studio_game_pragprog 0.56
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +0 -0
- data/README +1 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +32 -0
- data/lib/studio_game/auditable.rb +5 -0
- data/lib/studio_game/berserk_player.rb +39 -0
- data/lib/studio_game/calculator.rb +20 -0
- data/lib/studio_game/clumsy_player.rb +39 -0
- data/lib/studio_game/die.rb +19 -0
- data/lib/studio_game/game.rb +112 -0
- data/lib/studio_game/game_turn.rb +24 -0
- data/lib/studio_game/loaded_die.rb +19 -0
- data/lib/studio_game/playable.rb +18 -0
- data/lib/studio_game/player.rb +64 -0
- data/lib/studio_game/treasure_trove.rb +19 -0
- data/spec/studio_game/berserk_player_spec.rb +36 -0
- data/spec/studio_game/clumsy_player_spec.rb +43 -0
- data/spec/studio_game/game_spec.rb +68 -0
- data/spec/studio_game/player_spec.rb +111 -0
- data/spec/studio_game/spec_helper.rb +8 -0
- data/spec/studio_game/treasure_trove_spec.rb +60 -0
- metadata +86 -0
checksums.yaml
ADDED
@@ -0,0 +1,7 @@
|
|
1
|
+
---
|
2
|
+
SHA1:
|
3
|
+
metadata.gz: 85c1d65654b20289f11b72d393d68da9aa7f78c4
|
4
|
+
data.tar.gz: e4ce7a1713fdb449c008408478152f602018542b
|
5
|
+
SHA512:
|
6
|
+
metadata.gz: b1360fc08745016eff951864344b46b858e9fe77ae12c48a8aa42bede13d0f34b756f427a8bc311b37605e091c09b26709afd228c658a4e57532a8ced7b16e66
|
7
|
+
data.tar.gz: d82f7d57a4b336092d55c43fc742a3364c5dfd345140436c77708e1aa6b14211617366be038acc5ef68c8b3fc17d56d10815823584243e69be300a871aba6137
|
data/LICENSE
ADDED
File without changes
|
data/README
ADDED
@@ -0,0 +1 @@
|
|
1
|
+
Welcome to the studio gem. This is from the aweomse ruby tutorial which teaches ruby like no other brother from another mother.
|
data/bin/players.csv
ADDED
data/bin/studio_game
ADDED
@@ -0,0 +1,32 @@
|
|
1
|
+
#!/usr/bin/env ruby
|
2
|
+
|
3
|
+
require_relative '../lib/studio_game/game'
|
4
|
+
require_relative '../lib/studio_game/player'
|
5
|
+
|
6
|
+
game = StudioGame::Game.new("Knuckleheads")
|
7
|
+
|
8
|
+
default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
|
9
|
+
game.load_players(ARGV.shift || default_player_file)
|
10
|
+
|
11
|
+
player = StudioGame::ClumsyPlayer.new("Klutz", 105)
|
12
|
+
player1 = StudioGame::BerserkPlayer.new("berserk", 50)
|
13
|
+
game.add_player(player)
|
14
|
+
game.add_player(player1)
|
15
|
+
|
16
|
+
loop do
|
17
|
+
puts "How many games rounds? ('quit' to exit)"
|
18
|
+
answer = gets.chomp.downcase
|
19
|
+
case answer
|
20
|
+
when /^\d+$/
|
21
|
+
game.play(answer.to_i) do
|
22
|
+
game.total_points >= 2000
|
23
|
+
end
|
24
|
+
when 'quit', 'exit'
|
25
|
+
game.print_stats
|
26
|
+
break
|
27
|
+
else
|
28
|
+
puts "Please enter a number of 'quit' to exit"
|
29
|
+
end
|
30
|
+
end
|
31
|
+
|
32
|
+
game.save_high_scores
|
@@ -0,0 +1,39 @@
|
|
1
|
+
require_relative 'player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
|
5
|
+
class BerserkPlayer < Player
|
6
|
+
|
7
|
+
def initialize(name, health=100)
|
8
|
+
super(name, health)
|
9
|
+
@w00t_count = 0
|
10
|
+
end
|
11
|
+
|
12
|
+
def berserk?
|
13
|
+
@w00t_count > 5
|
14
|
+
end
|
15
|
+
|
16
|
+
def w00t
|
17
|
+
super
|
18
|
+
@w00t_count += 1
|
19
|
+
puts "#{name} is berserk!" if berserk?
|
20
|
+
end
|
21
|
+
|
22
|
+
def blam
|
23
|
+
if berserk?
|
24
|
+
w00t
|
25
|
+
else
|
26
|
+
super
|
27
|
+
end
|
28
|
+
end
|
29
|
+
|
30
|
+
end
|
31
|
+
|
32
|
+
if __FILE__ == $0
|
33
|
+
berserker = BerserkPlayer.new("berserker", 50)
|
34
|
+
6.times { berserker.w00t }
|
35
|
+
2.times { berserker.blam }
|
36
|
+
puts berserker.health
|
37
|
+
end
|
38
|
+
|
39
|
+
end
|
@@ -0,0 +1,20 @@
|
|
1
|
+
class Calculator
|
2
|
+
|
3
|
+
def initialize(var1, var2)
|
4
|
+
@var1 = var1.to_i
|
5
|
+
@var2 = var2.to_i
|
6
|
+
end
|
7
|
+
|
8
|
+
def add
|
9
|
+
@var1 + @var2
|
10
|
+
end
|
11
|
+
|
12
|
+
def subtract
|
13
|
+
@var1 - @var2
|
14
|
+
end
|
15
|
+
|
16
|
+
end
|
17
|
+
|
18
|
+
calc = Calculator.new(20, 11)
|
19
|
+
puts calc.add
|
20
|
+
puts calc.subtract
|
@@ -0,0 +1,39 @@
|
|
1
|
+
require_relative 'player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
class ClumsyPlayer < Player
|
5
|
+
attr_reader :boost_factor
|
6
|
+
|
7
|
+
def initialize(name, health =100, boost_factor)
|
8
|
+
super(name, health)
|
9
|
+
@boost_factor = boost_factor
|
10
|
+
end
|
11
|
+
|
12
|
+
def found_treasure(treasure)
|
13
|
+
damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
|
14
|
+
super(damaged_treasure)
|
15
|
+
end
|
16
|
+
|
17
|
+
def w00t
|
18
|
+
@boost_factor.times { super }
|
19
|
+
end
|
20
|
+
|
21
|
+
end
|
22
|
+
|
23
|
+
if __FILE__ == $0
|
24
|
+
clumsy = ClumsyPlayer.new("klutz", 105, 3)
|
25
|
+
|
26
|
+
hammer = Treasure.new(:hammer, 50)
|
27
|
+
clumsy.found_treasure(hammer)
|
28
|
+
clumsy.found_treasure(hammer)
|
29
|
+
clumsy.found_treasure(hammer)
|
30
|
+
|
31
|
+
crowbar = Treasure.new(:crowbar, 400)
|
32
|
+
clumsy.found_treasure(crowbar)
|
33
|
+
|
34
|
+
clumsy.each_found_treasure do |treasure|
|
35
|
+
puts "#{treasure.points} total #{treasure.name} points"
|
36
|
+
end
|
37
|
+
puts "#{clumsy.points} grand total points"
|
38
|
+
end
|
39
|
+
end
|
@@ -0,0 +1,112 @@
|
|
1
|
+
require_relative 'player'
|
2
|
+
require_relative 'clumsy_player'
|
3
|
+
require_relative 'berserk_player'
|
4
|
+
require_relative 'die'
|
5
|
+
require_relative 'game_turn'
|
6
|
+
require_relative 'treasure_trove'
|
7
|
+
require 'csv'
|
8
|
+
|
9
|
+
module StudioGame
|
10
|
+
|
11
|
+
class Game
|
12
|
+
|
13
|
+
def initialize(title)
|
14
|
+
@title = title.capitalize
|
15
|
+
@players = []
|
16
|
+
end
|
17
|
+
|
18
|
+
def add_player(player)
|
19
|
+
@players << player
|
20
|
+
end
|
21
|
+
|
22
|
+
def print_player_stats(players, type)
|
23
|
+
puts "\n#{players.size} #{type} players:"
|
24
|
+
players.each { |p| puts "#{p.name} (#{p.health})"}
|
25
|
+
end
|
26
|
+
|
27
|
+
|
28
|
+
def high_score_entry(player)
|
29
|
+
"#{player.name.ljust(20, '.')} #{player.score}"
|
30
|
+
end
|
31
|
+
|
32
|
+
def high_scores
|
33
|
+
"\n#{@title} High Scores:"
|
34
|
+
@players.sort.each do |p|
|
35
|
+
"#{p.name.ljust(20, '.')} #{p.score}"
|
36
|
+
end
|
37
|
+
end
|
38
|
+
|
39
|
+
def load_players(from_file)
|
40
|
+
CSV.foreach(from_file) do |line|
|
41
|
+
player = Player.new(line[0], line[1].to_i)
|
42
|
+
add_player(player)
|
43
|
+
end
|
44
|
+
end
|
45
|
+
|
46
|
+
def save_high_scores(to_file="high_scores.txt")
|
47
|
+
File.open(to_file, 'w+') do |file|
|
48
|
+
file.puts "#{@title} High Scores:"
|
49
|
+
@players.sort.each do |player|
|
50
|
+
file.puts high_score_entry(player)
|
51
|
+
end
|
52
|
+
end
|
53
|
+
end
|
54
|
+
|
55
|
+
def print_stats
|
56
|
+
strong_players, wimpy_players = @players.partition { |pl| pl.strong? }
|
57
|
+
|
58
|
+
puts "\n#{@title} Statistics:"
|
59
|
+
print_player_stats(strong_players, 'strong')
|
60
|
+
print_player_stats(wimpy_players, 'wimpy')
|
61
|
+
|
62
|
+
puts "\n#{total_points} total points from treasures found"
|
63
|
+
puts "\n#{@title} High Scores"
|
64
|
+
@players.sort.each do |p|
|
65
|
+
puts high_score_entry(p)
|
66
|
+
end
|
67
|
+
|
68
|
+
@players.each do |player|
|
69
|
+
puts "\n#{player.name}'s points totals:"
|
70
|
+
player.each_found_treasure do |treasure|
|
71
|
+
puts "#{treasure.points} total #{treasure.name} points"
|
72
|
+
end
|
73
|
+
puts "#{player.points} grand total points"
|
74
|
+
end
|
75
|
+
|
76
|
+
end
|
77
|
+
|
78
|
+
def total_points
|
79
|
+
@players.reduce(0) { |sum, player| sum + player.points }
|
80
|
+
end
|
81
|
+
|
82
|
+
def play(rounds)
|
83
|
+
puts "There are #{@players.count} players in #{@title}"
|
84
|
+
@players.each do |p|
|
85
|
+
puts p
|
86
|
+
end
|
87
|
+
|
88
|
+
treasures = TreasureTrove::TREASURES
|
89
|
+
|
90
|
+
puts "\nThere are #{treasures.size} to be found:"
|
91
|
+
treasures.each do |treasure|
|
92
|
+
puts "A #{treasure.name} is worth #{treasure.points} points"
|
93
|
+
end
|
94
|
+
|
95
|
+
1.upto(rounds) do |n|
|
96
|
+
if block_given?
|
97
|
+
break puts "\nSTOPPING! Max score limit reached" if yield
|
98
|
+
end
|
99
|
+
puts "\nRound #{n}"
|
100
|
+
@players.each do |p|
|
101
|
+
GameTurn.take_turn(p)
|
102
|
+
|
103
|
+
puts p
|
104
|
+
end
|
105
|
+
end
|
106
|
+
end
|
107
|
+
end
|
108
|
+
|
109
|
+
if __FILE__ == $0
|
110
|
+
# put example code here
|
111
|
+
end
|
112
|
+
end
|
@@ -0,0 +1,24 @@
|
|
1
|
+
require_relative 'die'
|
2
|
+
require_relative 'player'
|
3
|
+
require_relative 'treasure_trove'
|
4
|
+
require_relative 'loaded_die'
|
5
|
+
|
6
|
+
module StudioGame
|
7
|
+
module GameTurn
|
8
|
+
def self.take_turn(player)
|
9
|
+
die = Die.new
|
10
|
+
number_rolled = die.roll
|
11
|
+
case number_rolled
|
12
|
+
when 5, 6
|
13
|
+
player.w00t
|
14
|
+
when 3, 4
|
15
|
+
puts "#{player.name} was skipped"
|
16
|
+
when 1, 2
|
17
|
+
player.blam
|
18
|
+
end
|
19
|
+
|
20
|
+
treasure = TreasureTrove.random
|
21
|
+
player.found_treasure(treasure)
|
22
|
+
end
|
23
|
+
end
|
24
|
+
end
|
@@ -0,0 +1,19 @@
|
|
1
|
+
require_relative 'auditable'
|
2
|
+
module StudioGame
|
3
|
+
class LoadedDie
|
4
|
+
include Auditable
|
5
|
+
attr_reader :number
|
6
|
+
|
7
|
+
def initialize
|
8
|
+
|
9
|
+
end
|
10
|
+
|
11
|
+
|
12
|
+
def roll
|
13
|
+
numbers = [1,1,2,5,6,6]
|
14
|
+
@number = numbers.sample
|
15
|
+
audit
|
16
|
+
@number
|
17
|
+
end
|
18
|
+
end
|
19
|
+
end
|
@@ -0,0 +1,64 @@
|
|
1
|
+
require_relative 'treasure_trove'
|
2
|
+
require_relative 'playable'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
class Player
|
6
|
+
include Playable
|
7
|
+
|
8
|
+
attr_accessor :name
|
9
|
+
attr_accessor :health
|
10
|
+
|
11
|
+
def initialize(name, health=100)
|
12
|
+
@name = name.capitalize
|
13
|
+
@health = health
|
14
|
+
@found_treasures = Hash.new(0)
|
15
|
+
end
|
16
|
+
|
17
|
+
def name=(new_name)
|
18
|
+
@name = new_name.capitalize
|
19
|
+
end
|
20
|
+
|
21
|
+
def <=>(other)
|
22
|
+
other.score <=> score
|
23
|
+
end
|
24
|
+
|
25
|
+
def score
|
26
|
+
@health + points
|
27
|
+
end
|
28
|
+
|
29
|
+
def to_s
|
30
|
+
"I'm #{@name} with health = #{@health}, points = #{points}, and a score of #{score}"
|
31
|
+
end
|
32
|
+
|
33
|
+
def self.from_csv(line)
|
34
|
+
name, health = line.split(',')
|
35
|
+
Player.new(name, Integer(health))
|
36
|
+
end
|
37
|
+
|
38
|
+
def found_treasure(treasure)
|
39
|
+
@found_treasures[treasure.name] += treasure.points
|
40
|
+
puts "#{@name} found a #{treasure.name} worth #{treasure.points}"
|
41
|
+
puts "#{@name}'s treasure: #{@found_treasures}"
|
42
|
+
end
|
43
|
+
|
44
|
+
def points
|
45
|
+
@found_treasures.values.reduce(0, :+)
|
46
|
+
end
|
47
|
+
|
48
|
+
def each_found_treasure
|
49
|
+
@found_treasures.each do |name, points|
|
50
|
+
yield Treasure.new(name, points)
|
51
|
+
end
|
52
|
+
end
|
53
|
+
end
|
54
|
+
|
55
|
+
if __FILE__ == $0
|
56
|
+
player = Player.new("moe")
|
57
|
+
puts player.name
|
58
|
+
puts player.health
|
59
|
+
player.w00t
|
60
|
+
puts player.health
|
61
|
+
player.blam
|
62
|
+
puts player.health
|
63
|
+
end
|
64
|
+
end
|
@@ -0,0 +1,19 @@
|
|
1
|
+
module StudioGame
|
2
|
+
|
3
|
+
Treasure = Struct.new(:name, :points)
|
4
|
+
|
5
|
+
module TreasureTrove
|
6
|
+
TREASURES = [
|
7
|
+
Treasure.new(:pie, 5),
|
8
|
+
Treasure.new(:bottle, 25),
|
9
|
+
Treasure.new(:hammer, 50),
|
10
|
+
Treasure.new(:skillet, 100),
|
11
|
+
Treasure.new(:broomstick, 200),
|
12
|
+
Treasure.new(:crowbar, 400)
|
13
|
+
]
|
14
|
+
|
15
|
+
def self.random
|
16
|
+
TREASURES.sample
|
17
|
+
end
|
18
|
+
end
|
19
|
+
end
|
@@ -0,0 +1,36 @@
|
|
1
|
+
require 'studio_game/berserk_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe BerserkPlayer do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@initial_health = 50
|
8
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "does not go berserk when w00ted up to 5 times" do
|
12
|
+
1.upto(5) { @player.w00t }
|
13
|
+
|
14
|
+
@player.berserk?.should be false
|
15
|
+
|
16
|
+
# or if using Rspec 3.0:
|
17
|
+
# @player.berserk?.should be_falsey
|
18
|
+
end
|
19
|
+
|
20
|
+
it "goes berserk when w00ted more than 5 times" do
|
21
|
+
1.upto(6) { @player.w00t }
|
22
|
+
|
23
|
+
@player.berserk?.should be true
|
24
|
+
|
25
|
+
# or if using Rspec 3.0:
|
26
|
+
# @player.berserk?.should be_truthy
|
27
|
+
end
|
28
|
+
|
29
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
30
|
+
1.upto(6) { @player.w00t }
|
31
|
+
1.upto(2) { @player.blam }
|
32
|
+
|
33
|
+
@player.health.should == @initial_health + (8 * 15)
|
34
|
+
end
|
35
|
+
end
|
36
|
+
end
|
@@ -0,0 +1,43 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
#improve 2 & 3 its
|
4
|
+
module StudioGame
|
5
|
+
describe ClumsyPlayer do
|
6
|
+
before do
|
7
|
+
@player = ClumsyPlayer.new("klutz", 100, 2 )
|
8
|
+
end
|
9
|
+
|
10
|
+
it "only gets half the point value for each treasure" do
|
11
|
+
@player.points.should == 0
|
12
|
+
|
13
|
+
hammer = Treasure.new(:hammer, 50)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
@player.found_treasure(hammer)
|
17
|
+
|
18
|
+
@player.points.should == 75
|
19
|
+
|
20
|
+
crowbar = Treasure.new(:crowbar, 400)
|
21
|
+
@player.found_treasure(crowbar)
|
22
|
+
|
23
|
+
@player.points.should == 275
|
24
|
+
|
25
|
+
yielded = []
|
26
|
+
@player.each_found_treasure do |treasure|
|
27
|
+
yielded << treasure
|
28
|
+
end
|
29
|
+
|
30
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
31
|
+
end
|
32
|
+
|
33
|
+
it "has a boot factor" do
|
34
|
+
@player.boost_factor.should == 2
|
35
|
+
end
|
36
|
+
|
37
|
+
it "w00t the player the amount of times of the boost factor" do
|
38
|
+
@player.w00t
|
39
|
+
@player.health.should == 100 + 15 * 2
|
40
|
+
end
|
41
|
+
|
42
|
+
end
|
43
|
+
end
|
@@ -0,0 +1,68 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
require 'studio_game/spec_helper'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Game do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@game = Game.new("Knuckleheads")
|
9
|
+
|
10
|
+
@initial_health = 100
|
11
|
+
@player = Player.new("moe", @initial_health)
|
12
|
+
|
13
|
+
@game.add_player(@player)
|
14
|
+
$stdout = StringIO.new
|
15
|
+
end
|
16
|
+
|
17
|
+
it "w00t the player when 5 or more is rolled" do
|
18
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(rand(5..6))
|
19
|
+
@game.play(2)
|
20
|
+
|
21
|
+
@player.health.should == @initial_health + (15 * 2)
|
22
|
+
end
|
23
|
+
|
24
|
+
it "do nothing with the player when 3 or 4 is rolled" do
|
25
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(rand(3..4))
|
26
|
+
@game.play(2)
|
27
|
+
|
28
|
+
@player.health.should == @initial_health
|
29
|
+
end
|
30
|
+
|
31
|
+
it "blam the player when 1 or 2 is rolled" do
|
32
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(rand(1..2))
|
33
|
+
@game.play(2)
|
34
|
+
|
35
|
+
@player.health.should == @initial_health - (10 * 2)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "assigns a treasure for points during a player's turn" do
|
39
|
+
game = Game.new("Knuckleheads")
|
40
|
+
player = Player.new("moe")
|
41
|
+
|
42
|
+
game.add_player(player)
|
43
|
+
|
44
|
+
game.play(1)
|
45
|
+
|
46
|
+
player.points.should_not be_zero
|
47
|
+
|
48
|
+
# or use alternate expectation syntax:
|
49
|
+
# expect(player.points).not_to be_zero
|
50
|
+
end
|
51
|
+
|
52
|
+
it "computes total points as the sum of all player points" do
|
53
|
+
game = Game.new("Knuckleheads")
|
54
|
+
|
55
|
+
player1 = Player.new("moe")
|
56
|
+
player2 = Player.new("larry")
|
57
|
+
|
58
|
+
game.add_player(player1)
|
59
|
+
game.add_player(player2)
|
60
|
+
|
61
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
62
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
63
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
64
|
+
|
65
|
+
game.total_points.should == 500
|
66
|
+
end
|
67
|
+
end
|
68
|
+
end
|
@@ -0,0 +1,111 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/spec_helper'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Player do
|
6
|
+
|
7
|
+
before do
|
8
|
+
|
9
|
+
@initial_health = 150
|
10
|
+
@player = Player.new("larry", @initial_health)
|
11
|
+
$stdout = StringIO.new
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a capitalized name" do
|
15
|
+
expect(@player.name).to eq("Larry")
|
16
|
+
end
|
17
|
+
|
18
|
+
it "has an initial health" do
|
19
|
+
expect(@player.health).to eq(150)
|
20
|
+
end
|
21
|
+
|
22
|
+
it "has a string repsentation" do
|
23
|
+
expect(@player.to_s).to eq("I'm #{@player.name} with health = #{@player.health}, points = #{@player.points}, and a score of #{@player.score}")
|
24
|
+
end
|
25
|
+
|
26
|
+
it "computes a score as the sum of its health and points" do
|
27
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
28
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
29
|
+
|
30
|
+
@player.score.should == 250
|
31
|
+
end
|
32
|
+
|
33
|
+
it "increases health by 15 when w00ted" do
|
34
|
+
@player.w00t
|
35
|
+
expect(@player.health).to eq(@initial_health + 15)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "decreases health by 10 when blammed" do
|
39
|
+
@player.blam
|
40
|
+
expect(@player.health).to eq(@initial_health - 10)
|
41
|
+
end
|
42
|
+
|
43
|
+
context "player should be strong" do
|
44
|
+
it "player with health 150+ should be strong" do
|
45
|
+
expect(@player).to be_strong
|
46
|
+
end
|
47
|
+
end
|
48
|
+
|
49
|
+
context "player should be weak" do
|
50
|
+
before do
|
51
|
+
|
52
|
+
@player = Player.new("larry", 90)
|
53
|
+
end
|
54
|
+
it "player with health < 121 should be considered weak" do
|
55
|
+
expect(@player).not_to be_strong
|
56
|
+
end
|
57
|
+
end
|
58
|
+
|
59
|
+
context "in a collection of players" do
|
60
|
+
before do
|
61
|
+
@player1 = Player.new("moe", 100)
|
62
|
+
@player2 = Player.new("larry", 200)
|
63
|
+
@player3 = Player.new("curly", 300)
|
64
|
+
|
65
|
+
@players = [@player1, @player2, @player3]
|
66
|
+
end
|
67
|
+
|
68
|
+
it "is sorted by decreasing score" do
|
69
|
+
@players.sort.should == [@player3, @player2, @player1]
|
70
|
+
end
|
71
|
+
end
|
72
|
+
|
73
|
+
it "computes points as the sum of all treasure points" do
|
74
|
+
@player.points.should == 0
|
75
|
+
|
76
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
77
|
+
|
78
|
+
@player.points.should == 50
|
79
|
+
|
80
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
81
|
+
|
82
|
+
@player.points.should == 450
|
83
|
+
|
84
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
85
|
+
|
86
|
+
@player.points.should == 500
|
87
|
+
end
|
88
|
+
|
89
|
+
it "yields each found treasure and its total points" do
|
90
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
91
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
92
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
93
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
94
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
95
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
96
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
97
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
98
|
+
|
99
|
+
yielded = []
|
100
|
+
@player.each_found_treasure do |treasure|
|
101
|
+
yielded << treasure
|
102
|
+
end
|
103
|
+
|
104
|
+
yielded.should == [
|
105
|
+
Treasure.new(:skillet, 200),
|
106
|
+
Treasure.new(:hammer, 50),
|
107
|
+
Treasure.new(:bottle, 25)
|
108
|
+
]
|
109
|
+
end
|
110
|
+
end
|
111
|
+
end
|
@@ -0,0 +1,60 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
|
53
|
+
TreasureTrove::TREASURES.should include(treasure)
|
54
|
+
|
55
|
+
# or use alternate expectation syntax:
|
56
|
+
# expect(TreasureTrove::TREASURES).to include(treasure)
|
57
|
+
end
|
58
|
+
|
59
|
+
end
|
60
|
+
end
|
metadata
ADDED
@@ -0,0 +1,86 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game_pragprog
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: '0.56'
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Dave Rees
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2016-02-03 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - '>='
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - '>='
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: Welcome to the studio gem. This is from the aweomse ruby tutorial which
|
28
|
+
teaches ruby like no other brother from another mother.
|
29
|
+
email: reesy121@hotmail.co.uk
|
30
|
+
executables:
|
31
|
+
- studio_game
|
32
|
+
extensions: []
|
33
|
+
extra_rdoc_files: []
|
34
|
+
files:
|
35
|
+
- LICENSE
|
36
|
+
- README
|
37
|
+
- bin/players.csv
|
38
|
+
- bin/studio_game
|
39
|
+
- lib/studio_game/auditable.rb
|
40
|
+
- lib/studio_game/berserk_player.rb
|
41
|
+
- lib/studio_game/calculator.rb
|
42
|
+
- lib/studio_game/clumsy_player.rb
|
43
|
+
- lib/studio_game/die.rb
|
44
|
+
- lib/studio_game/game.rb
|
45
|
+
- lib/studio_game/game_turn.rb
|
46
|
+
- lib/studio_game/loaded_die.rb
|
47
|
+
- lib/studio_game/playable.rb
|
48
|
+
- lib/studio_game/player.rb
|
49
|
+
- lib/studio_game/treasure_trove.rb
|
50
|
+
- spec/studio_game/berserk_player_spec.rb
|
51
|
+
- spec/studio_game/clumsy_player_spec.rb
|
52
|
+
- spec/studio_game/game_spec.rb
|
53
|
+
- spec/studio_game/player_spec.rb
|
54
|
+
- spec/studio_game/spec_helper.rb
|
55
|
+
- spec/studio_game/treasure_trove_spec.rb
|
56
|
+
homepage: https://rubygems.org/
|
57
|
+
licenses:
|
58
|
+
- MIT
|
59
|
+
metadata: {}
|
60
|
+
post_install_message:
|
61
|
+
rdoc_options: []
|
62
|
+
require_paths:
|
63
|
+
- lib
|
64
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
65
|
+
requirements:
|
66
|
+
- - '>='
|
67
|
+
- !ruby/object:Gem::Version
|
68
|
+
version: '1.9'
|
69
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
70
|
+
requirements:
|
71
|
+
- - '>='
|
72
|
+
- !ruby/object:Gem::Version
|
73
|
+
version: '0'
|
74
|
+
requirements: []
|
75
|
+
rubyforge_project:
|
76
|
+
rubygems_version: 2.4.8
|
77
|
+
signing_key:
|
78
|
+
specification_version: 4
|
79
|
+
summary: I've completed the great ruby tutorial
|
80
|
+
test_files:
|
81
|
+
- spec/studio_game/treasure_trove_spec.rb
|
82
|
+
- spec/studio_game/berserk_player_spec.rb
|
83
|
+
- spec/studio_game/spec_helper.rb
|
84
|
+
- spec/studio_game/clumsy_player_spec.rb
|
85
|
+
- spec/studio_game/player_spec.rb
|
86
|
+
- spec/studio_game/game_spec.rb
|