teeworlds 1.0.2
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- checksums.yaml +7 -0
- data/.gitignore +5 -0
- data/.rspec +1 -0
- data/Gemfile +4 -0
- data/README.md +44 -0
- data/Rakefile +7 -0
- data/lib/teeworlds.rb +9 -0
- data/lib/teeworlds/masterserver.rb +33 -0
- data/lib/teeworlds/server.rb +44 -0
- data/lib/teeworlds/version.rb +3 -0
- data/spec/fixtures/master_5_servers +0 -0
- data/spec/fixtures/server_3_players +0 -0
- data/spec/teeworlds_spec.rb +182 -0
- data/teeworlds.gemspec +22 -0
- metadata +88 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 61cf94210fcf13237887b3c092453ff844712ad7
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data.tar.gz: 73a08040c3a9d38aaf5e7ddbd01442a6cb3587bf
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SHA512:
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metadata.gz: a52ce1dc1bb6b94bf1ec0e33d0f54dc87c30cd1a40fccf4dedca6bd45f96885fbd490a8cea938cb3f46751569105b5ce512c80bd26598c3915345a4112bbf232
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data.tar.gz: 7ce80764ea4bcbb11cfcfab309edb4263367b6438cd371b43d419e53832b08a41c019dc46ffc815aef5172e33834213d37cf3cb72e9c89d0cc54ba2f8d0aa252
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data/.rspec
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--color
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data/Gemfile
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data/README.md
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# Teeworlds
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Teeworlds is a multiplayer shooter. This gem allows you to fetch all available game servers and view current status of each.
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## Installation
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Add this line to your application's Gemfile:
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gem 'teeworlds'
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install teeworlds
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## Usage
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ms = Teeworlds::MasterServer.new
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ms.servers.each do |tw|
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puts "#{tw.server}: #{tw.port}"
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end
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s = ms.servers.first
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s.connect
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puts "Server name: #{s.name}, map: #{s.map}, type: #{s.gametype}"
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puts "Num clients: #{s.num_clients}"
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puts "Max clients: #{s.max_clients}"
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puts "Num player: #{s.num_players}"
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puts "Max player: #{s.max_players}"
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s.players.each { |player| puts player }
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## Contributing
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1. Fork it
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create new Pull Request
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data/Rakefile
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data/lib/teeworlds.rb
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module Teeworlds
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class MasterServer
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attr_reader :servers
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def initialize
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@servers = []
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1.upto(4) do |num|
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connect_and_request("master#{num}.teeworlds.com", 8300)
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end
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end
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private
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def connect_and_request(server, port)
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udp = UDPSocket.new
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udp.connect(server, port)
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udp.send "\x20\x00\x00\x00\x00\x00\xff\xff\xff\xff\x72\x65\x71\x32", 0
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Timeout.timeout(1) do
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loop { parse_servers udp.recvfrom(1400).first }
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end
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rescue SocketError, Errno::ECONNREFUSED, Timeout::Error
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udp.close
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end
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def parse_servers(servers_raw)
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servers_raw.bytes.to_a[14..-1].each_slice(18) do |s|
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sp = s.pack('C*').unpack('@12C4n')
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@servers.push Teeworlds::Server.new(server: sp[0..3].join('.'), port: sp.last)
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end
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end
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end
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end
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module Teeworlds
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class Server
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METHODS = [:version, :name, :map, :gametype, :flags, :num_players, :max_players, :num_clients, :max_clients]
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attr_reader :server, :port, :players
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def initialize(arg)
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@server = arg[:server]
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@port = arg[:port] || 8303
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@players = []
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end
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def connect
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Timeout.timeout(1) do
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udp = UDPSocket.new
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udp.connect(@server, @port)
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udp.send("\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\x67\x69\x65\x33\x00", 0)
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create_methods udp.recvfrom(1024).first.split("\x00")[1..-1]
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end
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end
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private
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def create_methods(recv)
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self.class.class_eval do
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(0...METHODS.size).each do |num|
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define_method(METHODS[num]) { recv[num] }
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end
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end
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parse_players(recv)
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end
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def parse_players(recv)
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recv[9..-1].each_slice(5) do |player|
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@players.push(
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name: player[0],
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clan: (player[1].empty?) ? nil : player[1],
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country: (player[2] == '-1') ? nil : player[2].to_i,
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score: player[3].to_i,
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playing?: (player[4] == '1') ? true : false
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)
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end
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end
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end
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end
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Binary file
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Binary file
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require 'teeworlds'
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describe Teeworlds::MasterServer do
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before do
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master_5_servers = [File.open('spec/fixtures/master_5_servers', 'r:ASCII-8BIT').read]
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@socket_mock = mock
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@socket_mock.should_receive(:connect).exactly(4).times
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@socket_mock.should_receive(:send).exactly(4).times
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@socket_mock.should_receive(:recvfrom).and_return(master_5_servers)
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@socket_mock.should_receive(:recvfrom).at_least(3).times.and_return(['.' * 14])
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@socket_mock.should_receive(:close).exactly(4).times
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UDPSocket.stub(new: @socket_mock)
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end
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describe '.new' do
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it 'should connect to masterservers 1-4' do
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Teeworlds::MasterServer.new
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end
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end
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describe '#servers' do
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it 'should be an array of Teeworlds::Server' do
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Teeworlds::MasterServer.new.servers.each do |server|
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server.should be_a(Teeworlds::Server)
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end
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end
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it 'should return 5 servers' do
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ms = Teeworlds::MasterServer.new
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[ms.servers[0].server, ms.servers[0].port].should == ['88.198.182.255', 9123]
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[ms.servers[1].server, ms.servers[1].port].should == ['109.73.50.121', 9016]
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[ms.servers[2].server, ms.servers[2].port].should == ['46.38.237.106', 8308]
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[ms.servers[3].server, ms.servers[3].port].should == ['188.233.98.250', 8303]
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[ms.servers[4].server, ms.servers[4].port].should == ['217.29.118.189', 8202]
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end
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end
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end
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describe Teeworlds::Server do
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context 'when connection failed' do
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it 'raises Errno::ECONNREFUSED if could not connect to server' do
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expect { Teeworlds::Server.new(server: '127.0.0.1', port: 6666).connect }.to raise_error(Errno::ECONNREFUSED)
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end
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end
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context 'when connection succeeded' do
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before do
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server_3_players = [File.open('spec/fixtures/server_3_players', 'r:ASCII-8BIT').read]
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@socket_mock = mock
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@socket_mock.should_receive(:send).with("\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\x67\x69\x65\x33\x00", 0)
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@socket_mock.should_receive(:recvfrom).and_return(server_3_players)
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UDPSocket.stub(new: @socket_mock)
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#UDPSocket.should_receive(:new).and_return(@socket_mock)
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end
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let(:tw_server) { Teeworlds::Server.new(server: '127.0.0.1', port: 8500) }
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let(:tw_server_no_port) { Teeworlds::Server.new(server: '127.0.0.1') }
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describe '.new' do
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it 'should connect to requested server and port' do
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@socket_mock.should_receive(:connect).with('127.0.0.1', 8500)
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tw_server.connect
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end
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it "should connect to default port if none is given" do
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@socket_mock.should_receive(:connect).with('127.0.0.1', 8303)
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tw_server_no_port.connect
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end
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end
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describe 'instance method' do
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before do
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@socket_mock.should_receive(:connect).with('127.0.0.1', 8500)
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tw_server.connect
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end
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subject { tw_server }
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describe '#version' do
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it { should respond_to(:version) }
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it 'equals "0.6 trunk, 1.14a"' do
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subject.version.should eql '0.6 trunk, 1.14a'
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end
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end
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describe '#name' do
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it { should respond_to(:name) }
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it 'equals "FS Server"' do
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subject.name.should eql 'FS Server'
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end
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end
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describe '#map' do
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it { should respond_to(:map) }
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it 'equals "xyz_ddrace2"' do
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subject.map.should eql 'xyz_ddrace2'
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end
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end
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describe '#gametype' do
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it { should respond_to(:gametype) }
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it 'equals "DDRace"' do
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subject.gametype.should eql 'DDRace'
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end
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end
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describe '#flags' do
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it { should respond_to(:flags) }
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it 'equals "0"' do
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subject.flags.should eql '0'
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end
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end
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describe '#num_players' do
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it { should respond_to(:num_players) }
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it 'equals "3"' do
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subject.num_players.should eql '3'
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end
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end
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describe '#max_players' do
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it { should respond_to(:max_players) }
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it 'equals "15"' do
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subject.max_players.should eql '15'
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end
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end
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describe '#num_clients' do
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it { should respond_to(:num_clients) }
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it 'equals "3"' do
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subject.num_clients.should eql '3'
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end
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end
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describe '#max_clients' do
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it { should respond_to(:max_clients) }
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it 'equals "15"' do
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subject.max_clients.should eql '15'
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end
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end
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describe '#players' do
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it { should respond_to(:players) }
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it 'returns an array' do
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subject.players.should be_an(Array)
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end
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it 'has 3 elements' do
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subject.players.should have(3).items
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end
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it 'is an array of hashes with name, clan, country, score and playing keys' do
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subject.players[0].should == {
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name: 'Jules',
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clan: 'Gangsta',
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country: 616,
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score: -9999,
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playing?: true
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}
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subject.players[1].should == {
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name: 'Vincent',
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clan: 'Gangsta',
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country: 276,
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score: -9999,
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playing?: false
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}
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subject.players[2].should == {
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name: 'Butch',
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clan: 'Boxer',
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country: nil,
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score: -9999,
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playing?: true
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}
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end
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end
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end
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end
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end
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data/teeworlds.gemspec
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# coding: utf-8
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lib = File.expand_path('../lib', __FILE__)
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$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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require 'teeworlds/version'
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Gem::Specification.new do |spec|
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spec.name = "teeworlds"
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spec.version = Teeworlds::VERSION
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spec.authors = ["Maciej Borosiewicz"]
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spec.email = ["m.borosiewicz@gmail.com"]
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spec.description = %q{Teeworlds is a multiplayer shooter. This gem allows you to fetch all available game servers and view current status of each.}
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spec.summary = %q{Classes to parse Teeworlds servers.}
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spec.homepage = "https://github.com/xmbr/teeworlds"
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spec.files = `git ls-files`.split($/)
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spec.executables = spec.files.grep(%r{^bin/}) { |f| File.basename(f) }
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spec.test_files = spec.files.grep(%r{^(test|spec|features)/})
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spec.require_paths = ["lib"]
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spec.add_development_dependency "rspec", "~> 2.13"
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spec.add_development_dependency "rake"
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end
|
metadata
ADDED
@@ -0,0 +1,88 @@
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1
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--- !ruby/object:Gem::Specification
|
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name: teeworlds
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version: !ruby/object:Gem::Version
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version: 1.0.2
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platform: ruby
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authors:
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- Maciej Borosiewicz
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2013-04-15 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ~>
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '2.13'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ~>
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '2.13'
|
27
|
+
- !ruby/object:Gem::Dependency
|
28
|
+
name: rake
|
29
|
+
requirement: !ruby/object:Gem::Requirement
|
30
|
+
requirements:
|
31
|
+
- - '>='
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: '0'
|
34
|
+
type: :development
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: !ruby/object:Gem::Requirement
|
37
|
+
requirements:
|
38
|
+
- - '>='
|
39
|
+
- !ruby/object:Gem::Version
|
40
|
+
version: '0'
|
41
|
+
description: Teeworlds is a multiplayer shooter. This gem allows you to fetch all
|
42
|
+
available game servers and view current status of each.
|
43
|
+
email:
|
44
|
+
- m.borosiewicz@gmail.com
|
45
|
+
executables: []
|
46
|
+
extensions: []
|
47
|
+
extra_rdoc_files: []
|
48
|
+
files:
|
49
|
+
- .gitignore
|
50
|
+
- .rspec
|
51
|
+
- Gemfile
|
52
|
+
- README.md
|
53
|
+
- Rakefile
|
54
|
+
- lib/teeworlds.rb
|
55
|
+
- lib/teeworlds/masterserver.rb
|
56
|
+
- lib/teeworlds/server.rb
|
57
|
+
- lib/teeworlds/version.rb
|
58
|
+
- spec/fixtures/master_5_servers
|
59
|
+
- spec/fixtures/server_3_players
|
60
|
+
- spec/teeworlds_spec.rb
|
61
|
+
- teeworlds.gemspec
|
62
|
+
homepage: https://github.com/xmbr/teeworlds
|
63
|
+
licenses: []
|
64
|
+
metadata: {}
|
65
|
+
post_install_message:
|
66
|
+
rdoc_options: []
|
67
|
+
require_paths:
|
68
|
+
- lib
|
69
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
70
|
+
requirements:
|
71
|
+
- - '>='
|
72
|
+
- !ruby/object:Gem::Version
|
73
|
+
version: '0'
|
74
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
75
|
+
requirements:
|
76
|
+
- - '>='
|
77
|
+
- !ruby/object:Gem::Version
|
78
|
+
version: '0'
|
79
|
+
requirements: []
|
80
|
+
rubyforge_project:
|
81
|
+
rubygems_version: 2.0.3
|
82
|
+
signing_key:
|
83
|
+
specification_version: 4
|
84
|
+
summary: Classes to parse Teeworlds servers.
|
85
|
+
test_files:
|
86
|
+
- spec/fixtures/master_5_servers
|
87
|
+
- spec/fixtures/server_3_players
|
88
|
+
- spec/teeworlds_spec.rb
|