studio_game_x 1.0.0

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data/LICENSE ADDED
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+ Copyright (C) 2013 RW
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ Simple game resulting from Pragmatic Studio Ruby course.
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ knuckleheads.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 0)
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+ knuckleheads.add_player(berserker)
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+
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+ loop do
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+ puts "How many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ when /^\d+$/
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+ knuckleheads.play(Integer(answer)) do
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+ knuckleheads.total_points >= 200000000
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+ end
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+ module StudioGame
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+ module Auditable
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+
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+ def audit
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+ puts "Rolled a #{@number} (#{self.class})"
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+ end
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+
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+
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+ class BerserkPlayer < Player
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+
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+ attr_reader :w00t_times
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+
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+ def initialize(name, health)
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+ super(name, health)
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+ @w00t_times = 0
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+ end
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+
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+ def w00t
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+ @w00t_times += 1
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+ super
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+ end
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+
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+ def blam
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+ if @w00t_times >= 6
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+ puts "Going loco!"
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+
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+ end
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+
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+ end
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+
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+ def initialize(name, health=100, boost_factor=1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+ def initialize(name)
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+ @name = name
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+ @players = []
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+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def add_player(player)
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+ @players.push(player)
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{TreasureTrove::TREASURES.size} treasures to be found:"
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+ TreasureTrove::TREASURES.each { |t| puts "A #{t.name} is worth #{t.points} points" }
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+ puts "\n"
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+ puts "There are #{@players.size} players in #{@name}:"
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+ 1.upto(rounds) do |round|
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+ if block_given? && yield
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+ break
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+ end
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+ puts "Round #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ end
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+ puts "\n"
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+ end
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+ print_stats
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+ puts "#{total_points} total points from treasures found"
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+ end
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+
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+ def list_scores
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+ @players.each { |p| puts p }
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+ end
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+
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+ def w00t_blam
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+ @players.each { |p| p.w00t; p.blam }
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def print_stats
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+ puts "#{@name} Statistics:"
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+ strong, wimpy = @players.partition { |p| p.strong? }
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+ puts "#{strong.count} strong players:"
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+ strong.each { |p| puts "#{p.name} (#{p.score})" }
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+ puts "#{wimpy.count} wimpy players:"
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+ wimpy.each { |p| puts "#{p.name} (#{p.score})" }
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+ puts " "
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+ puts "#{@name} High Scores:"
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+ @players.sort.each { |p| puts high_score_entry(p)}
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+ puts " "
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+ @players.each do |player|
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+ puts "#{player.name}'s points totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points\n "
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+ end
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+ end
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+
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+ def save_high_scores(to_file='high_scores.txt')
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+ File.open(to_file, 'w') do |file|
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+ file.puts "#{@name} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ "#{player.name.ljust(20, '.')} #{player.score}"
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+ end
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+
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+ end
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+ end
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+
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+ module StudioGame
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+ module GameTurn
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+
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+ def self.take_turn(player)
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+ die = Die.new
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+ number_rolled = die.roll
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+ case number_rolled
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+ when 1..2
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+ player.blam
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+ when 5..6
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+ player.w00t
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+ else
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+ puts "#{player.name} was skipped."
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+ end
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+
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+ treasure = TreasureTrove::TREASURES.sample
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+ player.found_treasure(treasure)
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+ end
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+
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{self.name} just got blammed!"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{self.name} just got w00ted!"
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+ end
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+
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+ def strong?
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+ self.health > 100
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+ end
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+
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+ end
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+ end
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :name, :health
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+
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+ def initialize(name, health=100)
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+ @name = name.downcase.capitalize
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+ @health = health
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+ @treasures = Hash.new(0)
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ self.new(name, Integer(health))
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+ end
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+
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+ def score
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+ @health + @name.length
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+ end
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+
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+ def points
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+ @treasures.values.reduce(0, :+)
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+ end
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+
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+ def found_treasure(treasure)
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+ @treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
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+ end
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+
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+ def each_found_treasure
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+ @treasures.each do |treasure|
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+ tr = Treasure.new(treasure[0], treasure[1])
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+ yield(tr)
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+ end
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+ end
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+
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+ def <=>(other_player)
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+ other_player.score <=> self.score
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with a health of #{@health} and a score of #{self.score}."
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+
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+ end
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+
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+ puts TreasureTrove.random
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @player = BerserkPlayer.new('berserker', 20)
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+ 6.times { @player.w00t }
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+ puts "w00t times: #{@player.w00t_times}"
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+ end
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+
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+ it "goes loco after 6th w00t, and turns blams into w00ts" do
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+ health = @player.health
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+ @player.blam
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+ @player.health.should == health + 15
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/game'
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+
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+ module StudioGame
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+ describe Game do
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+
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+ before do
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+ @game = Game.new("Knuckleheads")
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+ @game.add_player(@player)
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+ end
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+
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+ it "w00t should increase health by 15 if high roll (6)" do
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+ roll = Die.any_instance.stub(:roll).and_return(6)
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+ @game.play(1)
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+
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+ @player.health.should == @initial_health + 15
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+ end
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+
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+ it "middle roll should not affect health" do
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+ roll = Die.any_instance.stub(:roll).and_return(4)
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+ @game.play(1)
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+
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+ @player.health.should == @initial_health
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+ end
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+
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ game.total_points.should == 500
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/player'
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+
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+ module StudioGame
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+ describe Player do
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+
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+ before do
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+ $stdout = StringIO.new
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+ @initial_health = 150
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+ @player = Player.new("larry", @initial_health)
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+ end
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+
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+ it "has a capitalized name" do
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+ @player.name.should == "Larry"
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+ end
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+
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+ it "has an initial health" do
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+ @player.health.should == 150
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+ end
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+
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+ it "has a string representation" do
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+ @player.to_s.should == "I'm Larry with a health of 150 and a score of 155."
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+ end
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+
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+ it "computes a score as the sum of its health and length of name" do
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+ @player.score.should == (150 + 5)
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+ end
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+
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+ it "increases health by 15 when w00ted" do
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+ @player.w00t
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+
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+ @player.health.should == @initial_health + 15
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+ end
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+
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+ it "decreases health by 10 when blammed" do
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+ @player.blam
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+
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+ @player.health.should == @initial_health - 10
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+ end
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+
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+ context "player with a health of 150" do
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+ before do
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+ @player = Player.new("someone", 150)
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+ end
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+
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+ it "should be strong" do
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+ @player.should be_strong
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+ end
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+ end
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+
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+ context "player with a health of 100 or less" do
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+ before do
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+ @player = Player.new("someone", 100)
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+ end
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+
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+ it "should be wimpy" do
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+ @player.should_not be_strong
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+ end
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
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+ describe Treasure do
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+ before do
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+ @treasure = Treasure.new(:hammer, 50)
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+ end
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+
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+ it "has a name attribute" do
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+ @treasure.name.should == :hammer
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+ end
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+
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+ it "has a points attribute" do
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+ @treasure.points.should == 50
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+ end
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+ end
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+
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+ describe TreasureTrove do
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+
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+ it "has a random method that returns one treasure" do
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+ treasure = TreasureTrove.random
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+ TreasureTrove::TREASURES.should include(treasure)
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+ end
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+
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+ it "has six treasures" do
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+ TreasureTrove::TREASURES.size.should == 6
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+ end
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+
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+ it "has a pie worth 5 points" do
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+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
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+ end
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+
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+ it "has a bottle worth 25 points" do
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+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
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+ end
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+
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+ it "has a hammer worth 50 points" do
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+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
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+ end
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+
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+ it "has a skillet worth 100 points" do
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+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
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+ end
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+
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+ it "has a broomstick worth 200 points" do
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+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
47
+ end
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+
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+ it "has a crowbar worth 400 points" do
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+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
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+ end
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+
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+ end
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+ end
metadata ADDED
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+ --- !ruby/object:Gem::Specification
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+ name: studio_game_x
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+ version: !ruby/object:Gem::Version
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+ version: 1.0.0
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+ prerelease:
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+ platform: ruby
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+ authors:
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+ - Raphael Weiner
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+ autorequire:
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+ bindir: bin
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+ cert_chain: []
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+ date: 2013-01-20 00:00:00.000000000 Z
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+ dependencies:
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+ - !ruby/object:Gem::Dependency
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+ name: rspec
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+ requirement: !ruby/object:Gem::Requirement
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+ none: false
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+ requirements:
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+ - - ! '>='
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ type: :development
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
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+ none: false
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+ requirements:
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+ - - ! '>='
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ description: Simple game resulting from Pragmatic Studio Ruby course.
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+ email: raphael.lowweiner@gmail.com
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+ executables:
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+ - studio_game
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+ extensions: []
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+ extra_rdoc_files: []
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+ files:
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+ - bin/players.csv
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+ - bin/studio_game
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+ - lib/studio_game/auditable.rb
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+ - lib/studio_game/berserk_player.rb
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+ - lib/studio_game/clumsy_player.rb
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+ - lib/studio_game/die.rb
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+ - lib/studio_game/game.rb
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+ - lib/studio_game/game_turn.rb
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+ - lib/studio_game/loaded_die.rb
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+ - lib/studio_game/playable.rb
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+ - lib/studio_game/player.rb
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+ - lib/studio_game/treasure_trove.rb
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+ - spec/studio_game/berserk_player_spec.rb
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+ - spec/studio_game/clumsy_player_spec.rb
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+ - spec/studio_game/game_spec.rb
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+ - spec/studio_game/player_spec.rb
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+ - spec/studio_game/treasure_trove_spec.rb
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+ - LICENSE
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+ - README
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+ homepage: https://github.com/raphweiner
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+ licenses: []
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+ post_install_message:
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+ rdoc_options: []
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+ require_paths:
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+ - lib
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+ required_ruby_version: !ruby/object:Gem::Requirement
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+ none: false
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+ requirements:
65
+ - - ! '>='
66
+ - !ruby/object:Gem::Version
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+ version: '1.9'
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+ required_rubygems_version: !ruby/object:Gem::Requirement
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+ none: false
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+ requirements:
71
+ - - ! '>='
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ requirements: []
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+ rubyforge_project:
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+ rubygems_version: 1.8.24
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+ signing_key:
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+ specification_version: 3
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+ summary: simple game from pragmatic studio's rb course
80
+ test_files:
81
+ - spec/studio_game/berserk_player_spec.rb
82
+ - spec/studio_game/clumsy_player_spec.rb
83
+ - spec/studio_game/game_spec.rb
84
+ - spec/studio_game/player_spec.rb
85
+ - spec/studio_game/treasure_trove_spec.rb