studio_game_nabs 1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +0 -0
- data/README +0 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +31 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +31 -0
- data/lib/studio_game/clumsy_player.rb +38 -0
- data/lib/studio_game/die.rb +19 -0
- data/lib/studio_game/game.rb +109 -0
- data/lib/studio_game/game_turn.rb +22 -0
- data/lib/studio_game/loaded_die.rb +17 -0
- data/lib/studio_game/playable.rb +16 -0
- data/lib/studio_game/player.rb +60 -0
- data/lib/studio_game/treasure_trove.rb +18 -0
- data/spec/studio_game/berserk_player_spec.rb +27 -0
- data/spec/studio_game/clumsy_player_spec.rb +50 -0
- data/spec/studio_game/game_spec.rb +60 -0
- data/spec/studio_game/player_spec.rb +105 -0
- data/spec/studio_game/treasure_trove_spec.rb +53 -0
- metadata +87 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: 2e182f4545aa94837c755c891e6f9a0574534c1b52599abd3e84a4b76a9cba90
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data.tar.gz: eff6a789a0b4e1a309b1de00dba120990b66040015dde2391b4f0c10a9bf3a9d
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SHA512:
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metadata.gz: 4eee415c68b1ca7683e6da1652b7deb33b0ea4abd7ef6267610d8f6909aa97b43369249c1643bc399c10a956c75f081f9c720245759114c46e86e1026eb1c323
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data.tar.gz: f35490759795885d8069f3dcf08a49ddf724b1f6be7c8f71c7f5eacb20d07c4479bb548d1b3dc60b82efa6d2173946ee3feea0915a385ed2e6facca4cfcba979
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data/LICENSE
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File without changes
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data/README
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File without changes
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/player'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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require_relative '../lib/studio_game/game'
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knuckleheads = StudioGame::Game.new('Knuckleheads')
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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clumsy = StudioGame::ClumsyPlayer.new('klutz', 105)
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berserk = StudioGame::BerserkPlayer.new('berserker', 50)
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knuckleheads.add_player(clumsy)
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knuckleheads.add_player(berserk)
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loop do
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puts "\nHow many game rounds? ('quit' to exit)"
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turns = gets.chomp.downcase
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case turns
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when /^\d+$/
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knuckleheads.play(Integer(turns))
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when 'quit', 'exit'
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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knuckleheads.save_high_scores
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health)
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super(name, health)
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@w00ted = 0
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end
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def berserk?
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@w00ted > 5
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end
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def w00t
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super
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@w00ted += 1
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puts "#{name} is berserk" if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new('berserker', 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost
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def initialize(name, health = 100, boost = 1)
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super(name, health)
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@boost = boost
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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def w00t
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@boost.times { super }
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new('klutz')
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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player1 = Player.new('moe')
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player2 = Player.new('larry', 60)
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player3 = Player.new('curly', 125)
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class Game
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attr_reader :name
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def initialize(title)
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@players = []
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@title = title
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end
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def add_player(player)
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@players << player
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{@name}:"
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treasures = TreasureTrove::TREASURES
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1.upto(rounds) do |round|
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puts "Round #{round}"
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@players.each do |player|
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GameTurn.take_turn(player)
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puts player
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end
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end
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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end
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def print_name_and_health(player)
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puts "#{player.name} #{player.health}"
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end
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def total_points
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@players.each.reduce(0) { |acc, player| acc + player.points }
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end
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def print_stats
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strong, wimpy = @players.partition(&:strong?)
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puts "\n#{@title} Statistics:"
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puts "\n#{strong.size} strong players:"
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strong.each do |s|
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print_name_and_health(s)
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end
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puts "\n#{wimpy.size} wimpy players:"
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wimpy.each do |w|
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print_name_and_health(w)
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end
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puts 'Knuckleheads High Scores:'
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@players.sort.each do |p|
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puts high_score_entry(p)
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end
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puts "\n#{total_points} total points from treasures found"
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@players.sort.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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end
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def load_players(file)
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File.readlines(file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def save_high_scores(to_file = 'high_scores.txt')
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File.open(to_file, 'w') do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |p|
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file.puts high_score_entry(p)
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end
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end
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end
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def high_score_entry(player)
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formatted_name = player.name.ljust(20, '.')
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"#{formatted_name} #{player.score}"
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end
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end
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end
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if __FILE__ == $0
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knuckleheads = Game.new('Knuckleheads')
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knuckleheads.add_player(player1)
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knuckleheads.add_player(player2)
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knuckleheads.add_player(player3)
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knuckleheads.play(3)
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end
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require_relative 'die'
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require_relative 'loaded_die'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped."
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else
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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require_relative 'auditable'
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module StudioGame
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# Loaded die clas
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class LoadedDie
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attr_reader :number
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include Auditable
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def roll
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numbers = [1, 1, 2, 5, 6, 6]
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@number = numbers.sample
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audit
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@number
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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# Player class
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class Player
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include Playable
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attr_accessor :name, :health
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def initialize(name, health = 100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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end
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def score
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@health + points
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end
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def <=>(other)
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other.score <=> score
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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treasure = Treasure.new(name, points)
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yield treasure
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end
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end
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def self.from_csv(string)
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name, health = string.split(',')
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Player.new(name, Integer(health))
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end
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end
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end
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if __FILE__ == $0
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player = Player.new('moe')
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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6
|
+
Treasure.new(:pie, 5),
|
|
7
|
+
Treasure.new(:bottle, 25),
|
|
8
|
+
Treasure.new(:hammer, 50),
|
|
9
|
+
Treasure.new(:skillet, 100),
|
|
10
|
+
Treasure.new(:broomstick, 200),
|
|
11
|
+
Treasure.new(:crowbar, 400)
|
|
12
|
+
]
|
|
13
|
+
|
|
14
|
+
def self.random
|
|
15
|
+
TREASURES.sample
|
|
16
|
+
end
|
|
17
|
+
end
|
|
18
|
+
end
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
require 'studio_game/berserk_player'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe BerserkPlayer do
|
|
5
|
+
before do
|
|
6
|
+
@initial_health = 50
|
|
7
|
+
@player = BerserkPlayer.new('berserker', @initial_health)
|
|
8
|
+
end
|
|
9
|
+
|
|
10
|
+
it 'does not go berserk when w00ted up to 5 times' do
|
|
11
|
+
1.upto(5) { @player.w00t }
|
|
12
|
+
@player.berserk?.should be_falsey
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
it 'goes berserk when w00ted more than 5 times' do
|
|
16
|
+
1.upto(6) { @player.w00t }
|
|
17
|
+
@player.berserk?.should be_truthy
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
|
21
|
+
1.upto(6) { @player.w00t }
|
|
22
|
+
1.upto(2) { @player.blam }
|
|
23
|
+
|
|
24
|
+
@player.health.should == @initial_health + (8 * 15)
|
|
25
|
+
end
|
|
26
|
+
end
|
|
27
|
+
end
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
require 'studio_game/clumsy_player'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe ClumsyPlayer do
|
|
5
|
+
before do
|
|
6
|
+
@player = ClumsyPlayer.new('klutz')
|
|
7
|
+
end
|
|
8
|
+
|
|
9
|
+
it 'only gets half the point value for each treasure' do
|
|
10
|
+
@player.points.should == 0
|
|
11
|
+
|
|
12
|
+
hammer = Treasure.new(:hammer, 50)
|
|
13
|
+
@player.found_treasure(hammer)
|
|
14
|
+
@player.found_treasure(hammer)
|
|
15
|
+
@player.found_treasure(hammer)
|
|
16
|
+
|
|
17
|
+
@player.points.should == 75
|
|
18
|
+
|
|
19
|
+
crowbar = Treasure.new(:crowbar, 400)
|
|
20
|
+
@player.found_treasure(crowbar)
|
|
21
|
+
|
|
22
|
+
@player.points.should == 275
|
|
23
|
+
|
|
24
|
+
yielded = []
|
|
25
|
+
@player.each_found_treasure do |treasure|
|
|
26
|
+
yielded << treasure
|
|
27
|
+
end
|
|
28
|
+
|
|
29
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
|
30
|
+
end
|
|
31
|
+
|
|
32
|
+
context 'with a boost factor' do
|
|
33
|
+
before do
|
|
34
|
+
@initial_health = 100
|
|
35
|
+
@boost = 5
|
|
36
|
+
@player = ClumsyPlayer.new('klutz', @initial_health, @boost)
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
it 'has a boost factor' do
|
|
40
|
+
@player.boost.should == 5
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
it 'gets boost factor number of w00ts when w00ted' do
|
|
44
|
+
@player.w00t
|
|
45
|
+
|
|
46
|
+
@player.health.should == @initial_health + (15 * @boost)
|
|
47
|
+
end
|
|
48
|
+
end
|
|
49
|
+
end
|
|
50
|
+
end
|
|
@@ -0,0 +1,60 @@
|
|
|
1
|
+
require 'studio_game/game'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe Game do
|
|
5
|
+
before do
|
|
6
|
+
@game = Game.new('Knuckleheads')
|
|
7
|
+
|
|
8
|
+
@initial_health = 100
|
|
9
|
+
@player = Player.new('moe', @initial_health)
|
|
10
|
+
|
|
11
|
+
@game.add_player(@player)
|
|
12
|
+
$stdout = StringIO.new
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
it 'Player rolled high number and wooted' do
|
|
16
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(5)
|
|
17
|
+
@game.play(1)
|
|
18
|
+
expect(@player.health).to eq(@initial_health + 15)
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
it 'Player rolled medium number' do
|
|
22
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(3)
|
|
23
|
+
@game.play(1)
|
|
24
|
+
expect(@player.health).to eq(@initial_health)
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
it 'Player rolled low number and blammed' do
|
|
28
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(1)
|
|
29
|
+
@game.play(1)
|
|
30
|
+
expect(@player.health).to eq(@initial_health - 10)
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
it "assigns a treasure for points during a player's turn" do
|
|
34
|
+
game = Game.new('Knuckleheads')
|
|
35
|
+
player = Player.new('moe')
|
|
36
|
+
|
|
37
|
+
game.add_player(player)
|
|
38
|
+
|
|
39
|
+
game.play(1)
|
|
40
|
+
|
|
41
|
+
expect(player.points).not_to be_zero
|
|
42
|
+
end
|
|
43
|
+
|
|
44
|
+
it 'computes total points as the sum of all player points' do
|
|
45
|
+
game = Game.new('Knuckleheads')
|
|
46
|
+
|
|
47
|
+
player1 = Player.new('moe')
|
|
48
|
+
player2 = Player.new('larry')
|
|
49
|
+
|
|
50
|
+
game.add_player(player1)
|
|
51
|
+
game.add_player(player2)
|
|
52
|
+
|
|
53
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
54
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
55
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
|
56
|
+
|
|
57
|
+
expect(game.total_points).to eq(500)
|
|
58
|
+
end
|
|
59
|
+
end
|
|
60
|
+
end
|
|
@@ -0,0 +1,105 @@
|
|
|
1
|
+
require 'studio_game/player'
|
|
2
|
+
require 'studio_game/treasure_trove'
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
describe Player do
|
|
6
|
+
before do
|
|
7
|
+
$stdout = StringIO.new
|
|
8
|
+
@player = Player.new('larry', 150)
|
|
9
|
+
@player2 = Player.new('bob', 80)
|
|
10
|
+
end
|
|
11
|
+
|
|
12
|
+
it 'has a capitalized name' do
|
|
13
|
+
expect(@player.name).to eq('Larry')
|
|
14
|
+
end
|
|
15
|
+
|
|
16
|
+
it 'has an initial health' do
|
|
17
|
+
expect(@player.health).to eq(150)
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
it 'has a string representation' do
|
|
21
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
22
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
23
|
+
|
|
24
|
+
expect(@player.to_s).to eq("I'm Larry with health = 150, points = 100, and score = 250.")
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
it 'computes a score as the sum of its health and points' do
|
|
28
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
29
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
30
|
+
|
|
31
|
+
expect(@player.score).to eq(250)
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
it 'increases health by 15 when w00ted' do
|
|
35
|
+
@player.w00t
|
|
36
|
+
expect(@player.health).to eq(165)
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
it 'decreases health by 10 when blammed' do
|
|
40
|
+
@player.blam
|
|
41
|
+
expect(@player.health).to eq(140)
|
|
42
|
+
end
|
|
43
|
+
|
|
44
|
+
it 'computes points as the sum of all treasure points' do
|
|
45
|
+
expect(@player.points).to eq(0)
|
|
46
|
+
|
|
47
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
48
|
+
|
|
49
|
+
expect(@player.points).to eq(50)
|
|
50
|
+
|
|
51
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
|
52
|
+
|
|
53
|
+
expect(@player.points).to eq(450)
|
|
54
|
+
|
|
55
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
56
|
+
|
|
57
|
+
expect(@player.points).to eq(500)
|
|
58
|
+
end
|
|
59
|
+
|
|
60
|
+
it 'yields each found treasure and its total points' do
|
|
61
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
62
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
63
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
64
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
65
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
66
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
67
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
68
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
69
|
+
|
|
70
|
+
yielded = []
|
|
71
|
+
@player.each_found_treasure do |treasure|
|
|
72
|
+
yielded << treasure
|
|
73
|
+
end
|
|
74
|
+
|
|
75
|
+
yielded.should == [
|
|
76
|
+
Treasure.new(:skillet, 200),
|
|
77
|
+
Treasure.new(:hammer, 50),
|
|
78
|
+
Treasure.new(:bottle, 25)
|
|
79
|
+
]
|
|
80
|
+
end
|
|
81
|
+
|
|
82
|
+
context 'strong or wimpy player' do
|
|
83
|
+
it 'strong player' do
|
|
84
|
+
expect(@player.strong?).to be_truthy
|
|
85
|
+
end
|
|
86
|
+
it 'wimpy player' do
|
|
87
|
+
expect(@player2.strong?).to be_falsy
|
|
88
|
+
end
|
|
89
|
+
end
|
|
90
|
+
|
|
91
|
+
context 'in a collection of players' do
|
|
92
|
+
before do
|
|
93
|
+
@player1 = Player.new('moe', 100)
|
|
94
|
+
@player2 = Player.new('larry', 200)
|
|
95
|
+
@player3 = Player.new('curly', 300)
|
|
96
|
+
|
|
97
|
+
@players = [@player1, @player2, @player3]
|
|
98
|
+
end
|
|
99
|
+
|
|
100
|
+
it 'is sorted by decreasing score' do
|
|
101
|
+
@players.sort.should == [@player3, @player2, @player1]
|
|
102
|
+
end
|
|
103
|
+
end
|
|
104
|
+
end
|
|
105
|
+
end
|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
require 'studio_game/treasure_trove'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe Treasure do
|
|
5
|
+
before do
|
|
6
|
+
@treasure = Treasure.new(:hammer, 50)
|
|
7
|
+
end
|
|
8
|
+
|
|
9
|
+
it 'has a name attribute' do
|
|
10
|
+
@treasure.name.should == :hammer
|
|
11
|
+
end
|
|
12
|
+
|
|
13
|
+
it 'has a points attribute' do
|
|
14
|
+
@treasure.points.should == 50
|
|
15
|
+
end
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
describe TreasureTrove do
|
|
19
|
+
it 'has six treasures' do
|
|
20
|
+
TreasureTrove::TREASURES.size.should == 6
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
it 'has a pie worth 5 points' do
|
|
24
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
it 'has a bottle worth 25 points' do
|
|
28
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
|
29
|
+
end
|
|
30
|
+
|
|
31
|
+
it 'has a hammer worth 50 points' do
|
|
32
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
|
33
|
+
end
|
|
34
|
+
|
|
35
|
+
it 'has a skillet worth 100 points' do
|
|
36
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
it 'has a broomstick worth 200 points' do
|
|
40
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
it 'has a crowbar worth 400 points' do
|
|
44
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
|
45
|
+
end
|
|
46
|
+
|
|
47
|
+
it 'returns a random treasure' do
|
|
48
|
+
treasure = TreasureTrove.random
|
|
49
|
+
|
|
50
|
+
TreasureTrove::TREASURES.should include(treasure)
|
|
51
|
+
end
|
|
52
|
+
end
|
|
53
|
+
end
|
metadata
ADDED
|
@@ -0,0 +1,87 @@
|
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
|
2
|
+
name: studio_game_nabs
|
|
3
|
+
version: !ruby/object:Gem::Version
|
|
4
|
+
version: '1.0'
|
|
5
|
+
platform: ruby
|
|
6
|
+
authors:
|
|
7
|
+
- Nabeelah Yousuph
|
|
8
|
+
autorequire:
|
|
9
|
+
bindir: bin
|
|
10
|
+
cert_chain: []
|
|
11
|
+
date: 2021-04-18 00:00:00.000000000 Z
|
|
12
|
+
dependencies:
|
|
13
|
+
- !ruby/object:Gem::Dependency
|
|
14
|
+
name: rspec
|
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
|
16
|
+
requirements:
|
|
17
|
+
- - ">="
|
|
18
|
+
- !ruby/object:Gem::Version
|
|
19
|
+
version: 2.8.0
|
|
20
|
+
- - "~>"
|
|
21
|
+
- !ruby/object:Gem::Version
|
|
22
|
+
version: '2.8'
|
|
23
|
+
type: :development
|
|
24
|
+
prerelease: false
|
|
25
|
+
version_requirements: !ruby/object:Gem::Requirement
|
|
26
|
+
requirements:
|
|
27
|
+
- - ">="
|
|
28
|
+
- !ruby/object:Gem::Version
|
|
29
|
+
version: 2.8.0
|
|
30
|
+
- - "~>"
|
|
31
|
+
- !ruby/object:Gem::Version
|
|
32
|
+
version: '2.8'
|
|
33
|
+
description: ''
|
|
34
|
+
email: nabeelahyousuph@gmail.com
|
|
35
|
+
executables:
|
|
36
|
+
- studio_game
|
|
37
|
+
extensions: []
|
|
38
|
+
extra_rdoc_files: []
|
|
39
|
+
files:
|
|
40
|
+
- LICENSE
|
|
41
|
+
- README
|
|
42
|
+
- bin/players.csv
|
|
43
|
+
- bin/studio_game
|
|
44
|
+
- lib/studio_game/auditable.rb
|
|
45
|
+
- lib/studio_game/berserk_player.rb
|
|
46
|
+
- lib/studio_game/clumsy_player.rb
|
|
47
|
+
- lib/studio_game/die.rb
|
|
48
|
+
- lib/studio_game/game.rb
|
|
49
|
+
- lib/studio_game/game_turn.rb
|
|
50
|
+
- lib/studio_game/loaded_die.rb
|
|
51
|
+
- lib/studio_game/playable.rb
|
|
52
|
+
- lib/studio_game/player.rb
|
|
53
|
+
- lib/studio_game/treasure_trove.rb
|
|
54
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
55
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
56
|
+
- spec/studio_game/game_spec.rb
|
|
57
|
+
- spec/studio_game/player_spec.rb
|
|
58
|
+
- spec/studio_game/treasure_trove_spec.rb
|
|
59
|
+
homepage: https://nabeelahyousuph.com/
|
|
60
|
+
licenses:
|
|
61
|
+
- MIT
|
|
62
|
+
metadata: {}
|
|
63
|
+
post_install_message:
|
|
64
|
+
rdoc_options: []
|
|
65
|
+
require_paths:
|
|
66
|
+
- lib
|
|
67
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
|
68
|
+
requirements:
|
|
69
|
+
- - ">="
|
|
70
|
+
- !ruby/object:Gem::Version
|
|
71
|
+
version: '1.9'
|
|
72
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
|
73
|
+
requirements:
|
|
74
|
+
- - ">="
|
|
75
|
+
- !ruby/object:Gem::Version
|
|
76
|
+
version: '0'
|
|
77
|
+
requirements: []
|
|
78
|
+
rubygems_version: 3.0.9
|
|
79
|
+
signing_key:
|
|
80
|
+
specification_version: 4
|
|
81
|
+
summary: A studio game to test my ruby skills
|
|
82
|
+
test_files:
|
|
83
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
84
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
85
|
+
- spec/studio_game/game_spec.rb
|
|
86
|
+
- spec/studio_game/player_spec.rb
|
|
87
|
+
- spec/studio_game/treasure_trove_spec.rb
|