studio_game_learning 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE.txt +21 -0
- data/README.md +3 -0
- data/bin/players.csv +5 -0
- data/bin/studio_game +33 -0
- data/lib/studio_game/auditable.rb +10 -0
- data/lib/studio_game/berserk_player.rb +35 -0
- data/lib/studio_game/clumsy_player.rb +28 -0
- data/lib/studio_game/game.rb +159 -0
- data/lib/studio_game/playable.rb +14 -0
- data/lib/studio_game/player.rb +56 -0
- data/lib/studio_game/treasure_trove.rb +26 -0
- metadata +54 -0
checksums.yaml
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metadata.gz: 8851a7b0b63d1406bb071746e97905b8be110268a65e54e4d67a04df84ac05fe
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data.tar.gz: ae852dba8fa701688bb117bb56cdc548ad03b9f5b162c8c9a5da5d6e434a821d
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metadata.gz: 5dbdf064f46547c675ac43697821aa7087298b86021a0b85b4eb65ecb42548d8ac59a9b9d66d9080868728bdd60b069f40d1e7f05bd77a2266994a7d41c380f6
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data.tar.gz: 68cd771ac652d76f7845e202eeb7838b1e37a311f4b562ee64a0aa9da2d49b12fab2a5eb738a88dfd4d85fa7c0d50e20db3c291763445c12905c1f3a8923a84a
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data/LICENSE.txt
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MIT License
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Copyright (c) 2020 Laura Beatris
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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data/README.md
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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# frozen_string_literal: true
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require_relative '../lib/studio_game/game.rb'
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require_relative '../lib/studio_game/player.rb'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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berserker = StudioGame::BerserkPlayer.new('berserker', 50)
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clumsy = StudioGame::ClumsyPlayer.new('klutz', 105)
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players_file = File.join(__dir__, 'players.csv')
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game = StudioGame::Game.new('Winner Takes All')
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game.load_players(ARGV.shift || players_file)
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game.add_player(clumsy)
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game.add_player(berserker)
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game.print_stats
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loop do
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print "\nHow many game rounds? ('quit' to exit) "
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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game.play(answer.to_i)
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when 'quit', 'exit'
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game.print_stats
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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game.save_high_scores
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# frozen_string_literal: true
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require_relative 'player'
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# The main StudioGame module
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module StudioGame
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# Provides methods for working with the BerserkPlayer object
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class BerserkPlayer < Player
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def initialize(name, health = 100)
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super(name, health)
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@boost_count = 0
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end
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def berserk?
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@boost_count > 5
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end
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def boost
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super
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@boost_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def drain
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berserk? ? boost : super
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end
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end
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if __FILE__ == $PROGRAM_NAME
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berserker = BerserkPlayer.new('berserker', 50)
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6.times { berserker.boost }
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2.times { berserker.drain }
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puts berserker.health
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end
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end
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# frozen_string_literal: true
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require_relative 'player'
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# The main StudioGame module
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module StudioGame
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# Provides methods for working with the ClumsyPlayer object
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class ClumsyPlayer < Player
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def found_treasure(name, points)
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points /= 2.0
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super(name, points)
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end
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end
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if __FILE__ == $PROGRAM_NAME
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clumsy = ClumsyPlayer.new('klutz')
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clumsy.found_treasure('flute', 50)
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clumsy.found_treasure('flute', 50)
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clumsy.found_treasure('flute', 50)
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clumsy.found_treasure('star', 100)
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clumsy.found_treasures.each do |name, points|
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puts "#{name}: #{points} points"
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end
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puts "#{clumsy.points} total points"
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end
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end
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# frozen_string_literal: true
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require_relative 'treasure_trove'
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require_relative 'auditable'
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require 'csv'
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module StudioGame
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# Provides methods for working with the Game object
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class Game
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include Auditable
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attr_reader :title, :players
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def initialize(title)
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@title = title
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@players = []
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end
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def add_player(player)
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@players.push(player)
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end
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def roll_die
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number = [1, 1, 2, 5, 6, 6].sample
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audit(number)
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number
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end
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def play(rounds = 1)
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display_game_start_message
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display_players_before_playing
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play_rounds(rounds)
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display_players_after_playing
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end
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def sorted_players
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@players.sort_by(&:score).reverse
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end
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# rubocop:disable Metrics/AbcSize
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def print_stats
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puts "\n Game Stats:"
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puts '-' * 30
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puts sorted_players
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@players.each do |player|
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puts "\n#{player.name}'s treasure point totals:"
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player.found_treasures.each do |name, points|
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puts "#{name}: #{points}"
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end
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puts "total: #{player.points}"
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end
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puts "\nHigh Scores:"
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sorted_players.each do |player|
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puts high_score_entry(player)
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end
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end
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# rubocop:enable Metrics/AbcSize
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def load_players(from_file)
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CSV.foreach(from_file) do |row|
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player = Player.from_csv(row)
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add_player(player)
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end
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rescue Errno::ENOENT
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puts "Whoops, #{from_file} not found!"
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exit 1
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end
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def save_high_scores(to_file = 'high_scores.txt')
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File.open(to_file, 'w') do |file|
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file.puts "#{@title} High Scores:"
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sorted_players.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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private
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def high_score_entry(player)
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name = player.name.ljust(20, '.')
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points = player.score.round.to_s.rjust(5)
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"#{name}#{points}"
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end
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def display_game_start_message
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puts "\nLet's play #{@title}!"
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end
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def display_players_before_playing
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puts "\nBefore playing:"
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puts @players
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end
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def display_players_after_playing
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puts "\After playing:"
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puts @players
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end
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def play_rounds(rounds)
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1.upto(rounds) do |round|
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play_round(round)
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end
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end
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def play_round(round)
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puts "\nRound #{round}:"
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@players.each do |player|
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process_player_turn(player)
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end
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end
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def process_player_turn(player)
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number_rolled = roll_die
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display_treasures_found(player)
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handle_number_rolled(player, number_rolled)
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pick_random_treasure(player)
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end
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def handle_number_rolled(_player, number_rolled)
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@players.each do |player|
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case number_rolled
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when 1..2
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player.drain
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puts "#{player.name} got drained 😩"
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when 3..4
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puts "#{player.name} got skipped"
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else
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player.boost
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puts "#{player.name} got boosted 😁"
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end
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end
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end
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def display_treasures_found(_player)
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puts "\nThe following treasures can be found:"
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puts TreasureTrove.treasure_items
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end
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def pick_random_treasure(player)
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treasure = TreasureTrove.random_treasure
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player.found_treasure(treasure.name, treasure.points)
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puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points"
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end
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end
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end
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# frozen_string_literal: true
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require_relative 'playable'
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# The main StudioGame module
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module StudioGame
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# Provides methods for working with the Player object
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class Player
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include Playable
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attr_reader :health
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attr_accessor :name
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attr_reader :found_treasures
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def initialize(name, health = 100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def points
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@found_treasures.values.sum
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end
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def found_treasure(name, points)
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@found_treasures[name] += points
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}"
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end
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def score
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@health + points
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end
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def self.from_csv(row)
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Player.new(row[0], Integer(row[1]))
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rescue ArgumentError
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puts "Ignored invalid health: #{health}"
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Player.new(name)
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end
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end
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# Will only be executed if the name of the current source file (stored in the __FILE__ variable)
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# is the same as the name of the Ruby program file being run (stored in the $PROGRAM_NAME variable)
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if __FILE__ == $PROGRAM_NAME
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player = Player.new('jase')
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puts player.name
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puts player.health
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player.boost
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puts player.health
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player.drain
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puts player.health
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end
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end
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# frozen_string_literal: true
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module StudioGame
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# Defines the Treasure constant
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module TreasureTrove
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Treasure = Data.define(:name, :points)
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TREASURES = [
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Treasure.new('pie', 10),
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Treasure.new('coin', 25),
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Treasure.new('flute', 50),
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Treasure.new('compass', 65),
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Treasure.new('key', 80),
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Treasure.new('crown', 90),
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Treasure.new('star', 100)
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].freeze
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def self.random_treasure
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TREASURES.sample
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end
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def self.treasure_items
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TREASURES.map { |treasure| "A #{treasure.name} is worth #{treasure.points} points" }
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end
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end
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end
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metadata
ADDED
@@ -0,0 +1,54 @@
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1
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--- !ruby/object:Gem::Specification
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name: studio_game_learning
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version: !ruby/object:Gem::Version
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version: 1.0.0
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platform: ruby
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authors:
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- Laura Beatris
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2023-11-25 00:00:00.000000000 Z
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dependencies: []
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description:
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|
+
email: laurabeatriserafim@gmail.com
|
15
|
+
executables:
|
16
|
+
- studio_game
|
17
|
+
extensions: []
|
18
|
+
extra_rdoc_files: []
|
19
|
+
files:
|
20
|
+
- LICENSE.txt
|
21
|
+
- README.md
|
22
|
+
- bin/players.csv
|
23
|
+
- bin/studio_game
|
24
|
+
- lib/studio_game/auditable.rb
|
25
|
+
- lib/studio_game/berserk_player.rb
|
26
|
+
- lib/studio_game/clumsy_player.rb
|
27
|
+
- lib/studio_game/game.rb
|
28
|
+
- lib/studio_game/playable.rb
|
29
|
+
- lib/studio_game/player.rb
|
30
|
+
- lib/studio_game/treasure_trove.rb
|
31
|
+
homepage:
|
32
|
+
licenses:
|
33
|
+
- MIT
|
34
|
+
metadata: {}
|
35
|
+
post_install_message:
|
36
|
+
rdoc_options: []
|
37
|
+
require_paths:
|
38
|
+
- lib
|
39
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
40
|
+
requirements:
|
41
|
+
- - ">="
|
42
|
+
- !ruby/object:Gem::Version
|
43
|
+
version: 3.2.0
|
44
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
45
|
+
requirements:
|
46
|
+
- - ">="
|
47
|
+
- !ruby/object:Gem::Version
|
48
|
+
version: '0'
|
49
|
+
requirements: []
|
50
|
+
rubygems_version: 3.4.10
|
51
|
+
signing_key:
|
52
|
+
specification_version: 4
|
53
|
+
summary: A simple Gem from a Ruby learning exercise
|
54
|
+
test_files: []
|