studio_game_trideep 1.0.0

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checksums.yaml ADDED
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+ ---
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+ SHA256:
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data/LICENSE.txt ADDED
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+ Copyright 2025 Trideep Roy
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so.
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+
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+ THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README.md ADDED
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data/bin/players.csv ADDED
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+ Starlord,50
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+ Gamora,75
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+ Rocket,100
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+ Drax, 125
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+ Groot,80
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative "../lib/studio_game/game"
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+ require_relative "../lib/studio_game/clumsy_player"
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+ require_relative "../lib/studio_game/berserk_player"
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+
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+ game = StudioGame::Game.new("Winner Takes All")
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+ players_file = File.join(__dir__, "players.csv")
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+ game.load_players(ARGV.shift || players_file)
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105, 3)
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+ game.add_player(klutz)
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ game.add_player(berserker)
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+ loop do
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+ print "How many rounds? ('quit' to exit) "
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ game.play(answer.to_i)
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+ when "quit", "exit"
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+ game.stats
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+ break
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+ else
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+ puts "Please enter a number or quit to exit."
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+ end
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+ end
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+ game.save_high_scores
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+ module StudioGame
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+ module Auditable
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+ def audit(number)
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+ puts "Audit: Rolled a #{number}"
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+ end
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+ end
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+ end
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+ require_relative "player"
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @boost_count = 0
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+ end
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+
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+ def boost
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+ @boost_count += 1
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+ super
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+ end
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+
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+ def berserk?
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+ @boost_count >= 5
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+ end
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+
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+ def drain
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+ if berserk?
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+ boost
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+ else
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+ super
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+ end
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+ end
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+ end
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+ end
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+ require_relative "player"
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ def initialize(name, health = 100, boost_factor = 1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def found_treasure(name, points)
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+ super(name, points/2.0)
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+ end
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+
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+ def boost
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+ @boost_factor.times { super }
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+ end
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+ end
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+ end
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+ require_relative "treasure_trove.rb"
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+ require_relative "auditable"
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+
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+ module StudioGame
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+ class Game
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+ include Auditable
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+ attr_reader :players, :title
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+
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+ def initialize(title)
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+ @players = []
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+ @title = title
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+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file, chomp: true).each do |line|
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+ player = Player.from_csv(line)
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+ add_player(player)
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+ end
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+ rescue Errno::ENOENT => e
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+ puts "Could not load players from '#{from_file}'."
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+ exit 1
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+ end
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+
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+ def save_high_scores(to_file = "high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{title} high scores:"
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+ file.puts get_high_scores
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+ end
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+ end
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+
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+ def add_player(player)
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+ @players.push(player)
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+ end
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+
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+ def roll_dice
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+ loaded_die = [1,1,2,5,6,6]
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+ dice = rand(1..6)
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+ dice = loaded_die.sample
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+ audit(dice)
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+ dice
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+ end
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+
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+ def play(rounds=1)
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+ puts "\nLet's play #{@title}"
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+ puts "List of treasures: "
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+ TreasureTrove::TREASURES.each { |t| puts "A #{t.name} is worth #{t.points} points." }
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+ 1.upto(rounds) do |round|
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+ puts "\nRound #{round}"
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+ @players.each do |player|
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+ dice = roll_dice
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+ case dice
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+ when 1..2
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+ player.drain
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+ puts "#{player.name} got drained"
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+ when 5..6
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+ player.boost
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+ puts "#{player.name} got boosted"
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+ else
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+ puts "#{player.name} got skipped"
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+ end
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+ treasure = TreasureTrove.random_treasure
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+ player.found_treasure(treasure.name, treasure.points)
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+ puts "#{player.name} found #{treasure.name} worth #{treasure.points}."
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+ end
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+ end
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+ end
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+
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+ def get_high_scores
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+ @players
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+ .sort_by { |p| p.score }
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+ .reverse
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+ .map { |p| "#{p.name.ljust(20, '.')} #{p.score.to_s.rjust(7)}"}
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+ end
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+
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+ def stats
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+ header = "\n#{@title} Stats: "
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+ puts header
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+ puts '-' * header.length
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+ puts @players
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+ @players.each do |p|
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+ puts "\n#{p.name}'s treasure point totals: "
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+ p.found_treasures.each { |treasure, points| puts "#{treasure}: #{points}" }
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+ puts "total: #{p.points}"
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+ end
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+
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+ puts "\nHigh scores: "
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+ puts get_high_scores
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+
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+ end
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+
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+
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+ def boost = self.health += 15.0
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+
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+ def drain = self.health -= 10.0
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+
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+ end
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+ end
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+ require_relative "playable"
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_reader :name, :found_treasures
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+ attr_accessor :health
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+
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+ def initialize(name, health = 100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def self.from_csv(line)
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+ name, health = line.split(",")
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+ Player.new(name, Integer(health))
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+ rescue ArgumentError
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+ puts "Unable to read #{name}'s health. Will use default value for health."
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+ Player.new(name)
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}"
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+ end
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+
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+ def name=(new_name)
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+ @name = new_name.capitalize
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+ end
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+
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+ def points = @found_treasures.values.sum
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+
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+ def score = @health + points
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+
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+ def found_treasure(name, points)
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+ @found_treasures[name] += points
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+ end
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+
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = StudioGame::Player.new("jase")
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+ puts player.name
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+ puts player.health
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+ player.boost
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+ puts player.health
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+ player.drain
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+ puts player.health
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+ end
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+
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+ module StudioGame
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+ module TreasureTrove
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+
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+ Treasure = Data.define(:name, :points)
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+
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+ TREASURES = [
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+ Treasure.new('Pie', 10),
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+ Treasure.new('Coin', 25),
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+ Treasure.new('Flute', 50),
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+ Treasure.new('Compass', 65),
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+ Treasure.new('Key', 80),
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+ Treasure.new('Crown', 90),
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+ Treasure.new('Star', 100)
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+ ]
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+
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+ def self.random_treasure
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+ TREASURES.sample
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+ end
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+
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+ end
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+ end
metadata ADDED
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+ --- !ruby/object:Gem::Specification
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+ name: studio_game_trideep
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+ version: !ruby/object:Gem::Version
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+ version: 1.0.0
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+ platform: ruby
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+ authors:
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+ - Trideep Roy
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+ bindir: bin
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+ cert_chain: []
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+ date: 1980-01-02 00:00:00.000000000 Z
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+ dependencies: []
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+ email: trideepraj.roychoudhury@gmail.com
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+ executables:
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+ - studio_game
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+ extensions: []
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+ extra_rdoc_files: []
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+ files:
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+ - LICENSE.txt
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+ - README.md
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+ - bin/players.csv
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+ - bin/studio_game
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+ - lib/studio_game/auditable.rb
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+ - lib/studio_game/berserk_player.rb
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+ - lib/studio_game/clumsy_player.rb
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+ - lib/studio_game/game.rb
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+ - lib/studio_game/playable.rb
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+ - lib/studio_game/player.rb
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+ - lib/studio_game/treasure_trove.rb
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+ homepage: ''
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+ licenses:
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+ - MIT
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+ metadata: {}
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+ rdoc_options: []
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+ require_paths:
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+ - lib
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+ required_ruby_version: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: 3.4.4
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+ required_rubygems_version: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ requirements: []
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+ rubygems_version: 3.6.7
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+ specification_version: 4
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+ summary: Command-line game of random chance.
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+ test_files: []