studio_game_sergio_silva 1.0.1
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- checksums.yaml +7 -0
- data/LICENSE +21 -0
- data/README +6 -0
- data/bin/high_scores.txt +6 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +37 -0
- data/lib/studio_game/auditable.rb +9 -0
- data/lib/studio_game/berserker_player.rb +35 -0
- data/lib/studio_game/clumsy_player.rb +48 -0
- data/lib/studio_game/die.rb +25 -0
- data/lib/studio_game/game.rb +145 -0
- data/lib/studio_game/game_turn.rb +30 -0
- data/lib/studio_game/loaded_die.rb +15 -0
- data/lib/studio_game/playable.rb +19 -0
- data/lib/studio_game/player.rb +67 -0
- data/lib/studio_game/treasure_trove.rb +24 -0
- data/spec/studio_game/berserker_player_spec.rb +33 -0
- data/spec/studio_game/clumsy_player_spec.rb +44 -0
- data/spec/studio_game/files.rb +12 -0
- data/spec/studio_game/game_spec.rb +67 -0
- data/spec/studio_game/player_spec.rb +122 -0
- data/spec/studio_game/treasure_trove_spec.rb +26 -0
- metadata +90 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 3d5089253366898c846b62b1da65518b6659b71b
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data.tar.gz: d68a1e52db9a80a4a171385e86544f8dae44c9aa
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SHA512:
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metadata.gz: 70649ccc5bbf515c5db96d839459239ea4064dc496fe8148a26a6426c3fededd9edf6bded32cc5067f5070579eedd782264e798fc0472d779900e294e4eef0b4
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data.tar.gz: 8af9787a7e57542e8c6cbce358e5929325e1a913916cd0d4603a19aadd53e300023b87f094441da192f206c76fc6edcb97452f9d72a37c3de2ae9abcdf405eca
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data/LICENSE
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Copyright (c) 2012 The Pragmatic Studio
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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- You may not use this Software in other training contexts.
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- The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README
ADDED
data/bin/high_scores.txt
ADDED
data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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#imports
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserker_player'
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#Create a game
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load(ARGV.shift || default_player_file)
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#Create other players
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player4 = StudioGame::ClumsyPlayer.new("klutz", 150)
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player5 = StudioGame::BerserkerPlayer.new("berserker", 50)
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#Adds players
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knuckleheads.add_player(player4)
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knuckleheads.add_player(player5)
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#Running game
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loop do
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puts "How many rounds? ('quit' to exit the program)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i) do
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knuckleheads.total_points >= 2000
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end
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when 'quit', 'exit'
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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require_relative 'player'
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require_relative 'treasure_trove'
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module StudioGame
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class BerserkerPlayer < Player
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def initialize(name, health = 100, counter = 0)
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super(name, health)
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@counter = counter
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end
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def berserker?
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@w00t_counter.to_i > 5
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end
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def blam
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berserker? ? w00t : super
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end
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def w00t
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super
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@w00t_counter = @w00t_counter.to_i + 1
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puts "#{name} is berserker" if berserker?
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end
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end
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end
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if __FILE__ == $0
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berserker = StudioGame::BerserkerPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player.rb'
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require_relative 'treasure_trove.rb'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost
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def initialize(name, health = 100, boost = 2)
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super(name, health)
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@boost = boost
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
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super(damaged_treasure)
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puts "#{ name } found a #{ treasure.name } worth #{ treasure.points }"
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puts "#{ name }'s treasures: #{ @found_treasures }"
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end
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def w00t
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puts "#{ boost } boost factor give me #{ boost.to_i-1 } extra w00t"
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@boost.to_i.times do
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super
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end
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end
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end
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end
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if __FILE__ == $0
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clumsy = StudioGame::ClumsyPlayer.new("klutz", 100, 3)
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hammer = StudioGame::Treasure.new(:hammer, 50)
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crowbar = StudioGame::Treasure.new(:crowbar, 400)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{ treasure.points } total #{ treasure.name } points"
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end
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puts "#{ clumsy.points } grand total points"
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clumsy.w00t
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puts clumsy.health
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end
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require_relative 'auditable.rb'
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module StudioGame
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class Die
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include Auditable
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attr_reader :number
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def initialize
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@number = 0
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end
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def roll
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@number = 1 +rand(6)
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audit(@number)
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@number
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end
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end
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end
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if __FILE__ == $0
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die = Die.new()
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puts die.roll
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end
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require_relative 'die.rb'
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require_relative 'player.rb'
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require_relative 'game_turn.rb'
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require_relative 'treasure_trove.rb'
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module StudioGame
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class Game
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attr_reader :name, :players
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def initialize(name)
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@name = name.capitalize
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@players = Array.new
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end
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def add_player(player)
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players.push(player)
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end
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def load(from_file)
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File.readlines(from_file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def play(rounds)
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puts "\nThere are #{players.size} players on this game"
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@players.each do |p|
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puts p
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end
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@treasures = TreasureTrove::TREASURES
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puts"\nThere are #{@treasures.size} treasures to be found"
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@treasures.each do |t|
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puts "A #{t.name} is worth #{t.points}"
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end
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1.upto(rounds) do |counts|
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if self.force_game_over?
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puts "\nMaximum points limit reached at round #{counts}\n\t***GAME OVER***\n"
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break
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end
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puts "\nRound #{counts}"
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@players.each do |p|
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puts "\n#{p}\n"
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GameTurn.take_turn(p)
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end
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end
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})\n"
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end
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def print_total_points(player)
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puts "\n #{player.name}'s points total:\n"
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puts "#{player.name} grand #{player.points} total points\n"
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end
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#Bonus Round 17 method
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def total_points
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sum = 0
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@players.each do |p|
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sum += p.points
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end
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sum
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end
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#Bonus Round 18 method
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def force_game_over?
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self.total_points >= 2000
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end
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def save_high_scores(to_file = "high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts"#{@title} High Scores:"
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@players.sort.each do |player|
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file.puts(high_score_entry(player))
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end
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end
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end
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def high_score_entry(player)
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formatted_name = player.name.ljust(20, '.')
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"#{formatted_name}#{player.score}"
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end
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def print_stats
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strong, wimpy = @players.partition { |p| p.strong? }
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puts "\n#{@name}'s Statistics:\n"
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puts "#{strong.size} strong players:\n"
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strong.each do |s|
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print_name_and_health(s)
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end
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puts "#{wimpy.size} wimpy players:\n"
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wimpy.each do |w|
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print_name_and_health(w)
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end
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@players = @players.sort
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puts "\n#{@name}'s Grand points:\n"
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@players.each do |p|
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print_total_points(p)
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end
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puts "\n#{@name}'s High Scores:\n"
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@players.each do |p|
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high_score_entry(p)
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end
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puts "\nPoints on a per-treasure basis"
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@players.each do |p|
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puts "#{p.name}'s total points:\n"
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p.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points\n"
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end
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puts"\n"
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end
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puts "\n#{self.name}'s total found treasure points:\n"
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puts total_points
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save_high_scores
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end
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end
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end
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if __FILE__ == $0
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player = Player.new("Sam")
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game = Game.new("Game")
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game.add_player(player)
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game.play(3)
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game.print_stats
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end
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require_relative 'die.rb'
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#require_relative 'loaded_die.rb'
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require_relative 'player.rb'
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require_relative 'treasure_trove.rb'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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#puts number_rolled
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case die.roll
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when 5..6
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player.w00t
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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when 3..4
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puts "#{player.name} was skipped!"
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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when 1..2
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player.blam
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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end
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require_relative 'playable.rb'
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module StudioGame
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class Player
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5
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|
6
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include Playable
|
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#attr_reader :health - Changed in lesson 21
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attr_accessor :name, :health
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9
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|
10
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def initialize(name, health = 100)
|
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@name = name.capitalize
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@health = health
|
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@found_treasures = Hash.new(0)
|
14
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+
end
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15
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|
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def to_s
|
17
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"I am #{name} with health = #{health}, points = #{@found_treasures.values.reduce(:+)} and score = #{score}."
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18
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end
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|
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def score
|
21
|
+
@health + @found_treasures.values.reduce(:+).to_i
|
22
|
+
end
|
23
|
+
|
24
|
+
def strong?
|
25
|
+
@health > 100
|
26
|
+
end
|
27
|
+
|
28
|
+
def <=>(other)
|
29
|
+
other.score <=> self.score
|
30
|
+
end
|
31
|
+
|
32
|
+
def found_treasure(treasure)
|
33
|
+
@found_treasures[treasure.name] += treasure.points
|
34
|
+
puts "#{self.name} found a #{treasure.name} worth #{treasure.points}"
|
35
|
+
puts "#{self.name}'s treasures: #{@found_treasures}"
|
36
|
+
end
|
37
|
+
|
38
|
+
def points
|
39
|
+
@found_treasures.values.reduce(:+).to_i
|
40
|
+
end
|
41
|
+
|
42
|
+
def self.from_csv(string)
|
43
|
+
name, initial_health = string.split(",")
|
44
|
+
player = Player.new(name, initial_health.to_i)
|
45
|
+
end
|
46
|
+
|
47
|
+
def each_found_treasure
|
48
|
+
|
49
|
+
@found_treasures.each do|key, value|
|
50
|
+
treasure = Treasure.new(key, value)
|
51
|
+
yield(treasure)
|
52
|
+
end
|
53
|
+
|
54
|
+
end
|
55
|
+
|
56
|
+
end
|
57
|
+
end
|
58
|
+
|
59
|
+
if __FILE__ == $0
|
60
|
+
player = Player.new("moe")
|
61
|
+
puts player.name
|
62
|
+
puts player.health
|
63
|
+
player.w00t
|
64
|
+
puts player.health
|
65
|
+
player.blam
|
66
|
+
puts player.health
|
67
|
+
end
|
@@ -0,0 +1,24 @@
|
|
1
|
+
|
2
|
+
module StudioGame
|
3
|
+
Treasure = Struct.new(:name, :points)
|
4
|
+
|
5
|
+
module TreasureTrove
|
6
|
+
TREASURES = [ Treasure.new(:pie, 5),
|
7
|
+
Treasure.new(:bottle, 25),
|
8
|
+
Treasure.new(:hammer, 50),
|
9
|
+
Treasure.new(:skillet, 100),
|
10
|
+
Treasure.new(:broomstick, 200),
|
11
|
+
Treasure.new(:crowbar, 400)]
|
12
|
+
|
13
|
+
def self.random
|
14
|
+
TREASURES.sample
|
15
|
+
end
|
16
|
+
|
17
|
+
end
|
18
|
+
end
|
19
|
+
|
20
|
+
if __FILE__ == $0
|
21
|
+
puts TreasureTrove::TREASURES
|
22
|
+
treasure = TreasureTrove.random
|
23
|
+
puts "You have found a #{treasure.name}. It values #{treasure.points} points"
|
24
|
+
end
|
@@ -0,0 +1,33 @@
|
|
1
|
+
#require_relative '../../lib/studio_game/berserker_player'
|
2
|
+
require 'studio_game/berserker_player'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe BerserkerPlayer do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@initial_health = 50
|
9
|
+
@player = BerserkerPlayer.new("berserker", @initial_health)
|
10
|
+
puts @player
|
11
|
+
end
|
12
|
+
|
13
|
+
it "does not go berserk when w00ted up to 5 times" do
|
14
|
+
1.upto(5){ @player.w00t }
|
15
|
+
|
16
|
+
expect( @player.berserker? ).to be false
|
17
|
+
end
|
18
|
+
|
19
|
+
it "goes berserk after 5 blams" do
|
20
|
+
1.upto(6){ @player.w00t }
|
21
|
+
|
22
|
+
expect( @player.berserker? ).to be true
|
23
|
+
end
|
24
|
+
|
25
|
+
it "gots w00ted instead of blammed when it's gone berserk" do
|
26
|
+
1.upto(6){ @player.w00t }
|
27
|
+
1.upto(2){ @player.blam }
|
28
|
+
|
29
|
+
expect( @player.health ).to eq( @initial_health + ( 8 * 15 ))
|
30
|
+
end
|
31
|
+
|
32
|
+
end
|
33
|
+
end
|
@@ -0,0 +1,44 @@
|
|
1
|
+
#require_relative '../../lib/studio_game/clumsy_player'
|
2
|
+
require 'studio_game/clumsy_player'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe ClumsyPlayer do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@boost = 4
|
9
|
+
@initial_health = 100
|
10
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost)
|
11
|
+
end
|
12
|
+
|
13
|
+
it "is being w00ted a several times by boost_factor" do
|
14
|
+
@player.w00t
|
15
|
+
expect(@player.health.to_i).to eq (@initial_health + (@boost * 15))
|
16
|
+
end
|
17
|
+
|
18
|
+
it "only gets half the point value for each treasure" do
|
19
|
+
expect(@player.points).to eq 0
|
20
|
+
|
21
|
+
hammer = Treasure.new(:hammer, 50)
|
22
|
+
@player.found_treasure(hammer)
|
23
|
+
@player.found_treasure(hammer)
|
24
|
+
@player.found_treasure(hammer)
|
25
|
+
|
26
|
+
expect(@player.points).to eq 75
|
27
|
+
|
28
|
+
crowbar = Treasure.new(:crowbar, 400)
|
29
|
+
@player.found_treasure(crowbar)
|
30
|
+
|
31
|
+
expect(@player.points).to eq 275
|
32
|
+
|
33
|
+
yielded = []
|
34
|
+
@player.each_found_treasure do |treasure|
|
35
|
+
yielded << treasure
|
36
|
+
end
|
37
|
+
|
38
|
+
expect(yielded).to eq ([Treasure.new(:hammer, 75),
|
39
|
+
Treasure.new(:crowbar, 200)
|
40
|
+
])
|
41
|
+
end
|
42
|
+
|
43
|
+
end
|
44
|
+
end
|
@@ -0,0 +1,67 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
#require_relative '../../lib/studio_game/game'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Game do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@game = Game.new("Knuckleheads")
|
9
|
+
@initial_health = 100
|
10
|
+
@player = Player.new("moe", @initial_health)
|
11
|
+
@rounds = 1
|
12
|
+
@game.add_player(@player)
|
13
|
+
end
|
14
|
+
|
15
|
+
it "a high number was rolled" do
|
16
|
+
#Die.any_instance.stub(:roll).and_return(5) --> The teachers suggest to use this, but is deprecated
|
17
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(5)
|
18
|
+
|
19
|
+
@game.play(@rounds)
|
20
|
+
|
21
|
+
expect(@player.health).to eq(@initial_health + 15)
|
22
|
+
end
|
23
|
+
|
24
|
+
it "a medium number was rolled" do
|
25
|
+
#Die.any_instance.stub(:roll).and_return(3) --> The teachers suggest to use this, but is deprecated
|
26
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(3)
|
27
|
+
|
28
|
+
@game.play(@rounds)
|
29
|
+
|
30
|
+
expect(@player.health).to eq(@initial_health)
|
31
|
+
end
|
32
|
+
|
33
|
+
it "a low number was rolled" do
|
34
|
+
#Die.any_instance.stub(:roll).and_return(1) --> The teachers suggest to use this, but is deprecated
|
35
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(1)
|
36
|
+
|
37
|
+
@game.play(@rounds)
|
38
|
+
|
39
|
+
expect(@player.health).to eq(@initial_health - 10)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "assigns a treasure for points during a player's turn" do
|
43
|
+
game = Game.new("Knuckleheads")
|
44
|
+
player = Player.new("moe")
|
45
|
+
|
46
|
+
game.add_player(player)
|
47
|
+
game.play(1)
|
48
|
+
|
49
|
+
expect(player.points).to_not eq(0)
|
50
|
+
end
|
51
|
+
|
52
|
+
it "computes a total points as the sum of all player points" do
|
53
|
+
game = Game.new("Knuckleheads")
|
54
|
+
player1 = Player.new("moe")
|
55
|
+
player2 = Player.new("larry")
|
56
|
+
|
57
|
+
game.add_player(player1)
|
58
|
+
game.add_player(player2)
|
59
|
+
|
60
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
61
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
62
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
63
|
+
expect(game.total_points).to eq(500)
|
64
|
+
end
|
65
|
+
|
66
|
+
end
|
67
|
+
end
|
@@ -0,0 +1,122 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
#require_relative '../../lib/studio_game/player'
|
4
|
+
#require_relative '../../lib/studio_game/treasure_trove'
|
5
|
+
|
6
|
+
module StudioGame
|
7
|
+
describe Player do
|
8
|
+
|
9
|
+
before do
|
10
|
+
@initial_health = 150
|
11
|
+
@player = Player.new("larry", @initial_health)
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a capitalized name" do
|
15
|
+
expect(@player.name).to eq("Larry")
|
16
|
+
end
|
17
|
+
|
18
|
+
it "has an initial healgh" do
|
19
|
+
expect(@player.health).to eq(150)
|
20
|
+
end
|
21
|
+
|
22
|
+
it "has a string representation" do
|
23
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
24
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
25
|
+
|
26
|
+
expect(@player.to_s).to eq("I am #{ @player.name } with health = #{ @player.health }, points = 100 and score = 250.")
|
27
|
+
end
|
28
|
+
|
29
|
+
it "computes a score as the sum of its health and points" do
|
30
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
31
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
32
|
+
|
33
|
+
expect(@player.score).to eq(250)
|
34
|
+
end
|
35
|
+
|
36
|
+
it "increases health by 15 when w00ted" do
|
37
|
+
@player.w00t
|
38
|
+
expect(@player.health).to eq(@initial_health + 15)
|
39
|
+
end
|
40
|
+
|
41
|
+
it "decreases health by 10 when blammed" do
|
42
|
+
@player.blam
|
43
|
+
expect(@player.health).to eq(@initial_health - 10)
|
44
|
+
end
|
45
|
+
|
46
|
+
context "with a health of at least 101" do
|
47
|
+
|
48
|
+
before do
|
49
|
+
@player = Player.new("hulk", 150)
|
50
|
+
end
|
51
|
+
|
52
|
+
it "is strong" do
|
53
|
+
expect(@player).to be_strong
|
54
|
+
end
|
55
|
+
end
|
56
|
+
|
57
|
+
context "with a health less than 101" do
|
58
|
+
|
59
|
+
before do
|
60
|
+
@player = Player.new("loki", 100)
|
61
|
+
end
|
62
|
+
|
63
|
+
it "is wimpy" do
|
64
|
+
expect(@player).to_not be_strong
|
65
|
+
end
|
66
|
+
end
|
67
|
+
|
68
|
+
context "in a collection of players" do
|
69
|
+
|
70
|
+
before do
|
71
|
+
@player1 = Player.new("mow", 100)
|
72
|
+
@player2= Player.new("larryy", 200)
|
73
|
+
@player3 = Player.new("curly", 300)
|
74
|
+
|
75
|
+
@players = [@player1, @player2, @player3]
|
76
|
+
end
|
77
|
+
|
78
|
+
it "is sorted by decreasing score" do
|
79
|
+
expect(@players.sort).to eq([@player3, @player2, @player1])
|
80
|
+
end
|
81
|
+
|
82
|
+
it "computes points as the sum of all treasure points " do
|
83
|
+
expect(@player.points).to eq(0)
|
84
|
+
|
85
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
86
|
+
|
87
|
+
expect(@player.points).to be(50)
|
88
|
+
|
89
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
90
|
+
|
91
|
+
expect(@player.points).to be(450)
|
92
|
+
|
93
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
94
|
+
|
95
|
+
expect(@player.points).to be(500)
|
96
|
+
end
|
97
|
+
|
98
|
+
it "yields each found treasure and its total points" do
|
99
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
100
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
101
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
102
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
103
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
104
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
105
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
106
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
107
|
+
|
108
|
+
yielded = []
|
109
|
+
|
110
|
+
@player.each_found_treasure do |treasure|
|
111
|
+
yielded << treasure
|
112
|
+
end
|
113
|
+
|
114
|
+
expect(yielded).to eq([Treasure.new(:skillet, 200),
|
115
|
+
Treasure.new(:hammer, 50),
|
116
|
+
Treasure.new(:bottle, 25)
|
117
|
+
])
|
118
|
+
end
|
119
|
+
end
|
120
|
+
|
121
|
+
end
|
122
|
+
end
|
@@ -0,0 +1,26 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
#require_relative '../../lib/studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe TreasureTrove do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@name = :sword
|
9
|
+
@points
|
10
|
+
@treasure = Treasure.new(@name, @points)
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has an initial health" do
|
14
|
+
expect(@treasure.name).to eq(@name)
|
15
|
+
end
|
16
|
+
|
17
|
+
it "has an initial point" do
|
18
|
+
expect(@treasure.points).to eq(@points)
|
19
|
+
end
|
20
|
+
|
21
|
+
it "returns a random treasure" do
|
22
|
+
expect(TreasureTrove.random).to be_an_instance_of(Treasure)
|
23
|
+
end
|
24
|
+
|
25
|
+
end
|
26
|
+
end
|
metadata
ADDED
@@ -0,0 +1,90 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game_sergio_silva
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.1
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Sérgio Vitarelli Silva
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2015-06-30 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - "~>"
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - "~>"
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: |-
|
28
|
+
This is an example application used in The Pragmatic Studio's
|
29
|
+
Ruby Programming course, as described at
|
30
|
+
|
31
|
+
http://pragmaticstudio.com
|
32
|
+
|
33
|
+
This code is Copyright 2012 The Pragmatic Studio. See the LICENSE file.
|
34
|
+
email: sergio.silva@dito.com.br
|
35
|
+
executables:
|
36
|
+
- studio_game
|
37
|
+
extensions: []
|
38
|
+
extra_rdoc_files: []
|
39
|
+
files:
|
40
|
+
- LICENSE
|
41
|
+
- README
|
42
|
+
- bin/high_scores.txt
|
43
|
+
- bin/players.csv
|
44
|
+
- bin/studio_game
|
45
|
+
- lib/studio_game/auditable.rb
|
46
|
+
- lib/studio_game/berserker_player.rb
|
47
|
+
- lib/studio_game/clumsy_player.rb
|
48
|
+
- lib/studio_game/die.rb
|
49
|
+
- lib/studio_game/game.rb
|
50
|
+
- lib/studio_game/game_turn.rb
|
51
|
+
- lib/studio_game/loaded_die.rb
|
52
|
+
- lib/studio_game/playable.rb
|
53
|
+
- lib/studio_game/player.rb
|
54
|
+
- lib/studio_game/treasure_trove.rb
|
55
|
+
- spec/studio_game/berserker_player_spec.rb
|
56
|
+
- spec/studio_game/clumsy_player_spec.rb
|
57
|
+
- spec/studio_game/files.rb
|
58
|
+
- spec/studio_game/game_spec.rb
|
59
|
+
- spec/studio_game/player_spec.rb
|
60
|
+
- spec/studio_game/treasure_trove_spec.rb
|
61
|
+
homepage: https://github.com/
|
62
|
+
licenses: []
|
63
|
+
metadata: {}
|
64
|
+
post_install_message:
|
65
|
+
rdoc_options: []
|
66
|
+
require_paths:
|
67
|
+
- lib
|
68
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
69
|
+
requirements:
|
70
|
+
- - ">="
|
71
|
+
- !ruby/object:Gem::Version
|
72
|
+
version: '1.9'
|
73
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
74
|
+
requirements:
|
75
|
+
- - ">="
|
76
|
+
- !ruby/object:Gem::Version
|
77
|
+
version: '0'
|
78
|
+
requirements: []
|
79
|
+
rubyforge_project:
|
80
|
+
rubygems_version: 2.4.5
|
81
|
+
signing_key:
|
82
|
+
specification_version: 4
|
83
|
+
summary: Studio game gem
|
84
|
+
test_files:
|
85
|
+
- spec/studio_game/game_spec.rb
|
86
|
+
- spec/studio_game/files.rb
|
87
|
+
- spec/studio_game/clumsy_player_spec.rb
|
88
|
+
- spec/studio_game/player_spec.rb
|
89
|
+
- spec/studio_game/treasure_trove_spec.rb
|
90
|
+
- spec/studio_game/berserker_player_spec.rb
|