sudoku_gem 1.0.0
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- checksums.yaml +7 -0
- data/ext/sudoku_gem/extconf.rb +8 -0
- data/ext/sudoku_gem/grid.cpp +89 -0
- data/ext/sudoku_gem/grid.h +115 -0
- data/ext/sudoku_gem/main.cpp +48 -0
- data/ext/sudoku_gem/sudoku.cpp +385 -0
- data/ext/sudoku_gem/sudoku.h +206 -0
- data/ext/sudoku_gem/sudoku_gem.c +31 -0
- data/ext/sudoku_gem/validator.cpp +326 -0
- data/ext/sudoku_gem/validator.h +171 -0
- data/lib/sudoku_gem.rb +13 -0
- metadata +54 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: cc3301c8876d099d322ce989574598232841a388
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data.tar.gz: 333dc8fa1b65c8296e571c7316279e660405556d
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SHA512:
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metadata.gz: 6aec0f8e6e95b1b38b0a8212b425f108f429f13018a702d7e7f57d80235457ace45627fbc3e5405104a1cf5917bb0098a4e3a1ff1f449372625a621dad072435
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data.tar.gz: 9f28eae02891e28f1388b0fab319bc6b93b99b271c58148a592e341618f4cf19d011ce6887ca1058695a43df9877d4425029fd8788a3c9aa5fab6cf18c5d18af
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/*
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* Sudoku Base - a library for solving Sudoku puzzles
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* Copyright (C) 2013 Neal Patel <nealp9084@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "grid.h"
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#include <sstream>
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Grid::Grid(std::size_t n) : matrix(boost::extents[n][n]), dim(n)
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{
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}
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Grid::Grid(const Grid& grid) : matrix(grid.matrix), dim(grid.dim)
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{
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}
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Grid& Grid::operator=(const Grid& grid)
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{
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this->matrix = grid.matrix;
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this->dim = grid.dim;
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return *this;
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}
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int Grid::get(std::size_t x, std::size_t y) const
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{
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return this->matrix[y][x];
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}
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void Grid::set(std::size_t x, std::size_t y, int i)
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{
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this->matrix[y][x] = i;
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}
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std::size_t Grid::n() const
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{
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return this->dim;
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}
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void Grid::reset(std::size_t n)
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{
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this->matrix.resize(boost::extents[n][n]);
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this->dim = n;
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}
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std::string Grid::to_s() const
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{
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std::stringstream out;
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this->to_s(out);
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return out.str();
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}
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void Grid::to_s(std::ostream& out) const
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{
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for (std::size_t y = 0; y < this->dim; y++)
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{
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if (y != 0)
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{
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out << std::endl;
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}
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for (std::size_t x = 0; x < this->dim; x++)
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{
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if (x != 0)
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{
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out << ' ';
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}
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out << this->matrix[y][x];
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}
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}
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}
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Grid::~Grid()
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{
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}
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/*
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* Sudoku Base - a library for solving Sudoku puzzles
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* Copyright (C) 2013 Neal Patel <nealp9084@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef GRID_H
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#define GRID_H
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#include <cstddef>
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#include <string>
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#include <streambuf>
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#include <boost/multi_array.hpp>
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/**
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* @brief A class that represents the state of a Sudoku board
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*
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* The Grid class represents the current state of a particular Sudoku board. It is essentially a
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* wrapper around a square, 2D array, except that it does not need to be defined at compile-time.
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* The grid is stored in an underlying boost::multi_array<int, 2>, and it has all the typical
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* accessors: set an element, get an element, get the grid size, and set the grid size.
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**/
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class Grid
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{
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public:
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/**
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* @brief Construct a n*n grid
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*
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* @param n Side length of the square, 2D array.
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**/
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Grid(std::size_t n);
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/**
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* @brief Copy-construct a grid from another grid
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*
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* @param grid The other grid.
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**/
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Grid(Grid const& grid);
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virtual ~Grid();
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/**
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* @brief Copy another grid
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*
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* @param grid The other grid.
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* @return Grid& The current grid.
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**/
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Grid& operator =(Grid const& grid);
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/**
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* @brief Resize the existing grid so that it is an n*n grid
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*
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* @param n Side length of the square, 2D array.
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**/
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void reset(std::size_t n);
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/**
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* @brief Get the value of a specific element
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*
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* @param x The X-index of the element.
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* @param y The Y-index of the element.
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* @return int The value of the element.
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**/
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int get(std::size_t x, std::size_t y) const;
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/**
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* @brief Set the value of a specific element
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*
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* @param x The X-index of the element.
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* @param y The Y-index of the element.
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* @param i The new value of the element.
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**/
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void set(std::size_t x, std::size_t y, int i);
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/**
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* @brief The side length of the square, 2D array
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*
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* @return std::size_t The side-length.
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**/
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std::size_t n() const;
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/**
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* @brief Show the grid in a human-readable form.
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*
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* @return std::string The grid.
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**/
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std::string to_s() const;
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/**
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* @brief Convert the grid to a human-readable form and pipe that into the given output stream.
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*
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* @param out The output stream.
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**/
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void to_s(std::ostream& out) const;
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private:
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/**
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* @brief The underlying grid.
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**/
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boost::multi_array<int, 2> matrix;
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/**
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* @brief The side length of the grid.
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**/
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std::size_t dim;
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};
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#endif // GRID_H
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/*
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2
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* Sudoku Base - a library for solving Sudoku puzzles
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3
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* Copyright (C) 2013 Neal Patel <nealp9084@gmail.com>
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4
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+
*
|
5
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* This program is free software: you can redistribute it and/or modify
|
6
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+
* it under the terms of the GNU General Public License as published by
|
7
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+
* the Free Software Foundation, either version 3 of the License, or
|
8
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+
* (at your option) any later version.
|
9
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+
*
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10
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* This program is distributed in the hope that it will be useful,
|
11
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+
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
12
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+
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
13
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* GNU General Public License for more details.
|
14
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*
|
15
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* You should have received a copy of the GNU General Public License
|
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "sudoku.h"
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#include <iostream>
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int main(int argc, char* argv[])
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{
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Sudoku puzzle;
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puzzle.read_puzzle_from_file(std::cin);
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if (puzzle)
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{
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std::cout << "Read the board in OK." << std::endl;
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}
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else
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{
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std::cout << "Failed to read the board from cin." << std::endl;
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return 1;
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}
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std::cout << "Here's the current state of the board." << std::endl;
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puzzle.print(std::cout);
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std::cout << std::endl << "Solving the puzzle..." << std::endl;
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puzzle.solve_colorability_style();
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std::cout << "A solution was found!" << std::endl;
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puzzle.print(std::cout);
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return 0;
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}
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@@ -0,0 +1,385 @@
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1
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/*
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2
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* Sudoku Base - a library for solving Sudoku puzzles
|
3
|
+
* Copyright (C) 2013 Neal Patel <nealp9084@gmail.com>
|
4
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+
*
|
5
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* This program is free software: you can redistribute it and/or modify
|
6
|
+
* it under the terms of the GNU General Public License as published by
|
7
|
+
* the Free Software Foundation, either version 3 of the License, or
|
8
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+
* (at your option) any later version.
|
9
|
+
*
|
10
|
+
* This program is distributed in the hope that it will be useful,
|
11
|
+
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
12
|
+
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
13
|
+
* GNU General Public License for more details.
|
14
|
+
*
|
15
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+
* You should have received a copy of the GNU General Public License
|
16
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+
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
17
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*/
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#include "sudoku.h"
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#include "validator.h"
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#include <stdexcept>
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#include <sstream>
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#include <algorithm>
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#include <boost/algorithm/string.hpp>
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Sudoku::Sudoku() : grid(0), status_ok(false)
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{
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}
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bool Sudoku::insert_row(std::vector<std::string>& tokens, std::size_t y)
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{
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for (std::size_t x = 0; x < this->grid.n(); x++)
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{
|
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std::string const& token = tokens[x];
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try
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{
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39
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int value = std::stoi(token);
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40
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//integer tokens must be between 1 and n, and unknowns should be question marks
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if (value < 1 || value > (int)this->grid.n())
|
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{
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//invalid value in board
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return false;
|
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}
|
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else
|
48
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{
|
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this->grid.set(x, y, value);
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50
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}
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}
|
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catch (std::invalid_argument &)
|
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{
|
54
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if (token == "?")
|
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{
|
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this->grid.set(x, y, -1);
|
57
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}
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else
|
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{
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//invalid character in board
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return false;
|
62
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}
|
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}
|
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}
|
65
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|
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return true;
|
67
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}
|
68
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+
|
69
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bool Sudoku::parse_puzzle(std::istream& f)
|
70
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{
|
71
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std::string line;
|
72
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std::vector<std::string> tokens;
|
73
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+
|
74
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//read the first line, to figure out n
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75
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std::getline(f, line);
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boost::split(tokens, line, boost::is_any_of(" "));
|
77
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std::size_t n = tokens.size();
|
78
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+
|
79
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if (n == 0 || line.empty())
|
80
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{
|
81
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//empty puzzle
|
82
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return false;
|
83
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+
}
|
84
|
+
|
85
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//make sure n is a perfect square
|
86
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+
std::size_t n_sq = std::size_t(sqrt(n));
|
87
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+
|
88
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if (n_sq * n_sq != n && (n_sq + 1) * (n_sq + 1) != n)
|
89
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{
|
90
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+
//n is not a perfect square
|
91
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+
return false;
|
92
|
+
}
|
93
|
+
|
94
|
+
//make sure n is not too big
|
95
|
+
|
96
|
+
if (n > 64)
|
97
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{
|
98
|
+
//the board cannot be solved with this program
|
99
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+
return false;
|
100
|
+
}
|
101
|
+
|
102
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+
//create the n*n grid
|
103
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+
this->grid.reset(n);
|
104
|
+
|
105
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+
//put in the first row
|
106
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+
this->insert_row(tokens, 0);
|
107
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+
|
108
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+
//read n-1 lines
|
109
|
+
for (std::size_t y = 1; y < n; y++)
|
110
|
+
{
|
111
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+
std::getline(f, line);
|
112
|
+
boost::split(tokens, line, boost::is_any_of(" "));
|
113
|
+
|
114
|
+
//each line must have n tokens
|
115
|
+
if (tokens.size() != n)
|
116
|
+
{
|
117
|
+
//invalid board
|
118
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+
return false;
|
119
|
+
}
|
120
|
+
|
121
|
+
//insert that row
|
122
|
+
this->insert_row(tokens, y);
|
123
|
+
}
|
124
|
+
|
125
|
+
return true;
|
126
|
+
}
|
127
|
+
|
128
|
+
bool Sudoku::validate() const
|
129
|
+
{
|
130
|
+
//whether this board is solvable
|
131
|
+
return Validator::is_good_partial_board(this->grid);
|
132
|
+
}
|
133
|
+
|
134
|
+
bool Sudoku::read_puzzle_from_file(std::istream& f)
|
135
|
+
{
|
136
|
+
if (this->parse_puzzle(f))
|
137
|
+
{
|
138
|
+
if (this->validate())
|
139
|
+
{
|
140
|
+
this->status_ok = true;
|
141
|
+
return true;
|
142
|
+
}
|
143
|
+
}
|
144
|
+
|
145
|
+
return false;
|
146
|
+
}
|
147
|
+
|
148
|
+
bool Sudoku::read_puzzle_from_string(std::string const& s)
|
149
|
+
{
|
150
|
+
std::stringstream iss(s);
|
151
|
+
|
152
|
+
if (this->parse_puzzle(iss))
|
153
|
+
{
|
154
|
+
if (this->validate())
|
155
|
+
{
|
156
|
+
this->status_ok = true;
|
157
|
+
return true;
|
158
|
+
}
|
159
|
+
}
|
160
|
+
|
161
|
+
return false;
|
162
|
+
}
|
163
|
+
|
164
|
+
void Sudoku::print(std::ostream& out) const
|
165
|
+
{
|
166
|
+
if (!this->status_ok)
|
167
|
+
{
|
168
|
+
throw std::logic_error("Puzzle has not been initialized");
|
169
|
+
}
|
170
|
+
|
171
|
+
out << this->to_s() << std::endl;
|
172
|
+
}
|
173
|
+
|
174
|
+
std::string Sudoku::to_s() const
|
175
|
+
{
|
176
|
+
std::string str = this->grid.to_s();
|
177
|
+
boost::replace_all(str, "-1", "?");
|
178
|
+
return str;
|
179
|
+
}
|
180
|
+
|
181
|
+
bool Sudoku::find_unknown(Grid& cur_grid, std::size_t cur_x, std::size_t cur_y,
|
182
|
+
std::size_t& x_out, std::size_t& y_out)
|
183
|
+
{
|
184
|
+
//find the next unknown node from where we left off, so we don't need to re-examine any elements
|
185
|
+
for (std::size_t y = cur_y; y < cur_grid.n(); y++, cur_x = 0)
|
186
|
+
{
|
187
|
+
for (std::size_t x = cur_x; x < cur_grid.n(); x++)
|
188
|
+
{
|
189
|
+
if (cur_grid.get(x, y) == -1)
|
190
|
+
{
|
191
|
+
x_out = x;
|
192
|
+
y_out = y;
|
193
|
+
return true;
|
194
|
+
}
|
195
|
+
}
|
196
|
+
}
|
197
|
+
|
198
|
+
return false;
|
199
|
+
}
|
200
|
+
|
201
|
+
bool Sudoku::color_node(Grid& cur_grid, std::size_t cur_x, std::size_t cur_y)
|
202
|
+
{
|
203
|
+
std::size_t unknown_x, unknown_y;
|
204
|
+
|
205
|
+
//check if we can keep coloring nodes, or if we need to stop and assess the generated board
|
206
|
+
if (find_unknown(cur_grid, cur_x, cur_y, unknown_x, unknown_y))
|
207
|
+
{
|
208
|
+
std::uint_fast64_t colors = Validator::good_colors(cur_grid, unknown_x, unknown_y);
|
209
|
+
|
210
|
+
//clone the existing game board
|
211
|
+
Grid new_grid(cur_grid);
|
212
|
+
|
213
|
+
for (int i = 1; i <= (int)cur_grid.n(); i++)
|
214
|
+
{
|
215
|
+
//can we use this color here?
|
216
|
+
if ((colors & (1 << (i - 1))) != 0)
|
217
|
+
{
|
218
|
+
//color the node
|
219
|
+
new_grid.set(unknown_x, unknown_y, i);
|
220
|
+
|
221
|
+
//if the coloring was successful, then return the colored graph indicate success
|
222
|
+
if (color_node(new_grid, unknown_x, unknown_y))
|
223
|
+
{
|
224
|
+
cur_grid = new_grid;
|
225
|
+
return true;
|
226
|
+
}
|
227
|
+
}
|
228
|
+
}
|
229
|
+
|
230
|
+
//we couldn't find a coloring :(
|
231
|
+
return false;
|
232
|
+
}
|
233
|
+
else
|
234
|
+
{
|
235
|
+
//the board is completely colored, so we can't color any more nodes, but is it a valid coloring?
|
236
|
+
return Validator::is_good_board(cur_grid);
|
237
|
+
}
|
238
|
+
}
|
239
|
+
|
240
|
+
void Sudoku::solve_colorability_style()
|
241
|
+
{
|
242
|
+
if (!this->status_ok)
|
243
|
+
{
|
244
|
+
throw std::logic_error("Puzzle has not been initialized");
|
245
|
+
}
|
246
|
+
|
247
|
+
color_node(this->grid);
|
248
|
+
}
|
249
|
+
|
250
|
+
bool Sudoku::bruteforce_node(Grid& cur_grid, std::size_t cur_x, std::size_t cur_y)
|
251
|
+
{
|
252
|
+
std::size_t unknown_x, unknown_y;
|
253
|
+
|
254
|
+
//check if we can keep coloring nodes, or if we need to stop and assess the generated board
|
255
|
+
if (find_unknown(cur_grid, cur_x, cur_y, unknown_x, unknown_y))
|
256
|
+
{
|
257
|
+
//clone the existing game board
|
258
|
+
Grid new_grid(cur_grid);
|
259
|
+
|
260
|
+
for (int i = 1; i <= (int)cur_grid.n(); i++)
|
261
|
+
{
|
262
|
+
//color the cell value
|
263
|
+
new_grid.set(unknown_x, unknown_y, i);
|
264
|
+
|
265
|
+
//if the coloring was successful, then return the colored graph indicate success
|
266
|
+
if (bruteforce_node(new_grid, unknown_x, unknown_y))
|
267
|
+
{
|
268
|
+
cur_grid = new_grid;
|
269
|
+
return true;
|
270
|
+
}
|
271
|
+
}
|
272
|
+
|
273
|
+
//we couldn't find a solution :(
|
274
|
+
return false;
|
275
|
+
}
|
276
|
+
else
|
277
|
+
{
|
278
|
+
//the board is completely colored, so we can't color any more nodes, but is it a valid coloring?
|
279
|
+
return Validator::is_good_board(cur_grid);
|
280
|
+
}
|
281
|
+
}
|
282
|
+
|
283
|
+
void Sudoku::solve_bruteforce_style()
|
284
|
+
{
|
285
|
+
if (!this->status_ok)
|
286
|
+
{
|
287
|
+
throw std::logic_error("Puzzle has not been initialized");
|
288
|
+
}
|
289
|
+
|
290
|
+
bruteforce_node(this->grid);
|
291
|
+
}
|
292
|
+
|
293
|
+
int Sudoku::singular_decider(Grid& cur_grid, bool found_one, std::size_t cur_x, std::size_t cur_y)
|
294
|
+
{
|
295
|
+
std::size_t unknown_x, unknown_y;
|
296
|
+
|
297
|
+
//check if we can keep coloring nodes, or if we need to stop and assess the generated board
|
298
|
+
if (find_unknown(cur_grid, cur_x, cur_y, unknown_x, unknown_y))
|
299
|
+
{
|
300
|
+
std::uint_fast64_t colors = Validator::good_colors(cur_grid, unknown_x, unknown_y);
|
301
|
+
|
302
|
+
//clone the existing game board
|
303
|
+
Grid new_grid(cur_grid);
|
304
|
+
|
305
|
+
for (int i = 1; i <= (int)cur_grid.n(); i++)
|
306
|
+
{
|
307
|
+
//can we use this color here?
|
308
|
+
if ((colors & (1 << (i - 1))) != 0)
|
309
|
+
{
|
310
|
+
//color the node
|
311
|
+
new_grid.set(unknown_x, unknown_y, i);
|
312
|
+
|
313
|
+
//if the coloring was successful, then return the colored graph indicate success
|
314
|
+
switch (singular_decider(new_grid, found_one, unknown_x, unknown_y))
|
315
|
+
{
|
316
|
+
case 0: { break; } //that branch did not yield a solution, so keep going
|
317
|
+
case 1: { found_one = true; break; } //found one solution, so keep going
|
318
|
+
case 2: { return 2; } //confirmed multiple solutions, so stop
|
319
|
+
}
|
320
|
+
}
|
321
|
+
}
|
322
|
+
|
323
|
+
//we're done with this branch
|
324
|
+
return found_one ? 1 : 0;
|
325
|
+
}
|
326
|
+
else
|
327
|
+
{
|
328
|
+
//the board is completely colored, so we can't color any more nodes, but is it a valid coloring?
|
329
|
+
if (Validator::is_good_board(cur_grid))
|
330
|
+
{
|
331
|
+
if (found_one)
|
332
|
+
{
|
333
|
+
//oh no, we've got multiple solutions!
|
334
|
+
return 2;
|
335
|
+
}
|
336
|
+
else
|
337
|
+
{
|
338
|
+
//this is just the first solution
|
339
|
+
return 1;
|
340
|
+
}
|
341
|
+
}
|
342
|
+
else
|
343
|
+
{
|
344
|
+
//this branch did not yield a solution
|
345
|
+
return 0;
|
346
|
+
}
|
347
|
+
}
|
348
|
+
}
|
349
|
+
|
350
|
+
bool Sudoku::singular()
|
351
|
+
{
|
352
|
+
if (!this->status_ok)
|
353
|
+
{
|
354
|
+
throw std::logic_error("Puzzle has not been initialized");
|
355
|
+
}
|
356
|
+
|
357
|
+
if (this->validate())
|
358
|
+
{
|
359
|
+
return (singular_decider(this->grid) == 1);
|
360
|
+
}
|
361
|
+
else
|
362
|
+
{
|
363
|
+
return false;
|
364
|
+
}
|
365
|
+
}
|
366
|
+
|
367
|
+
bool Sudoku::good() const
|
368
|
+
{
|
369
|
+
return this->status_ok;
|
370
|
+
}
|
371
|
+
|
372
|
+
bool Sudoku::bad() const
|
373
|
+
{
|
374
|
+
return !this->good();
|
375
|
+
}
|
376
|
+
|
377
|
+
Sudoku::operator bool() const
|
378
|
+
{
|
379
|
+
return this->good();
|
380
|
+
}
|
381
|
+
|
382
|
+
Sudoku::~Sudoku()
|
383
|
+
{
|
384
|
+
|
385
|
+
}
|