studio_game_pauls 1.0.0

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data/LICENSE ADDED
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+ Copyright (C) 2013 Apple,Inc
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ Studo Game created from coursework for http://online.pragmaticstudio.com/courses/ruby
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/stooges.csv ADDED
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+ moe,100
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+ larry,85
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+ curly,150
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+ #!/usr/bin/env ruby
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+ require_relative '../lib/studio_game_pauls/player'
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+ require_relative '../lib/studio_game_pauls/clumsy_player'
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+ require_relative '../lib/studio_game_pauls/berserk_player'
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+ require_relative '../lib/studio_game_pauls/game'
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+
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+
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+ knuckleheads = StudioGamePauls::Game.new("Knuckleheads")
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGamePauls::ClumsyPlayer.new("klutz", 105)
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+ knuckleheads.add_player(klutz)
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+
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+ berserker = StudioGamePauls::BerserkPlayer.new("berserker", 50)
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+ knuckleheads.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ puts "answer: #{answer}"
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ puts "\n===================="
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+ end
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+
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+ knuckleheads.save_high_scores
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+ module StudioGamePauls
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+
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+
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+ end
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+ require_relative 'player'
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+
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+ module StudioGamePauls
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+ end
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+
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+
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+
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+
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+ end
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+ require_relative 'player'
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+
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+ module StudioGamePauls
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+ class ClumsyPlayer < Player
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+ def found_treasure(treasure)
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+ super(Treasure.new(treasure.name, treasure.points / 2.0))
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+ end
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+
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = StudioGamePauls::ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+
@@ -0,0 +1,28 @@
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+ require_relative 'auditable'
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+
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+ module StudioGamePauls
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ puts StudioGamePauls::Die.new.roll
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+ puts StudioGamePauls::Die.new.roll
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+ puts StudioGamePauls::Die.new.roll
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+ puts StudioGamePauls::Die.new.roll
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+ puts StudioGamePauls::Die.new.roll
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGamePauls
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def load_players(filename)
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+ File.readlines(filename).each do |line|
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+ puts "line read: #{line}"
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+ player = Player.from_csv(line)
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+ add_player player
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+ end
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+ end
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+
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+ def save_high_scores(filename="high_scores.txt")
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+ File.open(filename, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts formatted_player_high_score(player)
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+ end
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+ end
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}."
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ puts "\nRound: #{round}"
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+
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def print_players_strength
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+ strong, wimpy = @players.partition { |p| p.strong?}
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+
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+ puts "\n#{strong.size} strong players:"
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+ strong.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{wimpy.size} wimpy players:"
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+ wimpy.each do |player|
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+ print_name_and_health(player)
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+ end
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+ end
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+
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+ def formatted_player_high_score(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def print_player_high_scores
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts formatted_player_high_score(player)
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+ end
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+ end
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+
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+ def print_total_points(player)
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+ puts "\n#{player.name}'s point total:\n#{player.points} grand total points"
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+ end
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+
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+ def print_player_total_points
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+ puts "\n#{@title}'s Total Points:"
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+ @players.sort.each do |player|
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+ print_total_points(player)
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+ end
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+ end
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+
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+ def print_stats
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+ puts "\n#{@title} Statistics:"
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+ print_players_strength
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+ print_player_high_scores
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+ print_player_total_points
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+
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+ @players.sort.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'treasure_trove'
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+ require_relative 'loaded_die'
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+
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+ module StudioGamePauls
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ # die = LoadedDie.new
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+
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ # puts "#{player.name} found a #{treasure.name} worth #{treasure.points}."
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+ end
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+ end
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+
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGamePauls
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @numbers
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+ end
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+ end
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+ end
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+ module StudioGamePauls
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+ module Playable
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+
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+ def w00t
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+ @health += 15
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+ puts "#{@name} got w00ted!"
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+ end
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+
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+ def blam
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+ @health -= 10
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+ puts "#{@name} got blammed!"
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+ end
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+
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+ def strong?
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+ @health > 100
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+ end
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+
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGamePauls
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+ class Player
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+ include Playable
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+
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+ attr_reader :health
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+ attr_accessor :name
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
15
+ end
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+
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+ def to_s
18
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
19
+ end
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+
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+ def self.from_csv(line)
22
+ name, health = line.split(",")
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+ Player.new(name, Integer(health))
24
+ end
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+
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+ def name=(new_name)
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+ @name = new_name.capitalize
28
+ end
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+
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+ def score
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+ @health + points
32
+ end
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+
34
+ def <=>(other)
35
+ other.score <=> score
36
+ end
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+
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+ def found_treasure(treasure)
39
+ @found_treasures[treasure.name] += treasure.points
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+ puts "\n#{@name} found a #{treasure.name} worth #{treasure.points}."
41
+ puts "#{@name}'s treasures: #{@found_treasures}"
42
+ end
43
+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
46
+ end
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+
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+ def each_found_treasure
49
+ @found_treasures.each do |name, points|
50
+ yield Treasure.new(name,points)
51
+ end
52
+ end
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+
54
+ end
55
+ end
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+
57
+ if __FILE__ == $0
58
+ player = StudioGamePauls::Player.new("moe")
59
+ puts player.name
60
+ puts player.health
61
+ player.w00t
62
+ puts player.health
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+ player.blam
64
+ puts player.health
65
+ end
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+ module StudioGamePauls
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+
3
+ Treasure = Struct.new(:name, :points)
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+
5
+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
13
+ ]
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+
15
+ def self.random
16
+ TREASURES.sample
17
+ end
18
+ end
19
+
20
+ end
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+ require 'studio_game_pauls/berserk_player'
2
+
3
+ module StudioGamePauls
4
+
5
+ describe BerserkPlayer do
6
+
7
+ before do
8
+ @initial_health = 50
9
+ @player = BerserkPlayer.new("berserker", @initial_health)
10
+ end
11
+
12
+ it "does not go berserk when w00ted up to 5 times" do
13
+ 1.upto(5) { @player.w00t }
14
+
15
+ @player.berserk?.should be_false
16
+ end
17
+
18
+ it "goes berserk when w00ted more than 5 times" do
19
+ 1.upto(6) { @player.w00t }
20
+
21
+ @player.berserk?.should be_true
22
+ end
23
+
24
+ it "gets w00ted instead of blammed when it's gone berserk" do
25
+ 1.upto(6) { @player.w00t }
26
+ 1.upto(2) { @player.blam }
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+
28
+ @player.health.should == @initial_health + (8 * 15)
29
+ end
30
+ end
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+
32
+ end
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+ require 'studio_game_pauls/clumsy_player'
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+
3
+ module StudioGamePauls
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+
5
+ describe ClumsyPlayer do
6
+ before do
7
+ @player = ClumsyPlayer.new("klutz")
8
+ end
9
+
10
+ it "only gets half the point value for each treasure" do
11
+ @player.points.should == 0
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+
13
+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
16
+ @player.found_treasure(hammer)
17
+
18
+ @player.points.should == 75
19
+
20
+ crowbar = Treasure.new(:crowbar, 400)
21
+ @player.found_treasure(crowbar)
22
+
23
+ @player.points.should == 275
24
+
25
+ yielded = []
26
+ @player.each_found_treasure do |treasure|
27
+ yielded << treasure
28
+ end
29
+
30
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
31
+ end
32
+
33
+ end
34
+
35
+ end
@@ -0,0 +1,54 @@
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+ require 'studio_game_pauls/game'
2
+ require 'studio_game_pauls/player'
3
+
4
+ module StudioGamePauls
5
+
6
+ describe Game do
7
+
8
+ before do
9
+ @game = Game.new("Knuckleheads")
10
+
11
+ @initial_health = 100
12
+ @player = Player.new("moe", @initial_health)
13
+
14
+ @game.add_player(@player)
15
+ end
16
+
17
+ it "w00ts the player if a high number is rolled" do
18
+ Die.any_instance.stub(:roll).and_return(5)
19
+
20
+ @game.play(2)
21
+
22
+ @player.health.should == @initial_health + (15 * 2)
23
+ end
24
+
25
+ it "skips the player if a medium number is rolled" do
26
+ Die.any_instance.stub(:roll).and_return(3)
27
+
28
+ @game.play(2)
29
+
30
+ @player.health.should == @initial_health
31
+ end
32
+
33
+ it "blams the player if a low number is rolled" do
34
+ Die.any_instance.stub(:roll).and_return(1)
35
+
36
+ @game.play(2)
37
+
38
+ @player.health.should == @initial_health - (10 * 2)
39
+ end
40
+
41
+ it "assigns a treasure for points during a player's turn" do
42
+ game = Game.new("Knuckleheads")
43
+ player = Player.new("moe")
44
+
45
+ game.add_player(player)
46
+
47
+ game.play(1)
48
+
49
+ player.points.should_not be_zero
50
+ end
51
+
52
+ end
53
+
54
+ end
@@ -0,0 +1,126 @@
1
+ require 'studio_game_pauls/player'
2
+ require 'studio_game_pauls/treasure_trove'
3
+
4
+ module StudioGamePauls
5
+
6
+ describe Player do
7
+ # $stdout = StringIO.new
8
+ before do
9
+ @initial_name = "larry"
10
+ @initial_health = 150
11
+ @player = Player.new(@initial_name, @initial_health)
12
+ end
13
+ it "has a capitalized name" do
14
+ @player.name.should == "Larry"
15
+ end
16
+
17
+ it "has an initial health" do
18
+ @player.health.should == 150
19
+ end
20
+
21
+ it "has a string representation" do
22
+ @player.found_treasure(Treasure.new(:hammer, 50))
23
+ @player.found_treasure(Treasure.new(:hammer, 50))
24
+
25
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
26
+ end
27
+
28
+ it "computes a score as the sum of its health and points" do
29
+ @player.found_treasure(Treasure.new(:hammer, 50))
30
+ @player.found_treasure(Treasure.new(:hammer, 50))
31
+
32
+ @player.score.should == 250
33
+ end
34
+
35
+ it "increases health by 15 when w00ted" do
36
+ @player.w00t
37
+ @player.score.should == 165
38
+ end
39
+
40
+ it "decreases health by 10 when blammed" do
41
+ @player.blam
42
+ @player.score.should == 140
43
+ end
44
+
45
+ it "computes points as the sum of all treasure points" do
46
+ @player.points.should == 0
47
+
48
+ @player.found_treasure(Treasure.new(:hammer, 50))
49
+
50
+ @player.points.should == 50
51
+
52
+ @player.found_treasure(Treasure.new(:crowbar, 400))
53
+
54
+ @player.points.should == 450
55
+
56
+ @player.found_treasure(Treasure.new(:hammer, 50))
57
+
58
+ @player.points.should == 500
59
+ end
60
+
61
+ it "yields each found treasure and its total points" do
62
+ @player.found_treasure(Treasure.new(:skillet, 100))
63
+ @player.found_treasure(Treasure.new(:skillet, 100))
64
+ @player.found_treasure(Treasure.new(:hammer, 50))
65
+ @player.found_treasure(Treasure.new(:bottle, 5))
66
+ @player.found_treasure(Treasure.new(:bottle, 5))
67
+ @player.found_treasure(Treasure.new(:bottle, 5))
68
+ @player.found_treasure(Treasure.new(:bottle, 5))
69
+ @player.found_treasure(Treasure.new(:bottle, 5))
70
+
71
+ yielded = []
72
+ @player.each_found_treasure do |treasure|
73
+ yielded << treasure
74
+ end
75
+
76
+ yielded.should == [
77
+ Treasure.new(:skillet, 200),
78
+ Treasure.new(:hammer, 50),
79
+ Treasure.new(:bottle, 25)
80
+ ]
81
+ end
82
+
83
+ it "can be created from a CSV string" do
84
+ player = Player.from_csv("larry,150")
85
+
86
+ player.name.should == "Larry"
87
+ player.health.should == 150
88
+ end
89
+
90
+ context "with a health greater then 100" do
91
+ before do
92
+ @player = Player.new("larry", 150)
93
+ end
94
+
95
+ it "is strong" do
96
+ @player.should be_strong
97
+ end
98
+ end
99
+
100
+ context "with a health less then or equal to 100" do
101
+ before do
102
+ @player = Player.new("larry", 100)
103
+ end
104
+
105
+ it "is wimpy" do
106
+ @player.should_not be_strong
107
+ end
108
+ end
109
+
110
+ context "in a collection of players" do
111
+ before do
112
+ @player1 = Player.new("moe", 100)
113
+ @player2 = Player.new("larry", 200)
114
+ @player3 = Player.new("curly", 300)
115
+
116
+ @players = [@player1, @player2, @player3]
117
+ end
118
+
119
+ it "is sorted by decreasing score" do
120
+ @players.sort.should == [@player3, @player2, @player1]
121
+ end
122
+ end
123
+
124
+ end
125
+
126
+ end
@@ -0,0 +1,59 @@
1
+ require 'studio_game_pauls/treasure_trove'
2
+
3
+ module StudioGamePauls
4
+
5
+ describe Treasure do
6
+
7
+ before do
8
+ @treasure = Treasure.new(:hammer, 50)
9
+ end
10
+
11
+ it "has a name attribute" do
12
+ @treasure.name.should == :hammer
13
+ end
14
+
15
+ it "has a points attribute" do
16
+ @treasure.points.should == 50
17
+ end
18
+
19
+ end
20
+
21
+ describe TreasureTrove do
22
+
23
+ it "has six treasures" do
24
+ TreasureTrove::TREASURES.size.should == 6
25
+ end
26
+
27
+ it "has a pie worth 5 points" do
28
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
29
+ end
30
+
31
+ it "has a bottle worth 25 points" do
32
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
33
+ end
34
+
35
+ it "has a hammer worth 50 points" do
36
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
37
+ end
38
+
39
+ it "has a skillet worth 100 points" do
40
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
41
+ end
42
+
43
+ it "has a broomstick worth 200 points" do
44
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
45
+ end
46
+
47
+ it "has a crowbar worth 400 points" do
48
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
49
+ end
50
+
51
+ it "returns a random treasure" do
52
+ treasure = TreasureTrove.random
53
+
54
+ TreasureTrove::TREASURES.should include(treasure)
55
+ end
56
+
57
+ end
58
+
59
+ end
metadata ADDED
@@ -0,0 +1,83 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_pauls
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Paul S.
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2013-11-21 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: |
28
+ Studo Game created from coursework for http://online.pragmaticstudio.com/courses/ruby
29
+ email: jump23@me.com
30
+ executables:
31
+ - studio_game_pauls
32
+ extensions: []
33
+ extra_rdoc_files: []
34
+ files:
35
+ - bin/players.csv
36
+ - bin/stooges.csv
37
+ - bin/studio_game_pauls
38
+ - lib/studio_game_pauls/auditable.rb
39
+ - lib/studio_game_pauls/berserk_player.rb
40
+ - lib/studio_game_pauls/clumsy_player.rb
41
+ - lib/studio_game_pauls/die.rb
42
+ - lib/studio_game_pauls/game.rb
43
+ - lib/studio_game_pauls/game_turn.rb
44
+ - lib/studio_game_pauls/loaded_die.rb
45
+ - lib/studio_game_pauls/playable.rb
46
+ - lib/studio_game_pauls/player.rb
47
+ - lib/studio_game_pauls/treasure_trove.rb
48
+ - spec/studio_game_pauls/berserk_player_spec.rb
49
+ - spec/studio_game_pauls/clumsy_player_spec.rb
50
+ - spec/studio_game_pauls/game_spec.rb
51
+ - spec/studio_game_pauls/player_spec.rb
52
+ - spec/studio_game_pauls/treasure_trove_spec.rb
53
+ - LICENSE
54
+ - README
55
+ homepage: ''
56
+ licenses: []
57
+ metadata: {}
58
+ post_install_message:
59
+ rdoc_options: []
60
+ require_paths:
61
+ - lib
62
+ required_ruby_version: !ruby/object:Gem::Requirement
63
+ requirements:
64
+ - - '>='
65
+ - !ruby/object:Gem::Version
66
+ version: '1.9'
67
+ required_rubygems_version: !ruby/object:Gem::Requirement
68
+ requirements:
69
+ - - '>='
70
+ - !ruby/object:Gem::Version
71
+ version: '0'
72
+ requirements: []
73
+ rubyforge_project:
74
+ rubygems_version: 2.1.11
75
+ signing_key:
76
+ specification_version: 4
77
+ summary: http://online.pragmaticstudio.com/courses/ruby coursework
78
+ test_files:
79
+ - spec/studio_game_pauls/berserk_player_spec.rb
80
+ - spec/studio_game_pauls/clumsy_player_spec.rb
81
+ - spec/studio_game_pauls/game_spec.rb
82
+ - spec/studio_game_pauls/player_spec.rb
83
+ - spec/studio_game_pauls/treasure_trove_spec.rb