studio_game_rc 1.0.0
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- data/LICENSE +8 -0
- data/README +6 -0
- data/bin/bible_players.csv +4 -0
- data/bin/high_scores.txt +7 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +43 -0
- data/bin/studio_game.bat +6 -0
- data/lib/studio_game/auditable.rb +8 -0
- data/lib/studio_game/berserk_player.rb +37 -0
- data/lib/studio_game/clumsy_player.rb +40 -0
- data/lib/studio_game/die.rb +19 -0
- data/lib/studio_game/game.rb +124 -0
- data/lib/studio_game/game_turn.rb +29 -0
- data/lib/studio_game/loaded_die.rb +16 -0
- data/lib/studio_game/playable.rb +19 -0
- data/lib/studio_game/player.rb +63 -0
- data/lib/studio_game/treasure_trove.rb +19 -0
- data/spec/studio_game/berserk_player_spec.rb +31 -0
- data/spec/studio_game/clumsy_player_spec.rb +51 -0
- data/spec/studio_game/game_spec.rb +87 -0
- data/spec/studio_game/player_spec.rb +124 -0
- data/spec/studio_game/treasure_trove_spec.rb +57 -0
- metadata +85 -0
data/LICENSE
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Copyright (c) 2012 Aaron Penner
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README
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data/bin/high_scores.txt
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data/bin/players.csv
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data/bin/studio_game
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#!D:/Ruby193/bin/ruby.exe
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#
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# This file was generated by RubyGems.
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#
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# The application 'rspec-core' is installed as part of a gem, and
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# this file is here to facilitate running it.
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#
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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knuckleheads.load_players(ARGV.shift || File.join(File.dirname(__FILE__),"players.csv"))
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klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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knuckleheads.add_player(klutz)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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knuckleheads.add_player(berserker)
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loop do
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puts "How many game rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when 'quit', 'exit'
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knuckleheads.print_stats
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break
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else
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"Please enter number of Rounds? ('quit' to exit)"
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end
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end
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knuckleheads.save_high_scores
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# knuckleheads.play(10) do
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# knuckleheads.total_points >= 2000
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# end
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data/bin/studio_game.bat
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name,health)
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@w00t_count = 0
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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end
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def berserk?
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@w00t_count > 5
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health=100, boost_factor=1)
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super(name,health)
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@boost_factor = boost_factor
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end
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def found_treasure(treasure)
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super(Treasure.new(treasure.name, treasure.points / 2))
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end
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def w00t
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@boost_factor.times { super }
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz",100,2)
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.w00t
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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require_relative 'player'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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require 'csv'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def load_players(from_file)
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File.readlines(from_file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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# def load_players(from_file)
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# CSV.foreach(from_file) do |row|
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# player = Player.new(row[0],row[1].to_i)
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# add_player(player)
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# end
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# end
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def save_high_scores(to_file="high_scores.txt")
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File.open(to_file,"w") do |file|
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file.puts "#{@title} High Scores:\n"
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@players.sort.each do |p|
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file.puts player_score(p)
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end
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end
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end
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def add_player(player)
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@players.push(player)
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{@title}:"
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@players.each do |player|
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puts player
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treaures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} poitns"
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end
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puts "\n"
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1.upto(rounds) do |round|
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if block_given?
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break if yield
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end
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puts "Round #{round}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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#puts player
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end
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puts "\n"
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end
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end
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def total_points
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@players.reduce(0) do |sum, player|
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sum + player.points
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end
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end
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def player_score(player)
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"#{player.name.ljust(20,'.')} #{player.score}"
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end
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def player_stats(player)
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puts "#{player.name} (#{player.score})"
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end
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def print_stats
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puts "#{@title} Statistics:\n"
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@players.sort.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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puts "\n#{total_points} total points from treasures found"
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strong,wimp = @players.partition{|n| n.strong?}
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puts "\n#{strong.size} strong players:"
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strong.each do |p|
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player_stats(p)
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end
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puts "\n#{wimp.size} wimpy players:"
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wimp.each do |p|
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player_stats(p)
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end
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puts "\n"
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puts "#{@title} High Scores:\n"
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@players.sort.each do |p|
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puts player_score(p)
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end
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121
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end
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123
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'loaded_die'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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roll_number = Die.new.roll
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#roll_number = LoadedDie.new.roll
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case (roll_number)
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when 1..2
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player.blam
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when 3..4
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#do nothing
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puts "#{player.name} was skipped."
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else
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player.w00t
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end
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player.found_treasure(TreasureTrove.random)
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#puts "#{player.name} found a #{found.name} worth #{found.points} points."
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :health
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attr_accessor :name
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasure = Hash.new(0)
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end
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def found_treasure(treasure)
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@found_treasure[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures: #{@found_treasure}"
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end
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def each_found_treasure
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@found_treasure.each do |name, points|
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treasure = Treasure.new(name, points)
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yield(treasure)
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end
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end
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def points
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@found_treasure.values.reduce(0,:+)
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end
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def score
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@health + points
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end
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def <=>(other)
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other.score <=> score
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end
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def self.from_csv(string)
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name, health = string.split(",")
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new(name, Integer(health))
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end
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def to_s
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"I\'m #{@name} with a health = #{@health}, points = #{points}, and score = #{score}."
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end
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end
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53
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if __FILE__ == $0
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player = Player.new("moe")
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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63
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
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def self.random
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TREASURES.sample
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end
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end
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end
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@@ -0,0 +1,31 @@
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require 'studio_game/berserk_player'
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2
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3
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module StudioGame
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4
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describe BerserkPlayer do
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5
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|
6
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before do
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7
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@initial_health = 50
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8
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@player = BerserkPlayer.new("berserker", @initial_health)
|
9
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end
|
10
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|
11
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it "does not go berserk when w00ted up to 5 times" do
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1.upto(5) { @player.w00t }
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@player.berserk?.should be_false
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end
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16
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it "goes berserk when w00ted more than 5 times" do
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1.upto(6) { @player.w00t }
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+
|
20
|
+
@player.berserk?.should be_true
|
21
|
+
end
|
22
|
+
|
23
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
24
|
+
1.upto(6) { @player.w00t }
|
25
|
+
1.upto(2) { @player.blam }
|
26
|
+
|
27
|
+
@player.health.should == @initial_health + (8 * 15)
|
28
|
+
end
|
29
|
+
|
30
|
+
end
|
31
|
+
end
|
@@ -0,0 +1,51 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
before do
|
6
|
+
@player = ClumsyPlayer.new("klutz")
|
7
|
+
end
|
8
|
+
|
9
|
+
it "only gets half the point value for each treasure" do
|
10
|
+
@player.points.should == 0
|
11
|
+
|
12
|
+
hammer = Treasure.new(:hammer, 50)
|
13
|
+
@player.found_treasure(hammer)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
|
17
|
+
@player.points.should == 75
|
18
|
+
|
19
|
+
crowbar = Treasure.new(:crowbar, 400)
|
20
|
+
@player.found_treasure(crowbar)
|
21
|
+
|
22
|
+
@player.points.should == 275
|
23
|
+
|
24
|
+
yielded = []
|
25
|
+
@player.each_found_treasure do |treasure|
|
26
|
+
yielded << treasure
|
27
|
+
end
|
28
|
+
|
29
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
30
|
+
end
|
31
|
+
|
32
|
+
context "with a boost factor" do
|
33
|
+
before do
|
34
|
+
@initial_health = 100
|
35
|
+
@boost_factor = 5
|
36
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
37
|
+
end
|
38
|
+
|
39
|
+
it "has a boost factor" do
|
40
|
+
@player.boost_factor.should == 5
|
41
|
+
end
|
42
|
+
|
43
|
+
it "gets boost factor number of w00ts when w00ted" do
|
44
|
+
@player.w00t
|
45
|
+
|
46
|
+
@player.health.should == @initial_health + (15 * @boost_factor)
|
47
|
+
end
|
48
|
+
end
|
49
|
+
|
50
|
+
end
|
51
|
+
end
|
@@ -0,0 +1,87 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Game do
|
5
|
+
before do
|
6
|
+
@game = Game.new("Blam the Wumpus")
|
7
|
+
|
8
|
+
@initial_health = 100
|
9
|
+
@player = Player.new("Hunter", @initial_health)
|
10
|
+
|
11
|
+
@game.add_player(@player)
|
12
|
+
|
13
|
+
$stdout = StringIO.new
|
14
|
+
end
|
15
|
+
|
16
|
+
it "call play with w00ted outcome" do
|
17
|
+
Die.any_instance.stub(:roll).and_return(5)
|
18
|
+
@game.play(1)
|
19
|
+
@player.health.should == @initial_health + 15
|
20
|
+
end
|
21
|
+
|
22
|
+
it "call play with w00ted outcome twice" do
|
23
|
+
Die.any_instance.stub(:roll).and_return(5)
|
24
|
+
@game.play(2)
|
25
|
+
@player.health.should == @initial_health + (15 * 2)
|
26
|
+
end
|
27
|
+
|
28
|
+
it "call play with skipped outcome" do
|
29
|
+
Die.any_instance.stub(:roll).and_return(3)
|
30
|
+
@game.play(4)
|
31
|
+
@player.health.should == @initial_health
|
32
|
+
end
|
33
|
+
|
34
|
+
it "call play with blammed outcome" do
|
35
|
+
Die.any_instance.stub(:roll).and_return(1)
|
36
|
+
@game.play(1)
|
37
|
+
@player.health.should == @initial_health - 10
|
38
|
+
end
|
39
|
+
|
40
|
+
it "call play with blammed outcome three times" do
|
41
|
+
Die.any_instance.stub(:roll).and_return(1)
|
42
|
+
@game.play(3)
|
43
|
+
@player.health.should == @initial_health - (10 * 3)
|
44
|
+
end
|
45
|
+
|
46
|
+
context "in a collection of players" do
|
47
|
+
before do
|
48
|
+
@player1 = Player.new("moe", 100)
|
49
|
+
@player2 = Player.new("larry", 200)
|
50
|
+
@player3 = Player.new("curly", 300)
|
51
|
+
|
52
|
+
@players = [@player1, @player2, @player3]
|
53
|
+
end
|
54
|
+
|
55
|
+
it "is sorted by decreasing score" do
|
56
|
+
@players.sort.should == [@player3, @player2, @player1]
|
57
|
+
end
|
58
|
+
end
|
59
|
+
|
60
|
+
it "assigns a treasure for points during a player's turn" do
|
61
|
+
game = Game.new("Knuckleheads")
|
62
|
+
player = Player.new("moe")
|
63
|
+
|
64
|
+
game.add_player(player)
|
65
|
+
|
66
|
+
game.play(1)
|
67
|
+
|
68
|
+
player.points.should_not be_zero
|
69
|
+
end
|
70
|
+
|
71
|
+
it "computes total points as the sum of all player points" do
|
72
|
+
game = Game.new("Knuckleheads")
|
73
|
+
|
74
|
+
player1 = Player.new("moe")
|
75
|
+
player2 = Player.new("larry")
|
76
|
+
|
77
|
+
game.add_player(player1)
|
78
|
+
game.add_player(player2)
|
79
|
+
|
80
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
81
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
82
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
83
|
+
|
84
|
+
game.total_points.should == 500
|
85
|
+
end
|
86
|
+
end
|
87
|
+
end
|
@@ -0,0 +1,124 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Player do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@health = 150
|
9
|
+
@player = Player.new("larry", @health)
|
10
|
+
$stdout = StringIO.new
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a capitalized name" do
|
14
|
+
@player.name.should == "Larry"
|
15
|
+
end
|
16
|
+
|
17
|
+
it "has an initial health" do
|
18
|
+
@player.health.should == 150
|
19
|
+
end
|
20
|
+
|
21
|
+
it "has a string representation" do
|
22
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
23
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
24
|
+
@player.to_s.should == "I'm Larry with a health = 150, points = 100, and score = 250."
|
25
|
+
end
|
26
|
+
|
27
|
+
it "computes a score as the sum of its health and points" do
|
28
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
29
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
30
|
+
|
31
|
+
@player.score.should == 250
|
32
|
+
end
|
33
|
+
|
34
|
+
it "increases health by 15 when w00ted" do
|
35
|
+
@player.w00t
|
36
|
+
|
37
|
+
@player.health.should == @health + 15
|
38
|
+
end
|
39
|
+
|
40
|
+
|
41
|
+
it "decreases health by 10 when blammed" do
|
42
|
+
@player.blam
|
43
|
+
|
44
|
+
@player.health.should == @health - 10
|
45
|
+
end
|
46
|
+
|
47
|
+
context "default health initalization" do
|
48
|
+
before do
|
49
|
+
@player = Player.new("larry")
|
50
|
+
end
|
51
|
+
|
52
|
+
it "default health is 100" do
|
53
|
+
@player.health.should == 100
|
54
|
+
end
|
55
|
+
|
56
|
+
end
|
57
|
+
|
58
|
+
context "health of 150" do
|
59
|
+
before do
|
60
|
+
@player = Player.new("Arnold", 150)
|
61
|
+
end
|
62
|
+
|
63
|
+
it "is Strong" do
|
64
|
+
@player.should be_strong
|
65
|
+
end
|
66
|
+
end
|
67
|
+
|
68
|
+
context "health of 100" do
|
69
|
+
before do
|
70
|
+
@player = Player.new("Arnold", 100)
|
71
|
+
end
|
72
|
+
|
73
|
+
it "is not Strong" do
|
74
|
+
@player.should_not be_strong
|
75
|
+
end
|
76
|
+
end
|
77
|
+
|
78
|
+
it "computes points as the sum of all treasure points" do
|
79
|
+
@player.points.should == 0
|
80
|
+
|
81
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
82
|
+
|
83
|
+
@player.points.should == 50
|
84
|
+
|
85
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
86
|
+
|
87
|
+
@player.points.should == 450
|
88
|
+
|
89
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
90
|
+
|
91
|
+
@player.points.should == 500
|
92
|
+
end
|
93
|
+
|
94
|
+
it "yields each found treasure and its total points" do
|
95
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
96
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
97
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
98
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
99
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
100
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
101
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
102
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
103
|
+
|
104
|
+
yielded = []
|
105
|
+
@player.each_found_treasure do |treasure|
|
106
|
+
yielded << treasure
|
107
|
+
end
|
108
|
+
|
109
|
+
yielded.should == [
|
110
|
+
Treasure.new(:skillet, 200),
|
111
|
+
Treasure.new(:hammer, 50),
|
112
|
+
Treasure.new(:bottle, 25)
|
113
|
+
]
|
114
|
+
end
|
115
|
+
|
116
|
+
it "can be created from a CSV string" do
|
117
|
+
player = Player.from_csv("larry,150")
|
118
|
+
|
119
|
+
player.name.should == "Larry"
|
120
|
+
player.health.should == 150
|
121
|
+
end
|
122
|
+
|
123
|
+
end
|
124
|
+
end
|
@@ -0,0 +1,57 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
|
53
|
+
TreasureTrove::TREASURES.should include(treasure)
|
54
|
+
end
|
55
|
+
|
56
|
+
end
|
57
|
+
end
|
metadata
ADDED
@@ -0,0 +1,85 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game_rc
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- Aaron Penner
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2012-10-26 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: rspec
|
16
|
+
requirement: &21272220 !ruby/object:Gem::Requirement
|
17
|
+
none: false
|
18
|
+
requirements:
|
19
|
+
- - ! '>='
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: '0'
|
22
|
+
type: :development
|
23
|
+
prerelease: false
|
24
|
+
version_requirements: *21272220
|
25
|
+
description: ! "This is an application created during The Pragmatic Studio's \nRuby
|
26
|
+
Programming course, as described at\n\n http://pragmaticstudio.com\n\nThis code
|
27
|
+
is Copyright 2012 Aaron Penner. See the LICENSE file."
|
28
|
+
email: apenner@rockcairn.com
|
29
|
+
executables:
|
30
|
+
- studio_game
|
31
|
+
extensions: []
|
32
|
+
extra_rdoc_files: []
|
33
|
+
files:
|
34
|
+
- bin/bible_players.csv
|
35
|
+
- bin/high_scores.txt
|
36
|
+
- bin/players.csv
|
37
|
+
- bin/studio_game
|
38
|
+
- bin/studio_game.bat
|
39
|
+
- lib/studio_game/auditable.rb
|
40
|
+
- lib/studio_game/berserk_player.rb
|
41
|
+
- lib/studio_game/clumsy_player.rb
|
42
|
+
- lib/studio_game/die.rb
|
43
|
+
- lib/studio_game/game.rb
|
44
|
+
- lib/studio_game/game_turn.rb
|
45
|
+
- lib/studio_game/loaded_die.rb
|
46
|
+
- lib/studio_game/playable.rb
|
47
|
+
- lib/studio_game/player.rb
|
48
|
+
- lib/studio_game/treasure_trove.rb
|
49
|
+
- spec/studio_game/berserk_player_spec.rb
|
50
|
+
- spec/studio_game/clumsy_player_spec.rb
|
51
|
+
- spec/studio_game/game_spec.rb
|
52
|
+
- spec/studio_game/player_spec.rb
|
53
|
+
- spec/studio_game/treasure_trove_spec.rb
|
54
|
+
- LICENSE
|
55
|
+
- README
|
56
|
+
homepage: http://rockcairn.com
|
57
|
+
licenses: []
|
58
|
+
post_install_message:
|
59
|
+
rdoc_options: []
|
60
|
+
require_paths:
|
61
|
+
- lib
|
62
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
63
|
+
none: false
|
64
|
+
requirements:
|
65
|
+
- - ! '>='
|
66
|
+
- !ruby/object:Gem::Version
|
67
|
+
version: '1.9'
|
68
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
69
|
+
none: false
|
70
|
+
requirements:
|
71
|
+
- - ! '>='
|
72
|
+
- !ruby/object:Gem::Version
|
73
|
+
version: '0'
|
74
|
+
requirements: []
|
75
|
+
rubyforge_project:
|
76
|
+
rubygems_version: 1.8.16
|
77
|
+
signing_key:
|
78
|
+
specification_version: 3
|
79
|
+
summary: Simple game created during ruby course
|
80
|
+
test_files:
|
81
|
+
- spec/studio_game/berserk_player_spec.rb
|
82
|
+
- spec/studio_game/clumsy_player_spec.rb
|
83
|
+
- spec/studio_game/game_spec.rb
|
84
|
+
- spec/studio_game/player_spec.rb
|
85
|
+
- spec/studio_game/treasure_trove_spec.rb
|