studio_game_wd 1.0.0

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data/LICENSE ADDED
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+ The MIT License (MIT)
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+
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+ Copyright (c) 2015 walkingdrunk
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
@@ -0,0 +1,5 @@
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+ Studio Game
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+
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+ This is the multi-player treasure hunt game developed while progressing through the Pragmatic Studio's Ruby Programming course given by Mike and Nicole Clark.
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+
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+ http://www.pragmaticstudio.com
data/bin/players.csv ADDED
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+ larry,100
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+ moe,50
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+ curly,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+
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+ game = StudioGame::Game.new("Knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ game.load(ARGV.shift || default_player_file)
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+
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+ loop do
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+ puts "How many rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ game.play(Integer(answer))
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+ when 'quit', 'exit'
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+ game.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'."
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+ end
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+ end
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+
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+ game.save
@@ -0,0 +1,10 @@
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+ module StudioGame
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+
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+ module Auditable
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+
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+
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+ end
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+ end
@@ -0,0 +1,33 @@
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+ require_relative 'player'
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+
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+ module StudioGame
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+
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
24
+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+
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+ class ClumsyPlayer < Player
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+
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+ def initialize(name, health=100, boost_factor=1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = StudioGame::ClumsyPlayer.new("klutz")
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+
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+ hammer = StudioGame::Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = StudioGame::Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
@@ -0,0 +1,98 @@
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require_relative 'clumsy_player'
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+ require_relative 'berserk_player'
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+
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+ module StudioGame
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+
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def load(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def save(to_file="player_rankings.csv")
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+ File.open(to_file, "w") do |file|
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+ @players.sort.each do |player|
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+ file.puts player.to_csv
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+ end
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+ end
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} #{player.health}"
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+ end
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+
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+ def play(turns)
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+ puts "\nThere are #{@players.size} players in #{@title}:"
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+
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(turns) do |turn|
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+ puts "\nRound: #{turn}"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points}
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+ end
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+
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+ def print_stats
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+ puts "\n#{@title} Stats:"
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+
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+ strong, weak = @players.partition { |p| p.strong? }
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+
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+ puts "\nStrong:"
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+ strong.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\nWeak:"
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+ weak.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts "#{player.name}".ljust(20, '.') + " #{player.score}"
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+ end
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+
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+ @players.sort.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "\n#{player.points} grand total points"
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+ end
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+
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+ puts "\nTotal Game Points:\n#{total_points}"
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+ end
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+ end
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+ end
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+ require_relative 'die'
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+ # require_relative 'loaded_die'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ number_rolled = Die.new
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+ # number_rolled = LoadedDie.new
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+ case number_rolled.roll
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+ when 5..6
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+ player.w00t
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+ when 3..4
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+ puts "Skipped player."
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+ else
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+ player.blam
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+ end
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
2
+ module Playable
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{self.name} got blammed!"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{self.name} got w00ted!"
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+ end
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+ def strong?
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+ self.health > 100
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+ end
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+
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+ def status
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+ strong? ? "Strong" : "Weak"
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+ end
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+ end
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+ end
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+ require_relative 'playable'
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+
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+ module StudioGame
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+
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+ class Player
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+ include Playable
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+
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+ attr_accessor :name
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+ attr_accessor :health
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def self.from_csv(line)
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+ name, health = line.split(",")
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+ Player.new(name, Integer(health))
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+ end
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+
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+ def to_csv
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+ "#{@name}, #{points}"
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+ end
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+
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+ def name=(new_name)
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+ @name = new_name.capitalize
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+ end
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+
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+ # virtual attribute - derived from existing instance variables
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+ def score
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+ @health + points
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+ end
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+
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+ def <=>(other_player)
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+ other_player.score <=> score
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
43
+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
47
+ treasure = Treasure.new(name, points)
48
+ yield treasure
49
+ end
50
+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
54
+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{health} (#{status}), points = #{points}, and score = #{score}."
58
+ end
59
+ end
60
+ end
61
+
62
+ if __FILE__ == $0
63
+ player1 = Player.new("larry", 60)
64
+ puts player1
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+
66
+ player1.w00t
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+ player1.w00t
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+ puts player1.health
69
+
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+ player1.blam
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+ puts player1.health
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+ puts player1
73
+ end
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+ module StudioGame
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+
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
16
+ TREASURES.sample
17
+ end
18
+ end
19
+ end
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+
21
+ if __FILE__ == $0
22
+ puts StudioGame::TreasureTrove::TREASURES
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+ treasure = StudioGame::TreasureTrove.random
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+ puts "A #{treasure.name} is worth #{treasure.points} points!"
25
+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
4
+ describe BerserkPlayer do
5
+
6
+ before do
7
+ @initial_health = 50
8
+ @player = BerserkPlayer.new("berserker", @initial_health)
9
+ $stdout = StringIO.new
10
+ end
11
+
12
+ it "does not go berserk when w00ted up to 5 times" do
13
+ 1.upto(5) { @player.w00t }
14
+
15
+ expect(@player.berserk?).to be_falsey
16
+ end
17
+
18
+ it "goes berserk when w00ted more than 5 times" do
19
+ 1.upto(6) { @player.w00t }
20
+
21
+ expect(@player.berserk?).to be_truthy
22
+ end
23
+
24
+ it "gets w00ted instead of blammed when it's gone berserk" do
25
+ 1.upto(6) { @player.w00t }
26
+ 1.upto(2) { @player.blam }
27
+
28
+ expect(@player.health).to eq @initial_health + (8 * 15)
29
+ end
30
+ end
31
+ end
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+ require 'studio_game/clumsy_player'
2
+
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+ module StudioGame
4
+ describe ClumsyPlayer do
5
+ before do
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+ @player = ClumsyPlayer.new("klutz")
7
+ $stdout = StringIO.new
8
+ end
9
+
10
+ it "only gets half the point value for each treasure" do
11
+ expect(@player.points).to be_zero
12
+
13
+ hammer = Treasure.new(:hammer, 50)
14
+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
17
+
18
+ expect(@player.points).to eq 75
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+
20
+ crowbar = Treasure.new(:crowbar, 400)
21
+ @player.found_treasure(crowbar)
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+
23
+ expect(@player.points).to eq 275
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+
25
+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
28
+ end
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+
30
+ expect(yielded).to eq [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
31
+ end
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+ end
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+ end
@@ -0,0 +1,68 @@
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+ require 'studio_game/game'
2
+
3
+ module StudioGame
4
+ describe Game do
5
+
6
+ before do
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+ @game = Game.new("Knuckleheads")
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+
9
+ @initial_health = 100
10
+ @player = Player.new("moe", @initial_health)
11
+
12
+ @game.add_player(@player)
13
+
14
+ $stdout = StringIO.new
15
+ @turns = 10
16
+ end
17
+
18
+ it 'should increase health by a multiple of 15 when a high number is rolled that many times' do
19
+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
20
+
21
+ @game.play(@turns)
22
+
23
+ expect(@player.health).to eq @initial_health + (15 * @turns)
24
+ end
25
+
26
+ it 'should skip the player when a medium number is rolled' do
27
+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
28
+
29
+ @game.play(@turns)
30
+
31
+ expect(@player.health).to eq @initial_health
32
+ end
33
+
34
+ it 'should decrease health by a multiple of 10 when a low number is rolled that many times' do
35
+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
36
+
37
+ @game.play(@turns)
38
+
39
+ expect(@player.health).to eq @initial_health - (10 * @turns)
40
+ end
41
+
42
+ it 'assigns a treasure for points during a player\'s turn' do
43
+ game = Game.new("Knuckleheads")
44
+ player = Player.new("moe")
45
+
46
+ game.add_player(player)
47
+ game.play(1)
48
+
49
+ expect(player.points).not_to be_zero
50
+ end
51
+
52
+ it 'computes total points as the sum of all player points' do
53
+ game = Game.new("Knuckleheads")
54
+
55
+ player1 = Player.new("moe")
56
+ player2 = Player.new("larry")
57
+
58
+ game.add_player(player1)
59
+ game.add_player(player2)
60
+
61
+ player1.found_treasure(Treasure.new(:hammer, 50))
62
+ player1.found_treasure(Treasure.new(:hammer, 50))
63
+ player2.found_treasure(Treasure.new(:crowbar, 400))
64
+
65
+ expect(game.total_points).to eq 500
66
+ end
67
+ end
68
+ end
@@ -0,0 +1,126 @@
1
+ require 'studio_game/player'
2
+ require 'studio_game/treasure_trove'
3
+
4
+ module StudioGame
5
+ describe Player do
6
+
7
+ before do
8
+ @initial_health = 150
9
+ @player = Player.new("larry", @initial_health)
10
+
11
+ # The line below suppresses standard output
12
+ $stdout = StringIO.new
13
+ end
14
+
15
+ it 'has a capitalized name' do
16
+ expect(@player.name).to eq "Larry"
17
+ end
18
+
19
+ it 'has an initial health' do
20
+ expect(@player.health).to eq @initial_health
21
+ end
22
+
23
+ it 'has a score = to its health plus acquired points' do
24
+ @player.found_treasure(Treasure.new(:hammer, 50))
25
+ @player.found_treasure(Treasure.new(:hammer, 50))
26
+
27
+ expect(@player.score).to eq 250
28
+ end
29
+
30
+ it 'has a string representation' do
31
+ @player.found_treasure(Treasure.new(:hammer, 50))
32
+ @player.found_treasure(Treasure.new(:hammer, 50))
33
+
34
+ expect(@player.to_s).to eq "I'm Larry with health = 150 (Strong), points = 100, and score = 250."
35
+ end
36
+
37
+ it 'increases health by 15 when w00ted' do
38
+ @player.w00t
39
+ expect(@player.health).to eq @initial_health + 15
40
+ end
41
+
42
+ it 'decreases health by 10 when blammed' do
43
+ @player.blam
44
+ expect(@player.health).to eq @initial_health - 10
45
+ end
46
+
47
+ context 'created with default health value' do
48
+ before do
49
+ @player = Player.new("larry")
50
+ end
51
+
52
+ it 'has a health of 100' do
53
+ expect(@player.health).to eq 100
54
+ end
55
+ end
56
+
57
+ context 'with health greater than 100' do
58
+ before do
59
+ @player = Player.new("larry", 150)
60
+ end
61
+
62
+ it 'is strong' do
63
+ expect(@player.strong?)
64
+ end
65
+ end
66
+
67
+ context 'with health less than or equal to 100' do
68
+ before do
69
+ @player = Player.new("larry", 90)
70
+ end
71
+
72
+ it 'is weak' do
73
+ expect not(@player.strong?)
74
+ end
75
+ end
76
+
77
+ context 'in a collection of players' do
78
+ before do
79
+ @player1 = Player.new("moe", 100)
80
+ @player2 = Player.new("larry", 200)
81
+ @player3 = Player.new("curly", 300)
82
+
83
+ @players = [@player1, @player2, @player3]
84
+ end
85
+
86
+ it 'is sorted by decreasing score' do
87
+ expect(@players.sort).to eq [@player3, @player2, @player1]
88
+ end
89
+ end
90
+
91
+ it 'computes points as the sum off all treasure points' do
92
+ expect(@player.points).to be_zero
93
+
94
+ @player.found_treasure(Treasure.new(:hammer, 50))
95
+ expect(@player.points).to eq 50
96
+
97
+ @player.found_treasure(Treasure.new(:crowbar, 400))
98
+ expect(@player.points).to eq 450
99
+
100
+ @player.found_treasure(Treasure.new(:hammer, 50))
101
+ expect(@player.points).to eq 500
102
+ end
103
+
104
+ it "yields each found treasure and its total points" do
105
+ @player.found_treasure(Treasure.new(:skillet, 100))
106
+ @player.found_treasure(Treasure.new(:skillet, 100))
107
+ @player.found_treasure(Treasure.new(:hammer, 50))
108
+ @player.found_treasure(Treasure.new(:bottle, 5))
109
+ @player.found_treasure(Treasure.new(:bottle, 5))
110
+ @player.found_treasure(Treasure.new(:bottle, 5))
111
+ @player.found_treasure(Treasure.new(:bottle, 5))
112
+ @player.found_treasure(Treasure.new(:bottle, 5))
113
+
114
+ yielded = []
115
+ @player.each_found_treasure do |treasure|
116
+ yielded << treasure
117
+ end
118
+
119
+ expect(yielded).to eq [
120
+ Treasure.new(:skillet, 200),
121
+ Treasure.new(:hammer, 50),
122
+ Treasure.new(:bottle, 25)
123
+ ]
124
+ end
125
+ end
126
+ end
@@ -0,0 +1,53 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+ before do
6
+ @treasure = Treasure.new(:hammer, 50)
7
+ end
8
+
9
+ it 'has a name attribute' do
10
+ expect(@treasure.name).to eq :hammer
11
+ end
12
+
13
+ it 'has a points attribute' do
14
+ expect(@treasure.points).to eq 50
15
+ end
16
+ end
17
+
18
+ describe TreasureTrove do
19
+ it 'has 6 treasures' do
20
+ expect(TreasureTrove::TREASURES.size).to eq 6
21
+ end
22
+
23
+ it 'has a pie worth 5 points' do
24
+ expect(TreasureTrove::TREASURES[0]).to eq Treasure.new(:pie, 5)
25
+ end
26
+
27
+ it 'has a bottle worth 25 points' do
28
+ expect(TreasureTrove::TREASURES[1]).to eq Treasure.new(:bottle, 25)
29
+ end
30
+
31
+ it 'has a hammer worth 50 points' do
32
+ expect(TreasureTrove::TREASURES[2]).to eq Treasure.new(:hammer, 50)
33
+ end
34
+
35
+ it 'has a skillet worth 100 points' do
36
+ expect(TreasureTrove::TREASURES[3]).to eq Treasure.new(:skillet, 100)
37
+ end
38
+
39
+ it 'has a broomstick worth 200 points' do
40
+ expect(TreasureTrove::TREASURES[4]).to eq Treasure.new(:broomstick, 200)
41
+ end
42
+
43
+ it 'has a crowbar worth 400 points' do
44
+ expect(TreasureTrove::TREASURES[5]).to eq Treasure.new(:crowbar, 400)
45
+ end
46
+
47
+ it 'returns a random treasure' do
48
+ treasure = TreasureTrove.random
49
+
50
+ expect(TreasureTrove::TREASURES).to include treasure
51
+ end
52
+ end
53
+ end
metadata ADDED
@@ -0,0 +1,87 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_wd
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - walkingdrunk
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2015-02-22 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - "~>"
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - "~>"
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: |-
28
+ Studio Game
29
+
30
+ This is the multi-player treasure hunt game developed while progressing through the Pragmatic Studio's Ruby Programming course given by Mike and Nicole Clark.
31
+
32
+ http://www.pragmaticstudio.com
33
+ email: bryan@walkingdrunk.com
34
+ executables:
35
+ - studio_game
36
+ extensions: []
37
+ extra_rdoc_files: []
38
+ files:
39
+ - LICENSE
40
+ - README
41
+ - bin/players.csv
42
+ - bin/studio_game
43
+ - lib/studio_game/auditable.rb
44
+ - lib/studio_game/berserk_player.rb
45
+ - lib/studio_game/clumsy_player.rb
46
+ - lib/studio_game/die.rb
47
+ - lib/studio_game/game.rb
48
+ - lib/studio_game/game_turn.rb
49
+ - lib/studio_game/loaded_die.rb
50
+ - lib/studio_game/playable.rb
51
+ - lib/studio_game/player.rb
52
+ - lib/studio_game/treasure_trove.rb
53
+ - spec/studio_game/berserk_player_spec.rb
54
+ - spec/studio_game/clumsy_player_spec.rb
55
+ - spec/studio_game/game_spec.rb
56
+ - spec/studio_game/player_spec.rb
57
+ - spec/studio_game/treasure_trove_spec.rb
58
+ homepage: http://walkingdrunk.com
59
+ licenses:
60
+ - MIT
61
+ metadata: {}
62
+ post_install_message:
63
+ rdoc_options: []
64
+ require_paths:
65
+ - lib
66
+ required_ruby_version: !ruby/object:Gem::Requirement
67
+ requirements:
68
+ - - ">="
69
+ - !ruby/object:Gem::Version
70
+ version: '1.9'
71
+ required_rubygems_version: !ruby/object:Gem::Requirement
72
+ requirements:
73
+ - - ">="
74
+ - !ruby/object:Gem::Version
75
+ version: '0'
76
+ requirements: []
77
+ rubyforge_project:
78
+ rubygems_version: 2.4.5
79
+ signing_key:
80
+ specification_version: 4
81
+ summary: Multi-player treasure hunt game
82
+ test_files:
83
+ - spec/studio_game/berserk_player_spec.rb
84
+ - spec/studio_game/clumsy_player_spec.rb
85
+ - spec/studio_game/game_spec.rb
86
+ - spec/studio_game/player_spec.rb
87
+ - spec/studio_game/treasure_trove_spec.rb