studio_game_octo 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +7 -0
- data/README.md +71 -0
- data/bin/players.csv +6 -0
- data/bin/studio_game +30 -0
- data/lib/studio_game/auditable.rb +5 -0
- data/lib/studio_game/berserk_player.rb +32 -0
- data/lib/studio_game/clumsy_player.rb +36 -0
- data/lib/studio_game/game.rb +134 -0
- data/lib/studio_game/playable.rb +11 -0
- data/lib/studio_game/player.rb +52 -0
- data/lib/studio_game/treasure_trove.rb +22 -0
- metadata +65 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: 7d942130545a0d0be1421ca9bda2b71e4c8e2aa4a6962cf4c67ccf9153d7907d
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data.tar.gz: 2fe969cb183bcd1f7c1e49d85fa8c2625d30f4039b516d05a7ad6b0ca12b2e1f
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SHA512:
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metadata.gz: 10fc0aa4095cd703b7ddc9ddf0b9cea808c66850316582985c7219f80b7e400155f1154f8752b99ce09227a8ee044f718177fbfe19b4c7aaaa4f2615f4b472b8
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data.tar.gz: 19bc6b16c21b48c5a066c98e5721af9a102cfc189550dce1d01471b55bd4a356d487437df8cf0b7984dde6aa10d8252908a4ec4738b7df7fa45b6ae19908d343
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data/LICENSE
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Copyright (c) 2025 octo
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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# Studio Game
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A Ruby-based text game where players compete in rounds, rolling dice to
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gain or lose health, and collecting treasures to accumulate points.
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## Setup
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```bash
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bundle install
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```
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## Running the Game
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```bash
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ruby studio_game.rb [path/to/players.csv]
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```
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The game will prompt you for the number of rounds to play. Type `quit` or
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`exit` to end the game and see final stats.
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### Player Types
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- **Regular Players**: Standard health and treasure collection
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- **Clumsy Players**: Treasures worth half points, optional boost
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multiplier
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- **Berserk Players**: After 5 boosts, drains become boosts instead
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## Testing
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```bash
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# Run all tests
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ruby test/studio_game/all_tests.rb
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# Run individual test files
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ruby test/studio_game/player_test.rb
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# Auto-run tests on file changes
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bundle exec guard
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```
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## Linting
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```bash
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bundle exec rubocop
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```
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## Game Mechanics
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- **Dice Rolls**: Each round, players roll a die (1-6)
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- **1-2**: Drained (-10 health)
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- **3-4**: Skipped (no change)
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- **5-6**: Boosted (+15 health)
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- **Treasures**: Players find random treasures each round worth 10-100
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points
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- **Score**: Health + treasure points
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- **Output**: High scores saved to `high_scores.txt` when game ends
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## Project Structure
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```
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lib/studio_game/
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├── player.rb # Base player class
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├── berserk_player.rb # Berserk player subclass
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├── clumsy_player.rb # Clumsy player subclass
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├── game.rb # Game engine
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└── treasure_trove.rb # Treasure definitions
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```
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## License
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Educational project from The Pragmatic Studio.
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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# $stdout.sync = true
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/player'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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players_file = File.join(__dir__, 'players.csv')
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game = StudioGame::Game.new('Winner Takes All')
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game.load_players(ARGV.shift || players_file)
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game.add_player(StudioGame::ClumsyPlayer.new('klonky'))
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game.add_player(StudioGame::BerserkPlayer.new('GORRRR'))
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loop do
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print "\nHow many rounds? "
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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game.play(answer.to_i)
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when 'quit', 'exit'
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game.print_stats
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break
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else
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puts "Type the number or rounds or 'quit' to exit"
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end
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end
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game.save_high_scores
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require_relative 'player'
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module StudioGame
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# A berserk player whose treasures are worth half the normal amount
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class BerserkPlayer < Player
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def initialize(name, health = 25)
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name = "#{name} 😈"
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@boost_count = 0
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super(name, health)
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end
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def berserk?
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@boost_count >= 5
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end
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def boost
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super
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berserk? ? puts('😈😈😈') : @boost_count += 1
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end
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def drain
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berserk? ? boost : super
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end
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end
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end
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if __FILE__ == $PROGRAM_NAME
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berserker = StudioGame::BerserkPlayer.new('MYRKUR', 50)
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6.times { berserker.boost }
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2.times { berserker.drain }
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puts berserker.health
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end
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require_relative 'player'
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module StudioGame
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# A clumsy player whose treasures are worth half the normal amount
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class ClumsyPlayer < Player
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def initialize(name, health = 100, boost_factor = 1)
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name = "#{name} 🥴"
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super(name, health)
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@boost_factor = boost_factor
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end
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def found_treasure(name, points)
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super(name, points / 2)
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end
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def boost
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@boost_factor.times { super }
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end
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end
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end
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if __FILE__ == $PROGRAM_NAME
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clumsy = StudioGame::ClumsyPlayer.new('klutz', 100, 3)
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clumsy.found_treasure('flute', 50)
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clumsy.found_treasure('flute', 50)
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clumsy.found_treasure('flute', 50)
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clumsy.found_treasure('star', 100)
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clumsy.boost
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clumsy.boost
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clumsy.found_treasures.each do |name, points|
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puts "#{name}: #{points} points"
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end
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puts "#{clumsy.score} total points"
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end
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require_relative 'treasure_trove'
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require_relative 'player'
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require_relative 'auditable'
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require 'csv'
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module StudioGame
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class Game
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include Auditable
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attr_reader :name, :players
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def initialize(name)
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@name = name
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@players = []
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end
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def add_player(player)
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@players << player
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end
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def load_players(from_file = 'players.csv')
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CSV.foreach(from_file) do |line|
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add_player(Player.from_csv(line))
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end
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rescue StandardError
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puts "The file #{from_file} doesn't exist"
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exit 1
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end
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def roll_die
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number = rand(1..6)
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audit(number)
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number
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end
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def process_roll(roll, player)
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case roll
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when (1..2)
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player.drain
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puts "#{player.name} got drained ⏬"
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when (3..4)
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puts "#{player.name} got skipped 🤨"
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when (5..6)
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player.boost
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puts "#{player.name} got boosted ⏫"
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end
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end
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def print_separator
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puts
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30.times { print '*' }
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print "\n\n"
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end
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def print_next_round(round)
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print_separator
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puts "BEGIN ROUND #{round}"
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print_separator
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end
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def players_status
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@players.each { |player| puts player }
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end
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def sorted_players
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@players.sort_by(&:score).reverse
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end
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def high_score_entry(player)
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# Count emojis (they take 2 visual columns but count as 1 char)
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emoji_count = player.name.scan(/\p{Emoji}/).size
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# Adjust padding to account for emoji visual width
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padding = 30 - emoji_count
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name = player.name.ljust(padding, '.')
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score = player.score.round.to_s.rjust(5)
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"#{name}#{score}"
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end
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def high_scores
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puts "\n #{@title} HIGH SCORES "
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sorted_players.each do |player|
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puts high_score_entry(player)
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end
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end
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def save_high_scores(to_file = 'high_scores.txt')
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File.open(to_file, 'w') do |file|
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file.puts "#{@title} High Scores:"
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sorted_players.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def print_stats
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puts "\n -.-.- #{@name}: FINAL GAME STATS -.-.-"
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puts sorted_players
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players.each do |player|
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puts "#{player.name} found:"
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player.found_treasures.each do |treasure, points|
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print "#{treasure} -> #{points}, "
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end
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print "Total points -> #{player.found_treasures.values.sum}."
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puts
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end
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high_scores
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end
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def play(rounds = 1)
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1.upto(rounds) do |round|
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print_next_round(round)
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puts "🔥🔥 Let The Game of #{@name} Begin! 📯📯\n\n"
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puts TreasureTrove.treasure_items
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puts "\nPlayers, present yourselves!"
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players_status
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puts
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@players.each do |player|
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roll = roll_die
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process_roll(roll, player)
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treasure = TreasureTrove.random_treasure
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puts "#{player.name} found a #{treasure.name}" \
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" worth #{treasure.points} points"
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player.found_treasure(treasure.name, treasure.points)
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end
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puts "\nPlayers, state your status!!"
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players_status
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end
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print_stats
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end
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end
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end
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require_relative 'playable'
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module StudioGame
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+
class Player
|
|
5
|
+
include Playable
|
|
6
|
+
attr_accessor :health
|
|
7
|
+
attr_reader :name, :found_treasures
|
|
8
|
+
|
|
9
|
+
def initialize(name, health = 100)
|
|
10
|
+
@name = name.strip.gsub(/\w+/) { |word| word.capitalize }
|
|
11
|
+
@health = health.to_i
|
|
12
|
+
@found_treasures = Hash.new(0)
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
def self.from_csv(line)
|
|
16
|
+
Player.new(line.first, Integer(line.last))
|
|
17
|
+
rescue ArgumentError
|
|
18
|
+
puts "Wrong information: #{line}, defaulting player's health to 100"
|
|
19
|
+
Player.new(line.first, 100)
|
|
20
|
+
end
|
|
21
|
+
|
|
22
|
+
def name=(new_name)
|
|
23
|
+
@name = new_name.capitalize
|
|
24
|
+
end
|
|
25
|
+
|
|
26
|
+
def to_s
|
|
27
|
+
"I'm #{@name} with health = #{health}, points #{points} and score #{score}"
|
|
28
|
+
end
|
|
29
|
+
|
|
30
|
+
def score
|
|
31
|
+
@health + points
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
def found_treasure(name, points)
|
|
35
|
+
@found_treasures[name] += points
|
|
36
|
+
end
|
|
37
|
+
|
|
38
|
+
def points
|
|
39
|
+
@found_treasures.values.sum
|
|
40
|
+
end
|
|
41
|
+
end
|
|
42
|
+
end
|
|
43
|
+
|
|
44
|
+
if __FILE__ == $0
|
|
45
|
+
player = StudioGame::Player.new('jase')
|
|
46
|
+
puts player
|
|
47
|
+
puts player.score
|
|
48
|
+
player.boost
|
|
49
|
+
puts player.score
|
|
50
|
+
player.drain
|
|
51
|
+
puts player.score
|
|
52
|
+
end
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
module StudioGame
|
|
2
|
+
module TreasureTrove
|
|
3
|
+
Treasure = Data.define(:name, :points)
|
|
4
|
+
TREASURES = [
|
|
5
|
+
Treasure.new('pie', 10),
|
|
6
|
+
Treasure.new('coin', 25),
|
|
7
|
+
Treasure.new('flute', 50),
|
|
8
|
+
Treasure.new('compass', 65),
|
|
9
|
+
Treasure.new('key', 80),
|
|
10
|
+
Treasure.new('crown', 90),
|
|
11
|
+
Treasure.new('star', 100)
|
|
12
|
+
].freeze
|
|
13
|
+
|
|
14
|
+
def self.random_treasure
|
|
15
|
+
TREASURES.sample
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
def self.treasure_items
|
|
19
|
+
TREASURES.map { |t| "A #{t.name} is worth #{t.points} points." }
|
|
20
|
+
end
|
|
21
|
+
end
|
|
22
|
+
end
|
metadata
ADDED
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
|
2
|
+
name: studio_game_octo
|
|
3
|
+
version: !ruby/object:Gem::Version
|
|
4
|
+
version: 0.0.1
|
|
5
|
+
platform: ruby
|
|
6
|
+
authors:
|
|
7
|
+
- octo
|
|
8
|
+
bindir: bin
|
|
9
|
+
cert_chain: []
|
|
10
|
+
date: 2025-10-30 00:00:00.000000000 Z
|
|
11
|
+
dependencies:
|
|
12
|
+
- !ruby/object:Gem::Dependency
|
|
13
|
+
name: csv
|
|
14
|
+
requirement: !ruby/object:Gem::Requirement
|
|
15
|
+
requirements:
|
|
16
|
+
- - ">="
|
|
17
|
+
- !ruby/object:Gem::Version
|
|
18
|
+
version: '0'
|
|
19
|
+
type: :runtime
|
|
20
|
+
prerelease: false
|
|
21
|
+
version_requirements: !ruby/object:Gem::Requirement
|
|
22
|
+
requirements:
|
|
23
|
+
- - ">="
|
|
24
|
+
- !ruby/object:Gem::Version
|
|
25
|
+
version: '0'
|
|
26
|
+
description: A game of treasure trove
|
|
27
|
+
email: octo@github.com
|
|
28
|
+
executables:
|
|
29
|
+
- studio_game
|
|
30
|
+
extensions: []
|
|
31
|
+
extra_rdoc_files: []
|
|
32
|
+
files:
|
|
33
|
+
- LICENSE
|
|
34
|
+
- README.md
|
|
35
|
+
- bin/players.csv
|
|
36
|
+
- bin/studio_game
|
|
37
|
+
- lib/studio_game/auditable.rb
|
|
38
|
+
- lib/studio_game/berserk_player.rb
|
|
39
|
+
- lib/studio_game/clumsy_player.rb
|
|
40
|
+
- lib/studio_game/game.rb
|
|
41
|
+
- lib/studio_game/playable.rb
|
|
42
|
+
- lib/studio_game/player.rb
|
|
43
|
+
- lib/studio_game/treasure_trove.rb
|
|
44
|
+
homepage: https://git.simonblanco.xyz/studio_game
|
|
45
|
+
licenses:
|
|
46
|
+
- MIT
|
|
47
|
+
metadata: {}
|
|
48
|
+
rdoc_options: []
|
|
49
|
+
require_paths:
|
|
50
|
+
- lib
|
|
51
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
|
52
|
+
requirements:
|
|
53
|
+
- - ">="
|
|
54
|
+
- !ruby/object:Gem::Version
|
|
55
|
+
version: 3.4.0
|
|
56
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
|
57
|
+
requirements:
|
|
58
|
+
- - ">="
|
|
59
|
+
- !ruby/object:Gem::Version
|
|
60
|
+
version: '0'
|
|
61
|
+
requirements: []
|
|
62
|
+
rubygems_version: 3.7.2
|
|
63
|
+
specification_version: 4
|
|
64
|
+
summary: A game of treasure trove
|
|
65
|
+
test_files: []
|