studio_game_riverron 1.0.0

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data/LICENSE ADDED
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+ Copyright (C) <2012> <Ronald Rivera>
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ This is an example application used in The Pragmatic Studio's Ruby Programming course.
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+ Knuckleheads High Scores:
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+ Simon............... 2175
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+ Alvin............... 2150
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+ Theo................ 1210
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+ Berserker........... 1210
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+ Klutz............... 674
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ module StudioGameRR
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads = StudioGameRR::Game.new("Knuckleheads")
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ clumsy = ClumsyPlayer.new("klutz", 105, 3)
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+ knuckleheads.add_player(clumsy)
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+
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ knuckleheads.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ knuckleheads.save_high_scores
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+ end
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+ module StudioGameRR
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ module StudioGameRR
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+ require_relative 'player'
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+
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ end
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+ end
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+ module StudioGameRR
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health=100, boost_factor=1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
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+ super(damaged_treasure)
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz", 105, 3)
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ module StudioGameRR
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+ require_relative 'auditable.rb'
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+
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGameRR
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+ require_relative 'die'
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require 'csv'
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+
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def load_players(from_file)
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+ CSV.foreach(from_file) do |row|
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+ player = Player.new(row[0], row[1].to_i)
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+ add_player(player)
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+ end
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file,"w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in Knuckleheads:"
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def print_stats
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+ puts "\n#{@title} Statistics:"
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+
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+ strong_players = @players.select { |player| player.strong? }
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+ wimpy_players = @players.reject { |player| player.strong? }
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+
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+ # or
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+ # strong_players, wimply_players = @players.partition { |player| player.strong? }
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+
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+ puts "\n#{strong_players.size} strong players:"
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+ strong_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{wimpy_players.size} wimpy players:"
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+ wimpy_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ @players.sort.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found"
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ puts "#{formatted_name} #{player.score}"
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+ end
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+ end
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+ end
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+ module StudioGameRR
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+ require_relative 'die'
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+ require_relative 'loaded_die'
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+
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ def conversation
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+ puts "Hello"
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+ yield
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+ puts "Goodbye"
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+ end
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+
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+ conversation { puts "Good to meet you!" }
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+
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+ def five_times
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+ 1.upto(5) { |count| yield count }
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+ end
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+
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+ five_times do |n|
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+ puts "#{n} situps"
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+ puts "#{n} pushups"
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+ puts "#{n} chinups"
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+ end
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+
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+ def n_times(number)
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+ 1.upto(number) { |count| yield count }
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+ end
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+
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+ n_times(5) do |n|
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+ puts "#{n} situps"
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+ puts "#{n} pushups"
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+ puts "#{n} chinups"
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+ end
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+ module StudioGameRR
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+ require_relative 'auditable'
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+
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGameRR
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+ module Playable
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+ def strong?
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+ health > 100
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+ end
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+
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+ def blam
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+ self.health -= 10
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+ "#{name} got blammed!"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ "#{name} got w00ted!"
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+ end
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+ end
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+ end
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+ module StudioGameRR
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+ require_relative 'playable.rb'
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+
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+ class Player
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+ include Playable
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+
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+ attr_accessor :name
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+ attr_accessor :health
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ new(name, Integer(health))
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ end
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+
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+ def to_s
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+ "I'm #{@name.capitalize} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ end
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+ module StudioGameRR
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400),
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ module StudioGameRR
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+ require 'studio_game/berserk_player'
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+
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ @player.berserk?.should be_false
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be_true
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+
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+ end
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+ end
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+ module StudioGameRR
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+ require 'studio_game/clumsy_player'
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+
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ context "with a boost factor" do
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+ before do
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+ @initial_health = 100
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+ @boost_factor = 5
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+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
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+ end
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+
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+ it "has a boost factor" do
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+ @player.boost_factor.should == 5
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+ end
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+
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+ it "gets boost factor number of w00ts when w00ted" do
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+ @player.w00t
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+
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+ @player.health.should == @initial_health + (15 * @boost_factor)
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+ end
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+ end
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+ end
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+ end
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+ module StudioGameRR
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+ require 'studio_game/game'
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+
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+ describe Game do
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+
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+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "w00ts the player if a high number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(5)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health + (15 * 2)
21
+ end
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+
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+ it "skips the player if a medium number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(3)
25
+
26
+ @game.play(2)
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+
28
+ @player.health.should == @initial_health
29
+ end
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+
31
+ it "blams the player if a low number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(1)
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+
34
+ @game.play(2)
35
+
36
+ @player.health.should == @initial_health - (10 * 2)
37
+ end
38
+
39
+ it "assigns a treasure for points during a player's turn" do
40
+ game = Game.new("Knuckleheads")
41
+ player = Player.new("moe")
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+
43
+ game.add_player(player)
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+
45
+ game.play(1)
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+
47
+ player.points.should_not be_zero
48
+ end
49
+
50
+ it "computes total points as the sum of all player points" do
51
+ game = Game.new("Knuckleheads")
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+
53
+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
56
+ game.add_player(player1)
57
+ game.add_player(player2)
58
+
59
+ player1.found_treasure(Treasure.new(:hammer, 50))
60
+ player1.found_treasure(Treasure.new(:hammer, 50))
61
+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
63
+ game.total_points.should == 500
64
+ end
65
+ end
66
+ end
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+ module StudioGameRR
2
+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
4
+
5
+ describe Player do
6
+
7
+ before do
8
+ @initial_health = 150
9
+ @player = Player.new("larry", @initial_health)
10
+ end
11
+
12
+ it "has a capitalized name" do
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+ @player.name.should == "Larry"
14
+ end
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+
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+ it "has an initial health" do
17
+ @player.health.should == 150
18
+ end
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+
20
+ it "computes a score as the sum of its health and points" do
21
+ @player.found_treasure(Treasure.new(:hammer, 50))
22
+ @player.found_treasure(Treasure.new(:hammer, 50))
23
+
24
+ @player.score.should == 250
25
+ end
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+
27
+ it "has a string representation" do
28
+ @player.found_treasure(Treasure.new(:hammer, 50))
29
+ @player.found_treasure(Treasure.new(:hammer, 50))
30
+
31
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
32
+ end
33
+
34
+ it "increases health by 15 when w00ted" do
35
+ @player.w00t
36
+
37
+ @player.health.should == @initial_health + 15
38
+ end
39
+
40
+ it "decreases health by 10 when blammed" do
41
+ @player.blam
42
+
43
+ @player.health.should == @initial_health - 10
44
+ end
45
+
46
+ context "with a health greater than 100" do
47
+ before do
48
+ @player = Player.new("larry", 150)
49
+ end
50
+
51
+ it "is strong" do
52
+ @player.should be_strong
53
+ end
54
+ end
55
+
56
+ context "with a health of 100 or less" do
57
+ before do
58
+ @player = Player.new("larry", 100)
59
+ end
60
+
61
+ it "is wimpy" do
62
+ @player.should_not be_strong
63
+ end
64
+ end
65
+
66
+ context "in a collection of players" do
67
+ before do
68
+ @player1 = Player.new("moe", 100)
69
+ @player2 = Player.new("larry", 200)
70
+ @player3 = Player.new("curly", 300)
71
+
72
+ @players = [@player1, @player2, @player3]
73
+ end
74
+
75
+ it "is sorted by decreasing score" do
76
+ @players.sort.should == [@player3, @player2, @player1]
77
+ end
78
+ end
79
+
80
+ it "computes points as the sum of all treasure points" do
81
+ @player.points.should == 0
82
+
83
+ @player.found_treasure(Treasure.new(:hammer, 50))
84
+
85
+ @player.points.should == 50
86
+
87
+ @player.found_treasure(Treasure.new(:crowbar, 400))
88
+
89
+ @player.points.should == 450
90
+
91
+ @player.found_treasure(Treasure.new(:hammer, 50))
92
+
93
+ @player.points.should == 500
94
+ end
95
+
96
+ it "yields each found treasure and its total points" do
97
+ @player.found_treasure(Treasure.new(:skillet, 100))
98
+ @player.found_treasure(Treasure.new(:skillet, 100))
99
+ @player.found_treasure(Treasure.new(:hammer, 50))
100
+ @player.found_treasure(Treasure.new(:bottle, 5))
101
+ @player.found_treasure(Treasure.new(:bottle, 5))
102
+ @player.found_treasure(Treasure.new(:bottle, 5))
103
+ @player.found_treasure(Treasure.new(:bottle, 5))
104
+ @player.found_treasure(Treasure.new(:bottle, 5))
105
+
106
+ yielded = []
107
+ @player.each_found_treasure do |treasure|
108
+ yielded << treasure
109
+ end
110
+
111
+ yielded.should == [
112
+ Treasure.new(:skillet, 200),
113
+ Treasure.new(:hammer, 50),
114
+ Treasure.new(:bottle, 25)
115
+ ]
116
+ end
117
+
118
+ it "can be created from a CSV string" do
119
+ player = Player.from_csv("larry,150")
120
+
121
+ player.name.should == "Larry"
122
+ player.health.should == 150
123
+ end
124
+ end
125
+ end
@@ -0,0 +1,57 @@
1
+ module StudioGameRR
2
+ require 'studio_game/treasure_trove'
3
+
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+ end
55
+
56
+ end
57
+ end
metadata ADDED
@@ -0,0 +1,91 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_riverron
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Ronald Rivera
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2012-11-12 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: !ruby/object:Gem::Requirement
25
+ none: false
26
+ requirements:
27
+ - - ! '>='
28
+ - !ruby/object:Gem::Version
29
+ version: '0'
30
+ description: ! 'This is an example application used in The Pragmatic Studio''s Ruby
31
+ Programming course.
32
+
33
+ '
34
+ email: roncrivera@gmail.com
35
+ executables:
36
+ - studio_game
37
+ extensions: []
38
+ extra_rdoc_files: []
39
+ files:
40
+ - bin/high_scores.txt
41
+ - bin/players.csv
42
+ - bin/studio_game
43
+ - lib/studio_game/auditable.rb
44
+ - lib/studio_game/berserk_player.rb
45
+ - lib/studio_game/clumsy_player.rb
46
+ - lib/studio_game/die.rb
47
+ - lib/studio_game/game.rb
48
+ - lib/studio_game/game_turn.rb
49
+ - lib/studio_game/iterators.rb
50
+ - lib/studio_game/loaded_die.rb
51
+ - lib/studio_game/playable.rb
52
+ - lib/studio_game/player.rb
53
+ - lib/studio_game/treasure_trove.rb
54
+ - spec/studio_game/berserk_player_spec.rb
55
+ - spec/studio_game/clumsy_player_spec.rb
56
+ - spec/studio_game/game_spec.rb
57
+ - spec/studio_game/player_spec.rb
58
+ - spec/studio_game/treasure_trove_spec.rb
59
+ - LICENSE
60
+ - README
61
+ homepage: https://github.com/riverron
62
+ licenses: []
63
+ post_install_message:
64
+ rdoc_options: []
65
+ require_paths:
66
+ - lib
67
+ required_ruby_version: !ruby/object:Gem::Requirement
68
+ none: false
69
+ requirements:
70
+ - - ! '>='
71
+ - !ruby/object:Gem::Version
72
+ version: '1.9'
73
+ required_rubygems_version: !ruby/object:Gem::Requirement
74
+ none: false
75
+ requirements:
76
+ - - ! '>='
77
+ - !ruby/object:Gem::Version
78
+ version: '0'
79
+ requirements: []
80
+ rubyforge_project:
81
+ rubygems_version: 1.8.24
82
+ signing_key:
83
+ specification_version: 3
84
+ summary: This is an example application used in The Pragmatic Studio's Ruby Programming
85
+ course.
86
+ test_files:
87
+ - spec/studio_game/berserk_player_spec.rb
88
+ - spec/studio_game/clumsy_player_spec.rb
89
+ - spec/studio_game/game_spec.rb
90
+ - spec/studio_game/player_spec.rb
91
+ - spec/studio_game/treasure_trove_spec.rb