teienlib 0.0.1-x86-linux

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data/Gemfile ADDED
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+ source 'https://rubygems.org'
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+
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+ # Specify your gem's dependencies in teienlib.gemspec
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+ gemspec
data/LICENSE.txt ADDED
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+ Copyright (c) 2012 abexsoft@gmail.com
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+
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+ MIT License
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+
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+ Permission is hereby granted, free of charge, to any person obtaining
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+ a copy of this software and associated documentation files (the
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+ "Software"), to deal in the Software without restriction, including
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+ without limitation the rights to use, copy, modify, merge, publish,
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+ distribute, sublicense, and/or sell copies of the Software, and to
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+ permit persons to whom the Software is furnished to do so, subject to
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+ the following conditions:
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+
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+ The above copyright notice and this permission notice shall be
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+ included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README.md ADDED
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+ # Teienlib
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+
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+ Teienlib is a ruby extension library set for Teien.
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+
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+ ## Installation
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+
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+ Add this line to your application's Gemfile:
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+
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+ gem 'teienlib'
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+
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+ And then execute:
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+
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+ $ bundle
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+
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+ Or install it yourself as:
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+
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+ $ gem install teienlib
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+
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+ ## Usage
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+
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+ see [INSTALL.md](https://github.com/abexsoft/teienlib/blob/master/INSTALL.md)
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+
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+ ## Contributing
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+
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+ 1. Fork it
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+ 2. Create your feature branch (`git checkout -b my-new-feature`)
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+ 3. Commit your changes (`git commit -am 'Add some feature'`)
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+ 4. Push to the branch (`git push origin my-new-feature`)
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+ 5. Create new Pull Request
data/Rakefile ADDED
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+ require "bundler/gem_tasks"
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+ require 'rake/clean'
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+
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+ DLEXT = RbConfig::MAKEFILE_CONFIG['DLEXT']
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+
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+ desc 'Compile a teienlib extension library'
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+ task "compile" => ["lib/Teienlib.#{DLEXT}"]
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+
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+ ## lib/*.#{DLEXT}
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+ file "lib/Teienlib.#{DLEXT}" => "ext/teienlib/Teienlib.#{DLEXT}" do |f|
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+ cp f.prerequisites, "lib/", :preserve => true
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+ end
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+
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+ ## ext/**/*.#{DLEXT}
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+ file "ext/teienlib/Teienlib.#{DLEXT}" => FileList["ext/teienlib/Makefile"] do |f|
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+ sh 'cd ext/teienlib/ && make clean && make'
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+ end
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+ CLEAN.include 'ext/Teienlib/*.{o,so,dll}'
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+
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+ ## ext/**/Makefile
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+ file 'ext/teienlib/Makefile' => FileList['ext/teienlib/interface/teienlib_wrap.cpp'] do
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+ chdir('ext/teienlib/') { ruby 'extconf.rb' }
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+ end
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+ CLEAN.include 'ext/teienlib/Makefile'
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+
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+ ## make wrappers with swig.
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+ file 'ext/teienlib/interface/teienlib_wrap.cpp' do
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+ chdir('ext/teienlib/interface') { sh 'rake' }
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+ end
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+ CLEAN.include 'ext/teienlib/interface/teienlib_wrap.{cpp,h,o}'
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+
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+ require 'mkmf'
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+
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+ # set values of INC and LIB.
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+ require 'BulletConfig'
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+ require 'OgreConfig'
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+ BULLET_INC = BulletConfig.getIncFlags()
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+ BULLET_LIB = "-L" + BulletConfig.getDepsLibPath()
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+
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+ OGRE_INC = OgreConfig.getIncFlags()
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+ OGRE_LIB = "-L" + OgreConfig.getDepsLibPath()
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+
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+
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+
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+ # set flags
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+ $CFLAGS += " -g " + BULLET_INC + " " + OGRE_INC + " -I./src/"
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+
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+ if (/mingw/ =~ RUBY_PLATFORM)
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+ $LDFLAGS += " -static-libgcc -static-libstdc++ " + BULLET_LIB + " " + OGRE_LIB + " -lws2_32 -lwinmm"
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+ else
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+ $LDFLAGS += " -static-libgcc -static-libstdc++ " + BULLET_LIB + " " + OGRE_LIB
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+ end
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+
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+ $srcs = ["src/AnimationBlender.cc",
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+ "src/MeshStrider.cc",
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+ "src/SoftBody.cc",
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+ "src/Collision.cc",
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+ "src/Shape.cc",
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+ "src/CollisionChecker.cc",
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+ "src/DebugDrawer.cpp",
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+ "interface/teienlib_wrap.cpp"]
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+
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+ $objs = $srcs.collect {|o| o.sub(/\.cpp|\.cc|\.cxx/, ".o")}
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+ $cleanfiles = $objs
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+
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+ create_makefile('Teienlib')
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+ %{
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+ #include <AnimationBlender.h>
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+ %}
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+
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+ %include AnimationBlender.h
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+
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+
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+
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+ %module(directors="1") "MiniatureGarden"
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+
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+ //#define DEBUG_FREEFUNC
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+
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+ //%import ../../bullet/interface/bullet_all.i
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+
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+ //%include cpointer.i
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+ //%pointer_class(int, Intp);
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+
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+ %{
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+ #include <btGImpactShape.h>
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+ #include "CollisionChecker.h"
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+ %}
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+
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+ %include CollisionChecker.h
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+
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+ %{
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+ %}
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+
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+
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+
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+
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+ %{
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+ #include <DebugDrawer.h>
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+ %}
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+
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+ %include DebugDrawer.h
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+
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+
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+
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+ %{
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+ #include "MeshStrider.h"
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+ %}
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+
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+ %include MeshStrider.h
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+
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+ %{
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+ %}
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+ SWIG = 'swig'
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+
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+ BULLET_TOP = `ruby -e "require 'BulletConfig'; print BulletConfig.getTopDir"`
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+ BULLET_INC = `ruby -e "require 'BulletConfig'; print BulletConfig.getIncFlags"`
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+
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+ OGRE_TOP = `ruby -e "require 'OgreConfig'; print OgreConfig.getTopDir"`
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+ OGRE_INC = `ruby -e "require 'OgreConfig'; print OgreConfig.getIncFlags"`
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+
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+ SWIGFLAGS = "-ruby -c++ #{BULLET_INC} #{OGRE_INC} -I../src/ -I#{BULLET_TOP}/bindings/bullet/interface -I#{OGRE_TOP}/bindings/ogre/interface"
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+
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+
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+ TARGET = 'teienlib_wrap.cpp'
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+
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+ puts SWIGFLAGS
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+
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+
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+ task :default => "#{TARGET}"
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+
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+ file "#{TARGET}" => "teienlib.i" do |t|
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+ sh "#{SWIG} #{SWIGFLAGS} -o #{t.name} #{t.prerequisites[0]}"
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+ end
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+
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+
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+ task :clean do
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+ sh "rm -f #{TARGET}"
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+ end
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+
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+ %{
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+ #include "btSoftBodyInternals.h"
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+ #include "SoftBody.h"
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+ %}
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+
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+ %include SoftBody.h
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+
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+ %{
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+ %}
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+ %module(directors="1") "Teienlib"
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+
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+ //#define DEBUG_FREEFUNC
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+
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+ %import ogre_all.i
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+ %import bullet_all.i
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+
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+ %{
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+ #include "btMultimaterialTriangleMeshShape.h"
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+ #include "btConvex2dShape.h"
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+ #include "btBox2dShape.h"
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+ #include "btHeightfieldTerrainShape.h"
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+ #include "btMinkowskiSumShape.h"
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+ #include "btConvexPointCloudShape.h"
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+ #include "btTriangleIndexVertexMaterialArray.h"
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+ #include "btGrahamScan2dConvexHull.h"
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+ %}
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+
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+
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+ %include cpointer.i
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+ %pointer_class(int, Intp);
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+
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+
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+ %include AnimationBlender.i
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+ %include MeshStrider.i
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+ %include SoftBody.i
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+ %include CollisionChecker.i
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+ %include DebugDrawer.i
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+
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+
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+ %{
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+ %}
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+
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+
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+
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+
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+ #include "AnimationBlender.h"
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+
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+ AnimationBlender::AnimationBlender(Ogre::Entity *entity)
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+ : mEntity(entity)
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+ {
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+ }
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+
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+
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+ void
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+ AnimationBlender::init(const Ogre::String &animation, bool l)
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+ {
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+ Ogre::AnimationStateSet *set = mEntity->getAllAnimationStates();
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+ Ogre::AnimationStateIterator it = set->getAnimationStateIterator();
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+ while(it.hasMoreElements())
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+ {
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+ Ogre::AnimationState *anim = it.getNext();
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+ anim->setEnabled(false);
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+ anim->setWeight(0);
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+ anim->setTimePosition(0);
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+ }
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+ mSource = mEntity->getAnimationState( animation );
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+ mSource->setEnabled(true);
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+ mSource->setWeight(1);
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+ mTimeleft = 0;
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+ mDuration = 1;
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+ mTarget = 0;
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+ complete = false;
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+ loop = l;
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+ }
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+
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+ void
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+ AnimationBlender::blend(const Ogre::String &animation, BlendingTransition transition, Ogre::Real duration, bool l )
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+ {
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+ loop = l;
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+ if( transition == AnimationBlender::BlendSwitch )
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+ {
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+ if( mSource != 0 )
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+ mSource->setEnabled(false);
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+ mSource = mEntity->getAnimationState( animation );
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+ mSource->setEnabled(true);
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+ mSource->setWeight(1);
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+ mSource->setTimePosition(0);
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+ mTimeleft = 0;
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+ }
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+ else
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+ {
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+ Ogre::AnimationState *newTarget = mEntity->getAnimationState( animation );
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+ if( mTimeleft > 0 )
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+ {
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+ // oops, weren't finished yet
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+ if( newTarget == mTarget )
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+ {
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+ // nothing to do! (ignoring duration here)
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+ }
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+ else if( newTarget == mSource )
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+ {
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+ // going back to the source state, so let's switch
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+ mSource = mTarget;
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+ mTarget = newTarget;
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+ mTimeleft = mDuration - mTimeleft; // i'm ignoring the new duration here
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+ }
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+ else
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+ {
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+ // ok, newTarget is really new, so either we simply replace the target with this one, or
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+ // we make the target the new source
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+ if( mTimeleft < mDuration * 0.5 )
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+ {
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+ // simply replace the target with this one
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+ mTarget->setEnabled(false);
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+ mTarget->setWeight(0);
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+ }
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+ else
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+ {
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+ // old target becomes new source
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+ mSource->setEnabled(false);
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+ mSource->setWeight(0);
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+ mSource = mTarget;
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+ }
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+ mTarget = newTarget;
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+ mTarget->setEnabled(true);
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+ mTarget->setWeight( 1.0 - mTimeleft / mDuration );
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+ mTarget->setTimePosition(0);
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+ }
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+ }
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+ else
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+ {
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+ if( newTarget == mSource )
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+ return;
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+ // assert( target == 0, "target should be 0 when not blending" )
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+ // mSource->setEnabled(true);
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+ // mSource->setWeight(1);
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+ mTransition = transition;
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+ mTimeleft = mDuration = duration;
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+ mTarget = newTarget;
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+ mTarget->setEnabled(true);
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+ mTarget->setWeight(0);
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+ mTarget->setTimePosition(0);
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+ }
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+ }
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+ }
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+
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+ void
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+ AnimationBlender::addTime(Ogre::Real time )
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+ {
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+ if( mSource != 0 )
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+ {
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+ if( mTimeleft > 0 )
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+ {
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+ mTimeleft -= time;
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+ if( mTimeleft < 0 )
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+ {
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+ // finish blending
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+ mSource->setEnabled(false);
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+ mSource->setWeight(0);
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+ mSource = mTarget;
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+ mSource->setEnabled(true);
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+ mSource->setWeight(1);
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+ mTarget = 0;
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+ }
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+ else
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+ {
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+ // still blending, advance weights
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+ mSource->setWeight(mTimeleft / mDuration);
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+ mTarget->setWeight(1.0 - mTimeleft / mDuration);
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+ if(mTransition == AnimationBlender::BlendWhileAnimating)
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+ mTarget->addTime(time);
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+ }
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+ }
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+ if (mSource->getTimePosition() >= mSource->getLength())
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+ {
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+ complete = true;
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+ }
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+ else
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+ {
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+ complete = false;
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+ }
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+ mSource->addTime(time);
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+ mSource->setLoop(loop);
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+ }
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+ }
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+
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+ /*
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+ * This class is being presented in the following web site,
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+ * http://www.ogre3d.org/tikiwiki/AnimationBlender.
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+ */
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+
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+
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+ #include <Ogre.h>
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+
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+ class AnimationBlender
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+ {
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+ public:
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+ enum BlendingTransition
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+ {
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+ BlendSwitch, // stop source and start dest
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+ BlendWhileAnimating, // cross fade, blend source animation out while blending destination animation in
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+ BlendThenAnimate // blend source to first frame of dest, when done, start dest anim
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+ };
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+
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+ Ogre::Real mTimeleft, mDuration;
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+ bool complete;
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+
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+ AnimationBlender(Ogre::Entity *);
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+ ~AnimationBlender() {}
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+
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+ Ogre::Real getProgress() { return mTimeleft/ mDuration; }
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+ Ogre::AnimationState *getSource() { return mSource; }
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+ Ogre::AnimationState *getTarget() { return mTarget; }
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+
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+ void init( const Ogre::String &animation, bool l=true );
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+ void blend( const Ogre::String &animation, BlendingTransition transition, Ogre::Real duration, bool l=true );
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+ void addTime(Ogre::Real );
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+
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+ private:
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+ Ogre::Entity *mEntity;
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+ Ogre::AnimationState *mSource;
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+ Ogre::AnimationState *mTarget;
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+
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+ BlendingTransition mTransition;
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+
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+ bool loop;
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+ };