studio_game_peterpiper 1.0.0

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data/LICENSE ADDED
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+ Copyright (C) 2013 Peter Sumsion
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ This program is a game written for the Ruby course at pragmaticstudio.com.
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+ Excellent course by the way if you are considering learning Ruby.
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+ I highly recommend both learning Ruby and this course.
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+
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+ The game is fairly straight forward. Players are loaded by default from a
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+ players.csv file, however a different players file can be specified on the
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+ command line. A custom players file would be a .csv with a player's name
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+ and initial health being the two fields on each line.
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+ The game starts when the main studio_game program is run.
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+ The players take turns and are randomly w00ted, blammed, or skipped
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+ depending on what number is rolled by a die. The one running the game can
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+ choose how many rounds to play and then quit. When the game quits, the
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+ stats are printed to the screen and the game exits.
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+
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+ Enjoy,
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+
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+ PeterPiper
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+ peter,100
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+ breanne,150
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+ george,105
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+ require_relative '../lib/studio_game/game'
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+ #
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+ # player_names = %w( peter breanne george ben joe marla heidi scott lela )
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+ #
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+ # player_names.each do |name|
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+ # generated_score = rand(50..150)
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+ # player = Player.new(name, generated_score)
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+ # knuckleheads.add_player(player)
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+ # end
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+ #
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+ # knuckleheads.play(10) do
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+ # knuckleheads.total_points >= 500
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+ # end
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+ #
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+ # knuckleheads.print_stats
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+
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+ clumsy = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ knuckleheads.add_player(clumsy)
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+
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+ berserk = StudioGame::BerserkPlayer.new("berserk", 50)
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+ knuckleheads.add_player(berserk)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ rounds = gets.chomp.downcase
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+
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+ case rounds
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+ when /^\d+$/
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+ knuckleheads.play(rounds.to_i)
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+ when 'quit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+ knuckleheads.save_high_scores("my_high_scores.txt")
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health=nil)
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+ @w00ts = 0
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+ if health
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+ super(name, health)
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+ else
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+ super(name)
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+ end
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+ end
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+
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+ def w00t
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+ super
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+ @w00ts += 1
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+ if berserk?
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+ puts "#{@name} is berserk!"
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+ end
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+
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+ def berserk?
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+ if @w00ts > 5
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+ true
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+ else
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+ false
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+ end
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker")
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health=100, boost_factor=1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
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+ super(damaged_treasure)
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz", 105, 3)
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ 3.times { clumsy.found_treasure(hammer) }
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+ attr_reader :number
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+
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+ def initialize
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+ @number = roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ die = Die.new
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+ puts die.roll
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+ puts die.number
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require 'csv'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def each_player
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+ if block_given?
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+ @players.each do |player|
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+ yield player
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+ end
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+ end
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def total_points
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+ @players.reduce(0) do |points, player|
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+ points += player.points
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+ end
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+ end
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+
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+ def load_players(from_file)
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+ CSV.foreach(from_file) do |row|
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+ player = Player.new(row[0], Integer(row[1]))
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+ add_player(player)
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+ end
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ "#{player.name.ljust(20, '.')} #{player.score}"
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.score})"
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+ end
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+
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+ def print_stats
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+ strong_players, wimpy_players = @players.partition { |player| player.strong? }
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+
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+ puts "\n#{title} Statistics:"
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+ puts "\n#{strong_players.size} strong players:"
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+ strong_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{wimpy_players.size} wimpy players:"
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+ wimpy_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found"
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+
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+ high_score_string = "\n#{title} High Score"
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+ puts high_score_string
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}:"
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+ puts @players
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+
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+ treasures = TreasureTrove::TREASURES
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+
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+ # Symbols and Structs: 4. Print the Treasure Trove
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound: #{round}"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("curly")
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+
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+ knuckleheads = Game.new("Knuckleheads")
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+ knuckleheads.add_player(player)
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+ knuckleheads.play(3)
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+ end
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class HealthSensitivePlayer < Player
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+
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+ attr_reader :sickness_factor
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+
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+ def initialize(name, health=100, sickness_factor=10)
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+ super(name, health)
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+ @sickness_factor = sickness_factor
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+ end
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+
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+ def blam
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+ super
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+ @health -= @sickness_factor
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+ end
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+
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+ def w00t
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+ @sickness_factor -= 5
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def strong?
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+ health > 100
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+ end
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+
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+ def blam
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+ puts "#{name} just got blammed!"
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+ self.health -= 10
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+ end
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+
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+ def w00t
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+ puts "#{name} just got w00ted!"
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+ self.health += 15
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :name
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+ attr_accessor :health
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def found_treasure(treasure)
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+ name = treasure.name
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+ points = treasure.points
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+ @found_treasures[name] += points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def name=(new_name)
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+ @name = new_name.capitalize
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def self.from_csv(csv_line)
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+ name, health = csv_line.split(",")
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+ Player.new(name, Integer(health))
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
59
+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+ before do
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+ $stdout = StringIO.new
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+ @player = BerserkPlayer.new("berserk")
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+ end
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+
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+ it "is not berserk if w00ted up to 5 times" do
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+ 5.times { @player.w00t }
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+ @player.should_not be_berserk
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+ end
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+
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+ it "gets blammed if not berserk" do
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+ @player.blam
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+
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+ @player.health.should == (100 - 10)
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+ end
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+
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+ context "w00ted 6 times or more" do
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+ before do
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+ 6.times { @player.w00t }
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+ end
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+
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+ it "is berserk" do
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+ @player.should be_berserk
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+ end
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+
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+ it "w00ts when blam is called" do
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+ 2.times { @player.blam }
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+
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+ @player.health.should == 220
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+ end
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+ end
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ $stdout = StringIO.new
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "has a boost factor of 1" do
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+ @player.boost_factor.should == 1
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+ end
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+
14
+ it "w00ts as many times as the boost factor when w00ted" do
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+ @player.w00t
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+ @player.health.should == 100 + 15
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+
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+ player2 = ClumsyPlayer.new("awkward", 100, 3)
19
+ player2.w00t
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+ player2.health.should == 100 + (15 * 3)
21
+ end
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+
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+ it "only gets half the point value for each treasure" do
24
+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
31
+ @player.points.should == 75
32
+
33
+ crowbar = Treasure.new(:crowbar, 400)
34
+ @player.found_treasure(crowbar)
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+
36
+ @player.points.should == 275
37
+
38
+ yielded = []
39
+ @player.each_found_treasure do |treasure|
40
+ yielded << treasure
41
+ end
42
+
43
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
44
+ end
45
+ end
46
+ end
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+ require 'studio_game/game'
2
+ require 'studio_game/die'
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+ require 'csv'
4
+
5
+ module StudioGame
6
+ describe Game do
7
+
8
+ before do
9
+ $stdout = StringIO.new
10
+ @game = Game.new("Knuckleheads")
11
+
12
+ @initial_health = 100
13
+ @player = Player.new("moe", @initial_health)
14
+
15
+ @game.add_player(@player)
16
+ end
17
+
18
+ it "w00ts the player if a high number is rolled" do
19
+ Die.any_instance.stub(:roll).and_return(5)
20
+
21
+ @game.play(2)
22
+
23
+ @player.health.should == @initial_health + (15 * 2)
24
+ end
25
+
26
+ it "skips the player if a medium number is rolled" do
27
+ Die.any_instance.stub(:roll).and_return(3)
28
+
29
+ @game.play(2)
30
+ @player.health.should == @initial_health
31
+ end
32
+
33
+ it "blams the player if a low number is rolled" do
34
+ Die.any_instance.stub(:roll).and_return(1)
35
+
36
+ @game.play(2)
37
+
38
+ @player.health.should == @initial_health - (10 * 2)
39
+ end
40
+
41
+ it "assigns a treasure for points during a player's turn" do
42
+ game = Game.new("Knuckleheads")
43
+ player = Player.new("moe")
44
+
45
+ game.add_player(player)
46
+
47
+ game.play(1)
48
+
49
+ player.points.should_not be_zero
50
+ end
51
+
52
+ it "computes total points as the sum of all player points" do
53
+ game = Game.new("Knuckleheads")
54
+
55
+ player1 = Player.new("moe")
56
+ player2 = Player.new("larry")
57
+
58
+ game.add_player(player1)
59
+ game.add_player(player2)
60
+
61
+ player1.found_treasure(Treasure.new(:hammer, 50))
62
+ player1.found_treasure(Treasure.new(:hammer, 50))
63
+ player2.found_treasure(Treasure.new(:crowbar, 400))
64
+
65
+ game.total_points.should == 500
66
+ end
67
+
68
+ it "returns each player" do
69
+ player2 = Player.new("curly", @initial_health)
70
+ player3 = Player.new("larry", @initial_health)
71
+ @game.add_player(player2)
72
+ @game.add_player(player3)
73
+
74
+ players = [@player, player2, player3]
75
+ expected_players = []
76
+
77
+ @game.each_player do |player|
78
+ expected_players << player
79
+ end
80
+
81
+ expected_players.should == players
82
+ end
83
+
84
+ it "loads players from a csv file" do
85
+ game = Game.new("Knuckleheads")
86
+ test_player_file =
87
+ File.join(File.dirname(__FILE__), "load_player_test.csv")
88
+ player_csv_file = File.open(test_player_file, "wb") do |file|
89
+ file << "moe,145\n"
90
+ file << "curly,160\n"
91
+ file << "larry,150\n"
92
+ end
93
+
94
+ expected_players = {"Moe" => 145, "Curly" => 160, "Larry" => 150}
95
+
96
+ players = {}
97
+
98
+ game.load_players(player_csv_file)
99
+
100
+ game.each_player do |player|
101
+ players[player.name] = player.health
102
+ end
103
+
104
+ players.should == expected_players
105
+ end
106
+ end
107
+ end
@@ -0,0 +1,32 @@
1
+ require 'studio_game/player'
2
+ require 'studio_game/health_sensitive_player'
3
+
4
+ module StudioGame
5
+ describe HealthSensitivePlayer do
6
+ before do
7
+ @initial_health = 90
8
+ @sickness_factor = 10
9
+ @player = HealthSensitivePlayer.new("healthnut", @initial_health, @sickness_factor)
10
+ end
11
+
12
+ it "is an instance of HealthSensitivePlayer" do
13
+ @player.should be_an_instance_of HealthSensitivePlayer
14
+ end
15
+
16
+ it "has a sickness factor" do
17
+ @player.sickness_factor.should == 10
18
+ end
19
+
20
+ it "decreases health by sickness factor when blammed" do
21
+ @player.blam
22
+
23
+ @player.health.should == @initial_health - 10 - @sickness_factor
24
+ end
25
+
26
+ it "only decreases sickness factor by 5 when w00ted" do
27
+ @player.w00t
28
+
29
+ @player.sickness_factor.should == @sickness_factor - 5
30
+ end
31
+ end
32
+ end
@@ -0,0 +1,3 @@
1
+ moe,145
2
+ curly,160
3
+ larry,150
@@ -0,0 +1,129 @@
1
+ require 'studio_game/player'
2
+
3
+ module StudioGame
4
+ describe Player do
5
+
6
+ before do
7
+ $stdout = StringIO.new
8
+ @initial_health = 150
9
+ @player = Player.new("larry", @initial_health)
10
+ end
11
+
12
+ it "has a capitalized name" do
13
+ @player.name.should == "Larry"
14
+ end
15
+
16
+ it "has an initial health" do
17
+ @player.health.should == 150
18
+ end
19
+
20
+ it "has a string representation" do
21
+ @player.found_treasure(Treasure.new(:hammer, 50))
22
+ @player.found_treasure(Treasure.new(:hammer, 50))
23
+
24
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
25
+ end
26
+
27
+ it "computes a score as the sum of its health and points" do
28
+ @player.found_treasure(Treasure.new(:hammer, 50))
29
+ @player.found_treasure(Treasure.new(:hammer, 50))
30
+
31
+ @player.score.should == (@initial_health + 100)
32
+ end
33
+
34
+ it "increases health by 15 when w00ted" do
35
+ @player.w00t
36
+
37
+ @player.health.should == @initial_health + 15
38
+ end
39
+
40
+ it "decreases health by 10 when blammed" do
41
+ @player.blam
42
+
43
+ @player.health.should == @initial_health - 10
44
+ end
45
+
46
+ it "computes points as the sum of all treasure points" do
47
+ @player.points.should == 0
48
+
49
+ @player.found_treasure(Treasure.new(:hammer, 50))
50
+
51
+ @player.points.should == 50
52
+
53
+ @player.found_treasure(Treasure.new(:crowbar, 400))
54
+
55
+ @player.points.should == 450
56
+
57
+ @player.found_treasure(Treasure.new(:hammer, 50))
58
+
59
+ @player.points.should == 500
60
+ end
61
+
62
+ it "yields each found treasure and its total points" do
63
+ @player.found_treasure(Treasure.new(:skillet, 100))
64
+ @player.found_treasure(Treasure.new(:skillet, 100))
65
+ @player.found_treasure(Treasure.new(:hammer, 50))
66
+ @player.found_treasure(Treasure.new(:bottle, 5))
67
+ @player.found_treasure(Treasure.new(:bottle, 5))
68
+ @player.found_treasure(Treasure.new(:bottle, 5))
69
+ @player.found_treasure(Treasure.new(:bottle, 5))
70
+ @player.found_treasure(Treasure.new(:bottle, 5))
71
+
72
+ yielded = []
73
+ @player.each_found_treasure do |treasure|
74
+ yielded << treasure
75
+ end
76
+
77
+ yielded.should == [
78
+ Treasure.new(:skillet, 200),
79
+ Treasure.new(:hammer, 50),
80
+ Treasure.new(:bottle, 25)
81
+ ]
82
+ end
83
+
84
+ it "returns a new player from a csv string of name and health" do
85
+ player_csv = "moe,145"
86
+ player = Player.from_csv(player_csv)
87
+
88
+ player.name.should == "Moe"
89
+ player.health.should == 145
90
+ end
91
+
92
+ context "with a health greater than 100" do
93
+ before do
94
+ @initial_health = 150
95
+ @player = Player.new("curly", @initial_health)
96
+ end
97
+
98
+ it "is strong" do
99
+ @player.should be_strong
100
+ end
101
+ end
102
+
103
+ context "with a health of 100" do
104
+ before do
105
+ @initial_health = 100
106
+ @player = Player.new("curly", @initial_health)
107
+ end
108
+
109
+ it "is wimpy" do
110
+ @player.should_not be_strong
111
+ end
112
+ end
113
+
114
+ context "in a collection of players" do
115
+ before do
116
+ @player1 = Player.new("moe", 100)
117
+ @player2 = Player.new("larry", 200)
118
+ @player3 = Player.new("curly", 300)
119
+
120
+ @players = [@player1, @player2, @player3]
121
+ end
122
+
123
+ it "is sorted by decreasing score" do
124
+ @players.sort.should == [@player3, @player2, @player1]
125
+ end
126
+ end
127
+
128
+ end
129
+ end
@@ -0,0 +1,57 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove::random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+ end
55
+
56
+ end
57
+ end
metadata ADDED
@@ -0,0 +1,122 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_peterpiper
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Peter Sumsion
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2013-11-16 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: !ruby/object:Gem::Requirement
25
+ none: false
26
+ requirements:
27
+ - - ! '>='
28
+ - !ruby/object:Gem::Version
29
+ version: '0'
30
+ description: ! 'This program is a game written for the Ruby course at pragmaticstudio.com.
31
+
32
+ Excellent course by the way if you are considering learning Ruby.
33
+
34
+ I highly recommend both learning Ruby and this course.
35
+
36
+
37
+ The game is fairly straight forward. Players are loaded by default from a
38
+
39
+ players.csv file, however a different players file can be specified on the
40
+
41
+ command line. A custom players file would be a .csv with a player''s name
42
+
43
+ and initial health being the two fields on each line.
44
+
45
+ The game starts when the main studio_game program is run.
46
+
47
+ The players take turns and are randomly w00ted, blammed, or skipped
48
+
49
+ depending on what number is rolled by a die. The one running the game can
50
+
51
+ choose how many rounds to play and then quit. When the game quits, the
52
+
53
+ stats are printed to the screen and the game exits.
54
+
55
+
56
+ Enjoy,
57
+
58
+
59
+ PeterPiper
60
+
61
+ '
62
+ email: sumsionp@gmail.com
63
+ executables:
64
+ - studio_game
65
+ extensions: []
66
+ extra_rdoc_files: []
67
+ files:
68
+ - bin/my_favorite_players.csv
69
+ - bin/players.csv
70
+ - bin/studio_game
71
+ - lib/studio_game/auditable.rb
72
+ - lib/studio_game/berserk_player.rb
73
+ - lib/studio_game/clumsy_player.rb
74
+ - lib/studio_game/die.rb
75
+ - lib/studio_game/game.rb
76
+ - lib/studio_game/game_turn.rb
77
+ - lib/studio_game/health_sensitive_player.rb
78
+ - lib/studio_game/loaded_die.rb
79
+ - lib/studio_game/playable.rb
80
+ - lib/studio_game/player.rb
81
+ - lib/studio_game/treasure_trove.rb
82
+ - spec/studio_game/berserk_player_spec.rb
83
+ - spec/studio_game/clumsy_player_spec.rb
84
+ - spec/studio_game/game_spec.rb
85
+ - spec/studio_game/health_sensitive_player_spec.rb
86
+ - spec/studio_game/load_player_test.csv
87
+ - spec/studio_game/player_spec.rb
88
+ - spec/studio_game/treasure_trove_spec.rb
89
+ - LICENSE
90
+ - README
91
+ homepage: http://psumsiontech.wordpress.com/2013/11/16/first-ruby-gem-built/
92
+ licenses: []
93
+ post_install_message:
94
+ rdoc_options: []
95
+ require_paths:
96
+ - lib
97
+ required_ruby_version: !ruby/object:Gem::Requirement
98
+ none: false
99
+ requirements:
100
+ - - ! '>='
101
+ - !ruby/object:Gem::Version
102
+ version: '1.9'
103
+ required_rubygems_version: !ruby/object:Gem::Requirement
104
+ none: false
105
+ requirements:
106
+ - - ! '>='
107
+ - !ruby/object:Gem::Version
108
+ version: '0'
109
+ requirements: []
110
+ rubyforge_project:
111
+ rubygems_version: 1.8.25
112
+ signing_key:
113
+ specification_version: 3
114
+ summary: Multiple player random die roll game
115
+ test_files:
116
+ - spec/studio_game/berserk_player_spec.rb
117
+ - spec/studio_game/clumsy_player_spec.rb
118
+ - spec/studio_game/game_spec.rb
119
+ - spec/studio_game/health_sensitive_player_spec.rb
120
+ - spec/studio_game/load_player_test.csv
121
+ - spec/studio_game/player_spec.rb
122
+ - spec/studio_game/treasure_trove_spec.rb