studio_game_ps 1.0.0

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data/LICENSE ADDED
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+ Copyright (C) 2013 The Pragmatic Studio
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ Course files from The Pragmatic Studio's Ruby Programming course.
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+ http://online.pragmaticstudio.com/courses/ruby
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+
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+ Similar, but not exactly the same as he documented course code.
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+ Knuckleheads High Scores:
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+ Curly............... (1970)
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+ Larry............... (1690)
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+ Theo................ (1685)
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+ Berserker........... (1410)
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+ Kevin............... (1367)
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+ Alvin............... (1340)
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+ Simon............... (1335)
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+ Moe................. (1090)
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+ Klutz............... (403)
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
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+ Moe,20
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+ Larry,60
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+ Curly,125
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+ Kevin,42
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+ Kevin,42
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz")
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+ knuckleheads.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ knuckleheads.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "\nPlease enter a number or 'quit'"
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health=42)
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+ @wOOt_count = 0
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+ super(name, health)
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+ end
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+
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+ def wOOt
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+ super
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+ @wOOt_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? wOOt : super
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+ end
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+
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+ def berserk?
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+ @wOOt_count > 5
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.wOOt }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ module StudioGame
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+ class Calculator
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+ def initialize(number1, number2)
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+ @number1 = number1
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+ @number2 = number2
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+ end
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+
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+ def add
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+ @number1 + @number2
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+ end
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+
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+ def subtract
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+ @number1 - @number2
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+ end
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+
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+ end
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+ end
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+
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+ calc = Calculator.new(20, 11)
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+ puts calc.add
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+ puts calc.subtract
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = StudioGame::Treasure.new(treasure.name, treasure.points / 2)
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+ super(damaged_treasure)
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+ end
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+
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = StudioGame::ClumsyPlayer.new("klutz")
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+
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+ hammer = StudioGame::Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = StudioGame::Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative "auditable"
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand 1..6
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+ audit
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+ @number
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+ end
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+
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ die = StudioGame::Die.new
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+ puts die.roll
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+ puts die.roll
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+ puts die.roll
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+ puts die.roll
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in the game #{@title}"
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+ puts @players
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+
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+ treasures = StudioGame::TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |r|
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+ puts "\nRounds #{r}"
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+ @players.each do |p|
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+ GameTurn.take_turn(p)
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+ puts p
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+ end
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+ end
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, p| sum += p.points }
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+ end
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+
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+ def high_score_entry(player)
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+ "#{player.name.ljust(20, '.')} (#{player.score})"
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+ end
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+
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+ def print_stats
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+ strong_players, weak_players = @players.partition { | p | p.strong? }
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+ puts "\n#{@title} Statistics"
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+
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+ @players.sort.each do |p|
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+ puts "\n#{p.name}'s point totals:"
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+ p.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{p.points} grand total points"
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found"
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+
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+ puts "\n#{strong_players.size} strong players:"
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+ strong_players.each do |p|
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+ puts p.print_name_and_health
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+ end
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+
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+ puts "\n#{weak_players.size} weak players:"
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+ weak_players.each do |p|
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+ puts p.print_name_and_health
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+ end
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |p|
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+ puts high_score_entry(p)
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+ end
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+
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |p|
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+ file.puts high_score_entry(p)
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+ end
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+ end
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ player0 = StudioGame::Player.new("kevin")
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+ puts knuckleheads.title
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+ knuckleheads.add_player(player0)
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+ knuckleheads.play(1)
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+ knuckleheads.print_stats
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+ require_relative 'treasure_trove'
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+
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = StudioGame::Die.new
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+ # die = StudioGame::LoadedDie.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped"
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+ else
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+ player.wOOt
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+ end
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+
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+ treasure = StudioGame::TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ def conversation
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+ puts "Hello"
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+ yield
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+ puts "Goodbye"
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+ end
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+
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+ conversation { puts "Nice to meet you" }
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+
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+ def n_times(count=0)
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+ 1.upto(count) { |i| yield i }
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+ end
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+
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+ n_times() do |n|
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+ puts "#{n} situps"
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+ puts "#{n} pushups"
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+ puts "#{n} chinups"
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+ end
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+ require_relative "auditable"
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def strong?
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+ self.health > 100
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+ end
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{self.name} got blammed!"
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+ end
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+
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+ def wOOt
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+ self.health += 15
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+ puts "#{self.name} got wOOted!"
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :name
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+ attr_accessor :health
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+
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+ def initialize(name, health=42)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do | name, points |
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+ yield StudioGame::Treasure.new(name, points)
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+ end
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
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+ puts "#{@name} treasures: #{@found_treasures}"
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def print_name_and_health
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+ "#{@name} (#{@health})"
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(",")
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+ new(name, Integer(health))
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+ end
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+
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player0 = StudioGame::Player.new("kevin")
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+ puts player0.name
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+ puts player0.health
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+ puts player0.blam
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+ puts player0.wOOt
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+ puts player0
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ treasure = StudioGame::Treasure.new(:pie, 5)
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+ puts treasure.name
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+ puts treasure.points
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+ puts StudioGame::TreasureTrove.random
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when wOOted up to 5 times" do
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+ 1.upto(5) { @player.wOOt }
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+
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+ @player.berserk?.should be_false
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+ end
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+
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+ it "goes berserk when wOOted more than 5 times" do
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+ 1.upto(6) { @player.wOOt }
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+
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+ @player.berserk?.should be_true
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+ end
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+
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+ it "gets wOOted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.wOOt }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should eq(0)
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should eq(75)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should eq(275)
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/game'
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+
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+ module StudioGame
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+ describe Game do
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+
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+ before do
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+ $stdout = StringIO.new # standard output will be written to the StringIO object instead of to the console
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+
9
+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @game_rounds = 2
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+ @player = Player.new("kevin", @initial_health)
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+
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+ @game.add_player(@player)
16
+ end
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+
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+ it "woots the player if a high number is called" do
19
+ Die.any_instance.stub(:roll).and_return(5)
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+ @game.play(@game_rounds)
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+ @player.health.should == @initial_health + (15 * @game_rounds)
22
+ end
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+
24
+ it "skips the player if a medium number is called" do
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+ Die.any_instance.stub(:roll).and_return(3)
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+ @game.play(@game_rounds)
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+ @player.health.should == @initial_health
28
+ end
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+
30
+ it "blams the player if a low number is called" do
31
+ Die.any_instance.stub(:roll).and_return(1)
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+ @game.play(@game_rounds)
33
+ @player.health.should == @initial_health - (10 * @game_rounds)
34
+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
37
+ @game.play(@game_rounds)
38
+ @player.points.should_not be_zero
39
+ end
40
+
41
+ context "with 2 players" do
42
+ before do
43
+ @game = Game.new("Knuckleheads")
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+ @player1 = Player.new("moe")
45
+ @player2 = Player.new("larry")
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+ @game.add_player(@player1)
47
+ @game.add_player(@player2)
48
+ end
49
+
50
+ it "computes total points as the sum of all player points" do
51
+ @player1.found_treasure(Treasure.new(:hammer, 50))
52
+ @player1.found_treasure(Treasure.new(:hammer, 50))
53
+ @player2.found_treasure(Treasure.new(:crowbar, 400))
54
+
55
+ @game.total_points.should == 500
56
+ end
57
+ end
58
+
59
+ end
60
+ end
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1
+ require 'studio_game/player'
2
+ require 'studio_game/treasure_trove'
3
+
4
+ module StudioGame
5
+ describe Player do
6
+
7
+ before do
8
+ $stdout = StringIO.new # standard output will be written to the StringIO object instead of to the console
9
+ @initial_health = 150
10
+ @player = Player.new("kevin", @initial_health)
11
+ end
12
+
13
+ it "has a capitalized name" do
14
+ @player.name.should == "Kevin"
15
+ end
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+
17
+ it "has an initial health" do
18
+ @player.health.should == 150
19
+ end
20
+
21
+ it "has a string representation" do
22
+ @player.found_treasure(Treasure.new(:hammer, 50))
23
+ @player.found_treasure(Treasure.new(:hammer, 50))
24
+
25
+ @player.to_s.should eq("I'm Kevin with health = 150, points = 100, and score = 250.")
26
+ end
27
+
28
+ it "computes a score as the sum of its health and points" do
29
+ @player.found_treasure(Treasure.new(:hammer, 50))
30
+ @player.found_treasure(Treasure.new(:hammer, 50))
31
+
32
+ @player.score.should == 250
33
+ end
34
+
35
+ it "increases health by 15 when wOOted" do
36
+ @player.wOOt
37
+ @player.health.should == @initial_health + 15
38
+ end
39
+
40
+ it "decreases health by 10 when blammed" do
41
+ @player.blam
42
+ @player.health.should == @initial_health - 10
43
+ end
44
+
45
+ it "computes points as the sum of all treasure points" do
46
+ @player.points.should eq(0)
47
+
48
+ @player.found_treasure(Treasure.new(:hammer, 50))
49
+ @player.points.should eq(50)
50
+
51
+ @player.found_treasure(Treasure.new(:crowbar, 400))
52
+ @player.points.should eq(450)
53
+
54
+ @player.found_treasure(Treasure.new(:hammer, 50))
55
+ @player.points.should eq(500)
56
+ end
57
+
58
+ it "yields each found treasure and its total points" do
59
+ @player.found_treasure(Treasure.new(:skillet, 100))
60
+ @player.found_treasure(Treasure.new(:skillet, 100))
61
+ @player.found_treasure(Treasure.new(:hammer, 50))
62
+ @player.found_treasure(Treasure.new(:bottle, 5))
63
+ @player.found_treasure(Treasure.new(:bottle, 5))
64
+ @player.found_treasure(Treasure.new(:bottle, 5))
65
+ @player.found_treasure(Treasure.new(:bottle, 5))
66
+ @player.found_treasure(Treasure.new(:bottle, 5))
67
+
68
+ yielded = []
69
+ @player.each_found_treasure do |treasure|
70
+ yielded << treasure
71
+ end
72
+
73
+ yielded.should == [
74
+ Treasure.new(:skillet, 200),
75
+ Treasure.new(:hammer, 50),
76
+ Treasure.new(:bottle, 25)
77
+ ]
78
+ end
79
+
80
+ context "with a health greater than 100" do
81
+ before do
82
+ @player = Player.new("kevin", 150)
83
+ end
84
+
85
+ it "is a strong player" do
86
+ @player.should be_strong
87
+ end
88
+ end
89
+
90
+ context "with a health of 100 or less" do
91
+ before do
92
+ @player = Player.new("kevin", 100)
93
+ end
94
+
95
+ it "is not a strong player" do
96
+ @player.should_not be_strong
97
+ end
98
+ end
99
+
100
+ context "in a collection of players" do
101
+ before do
102
+ @player1 = Player.new("moe", 100)
103
+ @player2 = Player.new("larry", 200)
104
+ @player3 = Player.new("curly", 300)
105
+
106
+ @players = [@player1, @player2, @player3]
107
+ end
108
+
109
+ it "is sorted by decreasing score" do
110
+ @players.sort.should == [@player3, @player2, @player1]
111
+ end
112
+ end
113
+
114
+ it "can be created from a CSV string" do
115
+ player = Player.from_csv("larry,150")
116
+
117
+ player.name.should eq("Larry")
118
+ player.health.should eq(150)
119
+ end
120
+ end
121
+ end
@@ -0,0 +1,56 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+ end
55
+ end
56
+ end
metadata ADDED
@@ -0,0 +1,90 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_ps
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Kevin McGill
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2013-07-21 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: !ruby/object:Gem::Requirement
25
+ none: false
26
+ requirements:
27
+ - - ! '>='
28
+ - !ruby/object:Gem::Version
29
+ version: '0'
30
+ description: ! "Course files from The Pragmatic Studio's Ruby Programming course.\n\thttp://online.pragmaticstudio.com/courses/ruby\n\nSimilar,
31
+ but not exactly the same as he documented course code."
32
+ email: kevmcgill@gmail.com
33
+ executables:
34
+ - studio_game
35
+ extensions: []
36
+ extra_rdoc_files: []
37
+ files:
38
+ - bin/high_scores.txt
39
+ - bin/players.csv
40
+ - bin/players_kevin.csv
41
+ - bin/studio_game
42
+ - lib/studio_game/auditable.rb
43
+ - lib/studio_game/berserk_player.rb
44
+ - lib/studio_game/calculator.rb
45
+ - lib/studio_game/clumsy_player.rb
46
+ - lib/studio_game/die.rb
47
+ - lib/studio_game/game.rb
48
+ - lib/studio_game/game_turn.rb
49
+ - lib/studio_game/iterators.rb
50
+ - lib/studio_game/loaded_die.rb
51
+ - lib/studio_game/playable.rb
52
+ - lib/studio_game/player.rb
53
+ - lib/studio_game/treasure_trove.rb
54
+ - spec/studio_game/berserk_player_spec.rb
55
+ - spec/studio_game/clumsy_player_spec.rb
56
+ - spec/studio_game/game_spec.rb
57
+ - spec/studio_game/player_spec.rb
58
+ - spec/studio_game/treasure_trove_spec.rb
59
+ - LICENSE
60
+ - README
61
+ homepage: https://github.com/kevinmcgill
62
+ licenses: []
63
+ post_install_message:
64
+ rdoc_options: []
65
+ require_paths:
66
+ - lib
67
+ required_ruby_version: !ruby/object:Gem::Requirement
68
+ none: false
69
+ requirements:
70
+ - - ! '>='
71
+ - !ruby/object:Gem::Version
72
+ version: '1.9'
73
+ required_rubygems_version: !ruby/object:Gem::Requirement
74
+ none: false
75
+ requirements:
76
+ - - ! '>='
77
+ - !ruby/object:Gem::Version
78
+ version: '0'
79
+ requirements: []
80
+ rubyforge_project:
81
+ rubygems_version: 1.8.24
82
+ signing_key:
83
+ specification_version: 3
84
+ summary: The Pragmatic Studio's Ruby Programming course
85
+ test_files:
86
+ - spec/studio_game/berserk_player_spec.rb
87
+ - spec/studio_game/clumsy_player_spec.rb
88
+ - spec/studio_game/game_spec.rb
89
+ - spec/studio_game/player_spec.rb
90
+ - spec/studio_game/treasure_trove_spec.rb