studio_game_roma 1.0.0

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checksums.yaml ADDED
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+ ---
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data/LICENSE ADDED
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+ Copyright (c) 2017 SJRoma / The Pragmatic Studio
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ - You may not use this Software in other training contexts.
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+
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+ - The above copyright notice and this permission notice shall be
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+ included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
data/README ADDED
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+ This is an application created from The Pragmatic Studio's Ruby Programming course
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+ found at http://pragmaticstudio.com
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+
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+ Final lesson is to create and upload a Gem file that will run the program created
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+ during the course.
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+
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+ Run studio_game from the command line
data/bin/players.csv ADDED
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+ moe,0
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+ larry,60
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+ curly,125
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+ Janet,100
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+ Chrissy,60
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+ Jack,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ game = StudioGame::Game.new("Knuckleheads")
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ game.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105, 3)
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+ game.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ game.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ game.play(answer.to_i)
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+ when 'quit', 'exit'
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+ game.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ game.save_high_scores
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health=100, boost_factor=1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand (1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require 'csv'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(a_playa)
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+ @players << a_playa
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def print_stats
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+ strong_players = @players.select {|player| player.strong? }
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+ wimpy_players = @players.reject {|player| player.strong? }
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+
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+ puts "\n#{title} Stats:"
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+
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+ puts "\n#{strong_players.size} strong players:"
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+ strong_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{wimpy_players.size} wimpy players:"
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+ wimpy_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+
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+ @players.sort.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found"
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+ end
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+
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+ def play(rounds)
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+ puts "\nThere are #{@players.size} players in #{@title}:"
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def load_players(from_file)
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+ CSV.foreach(from_file) do |row|
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+ player = Player.new(row[0], row[1].to_i)
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+ add_player(player)
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+ end
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+ end
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+ require_relative 'die'
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+ require_relative 'player'
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+ require_relative 'loaded_die'
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+
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+ module StudioGame
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+ module GameTurn
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+
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @numbers = numbers.sample
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+ audit
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+ @numbers
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+ end
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+ end
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+ end
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+ module StudioGame
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+
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+ module Playable
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def strong?
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+ health > 100
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+ end
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+ end
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+
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :name, :health
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+
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+ def name=(new_name)
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+ @name = new_name.capitalize
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+ end
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points} and score = #{score}."
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+
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+ puts "#{name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ Player.new(name, Integer(health))
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ puts TreasureTrove::TREASURES
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+ treasure = TreasureTrove.random
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+ puts "\nYou found a #{treasure.name} worth #{treasure.points} points"
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe 'BerserkPlayer' do
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+ before do
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+ $stdout = StringIO.new
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it 'does not go berserk when w00ted up to 5 times' do
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+ 1.upto(5) { @player.w00t }
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+
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+ expect(@player.berserk?).to be_falsey
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+ end
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+
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+ it 'goes berserk when w00ted more than 5 times' do
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+ 1.upto(6) { @player.w00t }
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+
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+ expect(@player.berserk?).to be_truthy
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t}
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+ 1.upto(2) { @player.blam}
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+
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+ expect(@player.health).to eq(@initial_health + (8 * 15))
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+ end
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+ end
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+ end
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+ require 'studio_game/spec_helper'
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe 'ClumsyPlayer' do
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+ before do
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+ $stdout = StringIO.new
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it 'only gets half the point value for each treasure' do
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+ expect(@player.points).to eq(0)
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ expect(@player.points).to eq(75)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ expect(@player.points).to eq(275)
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
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+ end
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+
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+ context 'with a boost factor' do
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+ before do
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+ @initial_health = 100
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+ @boost_factor = 5
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+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
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+ end
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+
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+ it 'has a boost factor' do
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+ expect(@player.boost_factor).to eq(5)
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+ end
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+
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+ it 'gets boost factor number of w00ts when w00ted' do
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+ @player.w00t
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+
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+ expect(@player.health).to eq(@initial_health + (15 * @boost_factor))
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+ end
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+ end
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+ end
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+ end
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+ require 'studio_game/spec_helper'
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+ require 'studio_game/game'
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+ require 'studio_game/die'
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+
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+ module StudioGame
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+ describe "Game" do
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+
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+ before do
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+ $stdout = StringIO.new
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+ @game = Game.new("Knuckleheads")
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+ @game.add_player(@player)
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+ end
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+
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+ it 'w00ts the player if a high number is rolled' do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
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+
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+ @game.play(2)
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+
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+ expect(@player.health).to eq(@initial_health + (15 * 2))
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+ end
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+
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+ it 'ignores the player when a medium number is rolled' do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
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+
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+ @game.play(2)
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+
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+ expect(@player.health).to eq(@initial_health)
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+ end
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+
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+ it 'blams the player if a low number is rolled' do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
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+
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+ @game.play(2)
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+
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+ expect(@player.health).to eq(@initial_health - (10 * 2))
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ expect(player.points).not_to be_zero
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+ end
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+
51
+ it 'computes total points as the sum of all player points' do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
57
+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ expect(game.total_points).to eq(500)
65
+ end
66
+ end
67
+ end
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+ require 'studio_game/spec_helper'
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
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+ describe Player do
7
+ before do
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+ $stdout = StringIO.new
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+ @initial_health = 150
10
+ @player = Player.new("larry", @initial_health)
11
+ end
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+
13
+ it "has a capitalized name" do
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+ expect(@player.name).to eq("Larry")
15
+ end
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+
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+ it "has an initial health" do
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+ expect(@player.health).to eq(150)
19
+ end
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+
21
+ it "has a string representation" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
25
+ expect(@player.to_s).to eq("I'm Larry with health = 150, points = 100 and score = 250.")
26
+ end
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+
28
+ it "increases health by 15 when w00ted" do
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+ @player.w00t
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+
31
+ expect(@player.health).to eq(@initial_health + 15)
32
+ end
33
+
34
+ it "decreases health by 10 when blammed" do
35
+ @player.blam
36
+
37
+ expect(@player.health).to eq(@initial_health - 10)
38
+ end
39
+
40
+ it 'computes points as the sum of all treasure points' do
41
+ expect(@player.points).to eq(0)
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+
43
+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ expect(@player.points).to eq(50)
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+
46
+ @player.found_treasure(Treasure.new(:crowbar, 400))
47
+ expect(@player.points).to eq(450)
48
+
49
+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ expect(@player.points).to eq(500)
51
+ end
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+
53
+ it "computes a score as a sum of its health and points" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
57
+ expect(@player.score).to eq(250)
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+ end
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+
60
+ it 'yields each found treasure and its total points' do
61
+ @player.found_treasure(Treasure.new(:skillet, 100))
62
+ @player.found_treasure(Treasure.new(:skillet, 100))
63
+ @player.found_treasure(Treasure.new(:hammer, 50))
64
+ @player.found_treasure(Treasure.new(:bottle, 5))
65
+ @player.found_treasure(Treasure.new(:bottle, 5))
66
+ @player.found_treasure(Treasure.new(:bottle, 5))
67
+ @player.found_treasure(Treasure.new(:bottle, 5))
68
+ @player.found_treasure(Treasure.new(:bottle, 5))
69
+
70
+ yielded = []
71
+ @player.each_found_treasure do |treasure|
72
+ yielded << treasure
73
+ end
74
+
75
+ yielded.should == [
76
+ Treasure.new(:skillet, 200),
77
+ Treasure.new(:hammer, 50),
78
+ Treasure.new(:bottle, 25)
79
+ ]
80
+ end
81
+
82
+ it 'can be created from a CSV string' do
83
+ player = Player.from_csv("larry,150")
84
+
85
+ expect(player.name).to eq("Larry")
86
+ expect(player.health).to eq(150)
87
+ end
88
+
89
+ context "created with a default health" do
90
+ before do
91
+ @player = Player.new("larry")
92
+ end
93
+
94
+ it "has a health of 100" do
95
+ expect(@player.health).to eq(100)
96
+ end
97
+
98
+ end
99
+
100
+ context "with health greater than 100" do
101
+ before do
102
+ @player = Player.new("larry", 150)
103
+ end
104
+
105
+ it "is strong" do
106
+ expect(@player).to be_strong
107
+ end
108
+
109
+ end
110
+
111
+ context "with a health of 100 or less" do
112
+ before do
113
+ @player = Player.new("larry", 100)
114
+ end
115
+
116
+ it "is wimpy" do
117
+ expect(@player).not_to be_strong
118
+ end
119
+
120
+ end
121
+
122
+ context "in a collection of players" do
123
+ before do
124
+ @player1 = Player.new("moe", 100)
125
+ @player2 = Player.new("larry", 200)
126
+ @player3 = Player.new("curly", 300)
127
+
128
+ @players = [@player1, @player2, @player3]
129
+ end
130
+
131
+ it "is sorted by decreasing score" do
132
+ expect(@players.sort).to eq([@player3, @player2, @player1])
133
+ end
134
+
135
+ end
136
+ end
137
+ end
@@ -0,0 +1,12 @@
1
+ module StudioGame
2
+
3
+ RSpec.configure do |config|
4
+ config.expect_with :rspec do |c|
5
+ c.syntax = [:should, :expect]
6
+ end
7
+ config.mock_with :rspec do |c|
8
+ c.syntax = [:should, :expect]
9
+ end
10
+ end
11
+
12
+ end
@@ -0,0 +1,54 @@
1
+ require 'studio_game/spec_helper'
2
+ require 'studio_game/treasure_trove'
3
+
4
+ module StudioGame
5
+ describe 'Treasure' do
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it 'has a name attribute' do
11
+ expect(@treasure.name).to eq(:hammer)
12
+ end
13
+
14
+ it 'has a points attribute' do
15
+ expect(@treasure.points).to eq(50)
16
+ end
17
+ end
18
+
19
+ describe 'TreasureTrove' do
20
+ it 'has six treasures' do
21
+ expect(TreasureTrove::TREASURES.size).to eq(6)
22
+ end
23
+
24
+ it 'has a pie worth 5 points' do
25
+ expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
26
+ end
27
+
28
+ it 'has a bottle worth 25 points' do
29
+ expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
30
+ end
31
+
32
+ it 'has a hammer worth 50 points' do
33
+ expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
34
+ end
35
+
36
+ it 'has a skillet worth 100 points' do
37
+ expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
38
+ end
39
+
40
+ it 'has a broomstick worth 200 points' do
41
+ expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
42
+ end
43
+
44
+ it 'has a crowbar woth 400 points' do
45
+ expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
46
+ end
47
+
48
+ it 'returns a random treasure' do
49
+ treasure = TreasureTrove.random
50
+
51
+ expect(TreasureTrove::TREASURES).to include(treasure)
52
+ end
53
+ end
54
+ end
metadata ADDED
@@ -0,0 +1,88 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_roma
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - S. Roma
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2017-03-06 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - ">="
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: "This is an application created from The Pragmatic Studio's Ruby Programming
28
+ course\nfound at http://pragmaticstudio.com\n\nFinal lesson is to create and upload
29
+ a Gem file that will run the program created\nduring the course. \n\nRun studio_game
30
+ from the command line"
31
+ email: roma.steve@gmail.com
32
+ executables:
33
+ - studio_game
34
+ extensions: []
35
+ extra_rdoc_files: []
36
+ files:
37
+ - LICENSE
38
+ - README
39
+ - bin/players.csv
40
+ - bin/players_alt.csv
41
+ - bin/studio_game
42
+ - lib/studio_game/auditable.rb
43
+ - lib/studio_game/berserk_player.rb
44
+ - lib/studio_game/clumsy_player.rb
45
+ - lib/studio_game/die.rb
46
+ - lib/studio_game/game.rb
47
+ - lib/studio_game/game_turn.rb
48
+ - lib/studio_game/loaded_die.rb
49
+ - lib/studio_game/playable.rb
50
+ - lib/studio_game/player.rb
51
+ - lib/studio_game/treasure_trove.rb
52
+ - spec/studio_game/berserk_player_spec.rb
53
+ - spec/studio_game/clumsy_player_spec.rb
54
+ - spec/studio_game/game_spec.rb
55
+ - spec/studio_game/player_spec.rb
56
+ - spec/studio_game/spec_helper.rb
57
+ - spec/studio_game/treasure_trove_spec.rb
58
+ homepage: http://pragmaticstudio.com
59
+ licenses:
60
+ - MIT
61
+ metadata: {}
62
+ post_install_message:
63
+ rdoc_options: []
64
+ require_paths:
65
+ - lib
66
+ required_ruby_version: !ruby/object:Gem::Requirement
67
+ requirements:
68
+ - - ">="
69
+ - !ruby/object:Gem::Version
70
+ version: '1.9'
71
+ required_rubygems_version: !ruby/object:Gem::Requirement
72
+ requirements:
73
+ - - ">="
74
+ - !ruby/object:Gem::Version
75
+ version: '0'
76
+ requirements: []
77
+ rubyforge_project:
78
+ rubygems_version: 2.6.8
79
+ signing_key:
80
+ specification_version: 4
81
+ summary: Text based game created taking the Ruby course from Pragmatic Studio
82
+ test_files:
83
+ - spec/studio_game/berserk_player_spec.rb
84
+ - spec/studio_game/clumsy_player_spec.rb
85
+ - spec/studio_game/game_spec.rb
86
+ - spec/studio_game/player_spec.rb
87
+ - spec/studio_game/spec_helper.rb
88
+ - spec/studio_game/treasure_trove_spec.rb