studio_game_shervin 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE +7 -0
- data/README +3 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +32 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +32 -0
- data/lib/studio_game/clumsy_player.rb +26 -0
- data/lib/studio_game/die.rb +26 -0
- data/lib/studio_game/game.rb +100 -0
- data/lib/studio_game/game_turn.rb +23 -0
- data/lib/studio_game/loaded_die.rb +16 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +62 -0
- data/lib/studio_game/treasure_trove.rb +18 -0
- data/spec/studio_game/berserk_player_spec.rb +29 -0
- data/spec/studio_game/clumsy_player_spec.rb +33 -0
- data/spec/studio_game/game_spec.rb +52 -0
- data/spec/studio_game/player_spec.rb +134 -0
- data/spec/studio_game/treasure_trove_spec.rb +54 -0
- metadata +84 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 5d873fac940da2d766ba1eac40390d4218f53f39
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data.tar.gz: 97c80a7761cea2ca740bb2d815ab00ee1b6ce9fa
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SHA512:
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metadata.gz: 5ead6d32cb44757a1887335cd1c09311d25b1d2827b7796d99117d88bd127b40eccdb818c88479bf1e42af950643c2b095b181a5b491f667625ba14afb4c80be
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data.tar.gz: 22ac0046fa5303484f713af1174833b641a840f4f2b56c24f51a9ffc67effcd98db6f6b50e7aa0be02c415f28f6cc07054c373a64a3f5fc60d56cff7b65f2fd7
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data/LICENSE
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Copyright (C) 2013 Shervin Shaikh
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README
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data/bin/players.csv
ADDED
data/bin/studio_game
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#! /usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/player'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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knuckleheads.add_player(klutz)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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knuckleheads.add_player(berserker)
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loop do
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puts "How many game rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when 'quit', 'exit'
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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knuckleheads.save_high_scores
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require File.join(File.dirname(__FILE__), 'player')
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require File.join(File.dirname(__FILE__), 'treasure_trove')
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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def berserk?
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@w00t_count > 5
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require File.join(File.dirname(__FILE__), 'player')
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require File.join(File.dirname(__FILE__), 'treasure_trove')
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module StudioGame
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class ClumsyPlayer < Player
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def found_treasure(treasure)
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super(Treasure.new(treasure.name, treasure.points/2))
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require File.join(File.dirname(__FILE__), 'auditable')
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module StudioGame
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class Die
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include Auditable
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attr_reader :number
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def initialize
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roll
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end
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def roll
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@number = rand(6) + 1
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audit
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@number
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end
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end
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end
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if __FILE__ == $0
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die = Die.new
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puts die.roll
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puts die.roll
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puts die.roll
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end
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require File.join(File.dirname(__FILE__), 'player')
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require File.join(File.dirname(__FILE__), 'game_turn')
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require File.join(File.dirname(__FILE__), 'treasure_trove')
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require 'csv'
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module StudioGame
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class Game
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attr_reader :name
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def initialize(name)
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@name = name
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@players = []
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end
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def load_players(from_file)
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# File.readlines(file).each do |line|
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# add_player(Player.from_csv(line))
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# end
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CSV.foreach(from_file) do |row|
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player = Player.new(row[0], row[1].to_i)
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add_player(player)
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end
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end
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def save_high_scores(to_file="high_scores.txt")
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File.open(to_file, "w") do |f|
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f.puts "#{@name} High Scores:"
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@players.each do |p|
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f.puts format_name(p)
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end
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end
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end
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def format_name(player)
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name = player.name.ljust(20, '.')
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"#{name} #{player.score}"
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end
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def add_player(player)
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@players << player
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{@name}:"
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@players.each do |p|
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puts p
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end
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1.upto(rounds) do |round|
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puts "\nRound #{round}:"
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@players.each do |p|
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GameTurn.take_turn(p)
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puts p
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end
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each do |t|
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puts "A #{t.name} is worth #{t.points} points"
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end
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end
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def print_name_and_health(game)
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game.each do |p|
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puts "#{p.name} (#{p.health})"
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end
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end
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def total_points
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@players.reduce(0) { |sum, p| sum += p.points }
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end
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def print_stats
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puts "\n#{@name} Statisitics:"
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strong, wimpy = @players.partition { |p| p.strong? }
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puts "\n#{strong.size} strong players:"
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print_name_and_health(strong)
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puts "\n#{wimpy.size} wimpy players:"
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print_name_and_health(wimpy)
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puts "\n#{@name} High Scores:"
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@players.sort.each do |p|
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puts format_name(p)
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end
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@players.each do |p|
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puts "\n#{p.name}'s point totals:"
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p.each_found_treasure do |t|
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puts "#{t.points} total #{t.name} points"
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end
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puts "#{p.points} grand total points"
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end
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puts "\n#{total_points} total points from treasures found"
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end
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end
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end
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require File.join(File.dirname(__FILE__), 'player')
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require File.join(File.dirname(__FILE__), 'die')
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require File.join(File.dirname(__FILE__), 'loaded_die')
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require File.join(File.dirname(__FILE__), 'treasure_trove')
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module StudioGame
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module GameTurn
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def self.take_turn(p)
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die = Die.new #LoadedDie.new
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case die.roll
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when 1..2
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p.blam
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when 3..4
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puts "#{p.name} was skipped."
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else
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p.w00t
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end
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treasure = TreasureTrove.random
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p.found_treasure(treasure)
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end
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end
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end
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require File.join(File.dirname(__FILE__), 'auditable')
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module StudioGame
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class LoadedDie
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include Auditable
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attr_reader :number
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def roll
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numbers = [1, 1, 2, 5, 6, 6]
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@number = numbers.sample
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audit
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@number
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end
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end
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end
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require File.join(File.dirname(__FILE__), 'playable')
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module StudioGame
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class Player
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include Playable
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attr_accessor :name, :health
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def score
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@health + points
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end
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def name=(new_name)
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@name = new_name.capitalize
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end
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def to_s
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"I'm #{@name.capitalize} with health = #{@health}, points = #{points}, and score = #{score}."
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end
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def <=>(other_player)
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other_player.score <=> score
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def self.from_csv(line)
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name, health = line.split(",")
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Player.new(name, Integer(health))
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end
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end
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end
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|
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if __FILE__ == $0
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player = Player.new("moe")
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
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def self.random
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TREASURES.sample
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end
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end
|
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end
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require 'studio_game/berserk_player'
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|
3
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module StudioGame
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describe BerserkPlayer do
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5
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before do
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@initial_health = 50
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@player = BerserkPlayer.new("berserker", @initial_health)
|
8
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+
end
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9
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|
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it "does not go berserk when w00ted up to 5 times" do
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5.times { @player.w00t }
|
12
|
+
|
13
|
+
@player.berserk?.should be_false
|
14
|
+
end
|
15
|
+
|
16
|
+
it "goes berserk when w00ted more than 5 times" do
|
17
|
+
6.times { @player.w00t }
|
18
|
+
|
19
|
+
@player.berserk?.should be_true
|
20
|
+
end
|
21
|
+
|
22
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
23
|
+
6.times { @player.w00t }
|
24
|
+
2.times { @player.blam }
|
25
|
+
|
26
|
+
@player.health.should == @initial_health + (8 * 15)
|
27
|
+
end
|
28
|
+
end
|
29
|
+
end
|
@@ -0,0 +1,33 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
before do
|
6
|
+
@player = ClumsyPlayer.new("klutz")
|
7
|
+
end
|
8
|
+
|
9
|
+
it "only gets half the point value for each treasure" do
|
10
|
+
@player.points.should == 0
|
11
|
+
|
12
|
+
hammer = Treasure.new(:hammer, 50)
|
13
|
+
@player.found_treasure(hammer)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
|
17
|
+
@player.points.should == 75
|
18
|
+
|
19
|
+
crowbar = Treasure.new(:crowbar, 400)
|
20
|
+
@player.found_treasure(crowbar)
|
21
|
+
|
22
|
+
@player.points.should == 275
|
23
|
+
|
24
|
+
yielded = []
|
25
|
+
@player.each_found_treasure do |treasure|
|
26
|
+
yielded << treasure
|
27
|
+
end
|
28
|
+
|
29
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
30
|
+
end
|
31
|
+
|
32
|
+
end
|
33
|
+
end
|
@@ -0,0 +1,52 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
require 'studio_game/die'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Game do
|
6
|
+
before do
|
7
|
+
@game = Game.new("Knuckleheads")
|
8
|
+
|
9
|
+
@initial_health = 100
|
10
|
+
@player = Player.new("moe", @initial_health)
|
11
|
+
|
12
|
+
@game.add_player(@player)
|
13
|
+
end
|
14
|
+
|
15
|
+
it "w00ts the player if a high number is rolled" do
|
16
|
+
Die.any_instance.stub(:roll).and_return(5)
|
17
|
+
|
18
|
+
@game.play(2)
|
19
|
+
@player.health.should == @initial_health + (15 * 2)
|
20
|
+
end
|
21
|
+
|
22
|
+
it "skips the player if a medium number is rolled" do
|
23
|
+
Die.any_instance.stub(:roll).and_return(3)
|
24
|
+
|
25
|
+
@game.play(2)
|
26
|
+
@player.health.should == @initial_health
|
27
|
+
end
|
28
|
+
|
29
|
+
it "blams the player if a low number is rolled" do
|
30
|
+
Die.any_instance.stub(:roll).and_return(1)
|
31
|
+
|
32
|
+
@game.play(2)
|
33
|
+
@player.health.should == @initial_health - (10 * 2)
|
34
|
+
end
|
35
|
+
|
36
|
+
it "computes total points as the sum of all player points" do
|
37
|
+
game = Game.new("Knuckleheads")
|
38
|
+
|
39
|
+
player1 = Player.new("moe")
|
40
|
+
player2 = Player.new("larry")
|
41
|
+
|
42
|
+
game.add_player(player1)
|
43
|
+
game.add_player(player2)
|
44
|
+
|
45
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
46
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
47
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
48
|
+
|
49
|
+
game.total_points.should == 500
|
50
|
+
end
|
51
|
+
end
|
52
|
+
end
|
@@ -0,0 +1,134 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
require 'studio_game/game'
|
4
|
+
|
5
|
+
module StudioGame
|
6
|
+
describe Player do
|
7
|
+
before do
|
8
|
+
@initial_health = 150
|
9
|
+
@player = Player.new("larry", @initial_health)
|
10
|
+
end
|
11
|
+
|
12
|
+
it "has a capitalized name" do
|
13
|
+
@player.name.should == "Larry"
|
14
|
+
end
|
15
|
+
|
16
|
+
it "has an initial health" do
|
17
|
+
@player.health.should == 150
|
18
|
+
end
|
19
|
+
|
20
|
+
it "has a string representation" do
|
21
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
22
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
23
|
+
|
24
|
+
@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
|
25
|
+
end
|
26
|
+
|
27
|
+
it "computes a score as the sum of its health and points" do
|
28
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
29
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
30
|
+
|
31
|
+
@player.score.should == (250)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "increases health by 15 when w00ted" do
|
35
|
+
@player.w00t
|
36
|
+
|
37
|
+
@player.health.should == (@initial_health + 15)
|
38
|
+
end
|
39
|
+
|
40
|
+
it "decreased health by 10 when blammed" do
|
41
|
+
@player.blam
|
42
|
+
|
43
|
+
@player.health.should == (@initial_health - 10)
|
44
|
+
end
|
45
|
+
|
46
|
+
context "with health of greater than 150" do
|
47
|
+
before do
|
48
|
+
@player = Player.new("larry", 150)
|
49
|
+
end
|
50
|
+
|
51
|
+
it "is strong" do
|
52
|
+
@player.strong?.should be_true
|
53
|
+
end
|
54
|
+
end
|
55
|
+
|
56
|
+
context "with health of 100 or less" do
|
57
|
+
before do
|
58
|
+
@player = Player.new("larry", 100)
|
59
|
+
end
|
60
|
+
|
61
|
+
it "is not strong" do
|
62
|
+
@player.should_not be_strong
|
63
|
+
end
|
64
|
+
end
|
65
|
+
|
66
|
+
context "in a collection of players" do
|
67
|
+
before do
|
68
|
+
@player1 = Player.new("moe", 100)
|
69
|
+
@player2 = Player.new("larry", 200)
|
70
|
+
@player3 = Player.new("curly", 300)
|
71
|
+
|
72
|
+
@players = [@player1, @player2, @player3]
|
73
|
+
end
|
74
|
+
|
75
|
+
it "is sorted by decreasing score" do
|
76
|
+
@players.sort.should == [@player3, @player2, @player1]
|
77
|
+
end
|
78
|
+
end
|
79
|
+
|
80
|
+
it "computes as the sum of all treasure points" do
|
81
|
+
@player.points.should == 0
|
82
|
+
|
83
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
84
|
+
@player.points.should == 50
|
85
|
+
|
86
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
87
|
+
@player.points.should == 450
|
88
|
+
|
89
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
90
|
+
@player.points.should == 500
|
91
|
+
end
|
92
|
+
|
93
|
+
it "assigns a treasure for points during a player's turn" do
|
94
|
+
game = Game.new("Knuckleheads")
|
95
|
+
player = Player.new("moe")
|
96
|
+
|
97
|
+
game.add_player(player)
|
98
|
+
|
99
|
+
game.play(1)
|
100
|
+
|
101
|
+
|
102
|
+
player.points.should_not be_zero
|
103
|
+
end
|
104
|
+
|
105
|
+
it "yields each found treausre and its total points" do
|
106
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
107
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
108
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
109
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
110
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
111
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
112
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
113
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
114
|
+
|
115
|
+
yielded = []
|
116
|
+
@player.each_found_treasure do |treasure|
|
117
|
+
yielded << treasure
|
118
|
+
end
|
119
|
+
|
120
|
+
yielded.should == [
|
121
|
+
Treasure.new(:skillet, 200),
|
122
|
+
Treasure.new(:hammer, 50),
|
123
|
+
Treasure.new(:bottle, 25)
|
124
|
+
]
|
125
|
+
end
|
126
|
+
|
127
|
+
it "loads players from csv" do
|
128
|
+
player = Player.from_csv("larry,50")
|
129
|
+
|
130
|
+
player.name.should == "Larry"
|
131
|
+
player.health.should == 50
|
132
|
+
end
|
133
|
+
end
|
134
|
+
end
|
@@ -0,0 +1,54 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
before do
|
6
|
+
@treasure = Treasure.new(:hammer, 50)
|
7
|
+
end
|
8
|
+
|
9
|
+
it "has a name attribute" do
|
10
|
+
@treasure.name.should == :hammer
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a points attribute" do
|
14
|
+
@treasure.points.should == 50
|
15
|
+
end
|
16
|
+
end
|
17
|
+
|
18
|
+
describe TreasureTrove do
|
19
|
+
|
20
|
+
it "has six treasures" do
|
21
|
+
TreasureTrove::TREASURES.size.should == 6
|
22
|
+
end
|
23
|
+
|
24
|
+
it "has a pie worth 5 points" do
|
25
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
26
|
+
end
|
27
|
+
|
28
|
+
it "has a bottle worth 25 points" do
|
29
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
30
|
+
end
|
31
|
+
|
32
|
+
it "has a hammer worth 50 points" do
|
33
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
34
|
+
end
|
35
|
+
|
36
|
+
it "has a skillet worth 100 points" do
|
37
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
38
|
+
end
|
39
|
+
|
40
|
+
it "has a broomstick worth 200 points" do
|
41
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
42
|
+
end
|
43
|
+
|
44
|
+
it "has a crowbar worth 400 points" do
|
45
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
46
|
+
end
|
47
|
+
|
48
|
+
it "returnes a random treasure" do
|
49
|
+
treasure = TreasureTrove.random
|
50
|
+
|
51
|
+
TreasureTrove::TREASURES.should include(treasure)
|
52
|
+
end
|
53
|
+
end
|
54
|
+
end
|
metadata
ADDED
@@ -0,0 +1,84 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game_shervin
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Shervin Shaikh
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2013-06-19 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - '>='
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - '>='
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: |-
|
28
|
+
This is an practice application created by Shervin Shaikh during The Pragmatic Studio's Ruby Programming course, as described at
|
29
|
+
|
30
|
+
http://pragmaticstudios.com
|
31
|
+
email: shervinater@gmail.com
|
32
|
+
executables:
|
33
|
+
- studio_game
|
34
|
+
extensions: []
|
35
|
+
extra_rdoc_files: []
|
36
|
+
files:
|
37
|
+
- bin/players.csv
|
38
|
+
- bin/studio_game
|
39
|
+
- lib/studio_game/auditable.rb
|
40
|
+
- lib/studio_game/berserk_player.rb
|
41
|
+
- lib/studio_game/clumsy_player.rb
|
42
|
+
- lib/studio_game/die.rb
|
43
|
+
- lib/studio_game/game.rb
|
44
|
+
- lib/studio_game/game_turn.rb
|
45
|
+
- lib/studio_game/loaded_die.rb
|
46
|
+
- lib/studio_game/playable.rb
|
47
|
+
- lib/studio_game/player.rb
|
48
|
+
- lib/studio_game/treasure_trove.rb
|
49
|
+
- spec/studio_game/berserk_player_spec.rb
|
50
|
+
- spec/studio_game/clumsy_player_spec.rb
|
51
|
+
- spec/studio_game/game_spec.rb
|
52
|
+
- spec/studio_game/player_spec.rb
|
53
|
+
- spec/studio_game/treasure_trove_spec.rb
|
54
|
+
- LICENSE
|
55
|
+
- README
|
56
|
+
homepage: http://shervinshaikh.com
|
57
|
+
licenses: []
|
58
|
+
metadata: {}
|
59
|
+
post_install_message:
|
60
|
+
rdoc_options: []
|
61
|
+
require_paths:
|
62
|
+
- lib
|
63
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
64
|
+
requirements:
|
65
|
+
- - '>='
|
66
|
+
- !ruby/object:Gem::Version
|
67
|
+
version: '1.9'
|
68
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
69
|
+
requirements:
|
70
|
+
- - '>='
|
71
|
+
- !ruby/object:Gem::Version
|
72
|
+
version: '0'
|
73
|
+
requirements: []
|
74
|
+
rubyforge_project:
|
75
|
+
rubygems_version: 2.0.3
|
76
|
+
signing_key:
|
77
|
+
specification_version: 4
|
78
|
+
summary: Created while taking Ruby Programming Course
|
79
|
+
test_files:
|
80
|
+
- spec/studio_game/berserk_player_spec.rb
|
81
|
+
- spec/studio_game/clumsy_player_spec.rb
|
82
|
+
- spec/studio_game/game_spec.rb
|
83
|
+
- spec/studio_game/player_spec.rb
|
84
|
+
- spec/studio_game/treasure_trove_spec.rb
|