studio_game_nabs 1.0

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checksums.yaml ADDED
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data/LICENSE ADDED
File without changes
data/README ADDED
File without changes
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+ require_relative '../lib/studio_game/game'
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+
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+ knuckleheads = StudioGame::Game.new('Knuckleheads')
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+ clumsy = StudioGame::ClumsyPlayer.new('klutz', 105)
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+ berserk = StudioGame::BerserkPlayer.new('berserker', 50)
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+
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+ knuckleheads.add_player(clumsy)
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+ knuckleheads.add_player(berserk)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ turns = gets.chomp.downcase
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+ case turns
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+ when /^\d+$/
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+ knuckleheads.play(Integer(turns))
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health)
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+ super(name, health)
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+ @w00ted = 0
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+ end
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+
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+ def berserk?
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+ @w00ted > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00ted += 1
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+ puts "#{name} is berserk" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new('berserker', 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost
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+
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+ def initialize(name, health = 100, boost = 1)
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+ super(name, health)
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+ @boost = boost
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+
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+ def w00t
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+ @boost.times { super }
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new('klutz')
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ # Die class
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+ class Die
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+ attr_reader :number
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+
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+ include Auditable
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+ def initalize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ player1 = Player.new('moe')
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+ player2 = Player.new('larry', 60)
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+ player3 = Player.new('curly', 125)
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+
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+ class Game
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+ attr_reader :name
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+
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+ def initialize(title)
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+ @players = []
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+ @title = title
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@name}:"
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+ treasures = TreasureTrove::TREASURES
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+
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+ 1.upto(rounds) do |round|
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+ puts "Round #{round}"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} #{player.health}"
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+ end
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+
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+ def total_points
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+ @players.each.reduce(0) { |acc, player| acc + player.points }
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+ end
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+
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+ def print_stats
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+ strong, wimpy = @players.partition(&:strong?)
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+
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+ puts "\n#{@title} Statistics:"
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+
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+ puts "\n#{strong.size} strong players:"
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+ strong.each do |s|
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+ print_name_and_health(s)
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+ end
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+
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+ puts "\n#{wimpy.size} wimpy players:"
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+ wimpy.each do |w|
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+ print_name_and_health(w)
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+ end
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+
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+ puts 'Knuckleheads High Scores:'
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+ @players.sort.each do |p|
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+ puts high_score_entry(p)
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found"
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+
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+ @players.sort.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+ end
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+
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+ def load_players(file)
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+ File.readlines(file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def save_high_scores(to_file = 'high_scores.txt')
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+ File.open(to_file, 'w') do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |p|
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+ file.puts high_score_entry(p)
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+ end
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ knuckleheads = Game.new('Knuckleheads')
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+ knuckleheads.add_player(player1)
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+ knuckleheads.add_player(player2)
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+ knuckleheads.add_player(player3)
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+ knuckleheads.play(3)
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+ end
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ # Loaded die clas
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+ class LoadedDie
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+ attr_reader :number
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+
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+ include Auditable
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ # Playable module
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+ module Playable
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def strong?
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+ self.health >= 100
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ # Player class
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+ class Player
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+ include Playable
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+ attr_accessor :name, :health
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+
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+ def initialize(name, health = 100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ treasure = Treasure.new(name, points)
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+ yield treasure
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+ end
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ Player.new(name, Integer(health))
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new('moe')
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new('berserker', @initial_health)
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+ end
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+
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+ it 'does not go berserk when w00ted up to 5 times' do
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+ 1.upto(5) { @player.w00t }
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+ @player.berserk?.should be_falsey
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+ end
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+
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+ it 'goes berserk when w00ted more than 5 times' do
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+ 1.upto(6) { @player.w00t }
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+ @player.berserk?.should be_truthy
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new('klutz')
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+ end
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+
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+ it 'only gets half the point value for each treasure' do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ context 'with a boost factor' do
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+ before do
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+ @initial_health = 100
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+ @boost = 5
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+ @player = ClumsyPlayer.new('klutz', @initial_health, @boost)
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+ end
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+
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+ it 'has a boost factor' do
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+ @player.boost.should == 5
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+ end
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+
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+ it 'gets boost factor number of w00ts when w00ted' do
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+ @player.w00t
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+
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+ @player.health.should == @initial_health + (15 * @boost)
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+ end
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+ end
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+ end
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+ end
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+ require 'studio_game/game'
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+
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+ module StudioGame
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+ describe Game do
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+ before do
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+ @game = Game.new('Knuckleheads')
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+
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+ @initial_health = 100
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+ @player = Player.new('moe', @initial_health)
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+
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+ @game.add_player(@player)
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+ $stdout = StringIO.new
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+ end
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+
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+ it 'Player rolled high number and wooted' do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
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+ @game.play(1)
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+ expect(@player.health).to eq(@initial_health + 15)
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+ end
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+
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+ it 'Player rolled medium number' do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
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+ @game.play(1)
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+ expect(@player.health).to eq(@initial_health)
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+ end
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+
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+ it 'Player rolled low number and blammed' do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
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+ @game.play(1)
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+ expect(@player.health).to eq(@initial_health - 10)
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new('Knuckleheads')
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+ player = Player.new('moe')
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ expect(player.points).not_to be_zero
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+ end
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+
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+ it 'computes total points as the sum of all player points' do
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+ game = Game.new('Knuckleheads')
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+
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+ player1 = Player.new('moe')
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+ player2 = Player.new('larry')
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ expect(game.total_points).to eq(500)
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+ end
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+ end
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+ end
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
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+ describe Player do
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+ before do
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+ $stdout = StringIO.new
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+ @player = Player.new('larry', 150)
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+ @player2 = Player.new('bob', 80)
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+ end
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+
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+ it 'has a capitalized name' do
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+ expect(@player.name).to eq('Larry')
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+ end
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+
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+ it 'has an initial health' do
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+ expect(@player.health).to eq(150)
18
+ end
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+
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+ it 'has a string representation' do
21
+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ expect(@player.to_s).to eq("I'm Larry with health = 150, points = 100, and score = 250.")
25
+ end
26
+
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+ it 'computes a score as the sum of its health and points' do
28
+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
30
+
31
+ expect(@player.score).to eq(250)
32
+ end
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+
34
+ it 'increases health by 15 when w00ted' do
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+ @player.w00t
36
+ expect(@player.health).to eq(165)
37
+ end
38
+
39
+ it 'decreases health by 10 when blammed' do
40
+ @player.blam
41
+ expect(@player.health).to eq(140)
42
+ end
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+
44
+ it 'computes points as the sum of all treasure points' do
45
+ expect(@player.points).to eq(0)
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+
47
+ @player.found_treasure(Treasure.new(:hammer, 50))
48
+
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+ expect(@player.points).to eq(50)
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+
51
+ @player.found_treasure(Treasure.new(:crowbar, 400))
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+
53
+ expect(@player.points).to eq(450)
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
57
+ expect(@player.points).to eq(500)
58
+ end
59
+
60
+ it 'yields each found treasure and its total points' do
61
+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+
70
+ yielded = []
71
+ @player.each_found_treasure do |treasure|
72
+ yielded << treasure
73
+ end
74
+
75
+ yielded.should == [
76
+ Treasure.new(:skillet, 200),
77
+ Treasure.new(:hammer, 50),
78
+ Treasure.new(:bottle, 25)
79
+ ]
80
+ end
81
+
82
+ context 'strong or wimpy player' do
83
+ it 'strong player' do
84
+ expect(@player.strong?).to be_truthy
85
+ end
86
+ it 'wimpy player' do
87
+ expect(@player2.strong?).to be_falsy
88
+ end
89
+ end
90
+
91
+ context 'in a collection of players' do
92
+ before do
93
+ @player1 = Player.new('moe', 100)
94
+ @player2 = Player.new('larry', 200)
95
+ @player3 = Player.new('curly', 300)
96
+
97
+ @players = [@player1, @player2, @player3]
98
+ end
99
+
100
+ it 'is sorted by decreasing score' do
101
+ @players.sort.should == [@player3, @player2, @player1]
102
+ end
103
+ end
104
+ end
105
+ end
@@ -0,0 +1,53 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+ before do
6
+ @treasure = Treasure.new(:hammer, 50)
7
+ end
8
+
9
+ it 'has a name attribute' do
10
+ @treasure.name.should == :hammer
11
+ end
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+
13
+ it 'has a points attribute' do
14
+ @treasure.points.should == 50
15
+ end
16
+ end
17
+
18
+ describe TreasureTrove do
19
+ it 'has six treasures' do
20
+ TreasureTrove::TREASURES.size.should == 6
21
+ end
22
+
23
+ it 'has a pie worth 5 points' do
24
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
25
+ end
26
+
27
+ it 'has a bottle worth 25 points' do
28
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
29
+ end
30
+
31
+ it 'has a hammer worth 50 points' do
32
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
33
+ end
34
+
35
+ it 'has a skillet worth 100 points' do
36
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
37
+ end
38
+
39
+ it 'has a broomstick worth 200 points' do
40
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
41
+ end
42
+
43
+ it 'has a crowbar worth 400 points' do
44
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
45
+ end
46
+
47
+ it 'returns a random treasure' do
48
+ treasure = TreasureTrove.random
49
+
50
+ TreasureTrove::TREASURES.should include(treasure)
51
+ end
52
+ end
53
+ end
metadata ADDED
@@ -0,0 +1,87 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_nabs
3
+ version: !ruby/object:Gem::Version
4
+ version: '1.0'
5
+ platform: ruby
6
+ authors:
7
+ - Nabeelah Yousuph
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2021-04-18 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: 2.8.0
20
+ - - "~>"
21
+ - !ruby/object:Gem::Version
22
+ version: '2.8'
23
+ type: :development
24
+ prerelease: false
25
+ version_requirements: !ruby/object:Gem::Requirement
26
+ requirements:
27
+ - - ">="
28
+ - !ruby/object:Gem::Version
29
+ version: 2.8.0
30
+ - - "~>"
31
+ - !ruby/object:Gem::Version
32
+ version: '2.8'
33
+ description: ''
34
+ email: nabeelahyousuph@gmail.com
35
+ executables:
36
+ - studio_game
37
+ extensions: []
38
+ extra_rdoc_files: []
39
+ files:
40
+ - LICENSE
41
+ - README
42
+ - bin/players.csv
43
+ - bin/studio_game
44
+ - lib/studio_game/auditable.rb
45
+ - lib/studio_game/berserk_player.rb
46
+ - lib/studio_game/clumsy_player.rb
47
+ - lib/studio_game/die.rb
48
+ - lib/studio_game/game.rb
49
+ - lib/studio_game/game_turn.rb
50
+ - lib/studio_game/loaded_die.rb
51
+ - lib/studio_game/playable.rb
52
+ - lib/studio_game/player.rb
53
+ - lib/studio_game/treasure_trove.rb
54
+ - spec/studio_game/berserk_player_spec.rb
55
+ - spec/studio_game/clumsy_player_spec.rb
56
+ - spec/studio_game/game_spec.rb
57
+ - spec/studio_game/player_spec.rb
58
+ - spec/studio_game/treasure_trove_spec.rb
59
+ homepage: https://nabeelahyousuph.com/
60
+ licenses:
61
+ - MIT
62
+ metadata: {}
63
+ post_install_message:
64
+ rdoc_options: []
65
+ require_paths:
66
+ - lib
67
+ required_ruby_version: !ruby/object:Gem::Requirement
68
+ requirements:
69
+ - - ">="
70
+ - !ruby/object:Gem::Version
71
+ version: '1.9'
72
+ required_rubygems_version: !ruby/object:Gem::Requirement
73
+ requirements:
74
+ - - ">="
75
+ - !ruby/object:Gem::Version
76
+ version: '0'
77
+ requirements: []
78
+ rubygems_version: 3.0.9
79
+ signing_key:
80
+ specification_version: 4
81
+ summary: A studio game to test my ruby skills
82
+ test_files:
83
+ - spec/studio_game/berserk_player_spec.rb
84
+ - spec/studio_game/clumsy_player_spec.rb
85
+ - spec/studio_game/game_spec.rb
86
+ - spec/studio_game/player_spec.rb
87
+ - spec/studio_game/treasure_trove_spec.rb