tencentcloud-sdk-gs 1.0.200

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data/lib/VERSION ADDED
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+ 1.0.200
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+ # frozen_string_literal: true
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+
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+ require 'tencentcloud-sdk-common'
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+
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+ require_relative 'v20191118/client'
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+ require_relative 'v20191118/models'
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+
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+ module TencentCloud
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+ module Gs
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+ end
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+ end
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+ # frozen_string_literal: true
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+
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+ # Copyright (c) 2017-2018 THL A29 Limited, a Tencent company. All Rights Reserved.
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+ #
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+ # Licensed under the Apache License, Version 2.0 (the "License");
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+ # you may not use this file except in compliance with the License.
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+ # You may obtain a copy of the License at
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+ #
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+ # http://www.apache.org/licenses/LICENSE-2.0
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+ #
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+ # Unless required by applicable law or agreed to in writing, software
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+ # distributed under the License is distributed on an "AS IS" BASIS,
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+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ # See the License for the specific language governing permissions and
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+ # limitations under the License.
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+
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+ require 'json'
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+
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+ module TencentCloud
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+ module Gs
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+ module V20191118
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+ class Client < TencentCloud::Common::AbstractClient
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+
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+ def initialize(credential, region, profile = nil)
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+ api_version = '2019-11-18'
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+ api_endpoint = 'gs.tencentcloudapi.com'
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+ sdk_version = 'GS_' + File.read(File.expand_path('../VERSION', __dir__)).strip
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+ super(credential, region, api_version, api_endpoint, sdk_version, profile)
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+ end
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+
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+
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+ # 创建会话
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+
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+ # @param request: Request instance for CreateSession.
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+ # @type request: :class:`Tencentcloud::gs::V20191118::CreateSessionRequest`
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+ # @rtype: :class:`Tencentcloud::gs::V20191118::CreateSessionResponse`
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+ def CreateSession(request)
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+ body = send_request('CreateSession', request.serialize)
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+ response = JSON.parse(body)
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+ if response['Response'].key?('Error') == false
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+ model = CreateSessionResponse.new
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+ model.deserialize(response['Response'])
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+ model
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+ else
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+ code = response['Response']['Error']['Code']
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+ message = response['Response']['Error']['Message']
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+ reqid = response['Response']['RequestId']
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+ raise TencentCloud::Common::TencentCloudSDKException.new(code, message, reqid)
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+ end
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+ rescue TencentCloud::Common::TencentCloudSDKException => e
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+ raise e
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+ rescue StandardError => e
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+ raise TencentCloud::Common::TencentCloudSDKException.new(nil, e.inspect)
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+ end
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+
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+ # 获取实例总数和运行数
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+
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+ # @param request: Request instance for DescribeInstancesCount.
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+ # @type request: :class:`Tencentcloud::gs::V20191118::DescribeInstancesCountRequest`
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+ # @rtype: :class:`Tencentcloud::gs::V20191118::DescribeInstancesCountResponse`
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+ def DescribeInstancesCount(request)
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+ body = send_request('DescribeInstancesCount', request.serialize)
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+ response = JSON.parse(body)
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+ if response['Response'].key?('Error') == false
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+ model = DescribeInstancesCountResponse.new
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+ model.deserialize(response['Response'])
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+ model
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+ else
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+ code = response['Response']['Error']['Code']
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+ message = response['Response']['Error']['Message']
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+ reqid = response['Response']['RequestId']
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+ raise TencentCloud::Common::TencentCloudSDKException.new(code, message, reqid)
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+ end
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+ rescue TencentCloud::Common::TencentCloudSDKException => e
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+ raise e
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+ rescue StandardError => e
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+ raise TencentCloud::Common::TencentCloudSDKException.new(nil, e.inspect)
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+ end
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+
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+ # 保存游戏存档
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+
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+ # @param request: Request instance for SaveGameArchive.
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+ # @type request: :class:`Tencentcloud::gs::V20191118::SaveGameArchiveRequest`
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+ # @rtype: :class:`Tencentcloud::gs::V20191118::SaveGameArchiveResponse`
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+ def SaveGameArchive(request)
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+ body = send_request('SaveGameArchive', request.serialize)
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+ response = JSON.parse(body)
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+ if response['Response'].key?('Error') == false
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+ model = SaveGameArchiveResponse.new
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+ model.deserialize(response['Response'])
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+ model
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+ else
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+ code = response['Response']['Error']['Code']
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+ message = response['Response']['Error']['Message']
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+ reqid = response['Response']['RequestId']
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+ raise TencentCloud::Common::TencentCloudSDKException.new(code, message, reqid)
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+ end
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+ rescue TencentCloud::Common::TencentCloudSDKException => e
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+ raise e
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+ rescue StandardError => e
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+ raise TencentCloud::Common::TencentCloudSDKException.new(nil, e.inspect)
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+ end
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+
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+ # 强制退出游戏
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+
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+ # @param request: Request instance for StopGame.
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+ # @type request: :class:`Tencentcloud::gs::V20191118::StopGameRequest`
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+ # @rtype: :class:`Tencentcloud::gs::V20191118::StopGameResponse`
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+ def StopGame(request)
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+ body = send_request('StopGame', request.serialize)
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+ response = JSON.parse(body)
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+ if response['Response'].key?('Error') == false
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+ model = StopGameResponse.new
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+ model.deserialize(response['Response'])
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+ model
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+ else
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+ code = response['Response']['Error']['Code']
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+ message = response['Response']['Error']['Message']
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+ reqid = response['Response']['RequestId']
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+ raise TencentCloud::Common::TencentCloudSDKException.new(code, message, reqid)
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+ end
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+ rescue TencentCloud::Common::TencentCloudSDKException => e
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+ raise e
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+ rescue StandardError => e
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+ raise TencentCloud::Common::TencentCloudSDKException.new(nil, e.inspect)
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+ end
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+
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+ # 切换游戏存档
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+
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+ # @param request: Request instance for SwitchGameArchive.
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+ # @type request: :class:`Tencentcloud::gs::V20191118::SwitchGameArchiveRequest`
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+ # @rtype: :class:`Tencentcloud::gs::V20191118::SwitchGameArchiveResponse`
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+ def SwitchGameArchive(request)
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+ body = send_request('SwitchGameArchive', request.serialize)
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+ response = JSON.parse(body)
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+ if response['Response'].key?('Error') == false
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+ model = SwitchGameArchiveResponse.new
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+ model.deserialize(response['Response'])
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+ model
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+ else
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+ code = response['Response']['Error']['Code']
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+ message = response['Response']['Error']['Message']
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+ reqid = response['Response']['RequestId']
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+ raise TencentCloud::Common::TencentCloudSDKException.new(code, message, reqid)
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+ end
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+ rescue TencentCloud::Common::TencentCloudSDKException => e
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+ raise e
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+ rescue StandardError => e
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+ raise TencentCloud::Common::TencentCloudSDKException.new(nil, e.inspect)
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+ end
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+
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+ # 尝试锁定机器
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+
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+ # @param request: Request instance for TrylockWorker.
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+ # @type request: :class:`Tencentcloud::gs::V20191118::TrylockWorkerRequest`
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+ # @rtype: :class:`Tencentcloud::gs::V20191118::TrylockWorkerResponse`
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+ def TrylockWorker(request)
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+ body = send_request('TrylockWorker', request.serialize)
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+ response = JSON.parse(body)
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+ if response['Response'].key?('Error') == false
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+ model = TrylockWorkerResponse.new
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+ model.deserialize(response['Response'])
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+ model
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+ else
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+ code = response['Response']['Error']['Code']
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+ message = response['Response']['Error']['Message']
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+ reqid = response['Response']['RequestId']
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+ raise TencentCloud::Common::TencentCloudSDKException.new(code, message, reqid)
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+ end
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+ rescue TencentCloud::Common::TencentCloudSDKException => e
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+ raise e
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+ rescue StandardError => e
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+ raise TencentCloud::Common::TencentCloudSDKException.new(nil, e.inspect)
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+ end
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+
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+
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+ end
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+ end
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+ end
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+ end
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+ # frozen_string_literal: true
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+
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+ # Copyright (c) 2017-2018 THL A29 Limited, a Tencent company. All Rights Reserved.
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+ #
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+ # Licensed under the Apache License, Version 2.0 (the "License");
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+ # you may not use this file except in compliance with the License.
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+ # You may obtain a copy of the License at
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+ #
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+ # http://www.apache.org/licenses/LICENSE-2.0
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+ #
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+ # Unless required by applicable law or agreed to in writing, software
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+ # distributed under the License is distributed on an "AS IS" BASIS,
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+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ # See the License for the specific language governing permissions and
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+ # limitations under the License.
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+
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+ module TencentCloud
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+ module Gs
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+ module V20191118
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+ # CreateSession请求参数结构体
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+ class CreateSessionRequest < TencentCloud::Common::AbstractModel
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+ # @param ClientSession: 客户端session信息,从JSSDK请求中获得
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+ # @type ClientSession: String
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+ # @param UserId: 游戏用户ID
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+ # @type UserId: String
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+ # @param GameId: 游戏ID
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+ # @type GameId: String
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+ # @param GameRegion: 【已废弃】只在TrylockWorker时生效
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+ # @type GameRegion: String
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+ # @param GameParas: 游戏参数
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+ # @type GameParas: String
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+ # @param Resolution: 分辨率,,可设置为1080p或720p或1920x1080格式
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+ # @type Resolution: String
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+ # @param ImageUrl: 背景图url,格式为png或jpeg,宽高1920*1080
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+ # @type ImageUrl: String
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+ # @param SetNo: 【已废弃】
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+ # @type SetNo: Integer
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+ # @param Bitrate: 单位Mbps,固定码率建议值,有一定浮动范围,后端不动态调整(MaxBitrate和MinBitrate将无效)
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+ # @type Bitrate: Integer
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+ # @param MaxBitrate: 单位Mbps,动态调整最大码率建议值,会按实际情况调整
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+ # @type MaxBitrate: Integer
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+ # @param MinBitrate: 单位Mbps,动态调整最小码率建议值,会按实际情况调整
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+ # @type MinBitrate: Integer
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+ # @param Fps: 帧率,可设置为30、45、60、90、120、144
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+ # @type Fps: Integer
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+ # @param UserIp: 【已废弃】只在TrylockWorker时生效
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+ # @type UserIp: String
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+ # @param Optimization: 【已废弃】优化项,便于客户灰度开启新的优化项,默认为0
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+ # @type Optimization: Integer
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+ # @param HostUserId: 【互动云游】游戏主机用户ID
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+ # @type HostUserId: String
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+ # @param Role: 【互动云游】角色;Player表示玩家;Viewer表示观察者
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+ # @type Role: String
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+ # @param GameContext: 游戏相关参数
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+ # @type GameContext: String
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+
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+ attr_accessor :ClientSession, :UserId, :GameId, :GameRegion, :GameParas, :Resolution, :ImageUrl, :SetNo, :Bitrate, :MaxBitrate, :MinBitrate, :Fps, :UserIp, :Optimization, :HostUserId, :Role, :GameContext
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+
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+ def initialize(clientsession=nil, userid=nil, gameid=nil, gameregion=nil, gameparas=nil, resolution=nil, imageurl=nil, setno=nil, bitrate=nil, maxbitrate=nil, minbitrate=nil, fps=nil, userip=nil, optimization=nil, hostuserid=nil, role=nil, gamecontext=nil)
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+ @ClientSession = clientsession
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+ @UserId = userid
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+ @GameId = gameid
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+ @GameRegion = gameregion
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+ @GameParas = gameparas
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+ @Resolution = resolution
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+ @ImageUrl = imageurl
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+ @SetNo = setno
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+ @Bitrate = bitrate
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+ @MaxBitrate = maxbitrate
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+ @MinBitrate = minbitrate
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+ @Fps = fps
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+ @UserIp = userip
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+ @Optimization = optimization
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+ @HostUserId = hostuserid
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+ @Role = role
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+ @GameContext = gamecontext
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+ end
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+
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+ def deserialize(params)
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+ @ClientSession = params['ClientSession']
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+ @UserId = params['UserId']
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+ @GameId = params['GameId']
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+ @GameRegion = params['GameRegion']
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+ @GameParas = params['GameParas']
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+ @Resolution = params['Resolution']
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+ @ImageUrl = params['ImageUrl']
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+ @SetNo = params['SetNo']
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+ @Bitrate = params['Bitrate']
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+ @MaxBitrate = params['MaxBitrate']
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+ @MinBitrate = params['MinBitrate']
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+ @Fps = params['Fps']
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+ @UserIp = params['UserIp']
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+ @Optimization = params['Optimization']
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+ @HostUserId = params['HostUserId']
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+ @Role = params['Role']
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+ @GameContext = params['GameContext']
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+ end
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+ end
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+
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+ # CreateSession返回参数结构体
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+ class CreateSessionResponse < TencentCloud::Common::AbstractModel
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+ # @param ServerSession: 服务端session信息,返回给JSSDK
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+ # @type ServerSession: String
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+ # @param RoleNumber: 【已废弃】
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+ # @type RoleNumber: String
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+ # @param Role: 【互动云游】角色;Player表示玩家;Viewer表示观察者
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+ # @type Role: String
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+ # @param RequestId: 唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。
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+ # @type RequestId: String
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+
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+ attr_accessor :ServerSession, :RoleNumber, :Role, :RequestId
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+
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+ def initialize(serversession=nil, rolenumber=nil, role=nil, requestid=nil)
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+ @ServerSession = serversession
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+ @RoleNumber = rolenumber
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+ @Role = role
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+ @RequestId = requestid
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+ end
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+
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+ def deserialize(params)
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+ @ServerSession = params['ServerSession']
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+ @RoleNumber = params['RoleNumber']
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+ @Role = params['Role']
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+ @RequestId = params['RequestId']
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+ end
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+ end
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+
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+ # DescribeInstancesCount请求参数结构体
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+ class DescribeInstancesCountRequest < TencentCloud::Common::AbstractModel
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+ # @param GameId: 游戏ID
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+ # @type GameId: String
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+ # @param GroupId: 实例分组ID
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+ # @type GroupId: String
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+
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+ attr_accessor :GameId, :GroupId
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+
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+ def initialize(gameid=nil, groupid=nil)
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+ @GameId = gameid
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+ @GroupId = groupid
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+ end
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+
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+ def deserialize(params)
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+ @GameId = params['GameId']
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+ @GroupId = params['GroupId']
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+ end
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+ end
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+
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+ # DescribeInstancesCount返回参数结构体
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+ class DescribeInstancesCountResponse < TencentCloud::Common::AbstractModel
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+ # @param Total: 客户的实例总数
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+ # @type Total: Integer
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+ # @param Running: 客户的实例运行数
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+ # @type Running: Integer
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+ # @param RequestId: 唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。
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+ # @type RequestId: String
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+
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+ attr_accessor :Total, :Running, :RequestId
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+
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+ def initialize(total=nil, running=nil, requestid=nil)
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+ @Total = total
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+ @Running = running
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+ @RequestId = requestid
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+ end
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+
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+ def deserialize(params)
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+ @Total = params['Total']
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+ @Running = params['Running']
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+ @RequestId = params['RequestId']
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+ end
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+ end
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+
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+ # SaveGameArchive请求参数结构体
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+ class SaveGameArchiveRequest < TencentCloud::Common::AbstractModel
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+ # @param UserId: 游戏用户ID
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+ # @type UserId: String
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+ # @param GameId: 游戏ID
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+ # @type GameId: String
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+
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+ attr_accessor :UserId, :GameId
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+
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+ def initialize(userid=nil, gameid=nil)
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+ @UserId = userid
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+ @GameId = gameid
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+ end
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+
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+ def deserialize(params)
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+ @UserId = params['UserId']
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+ @GameId = params['GameId']
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+ end
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+ end
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+
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+ # SaveGameArchive返回参数结构体
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+ class SaveGameArchiveResponse < TencentCloud::Common::AbstractModel
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+ # @param RequestId: 唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。
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+ # @type RequestId: String
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+
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+ attr_accessor :RequestId
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+
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+ def initialize(requestid=nil)
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+ @RequestId = requestid
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+ end
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+
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+ def deserialize(params)
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+ @RequestId = params['RequestId']
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+ end
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+ end
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+
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+ # StopGame请求参数结构体
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+ class StopGameRequest < TencentCloud::Common::AbstractModel
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+ # @param UserId: 游戏用户ID
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+ # @type UserId: String
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+ # @param HostUserId: 【多人游戏】游戏主机用户ID
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+ # @type HostUserId: String
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+
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+ attr_accessor :UserId, :HostUserId
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+
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+ def initialize(userid=nil, hostuserid=nil)
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+ @UserId = userid
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+ @HostUserId = hostuserid
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+ end
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+
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+ def deserialize(params)
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+ @UserId = params['UserId']
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+ @HostUserId = params['HostUserId']
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+ end
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+ end
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+
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+ # StopGame返回参数结构体
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+ class StopGameResponse < TencentCloud::Common::AbstractModel
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+ # @param RequestId: 唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。
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+ # @type RequestId: String
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+
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+ attr_accessor :RequestId
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+
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+ def initialize(requestid=nil)
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+ @RequestId = requestid
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+ end
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+
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+ def deserialize(params)
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+ @RequestId = params['RequestId']
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+ end
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+ end
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+
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+ # SwitchGameArchive请求参数结构体
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+ class SwitchGameArchiveRequest < TencentCloud::Common::AbstractModel
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+ # @param UserId: 游戏用户ID
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+ # @type UserId: String
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+ # @param GameId: 游戏ID
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+ # @type GameId: String
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+ # @param GameArchiveUrl: 游戏存档Url
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+ # @type GameArchiveUrl: String
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+ # @param GameContext: 游戏相关参数
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+ # @type GameContext: String
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+
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+ attr_accessor :UserId, :GameId, :GameArchiveUrl, :GameContext
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+
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+ def initialize(userid=nil, gameid=nil, gamearchiveurl=nil, gamecontext=nil)
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+ @UserId = userid
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+ @GameId = gameid
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+ @GameArchiveUrl = gamearchiveurl
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+ @GameContext = gamecontext
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+ end
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+
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+ def deserialize(params)
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+ @UserId = params['UserId']
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+ @GameId = params['GameId']
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+ @GameArchiveUrl = params['GameArchiveUrl']
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+ @GameContext = params['GameContext']
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+ end
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+ end
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+
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+ # SwitchGameArchive返回参数结构体
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+ class SwitchGameArchiveResponse < TencentCloud::Common::AbstractModel
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+ # @param RequestId: 唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。
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+ # @type RequestId: String
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+
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+ attr_accessor :RequestId
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+
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+ def initialize(requestid=nil)
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+ @RequestId = requestid
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+ end
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+
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+ def deserialize(params)
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+ @RequestId = params['RequestId']
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+ end
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+ end
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+
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+ # TrylockWorker请求参数结构体
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+ class TrylockWorkerRequest < TencentCloud::Common::AbstractModel
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+ # @param UserId: 游戏用户ID
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+ # @type UserId: String
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+ # @param GameId: 游戏ID
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+ # @type GameId: String
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+ # @param GameRegion: 游戏区域,ap-guangzhou、ap-shanghai、ap-beijing等,如果不为空,优先按照该区域进行调度分配机器
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+ # @type GameRegion: String
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+ # @param SetNo: 【废弃】资源池编号
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+ # @type SetNo: Integer
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+ # @param UserIp: 【必选】用户IP,用于就近调度,不填将严重影响用户体验
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+ # @type UserIp: String
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+ # @param GroupId: 分组ID
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+ # @type GroupId: String
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+
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+ attr_accessor :UserId, :GameId, :GameRegion, :SetNo, :UserIp, :GroupId
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+
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+ def initialize(userid=nil, gameid=nil, gameregion=nil, setno=nil, userip=nil, groupid=nil)
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+ @UserId = userid
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+ @GameId = gameid
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+ @GameRegion = gameregion
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+ @SetNo = setno
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+ @UserIp = userip
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+ @GroupId = groupid
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+ end
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+
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+ def deserialize(params)
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+ @UserId = params['UserId']
316
+ @GameId = params['GameId']
317
+ @GameRegion = params['GameRegion']
318
+ @SetNo = params['SetNo']
319
+ @UserIp = params['UserIp']
320
+ @GroupId = params['GroupId']
321
+ end
322
+ end
323
+
324
+ # TrylockWorker返回参数结构体
325
+ class TrylockWorkerResponse < TencentCloud::Common::AbstractModel
326
+ # @param RequestId: 唯一请求 ID,每次请求都会返回。定位问题时需要提供该次请求的 RequestId。
327
+ # @type RequestId: String
328
+
329
+ attr_accessor :RequestId
330
+
331
+ def initialize(requestid=nil)
332
+ @RequestId = requestid
333
+ end
334
+
335
+ def deserialize(params)
336
+ @RequestId = params['RequestId']
337
+ end
338
+ end
339
+
340
+ end
341
+ end
342
+ end
343
+
metadata ADDED
@@ -0,0 +1,66 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: tencentcloud-sdk-gs
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.200
5
+ platform: ruby
6
+ authors:
7
+ - Tencent Cloud
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2021-11-11 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: tencentcloud-sdk-common
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - "~>"
18
+ - !ruby/object:Gem::Version
19
+ version: '1.0'
20
+ type: :runtime
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - "~>"
25
+ - !ruby/object:Gem::Version
26
+ version: '1.0'
27
+ description: Tencent Cloud Ruby SDK is the official software development kit, which
28
+ allows Ruby developers to write software that makes use of Tencent Cloud service
29
+ GS.
30
+ email:
31
+ - tencentcloudapi@tencent.com
32
+ executables: []
33
+ extensions: []
34
+ extra_rdoc_files: []
35
+ files:
36
+ - lib/VERSION
37
+ - lib/tencentcloud-sdk-gs.rb
38
+ - lib/v20191118/client.rb
39
+ - lib/v20191118/models.rb
40
+ homepage: https://github.com/TencentCloud/tencentcloud-sdk-ruby
41
+ licenses:
42
+ - Apache-2.0
43
+ metadata:
44
+ source_code_uri: https://github.com/TencentCloud/tencentcloud-sdk-ruby/tencentcloud-sdk-gs
45
+ changelog_uri: https://github.com/TencentCloud/tencentcloud-sdk-ruby/blob/master/CHANGELOG.md
46
+ post_install_message:
47
+ rdoc_options: []
48
+ require_paths:
49
+ - lib
50
+ required_ruby_version: !ruby/object:Gem::Requirement
51
+ requirements:
52
+ - - ">="
53
+ - !ruby/object:Gem::Version
54
+ version: '0'
55
+ required_rubygems_version: !ruby/object:Gem::Requirement
56
+ requirements:
57
+ - - ">="
58
+ - !ruby/object:Gem::Version
59
+ version: '0'
60
+ requirements: []
61
+ rubyforge_project:
62
+ rubygems_version: 2.6.14
63
+ signing_key:
64
+ specification_version: 4
65
+ summary: Tencent Cloud SDK for Ruby - GS
66
+ test_files: []