studio_game_lubaton 1.0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +0 -0
- data/README +1 -0
- data/bin/current_scores.txt +7 -0
- data/bin/players.csv +4 -0
- data/bin/studio_game +34 -0
- data/lib/studio_game/auditable.rb +6 -0
- data/lib/studio_game/berserk_player.rb +26 -0
- data/lib/studio_game/clumsy_player.rb +26 -0
- data/lib/studio_game/die.rb +13 -0
- data/lib/studio_game/game.rb +92 -0
- data/lib/studio_game/game_turn.rb +24 -0
- data/lib/studio_game/loaded_die.rb +18 -0
- data/lib/studio_game/playable.rb +19 -0
- data/lib/studio_game/player.rb +52 -0
- data/lib/studio_game/treasure_trove.rb +27 -0
- data/spec/studio_game/berserk_player_spec.rb +23 -0
- data/spec/studio_game/clumsy_player_spec.rb +30 -0
- data/spec/studio_game/game_spec.rb +39 -0
- data/spec/studio_game/player_spec.rb +121 -0
- data/spec/studio_game/treasure_trove_spec.rb +46 -0
- metadata +89 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: a32ae4bae876750ff3dd84d88f7f8557734e0f83d94f0dfabd6ea679f159e701
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data.tar.gz: 925c80511f5d3acaf32aadc83c38a008d7ad5c515d186f4b0895851d68e5c91d
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SHA512:
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metadata.gz: f7d9f68fb9f7a64960af2b4946d2c8cd0e262dfeca12899afe7c7ca82e09d34c527058ba2a8db370b675f7d6d9cef02e646b95cbf19d8a0c74d23b092e3c6b34
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data.tar.gz: 2e5a1a1d28c7b640382878087233cc2dec744b6946825bed43a3f72887fa36838ad17da520826c84562fa8eed0732d711fe3b9531d67558145c6b1ce6e651bdb
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data/LICENSE
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File without changes
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data/README
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This is a game where you can add players, find treasures, gain and lose health, and collect points
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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berserker =StudioGame::BerserkPlayer.new("berserker", 50)
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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knuckleheads.add_player(klutz)
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knuckleheads.add_player(berserker)
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default_scores_file = File.join(File.dirname(__FILE__), 'current_scores.txt')
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loop do
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puts "\nHow many rounds? ('quit' to exit)"
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rounds = gets.chomp.downcase
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case rounds
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when 'quit','exit'
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knuckleheads.print_stats
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knuckleheads.save_high_scores(default_scores_file)
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knuckleheads.high_score
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break
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when /^\d+$/
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puts "playing #{rounds} round/s..."
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knuckleheads.play(rounds.to_i)
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else
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"Please enter a number or 'quit'"
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end
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end
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name,health=100)
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super(name,health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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def found_treasures(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points/2.0)
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super(damaged_treasure)
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasures(hammer)
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clumsy.found_treasures(hammer)
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clumsy.found_treasures(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasures(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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require_relative 'player'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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def initialize(title)
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@title = title
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@players = []
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end
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def load_players(from_file)
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File.readlines(from_file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def save_high_scores(to_file="high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title} High Score:"
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@players.sort.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def high_score_entry(player)
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formatted_name = player.name.ljust(20,'.')
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"#{formatted_name} #{player.score}"
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end
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def add_player(player)
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@players << player
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end
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def play(rounds)
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puts "\nThere are #{@players.size} players in #{@title}:"
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@players.each do |player|
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puts player
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to br found. "
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points."
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end
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1.upto(rounds) do |round|
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puts "\nRound #{round}: "
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@players.each do |player|
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GameTurn.take_turn(player)
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end
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end
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end
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def print_stats
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puts "\n#{@title} Statistics:"
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strong_player, wimpy_player = @players.partition { |player| player.strong? }
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@players.sort.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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puts "\n#{strong_player.size} strong players: "
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strong_player.sort.each do |player|
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puts "#{player.name} (#{player.health})"
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end
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puts "\n#{wimpy_player.size} wimpy players: "
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wimpy_player.sort.each do |player|
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puts "#{player.name} (#{player.health})"
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end
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end
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def high_score
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sorted_players = @players.sort { |a,b| b.score <=> a.score}
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puts "\n#{@title} High Scores:"
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sorted_players.each do |player|
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puts high_score_entry(player)
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end
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end
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end
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end
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require_relative 'die'
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require_relative 'player'
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require_relative 'loaded_die'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = StudioGame::Die.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} got skpped."
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else
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player.w00t
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end
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treasure = StudioGame::TreasureTrove.random
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player.found_treasures(treasure)
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end
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end
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end
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require_relative 'auditable'
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module StudioGame
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class LoadedDie
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include Auditable
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attr_reader :number
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def roll
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numbers = [1,1,2,5,6,6]
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@number = numbers.sample
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audit
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@number
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end
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end
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end
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if __FILE__ == $0
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die = LoadedDie.new
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puts die.roll
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end
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require_relative 'player'
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module StudioGame
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module Playable
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def strong?
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self.health > 100
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end
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def w00t
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self.health += 15
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puts "#{name} got wOOted!"
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end
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def blam
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self.health -= 10
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puts "#{name} got blammed!"
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end
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def <=>(other)
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other.score <=> score
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :name,:health
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def initialize(name,health=100)
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@name = name.capitalize
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@health = health
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@found_treasure= Hash.new(0)
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end
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def self.from_csv(string)
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name, health = string.split(',')
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Player.new(name,Integer(health))
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end
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def found_treasures(treasure)
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@found_treasure[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
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#puts "#{@name}'s treasures: #{@found_treasure}"
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end
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def each_found_treasure
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@found_treasure.each do |name,points|
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yield Treasure.new(name,points)
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end
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end
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def points
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@found_treasure.values.reduce(0,:+)
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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end
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def score
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@health + points
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end
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end
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end
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if __FILE__ == $0
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player = Player.new("moe")
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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module StudioGame
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Treasure = Struct.new(:name,:points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie,5),
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Treasure.new(:bottle,25),
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Treasure.new(:hammer,50),
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Treasure.new(:skillet,100),
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Treasure.new(:broomstick,200),
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Treasure.new(:crowbar,400)
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]
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def self.random
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TREASURES.sample
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end
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end
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if __FILE__ ==$0
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treasure = TreasureTrove.random
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puts "You found a #{treasure.name} worth #{treasure.points} points"
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treasure.name = :chocotops
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treasure.points = 11
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puts "You found a #{treasure.name} worth #{treasure.points} points"
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end
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end
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require'studio_game/berserk_player'
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module StudioGame
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describe BerserkPlayer do
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before do
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@initial_health = 50
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@player = StudioGame::BerserkPlayer.new("berserker", @initial_health)
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end
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it "does not go berserk when w00ted up to 5 times" do
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1.upto(5) {@player.w00t}
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@player.berserk?.should be_falsey
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end
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it "goes berserk when w00ted more than 5 time" do
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1.upto(6) { @player.w00t }
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@player.berserk?.should be_truthy
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end
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it "gets w00ted instead of blammed when it's gone berserk" do
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1.upto(6) { @player.w00t }
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1.upto(2) { @player.blam }
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expect(@player.health).to eq(@initial_health + (8 * 15))
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end
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end
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end
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require 'studio_game/clumsy_player'
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module StudioGame
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describe ClumsyPlayer do
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before do
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@player= StudioGame::ClumsyPlayer.new("klutz")
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end
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|
+
it "only gets half the point value for each treasure" do
|
8
|
+
expect(@player.points).to eq(0)
|
9
|
+
hammer = Treasure.new(:hammer, 50)
|
10
|
+
@player.found_treasures(hammer)
|
11
|
+
@player.found_treasures(hammer)
|
12
|
+
@player.found_treasures(hammer)
|
13
|
+
|
14
|
+
expect(@player.points).to eq(75)
|
15
|
+
|
16
|
+
crowbar = Treasure.new(:crowbar, 400)
|
17
|
+
@player.found_treasures(crowbar)
|
18
|
+
|
19
|
+
expect(@player.points).to eq(275)
|
20
|
+
|
21
|
+
yielded = []
|
22
|
+
@player.each_found_treasure do |treasure|
|
23
|
+
yielded << treasure
|
24
|
+
end
|
25
|
+
expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
|
26
|
+
|
27
|
+
|
28
|
+
end
|
29
|
+
end
|
30
|
+
end
|
@@ -0,0 +1,39 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
module StudioGame
|
3
|
+
describe Game do
|
4
|
+
before do
|
5
|
+
@game = Game.new("Knukcleheads")
|
6
|
+
@initial_health = 150
|
7
|
+
@player = StudioGame::Player.new("moe", @initial_health)
|
8
|
+
|
9
|
+
@game.add_player(@player)
|
10
|
+
end
|
11
|
+
it "w00ts the player if a high number is rolled" do
|
12
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(5)
|
13
|
+
@game.play(2)
|
14
|
+
expect(@player.health).to eq(@initial_health+15*2)
|
15
|
+
end
|
16
|
+
|
17
|
+
it "skips the player if a medium number is rolled" do
|
18
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(3)
|
19
|
+
@game.play(2)
|
20
|
+
expect(@player.health).to eq(@initial_health)
|
21
|
+
end
|
22
|
+
|
23
|
+
it "blams the player if a low number is rolled" do
|
24
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(1)
|
25
|
+
@game.play(2)
|
26
|
+
expect(@player.health).to eq(@initial_health-10*2)
|
27
|
+
end
|
28
|
+
it "assigns a treasure for points during a player's turn" do
|
29
|
+
game = Game.new("Knuckleheads")
|
30
|
+
player = StudioGame::Player.new("moe")
|
31
|
+
|
32
|
+
game.add_player(player)
|
33
|
+
|
34
|
+
game.play(1)
|
35
|
+
|
36
|
+
expect(player.points).not_to be_zero
|
37
|
+
end
|
38
|
+
end
|
39
|
+
end
|
@@ -0,0 +1,121 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
module StudioGame
|
4
|
+
describe Player do
|
5
|
+
before do
|
6
|
+
@initial_health = 150
|
7
|
+
@player = StudioGame::Player.new("larry", @initial_health)
|
8
|
+
|
9
|
+
|
10
|
+
end
|
11
|
+
|
12
|
+
it "has a capitalized name" do
|
13
|
+
expect(@player.name).to eq("Larry")
|
14
|
+
end
|
15
|
+
|
16
|
+
it "has an initial health" do
|
17
|
+
expect(@player.health).to eq(150)
|
18
|
+
end
|
19
|
+
|
20
|
+
it "has a string representation" do
|
21
|
+
@player.found_treasures(Treasure.new(:hammer, 50))
|
22
|
+
@player.found_treasures(Treasure.new(:hammer, 50))
|
23
|
+
expect(@player.to_s).to eq("I'm Larry with health = 150, points = 100, and score = 250."
|
24
|
+
)
|
25
|
+
end
|
26
|
+
it "computes a score as the sum of its health and points" do
|
27
|
+
expect(@player.score).to eq(@initial_health + @player.points)
|
28
|
+
end
|
29
|
+
it "increases health by 15 when w00ted" do
|
30
|
+
@player.w00t
|
31
|
+
expect(@player.health).to eq(@initial_health+15)
|
32
|
+
end
|
33
|
+
it "decreases health by 10 when blammed" do
|
34
|
+
@player.blam
|
35
|
+
expect(@player.health).to eq(@initial_health-10)
|
36
|
+
end
|
37
|
+
|
38
|
+
context "with a health greater than 100" do
|
39
|
+
before do
|
40
|
+
@player = Player.new("larry",150)
|
41
|
+
end
|
42
|
+
|
43
|
+
it "is strong" do
|
44
|
+
expect(@player).to be_strong
|
45
|
+
end
|
46
|
+
end
|
47
|
+
context "with a health of 100 or less" do
|
48
|
+
before do
|
49
|
+
@player = Player.new("larry",100)
|
50
|
+
end
|
51
|
+
|
52
|
+
it "is wimpy" do
|
53
|
+
expect(@player).not_to be_strong
|
54
|
+
end
|
55
|
+
end
|
56
|
+
context "in a collection of players" do
|
57
|
+
before do
|
58
|
+
@player1 = Player.new("moe", 100)
|
59
|
+
@player2 = Player.new("larry", 200)
|
60
|
+
@player3 = Player.new("curly", 300)
|
61
|
+
|
62
|
+
@players = [@player1, @player2 , @player3]
|
63
|
+
end
|
64
|
+
it "is sorted by decreasing score" do
|
65
|
+
expect(@players.sort).to eq([@player3, @player2 , @player1])
|
66
|
+
end
|
67
|
+
end
|
68
|
+
|
69
|
+
it "computes points as the sum of all treasure points" do
|
70
|
+
expect(@player.points).to eq(0)
|
71
|
+
|
72
|
+
@player.found_treasures(Treasure.new(:hammer, 50))
|
73
|
+
|
74
|
+
expect(@player.points).to eq(50)
|
75
|
+
|
76
|
+
@player.found_treasures(Treasure.new(:crowbar, 400))
|
77
|
+
|
78
|
+
expect(@player.points).to eq(450)
|
79
|
+
|
80
|
+
@player.found_treasures(Treasure.new(:hammer, 50))
|
81
|
+
|
82
|
+
expect(@player.points).to eq(500)
|
83
|
+
end
|
84
|
+
it "computes a score as the sum of its health and points" do
|
85
|
+
@player.found_treasures(Treasure.new(:hammer, 50))
|
86
|
+
@player.found_treasures(Treasure.new(:hammer, 50))
|
87
|
+
|
88
|
+
expect(@player.to_s).to eq("I'm Larry with health = 150, points = 100, and score = 250.")
|
89
|
+
end
|
90
|
+
it "yields each found treasure and its total points" do
|
91
|
+
@player.found_treasures(Treasure.new(:skillet, 100))
|
92
|
+
@player.found_treasures(Treasure.new(:skillet, 100))
|
93
|
+
@player.found_treasures(Treasure.new(:hammer, 50))
|
94
|
+
@player.found_treasures(Treasure.new(:bottle, 5))
|
95
|
+
@player.found_treasures(Treasure.new(:bottle, 5))
|
96
|
+
@player.found_treasures(Treasure.new(:bottle, 5))
|
97
|
+
@player.found_treasures(Treasure.new(:bottle, 5))
|
98
|
+
@player.found_treasures(Treasure.new(:bottle, 5))
|
99
|
+
|
100
|
+
yielded = []
|
101
|
+
@player.each_found_treasure do |treasure|
|
102
|
+
yielded << treasure
|
103
|
+
end
|
104
|
+
|
105
|
+
expect(yielded).to eq([
|
106
|
+
Treasure.new(:skillet, 200),
|
107
|
+
Treasure.new(:hammer, 50),
|
108
|
+
Treasure.new(:bottle, 25)
|
109
|
+
]
|
110
|
+
)
|
111
|
+
end
|
112
|
+
|
113
|
+
it "can be created from a CSV string" do
|
114
|
+
player = Player.from_csv("larry,150")
|
115
|
+
|
116
|
+
expect(player.name).to eq("Larry")
|
117
|
+
expect(player.health).to eq(150)
|
118
|
+
|
119
|
+
end
|
120
|
+
end
|
121
|
+
end
|
@@ -0,0 +1,46 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
module StudioGame
|
3
|
+
describe Treasure do
|
4
|
+
|
5
|
+
before do
|
6
|
+
@initial_points = 50
|
7
|
+
@treasure = Treasure.new(:hammer, @initial_points)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
expect(@treasure.name).to eq(:hammer)
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
expect(@treasure.points).to eq(50)
|
16
|
+
end
|
17
|
+
end
|
18
|
+
|
19
|
+
describe TreasureTrove do
|
20
|
+
it "has six treasures" do
|
21
|
+
expect(TreasureTrove::TREASURES.size).to eq(6)
|
22
|
+
end
|
23
|
+
it "has a pie worth 5 points" do
|
24
|
+
expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
|
25
|
+
end
|
26
|
+
it "has a bottle worth 25 points" do
|
27
|
+
expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
|
28
|
+
end
|
29
|
+
it "has a hammer worth 50 points" do
|
30
|
+
expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
|
31
|
+
end
|
32
|
+
it "has a skillet worth 100 points" do
|
33
|
+
expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
|
34
|
+
end
|
35
|
+
it "has a broomstick worth 200 points" do
|
36
|
+
expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
|
37
|
+
end
|
38
|
+
it "has a crowbar worth 400 points" do
|
39
|
+
expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
|
40
|
+
end
|
41
|
+
it "returns a random treasure" do
|
42
|
+
treasure = TreasureTrove.random
|
43
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
44
|
+
end
|
45
|
+
end
|
46
|
+
end
|
metadata
ADDED
@@ -0,0 +1,89 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game_lubaton
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0.1
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Franco Mikhail
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2022-05-20 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ">="
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: 2.8.0
|
20
|
+
- - "~>"
|
21
|
+
- !ruby/object:Gem::Version
|
22
|
+
version: '2.8'
|
23
|
+
type: :development
|
24
|
+
prerelease: false
|
25
|
+
version_requirements: !ruby/object:Gem::Requirement
|
26
|
+
requirements:
|
27
|
+
- - ">="
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: 2.8.0
|
30
|
+
- - "~>"
|
31
|
+
- !ruby/object:Gem::Version
|
32
|
+
version: '2.8'
|
33
|
+
description: This is a game where you can add players, find treasures, gain and lose
|
34
|
+
health, and collect points
|
35
|
+
email: franco@gmail.com
|
36
|
+
executables:
|
37
|
+
- studio_game
|
38
|
+
extensions: []
|
39
|
+
extra_rdoc_files: []
|
40
|
+
files:
|
41
|
+
- LICENSE
|
42
|
+
- README
|
43
|
+
- bin/current_scores.txt
|
44
|
+
- bin/players.csv
|
45
|
+
- bin/studio_game
|
46
|
+
- lib/studio_game/auditable.rb
|
47
|
+
- lib/studio_game/berserk_player.rb
|
48
|
+
- lib/studio_game/clumsy_player.rb
|
49
|
+
- lib/studio_game/die.rb
|
50
|
+
- lib/studio_game/game.rb
|
51
|
+
- lib/studio_game/game_turn.rb
|
52
|
+
- lib/studio_game/loaded_die.rb
|
53
|
+
- lib/studio_game/playable.rb
|
54
|
+
- lib/studio_game/player.rb
|
55
|
+
- lib/studio_game/treasure_trove.rb
|
56
|
+
- spec/studio_game/berserk_player_spec.rb
|
57
|
+
- spec/studio_game/clumsy_player_spec.rb
|
58
|
+
- spec/studio_game/game_spec.rb
|
59
|
+
- spec/studio_game/player_spec.rb
|
60
|
+
- spec/studio_game/treasure_trove_spec.rb
|
61
|
+
homepage: https://www.youtube.com/watch?reload=9&v=BBJa32lCaaY
|
62
|
+
licenses:
|
63
|
+
- MIT
|
64
|
+
metadata: {}
|
65
|
+
post_install_message:
|
66
|
+
rdoc_options: []
|
67
|
+
require_paths:
|
68
|
+
- lib
|
69
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
70
|
+
requirements:
|
71
|
+
- - ">="
|
72
|
+
- !ruby/object:Gem::Version
|
73
|
+
version: '1.9'
|
74
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
75
|
+
requirements:
|
76
|
+
- - ">="
|
77
|
+
- !ruby/object:Gem::Version
|
78
|
+
version: '0'
|
79
|
+
requirements: []
|
80
|
+
rubygems_version: 3.0.3
|
81
|
+
signing_key:
|
82
|
+
specification_version: 4
|
83
|
+
summary: Let the game begin
|
84
|
+
test_files:
|
85
|
+
- spec/studio_game/player_spec.rb
|
86
|
+
- spec/studio_game/treasure_trove_spec.rb
|
87
|
+
- spec/studio_game/berserk_player_spec.rb
|
88
|
+
- spec/studio_game/game_spec.rb
|
89
|
+
- spec/studio_game/clumsy_player_spec.rb
|