studio_game_shervin 1.0.0

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+ ---
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+ metadata.gz: 5d873fac940da2d766ba1eac40390d4218f53f39
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data/LICENSE ADDED
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+ Copyright (C) 2013 Shervin Shaikh
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ This is an practice application created by Shervin Shaikh during The Pragmatic Studio's Ruby Programming course, as described at
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+
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+ http://pragmaticstudios.com
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #! /usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ knuckleheads.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ knuckleheads.add_player(berserker)
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+
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+ loop do
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+ puts "How many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require File.join(File.dirname(__FILE__), 'player')
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+ require File.join(File.dirname(__FILE__), 'treasure_trove')
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require File.join(File.dirname(__FILE__), 'player')
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+ require File.join(File.dirname(__FILE__), 'treasure_trove')
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+
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+ def found_treasure(treasure)
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+ super(Treasure.new(treasure.name, treasure.points/2))
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+ end
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+
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require File.join(File.dirname(__FILE__), 'auditable')
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(6) + 1
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ die = Die.new
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+ puts die.roll
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+ puts die.roll
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+ puts die.roll
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+ end
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+ require File.join(File.dirname(__FILE__), 'player')
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+ require File.join(File.dirname(__FILE__), 'game_turn')
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+ require File.join(File.dirname(__FILE__), 'treasure_trove')
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+ require 'csv'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :name
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+ def initialize(name)
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+ @name = name
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+ @players = []
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+ end
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+
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+ def load_players(from_file)
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+ # File.readlines(file).each do |line|
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+ # add_player(Player.from_csv(line))
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+ # end
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+ CSV.foreach(from_file) do |row|
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+ player = Player.new(row[0], row[1].to_i)
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+ add_player(player)
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+ end
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+
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+ File.open(to_file, "w") do |f|
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+ f.puts "#{@name} High Scores:"
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+ @players.each do |p|
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+ f.puts format_name(p)
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+ end
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+ end
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+ end
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+
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+ def format_name(player)
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+ name = player.name.ljust(20, '.')
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+ "#{name} #{player.score}"
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@name}:"
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+ @players.each do |p|
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+ puts p
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ puts "\nRound #{round}:"
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+ @players.each do |p|
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+ GameTurn.take_turn(p)
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+ puts p
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+ end
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |t|
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+ puts "A #{t.name} is worth #{t.points} points"
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+ end
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+ end
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+
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+ def print_name_and_health(game)
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+ game.each do |p|
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+ puts "#{p.name} (#{p.health})"
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+ end
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, p| sum += p.points }
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+ end
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+
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+ def print_stats
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+ puts "\n#{@name} Statisitics:"
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+ strong, wimpy = @players.partition { |p| p.strong? }
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+
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+ puts "\n#{strong.size} strong players:"
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+ print_name_and_health(strong)
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+
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+ puts "\n#{wimpy.size} wimpy players:"
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+ print_name_and_health(wimpy)
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+
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+ puts "\n#{@name} High Scores:"
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+ @players.sort.each do |p|
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+ puts format_name(p)
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+ end
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+
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+ @players.each do |p|
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+ puts "\n#{p.name}'s point totals:"
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+ p.each_found_treasure do |t|
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+ puts "#{t.points} total #{t.name} points"
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+ end
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+ puts "#{p.points} grand total points"
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found"
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+ end
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+ end
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+ end
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+ require File.join(File.dirname(__FILE__), 'player')
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+ require File.join(File.dirname(__FILE__), 'die')
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+ require File.join(File.dirname(__FILE__), 'loaded_die')
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+ require File.join(File.dirname(__FILE__), 'treasure_trove')
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(p)
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+ die = Die.new #LoadedDie.new
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+ case die.roll
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+ when 1..2
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+ p.blam
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+ when 3..4
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+ puts "#{p.name} was skipped."
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+ else
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+ p.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ p.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ require File.join(File.dirname(__FILE__), 'auditable')
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def strong?
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+ health > 100
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+ end
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+ end
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+ end
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+ require File.join(File.dirname(__FILE__), 'playable')
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :name, :health
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def name=(new_name)
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+ @name = new_name.capitalize
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+ end
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+
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+ def to_s
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+ "I'm #{@name.capitalize} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def <=>(other_player)
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+ other_player.score <=> score
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
39
+ yield Treasure.new(name, points)
40
+ end
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def self.from_csv(line)
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+ name, health = line.split(",")
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+ Player.new(name, Integer(health))
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+ end
51
+ end
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+ end
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+
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+ if __FILE__ == $0
55
+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
62
+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
5
+ before do
6
+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
8
+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
11
+ 5.times { @player.w00t }
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+
13
+ @player.berserk?.should be_false
14
+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
17
+ 6.times { @player.w00t }
18
+
19
+ @player.berserk?.should be_true
20
+ end
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+
22
+ it "gets w00ted instead of blammed when it's gone berserk" do
23
+ 6.times { @player.w00t }
24
+ 2.times { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
27
+ end
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
7
+ end
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+
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+ it "only gets half the point value for each treasure" do
10
+ @player.points.should == 0
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+
12
+ hammer = Treasure.new(:hammer, 50)
13
+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/game'
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+ require 'studio_game/die'
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+
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+ module StudioGame
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+ describe Game do
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+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
13
+ end
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+
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+ it "w00ts the player if a high number is rolled" do
16
+ Die.any_instance.stub(:roll).and_return(5)
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+
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+ @game.play(2)
19
+ @player.health.should == @initial_health + (15 * 2)
20
+ end
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+
22
+ it "skips the player if a medium number is rolled" do
23
+ Die.any_instance.stub(:roll).and_return(3)
24
+
25
+ @game.play(2)
26
+ @player.health.should == @initial_health
27
+ end
28
+
29
+ it "blams the player if a low number is rolled" do
30
+ Die.any_instance.stub(:roll).and_return(1)
31
+
32
+ @game.play(2)
33
+ @player.health.should == @initial_health - (10 * 2)
34
+ end
35
+
36
+ it "computes total points as the sum of all player points" do
37
+ game = Game.new("Knuckleheads")
38
+
39
+ player1 = Player.new("moe")
40
+ player2 = Player.new("larry")
41
+
42
+ game.add_player(player1)
43
+ game.add_player(player2)
44
+
45
+ player1.found_treasure(Treasure.new(:hammer, 50))
46
+ player1.found_treasure(Treasure.new(:hammer, 50))
47
+ player2.found_treasure(Treasure.new(:crowbar, 400))
48
+
49
+ game.total_points.should == 500
50
+ end
51
+ end
52
+ end
@@ -0,0 +1,134 @@
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+ require 'studio_game/player'
2
+ require 'studio_game/treasure_trove'
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+ require 'studio_game/game'
4
+
5
+ module StudioGame
6
+ describe Player do
7
+ before do
8
+ @initial_health = 150
9
+ @player = Player.new("larry", @initial_health)
10
+ end
11
+
12
+ it "has a capitalized name" do
13
+ @player.name.should == "Larry"
14
+ end
15
+
16
+ it "has an initial health" do
17
+ @player.health.should == 150
18
+ end
19
+
20
+ it "has a string representation" do
21
+ @player.found_treasure(Treasure.new(:hammer, 50))
22
+ @player.found_treasure(Treasure.new(:hammer, 50))
23
+
24
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
25
+ end
26
+
27
+ it "computes a score as the sum of its health and points" do
28
+ @player.found_treasure(Treasure.new(:hammer, 50))
29
+ @player.found_treasure(Treasure.new(:hammer, 50))
30
+
31
+ @player.score.should == (250)
32
+ end
33
+
34
+ it "increases health by 15 when w00ted" do
35
+ @player.w00t
36
+
37
+ @player.health.should == (@initial_health + 15)
38
+ end
39
+
40
+ it "decreased health by 10 when blammed" do
41
+ @player.blam
42
+
43
+ @player.health.should == (@initial_health - 10)
44
+ end
45
+
46
+ context "with health of greater than 150" do
47
+ before do
48
+ @player = Player.new("larry", 150)
49
+ end
50
+
51
+ it "is strong" do
52
+ @player.strong?.should be_true
53
+ end
54
+ end
55
+
56
+ context "with health of 100 or less" do
57
+ before do
58
+ @player = Player.new("larry", 100)
59
+ end
60
+
61
+ it "is not strong" do
62
+ @player.should_not be_strong
63
+ end
64
+ end
65
+
66
+ context "in a collection of players" do
67
+ before do
68
+ @player1 = Player.new("moe", 100)
69
+ @player2 = Player.new("larry", 200)
70
+ @player3 = Player.new("curly", 300)
71
+
72
+ @players = [@player1, @player2, @player3]
73
+ end
74
+
75
+ it "is sorted by decreasing score" do
76
+ @players.sort.should == [@player3, @player2, @player1]
77
+ end
78
+ end
79
+
80
+ it "computes as the sum of all treasure points" do
81
+ @player.points.should == 0
82
+
83
+ @player.found_treasure(Treasure.new(:hammer, 50))
84
+ @player.points.should == 50
85
+
86
+ @player.found_treasure(Treasure.new(:crowbar, 400))
87
+ @player.points.should == 450
88
+
89
+ @player.found_treasure(Treasure.new(:hammer, 50))
90
+ @player.points.should == 500
91
+ end
92
+
93
+ it "assigns a treasure for points during a player's turn" do
94
+ game = Game.new("Knuckleheads")
95
+ player = Player.new("moe")
96
+
97
+ game.add_player(player)
98
+
99
+ game.play(1)
100
+
101
+
102
+ player.points.should_not be_zero
103
+ end
104
+
105
+ it "yields each found treausre and its total points" do
106
+ @player.found_treasure(Treasure.new(:skillet, 100))
107
+ @player.found_treasure(Treasure.new(:skillet, 100))
108
+ @player.found_treasure(Treasure.new(:hammer, 50))
109
+ @player.found_treasure(Treasure.new(:bottle, 5))
110
+ @player.found_treasure(Treasure.new(:bottle, 5))
111
+ @player.found_treasure(Treasure.new(:bottle, 5))
112
+ @player.found_treasure(Treasure.new(:bottle, 5))
113
+ @player.found_treasure(Treasure.new(:bottle, 5))
114
+
115
+ yielded = []
116
+ @player.each_found_treasure do |treasure|
117
+ yielded << treasure
118
+ end
119
+
120
+ yielded.should == [
121
+ Treasure.new(:skillet, 200),
122
+ Treasure.new(:hammer, 50),
123
+ Treasure.new(:bottle, 25)
124
+ ]
125
+ end
126
+
127
+ it "loads players from csv" do
128
+ player = Player.from_csv("larry,50")
129
+
130
+ player.name.should == "Larry"
131
+ player.health.should == 50
132
+ end
133
+ end
134
+ end
@@ -0,0 +1,54 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+ before do
6
+ @treasure = Treasure.new(:hammer, 50)
7
+ end
8
+
9
+ it "has a name attribute" do
10
+ @treasure.name.should == :hammer
11
+ end
12
+
13
+ it "has a points attribute" do
14
+ @treasure.points.should == 50
15
+ end
16
+ end
17
+
18
+ describe TreasureTrove do
19
+
20
+ it "has six treasures" do
21
+ TreasureTrove::TREASURES.size.should == 6
22
+ end
23
+
24
+ it "has a pie worth 5 points" do
25
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
26
+ end
27
+
28
+ it "has a bottle worth 25 points" do
29
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
30
+ end
31
+
32
+ it "has a hammer worth 50 points" do
33
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
34
+ end
35
+
36
+ it "has a skillet worth 100 points" do
37
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
38
+ end
39
+
40
+ it "has a broomstick worth 200 points" do
41
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
42
+ end
43
+
44
+ it "has a crowbar worth 400 points" do
45
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
46
+ end
47
+
48
+ it "returnes a random treasure" do
49
+ treasure = TreasureTrove.random
50
+
51
+ TreasureTrove::TREASURES.should include(treasure)
52
+ end
53
+ end
54
+ end
metadata ADDED
@@ -0,0 +1,84 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_shervin
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Shervin Shaikh
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2013-06-19 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: |-
28
+ This is an practice application created by Shervin Shaikh during The Pragmatic Studio's Ruby Programming course, as described at
29
+
30
+ http://pragmaticstudios.com
31
+ email: shervinater@gmail.com
32
+ executables:
33
+ - studio_game
34
+ extensions: []
35
+ extra_rdoc_files: []
36
+ files:
37
+ - bin/players.csv
38
+ - bin/studio_game
39
+ - lib/studio_game/auditable.rb
40
+ - lib/studio_game/berserk_player.rb
41
+ - lib/studio_game/clumsy_player.rb
42
+ - lib/studio_game/die.rb
43
+ - lib/studio_game/game.rb
44
+ - lib/studio_game/game_turn.rb
45
+ - lib/studio_game/loaded_die.rb
46
+ - lib/studio_game/playable.rb
47
+ - lib/studio_game/player.rb
48
+ - lib/studio_game/treasure_trove.rb
49
+ - spec/studio_game/berserk_player_spec.rb
50
+ - spec/studio_game/clumsy_player_spec.rb
51
+ - spec/studio_game/game_spec.rb
52
+ - spec/studio_game/player_spec.rb
53
+ - spec/studio_game/treasure_trove_spec.rb
54
+ - LICENSE
55
+ - README
56
+ homepage: http://shervinshaikh.com
57
+ licenses: []
58
+ metadata: {}
59
+ post_install_message:
60
+ rdoc_options: []
61
+ require_paths:
62
+ - lib
63
+ required_ruby_version: !ruby/object:Gem::Requirement
64
+ requirements:
65
+ - - '>='
66
+ - !ruby/object:Gem::Version
67
+ version: '1.9'
68
+ required_rubygems_version: !ruby/object:Gem::Requirement
69
+ requirements:
70
+ - - '>='
71
+ - !ruby/object:Gem::Version
72
+ version: '0'
73
+ requirements: []
74
+ rubyforge_project:
75
+ rubygems_version: 2.0.3
76
+ signing_key:
77
+ specification_version: 4
78
+ summary: Created while taking Ruby Programming Course
79
+ test_files:
80
+ - spec/studio_game/berserk_player_spec.rb
81
+ - spec/studio_game/clumsy_player_spec.rb
82
+ - spec/studio_game/game_spec.rb
83
+ - spec/studio_game/player_spec.rb
84
+ - spec/studio_game/treasure_trove_spec.rb