tef-animation 0.1.0 → 0.1.1
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- checksums.yaml +4 -4
- data/lib/tef/Animation/Animatable.rb +155 -2
- data/lib/tef/Animation/Animation_Handler.rb +81 -3
- data/lib/tef/Animation/Color.rb +70 -0
- data/lib/tef/Animation/Coordinate.rb +10 -0
- data/lib/tef/Animation/Eyes.rb +2 -0
- data/lib/tef/Animation/Value.rb +75 -1
- data/lib/tef/ParameterStack/Override.rb +47 -0
- data/lib/tef/ParameterStack/Stack.rb +64 -0
- data/lib/tef/ProgramSelection/ProgramID.rb +46 -0
- data/lib/tef/ProgramSelection/ProgramSelector.rb +54 -0
- data/lib/tef/ProgramSelection/SequenceCollection.rb +70 -4
- data/lib/tef/ProgramSelection/SoundCollection.rb +59 -22
- data/lib/tef/Sequencing/BaseSequence.rb +44 -2
- data/lib/tef/Sequencing/EventCollector.rb +74 -0
- data/lib/tef/Sequencing/SequencePlayer.rb +41 -1
- data/lib/tef/Sequencing/Sheet.rb +48 -0
- data/lib/tef/Sequencing/SheetSequence.rb +49 -1
- metadata +1 -1
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 92421ddea4eb5a58abffa7fdb3ec987f645281d7
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data.tar.gz: c2fc1d82fdffc6ecc435ed47554f3dca0bb5834b
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: df1fd4e30609e37ee34281ccad04a759af87155757af7886d163c7082caa3e9427854b09353d042342ebd2e8e5d00c4ec3b79289bb7c7ecbff21353d1abb9e10
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data.tar.gz: 96069806358729bff76ecebe28a925caf52d8587acc9ba05dc7950595e9ad1f3b5980b32a16ca84a074fd5f9ef896eda0c5d496061ab1c8c08f42806051cead0
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@@ -3,24 +3,80 @@ require_relative 'Value.rb'
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require_relative 'Color.rb'
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require_relative 'Coordinate.rb'
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# TheElectricFursuits module.
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# @see https://github.com/TheElectricFursuits
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module TEF
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# Animation-Related Module
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#
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# This module wraps all classes related to TEF 'Synth'-Line animation.
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# They are meant to provide an abstraction layer over the hardware-implemented
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# animations that run on slave devices, such as the FurComs-Connected Synth Bit,
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# and give the user full access to high-level functions such as configuring
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# named parameters, setting up value smoothing and transitions, and
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# creating and deleting objects.
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module Animation
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# Animatable base class.
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#
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# This class implements all necessary functions to write a custom
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# animatable object with ease. It provides a DSL to easily
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# register new animatable colours, values and coordinates, and handles
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# updating and configuring them.
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#
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# By inheriting from this base class, the user must only define
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# the animatable properties of their object by using:
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# - {Animatable#animatable_attr}
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# - {Animatable#animatable_color}
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# - {Animatable#animatable_coordinate}
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#
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# The object must also be passed to the Animation handler, by calling:
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# handler['S123M123'] = your_instance;
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class Animatable
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# @return [String, nil] Module ID of this object as in SxxMxx, or nil.
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attr_reader :module_id
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# @return [Time, nil] If set, returns the time this object will
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# auto-delete. This will not delete the Ruby object, but it will
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# send a delete request to the animation slaves.
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attr_reader :death_time
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# @return [Numeric, nil] If set, returns the time (in s) that this
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# object will live for. If the object is currently a live animation,
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# setting this will make the object die in the given number of
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# seconds. If it is not currently animated, it will make the object
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# die after the given number of seconds, starting from when it
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# was registered with the handler.
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attr_reader :death_delay
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# @private
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# @return [Array<{Symbol, Integer>] List of registered animatable attributes
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def self.get_attr_list
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@class_attribute_list ||= {}
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end
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# @private
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# @return [Array<Symbol, Integer>] List of registered animatable colours
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def self.get_color_list
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@class_color_list ||= {}
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end
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# @private
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# @return [Array<Symbol, Integer>] List of registered animatable coordinates
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def self.get_coordinate_list
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@class_coordinate_list ||= {}
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end
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# Defines a new animatable attribute.
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#
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# The defined attribute will become accessible via a getter and
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# convenience setter function, giving the user access to the
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# created {Value} instance.
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#
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# @param name [Symbol] Name of the attribute, as symbol. Will
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# create getter and setter functions.
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# @param id [Numeric] Address of the animatable attribute. Must match
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# the address defined in the animation C++ code!
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#
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# @!macro [attach] anim.attribute
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# @!attribute [rw] $1
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# @return [Value] Animated value '$1' (ID $2)
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def self.animatable_attr(name, id)
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get_attr_list()[name] = id
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@@ -37,6 +93,19 @@ module TEF
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end
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end
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# Defines a new animatable color
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#
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# The defined color will become accessible via a getter and
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# convenience setter function, giving the user access to the
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# created {Color} instance.
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#
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# @param name [Symbol] Name of the color, as symbol. Will
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# create getter and setter functions.
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# @param id [Numeric] Address of the animatable color. Must match
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# the address defined in the animation C++ code!
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# @!macro [attach] anim.color
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# @!attribute [rw] $1
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# @return [Color] Animated color '$1' (ID $2)
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def self.animatable_color(name, id)
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get_color_list()[name] = id
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@@ -49,6 +118,20 @@ module TEF
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end
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end
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# Defines a new animatable coordinate.
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#
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# The defined coordinate will become accessible via a getter and
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# convenience setter function, giving the user access to the
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# created {Value} instance.
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#
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# @param name [Symbol] Name of the coordinate, as symbol. Will
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# create getter and setter functions.
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# @param id [Numeric] Starting address of the coordinates. Expects
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# the coordinate parameters to be sequential!
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#
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# @!macro [attach] anim.attribute
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# @!attribute [rw] $1
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# @return [Coordinate] Coordinate for '$1' (ID $2)
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def self.animatable_coordinate(name, start)
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get_coordinate_list()[name] = start
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@@ -57,6 +140,10 @@ module TEF
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end
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end
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# Initialize a generic animatable object.
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#
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# This will initialize the necessary internal hashes
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# that contain the animatable attributes, colors and coordinates.
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def initialize()
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@animatable_attributes = {}
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@animatable_colors = {}
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@@ -84,6 +171,21 @@ module TEF
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@death_time_changed = true
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end
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# Make this object die in a given number of seconds.
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# After the timer set here expires, the object will automatically
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# be deleted. As the slaves will do it automatically, it is good
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# practice to give any temporary object a death time, if possible, to
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# have them automatically cleaned up.
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#
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# It is possible to remove a death time or extend it, by calling
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# this function another time.
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#
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# @note This will not delete the Ruby object, but it will be
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# unregistered from the {Animation::Handler}. It can safely
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# be re-registered to re-create a new object.
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#
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# @param t [Numeric, nil] The time, in seconds until this object will
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# be killed.
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def die_in(t)
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if t.nil?
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self.death_time = nil
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@death_delay = t
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end
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# Instantly deletes this object from the animation slaves.
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# @see #die_in
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def die!
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self.death_time = Time.at(0)
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end
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# Quickly configure this object.
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#
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# This is a convenience function to very quickly and easily
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# (re)configure this animatable object. It will take a hash
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# or named options, and will pass the values of the hash to
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# the matching {Value}, {Color} or {Coordinate}
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#
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# @see Value#configure
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# @see Color#configure
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# @see Coordinate#configure
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#
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# @example
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# my_box.configure up: 10, down: 5, left: { dampen: 0.4, add: 2 }
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def configure(h = nil, **opts)
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h ||= opts;
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@@ -118,17 +235,29 @@ module TEF
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end
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end
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# Return a default creation string.
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#
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# This function MUST be overwritten by the user to provide a proper
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# creation string! It will be sent over FurComs via the 'NEW' topic
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# and must contain all necessary information for the slaves to
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# construct the matching object.
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def creation_string
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-
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''
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end
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def all_animatable_attributes
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private def all_animatable_attributes
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out = @animatable_attributes.values
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out += @animatable_coordinates.values.map(&:animatable_attributes)
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out.flatten
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end
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# @private
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# Set the module ID of this object manually.
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#
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# @note Do not call this function, it is purely internal.
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# Only the {Handler} may set the module ID, otherwise undefined
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# behavior may occour!
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def module_id=(new_str)
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unless new_str =~ /^S[\d]{1,3}M[\d]{1,3}$/ || new_str.nil?
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raise ArgumentError, 'Target must be a valid Animation Value'
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@module_id = new_str
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end
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# @private
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#
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# Returns a String to be sent via FurComs to configure the object
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# to die in a certain number of seconds.
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def death_time_string
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return nil unless @death_time_changed
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@@ -155,6 +288,23 @@ module TEF
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"#{@module_id} #{remaining_time};"
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end
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# @private
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#
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# Returns an array of 'SET' Hashes, to be sent over the FurComs
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# bus, 'SET' topic. They represent raw value configurations of the
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# animatable values.
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#
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# The {Handler} that called this function has the duty of packing
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# them into complete commands, as the initial module ID can be
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# left out for sequential value access, saving a few bytes
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# each transfer.
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#
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# @note Never call this unless you are the {Handler}! It will
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# mark the changes as already transmitted, so manually calling
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# this will cause data loss!
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#
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# @return [Array<Hash>] An array containing Hashes outlining each
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# value's SET string.
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def get_set_strings()
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return [] unless @module_id
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@@ -170,6 +320,9 @@ module TEF
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out_elements
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end
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# @private
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#
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# @see #get_set_strings
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def get_setc_strings()
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return [] unless @module_id
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@@ -3,11 +3,36 @@ require 'xasin_logger'
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require_relative 'Animatable.rb'
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# TheElectricFursuits module.
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# @see https://github.com/TheElectricFursuits
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module TEF
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module Animation
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# Animation object handler.
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#
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# This class is the handler for one coherent animation system.
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# Its main purpose is to (de)register animatable objects, distributing
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# IDs and handing out packed update messages onto a FurComs bus.
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class Handler
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include XasLogger::Mix
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# Initialize a Handler.
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#
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# This will initialize a handler and connect it to the passed FurComs
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# bus.
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# The user may immediately start registering objects after creating
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# this class, though if the FurComs bus is not connected yet this may
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# cause very early messages to be lost!
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#
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# @param [FurComs::Base] furcoms_bus The FurComs Bus connecting
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# instance. Must support send_message(topic, data), nothing else.
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#
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# @note {#update_tick} MUST be called after performing any
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# changes, be it adding a new {Animatable} or changing values
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# of a known animatable. It is recommended to call this function
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# only after all changes for a given tick have been performed, so
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# that they can be sent over as a batch.
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# {Sequencing::Player#after_exec} can be used to register a callback
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# to call {#update_tick}.
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def initialize(furcoms_bus)
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@furcoms = furcoms_bus
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@@ -20,6 +45,13 @@ module TEF
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init_x_log('Animation Handler')
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end
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# Create a String key representation.
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#
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# This will take either a hash or a String,
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# convert it to a standard String key representation, and then
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# verify it for correctness.
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# @param [String, Hash] key the key to clean up.
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# @return [String] Cleaned string
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def clean_key(key)
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key = 'S%<S>dM%<M>d' % key if key.is_a? Hash
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@@ -30,10 +62,20 @@ module TEF
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key
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end
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# @return [Animatable] Returns the Animatable with matching key.
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def [](key)
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@active_animations[clean_key key]
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end
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# Register or replace a {Animatable}.
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#
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# This lets the user register a new {Animatable} object with given
|
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# key, or replace or delete a pre-existing animation object.
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#
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# @param [String, Hash] key The key to write into.
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# @param [Animatable, nil] Will delete any pre-existing animation, then
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# either replace it with the given {Animatable}, or, if nil was
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# given, will delete the animation entry.
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def []=(key, new_obj)
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@animation_mutex.synchronize {
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key = clean_key key
|
@@ -42,18 +84,23 @@ module TEF
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85
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if new_obj.nil?
|
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@pending_deletions[key] = true
|
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@pending_creations.delete key
|
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elsif new_obj.is_a? Animatable
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new_obj.module_id = key
|
48
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@active_animations[key] = new_obj
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@pending_creations[key] = new_obj.creation_string
|
94
|
+
@pending_deletions.delete key
|
51
95
|
else
|
52
96
|
raise ArgumentError, 'New animation object is of invalid type'
|
53
97
|
end
|
54
98
|
}
|
55
99
|
end
|
56
100
|
|
101
|
+
# Internal function to join an Array of strings and send it onto
|
102
|
+
# the FurComs bus on a given topic.
|
103
|
+
# Useful to batch-send, which is a bit more efficient.
|
57
104
|
private def join_and_send(topic, data)
|
58
105
|
return if data.empty?
|
59
106
|
|
@@ -70,8 +117,12 @@ module TEF
|
|
70
117
|
@furcoms.send_message topic, out_str
|
71
118
|
end
|
72
119
|
|
73
|
-
#
|
74
|
-
|
120
|
+
# Internal function to send out death updates.
|
121
|
+
# This will send out to topic DTIME, updating the Animatable's
|
122
|
+
# death_time, as well as sending to DELETE for deleted animations.
|
123
|
+
#
|
124
|
+
# @todo Replace this with a time-synched system
|
125
|
+
# using the main synch time, rather than using relative time.
|
75
126
|
private def update_deaths
|
76
127
|
death_reconfigs = [];
|
77
128
|
|
@@ -99,6 +150,9 @@ module TEF
|
|
99
150
|
join_and_send('DELETE', deletions)
|
100
151
|
end
|
101
152
|
|
153
|
+
# Private function to send out creation strings.
|
154
|
+
# Will simply send a string per new object, as we do not often
|
155
|
+
# need to initialize objects.
|
102
156
|
private def update_creations
|
103
157
|
@pending_creations.each do |key, val|
|
104
158
|
@furcoms.send_message('NEW', val)
|
@@ -107,6 +161,15 @@ module TEF
|
|
107
161
|
@pending_creations = {}
|
108
162
|
end
|
109
163
|
|
164
|
+
# Internal function to optimize sending values.
|
165
|
+
#
|
166
|
+
# Updating values can be optimized in certain ways. The initial
|
167
|
+
# value specifier can be left out if the next value to update
|
168
|
+
# has an ID one after the former message.
|
169
|
+
#
|
170
|
+
# This can significantly reduce message length, for example after
|
171
|
+
# creating a new object and initializing it. Being able to leave out the
|
172
|
+
# Value ID saves about 10 bytes per value!
|
110
173
|
private def optimize_and_send(messages)
|
111
174
|
last_change = {}
|
112
175
|
out_str = '';
|
@@ -137,11 +200,13 @@ module TEF
|
|
137
200
|
@furcoms.send_message 'SET', out_str
|
138
201
|
end
|
139
202
|
|
203
|
+
# Internal function, will merely collect
|
204
|
+
# the change strings from all known animations.
|
140
205
|
private def update_values()
|
141
206
|
pending_changes = []
|
142
207
|
|
143
208
|
@animation_mutex.synchronize {
|
144
|
-
@active_animations.each do |
|
209
|
+
@active_animations.each do |_, anim|
|
145
210
|
pending_changes += anim.get_set_strings
|
146
211
|
end
|
147
212
|
}
|
@@ -152,6 +217,8 @@ module TEF
|
|
152
217
|
optimize_and_send pending_changes
|
153
218
|
end
|
154
219
|
|
220
|
+
# Internal function, will collect all color change strings from
|
221
|
+
# active animations and send it over FurComs
|
155
222
|
private def update_colors
|
156
223
|
pending_changes = []
|
157
224
|
|
@@ -167,6 +234,17 @@ module TEF
|
|
167
234
|
join_and_send 'CSET', pending_changes
|
168
235
|
end
|
169
236
|
|
237
|
+
# Update tick.
|
238
|
+
#
|
239
|
+
# Calling this function will send all updates and changes over the
|
240
|
+
# FurComs bus. It is ensured that they occour in the following order:
|
241
|
+
#
|
242
|
+
# - All modules that have actively been deleted in Ruby will be
|
243
|
+
# deleted.
|
244
|
+
# - Newly created and registered {Animatable}s will be created
|
245
|
+
# on the animation slaves.
|
246
|
+
# - All {Value} changes of all {Animatable}s will be sent.
|
247
|
+
# - All {Color} changes will be sent.
|
170
248
|
def update_tick()
|
171
249
|
update_creations
|
172
250
|
|
data/lib/tef/Animation/Color.rb
CHANGED
@@ -1,13 +1,64 @@
|
|
1
1
|
|
2
|
+
|
3
|
+
# TheElectricFursuits module.
|
4
|
+
# @see https://github.com/TheElectricFursuits
|
2
5
|
module TEF
|
6
|
+
# Animation-Related Module
|
7
|
+
#
|
8
|
+
# This module wraps all classes related to TEF 'Synth'-Line animation.
|
9
|
+
# They are meant to provide an abstraction layer over the hardware-implemented
|
10
|
+
# animations that run on slave devices, such as the FurComs-Connected Synth Bit,
|
11
|
+
# and give the user full access to high-level functions such as configuring
|
12
|
+
# named parameters, setting up value smoothing and transitions, and
|
13
|
+
# creating and deleting objects.
|
3
14
|
module Animation
|
4
15
|
class Color
|
5
16
|
PARAM_TYPES = [:jump, :velocity, :target, :delay_a, :delay_b];
|
6
17
|
|
18
|
+
# @return [Integer] Hardware-Number of this Color
|
7
19
|
attr_reader :ID
|
8
20
|
|
21
|
+
# @return [String, nil] Module-ID of the {Animatable} that this
|
22
|
+
# color belongs to.
|
9
23
|
attr_reader :module_id
|
10
24
|
|
25
|
+
# @!attribute [rw] jump
|
26
|
+
# Immediately set the color of this Color to the jump value,
|
27
|
+
# skipping animation. If animation is set, the Color will then
|
28
|
+
# fade back to the value defined by {#target}
|
29
|
+
# @return [Numeric] Current RGB color code.
|
30
|
+
|
31
|
+
# @!attribute [rw] velocity
|
32
|
+
# Set the animation buffer to the given color. Has no effect
|
33
|
+
# unless {#delay_b} was configued, in which case the animation will
|
34
|
+
# temporarily fade to velocity, then fade back to {#target}
|
35
|
+
# @return [Numeric] Current RGB color code.
|
36
|
+
|
37
|
+
# @!attribute [rw] target
|
38
|
+
# Target of the color animation. Set this as hexadecimal RGB color
|
39
|
+
# code, i.e. 0xRRGGBB, with an optional alpha channel (i.e. 0xFF000000)
|
40
|
+
# for a fully transparent black.
|
41
|
+
|
42
|
+
# @!attribute [rw] delay_a
|
43
|
+
# Smoothing delay for color transition. If {#delay_b} is zero and
|
44
|
+
# delay_a is nonzero, setting {#target} will cause the actual
|
45
|
+
# color to slowly transition to {#target}. Larger values cause
|
46
|
+
# *faster* transitions!
|
47
|
+
#
|
48
|
+
# If delay_b is set, delay_a defines the smoothing speed between the
|
49
|
+
# 'velocity' color and the actual color.
|
50
|
+
|
51
|
+
# @!attribute [rw] delay_b
|
52
|
+
# Smoothing delay for color transition. If both {#delay_a} and delay_b
|
53
|
+
# are nonzero, setting {#target} will cause a smooth transition of the
|
54
|
+
# output color.
|
55
|
+
#
|
56
|
+
# delay_b defines the transition speed of {#target} to an internal,
|
57
|
+
# non-visible 'velocity' color.
|
58
|
+
|
59
|
+
# Initialize a new color.
|
60
|
+
# @param [Integer] value_num The hardware ID of this Color.
|
61
|
+
# must match the ID defined in the animation slaves.
|
11
62
|
def initialize(value_num)
|
12
63
|
@ID = value_num;
|
13
64
|
|
@@ -25,10 +76,16 @@ module TEF
|
|
25
76
|
end
|
26
77
|
end
|
27
78
|
|
79
|
+
# @return [String] Total ID of this Color, in the form
|
80
|
+
# 'SxxMxxVxx'
|
28
81
|
def total_id()
|
29
82
|
"#{@module_id}V#{@ID}"
|
30
83
|
end
|
31
84
|
|
85
|
+
# Internal function to set any of the Color's parameters.
|
86
|
+
#
|
87
|
+
# This can be called by the user, but it is preferrable to use
|
88
|
+
# {#configure} or the matching parameter setter functions.
|
32
89
|
def generic_set(key, value)
|
33
90
|
raise ArgumentError, 'Key does not exist!' unless PARAM_TYPES.include? key
|
34
91
|
raise ArgumentError, "Input must be numeric!" unless value.is_a? Numeric
|
@@ -53,6 +110,13 @@ module TEF
|
|
53
110
|
end
|
54
111
|
end
|
55
112
|
|
113
|
+
# Configure the color with a hash.
|
114
|
+
#
|
115
|
+
# This lets the user configure the color by passing a hash.
|
116
|
+
# The data will be passed into the five attributes of this color
|
117
|
+
# according to their key.
|
118
|
+
# @example
|
119
|
+
# a_color.configure({ delay_a: 10, target: 0xFF0000 })
|
56
120
|
def configure(data)
|
57
121
|
if data.is_a? Numeric
|
58
122
|
self.target = data
|
@@ -69,10 +133,16 @@ module TEF
|
|
69
133
|
return !@changes.empty?
|
70
134
|
end
|
71
135
|
|
136
|
+
# Internal function to strip trailing zeroes for floats
|
72
137
|
private def rcut(value)
|
73
138
|
value.to_s.gsub(/(\.)0+$/, '')
|
74
139
|
end
|
75
140
|
|
141
|
+
# @private
|
142
|
+
# Internal function to retrieve the list of changes for this color.
|
143
|
+
# @note Do not call this as user unless you know what you are doing!
|
144
|
+
# This will delete the retrieved changes, which may cause loss of
|
145
|
+
# data if they are not properly sent to the animation slaves!
|
76
146
|
def set_string()
|
77
147
|
return nil unless has_changes?
|
78
148
|
|