint = "Up/Down: Select Enter: Confirm Q/Esc: Back"
|
|
461
|
+
hc = [(cols - hint.size) / 2 + 1, 1].max
|
|
462
|
+
lines[rows - 3] = TerminalOutput.fit_ansi("#{" " * (hc - 1)}\e[38;2;100;100;120m#{hint}\e[0m", cols)
|
|
463
|
+
|
|
464
|
+
lines.each_with_index do |line, index|
|
|
465
|
+
buf << line
|
|
466
|
+
buf << "\r\n" if index < rows - 1
|
|
467
|
+
end
|
|
468
|
+
buf << TerminalOutput.end_frame
|
|
469
|
+
TerminalOutput.write_all(@stdout, buf)
|
|
470
|
+
|
|
471
|
+
next unless IO.select([stdin], nil, nil, Config::FRAME_DT)
|
|
472
|
+
|
|
473
|
+
begin
|
|
474
|
+
ch = stdin.read_nonblock(64)
|
|
475
|
+
i = 0
|
|
476
|
+
while i < ch.bytesize
|
|
477
|
+
b = ch.getbyte(i)
|
|
478
|
+
if b == 27 && ch.getbyte(i + 1) == 91
|
|
479
|
+
code = ch.getbyte(i + 2)
|
|
480
|
+
case code
|
|
481
|
+
when 65 then selected = (selected - 1) % options.size
|
|
482
|
+
when 66 then selected = (selected + 1) % options.size
|
|
483
|
+
end
|
|
484
|
+
i += 3
|
|
485
|
+
elsif [13, 10].include?(b)
|
|
486
|
+
return selected.zero? ? :solo : :coop
|
|
487
|
+
elsif [113, 81, 27].include?(b)
|
|
488
|
+
return :back
|
|
489
|
+
else
|
|
490
|
+
i += 1
|
|
491
|
+
end
|
|
492
|
+
end
|
|
493
|
+
rescue IO::WaitReadable
|
|
494
|
+
end
|
|
495
|
+
end
|
|
496
|
+
end
|
|
497
|
+
end
|
|
498
|
+
|
|
499
|
+
def show_mission_select(missions:, title:)
|
|
500
|
+
selected = 0
|
|
501
|
+
TerminalOutput.write_all(@stdout, TerminalOutput.begin_frame(home: true, clear: true) + TerminalOutput.end_frame)
|
|
502
|
+
|
|
503
|
+
STDIN.raw do |stdin|
|
|
504
|
+
loop do
|
|
505
|
+
now = clock
|
|
506
|
+
render_mission_select(selected, missions, title)
|
|
507
|
+
|
|
508
|
+
while IO.select([stdin], nil, nil, 0)
|
|
509
|
+
begin
|
|
510
|
+
ch = stdin.read_nonblock(64)
|
|
511
|
+
i = 0
|
|
512
|
+
while i < ch.bytesize
|
|
513
|
+
b = ch.getbyte(i)
|
|
514
|
+
if b == 27 && ch.getbyte(i + 1) == 91
|
|
515
|
+
code = ch.getbyte(i + 2)
|
|
516
|
+
case code
|
|
517
|
+
when 65 then selected = (selected - 1) % missions.size
|
|
518
|
+
when 66 then selected = (selected + 1) % missions.size
|
|
519
|
+
when 68 then @difficulty = (@difficulty - 1) % Enemy::Base::DIFFICULTIES.size
|
|
520
|
+
when 67 then @difficulty = (@difficulty + 1) % Enemy::Base::DIFFICULTIES.size
|
|
521
|
+
end
|
|
522
|
+
i += 3
|
|
523
|
+
elsif [13, 10].include?(b)
|
|
524
|
+
return selected
|
|
525
|
+
elsif b >= 49 && b <= 49 + missions.size - 1
|
|
526
|
+
return b - 49
|
|
527
|
+
elsif [113, 81, 27].include?(b)
|
|
528
|
+
return :back
|
|
529
|
+
else
|
|
530
|
+
i += 1
|
|
531
|
+
end
|
|
532
|
+
end
|
|
533
|
+
rescue IO::WaitReadable
|
|
534
|
+
break
|
|
535
|
+
end
|
|
536
|
+
end
|
|
537
|
+
|
|
538
|
+
spent = clock - now
|
|
539
|
+
remain = Config::FRAME_DT - spent
|
|
540
|
+
sleep(remain) if remain > 0
|
|
541
|
+
end
|
|
542
|
+
end
|
|
543
|
+
end
|
|
544
|
+
|
|
545
|
+
def render_mission_select(selected, missions, title)
|
|
546
|
+
rows, cols = @stdout.winsize
|
|
547
|
+
buf = TerminalOutput.begin_frame(home: true)
|
|
548
|
+
lines = Array.new(rows) { " " * cols }
|
|
549
|
+
|
|
550
|
+
tc = [(cols - title.size) / 2 + 1, 1].max
|
|
551
|
+
lines[1] = TerminalOutput.fit_ansi("#{" " * (tc - 1)}\e[1;38;2;120;140;255m#{title}\e[0m", cols)
|
|
552
|
+
|
|
553
|
+
diff = Enemy::Base::DIFFICULTIES[@difficulty]
|
|
554
|
+
diff_colors = ["\e[92m", "\e[93m", "\e[38;2;255;165;0m", "\e[91m"]
|
|
555
|
+
diff_label = "< #{diff[:name]} >"
|
|
556
|
+
dc = [(cols - diff_label.size) / 2 + 1, 1].max
|
|
557
|
+
lines[2] = TerminalOutput.fit_ansi("#{" " * (dc - 1)}#{diff_colors[@difficulty]}#{diff_label}\e[0m", cols)
|
|
558
|
+
|
|
559
|
+
missions.each_with_index do |klass, i|
|
|
560
|
+
m = klass.new
|
|
561
|
+
row = 5 + i * 2
|
|
562
|
+
label = " #{i + 1}. #{m.name}"
|
|
563
|
+
lc = [(cols - 40) / 2 + 1, 1].max
|
|
564
|
+
text = if i == selected
|
|
565
|
+
"\e[1;97;44m> #{label.strip.ljust(38)}\e[0m"
|
|
566
|
+
else
|
|
567
|
+
"\e[97m #{label.strip.ljust(38)}\e[0m"
|
|
568
|
+
end
|
|
569
|
+
lines[row - 1] = TerminalOutput.fit_ansi("#{" " * (lc - 1)}#{text}", cols)
|
|
570
|
+
end
|
|
571
|
+
|
|
572
|
+
brief_row = 5 + missions.size * 2 + 1
|
|
573
|
+
m = missions[selected].new
|
|
574
|
+
briefing = m.briefing
|
|
575
|
+
bc = [(cols - briefing.size) / 2 + 1, 1].max
|
|
576
|
+
lines[brief_row - 1] = TerminalOutput.fit_ansi("#{" " * (bc - 1)}\e[38;2;180;180;200m#{briefing}\e[0m", cols)
|
|
577
|
+
|
|
578
|
+
info_row = brief_row + 2
|
|
579
|
+
edefs = m.enemy_defs
|
|
580
|
+
base_crawler = edefs.count { |e| e[4] == :crawler }
|
|
581
|
+
base_executor = edefs.count { |e| e[4] == :executor }
|
|
582
|
+
extra = diff[:extra_enemies]
|
|
583
|
+
extra_crawler = 0
|
|
584
|
+
extra_executor = 0
|
|
585
|
+
extra.times do |i|
|
|
586
|
+
src_type = edefs[i % edefs.size][4]
|
|
587
|
+
src_type == :crawler ? (extra_crawler += 1) : (extra_executor += 1)
|
|
588
|
+
end
|
|
589
|
+
crawler_c = base_crawler + extra_crawler
|
|
590
|
+
executor_c = base_executor + extra_executor
|
|
591
|
+
info = "Enemies: #{crawler_c} Crawler#{crawler_c != 1 ? "s" : ""}"
|
|
592
|
+
info += ", #{executor_c} Executor#{executor_c != 1 ? "s" : ""}" if executor_c > 0
|
|
593
|
+
info += " | HP x#{diff[:hp_mult]}"
|
|
594
|
+
ic = [(cols - info.size) / 2 + 1, 1].max
|
|
595
|
+
lines[info_row - 1] = TerminalOutput.fit_ansi("#{" " * (ic - 1)}\e[38;2;140;140;160m#{info}\e[0m", cols)
|
|
596
|
+
|
|
597
|
+
ctrl_row = info_row + 2
|
|
598
|
+
ctrl = "Up/Down: Select Left/Right: Difficulty Enter/1-5: Start Q: Back"
|
|
599
|
+
cc = [(cols - ctrl.size) / 2 + 1, 1].max
|
|
600
|
+
lines[ctrl_row - 1] = TerminalOutput.fit_ansi("#{" " * (cc - 1)}\e[38;2;100;100;120m#{ctrl}\e[0m", cols)
|
|
601
|
+
|
|
602
|
+
lines.each_with_index do |line, index|
|
|
603
|
+
buf << line
|
|
604
|
+
buf << "\r\n" if index < rows - 1
|
|
605
|
+
end
|
|
606
|
+
|
|
607
|
+
buf << TerminalOutput.end_frame
|
|
608
|
+
TerminalOutput.write_all(@stdout, buf)
|
|
609
|
+
end
|
|
610
|
+
|
|
611
|
+
def enter_alt_screen
|
|
612
|
+
print "\e[?1049h\e[?25l"
|
|
613
|
+
end
|
|
614
|
+
|
|
615
|
+
def leave_alt_screen
|
|
616
|
+
print "\e[?25h\e[?1049l"
|
|
617
|
+
end
|
|
618
|
+
|
|
619
|
+
def clear_screen
|
|
620
|
+
TerminalOutput.write_all(@stdout, TerminalOutput.begin_frame(home: true, clear: true) + TerminalOutput.end_frame)
|
|
621
|
+
end
|
|
622
|
+
|
|
623
|
+
def reset_title_screen_state
|
|
624
|
+
TerminalOutput.write_all(@stdout, "\e[?25h\e[?1049l\e[?1049h\e[?25l\e[H\e[2J")
|
|
625
|
+
end
|
|
626
|
+
|
|
627
|
+
def clock
|
|
628
|
+
Process.clock_gettime(Process::CLOCK_MONOTONIC)
|
|
629
|
+
end
|
|
630
|
+
|
|
631
|
+
def cap_frame(frame_start)
|
|
632
|
+
spent = clock - frame_start
|
|
633
|
+
remain = Config::FRAME_DT - spent
|
|
634
|
+
sleep(remain) if remain > 0
|
|
635
|
+
end
|
|
636
|
+
end
|
|
637
|
+
end
|
|
@@ -0,0 +1,75 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Termfront
|
|
4
|
+
class Input
|
|
5
|
+
def initialize
|
|
6
|
+
@key_state = {}
|
|
7
|
+
@pending = +""
|
|
8
|
+
end
|
|
9
|
+
|
|
10
|
+
def read_keys(stdin)
|
|
11
|
+
keys = []
|
|
12
|
+
|
|
13
|
+
while IO.select([stdin], nil, nil, 0)
|
|
14
|
+
begin
|
|
15
|
+
@pending << stdin.read_nonblock(64)
|
|
16
|
+
rescue IO::WaitReadable
|
|
17
|
+
break
|
|
18
|
+
end
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
i = 0
|
|
22
|
+
while i < @pending.bytesize
|
|
23
|
+
ch = @pending.getbyte(i)
|
|
24
|
+
if ch == 27
|
|
25
|
+
if @pending.getbyte(i + 1) == 91 && (code = @pending.getbyte(i + 2))
|
|
26
|
+
case code
|
|
27
|
+
when 65 then keys << :up
|
|
28
|
+
when 66 then keys << :down
|
|
29
|
+
when 67 then keys << :right
|
|
30
|
+
when 68 then keys << :left
|
|
31
|
+
end
|
|
32
|
+
i += 3
|
|
33
|
+
else
|
|
34
|
+
keys << :esc
|
|
35
|
+
i += 1
|
|
36
|
+
end
|
|
37
|
+
else
|
|
38
|
+
case ch
|
|
39
|
+
when 119 then keys << :w
|
|
40
|
+
when 97 then keys << :a
|
|
41
|
+
when 115 then keys << :s
|
|
42
|
+
when 100 then keys << :d
|
|
43
|
+
when 32 then keys << :space
|
|
44
|
+
when 113 then keys << :q
|
|
45
|
+
when 116 then keys << :t
|
|
46
|
+
when 101 then keys << :e
|
|
47
|
+
end
|
|
48
|
+
i += 1
|
|
49
|
+
end
|
|
50
|
+
end
|
|
51
|
+
|
|
52
|
+
@pending.clear
|
|
53
|
+
keys
|
|
54
|
+
end
|
|
55
|
+
|
|
56
|
+
def process(stdin, player: nil)
|
|
57
|
+
keys = read_keys(stdin)
|
|
58
|
+
|
|
59
|
+
@key_state.each_key { |k| @key_state[k] -= 1 }
|
|
60
|
+
@key_state.delete_if { |_, v| v <= 0 }
|
|
61
|
+
keys.each { |k| @key_state[k] = Config::KEY_TIMEOUT }
|
|
62
|
+
|
|
63
|
+
keys
|
|
64
|
+
end
|
|
65
|
+
|
|
66
|
+
def key?(sym)
|
|
67
|
+
@key_state[sym]
|
|
68
|
+
end
|
|
69
|
+
|
|
70
|
+
def clear
|
|
71
|
+
@key_state.clear
|
|
72
|
+
@pending.clear
|
|
73
|
+
end
|
|
74
|
+
end
|
|
75
|
+
end
|