studio_game_pragprog 0.56

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data/LICENSE ADDED
File without changes
data/README ADDED
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+ Welcome to the studio gem. This is from the aweomse ruby tutorial which teaches ruby like no other brother from another mother.
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/player'
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+
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+ game = StudioGame::Game.new("Knuckleheads")
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ game.load_players(ARGV.shift || default_player_file)
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+
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+ player = StudioGame::ClumsyPlayer.new("Klutz", 105)
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+ player1 = StudioGame::BerserkPlayer.new("berserk", 50)
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+ game.add_player(player)
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+ game.add_player(player1)
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+
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+ loop do
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+ puts "How many games rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ game.play(answer.to_i) do
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+ game.total_points >= 2000
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+ end
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+ when 'quit', 'exit'
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+ game.print_stats
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+ break
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+ else
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+ puts "Please enter a number of 'quit' to exit"
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+ end
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+ end
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+
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+ game.save_high_scores
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+
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+ end
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+ class Calculator
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+
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+ def initialize(var1, var2)
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+ @var1 = var1.to_i
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+ @var2 = var2.to_i
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+ end
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+
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+ def add
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+ @var1 + @var2
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+ end
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+
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+ def subtract
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+ @var1 - @var2
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+ end
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+
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+ end
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+
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+ calc = Calculator.new(20, 11)
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+ puts calc.add
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+ puts calc.subtract
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health =100, boost_factor)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz", 105, 3)
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+ attr_reader :number
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+
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+ def initialize
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+
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'clumsy_player'
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+ require_relative 'berserk_player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require 'csv'
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+
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+ module StudioGame
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+
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+ class Game
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+
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+ def initialize(title)
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+ @title = title.capitalize
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+ @players = []
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def print_player_stats(players, type)
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+ puts "\n#{players.size} #{type} players:"
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+ players.each { |p| puts "#{p.name} (#{p.health})"}
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+ end
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+
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+
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+ def high_score_entry(player)
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+ "#{player.name.ljust(20, '.')} #{player.score}"
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+ end
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+
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+ def high_scores
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+ "\n#{@title} High Scores:"
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+ @players.sort.each do |p|
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+ "#{p.name.ljust(20, '.')} #{p.score}"
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+ end
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+ end
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+
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+ def load_players(from_file)
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+ CSV.foreach(from_file) do |line|
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+ player = Player.new(line[0], line[1].to_i)
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+ add_player(player)
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+ end
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, 'w+') do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def print_stats
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+ strong_players, wimpy_players = @players.partition { |pl| pl.strong? }
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+
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+ puts "\n#{@title} Statistics:"
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+ print_player_stats(strong_players, 'strong')
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+ print_player_stats(wimpy_players, 'wimpy')
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+
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+ puts "\n#{total_points} total points from treasures found"
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+ puts "\n#{@title} High Scores"
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+ @players.sort.each do |p|
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+ puts high_score_entry(p)
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+ end
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s points totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.count} players in #{@title}"
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+ @players.each do |p|
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+ puts p
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+
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+ puts "\nThere are #{treasures.size} to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |n|
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+ if block_given?
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+ break puts "\nSTOPPING! Max score limit reached" if yield
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+ end
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+ puts "\nRound #{n}"
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+ @players.each do |p|
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+ GameTurn.take_turn(p)
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+
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+ puts p
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+ end
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ # put example code here
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+ end
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+ end
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+ require_relative 'die'
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+ require_relative 'loaded_die'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ number_rolled = die.roll
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+ case number_rolled
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+ when 5, 6
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+ player.w00t
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+ when 3, 4
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+ puts "#{player.name} was skipped"
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+ when 1, 2
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+ player.blam
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+ attr_reader :number
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+
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+ def initialize
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+
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+ end
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+
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+
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+ def roll
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+ numbers = [1,1,2,5,6,6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def strong?
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+ health > 100
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :name
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+ attr_accessor :health
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def name=(new_name)
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+ @name = new_name.capitalize
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and a score of #{score}"
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+ end
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+
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+ def self.from_csv(line)
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+ name, health = line.split(',')
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+ Player.new(name, Integer(health))
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points}"
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+ puts "#{@name}'s treasure: #{@found_treasures}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ end
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+ module StudioGame
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+
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
9
+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ @player.berserk?.should be false
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+
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+ # or if using Rspec 3.0:
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+ # @player.berserk?.should be_falsey
18
+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be true
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+
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+ # or if using Rspec 3.0:
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+ # @player.berserk?.should be_truthy
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ #improve 2 & 3 its
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz", 100, 2 )
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ it "has a boot factor" do
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+ @player.boost_factor.should == 2
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+ end
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+
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+ it "w00t the player the amount of times of the boost factor" do
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+ @player.w00t
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+ @player.health.should == 100 + 15 * 2
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/game'
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+ require 'studio_game/spec_helper'
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+
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+ module StudioGame
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+ describe Game do
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+
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+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ $stdout = StringIO.new
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+ end
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+
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+ it "w00t the player when 5 or more is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(rand(5..6))
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health + (15 * 2)
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+ end
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+
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+ it "do nothing with the player when 3 or 4 is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(rand(3..4))
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health
29
+ end
30
+
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+ it "blam the player when 1 or 2 is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(rand(1..2))
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+ @game.play(2)
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+
35
+ @player.health.should == @initial_health - (10 * 2)
36
+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
46
+ player.points.should_not be_zero
47
+
48
+ # or use alternate expectation syntax:
49
+ # expect(player.points).not_to be_zero
50
+ end
51
+
52
+ it "computes total points as the sum of all player points" do
53
+ game = Game.new("Knuckleheads")
54
+
55
+ player1 = Player.new("moe")
56
+ player2 = Player.new("larry")
57
+
58
+ game.add_player(player1)
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+ game.add_player(player2)
60
+
61
+ player1.found_treasure(Treasure.new(:hammer, 50))
62
+ player1.found_treasure(Treasure.new(:hammer, 50))
63
+ player2.found_treasure(Treasure.new(:crowbar, 400))
64
+
65
+ game.total_points.should == 500
66
+ end
67
+ end
68
+ end
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+ require 'studio_game/player'
2
+ require 'studio_game/spec_helper'
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+
4
+ module StudioGame
5
+ describe Player do
6
+
7
+ before do
8
+
9
+ @initial_health = 150
10
+ @player = Player.new("larry", @initial_health)
11
+ $stdout = StringIO.new
12
+ end
13
+
14
+ it "has a capitalized name" do
15
+ expect(@player.name).to eq("Larry")
16
+ end
17
+
18
+ it "has an initial health" do
19
+ expect(@player.health).to eq(150)
20
+ end
21
+
22
+ it "has a string repsentation" do
23
+ expect(@player.to_s).to eq("I'm #{@player.name} with health = #{@player.health}, points = #{@player.points}, and a score of #{@player.score}")
24
+ end
25
+
26
+ it "computes a score as the sum of its health and points" do
27
+ @player.found_treasure(Treasure.new(:hammer, 50))
28
+ @player.found_treasure(Treasure.new(:hammer, 50))
29
+
30
+ @player.score.should == 250
31
+ end
32
+
33
+ it "increases health by 15 when w00ted" do
34
+ @player.w00t
35
+ expect(@player.health).to eq(@initial_health + 15)
36
+ end
37
+
38
+ it "decreases health by 10 when blammed" do
39
+ @player.blam
40
+ expect(@player.health).to eq(@initial_health - 10)
41
+ end
42
+
43
+ context "player should be strong" do
44
+ it "player with health 150+ should be strong" do
45
+ expect(@player).to be_strong
46
+ end
47
+ end
48
+
49
+ context "player should be weak" do
50
+ before do
51
+
52
+ @player = Player.new("larry", 90)
53
+ end
54
+ it "player with health < 121 should be considered weak" do
55
+ expect(@player).not_to be_strong
56
+ end
57
+ end
58
+
59
+ context "in a collection of players" do
60
+ before do
61
+ @player1 = Player.new("moe", 100)
62
+ @player2 = Player.new("larry", 200)
63
+ @player3 = Player.new("curly", 300)
64
+
65
+ @players = [@player1, @player2, @player3]
66
+ end
67
+
68
+ it "is sorted by decreasing score" do
69
+ @players.sort.should == [@player3, @player2, @player1]
70
+ end
71
+ end
72
+
73
+ it "computes points as the sum of all treasure points" do
74
+ @player.points.should == 0
75
+
76
+ @player.found_treasure(Treasure.new(:hammer, 50))
77
+
78
+ @player.points.should == 50
79
+
80
+ @player.found_treasure(Treasure.new(:crowbar, 400))
81
+
82
+ @player.points.should == 450
83
+
84
+ @player.found_treasure(Treasure.new(:hammer, 50))
85
+
86
+ @player.points.should == 500
87
+ end
88
+
89
+ it "yields each found treasure and its total points" do
90
+ @player.found_treasure(Treasure.new(:skillet, 100))
91
+ @player.found_treasure(Treasure.new(:skillet, 100))
92
+ @player.found_treasure(Treasure.new(:hammer, 50))
93
+ @player.found_treasure(Treasure.new(:bottle, 5))
94
+ @player.found_treasure(Treasure.new(:bottle, 5))
95
+ @player.found_treasure(Treasure.new(:bottle, 5))
96
+ @player.found_treasure(Treasure.new(:bottle, 5))
97
+ @player.found_treasure(Treasure.new(:bottle, 5))
98
+
99
+ yielded = []
100
+ @player.each_found_treasure do |treasure|
101
+ yielded << treasure
102
+ end
103
+
104
+ yielded.should == [
105
+ Treasure.new(:skillet, 200),
106
+ Treasure.new(:hammer, 50),
107
+ Treasure.new(:bottle, 25)
108
+ ]
109
+ end
110
+ end
111
+ end
@@ -0,0 +1,8 @@
1
+ RSpec.configure do |config|
2
+ config.expect_with :rspec do |c|
3
+ c.syntax = [:should, :expect]
4
+ end
5
+ config.mock_with :rspec do |c|
6
+ c.syntax = [:should, :expect]
7
+ end
8
+ end
@@ -0,0 +1,60 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+
55
+ # or use alternate expectation syntax:
56
+ # expect(TreasureTrove::TREASURES).to include(treasure)
57
+ end
58
+
59
+ end
60
+ end
metadata ADDED
@@ -0,0 +1,86 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_pragprog
3
+ version: !ruby/object:Gem::Version
4
+ version: '0.56'
5
+ platform: ruby
6
+ authors:
7
+ - Dave Rees
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2016-02-03 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: Welcome to the studio gem. This is from the aweomse ruby tutorial which
28
+ teaches ruby like no other brother from another mother.
29
+ email: reesy121@hotmail.co.uk
30
+ executables:
31
+ - studio_game
32
+ extensions: []
33
+ extra_rdoc_files: []
34
+ files:
35
+ - LICENSE
36
+ - README
37
+ - bin/players.csv
38
+ - bin/studio_game
39
+ - lib/studio_game/auditable.rb
40
+ - lib/studio_game/berserk_player.rb
41
+ - lib/studio_game/calculator.rb
42
+ - lib/studio_game/clumsy_player.rb
43
+ - lib/studio_game/die.rb
44
+ - lib/studio_game/game.rb
45
+ - lib/studio_game/game_turn.rb
46
+ - lib/studio_game/loaded_die.rb
47
+ - lib/studio_game/playable.rb
48
+ - lib/studio_game/player.rb
49
+ - lib/studio_game/treasure_trove.rb
50
+ - spec/studio_game/berserk_player_spec.rb
51
+ - spec/studio_game/clumsy_player_spec.rb
52
+ - spec/studio_game/game_spec.rb
53
+ - spec/studio_game/player_spec.rb
54
+ - spec/studio_game/spec_helper.rb
55
+ - spec/studio_game/treasure_trove_spec.rb
56
+ homepage: https://rubygems.org/
57
+ licenses:
58
+ - MIT
59
+ metadata: {}
60
+ post_install_message:
61
+ rdoc_options: []
62
+ require_paths:
63
+ - lib
64
+ required_ruby_version: !ruby/object:Gem::Requirement
65
+ requirements:
66
+ - - '>='
67
+ - !ruby/object:Gem::Version
68
+ version: '1.9'
69
+ required_rubygems_version: !ruby/object:Gem::Requirement
70
+ requirements:
71
+ - - '>='
72
+ - !ruby/object:Gem::Version
73
+ version: '0'
74
+ requirements: []
75
+ rubyforge_project:
76
+ rubygems_version: 2.4.8
77
+ signing_key:
78
+ specification_version: 4
79
+ summary: I've completed the great ruby tutorial
80
+ test_files:
81
+ - spec/studio_game/treasure_trove_spec.rb
82
+ - spec/studio_game/berserk_player_spec.rb
83
+ - spec/studio_game/spec_helper.rb
84
+ - spec/studio_game/clumsy_player_spec.rb
85
+ - spec/studio_game/player_spec.rb
86
+ - spec/studio_game/game_spec.rb