studiogame- 1.0

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+ ---
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+ SHA1:
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+ metadata.gz: 010ddc37dc70bb0f8cdec66ee50413983e340f8c
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+ data.tar.gz: 18f18afd62dca7d7b5a400bc286f8769629583a2
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+ SHA512:
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+ metadata.gz: 6cd7a60ef387e4ed92b622d00875e443b1d98c046d2dcdecfc194d1849dc13e7cd13266bafaebad0a8eb160f1d4d4ec224d583f2e4542772fa53a0789100c6d7
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+ data.tar.gz: 460d5fbff8e24acd1764c6235cd3156058a267e0ed307f1434c22b3e19e4e9469d8892645b1f2f81556575fc057fee36348133beb01f084e08573f6bc48ff755
data/LICENSE ADDED
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+ MIT
data/README ADDED
File without changes
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+ Alvin,100
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+ Simon,60
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+ Theo,125
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+ Curly, 125
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+ Moe, 60
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+ Dev, 150
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+ #!/usr/bin/env ruby
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+
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+ #require 'pry'
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+ #pry.binding
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+ #$LOAD_PATH.unshift('/home/ubuntu/workspace/lib')
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+ #$LOAD_PATH.unshift((__FILE__).getwd)
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+ $LOAD_PATH.unshift(Dir.getwd+"/lib")
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ knuckleheads.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ knuckleheads.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+ module StudioGame
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+
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+ module Auditable
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+
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+
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+ end
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+ require 'studio_game/player'
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+
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+ module StudioGame
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+
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @woot_count = 0
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+ end
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+
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+ def berserk?
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+ @woot_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @woot_count += 1
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+ if berserk?
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+ puts "Berserker is berserk!"
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+ end
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.w00t }
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+ puts berserker.health
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+ end
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+ require 'studio_game/player'
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+
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+ module StudioGame
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+
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+
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+ class ClumsyPlayer < Player
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+ def found_treasure(treasure)
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+ half_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(half_treasure)
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+ end
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+
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require 'studio_game/auditable'
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+
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+ module StudioGame
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+
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+ class Die
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+
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+
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+ end
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+
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+ end
@@ -0,0 +1,121 @@
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+ #require "player"
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+ #require 'pry'
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+ #pry.binding
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+
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+ require 'studio_game/player'
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+ require 'studio_game/die'
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+ require 'studio_game/game_turn'
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
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+
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(a_player)
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+ @players << a_player
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+ end
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+
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+ def load_players(source_file)
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+ File.readlines(source_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+
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+ def play(rounds=2)
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+
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+ puts "\nThere are #{@players.size} players in #{@title}: "
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+
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+ 1.upto(rounds) do |round|
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+ puts '###############################################################'
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+ puts "This is round number #{round}: \n"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player.name
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+ end
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+ end
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+
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+ @players.each do |player|
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+ puts player.name
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+ end
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+
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:\n"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points."
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+ end
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+
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+ end
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+
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+ def print_stats
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+ strong_players, wimpy_players = @players.partition { |p| p.strong? }
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+
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+ #strong_players = @players.select { |player| player.strong? }
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+ #wimpy_players = @players.reject { |player| player.strong? }
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+
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+ puts "\n#{@title} Statistics:"
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+
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+ puts "\n#{strong_players.size} strong players:"
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+ strong_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{wimpy_players.size} wimpy players:\n"
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+ wimpy_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{title} High Scores:"
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+
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+ puts "\nTotal points of players:\n\n"
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+ @players.each do |player|
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+ puts "\n#{player.name}\'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points \n"
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found\n "
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+
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}\n"
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def save_high_scores(target_file="high_scores.txt")
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+ File.open(target_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ puts "this is the game file"
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+ end
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+ require 'studio_game/die'
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
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+
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ #die = LoadedDie.new
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+ #number_rolled = die.roll
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+
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+ end
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+ require 'studio_game/auditable'
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+
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+ module StudioGame
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+
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+
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+ end
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+ module StudioGame
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+
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+ module Playable
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+
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+ def blam
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+ @health -= 10
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+ #puts "I'm #{@name} with a health of #{@health}."
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+ puts "#{@name} got blammed!"
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+ end
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+
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+ def w00t
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+ @health += 15
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+ puts "#{@name} got w00ted!"
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+ end
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+
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+ def strong?
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+ @health > 100
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+ end
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+
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+ end
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+
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+ end
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+ require 'studio_game/treasure_trove'
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+ require 'studio_game/playable'
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+
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+
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+ module StudioGame
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+
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+ class Player
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+
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+ include Playable
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+
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+ attr_reader :health
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+ attr_accessor :name
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def say_hello
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+ "I'm #{@name} with a health of #{@health} and a score of #{score}"
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worht #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ Player.new(name, Integer(health))
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+
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+ end
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+ module StudioGame
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+
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+
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+ end
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+
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ #@player.berserk?.should be_false
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+
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+ # or if using Rspec 3.0:
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+ @player.berserk?.should be_falsey
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ #@player.berserk?.should be_true
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+
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+ # or if using Rspec 3.0:
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+ @player.berserk?.should be_truthy
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+
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+ end
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+
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ end
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+
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+ end
@@ -0,0 +1,74 @@
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+ require 'studio_game/game'
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+
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+ module StudioGame
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+
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+ describe Game do
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+
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+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "w00ts the player if a high number is rolled" do
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+ #Die.any_instance.stub(:roll).and_return(5)
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+
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+ # or with RSpec 3:
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+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health + (15 *2)
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+ end
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+
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+ it "skips the player if medium number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health
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+ end
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+
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+ it "should decrease the player health if low number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health - (10*2)
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ expect(player.points).not_to be_zero
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+ end
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+
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ #game.total_points.should == 500
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+ expect(game.total_points).to eq(500)
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+
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+ end
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+
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+ end
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+
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+ end
@@ -0,0 +1,134 @@
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+ require 'studio_game/spec_helper'
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
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+
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+ describe Player do
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+
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+ before do
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+ @initial_health = 150
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+ @player = Player.new("larry", @initial_health)
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+ end
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+
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+ it "has a capitalized name" do
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+ # player.name.should == "Larry"
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+ expect(@player.name).to eq("Larry")
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+
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+ end
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+
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+ it "has an initial health" do
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+ expect(@player.health).to eq(150)
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+ end
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+
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+ # it "has a string representation" do
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+ # player = Player.new("larry", 150)
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+ #
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+ # #player.to_s.should == "I'm Larry with a health of 150 and a score of 155."
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+ # expect(player.to_s).to eq("I'm Larry with a health of 150 and a score of 155.")
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+ # end
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+
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+ it "computes a score as the sum of its health and length of name" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ #player.score.should == (150 + 5)
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+ expect(@player.score).to eq(250)
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+ end
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+
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+ it "increases health by 15 when w00ted" do
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+ @player.w00t
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+
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+ #player.health.should == initial_health + 15
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+ expect(@player.health).to eq(@initial_health + 15)
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+ end
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+
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+ it "decreases health by 10 when blammed" do
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+ @player.blam
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+
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+ #player.health.should == initial_health - 10
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+ expect(@player.health).to eq(@initial_health - 10)
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+ end
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+
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+ context "with a health greater than 100" do
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+
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+ before do
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+ @player = Player.new("larry", 150)
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+ end
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+
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+ it "is strong" do
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+ #@player.strong?.should be_true
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+ #@player.should be_strong
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+
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+ @player.strong?.should be_truthy
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+ end
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+ end
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+
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+ context "with a health less than 100" do
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+
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+ before do
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+ @player = Player.new("larry", 100)
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+ end
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+
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+ it "is not strong strong" do
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+ #@player.strong?.should be_true
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+ #@player.should_not be_strong
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+
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+ @player.strong?.should be_falsy
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+ end
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+ end
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+
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+ context "in a collection of players" do
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+ before do
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+ @player1 = Player.new("moe", 100)
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+ @player2 = Player.new("larry", 200)
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+ @player3 = Player.new("curly", 300)
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+
86
+ @players = [@player1, @player2, @player3]
87
+ end
88
+
89
+ it "is sorted by decreasing score" do
90
+ @players.sort.should == [@player3, @player2, @player1]
91
+ end
92
+
93
+ end
94
+
95
+ it "computes points as the sum of all treasure points" do
96
+ @player.points.should == 0
97
+
98
+ @player.found_treasure(Treasure.new(:hammer, 50))
99
+
100
+ @player.points.should == 50
101
+
102
+ @player.found_treasure(Treasure.new(:crowbar, 400))
103
+
104
+ @player.points.should == 450
105
+
106
+ @player.found_treasure(Treasure.new(:hammer, 50))
107
+
108
+ @player.points.should == 500
109
+ end
110
+
111
+ it "yields each found treasure and its total points" do
112
+ @player.found_treasure(Treasure.new(:skillet, 100))
113
+ @player.found_treasure(Treasure.new(:skillet, 100))
114
+ @player.found_treasure(Treasure.new(:hammer, 50))
115
+ @player.found_treasure(Treasure.new(:bottle, 5))
116
+ @player.found_treasure(Treasure.new(:bottle, 5))
117
+ @player.found_treasure(Treasure.new(:bottle, 5))
118
+ @player.found_treasure(Treasure.new(:bottle, 5))
119
+ @player.found_treasure(Treasure.new(:bottle, 5))
120
+
121
+ yielded = []
122
+ @player.each_found_treasure do |treasure|
123
+ yielded << treasure
124
+ end
125
+
126
+ yielded.should == [
127
+ Treasure.new(:skillet, 200),
128
+ Treasure.new(:hammer, 50),
129
+ Treasure.new(:bottle, 25)
130
+ ]
131
+ end
132
+
133
+ end
134
+ end
@@ -0,0 +1,8 @@
1
+ RSpec.configure do |config|
2
+ config.expect_with :rspec do |c|
3
+ c.syntax = [:should, :expect]
4
+ end
5
+ config.mock_with :rspec do |c|
6
+ c.syntax = [:should, :expect]
7
+ end
8
+ end
@@ -0,0 +1,62 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+
5
+
6
+ describe Treasure do
7
+
8
+ before do
9
+ @treasure = Treasure.new(:hammer, 50)
10
+ end
11
+
12
+ it "has a name attribute" do
13
+ @treasure.name.should == :hammer
14
+ end
15
+
16
+ it "has a points attribute" do
17
+ @treasure.points.should == 50
18
+ end
19
+
20
+ end
21
+
22
+ describe TreasureTrove do
23
+
24
+ it "has six treasures" do
25
+ TreasureTrove::TREASURES.size.should == 6
26
+ end
27
+
28
+ it "has a pie worth 5 points" do
29
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
30
+ end
31
+
32
+ it "has a bottle worth 25 points" do
33
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
34
+ end
35
+
36
+ it "has a hammer worth 50 points" do
37
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
38
+ end
39
+
40
+ it "has a skillet worth 100 points" do
41
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
42
+ end
43
+
44
+ it "has a broomstick worth 200 points" do
45
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
46
+ end
47
+
48
+ it "has a crowbar worth 400 points" do
49
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
50
+ end
51
+
52
+ it "returns a random treasure" do
53
+ treasure = TreasureTrove.random
54
+ TreasureTrove::TREASURES.should include(treasure)
55
+
56
+ # or use alternate expectation syntax:
57
+ # expect(TreasureTrove::TREASURES).to include(treasure)
58
+ end
59
+
60
+ end
61
+
62
+ end
metadata ADDED
@@ -0,0 +1,85 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studiogame-
3
+ version: !ruby/object:Gem::Version
4
+ version: '1.0'
5
+ platform: ruby
6
+ authors:
7
+ - YogiZoli
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2015-11-10 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - ">="
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: ''
28
+ email: 'zoltanp.gero@gmail.com '
29
+ executables:
30
+ - studio_game.rb
31
+ extensions: []
32
+ extra_rdoc_files: []
33
+ files:
34
+ - LICENSE
35
+ - README
36
+ - bin/players.csv
37
+ - bin/studio_game.rb
38
+ - lib/studio_game/auditable.rb
39
+ - lib/studio_game/berserk_player.rb
40
+ - lib/studio_game/clumsy_player.rb
41
+ - lib/studio_game/die.rb
42
+ - lib/studio_game/game.rb
43
+ - lib/studio_game/game_turn.rb
44
+ - lib/studio_game/loaded_die.rb
45
+ - lib/studio_game/playable.rb
46
+ - lib/studio_game/player.rb
47
+ - lib/studio_game/treasure_trove.rb
48
+ - spec/studio_game/berserk_player_spec.rb
49
+ - spec/studio_game/clumsy_player_spec.rb
50
+ - spec/studio_game/game_spec.rb
51
+ - spec/studio_game/player_spec.rb
52
+ - spec/studio_game/spec_helper.rb
53
+ - spec/studio_game/treasure_trove_spec.rb
54
+ homepage: http://tezisto.com
55
+ licenses:
56
+ - MIT
57
+ metadata: {}
58
+ post_install_message:
59
+ rdoc_options: []
60
+ require_paths:
61
+ - lib
62
+ required_ruby_version: !ruby/object:Gem::Requirement
63
+ requirements:
64
+ - - ">="
65
+ - !ruby/object:Gem::Version
66
+ version: '1.9'
67
+ required_rubygems_version: !ruby/object:Gem::Requirement
68
+ requirements:
69
+ - - ">="
70
+ - !ruby/object:Gem::Version
71
+ version: '0'
72
+ requirements: []
73
+ rubyforge_project:
74
+ rubygems_version: 2.4.6
75
+ signing_key:
76
+ specification_version: 4
77
+ summary: 'Studio Game: This game created by following PragStudio Ruby course. Code
78
+ for joy'
79
+ test_files:
80
+ - spec/studio_game/berserk_player_spec.rb
81
+ - spec/studio_game/spec_helper.rb
82
+ - spec/studio_game/player_spec.rb
83
+ - spec/studio_game/treasure_trove_spec.rb
84
+ - spec/studio_game/clumsy_player_spec.rb
85
+ - spec/studio_game/game_spec.rb