studio_game_practice_gem 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE.txt +19 -0
- data/README.md +1 -0
- data/bin/players.csv +5 -0
- data/bin/studio_game +34 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +33 -0
- data/lib/studio_game/clumsy_player.rb +36 -0
- data/lib/studio_game/game.rb +100 -0
- data/lib/studio_game/playable.rb +12 -0
- data/lib/studio_game/player.rb +50 -0
- data/lib/studio_game/treasure_trove.rb +22 -0
- metadata +54 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: 0035a825f1715a29bcdcf8a840b94b4900182226beadf0238b782d20757605ba
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data.tar.gz: 9a30bcf7544bb2f8cf29b1a97288702f71e91f05ec26f207b63ff2ba803cf6e3
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metadata.gz: 9d0878d9835fa41390bf11fac9ef9396151b00df0e46f076ce6c909c8f72b38496f8d6aea3f353461efb3c886906b155d019e0791b0aa935a981a97a7bc4fe61
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data.tar.gz: 504d398816616d1c2a49d49ee5ec7d6f9985b7551191b1fd8e3c3f346267a6f52d56fdcc8973b6c15fa55262efbcebe836fa462665d131da644d7606406912e2
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data/LICENSE.txt
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Copyright (c) <year> <copyright holders>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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data/README.md
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This is a console app that will read in movies with a title and ranking from a csv file then randomly rank them and output a file with the movie rankings.
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative "../lib/studio_game/game"
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require_relative "../lib/studio_game/player"
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require_relative "../lib/studio_game/clumsy_player"
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require_relative "../lib/studio_game/berserk_player"
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players_file = File.join(__dir__, "players.csv")
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game = StudioGame::Game.new("Guardians")
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game.load_players(ARGV.shift || players_file)
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clumsy = StudioGame::ClumsyPlayer.new("klutz", 105, 3)
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game.add_player(clumsy)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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game.add_player(berserker)
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loop do
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print "\nHow many game rounds? (or 'quit' to exit): "
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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game.play(answer.to_i)
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when "quit"
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game.print_stats
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break
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else
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puts "Please enter a number of round or 'quit' to exit the game."
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end
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end
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game.save_high_scores
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require_relative "player"
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health = 100)
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super(name, health)
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@boost_count = 0
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end
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def berserk?
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@boost_count > 5
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end
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def boost
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super
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@boost_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def drain
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berserk? ? boost : super
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.boost }
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2.times { berserker.drain }
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puts berserker.health
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end
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end
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require_relative "player"
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health = 100, boost_factor = 1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def found_treasure(name, points)
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points = points / 2.0
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super(name, points)
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end
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def boost
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@boost_factor.times { super }
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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clumsy.found_treasure("flute", 50)
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clumsy.found_treasure("flute", 50)
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clumsy.found_treasure("flute", 50)
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clumsy.found_treasure("star", 100)
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clumsy.found_treasures.each do |name, points|
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puts "#{name}: #{points} points"
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end
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puts "#{clumsy.points} total points"
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end
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end
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require_relative "treasure_trove"
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require_relative "auditable"
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module StudioGame
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class Game
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include Auditable
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attr_reader :title, :players
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attr_accessor :health
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def initialize(title)
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@title = title
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@players = []
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end
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def load_players(file_name)
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File.readlines(file_name, chomp: true).each do |line|
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player = Player.from_csv(line)
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add_player(player)
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end
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rescue Errno::ENOENT
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puts "No file named '#{file_name}' found!"
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exit 1
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end
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def save_high_scores(to_file = "high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title} High Scores:"
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sorted_players.each do |player|
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file.print "#{player.name}".ljust(15, ".")
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file.puts " #{player.score}"
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end
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end
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end
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def add_player(player)
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@players << player
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end
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def roll_die
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number = rand(1..6)
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audit(number)
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number
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end
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def play(rounds = 1)
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puts "Let's play #{@title}!\n"
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puts "\nPossible treasures to collect:"
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puts TreasureTrove.treasure_items
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puts "\nBefore playing:"
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puts @players
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1.upto(rounds) do |round|
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puts "\nRound #{round}:"
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@players.each do |player|
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number_rolled = roll_die
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if number_rolled < 3
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player.drain
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puts "#{player.name} got drained 😩"
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elsif number_rolled < 5
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puts "#{player.name} got skipped"
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else
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player.boost
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puts "#{player.name} got boosted 😁"
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end
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treasure = TreasureTrove.random_treasure
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player.found_treasure(treasure.name, treasure.points)
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puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points"
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end
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end
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end
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def sorted_players
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@players.sort_by { |player| player.score}.reverse
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end
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def print_stats
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puts "\nWinner Takes All Game Stats:"
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puts "-" * 30
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puts sorted_players
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print "\n"
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@players.each do |player|
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puts "#{player.name}'s treasure point totals:"
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player.found_treasures.each do |name, points|
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puts "#{name}: #{points}"
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end
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puts "Total: #{player.points}\n\n"
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end
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puts "High scores:"
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sorted_players.each do |player|
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print "#{player.name}".ljust(15, ".")
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puts " #{player.score}"
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end
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end
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end
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end
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require_relative "playable"
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module StudioGame
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class Player
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include Playable
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attr_accessor :name, :health
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attr_reader :found_treasures
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def initialize(name, health = 100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def to_s
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"#{@name} has a health of #{@health}, has accumulated #{points} points, and has a score of #{score}"
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end
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def self.from_csv(line)
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name, health = line.split(",")
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player = Player.new(name, Integer(health))
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rescue ArgumentError
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puts "Ignored invalid health: #{health}"
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Player.new(name)
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end
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def found_treasure(name, points)
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@found_treasures[name] += points
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end
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def points
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@found_treasures.values.sum
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end
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def score
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@health + points
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end
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end
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end
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if __FILE__ == $0
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player = Player.new("jase")
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puts player.name
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puts player.health
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player.boost
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puts player.health
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player.drain
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puts player.health
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end
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module StudioGame
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module TreasureTrove
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Treasure = Data.define(:name, :points)
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TREASURES = [
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Treasure.new("pie", 10),
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Treasure.new("coin", 25),
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Treasure.new("flue", 50),
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Treasure.new("compass", 65),
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Treasure.new("key", 80),
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Treasure.new("crown", 90),
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Treasure.new("star", 100)
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]
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def self.random_treasure
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TREASURES.sample
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end
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def self.treasure_items
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TREASURES.map {|treasure| "#{treasure.name.upcase} is worth #{treasure.points} points"}
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end
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end
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end
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metadata
ADDED
@@ -0,0 +1,54 @@
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1
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--- !ruby/object:Gem::Specification
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name: studio_game_practice_gem
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version: !ruby/object:Gem::Version
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version: 1.0.0
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platform: ruby
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authors:
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- Victor Kinsella
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2024-01-15 00:00:00.000000000 Z
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dependencies: []
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description:
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email: vkinsella@infotech.com
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executables:
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- studio_game
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extensions: []
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extra_rdoc_files: []
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files:
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- LICENSE.txt
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- README.md
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- bin/players.csv
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- bin/studio_game
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- lib/studio_game/auditable.rb
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- lib/studio_game/berserk_player.rb
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- lib/studio_game/clumsy_player.rb
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- lib/studio_game/game.rb
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- lib/studio_game/playable.rb
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- lib/studio_game/player.rb
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- lib/studio_game/treasure_trove.rb
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homepage: https://pragmaticstudio.com
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licenses:
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- MIT
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metadata: {}
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post_install_message:
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rdoc_options: []
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require_paths:
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- lib
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required_ruby_version: !ruby/object:Gem::Requirement
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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version: 3.2.0
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required_rubygems_version: !ruby/object:Gem::Requirement
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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version: '0'
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requirements: []
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rubygems_version: 3.4.10
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signing_key:
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specification_version: 4
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summary: Random movie rating console app
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test_files: []
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