studio_game_rjb 1.0.0

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data/LICENSE ADDED
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+ Copyright (C) <year> <copyright holders>
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ README
data/bin/friends.csv ADDED
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+ jim,100
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+ george,76
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+ jill,75
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+ Knuckleheads High Scores:
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+ Jim................. 595
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+ George.............. 316
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+ Jill................ 290
data/bin/players.csv ADDED
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+ alvin,100
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+ simon,60
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+ theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ #player1 = Player.new("moe")
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+ #player2 = Player.new("larry", 60)
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+ #player3 = Player.new("curly", 125)
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+
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+ knuckleheads = StudioGame::Game.new("knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ #clumsy = ClumsyPlayer.new("klutz", 105)
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+ #knuckleheads.add_player(clumsy)
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+
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+ #berserker = BerserkPlayer.new("berserker", 50)
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+ #knuckleheads.add_player(berserker)
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+
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+ #knuckleheads.add_player(player1)
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+ #knuckleheads.add_player(player2)
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+ #knuckleheads.add_player(player3)
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+
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+ loop do
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+ puts "How many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(Integer(answer))
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+ when 'quit', 'exit', 'q'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ "Enter a number or 'quit'"
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+ module StudioGame
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+
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+ module Auditable
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+
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health = 100, boost_factor = 1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def w00t
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+ boost_factor.times { super }
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+ end
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+
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+ def found_treasure(treasure)
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+ super(Treasure.new(treasure.name, treasure.points / 2))
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+ end
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+
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz", 105, 3)
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+
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+ class Die
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+
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+
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+ end
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+
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+ end
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+
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+ class Game
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+
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title.capitalize
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+ @players = []
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.length} players in the game"
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.length} treasures to be found:"
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+
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+ treasures.each do | treasure |
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+ puts " A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ end
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+ end
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+
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+ end
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+
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+ def name_and_health(player)
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+ "#{player.name} (#{player.health})"
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+ end
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+
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+ def total_points
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+ @players.reduce(0) do |sum, player|
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+ sum + player.points
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+ end
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+ end
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+
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+ def formatted_high_score(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def print_stats
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+ puts "\n#{@title} Statistics:"
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+
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+ strong, wimpy = @players.partition { |p| p.strong? }
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+
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+ puts "\n1 strong players:"
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+ strong.each { |p| puts " #{name_and_health(p)}" }
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+
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+ puts "\n2 wimpy players:"
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+ wimpy.each { |p| puts " #{name_and_health(p)}" }
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts " #{formatted_high_score(player)}"
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+ end
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+
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+ @players.sort.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+
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+ player.each_found_treasure do |treasure|
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+ puts " #{treasure.points} total #{treasure.name} points"
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+ end
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+
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+ puts " #{player.points} grand total points"
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found"
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{title} High Scores:"
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+
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+ @players.sort.each do |player|
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+ file.puts " #{formatted_high_score(player)}"
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+ end
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+ end
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+ end
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+
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+ end
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+
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+ end
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+
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+
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+
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+ module GameTurn
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+ def self.take_turn(player)
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+ # die = LoadedDie.new
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+ die = Die.new
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+
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ player.found_treasure(TreasureTrove::random)
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+
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+ end
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+ end
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+
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+
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+ class LoadedDie
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+
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+
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+ end
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+ module StudioGame
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+
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+ module Playable
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{self.name} got blammed!"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{self.name} got w00ted!"
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+ end
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+
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+ def strong?
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+ self.health > 100
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+ end
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+
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+ end
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+
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+ end
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+ require_relative 'playable'
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+
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+ module StudioGame
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+
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+ class Player
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+
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+ include Playable
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+
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+ attr_accessor :health
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+ attr_accessor :name
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def self.from_csv(line)
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+ name, health = line.split(',')
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+ Player.new(name, Integer(health))
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |key, points|
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+ treasure = Treasure.new(key, points)
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+ yield treasure
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+ end
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with a health = #{@health}, points = #{points}, and score = #{score}";
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ end
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+
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+ end
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+
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+
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+ # Test code
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+
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+ player.w00t
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+ puts player.health
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+
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+ player.blam
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+ puts player.health
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+ end
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+ module StudioGame
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+
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+
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+
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+ end
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+
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+
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ @player.berserk?.should be_false
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be_true
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+
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+ end
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+
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ context "with a boost factor" do
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+ before do
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+ @initial_health = 100
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+ @boost_factor = 5
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+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
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+ end
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+
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+ it "has a boost factor" do
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+ @player.boost_factor.should == 5
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+ end
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+
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+ it "gets boost factor number of w00ts when w00ted" do
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+ @player.w00t
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+
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+ @player.health.should == @initial_health + (15 * @boost_factor)
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+ end
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+ end
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+
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+ end
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+
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+ end
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+ require 'studio_game/game'
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+ require 'studio_game/die'
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+
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+ module StudioGame
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+
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+ describe Game do
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+
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+ before do
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+ @game = Game.new("knuckleheads")
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+
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+ @rounds = 2
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "Capitalizes the game title" do
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+ @game.title.should == "Knuckleheads"
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+ end
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+
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+ it "w00ts a player when a high number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(5)
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+ @game.play(@rounds)
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+
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+ @player.health.should == @initial_health + (15 * @rounds)
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+ end
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+
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+ it "skips a player when a medium number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(4)
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+ @game.play(@rounds)
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+
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+ @player.health.should == @initial_health
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+ end
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+
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+ it "blams a player when a low number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(2)
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+ @game.play(@rounds)
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+
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+ @player.health.should == @initial_health - (10 * @rounds)
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ player.points.should_not be_zero
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+ end
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+
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ game.total_points.should == 500
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+ end
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+
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+ end
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+
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+ end
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
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+
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+ describe Player do
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+
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+ before do
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+ @initial_health = 150
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+ @player = Player.new("larry", @initial_health)
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+ end
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+
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+ it "can be created from a CSV string" do
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+ player = Player.from_csv("larry,150")
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+
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+ player.name.should == "Larry"
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+ player.health.should == 150
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+ end
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+
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+ it "has a capitalized name" do
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+ @player.name.should == "Larry"
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+ end
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+
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+ it "has an initial health" do
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+ @player.health.should == 150
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+ end
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+
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+ it "has a string representation" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.to_s.should == "I'm Larry with a health = 150, points = 100, and score = 250"
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+ end
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+
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+ it "computes a score as the sum of its health and points" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.score.should == (150 + 100)
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+ end
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+
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+ it "increases health by 15 when w00ted" do
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+ @player.w00t
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+ @player.health.should == @initial_health + 15
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+ end
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+
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+ it "decreases health by 10 when blammed" do
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+ @player.blam
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+ @player.health.should == @initial_health - 10
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+ end
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+
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+ it "computes points as the sum of all treasure points" do
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+ @player.points.should == 0
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.points.should == 50
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+
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+ @player.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ @player.points.should == 450
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.points.should == 500
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+ end
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+
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+ it "yields each found treasure and its total points" do
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+
78
+ yielded = []
79
+ @player.each_found_treasure do |treasure|
80
+ yielded << treasure
81
+ end
82
+
83
+ yielded.should == [
84
+ Treasure.new(:skillet, 200),
85
+ Treasure.new(:hammer, 50),
86
+ Treasure.new(:bottle, 25)
87
+ ]
88
+ end
89
+
90
+ context "with a health greater than 100" do
91
+ before do
92
+ @player = Player.new("larry", 150)
93
+ end
94
+
95
+ it "is strong" do
96
+ @player.should be_strong
97
+ end
98
+ end
99
+
100
+ context "with a health less than or equal to 100" do
101
+ before do
102
+ @player = Player.new("larry", 100)
103
+ end
104
+
105
+ it "is wimpy" do
106
+ @player.should_not be_strong
107
+ end
108
+ end
109
+
110
+ context "in a collection of players" do
111
+ before do
112
+ @player1 = Player.new("moe", 100)
113
+ @player2 = Player.new("larry", 200)
114
+ @player3 = Player.new("curly", 300)
115
+
116
+ @players = [@player1, @player2, @player3]
117
+ end
118
+
119
+ it "is sorted by decreasing score" do
120
+ @players.sort.should == [@player3, @player2, @player1]
121
+ end
122
+ end
123
+
124
+ end
125
+
126
+ end
@@ -0,0 +1,59 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+
5
+ describe Treasure do
6
+
7
+ before do
8
+ @treasure = Treasure.new(:hammer, 50)
9
+ end
10
+
11
+ it "has a name attribute" do
12
+ @treasure.name.should == :hammer
13
+ end
14
+
15
+ it "has a points attribute" do
16
+ @treasure.points.should == 50
17
+ end
18
+
19
+ end
20
+
21
+ describe TreasureTrove do
22
+
23
+ it "has six treasures" do
24
+ TreasureTrove::TREASURES.size.should == 6
25
+ end
26
+
27
+ it "has a pie worth 5 points" do
28
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
29
+ end
30
+
31
+ it "has a bottle worth 25 points" do
32
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
33
+ end
34
+
35
+ it "has a hammer worth 50 points" do
36
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
37
+ end
38
+
39
+ it "has a skillet worth 100 points" do
40
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
41
+ end
42
+
43
+ it "has a broomstick worth 200 points" do
44
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
45
+ end
46
+
47
+ it "has a crowbar worth 400 points" do
48
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
49
+ end
50
+
51
+ it "returns a random treasure" do
52
+ treasure = TreasureTrove.random
53
+
54
+ TreasureTrove::TREASURES.should include(treasure)
55
+ end
56
+
57
+ end
58
+
59
+ end
metadata ADDED
@@ -0,0 +1,89 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_rjb
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Rolland Bryan
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2012-05-22 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: !ruby/object:Gem::Requirement
25
+ none: false
26
+ requirements:
27
+ - - ! '>='
28
+ - !ruby/object:Gem::Version
29
+ version: '0'
30
+ description: ! 'README
31
+
32
+ '
33
+ email: rjbdev@me.com
34
+ executables:
35
+ - studio_game
36
+ extensions: []
37
+ extra_rdoc_files: []
38
+ files:
39
+ - bin/friends.csv
40
+ - bin/high_scores.txt
41
+ - bin/players.csv
42
+ - bin/studio_game
43
+ - lib/studio_game/auditable.rb
44
+ - lib/studio_game/berserk_player.rb
45
+ - lib/studio_game/clumsy_player.rb
46
+ - lib/studio_game/die.rb
47
+ - lib/studio_game/game.rb
48
+ - lib/studio_game/game_turn.rb
49
+ - lib/studio_game/loaded_die.rb
50
+ - lib/studio_game/playable.rb
51
+ - lib/studio_game/player.rb
52
+ - lib/studio_game/treasure_trove.rb
53
+ - spec/studio_game/berserk_player_spec.rb
54
+ - spec/studio_game/clumsy_player_spec.rb
55
+ - spec/studio_game/game_spec.rb
56
+ - spec/studio_game/player_spec.rb
57
+ - spec/studio_game/treasure_trove_spec.rb
58
+ - LICENSE
59
+ - README
60
+ homepage: ''
61
+ licenses: []
62
+ post_install_message:
63
+ rdoc_options: []
64
+ require_paths:
65
+ - lib
66
+ required_ruby_version: !ruby/object:Gem::Requirement
67
+ none: false
68
+ requirements:
69
+ - - ! '>='
70
+ - !ruby/object:Gem::Version
71
+ version: '1.9'
72
+ required_rubygems_version: !ruby/object:Gem::Requirement
73
+ none: false
74
+ requirements:
75
+ - - ! '>='
76
+ - !ruby/object:Gem::Version
77
+ version: '0'
78
+ requirements: []
79
+ rubyforge_project:
80
+ rubygems_version: 1.8.24
81
+ signing_key:
82
+ specification_version: 3
83
+ summary: Completed Studio Game from Pragmatic Studio course
84
+ test_files:
85
+ - spec/studio_game/berserk_player_spec.rb
86
+ - spec/studio_game/clumsy_player_spec.rb
87
+ - spec/studio_game/game_spec.rb
88
+ - spec/studio_game/player_spec.rb
89
+ - spec/studio_game/treasure_trove_spec.rb