studio_game_paulhaddad 1.0.0

Sign up to get free protection for your applications and to get access to all the features.
checksums.yaml ADDED
@@ -0,0 +1,7 @@
1
+ ---
2
+ SHA1:
3
+ metadata.gz: 8c2783bf146d13b24e8a7707450459ff1269a2f7
4
+ data.tar.gz: f19f36dc6ad9581071dbc9ec704b662986917dac
5
+ SHA512:
6
+ metadata.gz: 5f025314f76c1baf3ae36bafae62138bff6fe98b51684370fda475f0673dca7225bd5edc9c10b282aba39fc1c430a58a8351748f141103d1e3512f21921ee511
7
+ data.tar.gz: 280db5c3cdd900eff096f6b8ac85c0b8cc01e6da285c954131fb8c7e0b253d2f8d894f17cde7498b48856788526c2606af92b62d7b1fbef4beb70423498c80c9
data/LICENSE ADDED
@@ -0,0 +1,7 @@
1
+ Copyright (C) 2014 Paul Haddad
2
+
3
+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
4
+
5
+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
6
+
7
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
@@ -0,0 +1 @@
1
+ This project was developed in conjunction with the Pragmatic Studio's Ruby course. It is a complete object oriented program for distribution as a RubyGem. This version of the Gem will not contain tests.
data/bin/players.csv ADDED
@@ -0,0 +1,3 @@
1
+ Alvin,100
2
+ Simon,60
3
+ Theo,125
data/bin/studio_game ADDED
@@ -0,0 +1,57 @@
1
+ #!/usr/bin/env ruby
2
+
3
+ require_relative '../lib/studio_game/player'
4
+ require_relative '../lib/studio_game/clumsy_player'
5
+ require_relative '../lib/studio_game/berserk_player'
6
+ require_relative '../lib/studio_game/game'
7
+
8
+ #player1 = Player.new("moe")
9
+ #player2 = Player.new("larry", 60)
10
+ #player3 = Player.new("curly", 125)
11
+ #player4 = Player.new("shemp", 90)
12
+
13
+ #player5 = Player.new("alvin", 50)
14
+ #player6 = Player.new("simon", 80)
15
+ #layer7 = Player.new("theodore", 110)
16
+
17
+ #knuckleheads = Game.new("knuckleheads")
18
+ #knuckleheads.add_player(player1)
19
+ #knuckleheads.add_player(player2)
20
+ #knuckleheads.add_player(player3)
21
+ #knuckleheads.add_player(player4)
22
+ #knuckleheads.play(die.roll)
23
+
24
+ module StudioGame
25
+ chipmunks = StudioGame::Game.new("chipmunks")
26
+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
27
+ chipmunks.load_players( ARGV.shift || default_player_file )
28
+ klutz = ClumsyPlayer.new('klutz', 105, 3)
29
+ chipmunks.add_player(klutz)
30
+ berserker = BerserkPlayer.new('berserker', 50)
31
+ chipmunks.add_player(berserker)
32
+
33
+ # Create a loop that allows users to continue playing, or to exit.
34
+
35
+ loop do
36
+ puts "\nHow many game rounds? ('quit' to exit)"
37
+ number_of_rounds = gets.chomp.downcase
38
+
39
+ case number_of_rounds
40
+ when /^\d+$/
41
+ chipmunks.play(number_of_rounds.to_i)
42
+ when "quit", "exit"
43
+ chipmunks.print_stats
44
+ chipmunks.save_high_scores
45
+ break
46
+ else
47
+ puts "Please enter a number or 'quit'"
48
+ end
49
+ end
50
+ end
51
+
52
+
53
+
54
+
55
+
56
+
57
+
@@ -0,0 +1,9 @@
1
+ module StudioGame
2
+ module Auditable
3
+
4
+ def audit
5
+ puts "Rolled a #{self.number} (#{self.class})"
6
+ end
7
+
8
+ end
9
+ end
@@ -0,0 +1,37 @@
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class BerserkPlayer < Player
5
+
6
+ def initialize(name, health=100)
7
+ super(name, health)
8
+ @w00t_count = 0
9
+ end
10
+
11
+ def berserk?
12
+ @w00t_count > 5
13
+ end
14
+
15
+ def w00t
16
+ super
17
+ @w00t_count += 1
18
+ puts "#{@name} is berserk!" if berserk?
19
+ end
20
+
21
+ def blam
22
+ if berserk?
23
+ w00t
24
+ else
25
+ super
26
+ end
27
+ end
28
+
29
+ end
30
+
31
+ if __FILE__ == $0
32
+ berserker = BerserkPlayer.new("berserker", 50)
33
+ 6.times { berserker.w00t }
34
+ 2.times { berserker.blam }
35
+ puts berserker.health
36
+ end
37
+ end
@@ -0,0 +1,38 @@
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class ClumsyPlayer < Player
5
+
6
+ def initialize(name, health=100, boost_factor=1)
7
+ super(name, health)
8
+ @boost_factor = boost_factor
9
+ end
10
+
11
+ def found_treasure(treasure)
12
+ damaged_treasure = TreasureTrove::Treasure.new(treasure.name, treasure.points / 2.0)
13
+ super(damaged_treasure)
14
+ end
15
+
16
+ def w00t
17
+ @boost_factor.times { super }
18
+ end
19
+
20
+ end
21
+
22
+ if __FILE__ == $0
23
+ clumsy = ClumsyPlayer.new("klutz")
24
+
25
+ hammer = TreasureTrove::Treasure.new(:hammer, 50)
26
+ clumsy.found_treasure(hammer)
27
+ clumsy.found_treasure(hammer)
28
+ clumsy.found_treasure(hammer)
29
+
30
+ crowbar = TreasureTrove::Treasure.new(:crowbar, 400)
31
+ clumsy.found_treasure(crowbar)
32
+
33
+ clumsy.each_found_treasure do |treasure|
34
+ puts "#{treasure.points} total #{treasure.name} points"
35
+ end
36
+ puts "#{clumsy.points} grand total points"
37
+ end
38
+ end
@@ -0,0 +1,21 @@
1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class Die
5
+
6
+ include Auditable
7
+
8
+ attr_reader :number
9
+
10
+ def initialize
11
+ roll
12
+ end
13
+
14
+ def roll
15
+ @number = rand(1..6)
16
+ audit
17
+ @number
18
+ end
19
+
20
+ end
21
+ end
@@ -0,0 +1,92 @@
1
+ require_relative 'game_turn'
2
+ require_relative 'treasure_trove'
3
+
4
+ module StudioGame
5
+ class Game
6
+
7
+ attr_reader :title
8
+ attr_accessor :players
9
+
10
+ def initialize(title)
11
+ @title = title.capitalize
12
+ @players = []
13
+ end
14
+
15
+ def high_score_entry(player)
16
+ player.name.ljust(30, '.') + player.score.to_s
17
+ end
18
+
19
+ def load_players(from_file)
20
+ File.open(from_file, "r") do |file|
21
+ file.each_line do |line|
22
+ add_player(Player.from_csv(line))
23
+ end
24
+ end
25
+ end
26
+
27
+ def save_high_scores(to_file="high_scores.txt")
28
+ File.open(to_file, "w") do |file|
29
+ file.puts "#{@title} high scores:"
30
+ @players.sort.each do |player|
31
+ file.puts high_score_entry(player)
32
+ end
33
+ end
34
+
35
+ end
36
+
37
+ def add_player(player_name)
38
+ @players << player_name
39
+ end
40
+
41
+ def total_points
42
+ @players.reduce(0) { |sum, player| sum += player.points }
43
+ end
44
+
45
+ def play(rounds)
46
+ treasures = TreasureTrove::TREASURES
47
+ puts "\nThere are #{treasures.size} treasures to be found:" #print the list of possible treasures
48
+ treasures.each do |treasure|
49
+ puts "A #{treasure.name} is worth #{treasure.points} points"
50
+ end
51
+
52
+
53
+ 1.upto(rounds) do |round_number|
54
+ puts "\nRound #{round_number}:"
55
+ @players.each do |player|
56
+ GameTurn.take_turn(player)
57
+ puts player
58
+ end
59
+ end
60
+ end
61
+
62
+ def print_player_and_score(player)
63
+ puts "#{player.name} (#{player.score})"
64
+ end
65
+
66
+ def print_stats
67
+ strong, wimpy = @players.partition { |player| player.strong? }
68
+ puts "\n#{strong.count} Strong Players:"
69
+ strong.each { |strong_player| print_player_and_score(strong_player) }
70
+
71
+ puts "\n#{wimpy.count} Wimpy Players:"
72
+ wimpy.each { |wimpy_player| print_player_and_score(wimpy_player) }
73
+
74
+ puts "\n#{@title} High Scores:"
75
+ @players.sort.each do |player|
76
+ puts high_score_entry(player)
77
+ end
78
+
79
+ @players.sort.each do |player|
80
+ puts "\n#{player.name}'s point totals:"
81
+ player.each_found_treasure do |treasure|
82
+ puts "#{treasure.points} total #{treasure.name} points"
83
+ end
84
+ puts "#{player.points} grand total points"
85
+ end
86
+
87
+ puts "\n#{total_points} total points from treasures found."
88
+
89
+ end
90
+
91
+ end
92
+ end
@@ -0,0 +1,32 @@
1
+ require_relative 'die'
2
+ require_relative 'loaded_die'
3
+ require_relative 'player'
4
+ require_relative 'treasure_trove'
5
+
6
+ module StudioGame
7
+ module GameTurn
8
+
9
+ def self.die_roll
10
+ die = Die.new
11
+ die.roll
12
+ end
13
+
14
+ def self.take_turn(player)
15
+
16
+ case die_roll
17
+ when 5..6
18
+ player.w00t
19
+ when 3..4
20
+ puts "#{player.name} was skipped"
21
+ else
22
+ player.blam
23
+ end
24
+
25
+ treasure = TreasureTrove.random_treasure
26
+
27
+ player.found_treasure(treasure)
28
+
29
+ end
30
+
31
+ end
32
+ end
@@ -0,0 +1,18 @@
1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class LoadedDie
5
+
6
+ include Auditable
7
+
8
+ attr_reader :number
9
+
10
+ def roll
11
+ numbers = [1, 1, 2, 5, 6, 6]
12
+ @number = numbers.sample
13
+ audit
14
+ @number
15
+ end
16
+
17
+ end
18
+ end
@@ -0,0 +1,19 @@
1
+ module StudioGame
2
+ module Playable
3
+
4
+ def blam
5
+ self.health -= 10
6
+ puts "#{name} got blammed!"
7
+ end
8
+
9
+ def w00t
10
+ self.health += 15
11
+ puts "#{name} got w00ted!"
12
+ end
13
+
14
+ def strong?
15
+ health > 100
16
+ end
17
+
18
+ end
19
+ end
@@ -0,0 +1,66 @@
1
+ require_relative 'treasure_trove'
2
+ require_relative 'playable'
3
+
4
+ module StudioGame
5
+ class Player
6
+
7
+ include Playable
8
+
9
+ attr_reader :name, :found_treasures
10
+ attr_accessor :health
11
+
12
+ def initialize(name, health=100)
13
+ @name = name.capitalize
14
+ @health = health
15
+ @found_treasures = Hash.new(0)
16
+ end
17
+
18
+ def name=(new_name)
19
+ @name = new_name.capitalize
20
+ end
21
+
22
+ def to_s
23
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
24
+ end
25
+
26
+ def self.from_csv(line)
27
+ name, health = line.split(",")
28
+ Player.new(name, Integer(health))
29
+ end
30
+
31
+ def each_found_treasure
32
+ @found_treasures.each do |name, points|
33
+ yield TreasureTrove::Treasure.new(name, points)
34
+ end
35
+ end
36
+
37
+ def score
38
+ @health + points
39
+ end
40
+
41
+ def <=>(other)
42
+ other.score <=> score
43
+ end
44
+
45
+ def found_treasure(treasure)
46
+ @found_treasures[treasure.name] += treasure.points
47
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
48
+ puts "#{@name}'s treasures: #{@found_treasures}"
49
+ end
50
+
51
+ def points
52
+ @found_treasures.values.reduce(:+)
53
+ end
54
+
55
+ end
56
+ end
57
+
58
+ if __FILE__ == $0
59
+ player = Player.new("moe")
60
+ puts player.name
61
+ puts player.health
62
+ player.w00t
63
+ puts player.health
64
+ player.blam
65
+ puts player.health
66
+ end
@@ -0,0 +1,20 @@
1
+ module StudioGame
2
+ module TreasureTrove
3
+
4
+ Treasure = Struct.new(:name, :points)
5
+
6
+ TREASURES = [
7
+ Treasure.new(:pie, 5),
8
+ Treasure.new(:bottle, 25),
9
+ Treasure.new(:hammer, 50),
10
+ Treasure.new(:skillet, 100),
11
+ Treasure.new(:broomstick, 200),
12
+ Treasure.new(:crowbar, 400)
13
+ ]
14
+
15
+ def self.random_treasure
16
+ TREASURES.sample
17
+ end
18
+
19
+ end
20
+ end
metadata ADDED
@@ -0,0 +1,60 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_paulhaddad
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Paul Haddad
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2014-05-03 00:00:00.000000000 Z
12
+ dependencies: []
13
+ description: This project was developed in conjunction with the Pragmatic Studio's
14
+ Ruby course. It is a complete object oriented program for distribution as a RubyGem.
15
+ This version of the Gem will not contain tests.
16
+ email: paulh16@gmail.com
17
+ executables:
18
+ - studio_game
19
+ extensions: []
20
+ extra_rdoc_files: []
21
+ files:
22
+ - LICENSE
23
+ - README
24
+ - bin/players.csv
25
+ - bin/studio_game
26
+ - lib/studio_game/auditable.rb
27
+ - lib/studio_game/berserk_player.rb
28
+ - lib/studio_game/clumsy_player.rb
29
+ - lib/studio_game/die.rb
30
+ - lib/studio_game/game.rb
31
+ - lib/studio_game/game_turn.rb
32
+ - lib/studio_game/loaded_die.rb
33
+ - lib/studio_game/playable.rb
34
+ - lib/studio_game/player.rb
35
+ - lib/studio_game/treasure_trove.rb
36
+ homepage:
37
+ licenses:
38
+ - MIT
39
+ metadata: {}
40
+ post_install_message:
41
+ rdoc_options: []
42
+ require_paths:
43
+ - lib
44
+ required_ruby_version: !ruby/object:Gem::Requirement
45
+ requirements:
46
+ - - ">="
47
+ - !ruby/object:Gem::Version
48
+ version: '1.9'
49
+ required_rubygems_version: !ruby/object:Gem::Requirement
50
+ requirements:
51
+ - - ">="
52
+ - !ruby/object:Gem::Version
53
+ version: '0'
54
+ requirements: []
55
+ rubyforge_project:
56
+ rubygems_version: 2.2.2
57
+ signing_key:
58
+ specification_version: 4
59
+ summary: Studio game for Pragmatic Studio Ruby Course
60
+ test_files: []