studio_game_sammy 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +0 -0
- data/README +0 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +33 -0
- data/bin/test_players.csv +3 -0
- data/lib/studio_game/auditable.rb +5 -0
- data/lib/studio_game/berserk_player.rb +31 -0
- data/lib/studio_game/clumsy_player.rb +37 -0
- data/lib/studio_game/die.rb +14 -0
- data/lib/studio_game/game.rb +93 -0
- data/lib/studio_game/game_turn.rb +22 -0
- data/lib/studio_game/loaded_die.rb +19 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +80 -0
- data/lib/studio_game/treasure_trove.rb +27 -0
- data/spec/studio_game/berserk_player_spec.rb +30 -0
- data/spec/studio_game/clumsy_player_spec.rb +44 -0
- data/spec/studio_game/game_spec.rb +73 -0
- data/spec/studio_game/player_spec.rb +138 -0
- data/spec/studio_game/treasure_trove_spec.rb +53 -0
- metadata +89 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: c3b48de88f533e581064caa59a624ccb655f4457a1afd0fb24b80dd1b5ec7e3b
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data.tar.gz: 71532950a1c2fe6ba8597fe57eb5b6dba7cc65d3aaaeb1bc874a808c92dc3349
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SHA512:
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metadata.gz: c6ca1f8baff455dee98014019ef5c66e34560cce3a600030d40517d69ff438201617115284d627f823f2b68875495263ff830bd712a5516af45c2f9993e9bebb
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data.tar.gz: '086e3aa4d9fb4cbd53dce5a5115169e02c4cb6e71b76624be645b632e65eac97b1b40eb2f35d497c6050ea7633f2d4e28d8d7ec03b498779ec52945f6c3c90d3'
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data/LICENSE
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File without changes
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data/README
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File without changes
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative "../lib/studio_game/game"
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require_relative "../lib/studio_game/clumsy_player"
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require_relative "../lib/studio_game/berserk_player"
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), "players.csv")
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knuckleheads.load_players (ARGV.shift || default_player_file)
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klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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knuckleheads.add_player(klutz)
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knuckleheads.add_player(berserker)
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loop do
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puts "How many game rounds? ('quit' to exit)"
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user_input = gets.chomp.downcase
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case user_input
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when /\d+$/
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knuckleheads.play(user_input.to_i)
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when "exit", "quit"
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knuckleheads.print_stats
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break
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else
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puts "Please enter a valid a number or 'quit'."
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end
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knuckleheads.save_high_scores
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end
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require_relative "player"
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health = 100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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@w00t_count += 1
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super
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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end
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end
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if __FILE__ == $0
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative "player"
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health = 100, boost_factor = 1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def w00t
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@boost_factor.times { super }
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end
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def found_treasure(treasure)
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super(Treasure.new(treasure.name, treasure.points / 2.0))
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end
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end
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end
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if __FILE__ == $0
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clumsy = StudioGame::ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative "player"
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require_relative "game_turn"
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require_relative "treasure_trove"
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title.capitalize
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@players = []
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end
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def add_player(player)
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@players << player
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end
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def load_players(from_file)
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File
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.readlines(from_file)
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.each { |line| add_player(Player.from_csv(line)) }
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end
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def save_high_scores(to_file = "high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each { |player| file.puts player.format_score }
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end
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{@title}:"
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@players.each { |player| puts player }
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StudioGame::TreasureTrove.print_treasures
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1.upto(rounds) do |number|
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status = yield if block_given?
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break if !status.nil? && status
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puts "\nRound #{number}:"
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@players.each do |player|
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StudioGame::GameTurn.take_turn(player)
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puts player
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end
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end
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def total_points
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@players.reduce(0) { |sum, player| sum + player.points }
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end
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def print_stats
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strong, wimpy = @players.partition { |player| player.strong? }
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puts "\n#{@title} Statistics:"
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puts "\n#{strong.size} strong players:"
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strong.each { |player| print_name_and_health(player) }
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puts "\n#{wimpy.size} wimpy players:"
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wimpy.each { |player| print_name_and_health(player) }
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puts "\n#{@title} High Scores:"
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@players.sort.each { |player| puts player.format_score }
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@players.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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end
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puts "".ljust(20, "*")
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puts "#{total_points} points from treasures found"
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puts "".ljust(20, "*")
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end
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end
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end
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if __FILE__ == $0
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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knuckleheads.add_player(Player.new("moe"))
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knuckleheads.add_player(Player.new("larry", 60))
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knuckleheads.add_player(Player.new("curly", 125))
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knuckleheads.play
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end
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require_relative "player"
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require_relative "die"
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped."
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else
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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require_relative "auditable"
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module StudioGame
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class LoadedDie
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include Auditable
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attr_reader :number
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def initialize
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roll
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end
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def roll
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numbers = [1, 1, 2, 5, 6, 6]
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@number = numbers.sample
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audit
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@number
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end
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end
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end
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require_relative "treasure_trove"
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require_relative "playable"
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module StudioGame
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class Player
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# by default object state is private (meaning instance variables)
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# to make them public, we need to use the attr_accessor method -- short hand for getter and setter methods
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# attr_accessor -- creates getter and setter methods
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# attr_reader -- for getter methods
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# attr_writer -- for setter methods
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# virtual attribute -- a derived attribute
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# self in class in ruby works the same as this in Java
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# similar to how scopes go from inner to outer
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# (parent scope tree trace to find definition for variable or function)
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include Playable
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attr_accessor :name, :health
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def initialize(name, health = 100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def self.from_csv(string)
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name, health = string.split(",")
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Player.new(name, Integer(health))
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end
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def score
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@health + points
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end
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def say_hello
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"I'm #{@name} with a health of #{@health}."
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def each_found_treasure
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@found_treasures.each { |name, points| yield Treasure.new(name, points) }
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end
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def format_score
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"#{@name.ljust(20, ".")} #{score}"
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end
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# helper methods
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def to_s
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"I'm #{@name} with health=#{@health}, points=#{points}, and scores=#{score}."
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end
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def name=(name)
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@name = name.capitalize
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end
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64
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# by default, sort happens in descending order
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def <=>(other)
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other.score <=> score
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end
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end
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end
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if __FILE__ == $0
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player = StudioGame::Player.new("moe")
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puts player.name
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puts player.health
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player.w00t
|
|
77
|
+
puts player.health
|
|
78
|
+
player.blam
|
|
79
|
+
puts player.health
|
|
80
|
+
end
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
module StudioGame
|
|
2
|
+
Treasure = Struct.new(:name, :points)
|
|
3
|
+
|
|
4
|
+
module TreasureTrove
|
|
5
|
+
TREASURES = [
|
|
6
|
+
Treasure.new(:pie, 5),
|
|
7
|
+
Treasure.new(:bottle, 25),
|
|
8
|
+
Treasure.new(:hammer, 50),
|
|
9
|
+
Treasure.new(:skillet, 100),
|
|
10
|
+
Treasure.new(:broomstick, 200),
|
|
11
|
+
Treasure.new(:crowbar, 400)
|
|
12
|
+
]
|
|
13
|
+
|
|
14
|
+
def self.random
|
|
15
|
+
TREASURES.sample
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
def self.print_treasures
|
|
19
|
+
puts "\nThere are #{TREASURES.size} treasures to be found:"
|
|
20
|
+
TREASURES.each do |treasure|
|
|
21
|
+
puts "A #{treasure.name} is worth #{treasure.points} points."
|
|
22
|
+
end
|
|
23
|
+
end
|
|
24
|
+
end
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
puts TreasureTrove::TREASURES if __FILE__ == $0
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
require "studio_game/berserk_player"
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe BerserkPlayer do
|
|
5
|
+
before do
|
|
6
|
+
$stdout = StringIO.new
|
|
7
|
+
@initial_health = 50
|
|
8
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
|
9
|
+
end
|
|
10
|
+
|
|
11
|
+
it "does not go berserk when w00ted up to 5 times" do
|
|
12
|
+
1.upto(5) { @player.w00t }
|
|
13
|
+
|
|
14
|
+
expect(@player.berserk?).to be_falsey
|
|
15
|
+
end
|
|
16
|
+
|
|
17
|
+
it "goes berserk when w00ted more than 5 times" do
|
|
18
|
+
1.upto(6) { @player.w00t }
|
|
19
|
+
|
|
20
|
+
expect(@player.berserk?).to be_truthy
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
|
24
|
+
1.upto(6) { @player.w00t }
|
|
25
|
+
1.upto(2) { @player.blam }
|
|
26
|
+
|
|
27
|
+
expect(@player.health).to eq(@initial_health + (8 * 15))
|
|
28
|
+
end
|
|
29
|
+
end
|
|
30
|
+
end
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
require "studio_game/clumsy_player"
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe ClumsyPlayer do
|
|
5
|
+
before do
|
|
6
|
+
$stdout = StringIO.new
|
|
7
|
+
@boost_factor = 2
|
|
8
|
+
@initial_health = 100
|
|
9
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
|
10
|
+
end
|
|
11
|
+
|
|
12
|
+
it "has a boost factor" do
|
|
13
|
+
expect(@player.boost_factor).to eq(@boost_factor)
|
|
14
|
+
end
|
|
15
|
+
|
|
16
|
+
it "gets boosted when w00ted" do
|
|
17
|
+
@player.w00t
|
|
18
|
+
expect(@player.health).to eq(@initial_health + (15 * @boost_factor))
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
it "only gets half the point value for each treasure" do
|
|
22
|
+
expect(@player.points).to eq(0)
|
|
23
|
+
|
|
24
|
+
hammer = Treasure.new(:hammer, 50)
|
|
25
|
+
@player.found_treasure(hammer)
|
|
26
|
+
@player.found_treasure(hammer)
|
|
27
|
+
@player.found_treasure(hammer)
|
|
28
|
+
|
|
29
|
+
expect(@player.points).to eq(75)
|
|
30
|
+
|
|
31
|
+
crowbar = Treasure.new(:crowbar, 400)
|
|
32
|
+
@player.found_treasure(crowbar)
|
|
33
|
+
|
|
34
|
+
expect(@player.points).to eq(275)
|
|
35
|
+
|
|
36
|
+
yielded = []
|
|
37
|
+
@player.each_found_treasure { |treasure| yielded << treasure }
|
|
38
|
+
|
|
39
|
+
expect(yielded).to eq(
|
|
40
|
+
[Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
|
41
|
+
)
|
|
42
|
+
end
|
|
43
|
+
end
|
|
44
|
+
end
|
|
@@ -0,0 +1,73 @@
|
|
|
1
|
+
require "studio_game/game"
|
|
2
|
+
require "studio_game/player"
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
describe Game do
|
|
6
|
+
before do
|
|
7
|
+
$stdout = StringIO.new
|
|
8
|
+
@game = Game.new("Knuckleheads")
|
|
9
|
+
@initial_health = 100
|
|
10
|
+
@player = Player.new("moe", @initial_health)
|
|
11
|
+
@game.add_player(@player)
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
it "returns a capitalized title" do
|
|
15
|
+
expect(@game.title).to eq("Knuckleheads")
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
context "simulating game play" do
|
|
19
|
+
rounds = 2
|
|
20
|
+
it "w00ts the player if a high number is rolled" do
|
|
21
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(5)
|
|
22
|
+
@game.play(rounds)
|
|
23
|
+
|
|
24
|
+
expect(@player.health).to eq(@initial_health + (15 * rounds))
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
it "skips the player if a medium number is rolled" do
|
|
28
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(3)
|
|
29
|
+
|
|
30
|
+
@game.play(rounds)
|
|
31
|
+
|
|
32
|
+
expect(@player.health).to eq(@initial_health)
|
|
33
|
+
end
|
|
34
|
+
|
|
35
|
+
it "blams the player if a low number is rolled" do
|
|
36
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(1)
|
|
37
|
+
|
|
38
|
+
@game.play(rounds)
|
|
39
|
+
|
|
40
|
+
expect(@player.health).to eq(@initial_health - (10 * rounds))
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
it "assigns a treasure for points during a player's turn" do
|
|
44
|
+
game = Game.new("Knuckleheads")
|
|
45
|
+
player = Player.new("moe")
|
|
46
|
+
|
|
47
|
+
game.add_player(player)
|
|
48
|
+
|
|
49
|
+
game.play(1)
|
|
50
|
+
|
|
51
|
+
expect(player.points).not_to eq(0)
|
|
52
|
+
end
|
|
53
|
+
end
|
|
54
|
+
|
|
55
|
+
it "computes total points as the sum of all player points" do
|
|
56
|
+
game = Game.new("Knuckleheads")
|
|
57
|
+
|
|
58
|
+
player1 = Player.new("moe")
|
|
59
|
+
player2 = Player.new("larry")
|
|
60
|
+
|
|
61
|
+
game.add_player(player1)
|
|
62
|
+
game.add_player(player2)
|
|
63
|
+
|
|
64
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
65
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
66
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
|
67
|
+
|
|
68
|
+
total_points = player1.points + player2.points
|
|
69
|
+
|
|
70
|
+
expect(game.total_points).to eq(total_points)
|
|
71
|
+
end
|
|
72
|
+
end
|
|
73
|
+
end
|
|
@@ -0,0 +1,138 @@
|
|
|
1
|
+
require "studio_game/player"
|
|
2
|
+
require "studio_game/treasure_trove"
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
describe Player do
|
|
6
|
+
before do
|
|
7
|
+
$stdout = StringIO.new
|
|
8
|
+
@initial_health = 150
|
|
9
|
+
@initial_name = "larry"
|
|
10
|
+
@player = Player.new(@initial_name, @initial_health)
|
|
11
|
+
@treasure = Treasure.new(:hammer, 50)
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
it "has a capitalized name" do
|
|
15
|
+
@initial_name.capitalize!
|
|
16
|
+
expect(@player.name).to eq(@initial_name)
|
|
17
|
+
end
|
|
18
|
+
|
|
19
|
+
it "has an initial health" do
|
|
20
|
+
expect(@player.health).to eq(@initial_health)
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
it "has a string representation" do
|
|
24
|
+
@initial_name.capitalize!
|
|
25
|
+
@player.found_treasure(@treasure)
|
|
26
|
+
@player.found_treasure(@treasure)
|
|
27
|
+
|
|
28
|
+
expect(@player.to_s).to eq(
|
|
29
|
+
"I'm #{@initial_name} with health=#{@player.health}, points=#{@player.points}, and scores=#{@player.score}."
|
|
30
|
+
)
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
it "formats player name and score" do
|
|
34
|
+
@initial_name.capitalize!
|
|
35
|
+
@player.found_treasure(@treasure)
|
|
36
|
+
@player.found_treasure(@treasure)
|
|
37
|
+
|
|
38
|
+
result = "#{@initial_name}".ljust(20, ".") + " 250"
|
|
39
|
+
|
|
40
|
+
expect(@player.format_score).to eq(result)
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
it "computes a score as the sum of its health and points" do
|
|
44
|
+
@player.found_treasure(@treasure)
|
|
45
|
+
@player.found_treasure(@treasure)
|
|
46
|
+
|
|
47
|
+
player_score = @player.health + @treasure.points * 2
|
|
48
|
+
|
|
49
|
+
expect(@player.score).to eq(player_score)
|
|
50
|
+
end
|
|
51
|
+
|
|
52
|
+
it "increases health by 15 when w00ted" do
|
|
53
|
+
@player.w00t
|
|
54
|
+
|
|
55
|
+
expect(@player.health).to eq(@initial_health + 15)
|
|
56
|
+
end
|
|
57
|
+
|
|
58
|
+
it "decreases health by 10 when blammed" do
|
|
59
|
+
@player.blam
|
|
60
|
+
|
|
61
|
+
expect(@player.health).to eq(@initial_health - 10)
|
|
62
|
+
end
|
|
63
|
+
|
|
64
|
+
context "player strength" do
|
|
65
|
+
before { @player = Player.new(@initial_name, @initial_health) }
|
|
66
|
+
|
|
67
|
+
it "is strong when health is greater than 100" do
|
|
68
|
+
expect(@player.strong?).to be_truthy
|
|
69
|
+
end
|
|
70
|
+
|
|
71
|
+
it "is wimpy when health is less than 100" do
|
|
72
|
+
@player = Player.new(@initial_name, 100)
|
|
73
|
+
|
|
74
|
+
expect(@player.strong?).to be_falsy
|
|
75
|
+
end
|
|
76
|
+
end
|
|
77
|
+
|
|
78
|
+
context "sorting a collection of players" do
|
|
79
|
+
before do
|
|
80
|
+
@player1 = Player.new("moe", 100)
|
|
81
|
+
@player2 = Player.new(@initial_name, 200)
|
|
82
|
+
@player3 = Player.new("curly", 300)
|
|
83
|
+
|
|
84
|
+
@players = [@player1, @player2, @player3]
|
|
85
|
+
end
|
|
86
|
+
|
|
87
|
+
it "is sorted by decreasing score" do
|
|
88
|
+
expect(@players.sort).to eq([@player3, @player2, @player1])
|
|
89
|
+
end
|
|
90
|
+
end
|
|
91
|
+
|
|
92
|
+
it "computes points as sum of all treasure points" do
|
|
93
|
+
expect(@player.points).to eq(0)
|
|
94
|
+
|
|
95
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
96
|
+
|
|
97
|
+
expect(@player.points).to eq(50)
|
|
98
|
+
|
|
99
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
|
100
|
+
|
|
101
|
+
expect(@player.points).to eq(450)
|
|
102
|
+
|
|
103
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
104
|
+
|
|
105
|
+
expect(@player.points).to eq(500)
|
|
106
|
+
end
|
|
107
|
+
|
|
108
|
+
it "yields each found treasure and its total points" do
|
|
109
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
110
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
111
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
112
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
113
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
114
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
115
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
116
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
117
|
+
|
|
118
|
+
yields_treasures = []
|
|
119
|
+
|
|
120
|
+
@player.each_found_treasure { |treasure| yields_treasures << treasure }
|
|
121
|
+
|
|
122
|
+
expect(yields_treasures).to eq(
|
|
123
|
+
[
|
|
124
|
+
Treasure.new(:skillet, 200),
|
|
125
|
+
Treasure.new(:hammer, 50),
|
|
126
|
+
Treasure.new(:bottle, 25)
|
|
127
|
+
]
|
|
128
|
+
)
|
|
129
|
+
end
|
|
130
|
+
|
|
131
|
+
it "can be created from a CSV string" do
|
|
132
|
+
@initial_name.capitalize!
|
|
133
|
+
player = Player.from_csv("larry,150")
|
|
134
|
+
expect(player.name).to eq(@initial_name)
|
|
135
|
+
expect(player.health).to eq(@initial_health)
|
|
136
|
+
end
|
|
137
|
+
end
|
|
138
|
+
end
|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
require "studio_game/treasure_trove"
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe Treasure do
|
|
5
|
+
before { @treasure = Treasure.new(:hammer, 50) }
|
|
6
|
+
|
|
7
|
+
it "has a name attribute" do
|
|
8
|
+
expect(@treasure.name).to eq(:hammer)
|
|
9
|
+
end
|
|
10
|
+
|
|
11
|
+
it "has a points attribute" do
|
|
12
|
+
expect(@treasure.points).to eq(50)
|
|
13
|
+
end
|
|
14
|
+
end
|
|
15
|
+
|
|
16
|
+
describe TreasureTrove do
|
|
17
|
+
before { @treasures = TreasureTrove::TREASURES }
|
|
18
|
+
|
|
19
|
+
it "has six treasures" do
|
|
20
|
+
expect(@treasures.size).to eq(6)
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
it "has a pie worth 5 points" do
|
|
24
|
+
expect(@treasures[0]).to eq(Treasure.new(:pie, 5))
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
it "has a bottle worth 25 points" do
|
|
28
|
+
expect(@treasures[1]).to eq(Treasure.new(:bottle, 25))
|
|
29
|
+
end
|
|
30
|
+
|
|
31
|
+
it "has a hammer worth 50 points" do
|
|
32
|
+
expect(@treasures[2]).to eq(Treasure.new(:hammer, 50))
|
|
33
|
+
end
|
|
34
|
+
|
|
35
|
+
it "has a skillet worth 100 points" do
|
|
36
|
+
expect(@treasures[3]).to eq(Treasure.new(:skillet, 100))
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
it "has a broomstick worth 200 points" do
|
|
40
|
+
expect(@treasures[4]).to eq(Treasure.new(:broomstick, 200))
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
it "has a crowbar worth 400 points" do
|
|
44
|
+
expect(@treasures[5]).to eq(Treasure.new(:crowbar, 400))
|
|
45
|
+
end
|
|
46
|
+
|
|
47
|
+
it "returns a random treasure" do
|
|
48
|
+
treasure = TreasureTrove.random
|
|
49
|
+
|
|
50
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
|
51
|
+
end
|
|
52
|
+
end
|
|
53
|
+
end
|
metadata
ADDED
|
@@ -0,0 +1,89 @@
|
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
|
2
|
+
name: studio_game_sammy
|
|
3
|
+
version: !ruby/object:Gem::Version
|
|
4
|
+
version: 1.0.0
|
|
5
|
+
platform: ruby
|
|
6
|
+
authors:
|
|
7
|
+
- Samuel Oyediran
|
|
8
|
+
autorequire:
|
|
9
|
+
bindir: bin
|
|
10
|
+
cert_chain: []
|
|
11
|
+
date: 2022-11-30 00:00:00.000000000 Z
|
|
12
|
+
dependencies:
|
|
13
|
+
- !ruby/object:Gem::Dependency
|
|
14
|
+
name: rspec
|
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
|
16
|
+
requirements:
|
|
17
|
+
- - "~>"
|
|
18
|
+
- !ruby/object:Gem::Version
|
|
19
|
+
version: '2.8'
|
|
20
|
+
- - ">="
|
|
21
|
+
- !ruby/object:Gem::Version
|
|
22
|
+
version: 2.8.0
|
|
23
|
+
type: :development
|
|
24
|
+
prerelease: false
|
|
25
|
+
version_requirements: !ruby/object:Gem::Requirement
|
|
26
|
+
requirements:
|
|
27
|
+
- - "~>"
|
|
28
|
+
- !ruby/object:Gem::Version
|
|
29
|
+
version: '2.8'
|
|
30
|
+
- - ">="
|
|
31
|
+
- !ruby/object:Gem::Version
|
|
32
|
+
version: 2.8.0
|
|
33
|
+
description: ''
|
|
34
|
+
email:
|
|
35
|
+
executables:
|
|
36
|
+
- studio_game
|
|
37
|
+
extensions: []
|
|
38
|
+
extra_rdoc_files: []
|
|
39
|
+
files:
|
|
40
|
+
- LICENSE
|
|
41
|
+
- README
|
|
42
|
+
- bin/players.csv
|
|
43
|
+
- bin/studio_game
|
|
44
|
+
- bin/test_players.csv
|
|
45
|
+
- lib/studio_game/auditable.rb
|
|
46
|
+
- lib/studio_game/berserk_player.rb
|
|
47
|
+
- lib/studio_game/clumsy_player.rb
|
|
48
|
+
- lib/studio_game/die.rb
|
|
49
|
+
- lib/studio_game/game.rb
|
|
50
|
+
- lib/studio_game/game_turn.rb
|
|
51
|
+
- lib/studio_game/loaded_die.rb
|
|
52
|
+
- lib/studio_game/playable.rb
|
|
53
|
+
- lib/studio_game/player.rb
|
|
54
|
+
- lib/studio_game/treasure_trove.rb
|
|
55
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
56
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
57
|
+
- spec/studio_game/game_spec.rb
|
|
58
|
+
- spec/studio_game/player_spec.rb
|
|
59
|
+
- spec/studio_game/treasure_trove_spec.rb
|
|
60
|
+
homepage:
|
|
61
|
+
licenses:
|
|
62
|
+
- MIT
|
|
63
|
+
metadata: {}
|
|
64
|
+
post_install_message:
|
|
65
|
+
rdoc_options: []
|
|
66
|
+
require_paths:
|
|
67
|
+
- lib
|
|
68
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
|
69
|
+
requirements:
|
|
70
|
+
- - ">="
|
|
71
|
+
- !ruby/object:Gem::Version
|
|
72
|
+
version: '1.9'
|
|
73
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
|
74
|
+
requirements:
|
|
75
|
+
- - ">="
|
|
76
|
+
- !ruby/object:Gem::Version
|
|
77
|
+
version: '0'
|
|
78
|
+
requirements: []
|
|
79
|
+
rubygems_version: 3.3.7
|
|
80
|
+
signing_key:
|
|
81
|
+
specification_version: 4
|
|
82
|
+
summary: Studio Game is a command line game that assigns random treasures, funds and
|
|
83
|
+
defunds a list of players randomly.
|
|
84
|
+
test_files:
|
|
85
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
86
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
87
|
+
- spec/studio_game/game_spec.rb
|
|
88
|
+
- spec/studio_game/player_spec.rb
|
|
89
|
+
- spec/studio_game/treasure_trove_spec.rb
|