stylet_support 0.0.5

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+ ---
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+ metadata.gz: 123937855380833c85ee6f40318ddcf31f9372a5f5cd1d74e305acbcf4d42fae1407ede0ef370ee5ce400132f8fedf9d134aa5214d020e5a38fc8de299498df1
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+ /README.html
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+ /Gemfile.lock
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+ /*.gem
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+ /doc
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+ /.yardoc
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+ /TODO
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+ language: ruby
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+ rvm:
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+ - 2.5.1
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+ script: bundle exec rake
data/Gemfile ADDED
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+ source 'https://rubygems.org'
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+ gemspec
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+ * GUIに依存しない数学関連ライブラリ
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+
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+ #+BEGIN_SRC ruby
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+ Point.new # => [0.0, 0.0]
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+ Point[1, 2] # => [1, 2]
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+ Point[1, 2].members # => [:x, :y]
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+ Point[1, 2].values # => [1, 2]
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+ Point[1, 2] # => [1, 2]
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+
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+ Vector.superclass # => Stylet::Point2
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+
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+ Point.new(Point[1,2]) # => [1, 2]
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+ Point[Point[1,2]] # => [1, 2]
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+
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+ Vector.new # => [0.0, 0.0]
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+ Vector.new # => [0.0, 0.0]
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+ Vector.new(1, 2) # => [1, 2]
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+
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+ Vector.zero # => [0.0, 0.0]
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+ Vector.one # => [1.0, 1.0]
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+
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+ a = Vector[1, 2]
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+ b = Vector[3, 4]
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+
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+ a + b # => [4.0, 6.0]
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+ a - b # => [-2.0, -2.0]
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+ a * 2 # => [2.0, 4.0]
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+ a / 2 # => [0.5, 1.0]
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+
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+ a.add(b) # => [4.0, 6.0]
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+ a.sub(b) # => [-2.0, -2.0]
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+ a.scale(2) # => [2.0, 4.0]
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+ a.mul(2) # => [2.0, 4.0]
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+ a.div(2) # => [0.5, 1.0]
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+
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+ a + [3, 4] # => [4.0, 6.0]
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+ a - [3, 4] # => [-2.0, -2.0]
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+
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+ Vector.one.reverse # => [-1.0, -1.0]
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+ -Vector.one # => [-1.0, -1.0]
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+
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+ Vector[3, 4].normalize # => [0.6, 0.8]
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+
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+ Vector.one.normalize # => [0.7071067811865475, 0.7071067811865475]
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+ Vector.one.magnitude # => 1.4142135623730951
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+ Vector.one.magnitude_sq # => 2.0
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+
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+ v = Vector.rand
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+ v.round(2) # => [-1.0, -0.88]
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+ v.round # => [-1, -1]
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+ v.floor # => [-1, -1]
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+ v.ceil # => [0, 0]
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+ v.truncate # => [0, 0]
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+
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+ Vector.rand # => [-0.5758140223421724, -0.23276547457672714]
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+ Vector.rand(3) # => [1, 1]
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+ Vector.rand(3..4) # => [4, 4]
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+ Vector.rand(3.0..4) # => [3.9402342251571714, 3.550203689124972]
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+ Vector.rand(-2.0..2.0) # => [-1.181268220930995, 1.4942116900421252]
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+
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+ Vector[1, 0].dot_product(Vector[1, 0]) # => 1
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+ Vector[1, 0].dot_product(Vector[-1, 0]) # => -1
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+
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+ Vector.cross_product(Vector.rand, Vector.rand) # => -0.7348374986070235
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+
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+ Vector.rand.distance_to(Vector.rand) # => 1.7226903872525836
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+
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+ v = Vector.new
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+ v.object_id # => 70298637530620
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+ v.replace(Vector.rand) # => [-0.2619785178209082, -0.4396795163426983]
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+ v.object_id # => 70298637530620
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+
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+ Vector.zero.distance_to(Vector.one) # => 1.4142135623730951
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+
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+ Vector.zero.zero? # => true
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+ Vector.one.nonzero? # => true
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+
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+ Vector.zero.inspect # => "[0.0, 0.0]"
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+ Vector.zero.to_s # => "[0.0, 0.0]"
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+
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+ Vector[1,2].prep # => [-2, 1]
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+ #+END_SRC
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+
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+ ** TIPS
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+
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+ *** 当たり判定を高速化するには?
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+
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+ 当たり判定を次のようにしているとき
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+
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+ #+BEGIN_SRC ruby
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+ if v.magnitude < r
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+ end
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+ #+END_SRC
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+
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+ 次のようにすると sqrt を省略できる
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+
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+ #+BEGIN_SRC ruby
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+ if v.magnitude_sq < r ** 2
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+ end
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+ #+END_SRC
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+
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+ *** a地点からb地点へのベクトルを求めるには?
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+
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+ #+BEGIN_SRC ruby
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+ b - a
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+ #+END_SRC
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+ require "bundler"
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+ Bundler::GemHelper.install_tasks
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+
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+ require "rake/testtask"
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+ Rake::TestTask.new do |t|
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+ t.libs << "test"
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+ end
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+
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+ task :default => :test
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+ require "./setup"
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+ include Stylet
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+
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+ Point.new # => [0.0, 0.0]
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+ Point.new(1, 2) # => [1, 2]
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+ Point[1, 2] # => [1, 2]
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+ Point[1, 2].members # => [:x, :y]
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+ Point[1, 2].values # => [1, 2]
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+ Point[1, 2] # => [1, 2]
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+
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+ Point[1, 2] == Point[1, 2] # => true
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+ Point[1, 2] == Point[3, 4] # => false
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+
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+ Vector.superclass # => Stylet::Point2
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+
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+ Point.new(Point[1, 2]) # => [1, 2]
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+ Point[Point[1, 2]] # => [1, 2]
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+
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+ Vector.new # => [0.0, 0.0]
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+ Vector.new # => [0.0, 0.0]
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+ Vector.new(1, 2) # => [1, 2]
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+
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+ Vector.zero # => [0.0, 0.0]
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+ Vector.one # => [1.0, 1.0]
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+
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+ a = Vector[1, 2]
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+ b = Vector[3, 4]
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+
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+ a + b # => [4.0, 6.0]
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+ a - b # => [-2.0, -2.0]
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+ a * 2 # => [2.0, 4.0]
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+ a / 2 # => [0.5, 1.0]
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+
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+ a.add(b) # => [4.0, 6.0]
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+ a.sub(b) # => [-2.0, -2.0]
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+ a.scale(2) # => [2.0, 4.0]
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+ a.mul(2) # => [2.0, 4.0]
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+ a.div(2) # => [0.5, 1.0]
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+
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+ a + [3, 4] # => [4.0, 6.0]
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+ a - [3, 4] # => [-2.0, -2.0]
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+
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+ Vector.one.reverse # => [-1.0, -1.0]
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+ -Vector.one # => [-1.0, -1.0]
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+
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+ Vector[3, 4].normalize # => [0.6, 0.8]
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+
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+ Vector.one.normalize # => [0.7071067811865475, 0.7071067811865475]
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+ Vector.one.magnitude # => 1.4142135623730951
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+ Vector.one.magnitude_sq # => 2.0
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+
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+ v = Vector.rand
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+ v.round(2) # => [0.48, 0.6]
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+ v.round # => [0, 1]
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+ v.floor # => [0, 0]
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+ v.ceil # => [1, 1]
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+ v.truncate # => [0, 0]
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+
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+ Vector.rand # => [0.37182089855094613, -0.99052832152511]
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+ Vector.rand(3) # => [1, 1]
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+ Vector.rand(3..4) # => [4, 4]
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+ Vector.rand(3.0..4) # => [3.655724436092496, 3.3356907533135023]
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+ Vector.rand(-2.0..2.0) # => [-0.6592404423144278, 1.5211933133588427]
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+
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+ Vector[1, 0].dot_product(Vector[1, 0]) # => 1
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+ Vector[1, 0].dot_product(Vector[-1, 0]) # => -1
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+
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+ Vector.cross_product(Vector.rand, Vector.rand) # => 0.7501561461552074
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+
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+ Vector.rand.distance_to(Vector.rand) # => 0.7463133439748652
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+
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+ v = Vector.new
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+ v.object_id # => 70119757980160
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+ v.replace(Vector.rand) # => [0.29626268422451485, 0.8924141847532647]
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+ v.object_id # => 70119757980160
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+
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+ Vector.zero.distance_to(Vector.one) # => 1.4142135623730951
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+
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+ Vector.zero.zero? # => true
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+ Vector.one.nonzero? # => true
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+
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+ Vector.zero.inspect # => "[0.0, 0.0]"
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+ Vector.zero.to_s # => "[0.0, 0.0]"
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+
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+ Vector[1, 2].prep # => [-2, 1]
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+ $LOAD_PATH.unshift "#{__dir__}/../lib"
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+ require "stylet_support"
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+ require "stylet_support/version"
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+
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+ require "stylet_support/vector"
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+ require "stylet_support/chore"
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+ require "stylet_support/magic"
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+ module Stylet
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+ module Chore
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+ extend self
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+
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+ def clamp(v, range = (0.0..1.0))
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+ v.clamp(range.min, range.max)
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+ end
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+
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+ def max_clamp(v, r = 1.0)
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+ [v, r].min
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+ end
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+
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+ def min_clamp(v, r = 0.0)
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+ [v, r].max
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+ end
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+
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+ def abs_clamp(v, r = 1.0)
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+ clamp(v, (-r..r))
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+ end
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+
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+ # b から a へ行きたいときの最短の角度差
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+ def shortest_angular_difference(a, b)
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+ d = a.modulo(1.0) - b.modulo(1.0)
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+ if d < -1.0 / 2
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+ d = 1.0 + d
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+ elsif d > 1.0 / 2
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+ d = -1.0 + d
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+ end
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+ d
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+ end
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+ end
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+ end
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+
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+ if $0 == __FILE__
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+ Stylet::Chore.clamp(0.5) # => 0.5
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+ Stylet::Chore.max_clamp(1.5) # => 1.0
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+ Stylet::Chore.min_clamp(-0.5) # => 0.0
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+ Stylet::Chore.shortest_angular_difference(0.2, 0.5) # => -0.3
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+ Stylet::Chore.shortest_angular_difference(0.8, 1.2) # => -0.3999999999999999
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+ end
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+ require "singleton"
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+
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+ module Stylet
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+ ONE = 4096 # sin cos の精度
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+ AROUND = 4096 * 2 # 4096の場合、64分割以上のときにズレが生じる。8092なら256分割でズレるようだ
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+
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+ class Magic
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+ include Singleton
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+
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+ def initialize
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+ @dir_offset = 0
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+ end
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+
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+ prepend Module.new {
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+ def initialize
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+ super
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+ @sin_table = AROUND.times.collect { |i| (Math.sin(2 * Math::PI * i / AROUND) * ONE).round }
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+ end
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+
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+ def _rsin(a)
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+ @sin_table[a.modulo(@sin_table.size)]
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+ end
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+
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+ def _rcos(a)
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+ _rsin(a + @sin_table.size / 4)
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+ end
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+
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+ def rsin(a)
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+ a = a.modulo(1.0) # ruby の場合、一周せずに a * @sin_table.size で無限に桁がでかくなる、のを防ぐため
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+ @sin_table[(a * @sin_table.size).modulo(@sin_table.size)] * 1.0 / ONE
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+ end
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+
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+ def rcos(a)
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+ rsin(a + 1.0 / 4)
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+ end
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+ }
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+
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+ prepend Module.new {
39
+ AtanAreaInfo = Struct.new(:base_dir, :sign)
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+
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+ def initialize
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+ super
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+ part = AROUND / 8
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+ @atan_table = (0..part).collect {|i|
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+ (Math.atan2(i, part) * part / (2 * Math::PI / 8)).round
46
+ }
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+ @atan_area_info_table = [
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+ AtanAreaInfo.new(AROUND / 4 * 3 + @dir_offset, +1),
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+ AtanAreaInfo.new(AROUND / 4 * 4 + @dir_offset, -1),
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+ AtanAreaInfo.new(AROUND / 4 * 1 + @dir_offset, -1),
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+ AtanAreaInfo.new(AROUND / 4 * 0 + @dir_offset, +1),
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+ AtanAreaInfo.new(AROUND / 4 * 3 + @dir_offset, -1),
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+ AtanAreaInfo.new(AROUND / 4 * 2 + @dir_offset, +1),
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+ AtanAreaInfo.new(AROUND / 4 * 1 + @dir_offset, +1),
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+ AtanAreaInfo.new(AROUND / 4 * 2 + @dir_offset, -1),
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+ ]
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+ end
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+
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+ def angle(ox, oy, tx, ty)
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+ iangle(ox, oy, tx, ty).to_f / AROUND
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+ # v % 1.0 # 一周したとき 1.0 にならないようにするため
62
+ end
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+
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+ # 4 0
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+ # 5 1
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+ # 7 3
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+ # 6 2
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+ def iangle(ox, oy, tx, ty)
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+ dir = nil
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+
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+ sx = tx - ox
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+ sy = ty - oy
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+
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+ dx = sx
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+ dy = sy
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+
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+ dx = dx.abs
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+ dy = dy.abs
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+ if sx.zero? && sy.zero?
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+ dir = 0
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+ else
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+ if sx >= 0
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+ if sy <= 0
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+ # p [sx, sy]
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+ # p [dx, dy]
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+ if dx < dy
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+ # p :koko
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+ dir = local_dir(dx, dy, 0)
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+ else
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+ dir = local_dir(dy, dx, 1)
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+ # p dir
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+ end
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+ else
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+ if dx < dy
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+ dir = local_dir(dx, dy, 2)
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+ else
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+ dir = local_dir(dy, dx, 3)
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+ end
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+ end
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+ else
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+ if sy <= 0
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+ if dx < dy
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+ dir = local_dir(dx, dy, 4)
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+ else
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+ dir = local_dir(dy, dx, 5)
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+ end
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+ else
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+ if dx < dy
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+ dir = local_dir(dx, dy, 6)
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+ else
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+ dir = local_dir(dy, dx, 7)
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+ end
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+ end
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+ end
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+ end
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+ # dir.modulo(AROUND)
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+ dir
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+ end
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+
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+ def local_dir(value, div_value, area_no)
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+ # p [value, div_value, area_no]
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+ unless value <= div_value
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+ raise ArgumentError, "#{value} <= #{div_value}"
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+ end
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+ ip = @atan_area_info_table[area_no]
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+ dir = ip.base_dir
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+ if div_value.nonzero?
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+ if value != div_value
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+ index = (value.to_f * AROUND / 8 / div_value).round
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+ raise unless index < @atan_table.size
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+ dirsub = ip.sign * @atan_table[index]
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+ dir += dirsub
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+ else
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+ dir += ip.sign * AROUND / 8
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+ end
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+ end
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+ # dir.modulo(AROUND) の場合は、振り子の左右の移動量が均等にならない
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+ # dir.round.modulo(AROUND)
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+ dir.modulo(AROUND)
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+ end
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+ }
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+
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+ class << self
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+ [:_rsin, :_rcos, :iangle, :rsin, :rcos, :angle].each do |method|
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+ define_method(method) do |*args, &block|
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+ instance.send(method, *args, &block)
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+ end
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+ end
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+
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+ def one
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+ ONE
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+ end
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+
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+ def one_round
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+ AROUND
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+ end
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+
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+ # 一周をアナログ時計の単位と考えたときの角度(抽象化のため)
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+ def clock(hour = 6, minute = 0)
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+ t = -(1.0 / 4) + (1.0 * (hour % 12) / 12)
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+ t += minute.fdiv(60 * 12)
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+ t.modulo(1.0) / 1.0
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+ end
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+
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+ # 一周を360度と考えたときの角度(抽象化のため)
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+ def r0; 0; end
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+ def r45; 1.0 / 8.0; end
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+ def r90; 1.0 / 4.0; end
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+ def r180; 1.0 / 2.0; end
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+ def r270; r90 * 3; end
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+
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+ def degree(r)
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+ r / 360.0
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+ end
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+
176
+ # 円の右側か?
177
+ def cright?(v)
178
+ !cleft?(v)
179
+ end
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+
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+ # 円の左側か?
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+ def cleft?(v)
183
+ (r90...r270).include?(v % 1.0)
184
+ end
185
+
186
+ # from から to への差分
187
+ def angle_diff(from: nil, to: nil)
188
+ v = to.modulo(1.0) - from.modulo(1.0)
189
+ if v < -1.0 / 2
190
+ 1.0 + v
191
+ elsif v > 1.0 / 2
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+ -1.0 + v
193
+ else
194
+ v
195
+ end
196
+ end
197
+ end
198
+ end
199
+ end
200
+
201
+ if $0 == __FILE__
202
+ require "pp"
203
+ # p Stylet::Magic.rcos(0)
204
+ # exit
205
+
206
+ # p Stylet::Magic._rsin(0)
207
+ # p Stylet::Magic._rcos(0)
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+ # p Stylet::Magic.iangle(0, 0, 0, 1)
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+ # p Stylet::Magic.rsin(0)
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+ # p Stylet::Magic.rcos(0)
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+ # p Stylet::Magic.iangle(320.0, 240.0, 447.990361835411, 240.429243)
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+
213
+ # n = Stylet::AROUND
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+ # pp (0..(n*2)).collect{|i|
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+ # if i == 4 || true
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+ # # r = (Stylet::Magic.one_round / n * i) % Stylet::Magic.one_round
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+ # r = (Stylet::Magic.one_round / n * i)
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+ # x = Stylet::Magic._rcos(r)
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+ # y = Stylet::Magic._rsin(r)
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+ # dir = Stylet::Magic.iangle(0, 0, x, y)
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+ # [i, [x, y], r, dir, (r == dir)]
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+ # end
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+ # }.compact
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+
225
+ # n = 32
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+ # (0..n).collect{|i|
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+ # if true
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+ # r = ((Stylet::Magic.one_round.to_f * i / n) % Stylet::Magic.one_round)
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+ # x = Stylet::Magic._rcos(r)
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+ # y = Stylet::Magic._rsin(r)
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+ # dir = Stylet::Magic.iangle(0, 0, x, y)
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+ # p [x, y, r, dir, (r == dir)]
233
+ # r == dir
234
+ # end
235
+ # }
236
+
237
+ # pp (0..8).collect{|i|
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+ # r = 1.0 / 8 * i % 1.0
239
+ # x = Stylet::Magic.rcos(r)
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+ # y = Stylet::Magic.rsin(r)
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+ # dir = Stylet::Magic.angle(0, 0, x, y)
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+ # [i, r, dir, (r == dir)]
243
+ # }
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+ # pp 8.times.collect{|i|[i, Stylet::Magic.rsin(1.0 / 8 * i)]}
245
+ # pp (0..12).collect{|i|[i, Stylet::Magic.clock(i)]}
246
+ end
@@ -0,0 +1,439 @@
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+ require "active_support/concern"
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+
3
+ module Stylet
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+ module Shared
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+ # Point.new # => [nil, nil]
6
+ # Point[1, 2] # => [1, 2]
7
+ # Point[1, 2].members # => [:x, :y]
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+ # Point[1, 2].values # => [1, 2]
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+ # Point[1, 2] # => [1, 2]
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+ # Point.new(Point[1,2]) # => [1, 2]
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+ # Point[Point[1,2]] # => [1, 2]
12
+ # Vector.new.to_h # => {:x=>0.0, :y=>0.0}
13
+ # Vector.new(1, 2).to_h # => {:x=>1, :y=>2}
14
+ def initialize(*args)
15
+ if args.empty?
16
+ args = [0.0] * members.size
17
+ elsif args.size == 1 && args.first.respond_to?(:values)
18
+ args = args.first.values
19
+ end
20
+ super(*args)
21
+ end
22
+
23
+ # Vector.zero.inspect # => "[0.0, 0.0]"
24
+ def inspect
25
+ values.inspect
26
+ end
27
+
28
+ # Vector.zero.to_s # => "[0.0, 0.0]"
29
+ def to_s
30
+ values.inspect
31
+ end
32
+ end
33
+
34
+ class Point2 < Struct.new(:x, :y)
35
+ include Shared
36
+ end
37
+
38
+ class Point3 < Struct.new(:x, :y, :z)
39
+ include Shared
40
+ end
41
+
42
+ Point = Point2
43
+
44
+ class ZeroVectorError < StandardError; end
45
+
46
+ module BasicVector
47
+ extend ActiveSupport::Concern
48
+
49
+ included do
50
+ end
51
+
52
+ class_methods do
53
+ # ゼロベクトルを返す
54
+ # Vector.zero.to_a # => [0.0, 0.0]
55
+ def zero
56
+ new(*Array.new(members.size) { 0.0 })
57
+ end
58
+
59
+ # メンバーが 1.0 のベクトルを返す
60
+ # Vector.one.to_a # => [1.0, 1.0]
61
+ def one
62
+ new(*Array.new(members.size) { 1.0 })
63
+ end
64
+
65
+ # ランダムを返す
66
+ # Vector.rand # => [0.017480344343668852, 0.8764385584061907]
67
+ # Vector.rand(3) # => [2, 2]
68
+ # Vector.rand(3..4) # => [4, 3]
69
+ # Vector.rand(3.0..4) # => [3.969678485069191, 3.4220406563055144]
70
+ # Vector.rand(-2.0..2.0) # => [-1.6587999052626938, 0.5996185615991392]
71
+ def rand(*args)
72
+ if args.empty?
73
+ args = [-1.0..1.0]
74
+ end
75
+ new(*members.collect { Kernel.rand(*args) })
76
+ end
77
+
78
+ # ゼロベクトルを作ろうとすると例外を出す new
79
+ def safe_new(*args)
80
+ new(*args).tap do |obj|
81
+ raise ZeroVectorError if obj.zero?
82
+ end
83
+ end
84
+
85
+ # # 1.0 と -1.0 で構成したランダム値
86
+ # def nonzero_random_new
87
+ # new(*members.collect{Chore.nonzero_random})
88
+ # end
89
+
90
+ # 内積
91
+ def dot_product(a, b)
92
+ members.collect { |m| a.send(m) * b.send(m) }.reduce(0, :+)
93
+ end
94
+
95
+ # # 外積
96
+ # def cross_product(a, b)
97
+ # members.collect {|m|
98
+ # (members - [m]).collect {|n| a.send(m) * b.send(n) }
99
+ # }.flatten.reduce(0, :+)
100
+ # end
101
+ end
102
+
103
+ [
104
+ { :name => :add, :sym => :+ },
105
+ { :name => :sub, :sym => :- },
106
+ ].each do |attr|
107
+ define_method(attr[:name]) do |o|
108
+ unless o.is_a? self.class
109
+ o = self.class.new(*o.to_ary)
110
+ end
111
+ self.class.new(*members.collect { |m| Float(send(m)).send(attr[:sym], o.send(m)) })
112
+ end
113
+ define_method("#{attr[:name]}!") do |*args|
114
+ replace(send(attr[:name], *args))
115
+ end
116
+ alias_method attr[:sym], attr[:name]
117
+ end
118
+
119
+ [
120
+ { :name => :scale, :sym => :* },
121
+ { :name => :div, :sym => :/ },
122
+ ].each do |attr|
123
+ define_method(attr[:name]) { |*args| apply(attr[:sym], *args) }
124
+ define_method("#{attr[:name]}!") { |*args| apply!(attr[:sym], *args) }
125
+ alias_method attr[:sym], attr[:name]
126
+ end
127
+
128
+ alias mul scale
129
+ alias mul! scale!
130
+
131
+ # Vector.rand.round.to_a # => [1, 0]
132
+ # Vector.rand.round(2).to_a # => [0.37, 0.92]
133
+ # Vector.rand.floor.to_a # => [0, 0]
134
+ # Vector.rand.ceil.to_a # => [1, 1]
135
+ # Vector.rand.truncate.to_a # => [0, 0]
136
+ [:ceil, :floor, :round, :truncate].each do |name|
137
+ define_method(name) { |*args| apply(name, *args) }
138
+ define_method("#{name}!") { |*args| apply!(name, *args) }
139
+ end
140
+
141
+ # メンバーだけ更新(主に内部用)
142
+ #
143
+ # v = Vector.new
144
+ # v.object_id # => 70228805905160
145
+ # v.replace(Vector.rand) # => [-0.5190386805455354, -0.5679474000175717]
146
+ # v.object_id # => 70228805905160
147
+ #
148
+ def replace(other)
149
+ tap { members.each { |m| send("#{m}=", other.send(m)) } }
150
+ end
151
+
152
+ # 単位ベクトル化
153
+ # Vector.one.normalize # => [0.7071067811865475, 0.7071067811865475]
154
+ def normalize
155
+ raise ZeroVectorError if zero?
156
+ c = magnitude
157
+ self.class.safe_new(*values.collect { |v| Float(v) / c })
158
+ end
159
+
160
+ def normalize!
161
+ replace(normalize)
162
+ end
163
+
164
+ # ベクトルの大きさを返す
165
+ # Vector.one.magnitude # => 1.4142135623730951
166
+ def magnitude
167
+ Math.sqrt(magnitude_sq)
168
+ rescue Errno::EDOM => error
169
+ warn "(p - p).magnitude と書いているコードがあるはず。それをやると sqrt(0) になるので if p != p を入れよう: #{values.inspect}"
170
+ raise error
171
+ end
172
+
173
+ def magnitude_sq
174
+ values.collect { |v| v**2 }.inject(0, &:+)
175
+ end
176
+
177
+ alias length magnitude
178
+ alias length_sq magnitude_sq
179
+
180
+ # 反対方向のベクトルを返す
181
+ # Vector.one.reverse # => [-1.0, -1.0]
182
+ def reverse
183
+ self.class.new(*values.collect(&:-@))
184
+ end
185
+
186
+ # -Vector.one # => [-1.0, -1.0]
187
+ alias -@ reverse
188
+
189
+ # 内積
190
+ # Vector[1, 0].dot_product(Vector[1, 0]) # => 1.0
191
+ # Vector[1, 0].dot_product(Vector[-1, 0]) # => -1.0
192
+ def dot_product(other)
193
+ self.class.send(__method__, self, other)
194
+ end
195
+
196
+ # 相手との距離を取得
197
+ # Vector.zero.distance_to(Vector.one) # => 1.4142135623730951
198
+ def distance_to(target)
199
+ (target - self).magnitude
200
+ end
201
+
202
+ # 0ベクトルか?
203
+ # Vector.zero.zero? # => true
204
+ def zero?
205
+ values.all?(&:zero?)
206
+ end
207
+
208
+ # 0ベクトルではない?
209
+ # Vector.one.nonzero? # => true
210
+ def nonzero?
211
+ !zero?
212
+ end
213
+
214
+ private
215
+
216
+ def apply(method, *args)
217
+ self.class.new(*apply_values(method, *args))
218
+ end
219
+
220
+ def apply!(method, *args)
221
+ replace(apply(method, *args))
222
+ end
223
+
224
+ def apply_values(method, *args)
225
+ members.collect { |m| Float(send(m)).send(method, *args) }
226
+ end
227
+ end
228
+
229
+ #
230
+ # ベクトル
231
+ #
232
+ # 移動制限のつけ方
233
+ #
234
+ # if vec.magnitude > n
235
+ # vec.normalize.scale(n)
236
+ # end
237
+ #
238
+ # 摩擦
239
+ #
240
+ # vec.scale(0.9)
241
+ #
242
+ class Vector < Point
243
+ include BasicVector
244
+
245
+ # 外積
246
+ # x1*y2-x2*y1 = |v1||v2|sin(θ)
247
+ def self.cross_product(a, b)
248
+ a.x * b.y - b.x * a.y
249
+ end
250
+
251
+ def cross_product(b)
252
+ self.class.cross_product(self, b)
253
+ end
254
+
255
+ # 方向ベクトル
256
+ #
257
+ # これを使うと次のように簡単に書ける
258
+ # cursor.x += Stylet::Magic.rcos(dir) * speed
259
+ # cursor.y += Stylet::Magic.rsin(dir) * speed
260
+ # ↓
261
+ # cursor += Stylet::Magic.angle_at(dir) * speed
262
+ #
263
+ def self.angle_at(x, y = x)
264
+ new(Magic.rcos(x), Magic.rsin(y))
265
+ end
266
+
267
+ # 反射ベクトルの取得
268
+ #
269
+ # s: スピードベクトル
270
+ # n: 法線ベクトル
271
+ #
272
+ # 定石
273
+ # 速度ベクトル += 速度ベクトル.reflect(法線ベクトル).scale(反射係数)
274
+ # @speed += @speed.reflect(@normal).scale(0.5)
275
+ #
276
+ # 反射係数
277
+ # ×1.5: 謎の力によってありえない反射をする
278
+ # ◎1.0: 摩擦なし(標準)
279
+ # ◎0.8: 少し滑る
280
+ # ○0.6: かなり滑ってほんの少しだけ反射する
281
+ # ○0.5: 線に沿って滑る
282
+ # ×0.4: 線にわずかにめり込んだまま滑る
283
+ # ○0.0: 線に沿って滑る(突き抜けるかと思ったけど滑る)
284
+ #
285
+ # hakuhin.jp/as/collide.html#COLLIDE_02 の方法だと x + t * n.x * 2.0 * 0.8 と一気に書いていたけど
286
+ # メソッド化するときには分解した方がわかりやすそうなのでこうした。
287
+ #
288
+ # 参考: 反射ベクトルと壁ずりベクトル
289
+ # http://marupeke296.com/COL_Basic_No5_WallVector.html
290
+ #
291
+ def reflect(n)
292
+ slide(n) * 2.0
293
+ end
294
+
295
+ # スライドベクトル
296
+ #
297
+ # self: スピードベクトル
298
+ # n: 法線ベクトル
299
+ #
300
+ def slide(n)
301
+ t = -(n.x * x + n.y * y) / (n.x**2 + n.y**2)
302
+ n * t
303
+ end
304
+
305
+ # p: 現在地点
306
+ # s: スピードベクトル
307
+ # a: 線の片方
308
+ # n: 法線ベクトル
309
+ #
310
+ # としたとき何倍したら線にぶつかるか
311
+ #
312
+ # 式の意味がまだ理解できてない
313
+ #
314
+ def self.collision_power_scale(p, s, a, n)
315
+ d = -(a.x * n.x + a.y * n.y)
316
+ -(n.x * p.x + n.y * p.y + d) / (n.x * s.x + n.y * s.y)
317
+ end
318
+
319
+ # 法線ベクトルの取得(方法1)
320
+ # どう見ても遅い
321
+ def slowly_normal(t)
322
+ a = angle(t) + Magic.r90
323
+ self.class.new(Magic.rcos(a), Magic.rsin(a))
324
+ end
325
+
326
+ # 法線ベクトルの取得(方法2)
327
+ def normal(t)
328
+ dx = t.x - x
329
+ dy = t.y - y
330
+ self.class.new(-dy, dx)
331
+ end
332
+
333
+ # 法線ベクトルの取得
334
+ def prep
335
+ self.class.new(-y, x)
336
+ end
337
+
338
+ #
339
+ # 相手の方向を取得
340
+ #
341
+ def angle_to(target)
342
+ (target - self).angle
343
+ end
344
+
345
+ # ベクトルから角度に変換
346
+ #
347
+ # Math.atan2(y, x) * 180 / Math.PI に相当する
348
+ #
349
+ def angle
350
+ Magic.angle(0, 0, x, y)
351
+ end
352
+
353
+ # 線分 A B の距離 1.0 をしたとき途中の位置ベクトルを取得
354
+ #
355
+ # a と b の位置が同じ場合いろいろおかしくなる
356
+ #
357
+ def self.pos_vector_ratio(a, b, rate)
358
+ a + angle_at(a.angle_to(b)) * (a.distance_to(b) * rate) # FIXME: ダメなコード
359
+ end
360
+
361
+ # 指定の角度だけ回転する
362
+ #
363
+ # 自分で最初に考えた方法
364
+ #
365
+ def rotate(a)
366
+ self.class.angle_at(angle + a) * magnitude
367
+ end
368
+
369
+ def rotate!(*args)
370
+ replace(rotate(*args))
371
+ end
372
+
373
+ # 指定の角度だけ回転する(方法2)
374
+ # 他のいくつかのライブラリで使われている方法。
375
+ def rotate2(a)
376
+ tx = (x * Magic.rcos(a)) - (y * Magic.rsin(a))
377
+ ty = (x * Magic.rsin(a)) + (y * Magic.rcos(a))
378
+ self.class.new(tx, ty)
379
+ end
380
+
381
+ def rotate2!(*args)
382
+ replace(rotate2(*args))
383
+ end
384
+
385
+ def to_2dv
386
+ self
387
+ end
388
+
389
+ def to_3dv
390
+ Vector3.new(*values, 0)
391
+ end
392
+ end
393
+
394
+ class Vector3 < Point3
395
+ include BasicVector
396
+
397
+ def to_2dv
398
+ Vector.new(*values.take(2))
399
+ end
400
+
401
+ def to_3dv
402
+ self
403
+ end
404
+ end
405
+ end
406
+
407
+ if $0 == __FILE__
408
+ # Stylet::Vector.rand * 2
409
+
410
+ p0 = Stylet::Vector.new(1, 1)
411
+ p1 = Stylet::Vector.new(1, 1)
412
+ p(p0 + p1)
413
+ p(p0.add(p1))
414
+ p(p0.add!(p1))
415
+ p(p0)
416
+ p(Stylet::Vector.new(3, 4).magnitude)
417
+ p(Stylet::Vector.new(3, 4).normalize.scale(5))
418
+ p(-Stylet::Vector.new(3, 4))
419
+
420
+ # p0 = Stylet::Vector.new(1, 1)
421
+ # p1 = Stylet::Vector.new(1, 1)
422
+ # p(p0 == p1)
423
+ # p p0
424
+ # p p0 + p1
425
+ # p p0.add(p1)
426
+ # p p0
427
+ # p p0.add!(p1)
428
+ # p p0
429
+ #
430
+ # p0 = Stylet::Vector.zero
431
+ # p p0.normalize
432
+ end
433
+ # >> [2.0, 2.0]
434
+ # >> [2.0, 2.0]
435
+ # >> [2.0, 2.0]
436
+ # >> [2.0, 2.0]
437
+ # >> 5.0
438
+ # >> [3.0, 4.0]
439
+ # >> [-3, -4]
@@ -0,0 +1,3 @@
1
+ module StyletSupport
2
+ VERSION = "0.0.5"
3
+ end
@@ -0,0 +1,20 @@
1
+ $:.push File.expand_path("../lib", __FILE__)
2
+ require "stylet_support/version"
3
+
4
+ Gem::Specification.new do |s|
5
+ s.name = "stylet_support"
6
+ s.version = StyletSupport::VERSION
7
+ s.summary = "Vector library"
8
+ s.description = "Vector library"
9
+ s.author = "akicho8"
10
+ s.homepage = "http://github.com/akicho8/stylet_support"
11
+ s.email = "akicho8@gmail.com"
12
+
13
+ s.files = `git ls-files`.split("\n")
14
+ s.test_files = `git ls-files -- {s,features}/*`.split("\n")
15
+ s.executables = `git ls-files -- bin/*`.split("\n").map { |f| File.basename(f) }
16
+ s.require_paths = ["lib"]
17
+
18
+ s.add_dependency "activesupport"
19
+ s.add_development_dependency "test-unit"
20
+ end
@@ -0,0 +1,16 @@
1
+ require "test_helper"
2
+
3
+ class TestEtc < Test::Unit::TestCase
4
+ test "all" do
5
+ assert { Stylet::Chore.clamp(0.5) == 0.5 }
6
+
7
+ assert { Stylet::Chore.clamp(0.5) == 0.5 }
8
+ assert { Stylet::Chore.max_clamp(1.5) == 1.0 }
9
+ assert { Stylet::Chore.min_clamp(-0.5) == 0.0 }
10
+ assert { Stylet::Chore.abs_clamp(-1.5) == -1.0 }
11
+
12
+ assert { Stylet::Chore.shortest_angular_difference(0.2, 0.8).round(3) == 0.4 }
13
+ assert { Stylet::Chore.shortest_angular_difference(0.3, 0.8).round(3) == -0.5 }
14
+ assert { Stylet::Chore.shortest_angular_difference(0.4, 0.8).round(3) == -0.4 }
15
+ end
16
+ end
@@ -0,0 +1,6 @@
1
+ require 'test/unit'
2
+
3
+ $LOAD_PATH.unshift File.expand_path('../../lib', __FILE__)
4
+ require 'stylet_support'
5
+
6
+ include Stylet
@@ -0,0 +1,66 @@
1
+ require "test_helper"
2
+
3
+ class TestMagic < Test::Unit::TestCase
4
+ sub_test_case "整数系" do
5
+ test "sin/cos" do
6
+ assert_equal 0, Magic._rsin(0)
7
+ assert_equal Magic.one, Magic._rcos(0)
8
+ end
9
+
10
+ test "sinとcosとatan2の整合性確認" do
11
+ n = 64
12
+ r = (0..n).collect {|i|
13
+ r = (Magic.one_round * i / n) % Magic.one_round
14
+ x = Magic._rcos(r)
15
+ y = Magic._rsin(r)
16
+ dir = Magic.iangle(0, 0, x, y)
17
+ r == dir
18
+ }.all?
19
+
20
+ assert { r }
21
+ end
22
+
23
+ test "二点間の角度を求める" do
24
+ assert_equal Magic.one_round / 4, Magic.iangle(0, 0, 0, 1)
25
+ end
26
+ end
27
+
28
+ sub_test_case "一周も角度も小数で表す系" do
29
+ test "sin/cos" do
30
+ assert { Magic.rsin(0) == 0.0 }
31
+ assert { Magic.rcos(0) == 1.0 }
32
+ end
33
+
34
+ test "sinとcosとatan2の整合性確認" do
35
+ n = 32
36
+ r = (0..n).collect {|i|
37
+ r = 1.0 * i / n % 1.0
38
+ x = Magic.rcos(r)
39
+ y = Magic.rsin(r)
40
+ dir = Magic.angle(0, 0, x, y)
41
+ r == dir
42
+ }.all?
43
+ assert { r }
44
+ end
45
+ end
46
+
47
+ test "時計の時で方向指定" do
48
+ assert { Magic.clock(0) == 0.75 }
49
+ assert { Magic.clock(3) == 0.0 }
50
+ assert { Magic.clock(6) == 0.25 }
51
+ assert { Magic.clock(9) == 0.5 }
52
+ assert { Magic.clock(12) == 0.75 }
53
+ end
54
+
55
+ test "方向を抽象化" do
56
+ assert { Magic.r0 == Magic.clock(3) }
57
+ assert { Magic.r45 * 10000 == (Magic.clock(4, 30) * 10000).round }
58
+ assert { Magic.r90 == Magic.clock(6) }
59
+ assert { Magic.r180 == Magic.clock(9) }
60
+ end
61
+
62
+ test "左右どちらにいるか?" do
63
+ assert { Magic.cright?(Magic.clock(3)) }
64
+ assert { Magic.cleft?(Magic.clock(9)) }
65
+ end
66
+ end
@@ -0,0 +1,69 @@
1
+ require "test_helper"
2
+
3
+ class TestVector < Test::Unit::TestCase
4
+ setup do
5
+ @p0 = Vector.new(10, 20)
6
+ @p1 = Vector.new(100, 200)
7
+ @obj = Vector.new(3, 4)
8
+ end
9
+
10
+ test "ランダム" do
11
+ Vector.rand
12
+ end
13
+
14
+ sub_test_case "加減演算" do
15
+ test "加減算" do
16
+ assert { (@obj + @obj) == Vector.new(6, 8) }
17
+ assert { (@obj - @obj) == Vector.zero }
18
+ end
19
+
20
+ test "右辺は配列でも可" do
21
+ assert { (@obj + [3, 4]) == Vector.new(6, 8) }
22
+ assert { (@obj - [3, 4]) == Vector.zero }
23
+ end
24
+ end
25
+
26
+ test "スケーリング" do
27
+ assert { @obj.scale(2) == Vector.new(6, 8) }
28
+ assert { (@obj * 2) == Vector.new(6, 8) }
29
+ assert { (@obj * 0.5) == Vector.new(1.5, 2.0) }
30
+ end
31
+
32
+ test "正規化" do
33
+ assert { Vector.new(3, 4).normalize == Vector.new(0.6, 0.8) }
34
+ end
35
+
36
+ sub_test_case "破壊的メソッド" do
37
+ test "add!" do
38
+ @p0.add!(@p1)
39
+ assert { @p0 == Vector.new(110, 220) }
40
+ end
41
+
42
+ test "sub!" do
43
+ @p0.sub!(@p1)
44
+ assert { @p0 == Vector.new(-90, -180) }
45
+ end
46
+
47
+ test "scale!" do
48
+ @p0.scale!(2)
49
+ assert { @p0 == Vector.new(20, 40) }
50
+ end
51
+
52
+ test "normalize!" do
53
+ @p0.normalize!
54
+ @p0
55
+ end
56
+ end
57
+
58
+ test "長さ" do
59
+ assert { Vector.new(3, 4).magnitude == 5 }
60
+ end
61
+
62
+ test "距離" do
63
+ assert { @p0.distance_to(@p1).to_i == 201 }
64
+ end
65
+
66
+ test "方向" do
67
+ assert { @p0.angle_to(@p1) < 1.0 }
68
+ end
69
+ end
metadata ADDED
@@ -0,0 +1,87 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: stylet_support
3
+ version: !ruby/object:Gem::Version
4
+ version: 0.0.5
5
+ platform: ruby
6
+ authors:
7
+ - akicho8
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2018-07-28 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: activesupport
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :runtime
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - ">="
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ - !ruby/object:Gem::Dependency
28
+ name: test-unit
29
+ requirement: !ruby/object:Gem::Requirement
30
+ requirements:
31
+ - - ">="
32
+ - !ruby/object:Gem::Version
33
+ version: '0'
34
+ type: :development
35
+ prerelease: false
36
+ version_requirements: !ruby/object:Gem::Requirement
37
+ requirements:
38
+ - - ">="
39
+ - !ruby/object:Gem::Version
40
+ version: '0'
41
+ description: Vector library
42
+ email: akicho8@gmail.com
43
+ executables: []
44
+ extensions: []
45
+ extra_rdoc_files: []
46
+ files:
47
+ - ".gitignore"
48
+ - ".travis.yml"
49
+ - Gemfile
50
+ - README.org
51
+ - Rakefile
52
+ - examples/0100_vector.rb
53
+ - examples/setup.rb
54
+ - lib/stylet_support.rb
55
+ - lib/stylet_support/chore.rb
56
+ - lib/stylet_support/magic.rb
57
+ - lib/stylet_support/vector.rb
58
+ - lib/stylet_support/version.rb
59
+ - stylet_support.gemspec
60
+ - test/test_etc.rb
61
+ - test/test_helper.rb
62
+ - test/test_magic.rb
63
+ - test/test_vector.rb
64
+ homepage: http://github.com/akicho8/stylet_support
65
+ licenses: []
66
+ metadata: {}
67
+ post_install_message:
68
+ rdoc_options: []
69
+ require_paths:
70
+ - lib
71
+ required_ruby_version: !ruby/object:Gem::Requirement
72
+ requirements:
73
+ - - ">="
74
+ - !ruby/object:Gem::Version
75
+ version: '0'
76
+ required_rubygems_version: !ruby/object:Gem::Requirement
77
+ requirements:
78
+ - - ">="
79
+ - !ruby/object:Gem::Version
80
+ version: '0'
81
+ requirements: []
82
+ rubyforge_project:
83
+ rubygems_version: 2.7.6
84
+ signing_key:
85
+ specification_version: 4
86
+ summary: Vector library
87
+ test_files: []