sugarcube 2.10.0 → 2.11.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +31 -0
- data/lib/cocoa/sugarcube-spritekit/sknode.rb +13 -2
- data/lib/version.rb +1 -1
- data/spec/cocoa/spritekit_spec.rb +116 -0
- metadata +4 -2
checksums.yaml
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@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 22b77dfa2e3bdac875e9a2b30e67e87a36f73196
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data.tar.gz: b8cf4de06268d4ef2ab5c307b2e8af2733ccb61b
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SHA512:
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metadata.gz:
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metadata.gz: 279d52c846b648abc706cc88ff915ea1f592379180808e840ad2ddc9638016b3977332004c3ce67279cc5b8daca7529679e0791aef73be122b534479b3ba0384
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data.tar.gz: 5db35daa081d9aaa51b69969a616b80de8b7b31e1f082c1a9c6c76d71661eba6e162fef2841b1a3a0da4563413b529b38907e64a3620b5d58eabb9c3d7d92f4c
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data/README.md
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@@ -1321,6 +1321,37 @@ data.write_to('some_image.png'.document_path)
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image_data = NSData.read_from('some_image.png'.document_path)
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```
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SpriteKit
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-----
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```ruby
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node_a = SKNode.node
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node_a.name = 'parent'
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node_b = SKNode.node
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node_b.name = 'child'
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node_c = SKNode.node
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node_c.name = 'child'
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# add child nodes
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node_a << node_b
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node_a << node_c
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# set user data
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node_a[:life] = 100
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# enumerate child nodes
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node_a.each_named('child') do |node, stop_ptr|
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if node == node_b
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stop_ptr.value = true
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end
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end
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node_a.run_action(SKAction.fadeOut) do
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# done fading out
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end
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```
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Localized
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-----
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@@ -9,11 +9,22 @@ class SKNode
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end
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def [](key)
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-
userData
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self.userData ||= {}
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userData[key.to_s]
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end
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def []=(key, value)
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userData
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self.userData ||= {}
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userData[key.to_s] = value
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end
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def each_named(name, &block)
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if block.arity == 1
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using_block = -> (node, stop_ptr) { block.call(node) }
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else
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using_block = block
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end
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enumerateChildNodesWithName(name, usingBlock: using_block)
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end
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def to_s
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data/lib/version.rb
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@@ -0,0 +1,116 @@
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class SpriteKitGameController < UIViewController
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attr :scene
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def loadView
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self.view = SKView.alloc.initWithFrame(UIScreen.mainScreen.bounds)
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# Create and configure the scene.
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@scene = SKScene.sceneWithSize(self.view.bounds.size)
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@scene.scaleMode = SKSceneScaleModeAspectFill
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# Present the scene.
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self.view.presentScene(@scene)
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end
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end
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describe 'SpriteKit' do
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tests SpriteKitGameController
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before do
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path = CGPathCreateWithRect([[0, 0], [10, 10]], nil)
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@node_a = SKShapeNode.shapeNodeWithPath(path, centered: true)
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@node_a.position = [100, 100]
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@node_a.name = 'parent'
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controller.scene.addChild(@node_a)
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@node_b = SKShapeNode.shapeNodeWithPath(path, centered: true)
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@node_b.position = [0, 20]
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@node_b.name = 'child'
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@node_c = SKShapeNode.shapeNodeWithPath(path, centered: true)
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@node_c.position = [20, 20]
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@node_c.name = 'child'
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@node_d = SKShapeNode.shapeNodeWithPath(path, centered: true)
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@node_d.position = [20, 0]
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@node_d.name = 'not a child!'
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end
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describe '<< method' do
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it 'should add child nodes' do
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@node_a << @node_b
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@node_a << @node_c
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@node_b.parent.should == @node_a
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@node_c.parent.should == @node_a
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@node_a.children.should == [@node_b, @node_c]
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end
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end
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describe 'run_action method' do
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it 'should run an action and then call the completion block' do
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@completed = false
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@node_a.run_action(SKAction.moveTo([1, 1], duration: 1)) do
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@completed = true
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end
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wait 2 do
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@completed.should == true
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@node_a.position.x.should == 1
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@node_a.position.y.should == 1
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end
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end
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end
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describe '[] and []= methods' do
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it 'should assign user data with []=' do
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@node_a['life'] = 100
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@node_a.userData['life'].should == 100
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end
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it 'should assign user data and convert symbols to strings' do
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@node_a[:life] = 100
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@node_a.userData['life'].should == 100
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end
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it 'should get user data with []' do
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@node_a['life'] = 100
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@node_a['life'].should == 100
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end
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it 'should get user data and convert symbols to strings' do
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@node_a[:life] = 100
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@node_a[:life].should == 100
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end
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end
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describe 'each_named method' do
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before do
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@node_a << @node_b
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@node_a << @node_c
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@node_a << @node_d
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end
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it 'should iterate over child nodes (arity: 1)' do
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@found_b = false
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@found_c = false
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@found_d = false
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@node_a.each_named('child') do |node|
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@found_b = true if node == @node_b
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@found_c = true if node == @node_c
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@found_d = true if node == @node_d
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end
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@found_b.should == true
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@found_c.should == true
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@found_d.should == false
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end
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it 'should iterate over child nodes and stop with stop-pointer (arity: 2)' do
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@found = 0
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@node_a.each_named('child') do |node, stop_ptr|
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@found += 1
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stop_ptr.assign(true)
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end
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@found.should == 1
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end
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end
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end
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metadata
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--- !ruby/object:Gem::Specification
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name: sugarcube
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version: !ruby/object:Gem::Version
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version: 2.
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version: 2.11.0
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platform: ruby
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authors:
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- Colin T.A. Gray
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2014-11-
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date: 2014-11-05 00:00:00.000000000 Z
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dependencies: []
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description: |
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== Description
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@@ -216,6 +216,7 @@ files:
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- spec/cocoa/nsdata_files_spec.rb
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- spec/cocoa/nsdictionary_files_spec.rb
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- spec/cocoa/numeric_time_spec.rb
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- spec/cocoa/spritekit_spec.rb
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- spec/cocoa/timer_spec.rb
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- spec/ios/568_spec.rb
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- spec/ios/animation_chain_spec.rb
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@@ -309,6 +310,7 @@ test_files:
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- spec/cocoa/nsdata_files_spec.rb
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- spec/cocoa/nsdictionary_files_spec.rb
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- spec/cocoa/numeric_time_spec.rb
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- spec/cocoa/spritekit_spec.rb
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- spec/cocoa/timer_spec.rb
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- spec/ios/568_spec.rb
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- spec/ios/animation_chain_spec.rb
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