studio_game_wshaddix 1.0.0
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- data/LICENSE +7 -0
- data/README +1 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +39 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +34 -0
- data/lib/studio_game/clumsy_player.rb +39 -0
- data/lib/studio_game/die.rb +19 -0
- data/lib/studio_game/game.rb +122 -0
- data/lib/studio_game/game_turn.rb +29 -0
- data/lib/studio_game/loaded_die.rb +17 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +53 -0
- data/lib/studio_game/treasure_trove.rb +19 -0
- data/spec/studio_game/berserk_player_spec.rb +30 -0
- data/spec/studio_game/clumsy_player_spec.rb +33 -0
- data/spec/studio_game/game_spec.rb +59 -0
- data/spec/studio_game/player_spec.rb +97 -0
- data/spec/studio_game/treasure_trove_spec.rb +55 -0
- metadata +85 -0
data/LICENSE
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Copyright (C) 2012 Wes Shaddix
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README
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Some readme text
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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# create a new game
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puts "Creating new game"
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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# load in players from a csv file
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puts "Loading players"
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default_players_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_players_file)
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# throw in a clumsy player
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klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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knuckleheads.add_player(klutz)
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# throw in a berserk player
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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knuckleheads.add_player(berserker)
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# start the game loop
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loop do
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puts "How many game rounds? ('quit' to exit)"
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rounds = gets.chomp.downcase
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case rounds
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when /^\d+$/
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knuckleheads.play(rounds.to_i)
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when 'exit', 'quit'
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knuckleheads.show_statistics
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knuckleheads.save_high_scores
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health)
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@w00t_count = 0
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super(name, health)
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end
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def w00t
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super
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@w00t_count += 1
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if berserk?
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puts "#{@name} is berserk!"
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end
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end
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def blam
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berserk? ? w00t : super
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end
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def berserk?
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@w00t_count > 5
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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end
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require_relative 'player'
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require_relative 'treasure_trove'
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module StudioGame
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class ClumsyPlayer < Player
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def initialize(name, health=100, boost_factor=1)
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@boost_factor = boost_factor
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super(name, health)
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
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super(damaged_treasure)
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end
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def w00t
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@boost_factor.times {super}
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz", 105, 3)
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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puts "#{clumsy.health} health"
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end
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end
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require_relative 'player'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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def initialize(title)
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@title = title
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@players = []
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end
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def load_players(csv_file)
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File.readlines(csv_file).each do |line|
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name, health = line.split(',')
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player = Player.new(name, Integer(health))
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puts "Adding #{player.name} to the game"
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add_player(player)
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end
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end
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def save_high_scores(file_name='high_scores.txt')
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sorted_players = @players.sort
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File.open(file_name, 'w') do |file|
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file.puts "Knuckleheads High Scores:"
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file.puts formatted_scores
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end
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end
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def add_player(player)
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@players << player
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{@title}:"
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@players.each do |player|
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puts player
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each do |t|
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puts "A #{t.name} is worth #{t.points} points"
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end
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1.upto(rounds) do |round|
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if block_given?
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break if yield
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end
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puts "\nRound #{round}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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end
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end
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end
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def show_statistics
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# separate the strong from wimpy players
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strong, wimpy = @players.partition {|p| p.strong?}
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puts "\n#{@title}'s Statistics:"
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# print out the strong players
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puts "\n#{strong.size} strong players:"
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strong.each do |p|
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print_name_and_health(p)
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end
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# print out the wimpy players
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puts "\n#{wimpy.size} wimpy players:"
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wimpy.each do |p|
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print_name_and_health(p)
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end
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# print out the high scores
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puts "\n#{@title}'s High Scores:"
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puts formatted_scores
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# print out the total points per player
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puts "\nPoint Totals:"
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@players.each do |p|
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puts "\n#{p.name}'s point totals:"
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p.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{p.points} grand total points"
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end
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# print out the total treasure points found
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puts "\n#{total_points} total points from treasures found"
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def total_points
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@players.reduce(0) do |sum, player|
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sum += player.points
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end
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end
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def formatted_scores
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scores = ""
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# sort the players based on their score
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sorted_players = @players.sort
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sorted_players.each do |p|
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scores += "#{p.name}".ljust(25, '.') + "#{p.score}\n"
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end
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scores
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end
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end
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end
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require_relative 'die'
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require_relative 'loaded_die'
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require_relative 'player'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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#roll the die one time
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die = Die.new
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# based on the die roll the player either takes a hit, gets skipped, or
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# gets w00ted
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped"
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else
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player.w00t
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end
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# pick a random treasure and give it to the player
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player.found_treasure(TreasureTrove.random)
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end
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end
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end
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module StudioGame
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module Playable
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def blam
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self.health -= 10
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puts "#{self.name} got blammed!"
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end
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def w00t
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self.health += 15
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puts "#{self.name} got w00ted!"
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end
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def strong?
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return self.health > 100
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end
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end
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end
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :name, :health
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{name}'s treasures: #{@found_treasures}"
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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def score
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@health + points
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end
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def to_s
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"I'm #{@name} with a health = #{@health}, points = #{points}, and score = #{score}."
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end
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def <=>(other_player)
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other_player.score <=> score
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end
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end
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if __FILE__ == $0
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player = Player.new("moe")
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
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def self.random
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TREASURES.sample
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end
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end
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end
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require 'studio_game/berserk_player'
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module StudioGame
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describe BerserkPlayer do
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before do
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@initial_health = 50
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@player = BerserkPlayer.new("berserker", @initial_health)
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end
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9
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it "does not go berserk when w00ted up to 5 times" do
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1.upto(5) { @player.w00t }
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@player.berserk?.should be_false
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end
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it "goes berserk when w00ted more than 5 times" do
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1.upto(6) { @player.w00t }
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@player.berserk?.should be_true
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+
end
|
21
|
+
|
22
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
23
|
+
1.upto(6) { @player.w00t }
|
24
|
+
1.upto(2) { @player.blam }
|
25
|
+
|
26
|
+
@player.health.should == @initial_health + (8 * 15)
|
27
|
+
end
|
28
|
+
|
29
|
+
end
|
30
|
+
end
|
@@ -0,0 +1,33 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
before do
|
6
|
+
@player = ClumsyPlayer.new("klutz")
|
7
|
+
end
|
8
|
+
|
9
|
+
it "only gets half the point value for each treasure" do
|
10
|
+
@player.points.should == 0
|
11
|
+
|
12
|
+
hammer = Treasure.new(:hammer, 50)
|
13
|
+
@player.found_treasure(hammer)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
|
17
|
+
@player.points.should == 75
|
18
|
+
|
19
|
+
crowbar = Treasure.new(:crowbar, 400)
|
20
|
+
@player.found_treasure(crowbar)
|
21
|
+
|
22
|
+
@player.points.should == 275
|
23
|
+
|
24
|
+
yielded = []
|
25
|
+
@player.each_found_treasure do |treasure|
|
26
|
+
yielded << treasure
|
27
|
+
end
|
28
|
+
|
29
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
30
|
+
end
|
31
|
+
|
32
|
+
end
|
33
|
+
end
|
@@ -0,0 +1,59 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Game do
|
5
|
+
before do
|
6
|
+
@game = Game.new("Knuckleheads")
|
7
|
+
|
8
|
+
@initial_health = 100
|
9
|
+
@player = Player.new("moe", @initial_health)
|
10
|
+
|
11
|
+
@game.add_player(@player)
|
12
|
+
end
|
13
|
+
|
14
|
+
it "w00ts the player when a high number is rolled" do
|
15
|
+
Die.any_instance.stub(:roll).and_return(5)
|
16
|
+
@game.play(2)
|
17
|
+
@player.health.should == @initial_health + (15 * 2)
|
18
|
+
end
|
19
|
+
|
20
|
+
it "skips the player when a medium number is rolled" do
|
21
|
+
Die.any_instance.stub(:roll).and_return(3)
|
22
|
+
@game.play(2)
|
23
|
+
@player.health.should == @initial_health
|
24
|
+
end
|
25
|
+
|
26
|
+
it "blams the player when a low number is rolled" do
|
27
|
+
Die.any_instance.stub(:roll).and_return(1)
|
28
|
+
@game.play(2)
|
29
|
+
@player.health.should == @initial_health - (10 * 2)
|
30
|
+
end
|
31
|
+
|
32
|
+
it "assigns a treasure for points during a player's turn" do
|
33
|
+
game = Game.new("Knuckleheads")
|
34
|
+
player = Player.new("moe")
|
35
|
+
|
36
|
+
game.add_player(player)
|
37
|
+
game.play(1)
|
38
|
+
|
39
|
+
player.points.should_not be_zero
|
40
|
+
end
|
41
|
+
|
42
|
+
it "computes total points as the sum of all player points" do
|
43
|
+
game = Game.new("Knuckleheads")
|
44
|
+
|
45
|
+
player1 = Player.new("moe")
|
46
|
+
player2 = Player.new("larry")
|
47
|
+
|
48
|
+
game.add_player(player1)
|
49
|
+
game.add_player(player2)
|
50
|
+
|
51
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
52
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
53
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
54
|
+
|
55
|
+
game.total_points.should == 500
|
56
|
+
end
|
57
|
+
|
58
|
+
end
|
59
|
+
end
|
@@ -0,0 +1,97 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Player do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@initial_health = 150
|
9
|
+
@player = Player.new("larry", @initial_health)
|
10
|
+
end
|
11
|
+
|
12
|
+
it "has a capitalized name" do
|
13
|
+
@player.name.should == "Larry"
|
14
|
+
end
|
15
|
+
|
16
|
+
it "has an initial health" do
|
17
|
+
@player.health.should == @initial_health
|
18
|
+
end
|
19
|
+
|
20
|
+
it "has a string representation" do
|
21
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
22
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
23
|
+
@player.to_s.should == "I'm Larry with a health = 150, points = 100, and score = 250."
|
24
|
+
end
|
25
|
+
|
26
|
+
it "computes a score as the sum of its health and points" do
|
27
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
28
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
29
|
+
@player.score.should == 250
|
30
|
+
end
|
31
|
+
|
32
|
+
it "increases health by 15 when w00ted" do
|
33
|
+
@player.w00t
|
34
|
+
@player.health.should == 165
|
35
|
+
end
|
36
|
+
|
37
|
+
it "decreases health by 10 when blammed" do
|
38
|
+
@player.blam
|
39
|
+
@player.health.should == 140
|
40
|
+
end
|
41
|
+
|
42
|
+
context "has health of 150" do
|
43
|
+
before do
|
44
|
+
@initial_health = 150
|
45
|
+
@player = Player.new("curley", @initial_health)
|
46
|
+
end
|
47
|
+
|
48
|
+
it "is a strong player" do
|
49
|
+
@player.should be_strong
|
50
|
+
end
|
51
|
+
|
52
|
+
it "computes points as the sum of all treasure points" do
|
53
|
+
@player.points.should == 0
|
54
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
55
|
+
@player.points.should == 50
|
56
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
57
|
+
@player.points.should == 450
|
58
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
59
|
+
@player.points.should == 500
|
60
|
+
end
|
61
|
+
|
62
|
+
it "yields each found treasure and its total points" do
|
63
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
64
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
65
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
66
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
67
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
68
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
69
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
70
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
71
|
+
|
72
|
+
yielded = []
|
73
|
+
@player.each_found_treasure do |treasure|
|
74
|
+
yielded << treasure
|
75
|
+
end
|
76
|
+
|
77
|
+
yielded.should == [
|
78
|
+
Treasure.new(:skillet, 200),
|
79
|
+
Treasure.new(:hammer, 50),
|
80
|
+
Treasure.new(:bottle, 25)
|
81
|
+
]
|
82
|
+
end
|
83
|
+
end
|
84
|
+
|
85
|
+
context "has health of 100" do
|
86
|
+
before do
|
87
|
+
@initial_health = 10
|
88
|
+
@player = Player.new("curley", @initial_health)
|
89
|
+
end
|
90
|
+
|
91
|
+
it "is not a strong player" do
|
92
|
+
@player.should_not be_strong
|
93
|
+
end
|
94
|
+
|
95
|
+
end
|
96
|
+
end
|
97
|
+
end
|
@@ -0,0 +1,55 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
TreasureTrove::TREASURES.should include(treasure)
|
53
|
+
end
|
54
|
+
end
|
55
|
+
end
|
metadata
ADDED
@@ -0,0 +1,85 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game_wshaddix
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- Wes Shaddix
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2012-05-02 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: rspec
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
17
|
+
none: false
|
18
|
+
requirements:
|
19
|
+
- - ! '>='
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: '0'
|
22
|
+
type: :development
|
23
|
+
prerelease: false
|
24
|
+
version_requirements: !ruby/object:Gem::Requirement
|
25
|
+
none: false
|
26
|
+
requirements:
|
27
|
+
- - ! '>='
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '0'
|
30
|
+
description: Some readme text
|
31
|
+
email: wshaddix@gmail.com
|
32
|
+
executables:
|
33
|
+
- studio_game
|
34
|
+
extensions: []
|
35
|
+
extra_rdoc_files: []
|
36
|
+
files:
|
37
|
+
- bin/players.csv
|
38
|
+
- bin/studio_game
|
39
|
+
- lib/studio_game/playable.rb
|
40
|
+
- lib/studio_game/game_turn.rb
|
41
|
+
- lib/studio_game/auditable.rb
|
42
|
+
- lib/studio_game/game.rb
|
43
|
+
- lib/studio_game/treasure_trove.rb
|
44
|
+
- lib/studio_game/player.rb
|
45
|
+
- lib/studio_game/loaded_die.rb
|
46
|
+
- lib/studio_game/clumsy_player.rb
|
47
|
+
- lib/studio_game/berserk_player.rb
|
48
|
+
- lib/studio_game/die.rb
|
49
|
+
- spec/studio_game/berserk_player_spec.rb
|
50
|
+
- spec/studio_game/treasure_trove_spec.rb
|
51
|
+
- spec/studio_game/player_spec.rb
|
52
|
+
- spec/studio_game/game_spec.rb
|
53
|
+
- spec/studio_game/clumsy_player_spec.rb
|
54
|
+
- LICENSE
|
55
|
+
- README
|
56
|
+
homepage: http://wesshaddix.com
|
57
|
+
licenses: []
|
58
|
+
post_install_message:
|
59
|
+
rdoc_options: []
|
60
|
+
require_paths:
|
61
|
+
- lib
|
62
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
63
|
+
none: false
|
64
|
+
requirements:
|
65
|
+
- - ! '>='
|
66
|
+
- !ruby/object:Gem::Version
|
67
|
+
version: '1.9'
|
68
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
69
|
+
none: false
|
70
|
+
requirements:
|
71
|
+
- - ! '>='
|
72
|
+
- !ruby/object:Gem::Version
|
73
|
+
version: '0'
|
74
|
+
requirements: []
|
75
|
+
rubyforge_project:
|
76
|
+
rubygems_version: 1.8.24
|
77
|
+
signing_key:
|
78
|
+
specification_version: 3
|
79
|
+
summary: A sample game built while learning ruby
|
80
|
+
test_files:
|
81
|
+
- spec/studio_game/berserk_player_spec.rb
|
82
|
+
- spec/studio_game/treasure_trove_spec.rb
|
83
|
+
- spec/studio_game/player_spec.rb
|
84
|
+
- spec/studio_game/game_spec.rb
|
85
|
+
- spec/studio_game/clumsy_player_spec.rb
|