studio_game_vi 1.0
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- data/LICENSE +0 -0
- data/README +0 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +46 -0
- data/lib/studio_game/auditable.rb +8 -0
- data/lib/studio_game/berserk_player.rb +31 -0
- data/lib/studio_game/clumsy_player.rb +30 -0
- data/lib/studio_game/die.rb +14 -0
- data/lib/studio_game/game.rb +89 -0
- data/lib/studio_game/game_turn.rb +28 -0
- data/lib/studio_game/loaded_die.rb +15 -0
- data/lib/studio_game/playable.rb +15 -0
- data/lib/studio_game/player.rb +51 -0
- data/lib/studio_game/treasure_trove.rb +18 -0
- data/spec/studio_game/berserk_player_spec.rb +31 -0
- data/spec/studio_game/clumsy_player_spec.rb +33 -0
- data/spec/studio_game/game_spec.rb +40 -0
- data/spec/studio_game/player_spec.rb +128 -0
- data/spec/studio_game/treasure_trove_spec.rb +57 -0
- metadata +85 -0
data/LICENSE
ADDED
File without changes
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data/README
ADDED
File without changes
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data/bin/players.csv
ADDED
data/bin/studio_game
ADDED
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/player'
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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# Output
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# player1=Player.new("moe")
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# player2=Player.new("larry",60)
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# player3=Player.new("curly",125)
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knuckleheads=StudioGame::Game.new("Knuckleheads")
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#knuckleheads.load_players(ARGV.shift || "players.csv")
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default_player_file =
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File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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klutz=StudioGame::ClumsyPlayer.new("klutz",105)
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knuckleheads.add_player(klutz)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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knuckleheads.add_player(berserker)
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loop do
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puts "\nHow many game rounds? ('quit' to exit)"
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answer=gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when 'quit', 'exit'
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knuckleheads.print_stats
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break
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else
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puts "PLease enter a number or 'quit'"
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end
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end
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knuckleheads.save_high_scores
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# knuckleheads.add_player(player1)
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# knuckleheads.add_player(player2)
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# knuckleheads.add_player(player3)
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# knuckleheads.play(3)
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# knuckleheads.print_stats
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count +=1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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def found_treasure(treasure)
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# points = treasure.points / 2
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# @found_treasures[treasure.name] += points
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# puts "#{@name} found a #{treasure.name} worth #{points} points."
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damaged_treasure=Treasure.new(treasure.name, treasure.points/2)
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super(damaged_treasure)
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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attr_accessor :title
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def initialize(title)
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@title=title
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@players=[]
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end
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def load_players(from_file)
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File.readlines(from_file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def add_player(a_player)
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@players.push(a_player)
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{@title}:"
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@players.each do |player|
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puts player
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end
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treasures=TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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1.upto(rounds) do |round|
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puts "\nRound #{round}"
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@players.each do |player|
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GameTurn.take_turn(player)
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end
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end
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def print_stats
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strong_players, wimpy_players=@players.partition {|p| p.strong?}
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puts "\n#{strong_players.size} strong players:"
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strong_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{wimpy_players.size} wimpy players:"
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wimpy_players.each do |player|
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print_name_and_health(player)
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end
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sorted_players=@players.sort {|a,b|b.score<=>a.score}
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puts "\n#{title} High Scores:"
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@players.sort.each do |player|
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puts high_score_entry(player)
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end
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@players.each do |player|
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puts "\n#{player.name}'s point totals:"
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puts "#{player.points} grand total points"
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end
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@players.sort.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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end
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def save_high_scores(to_file="high_score.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def high_score_entry(player)
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formatted_name=player.name.ljust(20,'.')
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"#{formatted_name} #{player.score}"
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end
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'loaded_die'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = LoadedDie.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped."
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else
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player.w00t
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end
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treasure=TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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if __FILE__ == $0
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player = StudioGame::Player.new("curly", 125)
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StudioGame::GameTurn.take_turn(player)
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_reader :health
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attr_accessor :name
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def initialize(name,health=100)
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@name=name.capitalize
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@health=health
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@found_treasures=Hash.new(0)
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end
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def to_s
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"I'm #{@name} with a health of #{@health} and a score of #{score}."
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end
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def score
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@health + @name.length
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@health + points
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end
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def <=>(other)
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other.score<=>score
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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def self.from_csv(string)
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name, health=string.split(',')
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new(name, Integer(health))
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end
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end
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end
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if __FILE__ == $0
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player = Player.new("moe")
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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module StudioGame
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Treasure=Struct.new(:name, :points)
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module TreasureTrove
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TREASURES=[
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
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def self.random
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TREASURES.sample
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end
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end
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end
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require 'studio_game/berserk_player'
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module StudioGame
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describe BerserkPlayer do
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before do
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@initial_health = 50
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@player = BerserkPlayer.new("berserker", @initial_health)
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end
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it "does not go berserk when w00ted up to 5 times" do
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1.upto(5) { @player.w00t }
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@player.berserk?.should be_false
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end
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it "goes berserk when w00ted more than 5 times" do
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1.upto(6) { @player.w00t }
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@player.berserk?.should be_true
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end
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it "gets w00ted instead of blammed when it's gone berserk" do
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1.upto(6) { @player.w00t }
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1.upto(2) { @player.blam }
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@player.health.should == @initial_health + (8 * 15)
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end
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end
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end
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require 'studio_game/clumsy_player'
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module StudioGame
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describe ClumsyPlayer do
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before do
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@player = ClumsyPlayer.new("klutz")
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end
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|
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it "only gets half the point value for each treasure" do
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@player.points.should == 0
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hammer = Treasure.new(:hammer, 50)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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@player.points.should == 75
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crowbar = Treasure.new(:crowbar, 400)
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@player.found_treasure(crowbar)
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@player.points.should == 275
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yielded = []
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@player.each_found_treasure do |treasure|
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yielded << treasure
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end
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yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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end
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end
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end
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require 'studio_game/game'
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module StudioGame
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describe Game do
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|
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before do
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7
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@game = Game.new("Knuckleheads")
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|
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@initial_health = 100
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@player = Player.new("moe", @initial_health)
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@game.add_player(@player)
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end
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+
|
15
|
+
# it "w00ts the player if a high number is rolled" do
|
16
|
+
# Die.any_instance.stub(:roll).and_return(5)
|
17
|
+
|
18
|
+
# @game.play(2)
|
19
|
+
|
20
|
+
# @player.health.should==@initial_health+(15*2)
|
21
|
+
# end
|
22
|
+
|
23
|
+
# it "skips the player if a medium number is rolled" do
|
24
|
+
# Die.any_instance.stub(:roll).and_return(3)
|
25
|
+
|
26
|
+
# @game.play(2)
|
27
|
+
|
28
|
+
# @player.health.should==@initial_health
|
29
|
+
# end
|
30
|
+
|
31
|
+
# it "blams the player if a low number is rolled" do
|
32
|
+
# Die.any_instance.stub(:roll).and_return(1)
|
33
|
+
|
34
|
+
# @game.play(2)
|
35
|
+
|
36
|
+
# @player.health.should == @initial_health-(10*2)
|
37
|
+
# end
|
38
|
+
|
39
|
+
end
|
40
|
+
end
|
@@ -0,0 +1,128 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Player do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@initial_health=150
|
9
|
+
@player = Player.new("larry", @initial_health)
|
10
|
+
end
|
11
|
+
|
12
|
+
|
13
|
+
it "has a capitalized name" do
|
14
|
+
@player.name.should == "Larry"
|
15
|
+
end
|
16
|
+
it "has an initial health" do
|
17
|
+
@player.health.should == 150
|
18
|
+
end
|
19
|
+
|
20
|
+
# it "has a string representation" do
|
21
|
+
# @player.to_s.should == "I'm Larry with a health of 150 and a score of 155."
|
22
|
+
# end
|
23
|
+
|
24
|
+
it "has a string representation" do
|
25
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
26
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
27
|
+
|
28
|
+
@player.to_s.should == "I'm Larry with a health of 150 and a score of 250."
|
29
|
+
end
|
30
|
+
|
31
|
+
# it "computes a score as the sum of its health and length of name" do
|
32
|
+
# @player.score.should == (150+5)
|
33
|
+
# end
|
34
|
+
|
35
|
+
|
36
|
+
# it "computes a score as the sum of its health and points" do
|
37
|
+
# @player.found_treasure(Treasure.new(:hammer, 50))
|
38
|
+
# @player.found_treasure(Treasure.new(:hammer, 50))
|
39
|
+
|
40
|
+
# @player.score.should == 250
|
41
|
+
# end
|
42
|
+
|
43
|
+
it "increases health by 15 when w00ted" do
|
44
|
+
@player.w00t
|
45
|
+
|
46
|
+
@player.health.should == @initial_health+15
|
47
|
+
end
|
48
|
+
|
49
|
+
|
50
|
+
it "decreases health by 10 when blammed" do
|
51
|
+
@player.blam
|
52
|
+
|
53
|
+
@player.health.should == @initial_health-10
|
54
|
+
end
|
55
|
+
|
56
|
+
context "with a health greater than 100" do
|
57
|
+
before do
|
58
|
+
@player=Player.new("larry",150)
|
59
|
+
end
|
60
|
+
|
61
|
+
it "is strong" do
|
62
|
+
@player.should be_strong
|
63
|
+
end
|
64
|
+
end
|
65
|
+
|
66
|
+
context "with a health of 100 or less" do
|
67
|
+
before do
|
68
|
+
@player=Player.new("larry",100)
|
69
|
+
end
|
70
|
+
|
71
|
+
it "is wimpy" do
|
72
|
+
@player.should_not be_strong
|
73
|
+
end
|
74
|
+
end
|
75
|
+
|
76
|
+
it "computes a score as the sum of its health and points" do
|
77
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
78
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
79
|
+
|
80
|
+
@player.score.should == 250
|
81
|
+
end
|
82
|
+
|
83
|
+
it "computes points as the sum of all treasure points" do
|
84
|
+
@player.points.should == 0
|
85
|
+
|
86
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
87
|
+
|
88
|
+
@player.points.should == 50
|
89
|
+
|
90
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
91
|
+
|
92
|
+
@player.points.should == 450
|
93
|
+
|
94
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
95
|
+
|
96
|
+
@player.points.should == 500
|
97
|
+
end
|
98
|
+
|
99
|
+
it "yields each found treasure and its total points" do
|
100
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
101
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
102
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
103
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
104
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
105
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
106
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
107
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
108
|
+
|
109
|
+
yielded = []
|
110
|
+
@player.each_found_treasure do |treasure|
|
111
|
+
yielded << treasure
|
112
|
+
end
|
113
|
+
|
114
|
+
yielded.should == [
|
115
|
+
Treasure.new(:skillet, 200),
|
116
|
+
Treasure.new(:hammer, 50),
|
117
|
+
Treasure.new(:bottle, 25)
|
118
|
+
]
|
119
|
+
end
|
120
|
+
it "can be created from a CSV string" do
|
121
|
+
player = Player.from_csv("larry,150")
|
122
|
+
|
123
|
+
player.name.should == "Larry"
|
124
|
+
player.health.should == 150
|
125
|
+
end
|
126
|
+
|
127
|
+
end
|
128
|
+
end
|
@@ -0,0 +1,57 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
|
53
|
+
TreasureTrove::TREASURES.should include(treasure)
|
54
|
+
end
|
55
|
+
|
56
|
+
end
|
57
|
+
end
|
metadata
ADDED
@@ -0,0 +1,85 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game_vi
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: '1.0'
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- Vi
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2012-10-24 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: rspec
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
17
|
+
none: false
|
18
|
+
requirements:
|
19
|
+
- - ! '>='
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: '0'
|
22
|
+
type: :development
|
23
|
+
prerelease: false
|
24
|
+
version_requirements: !ruby/object:Gem::Requirement
|
25
|
+
none: false
|
26
|
+
requirements:
|
27
|
+
- - ! '>='
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '0'
|
30
|
+
description: ''
|
31
|
+
email: vl7@me.com
|
32
|
+
executables:
|
33
|
+
- studio_game
|
34
|
+
extensions: []
|
35
|
+
extra_rdoc_files: []
|
36
|
+
files:
|
37
|
+
- bin/players.csv
|
38
|
+
- bin/studio_game
|
39
|
+
- lib/studio_game/auditable.rb
|
40
|
+
- lib/studio_game/berserk_player.rb
|
41
|
+
- lib/studio_game/clumsy_player.rb
|
42
|
+
- lib/studio_game/die.rb
|
43
|
+
- lib/studio_game/game.rb
|
44
|
+
- lib/studio_game/game_turn.rb
|
45
|
+
- lib/studio_game/loaded_die.rb
|
46
|
+
- lib/studio_game/playable.rb
|
47
|
+
- lib/studio_game/player.rb
|
48
|
+
- lib/studio_game/treasure_trove.rb
|
49
|
+
- spec/studio_game/berserk_player_spec.rb
|
50
|
+
- spec/studio_game/clumsy_player_spec.rb
|
51
|
+
- spec/studio_game/game_spec.rb
|
52
|
+
- spec/studio_game/player_spec.rb
|
53
|
+
- spec/studio_game/treasure_trove_spec.rb
|
54
|
+
- LICENSE
|
55
|
+
- README
|
56
|
+
homepage: http://pragmaticstudio.com
|
57
|
+
licenses: []
|
58
|
+
post_install_message:
|
59
|
+
rdoc_options: []
|
60
|
+
require_paths:
|
61
|
+
- lib
|
62
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
63
|
+
none: false
|
64
|
+
requirements:
|
65
|
+
- - ! '>='
|
66
|
+
- !ruby/object:Gem::Version
|
67
|
+
version: '1.9'
|
68
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
69
|
+
none: false
|
70
|
+
requirements:
|
71
|
+
- - ! '>='
|
72
|
+
- !ruby/object:Gem::Version
|
73
|
+
version: '0'
|
74
|
+
requirements: []
|
75
|
+
rubyforge_project:
|
76
|
+
rubygems_version: 1.8.24
|
77
|
+
signing_key:
|
78
|
+
specification_version: 3
|
79
|
+
summary: part of ruby training
|
80
|
+
test_files:
|
81
|
+
- spec/studio_game/berserk_player_spec.rb
|
82
|
+
- spec/studio_game/clumsy_player_spec.rb
|
83
|
+
- spec/studio_game/game_spec.rb
|
84
|
+
- spec/studio_game/player_spec.rb
|
85
|
+
- spec/studio_game/treasure_trove_spec.rb
|