studio_game_wd 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE +11 -0
- data/README +5 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +23 -0
- data/lib/studio_game/auditable.rb +10 -0
- data/lib/studio_game/berserk_player.rb +33 -0
- data/lib/studio_game/clumsy_player.rb +39 -0
- data/lib/studio_game/die.rb +19 -0
- data/lib/studio_game/game.rb +98 -0
- data/lib/studio_game/game_turn.rb +21 -0
- data/lib/studio_game/loaded_die.rb +17 -0
- data/lib/studio_game/playable.rb +21 -0
- data/lib/studio_game/player.rb +73 -0
- data/lib/studio_game/treasure_trove.rb +25 -0
- data/spec/studio_game/berserk_player_spec.rb +31 -0
- data/spec/studio_game/clumsy_player_spec.rb +33 -0
- data/spec/studio_game/game_spec.rb +68 -0
- data/spec/studio_game/player_spec.rb +126 -0
- data/spec/studio_game/treasure_trove_spec.rb +53 -0
- metadata +87 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 9e1a106036996e8ba4dc7d48133ac18625d17221
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data.tar.gz: a36a07d8087971cb9741b91875c1f9b6f5f01779
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SHA512:
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metadata.gz: f2b9279ca42d97f634e7a90df2f034bbd1fece473fcf4d88036a52faf2cba6cb1af54b256063fa4d83a14be181e8558df048bc7e636e2fa7f39981b09e5e1834
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data.tar.gz: 172ec85c7c141923701adbffbe1fdb4727d1cab2c866f3d1d2340ca41b8958b078e2a65c969a93c17394dfb775331fe87f12180088a8799c3bd5556b524ce20f
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data/LICENSE
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The MIT License (MIT)
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Copyright (c) 2015 walkingdrunk
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README
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data/bin/players.csv
ADDED
data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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game = StudioGame::Game.new("Knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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game.load(ARGV.shift || default_player_file)
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loop do
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puts "How many rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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game.play(Integer(answer))
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when 'quit', 'exit'
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game.print_stats
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break
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else
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puts "Please enter a number or 'quit'."
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end
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end
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game.save
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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end
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end
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if __FILE__ == $0
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player'
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require_relative 'treasure_trove'
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module StudioGame
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class ClumsyPlayer < Player
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def initialize(name, health=100, boost_factor=1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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def w00t
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@boost_factor.times { super }
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end
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end
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end
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if __FILE__ == $0
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clumsy = StudioGame::ClumsyPlayer.new("klutz")
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hammer = StudioGame::Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = StudioGame::Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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require_relative 'clumsy_player'
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require_relative 'berserk_player'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def load(from_file)
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File.readlines(from_file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def save(to_file="player_rankings.csv")
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File.open(to_file, "w") do |file|
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@players.sort.each do |player|
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file.puts player.to_csv
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end
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end
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end
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def add_player(player)
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@players << player
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end
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def print_name_and_health(player)
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puts "#{player.name} #{player.health}"
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end
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def play(turns)
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puts "\nThere are #{@players.size} players in #{@title}:"
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@players.each do |player|
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puts player
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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1.upto(turns) do |turn|
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puts "\nRound: #{turn}"
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@players.each do |player|
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GameTurn.take_turn(player)
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puts player
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end
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end
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end
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def total_points
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@players.reduce(0) { |sum, player| sum + player.points}
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end
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def print_stats
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puts "\n#{@title} Stats:"
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strong, weak = @players.partition { |p| p.strong? }
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puts "\nStrong:"
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strong.each do |player|
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print_name_and_health(player)
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end
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puts "\nWeak:"
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weak.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{@title} High Scores:"
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@players.sort.each do |player|
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puts "#{player.name}".ljust(20, '.') + " #{player.score}"
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end
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@players.sort.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "\n#{player.points} grand total points"
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end
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puts "\nTotal Game Points:\n#{total_points}"
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end
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end
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end
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require_relative 'die'
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# require_relative 'loaded_die'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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number_rolled = Die.new
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# number_rolled = LoadedDie.new
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case number_rolled.roll
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when 5..6
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player.w00t
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when 3..4
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puts "Skipped player."
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else
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player.blam
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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module StudioGame
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module Playable
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def blam
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self.health -= 10
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puts "#{self.name} got blammed!"
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end
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def w00t
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self.health += 15
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puts "#{self.name} got w00ted!"
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end
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def strong?
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self.health > 100
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end
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def status
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strong? ? "Strong" : "Weak"
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end
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end
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end
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :name
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attr_accessor :health
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def self.from_csv(line)
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name, health = line.split(",")
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Player.new(name, Integer(health))
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end
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def to_csv
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"#{@name}, #{points}"
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end
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def name=(new_name)
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@name = new_name.capitalize
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end
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# virtual attribute - derived from existing instance variables
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def score
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@health + points
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end
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def <=>(other_player)
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other_player.score <=> score
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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treasure = Treasure.new(name, points)
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yield treasure
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end
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def to_s
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"I'm #{@name} with health = #{health} (#{status}), points = #{points}, and score = #{score}."
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end
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end
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end
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if __FILE__ == $0
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player1 = Player.new("larry", 60)
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puts player1
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player1.w00t
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player1.w00t
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puts player1.health
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player1.blam
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puts player1.health
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puts player1
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
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def self.random
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TREASURES.sample
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end
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end
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end
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if __FILE__ == $0
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puts StudioGame::TreasureTrove::TREASURES
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treasure = StudioGame::TreasureTrove.random
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puts "A #{treasure.name} is worth #{treasure.points} points!"
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end
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require 'studio_game/berserk_player'
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module StudioGame
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describe BerserkPlayer do
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5
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|
6
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before do
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@initial_health = 50
|
8
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@player = BerserkPlayer.new("berserker", @initial_health)
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9
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$stdout = StringIO.new
|
10
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end
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11
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it "does not go berserk when w00ted up to 5 times" do
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1.upto(5) { @player.w00t }
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expect(@player.berserk?).to be_falsey
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end
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17
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|
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it "goes berserk when w00ted more than 5 times" do
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1.upto(6) { @player.w00t }
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expect(@player.berserk?).to be_truthy
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22
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end
|
23
|
+
|
24
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
25
|
+
1.upto(6) { @player.w00t }
|
26
|
+
1.upto(2) { @player.blam }
|
27
|
+
|
28
|
+
expect(@player.health).to eq @initial_health + (8 * 15)
|
29
|
+
end
|
30
|
+
end
|
31
|
+
end
|
@@ -0,0 +1,33 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
before do
|
6
|
+
@player = ClumsyPlayer.new("klutz")
|
7
|
+
$stdout = StringIO.new
|
8
|
+
end
|
9
|
+
|
10
|
+
it "only gets half the point value for each treasure" do
|
11
|
+
expect(@player.points).to be_zero
|
12
|
+
|
13
|
+
hammer = Treasure.new(:hammer, 50)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
@player.found_treasure(hammer)
|
17
|
+
|
18
|
+
expect(@player.points).to eq 75
|
19
|
+
|
20
|
+
crowbar = Treasure.new(:crowbar, 400)
|
21
|
+
@player.found_treasure(crowbar)
|
22
|
+
|
23
|
+
expect(@player.points).to eq 275
|
24
|
+
|
25
|
+
yielded = []
|
26
|
+
@player.each_found_treasure do |treasure|
|
27
|
+
yielded << treasure
|
28
|
+
end
|
29
|
+
|
30
|
+
expect(yielded).to eq [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
31
|
+
end
|
32
|
+
end
|
33
|
+
end
|
@@ -0,0 +1,68 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Game do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@game = Game.new("Knuckleheads")
|
8
|
+
|
9
|
+
@initial_health = 100
|
10
|
+
@player = Player.new("moe", @initial_health)
|
11
|
+
|
12
|
+
@game.add_player(@player)
|
13
|
+
|
14
|
+
$stdout = StringIO.new
|
15
|
+
@turns = 10
|
16
|
+
end
|
17
|
+
|
18
|
+
it 'should increase health by a multiple of 15 when a high number is rolled that many times' do
|
19
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(5)
|
20
|
+
|
21
|
+
@game.play(@turns)
|
22
|
+
|
23
|
+
expect(@player.health).to eq @initial_health + (15 * @turns)
|
24
|
+
end
|
25
|
+
|
26
|
+
it 'should skip the player when a medium number is rolled' do
|
27
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(3)
|
28
|
+
|
29
|
+
@game.play(@turns)
|
30
|
+
|
31
|
+
expect(@player.health).to eq @initial_health
|
32
|
+
end
|
33
|
+
|
34
|
+
it 'should decrease health by a multiple of 10 when a low number is rolled that many times' do
|
35
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(1)
|
36
|
+
|
37
|
+
@game.play(@turns)
|
38
|
+
|
39
|
+
expect(@player.health).to eq @initial_health - (10 * @turns)
|
40
|
+
end
|
41
|
+
|
42
|
+
it 'assigns a treasure for points during a player\'s turn' do
|
43
|
+
game = Game.new("Knuckleheads")
|
44
|
+
player = Player.new("moe")
|
45
|
+
|
46
|
+
game.add_player(player)
|
47
|
+
game.play(1)
|
48
|
+
|
49
|
+
expect(player.points).not_to be_zero
|
50
|
+
end
|
51
|
+
|
52
|
+
it 'computes total points as the sum of all player points' do
|
53
|
+
game = Game.new("Knuckleheads")
|
54
|
+
|
55
|
+
player1 = Player.new("moe")
|
56
|
+
player2 = Player.new("larry")
|
57
|
+
|
58
|
+
game.add_player(player1)
|
59
|
+
game.add_player(player2)
|
60
|
+
|
61
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
62
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
63
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
64
|
+
|
65
|
+
expect(game.total_points).to eq 500
|
66
|
+
end
|
67
|
+
end
|
68
|
+
end
|
@@ -0,0 +1,126 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Player do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@initial_health = 150
|
9
|
+
@player = Player.new("larry", @initial_health)
|
10
|
+
|
11
|
+
# The line below suppresses standard output
|
12
|
+
$stdout = StringIO.new
|
13
|
+
end
|
14
|
+
|
15
|
+
it 'has a capitalized name' do
|
16
|
+
expect(@player.name).to eq "Larry"
|
17
|
+
end
|
18
|
+
|
19
|
+
it 'has an initial health' do
|
20
|
+
expect(@player.health).to eq @initial_health
|
21
|
+
end
|
22
|
+
|
23
|
+
it 'has a score = to its health plus acquired points' do
|
24
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
25
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
26
|
+
|
27
|
+
expect(@player.score).to eq 250
|
28
|
+
end
|
29
|
+
|
30
|
+
it 'has a string representation' do
|
31
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
32
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
33
|
+
|
34
|
+
expect(@player.to_s).to eq "I'm Larry with health = 150 (Strong), points = 100, and score = 250."
|
35
|
+
end
|
36
|
+
|
37
|
+
it 'increases health by 15 when w00ted' do
|
38
|
+
@player.w00t
|
39
|
+
expect(@player.health).to eq @initial_health + 15
|
40
|
+
end
|
41
|
+
|
42
|
+
it 'decreases health by 10 when blammed' do
|
43
|
+
@player.blam
|
44
|
+
expect(@player.health).to eq @initial_health - 10
|
45
|
+
end
|
46
|
+
|
47
|
+
context 'created with default health value' do
|
48
|
+
before do
|
49
|
+
@player = Player.new("larry")
|
50
|
+
end
|
51
|
+
|
52
|
+
it 'has a health of 100' do
|
53
|
+
expect(@player.health).to eq 100
|
54
|
+
end
|
55
|
+
end
|
56
|
+
|
57
|
+
context 'with health greater than 100' do
|
58
|
+
before do
|
59
|
+
@player = Player.new("larry", 150)
|
60
|
+
end
|
61
|
+
|
62
|
+
it 'is strong' do
|
63
|
+
expect(@player.strong?)
|
64
|
+
end
|
65
|
+
end
|
66
|
+
|
67
|
+
context 'with health less than or equal to 100' do
|
68
|
+
before do
|
69
|
+
@player = Player.new("larry", 90)
|
70
|
+
end
|
71
|
+
|
72
|
+
it 'is weak' do
|
73
|
+
expect not(@player.strong?)
|
74
|
+
end
|
75
|
+
end
|
76
|
+
|
77
|
+
context 'in a collection of players' do
|
78
|
+
before do
|
79
|
+
@player1 = Player.new("moe", 100)
|
80
|
+
@player2 = Player.new("larry", 200)
|
81
|
+
@player3 = Player.new("curly", 300)
|
82
|
+
|
83
|
+
@players = [@player1, @player2, @player3]
|
84
|
+
end
|
85
|
+
|
86
|
+
it 'is sorted by decreasing score' do
|
87
|
+
expect(@players.sort).to eq [@player3, @player2, @player1]
|
88
|
+
end
|
89
|
+
end
|
90
|
+
|
91
|
+
it 'computes points as the sum off all treasure points' do
|
92
|
+
expect(@player.points).to be_zero
|
93
|
+
|
94
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
95
|
+
expect(@player.points).to eq 50
|
96
|
+
|
97
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
98
|
+
expect(@player.points).to eq 450
|
99
|
+
|
100
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
101
|
+
expect(@player.points).to eq 500
|
102
|
+
end
|
103
|
+
|
104
|
+
it "yields each found treasure and its total points" do
|
105
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
106
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
107
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
108
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
109
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
110
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
111
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
112
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
113
|
+
|
114
|
+
yielded = []
|
115
|
+
@player.each_found_treasure do |treasure|
|
116
|
+
yielded << treasure
|
117
|
+
end
|
118
|
+
|
119
|
+
expect(yielded).to eq [
|
120
|
+
Treasure.new(:skillet, 200),
|
121
|
+
Treasure.new(:hammer, 50),
|
122
|
+
Treasure.new(:bottle, 25)
|
123
|
+
]
|
124
|
+
end
|
125
|
+
end
|
126
|
+
end
|
@@ -0,0 +1,53 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
before do
|
6
|
+
@treasure = Treasure.new(:hammer, 50)
|
7
|
+
end
|
8
|
+
|
9
|
+
it 'has a name attribute' do
|
10
|
+
expect(@treasure.name).to eq :hammer
|
11
|
+
end
|
12
|
+
|
13
|
+
it 'has a points attribute' do
|
14
|
+
expect(@treasure.points).to eq 50
|
15
|
+
end
|
16
|
+
end
|
17
|
+
|
18
|
+
describe TreasureTrove do
|
19
|
+
it 'has 6 treasures' do
|
20
|
+
expect(TreasureTrove::TREASURES.size).to eq 6
|
21
|
+
end
|
22
|
+
|
23
|
+
it 'has a pie worth 5 points' do
|
24
|
+
expect(TreasureTrove::TREASURES[0]).to eq Treasure.new(:pie, 5)
|
25
|
+
end
|
26
|
+
|
27
|
+
it 'has a bottle worth 25 points' do
|
28
|
+
expect(TreasureTrove::TREASURES[1]).to eq Treasure.new(:bottle, 25)
|
29
|
+
end
|
30
|
+
|
31
|
+
it 'has a hammer worth 50 points' do
|
32
|
+
expect(TreasureTrove::TREASURES[2]).to eq Treasure.new(:hammer, 50)
|
33
|
+
end
|
34
|
+
|
35
|
+
it 'has a skillet worth 100 points' do
|
36
|
+
expect(TreasureTrove::TREASURES[3]).to eq Treasure.new(:skillet, 100)
|
37
|
+
end
|
38
|
+
|
39
|
+
it 'has a broomstick worth 200 points' do
|
40
|
+
expect(TreasureTrove::TREASURES[4]).to eq Treasure.new(:broomstick, 200)
|
41
|
+
end
|
42
|
+
|
43
|
+
it 'has a crowbar worth 400 points' do
|
44
|
+
expect(TreasureTrove::TREASURES[5]).to eq Treasure.new(:crowbar, 400)
|
45
|
+
end
|
46
|
+
|
47
|
+
it 'returns a random treasure' do
|
48
|
+
treasure = TreasureTrove.random
|
49
|
+
|
50
|
+
expect(TreasureTrove::TREASURES).to include treasure
|
51
|
+
end
|
52
|
+
end
|
53
|
+
end
|
metadata
ADDED
@@ -0,0 +1,87 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game_wd
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- walkingdrunk
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2015-02-22 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - "~>"
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - "~>"
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: |-
|
28
|
+
Studio Game
|
29
|
+
|
30
|
+
This is the multi-player treasure hunt game developed while progressing through the Pragmatic Studio's Ruby Programming course given by Mike and Nicole Clark.
|
31
|
+
|
32
|
+
http://www.pragmaticstudio.com
|
33
|
+
email: bryan@walkingdrunk.com
|
34
|
+
executables:
|
35
|
+
- studio_game
|
36
|
+
extensions: []
|
37
|
+
extra_rdoc_files: []
|
38
|
+
files:
|
39
|
+
- LICENSE
|
40
|
+
- README
|
41
|
+
- bin/players.csv
|
42
|
+
- bin/studio_game
|
43
|
+
- lib/studio_game/auditable.rb
|
44
|
+
- lib/studio_game/berserk_player.rb
|
45
|
+
- lib/studio_game/clumsy_player.rb
|
46
|
+
- lib/studio_game/die.rb
|
47
|
+
- lib/studio_game/game.rb
|
48
|
+
- lib/studio_game/game_turn.rb
|
49
|
+
- lib/studio_game/loaded_die.rb
|
50
|
+
- lib/studio_game/playable.rb
|
51
|
+
- lib/studio_game/player.rb
|
52
|
+
- lib/studio_game/treasure_trove.rb
|
53
|
+
- spec/studio_game/berserk_player_spec.rb
|
54
|
+
- spec/studio_game/clumsy_player_spec.rb
|
55
|
+
- spec/studio_game/game_spec.rb
|
56
|
+
- spec/studio_game/player_spec.rb
|
57
|
+
- spec/studio_game/treasure_trove_spec.rb
|
58
|
+
homepage: http://walkingdrunk.com
|
59
|
+
licenses:
|
60
|
+
- MIT
|
61
|
+
metadata: {}
|
62
|
+
post_install_message:
|
63
|
+
rdoc_options: []
|
64
|
+
require_paths:
|
65
|
+
- lib
|
66
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
67
|
+
requirements:
|
68
|
+
- - ">="
|
69
|
+
- !ruby/object:Gem::Version
|
70
|
+
version: '1.9'
|
71
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
72
|
+
requirements:
|
73
|
+
- - ">="
|
74
|
+
- !ruby/object:Gem::Version
|
75
|
+
version: '0'
|
76
|
+
requirements: []
|
77
|
+
rubyforge_project:
|
78
|
+
rubygems_version: 2.4.5
|
79
|
+
signing_key:
|
80
|
+
specification_version: 4
|
81
|
+
summary: Multi-player treasure hunt game
|
82
|
+
test_files:
|
83
|
+
- spec/studio_game/berserk_player_spec.rb
|
84
|
+
- spec/studio_game/clumsy_player_spec.rb
|
85
|
+
- spec/studio_game/game_spec.rb
|
86
|
+
- spec/studio_game/player_spec.rb
|
87
|
+
- spec/studio_game/treasure_trove_spec.rb
|