studio_game_wd 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE +11 -0
- data/README +5 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +23 -0
- data/lib/studio_game/auditable.rb +10 -0
- data/lib/studio_game/berserk_player.rb +33 -0
- data/lib/studio_game/clumsy_player.rb +39 -0
- data/lib/studio_game/die.rb +19 -0
- data/lib/studio_game/game.rb +98 -0
- data/lib/studio_game/game_turn.rb +21 -0
- data/lib/studio_game/loaded_die.rb +17 -0
- data/lib/studio_game/playable.rb +21 -0
- data/lib/studio_game/player.rb +73 -0
- data/lib/studio_game/treasure_trove.rb +25 -0
- data/spec/studio_game/berserk_player_spec.rb +31 -0
- data/spec/studio_game/clumsy_player_spec.rb +33 -0
- data/spec/studio_game/game_spec.rb +68 -0
- data/spec/studio_game/player_spec.rb +126 -0
- data/spec/studio_game/treasure_trove_spec.rb +53 -0
- metadata +87 -0
    
        checksums.yaml
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            ---
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            SHA1:
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              metadata.gz: 9e1a106036996e8ba4dc7d48133ac18625d17221
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              data.tar.gz: a36a07d8087971cb9741b91875c1f9b6f5f01779
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            SHA512:
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              metadata.gz: f2b9279ca42d97f634e7a90df2f034bbd1fece473fcf4d88036a52faf2cba6cb1af54b256063fa4d83a14be181e8558df048bc7e636e2fa7f39981b09e5e1834
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              data.tar.gz: 172ec85c7c141923701adbffbe1fdb4727d1cab2c866f3d1d2340ca41b8958b078e2a65c969a93c17394dfb775331fe87f12180088a8799c3bd5556b524ce20f
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        data/LICENSE
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            The MIT License (MIT)
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            Copyright (c) 2015 walkingdrunk
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            Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights
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            to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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            The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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            THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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            OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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        data/README
    ADDED
    
    
    
        data/bin/players.csv
    ADDED
    
    
    
        data/bin/studio_game
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            #!/usr/bin/env ruby
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            require_relative '../lib/studio_game/game'
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            game = StudioGame::Game.new("Knuckleheads")
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            default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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            game.load(ARGV.shift || default_player_file)
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            loop do
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              puts "How many rounds? ('quit' to exit)"
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              answer = gets.chomp.downcase
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              case answer
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              when /^\d+$/
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                game.play(Integer(answer))
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              when 'quit', 'exit'
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                game.print_stats
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                break
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              else
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                puts "Please enter a number or 'quit'."
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              end
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            end
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            game.save
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            require_relative 'player'
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            module StudioGame
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              class BerserkPlayer < Player
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                def initialize(name, health=100)
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                  super(name, health)
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                  @w00t_count = 0
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                end
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                def berserk?
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                  @w00t_count > 5
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                end
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                def w00t
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                  super
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                  @w00t_count += 1
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                  puts "#{@name} is berserk!" if berserk?
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                end
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                def blam
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                  berserk? ? w00t : super
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                end  
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              end
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            end
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            if __FILE__ == $0
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              berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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              6.times { berserker.w00t }
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              2.times { berserker.blam }
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              puts berserker.health
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            end
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            require_relative 'player'
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            require_relative 'treasure_trove'
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            module StudioGame
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              class ClumsyPlayer < Player
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                def initialize(name, health=100, boost_factor=1)
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                  super(name, health)
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                  @boost_factor = boost_factor
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                end
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                def found_treasure(treasure)
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                  damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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                  super(damaged_treasure)
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                end
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                def w00t
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                  @boost_factor.times { super }
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                end
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              end
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            end
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            if __FILE__ == $0
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              clumsy = StudioGame::ClumsyPlayer.new("klutz")  
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              hammer = StudioGame::Treasure.new(:hammer, 50)
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              clumsy.found_treasure(hammer)
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              clumsy.found_treasure(hammer)
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              clumsy.found_treasure(hammer)
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              crowbar = StudioGame::Treasure.new(:crowbar, 400)
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              clumsy.found_treasure(crowbar)
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              clumsy.each_found_treasure do |treasure|
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                puts "#{treasure.points} total #{treasure.name} points"
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              end
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              puts "#{clumsy.points} grand total points"
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            end
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            require_relative 'player'
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            require_relative 'die'
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            require_relative 'game_turn'
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            require_relative 'treasure_trove'
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            require_relative 'clumsy_player'
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            require_relative 'berserk_player'
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            module StudioGame
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              class Game
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                attr_reader :title
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                def initialize(title)
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                  @title = title
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                  @players = []
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                end
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                def load(from_file)
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                  File.readlines(from_file).each do |line|
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                    add_player(Player.from_csv(line))
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                  end
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                end
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                def save(to_file="player_rankings.csv")
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                  File.open(to_file, "w") do |file|
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                    @players.sort.each do |player|
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                      file.puts player.to_csv
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                    end
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                  end
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                end
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                def add_player(player)
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                  @players << player
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                end
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                def print_name_and_health(player)
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                  puts "#{player.name} #{player.health}"
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                end
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                def play(turns)
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                  puts "\nThere are #{@players.size} players in #{@title}:"
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                  @players.each do |player|
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                    puts player
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                  end
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                  treasures = TreasureTrove::TREASURES
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                  puts "\nThere are #{treasures.size} treasures to be found:"
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                  treasures.each do |treasure|
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                    puts "A #{treasure.name} is worth #{treasure.points} points"
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                  end
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                  1.upto(turns) do |turn|
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                    puts "\nRound: #{turn}"
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                    @players.each do |player|
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                      GameTurn.take_turn(player)
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                      puts player
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                    end
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                  end
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                end
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                def total_points
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                  @players.reduce(0) { |sum, player| sum + player.points}
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                end
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                def print_stats
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                  puts "\n#{@title} Stats:"
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                  strong, weak = @players.partition { |p| p.strong? }
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                  puts "\nStrong:"
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                  strong.each do |player|
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                    print_name_and_health(player)
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                  end
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                  puts "\nWeak:"
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                  weak.each do |player|
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                    print_name_and_health(player)
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                  end
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                  puts "\n#{@title} High Scores:"
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                  @players.sort.each do |player|
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                    puts "#{player.name}".ljust(20, '.') + " #{player.score}"
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                  end
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                  @players.sort.each do |player|
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                    puts "\n#{player.name}'s point totals:"
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                    player.each_found_treasure do |treasure|
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                      puts "#{treasure.points} total #{treasure.name} points"
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                    end
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                    puts "\n#{player.points} grand total points"
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                  end
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                  puts "\nTotal Game Points:\n#{total_points}"
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                end
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              end
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            end
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            require_relative 'die'
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            # require_relative 'loaded_die'
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            module StudioGame
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              module GameTurn
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                def self.take_turn(player)
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                  number_rolled = Die.new
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                  # number_rolled = LoadedDie.new
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                  case number_rolled.roll
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                  when 5..6
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                    player.w00t
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                  when 3..4
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                    puts "Skipped player."
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                  else
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                    player.blam
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                  end
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                  treasure = TreasureTrove.random
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                  player.found_treasure(treasure)
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                end  
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              end
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            end
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            module StudioGame
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              module Playable
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                def blam
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                  self.health -= 10
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                  puts "#{self.name} got blammed!"
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                end
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                def w00t
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                  self.health += 15
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                  puts "#{self.name} got w00ted!"
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                end
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                def strong?
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                  self.health > 100
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                end
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                def status
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                  strong? ? "Strong" : "Weak"
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                end
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              end
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            end
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            require_relative 'playable'
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            module StudioGame
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              class Player
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                include Playable
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                attr_accessor :name
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                attr_accessor :health
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                def initialize(name, health=100)
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                  @name = name.capitalize
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                  @health = health
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                  @found_treasures = Hash.new(0)
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                end
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                def self.from_csv(line)
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                  name, health = line.split(",")
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                  Player.new(name, Integer(health))
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                end
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                def to_csv
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                  "#{@name}, #{points}"
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                end
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                def name=(new_name)
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                  @name = new_name.capitalize
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                end
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                # virtual attribute - derived from existing instance variables
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                def score
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                  @health + points
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                end
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                def <=>(other_player)
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                  other_player.score <=> score
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                end
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                def found_treasure(treasure)
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                  @found_treasures[treasure.name] += treasure.points
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                  puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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                  puts "#{@name}'s treasures: #{@found_treasures}"
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                end
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                def each_found_treasure
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                  @found_treasures.each do |name, points|
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                    treasure = Treasure.new(name, points)
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                    yield treasure
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                  end
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                end
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            +
             | 
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                def points
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                  @found_treasures.values.reduce(0, :+) 
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                end
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            +
             | 
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                def to_s
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| 57 | 
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                  "I'm #{@name} with health = #{health} (#{status}), points = #{points}, and score = #{score}."
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                end
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              end
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            end
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| 61 | 
            +
             | 
| 62 | 
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            if __FILE__ == $0
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| 63 | 
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              player1 = Player.new("larry", 60)
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| 64 | 
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              puts player1
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| 65 | 
            +
              
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| 66 | 
            +
              player1.w00t
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| 67 | 
            +
              player1.w00t
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| 68 | 
            +
              puts player1.health
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| 69 | 
            +
              
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| 70 | 
            +
              player1.blam
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| 71 | 
            +
              puts player1.health
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| 72 | 
            +
              puts player1
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| 73 | 
            +
            end
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            module StudioGame
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              Treasure = Struct.new(:name, :points)
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| 4 | 
            +
             | 
| 5 | 
            +
              module TreasureTrove
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| 6 | 
            +
                TREASURES = [
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| 7 | 
            +
                  Treasure.new(:pie, 5),
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| 8 | 
            +
                  Treasure.new(:bottle, 25),
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| 9 | 
            +
                  Treasure.new(:hammer, 50),
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| 10 | 
            +
                  Treasure.new(:skillet, 100),
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| 11 | 
            +
                  Treasure.new(:broomstick, 200),
         | 
| 12 | 
            +
                  Treasure.new(:crowbar, 400)
         | 
| 13 | 
            +
                ]
         | 
| 14 | 
            +
              
         | 
| 15 | 
            +
                def self.random
         | 
| 16 | 
            +
                  TREASURES.sample
         | 
| 17 | 
            +
                end
         | 
| 18 | 
            +
              end
         | 
| 19 | 
            +
            end
         | 
| 20 | 
            +
             | 
| 21 | 
            +
            if __FILE__ == $0
         | 
| 22 | 
            +
              puts StudioGame::TreasureTrove::TREASURES
         | 
| 23 | 
            +
              treasure = StudioGame::TreasureTrove.random
         | 
| 24 | 
            +
              puts "A #{treasure.name} is worth #{treasure.points} points!"
         | 
| 25 | 
            +
            end
         | 
| @@ -0,0 +1,31 @@ | |
| 1 | 
            +
            require 'studio_game/berserk_player'
         | 
| 2 | 
            +
             | 
| 3 | 
            +
            module StudioGame
         | 
| 4 | 
            +
              describe BerserkPlayer do
         | 
| 5 | 
            +
              
         | 
| 6 | 
            +
                before do
         | 
| 7 | 
            +
                  @initial_health = 50 
         | 
| 8 | 
            +
                  @player = BerserkPlayer.new("berserker", @initial_health)
         | 
| 9 | 
            +
                  $stdout = StringIO.new
         | 
| 10 | 
            +
                end
         | 
| 11 | 
            +
              
         | 
| 12 | 
            +
                it "does not go berserk when w00ted up to 5 times" do
         | 
| 13 | 
            +
                  1.upto(5) { @player.w00t }
         | 
| 14 | 
            +
                
         | 
| 15 | 
            +
                  expect(@player.berserk?).to be_falsey
         | 
| 16 | 
            +
                end
         | 
| 17 | 
            +
              
         | 
| 18 | 
            +
                it "goes berserk when w00ted more than 5 times" do
         | 
| 19 | 
            +
                  1.upto(6) { @player.w00t }
         | 
| 20 | 
            +
                
         | 
| 21 | 
            +
                  expect(@player.berserk?).to be_truthy
         | 
| 22 | 
            +
                end
         | 
| 23 | 
            +
              
         | 
| 24 | 
            +
                it "gets w00ted instead of blammed when it's gone berserk" do  
         | 
| 25 | 
            +
                  1.upto(6) { @player.w00t }
         | 
| 26 | 
            +
                  1.upto(2) { @player.blam }
         | 
| 27 | 
            +
                
         | 
| 28 | 
            +
                  expect(@player.health).to eq @initial_health + (8 * 15)
         | 
| 29 | 
            +
                end
         | 
| 30 | 
            +
              end
         | 
| 31 | 
            +
            end
         | 
| @@ -0,0 +1,33 @@ | |
| 1 | 
            +
            require 'studio_game/clumsy_player'
         | 
| 2 | 
            +
             | 
| 3 | 
            +
            module StudioGame
         | 
| 4 | 
            +
              describe ClumsyPlayer do
         | 
| 5 | 
            +
                before do
         | 
| 6 | 
            +
                  @player = ClumsyPlayer.new("klutz")
         | 
| 7 | 
            +
                  $stdout = StringIO.new
         | 
| 8 | 
            +
                end
         | 
| 9 | 
            +
              
         | 
| 10 | 
            +
                it "only gets half the point value for each treasure" do
         | 
| 11 | 
            +
                  expect(@player.points).to be_zero
         | 
| 12 | 
            +
             | 
| 13 | 
            +
                  hammer = Treasure.new(:hammer, 50)
         | 
| 14 | 
            +
                  @player.found_treasure(hammer)
         | 
| 15 | 
            +
                  @player.found_treasure(hammer)
         | 
| 16 | 
            +
                  @player.found_treasure(hammer)
         | 
| 17 | 
            +
             | 
| 18 | 
            +
                  expect(@player.points).to eq 75
         | 
| 19 | 
            +
             | 
| 20 | 
            +
                  crowbar = Treasure.new(:crowbar, 400)
         | 
| 21 | 
            +
                  @player.found_treasure(crowbar)
         | 
| 22 | 
            +
                
         | 
| 23 | 
            +
                  expect(@player.points).to eq 275    
         | 
| 24 | 
            +
                
         | 
| 25 | 
            +
                  yielded = []
         | 
| 26 | 
            +
                  @player.each_found_treasure do |treasure|
         | 
| 27 | 
            +
                    yielded << treasure
         | 
| 28 | 
            +
                  end
         | 
| 29 | 
            +
             | 
| 30 | 
            +
                  expect(yielded).to eq [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]    
         | 
| 31 | 
            +
                end
         | 
| 32 | 
            +
              end
         | 
| 33 | 
            +
            end
         | 
| @@ -0,0 +1,68 @@ | |
| 1 | 
            +
            require 'studio_game/game'
         | 
| 2 | 
            +
             | 
| 3 | 
            +
            module StudioGame
         | 
| 4 | 
            +
              describe Game do
         | 
| 5 | 
            +
             | 
| 6 | 
            +
                before do
         | 
| 7 | 
            +
                  @game = Game.new("Knuckleheads")
         | 
| 8 | 
            +
                
         | 
| 9 | 
            +
                  @initial_health = 100
         | 
| 10 | 
            +
                  @player = Player.new("moe", @initial_health)
         | 
| 11 | 
            +
                
         | 
| 12 | 
            +
                  @game.add_player(@player)
         | 
| 13 | 
            +
                
         | 
| 14 | 
            +
                  $stdout = StringIO.new
         | 
| 15 | 
            +
                  @turns = 10
         | 
| 16 | 
            +
                end
         | 
| 17 | 
            +
              
         | 
| 18 | 
            +
                it 'should increase health by a multiple of 15 when a high number is rolled that many times' do
         | 
| 19 | 
            +
                  allow_any_instance_of(Die).to receive(:roll).and_return(5)
         | 
| 20 | 
            +
                
         | 
| 21 | 
            +
                  @game.play(@turns)
         | 
| 22 | 
            +
                
         | 
| 23 | 
            +
                  expect(@player.health).to eq @initial_health + (15 * @turns)
         | 
| 24 | 
            +
                end
         | 
| 25 | 
            +
              
         | 
| 26 | 
            +
                it 'should skip the player when a medium number is rolled' do
         | 
| 27 | 
            +
                  allow_any_instance_of(Die).to receive(:roll).and_return(3)
         | 
| 28 | 
            +
                
         | 
| 29 | 
            +
                  @game.play(@turns)
         | 
| 30 | 
            +
             | 
| 31 | 
            +
                  expect(@player.health).to eq @initial_health
         | 
| 32 | 
            +
                end
         | 
| 33 | 
            +
             | 
| 34 | 
            +
                it 'should decrease health by a multiple of 10 when a low number is rolled that many times' do
         | 
| 35 | 
            +
                  allow_any_instance_of(Die).to receive(:roll).and_return(1)
         | 
| 36 | 
            +
             | 
| 37 | 
            +
                  @game.play(@turns)
         | 
| 38 | 
            +
                
         | 
| 39 | 
            +
                  expect(@player.health).to eq @initial_health - (10 * @turns)
         | 
| 40 | 
            +
                end
         | 
| 41 | 
            +
              
         | 
| 42 | 
            +
                it 'assigns a treasure for points during a player\'s turn' do
         | 
| 43 | 
            +
                  game = Game.new("Knuckleheads")
         | 
| 44 | 
            +
                  player = Player.new("moe")
         | 
| 45 | 
            +
                
         | 
| 46 | 
            +
                  game.add_player(player)
         | 
| 47 | 
            +
                  game.play(1)
         | 
| 48 | 
            +
                
         | 
| 49 | 
            +
                  expect(player.points).not_to be_zero
         | 
| 50 | 
            +
                end
         | 
| 51 | 
            +
              
         | 
| 52 | 
            +
                it 'computes total points as the sum of all player points' do
         | 
| 53 | 
            +
                  game = Game.new("Knuckleheads")
         | 
| 54 | 
            +
              
         | 
| 55 | 
            +
                  player1 = Player.new("moe")
         | 
| 56 | 
            +
                  player2 = Player.new("larry")
         | 
| 57 | 
            +
              
         | 
| 58 | 
            +
                  game.add_player(player1)
         | 
| 59 | 
            +
                  game.add_player(player2)
         | 
| 60 | 
            +
              
         | 
| 61 | 
            +
                  player1.found_treasure(Treasure.new(:hammer, 50))
         | 
| 62 | 
            +
                  player1.found_treasure(Treasure.new(:hammer, 50))
         | 
| 63 | 
            +
                  player2.found_treasure(Treasure.new(:crowbar, 400))
         | 
| 64 | 
            +
              
         | 
| 65 | 
            +
                  expect(game.total_points).to eq 500
         | 
| 66 | 
            +
                end
         | 
| 67 | 
            +
              end
         | 
| 68 | 
            +
            end
         | 
| @@ -0,0 +1,126 @@ | |
| 1 | 
            +
            require 'studio_game/player'
         | 
| 2 | 
            +
            require 'studio_game/treasure_trove'
         | 
| 3 | 
            +
             | 
| 4 | 
            +
            module StudioGame
         | 
| 5 | 
            +
              describe Player do
         | 
| 6 | 
            +
              
         | 
| 7 | 
            +
                before do
         | 
| 8 | 
            +
                  @initial_health = 150
         | 
| 9 | 
            +
                  @player = Player.new("larry", @initial_health)
         | 
| 10 | 
            +
                
         | 
| 11 | 
            +
                  # The line below suppresses standard output
         | 
| 12 | 
            +
                  $stdout = StringIO.new
         | 
| 13 | 
            +
                end
         | 
| 14 | 
            +
              
         | 
| 15 | 
            +
                it 'has a capitalized name' do
         | 
| 16 | 
            +
                  expect(@player.name).to eq "Larry"
         | 
| 17 | 
            +
                end
         | 
| 18 | 
            +
              
         | 
| 19 | 
            +
                it 'has an initial health' do
         | 
| 20 | 
            +
                  expect(@player.health).to eq @initial_health
         | 
| 21 | 
            +
                end
         | 
| 22 | 
            +
              
         | 
| 23 | 
            +
                it 'has a score = to its health plus acquired points' do
         | 
| 24 | 
            +
                  @player.found_treasure(Treasure.new(:hammer, 50))
         | 
| 25 | 
            +
                  @player.found_treasure(Treasure.new(:hammer, 50))
         | 
| 26 | 
            +
             | 
| 27 | 
            +
                  expect(@player.score).to eq 250
         | 
| 28 | 
            +
                end
         | 
| 29 | 
            +
              
         | 
| 30 | 
            +
                it 'has a string representation' do
         | 
| 31 | 
            +
                  @player.found_treasure(Treasure.new(:hammer, 50))
         | 
| 32 | 
            +
                  @player.found_treasure(Treasure.new(:hammer, 50))
         | 
| 33 | 
            +
             | 
| 34 | 
            +
                  expect(@player.to_s).to eq "I'm Larry with health = 150 (Strong), points = 100, and score = 250."
         | 
| 35 | 
            +
                end
         | 
| 36 | 
            +
              
         | 
| 37 | 
            +
                it 'increases health by 15 when w00ted' do
         | 
| 38 | 
            +
                  @player.w00t
         | 
| 39 | 
            +
                  expect(@player.health).to eq @initial_health + 15
         | 
| 40 | 
            +
                end
         | 
| 41 | 
            +
              
         | 
| 42 | 
            +
                it 'decreases health by 10 when blammed' do
         | 
| 43 | 
            +
                  @player.blam
         | 
| 44 | 
            +
                  expect(@player.health).to eq @initial_health - 10
         | 
| 45 | 
            +
                end
         | 
| 46 | 
            +
              
         | 
| 47 | 
            +
                context 'created with default health value' do
         | 
| 48 | 
            +
                  before do
         | 
| 49 | 
            +
                    @player = Player.new("larry")
         | 
| 50 | 
            +
                  end
         | 
| 51 | 
            +
                
         | 
| 52 | 
            +
                  it 'has a health of 100' do
         | 
| 53 | 
            +
                    expect(@player.health).to eq 100
         | 
| 54 | 
            +
                  end
         | 
| 55 | 
            +
                end
         | 
| 56 | 
            +
              
         | 
| 57 | 
            +
                context 'with health greater than 100' do
         | 
| 58 | 
            +
                  before do
         | 
| 59 | 
            +
                    @player = Player.new("larry", 150)
         | 
| 60 | 
            +
                  end
         | 
| 61 | 
            +
             | 
| 62 | 
            +
                  it 'is strong' do
         | 
| 63 | 
            +
                    expect(@player.strong?)
         | 
| 64 | 
            +
                  end
         | 
| 65 | 
            +
                end
         | 
| 66 | 
            +
             | 
| 67 | 
            +
                context 'with health less than or equal to 100' do
         | 
| 68 | 
            +
                  before do
         | 
| 69 | 
            +
                    @player = Player.new("larry", 90)
         | 
| 70 | 
            +
                  end
         | 
| 71 | 
            +
             | 
| 72 | 
            +
                  it 'is weak' do
         | 
| 73 | 
            +
                    expect not(@player.strong?)
         | 
| 74 | 
            +
                  end
         | 
| 75 | 
            +
                end
         | 
| 76 | 
            +
              
         | 
| 77 | 
            +
                context 'in a collection of players' do
         | 
| 78 | 
            +
                  before do
         | 
| 79 | 
            +
                    @player1 = Player.new("moe", 100)
         | 
| 80 | 
            +
                    @player2 = Player.new("larry", 200)
         | 
| 81 | 
            +
                    @player3 = Player.new("curly", 300)
         | 
| 82 | 
            +
                  
         | 
| 83 | 
            +
                    @players = [@player1, @player2, @player3]
         | 
| 84 | 
            +
                  end
         | 
| 85 | 
            +
                
         | 
| 86 | 
            +
                  it 'is sorted by decreasing score' do
         | 
| 87 | 
            +
                    expect(@players.sort).to eq [@player3, @player2, @player1]
         | 
| 88 | 
            +
                  end
         | 
| 89 | 
            +
                end
         | 
| 90 | 
            +
              
         | 
| 91 | 
            +
                it 'computes points as the sum off all treasure points' do
         | 
| 92 | 
            +
                  expect(@player.points).to be_zero
         | 
| 93 | 
            +
             | 
| 94 | 
            +
                  @player.found_treasure(Treasure.new(:hammer, 50))
         | 
| 95 | 
            +
                  expect(@player.points).to eq 50
         | 
| 96 | 
            +
             | 
| 97 | 
            +
                  @player.found_treasure(Treasure.new(:crowbar, 400))
         | 
| 98 | 
            +
                  expect(@player.points).to eq 450
         | 
| 99 | 
            +
             | 
| 100 | 
            +
                  @player.found_treasure(Treasure.new(:hammer, 50))
         | 
| 101 | 
            +
                  expect(@player.points).to eq 500
         | 
| 102 | 
            +
                end
         | 
| 103 | 
            +
              
         | 
| 104 | 
            +
                it "yields each found treasure and its total points" do
         | 
| 105 | 
            +
                  @player.found_treasure(Treasure.new(:skillet, 100))
         | 
| 106 | 
            +
                  @player.found_treasure(Treasure.new(:skillet, 100))
         | 
| 107 | 
            +
                  @player.found_treasure(Treasure.new(:hammer, 50))
         | 
| 108 | 
            +
                  @player.found_treasure(Treasure.new(:bottle, 5))
         | 
| 109 | 
            +
                  @player.found_treasure(Treasure.new(:bottle, 5))
         | 
| 110 | 
            +
                  @player.found_treasure(Treasure.new(:bottle, 5))
         | 
| 111 | 
            +
                  @player.found_treasure(Treasure.new(:bottle, 5))
         | 
| 112 | 
            +
                  @player.found_treasure(Treasure.new(:bottle, 5))
         | 
| 113 | 
            +
              
         | 
| 114 | 
            +
                  yielded = []
         | 
| 115 | 
            +
                  @player.each_found_treasure do |treasure|
         | 
| 116 | 
            +
                    yielded << treasure
         | 
| 117 | 
            +
                  end
         | 
| 118 | 
            +
              
         | 
| 119 | 
            +
                  expect(yielded).to eq [
         | 
| 120 | 
            +
                    Treasure.new(:skillet, 200), 
         | 
| 121 | 
            +
                    Treasure.new(:hammer, 50), 
         | 
| 122 | 
            +
                    Treasure.new(:bottle, 25)
         | 
| 123 | 
            +
                 ]
         | 
| 124 | 
            +
                end
         | 
| 125 | 
            +
              end
         | 
| 126 | 
            +
            end
         | 
| @@ -0,0 +1,53 @@ | |
| 1 | 
            +
            require 'studio_game/treasure_trove'
         | 
| 2 | 
            +
             | 
| 3 | 
            +
            module StudioGame
         | 
| 4 | 
            +
              describe Treasure do
         | 
| 5 | 
            +
                before do
         | 
| 6 | 
            +
                  @treasure = Treasure.new(:hammer, 50)
         | 
| 7 | 
            +
                end
         | 
| 8 | 
            +
              
         | 
| 9 | 
            +
                it 'has a name attribute' do
         | 
| 10 | 
            +
                  expect(@treasure.name).to eq :hammer
         | 
| 11 | 
            +
                end
         | 
| 12 | 
            +
              
         | 
| 13 | 
            +
                it 'has a points attribute' do
         | 
| 14 | 
            +
                  expect(@treasure.points).to eq 50
         | 
| 15 | 
            +
                end
         | 
| 16 | 
            +
              end
         | 
| 17 | 
            +
             | 
| 18 | 
            +
              describe TreasureTrove do
         | 
| 19 | 
            +
                it 'has 6 treasures' do
         | 
| 20 | 
            +
                  expect(TreasureTrove::TREASURES.size).to eq 6
         | 
| 21 | 
            +
                end
         | 
| 22 | 
            +
             | 
| 23 | 
            +
                it 'has a pie worth 5 points' do
         | 
| 24 | 
            +
                  expect(TreasureTrove::TREASURES[0]).to eq Treasure.new(:pie, 5)
         | 
| 25 | 
            +
                end
         | 
| 26 | 
            +
             | 
| 27 | 
            +
                it 'has a bottle worth 25 points' do
         | 
| 28 | 
            +
                  expect(TreasureTrove::TREASURES[1]).to eq Treasure.new(:bottle, 25)
         | 
| 29 | 
            +
                end
         | 
| 30 | 
            +
             | 
| 31 | 
            +
                it 'has a hammer worth 50 points' do
         | 
| 32 | 
            +
                  expect(TreasureTrove::TREASURES[2]).to eq Treasure.new(:hammer, 50)
         | 
| 33 | 
            +
                end
         | 
| 34 | 
            +
             | 
| 35 | 
            +
                it 'has a skillet worth 100 points' do
         | 
| 36 | 
            +
                  expect(TreasureTrove::TREASURES[3]).to eq Treasure.new(:skillet, 100)
         | 
| 37 | 
            +
                end
         | 
| 38 | 
            +
             | 
| 39 | 
            +
                it 'has a broomstick worth 200 points' do
         | 
| 40 | 
            +
                  expect(TreasureTrove::TREASURES[4]).to eq Treasure.new(:broomstick, 200)
         | 
| 41 | 
            +
                end
         | 
| 42 | 
            +
             | 
| 43 | 
            +
                it 'has a crowbar worth 400 points' do
         | 
| 44 | 
            +
                  expect(TreasureTrove::TREASURES[5]).to eq Treasure.new(:crowbar, 400)
         | 
| 45 | 
            +
                end
         | 
| 46 | 
            +
             | 
| 47 | 
            +
                it 'returns a random treasure' do
         | 
| 48 | 
            +
                  treasure = TreasureTrove.random
         | 
| 49 | 
            +
                
         | 
| 50 | 
            +
                  expect(TreasureTrove::TREASURES).to include treasure
         | 
| 51 | 
            +
                end
         | 
| 52 | 
            +
              end
         | 
| 53 | 
            +
            end
         | 
    
        metadata
    ADDED
    
    | @@ -0,0 +1,87 @@ | |
| 1 | 
            +
            --- !ruby/object:Gem::Specification
         | 
| 2 | 
            +
            name: studio_game_wd
         | 
| 3 | 
            +
            version: !ruby/object:Gem::Version
         | 
| 4 | 
            +
              version: 1.0.0
         | 
| 5 | 
            +
            platform: ruby
         | 
| 6 | 
            +
            authors:
         | 
| 7 | 
            +
            - walkingdrunk
         | 
| 8 | 
            +
            autorequire: 
         | 
| 9 | 
            +
            bindir: bin
         | 
| 10 | 
            +
            cert_chain: []
         | 
| 11 | 
            +
            date: 2015-02-22 00:00:00.000000000 Z
         | 
| 12 | 
            +
            dependencies:
         | 
| 13 | 
            +
            - !ruby/object:Gem::Dependency
         | 
| 14 | 
            +
              name: rspec
         | 
| 15 | 
            +
              requirement: !ruby/object:Gem::Requirement
         | 
| 16 | 
            +
                requirements:
         | 
| 17 | 
            +
                - - "~>"
         | 
| 18 | 
            +
                  - !ruby/object:Gem::Version
         | 
| 19 | 
            +
                    version: '0'
         | 
| 20 | 
            +
              type: :development
         | 
| 21 | 
            +
              prerelease: false
         | 
| 22 | 
            +
              version_requirements: !ruby/object:Gem::Requirement
         | 
| 23 | 
            +
                requirements:
         | 
| 24 | 
            +
                - - "~>"
         | 
| 25 | 
            +
                  - !ruby/object:Gem::Version
         | 
| 26 | 
            +
                    version: '0'
         | 
| 27 | 
            +
            description: |-
         | 
| 28 | 
            +
              Studio Game
         | 
| 29 | 
            +
             | 
| 30 | 
            +
              This is the multi-player treasure hunt game developed while progressing through the Pragmatic Studio's Ruby Programming course given by Mike and Nicole Clark.
         | 
| 31 | 
            +
             | 
| 32 | 
            +
              http://www.pragmaticstudio.com
         | 
| 33 | 
            +
            email: bryan@walkingdrunk.com
         | 
| 34 | 
            +
            executables:
         | 
| 35 | 
            +
            - studio_game
         | 
| 36 | 
            +
            extensions: []
         | 
| 37 | 
            +
            extra_rdoc_files: []
         | 
| 38 | 
            +
            files:
         | 
| 39 | 
            +
            - LICENSE
         | 
| 40 | 
            +
            - README
         | 
| 41 | 
            +
            - bin/players.csv
         | 
| 42 | 
            +
            - bin/studio_game
         | 
| 43 | 
            +
            - lib/studio_game/auditable.rb
         | 
| 44 | 
            +
            - lib/studio_game/berserk_player.rb
         | 
| 45 | 
            +
            - lib/studio_game/clumsy_player.rb
         | 
| 46 | 
            +
            - lib/studio_game/die.rb
         | 
| 47 | 
            +
            - lib/studio_game/game.rb
         | 
| 48 | 
            +
            - lib/studio_game/game_turn.rb
         | 
| 49 | 
            +
            - lib/studio_game/loaded_die.rb
         | 
| 50 | 
            +
            - lib/studio_game/playable.rb
         | 
| 51 | 
            +
            - lib/studio_game/player.rb
         | 
| 52 | 
            +
            - lib/studio_game/treasure_trove.rb
         | 
| 53 | 
            +
            - spec/studio_game/berserk_player_spec.rb
         | 
| 54 | 
            +
            - spec/studio_game/clumsy_player_spec.rb
         | 
| 55 | 
            +
            - spec/studio_game/game_spec.rb
         | 
| 56 | 
            +
            - spec/studio_game/player_spec.rb
         | 
| 57 | 
            +
            - spec/studio_game/treasure_trove_spec.rb
         | 
| 58 | 
            +
            homepage: http://walkingdrunk.com
         | 
| 59 | 
            +
            licenses:
         | 
| 60 | 
            +
            - MIT
         | 
| 61 | 
            +
            metadata: {}
         | 
| 62 | 
            +
            post_install_message: 
         | 
| 63 | 
            +
            rdoc_options: []
         | 
| 64 | 
            +
            require_paths:
         | 
| 65 | 
            +
            - lib
         | 
| 66 | 
            +
            required_ruby_version: !ruby/object:Gem::Requirement
         | 
| 67 | 
            +
              requirements:
         | 
| 68 | 
            +
              - - ">="
         | 
| 69 | 
            +
                - !ruby/object:Gem::Version
         | 
| 70 | 
            +
                  version: '1.9'
         | 
| 71 | 
            +
            required_rubygems_version: !ruby/object:Gem::Requirement
         | 
| 72 | 
            +
              requirements:
         | 
| 73 | 
            +
              - - ">="
         | 
| 74 | 
            +
                - !ruby/object:Gem::Version
         | 
| 75 | 
            +
                  version: '0'
         | 
| 76 | 
            +
            requirements: []
         | 
| 77 | 
            +
            rubyforge_project: 
         | 
| 78 | 
            +
            rubygems_version: 2.4.5
         | 
| 79 | 
            +
            signing_key: 
         | 
| 80 | 
            +
            specification_version: 4
         | 
| 81 | 
            +
            summary: Multi-player treasure hunt game
         | 
| 82 | 
            +
            test_files:
         | 
| 83 | 
            +
            - spec/studio_game/berserk_player_spec.rb
         | 
| 84 | 
            +
            - spec/studio_game/clumsy_player_spec.rb
         | 
| 85 | 
            +
            - spec/studio_game/game_spec.rb
         | 
| 86 | 
            +
            - spec/studio_game/player_spec.rb
         | 
| 87 | 
            +
            - spec/studio_game/treasure_trove_spec.rb
         |