studio_game_pr 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +8 -0
- data/README +3 -0
- data/bin/high_scores.txt +6 -0
- data/bin/player_basketball.csv +3 -0
- data/bin/player_health.csv +3 -0
- data/bin/player_hockey.csv +3 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +55 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +37 -0
- data/lib/studio_game/clumsy_player.rb +28 -0
- data/lib/studio_game/die.rb +18 -0
- data/lib/studio_game/files.rb +9 -0
- data/lib/studio_game/game.rb +104 -0
- data/lib/studio_game/game_turn.rb +23 -0
- data/lib/studio_game/iterators.rb +13 -0
- data/lib/studio_game/loaded_die.rb +15 -0
- data/lib/studio_game/playable.rb +18 -0
- data/lib/studio_game/player.rb +65 -0
- data/lib/studio_game/treasure_trove.rb +22 -0
- data/spec/studio_game/berserk_player_spec.rb +37 -0
- data/spec/studio_game/clumsy_player_spec.rb +33 -0
- data/spec/studio_game/game_spec.rb +56 -0
- data/spec/studio_game/player_spec.rb +133 -0
- data/spec/studio_game/treasure_trove_spec.rb +51 -0
- metadata +91 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: d0bff0447821aeec3c73739e757d31b7f250e101
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data.tar.gz: bbe372a5c802f356012463147d10a8b066cf676b
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SHA512:
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metadata.gz: 678e1fc706d13f7825422a48fbc4553e7738eb18d1a65a84dd9f93c5369dc83a59355629f6902ce588f845cc1493486a8b89e316765fc1cfa0c61bb8455e43a0
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data.tar.gz: 9119207c06a2693c340d7640118ea2394dcb320da7179fc918efcb1d1beb9bba53c9def2ff7af6866e05cee51748953ceff530d364e0e421d790a4c7cc485f2c
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data/LICENSE
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Copyright (c) 2016 Ljsldfj Co.
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README
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data/bin/high_scores.txt
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/player'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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p1 = StudioGame::Player.new("Peter")
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p2 = StudioGame::Player.new("Ana")
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p3 = StudioGame::Player.new("Abe")
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p4 = StudioGame::Player.new("Peter", 90)
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# players = [p1, p2, p3]
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# puts "There are #{players.size} players in the game."
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# players.pop
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# players.push(p4)
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#players.each do |p|
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# p.blammed!
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# p.w00ted!
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# p.w00ted!
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# puts p
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#end
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my_list = StudioGame::Game.new("Knuckleheads")
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# my_list.add_player(p1)
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# my_list.add_player(p2)
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# my_list.add_player(p3)
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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my_list.load_players(ARGV.shift || default_player_file)
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# puts my_list
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k = StudioGame::ClumsyPlayer.new("klutz", 105)
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b = StudioGame::BerserkPlayer.new("berserk", 5)
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my_list.add_player(k)
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my_list.add_player(b)
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loop do
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puts "\nHow many game rounds? ('quit' to exit)"
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num_games = gets.chomp.downcase
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case num_games
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when /^\d+$/
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puts "Enjoy your #{num_games} games."
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my_list.play(num_games.to_i)
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when 'quit', 'exit'
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my_list.print_stats
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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my_list.save_high_scores
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize (player, health=100)
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super(player,health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count +=1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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end
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end
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end
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if __FILE__ == $0
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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def found_treasure(treasure)
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super(Treasure.new(treasure.name, treasure.points / 2))
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end
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end
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if __FILE__ == $0
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clumsy = StudioGame::ClumsyPlayer.new("klutz")
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hammer = StudioGame::Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = StudioGame::Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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attr_accessor :name
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attr_reader :players
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def initialize (mylistname)
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@name = mylistname.capitalize
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@players = []
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end
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def load_players(from_file)
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File.readlines(from_file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def save_high_scores(to_file="high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@name} High Scores:"
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@players.sort.each do |p|
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file.puts high_score_entry(p)
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end
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end
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end
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def add_player(player)
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@players << player
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end
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def play(rounds)
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puts "#{@name}'s game:"
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puts @players.sort
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treas = TreasureTrove::TREASURES
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puts "\nThere are #{treas.size} treasures to be found."
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treas.each do |t|
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puts "#{t.name} is worth #{t.points} points"
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end
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1.upto(rounds) do |round|
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puts "\nRound number #{round}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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puts player
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end
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end
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end
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def print_name_and_health(pla)
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puts "#{pla.name} has a health of #{pla.health}"
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end
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def total_points
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@players.reduce(0) do |sum, player|
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sum + player.points
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end
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end
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def high_score_entry(player)
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formatted_name = player.name.ljust(20, '.')
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"#{formatted_name} #{player.score}"
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end
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def print_stats
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puts "\n#{@name}'s Stats:"
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puts "#{total_points} total points earned"
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@players.sort.each do |p|
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puts "\n#{p.name}'s point totals:"
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p.each_found_treasure do |t|
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puts "#{t.points} total #{t.name} points"
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end
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puts "#{p.points} grand total points"
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end
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strong, weak = @players.partition { |player| player.strong? }
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puts "\nStrong:"
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strong.each {|p| self.print_name_and_health(p)}
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# puts strong.sort
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puts "\nWeak:"
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weak.each {|p| self.print_name_and_health(p)}
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# puts weak.sort
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puts "\nHigh Scores"
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@players.sort.each do |p|
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puts high_score_entry(p)
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end
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end
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def to_s
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"There are #{@players.size} players in #{name}."
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end
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end
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end
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#require_relative 'loaded_die'
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require_relative 'die'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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# die = LoadedDie.new
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die = Die.new
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number_rolled = die.roll
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if number_rolled < 3
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player.blam
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elsif number_rolled < 5
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puts "#{player.name} was skipped"
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else
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player.w00t
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end
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player.found_treasure(TreasureTrove.random)
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :name
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attr_reader :health
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def initialize (player, health=100)
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@name = player.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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treasure = Treasure.new(name, points)
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yield treasure
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end
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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# @found_treasures[treasure.name] = @found_treasures[treasure.name] + treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def score
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@health + points
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end
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def <=>(other_player)
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other_player.score <=> score
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end
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def self.from_csv(string)
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name, health = string.split(',')
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Player.new(name, Integer(health))
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end
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def to_csv
|
|
48
|
+
"#{@name}, #{health}"
|
|
49
|
+
end
|
|
50
|
+
|
|
51
|
+
def to_s
|
|
52
|
+
"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
|
|
53
|
+
end
|
|
54
|
+
end
|
|
55
|
+
end
|
|
56
|
+
|
|
57
|
+
if __FILE__ == $0
|
|
58
|
+
player = StudioGame::Player.new("moe")
|
|
59
|
+
puts player.name
|
|
60
|
+
puts player.health
|
|
61
|
+
player.w00t
|
|
62
|
+
puts player.health
|
|
63
|
+
player.blam
|
|
64
|
+
puts player.health
|
|
65
|
+
end
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
Treasure = Struct.new(:name, :points)
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
module TreasureTrove
|
|
5
|
+
TREASURES = [
|
|
6
|
+
Treasure.new(:pie, 5),
|
|
7
|
+
Treasure.new(:bottle, 25),
|
|
8
|
+
Treasure.new(:hammer, 50),
|
|
9
|
+
Treasure.new(:skillet, 100),
|
|
10
|
+
Treasure.new(:broomstick, 200),
|
|
11
|
+
Treasure.new(:crowbar, 400)
|
|
12
|
+
]
|
|
13
|
+
|
|
14
|
+
def self.random
|
|
15
|
+
TREASURES.sample
|
|
16
|
+
end
|
|
17
|
+
end
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
if __FILE__ == $0
|
|
21
|
+
puts TreasureTrove::TREASURES
|
|
22
|
+
end
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
require 'studio_game/berserk_player'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe BerserkPlayer do
|
|
5
|
+
|
|
6
|
+
before do
|
|
7
|
+
@initial_health = 50
|
|
8
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
|
9
|
+
end
|
|
10
|
+
|
|
11
|
+
it "does not go berserk when w00ted up to 5 times" do
|
|
12
|
+
1.upto(5) { @player.w00t }
|
|
13
|
+
|
|
14
|
+
@player.berserk?.should be_falsey
|
|
15
|
+
|
|
16
|
+
# or if using Rspec 3.0:
|
|
17
|
+
# @player.berserk?.should be_falsey
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
it "goes berserk when w00ted more than 5 times" do
|
|
21
|
+
1.upto(6) { @player.w00t }
|
|
22
|
+
|
|
23
|
+
@player.berserk?.should be_truthy
|
|
24
|
+
|
|
25
|
+
# or if using Rspec 3.0:
|
|
26
|
+
# @player.berserk?.should be_truthy
|
|
27
|
+
end
|
|
28
|
+
|
|
29
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
|
30
|
+
1.upto(6) { @player.w00t }
|
|
31
|
+
1.upto(2) { @player.blam }
|
|
32
|
+
|
|
33
|
+
@player.health.should == @initial_health + (8 * 15)
|
|
34
|
+
end
|
|
35
|
+
|
|
36
|
+
end
|
|
37
|
+
end
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
require 'studio_game/clumsy_player'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe ClumsyPlayer do
|
|
5
|
+
before do
|
|
6
|
+
@player = ClumsyPlayer.new("klutz")
|
|
7
|
+
end
|
|
8
|
+
|
|
9
|
+
it "only gets half the point value for each treasure" do
|
|
10
|
+
@player.points.should == 0
|
|
11
|
+
|
|
12
|
+
hammer = Treasure.new(:hammer, 50)
|
|
13
|
+
@player.found_treasure(hammer)
|
|
14
|
+
@player.found_treasure(hammer)
|
|
15
|
+
@player.found_treasure(hammer)
|
|
16
|
+
|
|
17
|
+
@player.points.should == 75
|
|
18
|
+
|
|
19
|
+
crowbar = Treasure.new(:crowbar, 400)
|
|
20
|
+
@player.found_treasure(crowbar)
|
|
21
|
+
|
|
22
|
+
@player.points.should == 275
|
|
23
|
+
|
|
24
|
+
yielded = []
|
|
25
|
+
@player.each_found_treasure do |treasure|
|
|
26
|
+
yielded << treasure
|
|
27
|
+
end
|
|
28
|
+
|
|
29
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
|
30
|
+
end
|
|
31
|
+
|
|
32
|
+
end
|
|
33
|
+
end
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
require 'studio_game/game'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe Game do
|
|
5
|
+
|
|
6
|
+
before do
|
|
7
|
+
@game = Game.new("Knuckleheads")
|
|
8
|
+
end
|
|
9
|
+
|
|
10
|
+
context "being played with one player" do
|
|
11
|
+
before do
|
|
12
|
+
@initial_health = 100
|
|
13
|
+
@player = Player.new("moe", @initial_health)
|
|
14
|
+
@game.add_player(@player)
|
|
15
|
+
end
|
|
16
|
+
|
|
17
|
+
it "gives the player a w00t if a high number is rolled" do
|
|
18
|
+
# @game.stub(:roll_die).and_return(5)
|
|
19
|
+
Die.any_instance.stub(:roll).and_return(5)
|
|
20
|
+
@game.play(2)
|
|
21
|
+
|
|
22
|
+
@player.health.should == @initial_health + (15 * 2)
|
|
23
|
+
end
|
|
24
|
+
|
|
25
|
+
it "gives the player nothing if a 3 or 4 is rolled" do
|
|
26
|
+
# @game.stub(:roll_die).and_return(4)
|
|
27
|
+
Die.any_instance.stub(:roll).and_return(4)
|
|
28
|
+
@game.play(2)
|
|
29
|
+
|
|
30
|
+
@player.health.should == @initial_health
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
it "gives the player a blam if a low number is rolled" do
|
|
34
|
+
# @game.stub(:roll_die).and_return(2)
|
|
35
|
+
Die.any_instance.stub(:roll).and_return(2)
|
|
36
|
+
@game.play(2)
|
|
37
|
+
|
|
38
|
+
@player.health.should == @initial_health - (10 * 2)
|
|
39
|
+
end
|
|
40
|
+
|
|
41
|
+
it "assigns a treasure for points during a player's turn" do
|
|
42
|
+
game = Game.new("Knuckleheads")
|
|
43
|
+
player = Player.new("moe")
|
|
44
|
+
|
|
45
|
+
game.add_player(player)
|
|
46
|
+
|
|
47
|
+
game.play(1)
|
|
48
|
+
|
|
49
|
+
player.points.should_not be_zero
|
|
50
|
+
|
|
51
|
+
# or use alternate expectation syntax:
|
|
52
|
+
# expect(player.points).not_to be_zero
|
|
53
|
+
end
|
|
54
|
+
end
|
|
55
|
+
end
|
|
56
|
+
end
|
|
@@ -0,0 +1,133 @@
|
|
|
1
|
+
require 'studio_game/player'
|
|
2
|
+
require 'studio_game/treasure_trove'
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
describe Player do
|
|
6
|
+
|
|
7
|
+
before do
|
|
8
|
+
$stdout = StringIO.new
|
|
9
|
+
@initial_health = 150
|
|
10
|
+
@player = Player.new("larry", @initial_health)
|
|
11
|
+
end
|
|
12
|
+
|
|
13
|
+
it "has a capitalized name" do
|
|
14
|
+
# @player.name.should == "Larry"
|
|
15
|
+
expect(@player.name).to eq("Larry")
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
it "has an initial health of 100" do
|
|
19
|
+
@player = Player.new("larry")
|
|
20
|
+
|
|
21
|
+
# @player.health.should == 100
|
|
22
|
+
expect(@player.health).to eq(100)
|
|
23
|
+
end
|
|
24
|
+
|
|
25
|
+
it "computes a score as the sum of its health and points" do
|
|
26
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
27
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
28
|
+
|
|
29
|
+
@player.score.should == 250
|
|
30
|
+
end
|
|
31
|
+
|
|
32
|
+
it "has a string representation" do
|
|
33
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
34
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
35
|
+
# @player.to_s.should == "I'm Larry with a health of 60 and a score of 65."
|
|
36
|
+
expect(@player.to_s).to eq("I'm Larry with health = 150, points = 100, and score = 250.")
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
it "increased health by 15 when w00ted!" do
|
|
40
|
+
@player.w00t
|
|
41
|
+
# @player.health.should == @initial_health + 15
|
|
42
|
+
expect(@player.health).to eq(@initial_health + 15)
|
|
43
|
+
end
|
|
44
|
+
|
|
45
|
+
it "decreased health by 10 when blammed!" do
|
|
46
|
+
@player.blam
|
|
47
|
+
# @player.health.should == @initial_health - 10
|
|
48
|
+
expect(@player.health).to eq(@initial_health - 10)
|
|
49
|
+
end
|
|
50
|
+
|
|
51
|
+
context "with a health of more than 100" do
|
|
52
|
+
before do
|
|
53
|
+
@player = Player.new("Larry", 150)
|
|
54
|
+
end
|
|
55
|
+
|
|
56
|
+
it "is a strong player" do
|
|
57
|
+
# @player.strong?.should be_truthy
|
|
58
|
+
expect(@player).to be_strong
|
|
59
|
+
end
|
|
60
|
+
end
|
|
61
|
+
|
|
62
|
+
context "with a health of less than or equal to 100" do
|
|
63
|
+
before do
|
|
64
|
+
@player = Player.new("Larry")
|
|
65
|
+
end
|
|
66
|
+
|
|
67
|
+
it "is a weak player" do
|
|
68
|
+
# @player.strong?.should be_falsey
|
|
69
|
+
# expect(@player).not_to be_strong
|
|
70
|
+
@player.should_not be_strong
|
|
71
|
+
end
|
|
72
|
+
end
|
|
73
|
+
|
|
74
|
+
context "in a collection of players" do
|
|
75
|
+
before do
|
|
76
|
+
@player1 = Player.new("moe", 100)
|
|
77
|
+
@player2 = Player.new("larry", 200)
|
|
78
|
+
@player3 = Player.new("curly", 300)
|
|
79
|
+
@players = [@player1,@player2,@player3]
|
|
80
|
+
end
|
|
81
|
+
|
|
82
|
+
it "is sorted by decreasing score" do
|
|
83
|
+
@players.sort.should == [@player3,@player2,@player1]
|
|
84
|
+
# @players.sort.should == [@player1,@player2,@player3]
|
|
85
|
+
end
|
|
86
|
+
end
|
|
87
|
+
|
|
88
|
+
it "computes points as the sum of all treasure points" do
|
|
89
|
+
@player.points.should == 0
|
|
90
|
+
|
|
91
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
92
|
+
|
|
93
|
+
@player.points.should == 50
|
|
94
|
+
|
|
95
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
|
96
|
+
|
|
97
|
+
@player.points.should == 450
|
|
98
|
+
|
|
99
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
100
|
+
|
|
101
|
+
@player.points.should == 500
|
|
102
|
+
end
|
|
103
|
+
|
|
104
|
+
it "yields each found treasure and its total points" do
|
|
105
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
106
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
107
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
108
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
109
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
110
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
111
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
112
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
113
|
+
|
|
114
|
+
yielded = []
|
|
115
|
+
@player.each_found_treasure do |treasure|
|
|
116
|
+
yielded << treasure
|
|
117
|
+
end
|
|
118
|
+
|
|
119
|
+
yielded.should == [
|
|
120
|
+
Treasure.new(:skillet, 200),
|
|
121
|
+
Treasure.new(:hammer, 50),
|
|
122
|
+
Treasure.new(:bottle, 25)
|
|
123
|
+
]
|
|
124
|
+
end
|
|
125
|
+
|
|
126
|
+
it "can be created from a CSV string" do
|
|
127
|
+
player = Player.from_csv("larry,150")
|
|
128
|
+
|
|
129
|
+
player.name.should == "Larry"
|
|
130
|
+
player.health.should == 150
|
|
131
|
+
end
|
|
132
|
+
end
|
|
133
|
+
end
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
require 'studio_game/treasure_trove'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe Treasure do
|
|
5
|
+
|
|
6
|
+
before do
|
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
|
8
|
+
end
|
|
9
|
+
|
|
10
|
+
it "has a name attribute" do
|
|
11
|
+
@treasure.name.should == :hammer
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
it "has a points attribute" do
|
|
15
|
+
@treasure.points.should == 50
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
describe TreasureTrove do
|
|
21
|
+
|
|
22
|
+
it "has six treasures" do
|
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
|
24
|
+
end
|
|
25
|
+
|
|
26
|
+
it "has a pie worth 5 points" do
|
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
|
28
|
+
end
|
|
29
|
+
|
|
30
|
+
it "has a bottle worth 25 points" do
|
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
it "has a hammer worth 50 points" do
|
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
|
36
|
+
end
|
|
37
|
+
|
|
38
|
+
it "has a skillet worth 100 points" do
|
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
|
40
|
+
end
|
|
41
|
+
|
|
42
|
+
it "has a broomstick worth 200 points" do
|
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
|
44
|
+
end
|
|
45
|
+
|
|
46
|
+
it "has a crowbar worth 400 points" do
|
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
|
48
|
+
end
|
|
49
|
+
|
|
50
|
+
end
|
|
51
|
+
end
|
metadata
ADDED
|
@@ -0,0 +1,91 @@
|
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
|
2
|
+
name: studio_game_pr
|
|
3
|
+
version: !ruby/object:Gem::Version
|
|
4
|
+
version: 1.0.0
|
|
5
|
+
platform: ruby
|
|
6
|
+
authors:
|
|
7
|
+
- Peter Rios
|
|
8
|
+
autorequire:
|
|
9
|
+
bindir: bin
|
|
10
|
+
cert_chain: []
|
|
11
|
+
date: 2016-05-31 00:00:00.000000000 Z
|
|
12
|
+
dependencies:
|
|
13
|
+
- !ruby/object:Gem::Dependency
|
|
14
|
+
name: rspec
|
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
|
16
|
+
requirements:
|
|
17
|
+
- - ">="
|
|
18
|
+
- !ruby/object:Gem::Version
|
|
19
|
+
version: '0'
|
|
20
|
+
type: :development
|
|
21
|
+
prerelease: false
|
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
|
23
|
+
requirements:
|
|
24
|
+
- - ">="
|
|
25
|
+
- !ruby/object:Gem::Version
|
|
26
|
+
version: '0'
|
|
27
|
+
description: |
|
|
28
|
+
Players start with a given health.
|
|
29
|
+
Throughout the game they find trasures that give them points.
|
|
30
|
+
The objecf of the game is to get as many points as possible.
|
|
31
|
+
email: prios@mygamepr.com
|
|
32
|
+
executables:
|
|
33
|
+
- studio_game
|
|
34
|
+
extensions: []
|
|
35
|
+
extra_rdoc_files: []
|
|
36
|
+
files:
|
|
37
|
+
- LICENSE
|
|
38
|
+
- README
|
|
39
|
+
- bin/high_scores.txt
|
|
40
|
+
- bin/player_basketball.csv
|
|
41
|
+
- bin/player_health.csv
|
|
42
|
+
- bin/player_hockey.csv
|
|
43
|
+
- bin/players.csv
|
|
44
|
+
- bin/studio_game
|
|
45
|
+
- lib/studio_game/auditable.rb
|
|
46
|
+
- lib/studio_game/berserk_player.rb
|
|
47
|
+
- lib/studio_game/clumsy_player.rb
|
|
48
|
+
- lib/studio_game/die.rb
|
|
49
|
+
- lib/studio_game/files.rb
|
|
50
|
+
- lib/studio_game/game.rb
|
|
51
|
+
- lib/studio_game/game_turn.rb
|
|
52
|
+
- lib/studio_game/iterators.rb
|
|
53
|
+
- lib/studio_game/loaded_die.rb
|
|
54
|
+
- lib/studio_game/playable.rb
|
|
55
|
+
- lib/studio_game/player.rb
|
|
56
|
+
- lib/studio_game/treasure_trove.rb
|
|
57
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
58
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
59
|
+
- spec/studio_game/game_spec.rb
|
|
60
|
+
- spec/studio_game/player_spec.rb
|
|
61
|
+
- spec/studio_game/treasure_trove_spec.rb
|
|
62
|
+
homepage: http://mygamepr.com
|
|
63
|
+
licenses:
|
|
64
|
+
- MIT
|
|
65
|
+
metadata: {}
|
|
66
|
+
post_install_message:
|
|
67
|
+
rdoc_options: []
|
|
68
|
+
require_paths:
|
|
69
|
+
- lib
|
|
70
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
|
71
|
+
requirements:
|
|
72
|
+
- - ">="
|
|
73
|
+
- !ruby/object:Gem::Version
|
|
74
|
+
version: '1.9'
|
|
75
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
|
76
|
+
requirements:
|
|
77
|
+
- - ">="
|
|
78
|
+
- !ruby/object:Gem::Version
|
|
79
|
+
version: '0'
|
|
80
|
+
requirements: []
|
|
81
|
+
rubyforge_project:
|
|
82
|
+
rubygems_version: 2.4.5.1
|
|
83
|
+
signing_key:
|
|
84
|
+
specification_version: 4
|
|
85
|
+
summary: Players find treasures and accumulate points
|
|
86
|
+
test_files:
|
|
87
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
88
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
89
|
+
- spec/studio_game/game_spec.rb
|
|
90
|
+
- spec/studio_game/player_spec.rb
|
|
91
|
+
- spec/studio_game/treasure_trove_spec.rb
|