studio_game_kyle_r 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/LICENSE +18 -0
- data/README +5 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +39 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +37 -0
- data/lib/studio_game/clumsy_player.rb +40 -0
- data/lib/studio_game/die.rb +19 -0
- data/lib/studio_game/game.rb +132 -0
- data/lib/studio_game/game_turn.rb +24 -0
- data/lib/studio_game/loaded_die.rb +15 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +63 -0
- data/lib/studio_game/treasure_trove.rb +18 -0
- data/spec/studio_game/berserk_player_spec.rb +31 -0
- data/spec/studio_game/clumsy_player_spec.rb +45 -0
- data/spec/studio_game/game_spec.rb +67 -0
- data/spec/studio_game/player_spec.rb +123 -0
- data/spec/studio_game/treasure_trove_spec.rb +57 -0
- metadata +88 -0
data/LICENSE
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Copyright (C) 2013 Kyle Roberts
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Permission is hereby granted, free of charge, to any person obtaining a copy of this
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software and associated documentation files (the "Software"), to deal in the Software
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without restriction, including without limitation the rights to use, copy, modify, merge,
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publish, distribute, sublicense, and/or sell copies of the Software, and to permit
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persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or
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substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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data/README
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/player'
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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#player1=Player.new("moe")
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#player2=Player.new("larry", 60)
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#player3=Player.new("curly", 125)
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player4=StudioGame::ClumsyPlayer.new("klutz", 105)
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player5=StudioGame::BerserkPlayer.new("berserker", 50)
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knuckleheads = StudioGame::Game.new("knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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knuckleheads.add_player(player4)
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knuckleheads.add_player(player5)
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#knuckleheads.add_player(player1)
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#knuckleheads.add_player(player2)
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#knuckleheads.add_player(player3)
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loop do
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puts "\nHow many game rounds? ('quit' or exit)"
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answer=gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when 'quit', 'exit'
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number or 'quit'."
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end
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end
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knuckleheads.save_high_scores
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@woot_count=0
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end
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def berserk?
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@woot_count > 5
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end
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def w00t
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super
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@woot_count+=1
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if berserk?
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puts "#{@name} is berserk!"
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end
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times {berserker.blam}
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puts berserker.health
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end
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require_relative 'Player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health=100, boost_factor=5)
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super(name, health)
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@boost_factor= boost_factor
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end
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def found_treasure(treasure)
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damaged_treasure=Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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def w00t
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@boost_factor.times {super}
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title=title
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@players=[]
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end
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def high_score_entry (players)
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"#{players.name.ljust(20, '.')} #{players.score}"
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end
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#Allows you to load files into the game
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def load_players (from_file)
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File.readlines(from_file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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#Saves stats to a .txt file
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def save_high_scores(to_file='high_score.txt')
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File.open(to_file, "w") do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |players|
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file.puts high_score_entry(players)
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end
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end
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end
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#adds player
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def add_player(a_player)
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@players << a_player
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end
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#method to print name and score for print_states method
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def print_health_and_name (player)
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puts "#{player.name} (#{player.health})"
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end
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def total_points
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@players.reduce(0){|sum, player| sum + player.points}
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end
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def print_stats
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strong_players, wimpy_players=@players.partition{|player| player.strong?}
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puts "\n#{@title} Statistics:"
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#list the strong players
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puts "\n#{strong_players.length} strong players:"
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strong_players.each do |player|
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print_health_and_name(player)
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end
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#list the wimpy players
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puts "\n #{wimpy_players.length} wimpy players:"
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wimpy_players.each do |player|
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print_health_and_name(player)
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end
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#sets the scores high to low
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puts "\nHigh Score:"
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@players.sort.each do |players|
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puts high_score_entry(players)
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end
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#prints out the players grand total by iterating through each player
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@players.each do |players|
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puts "\n#{players.name}'s point totals:"
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puts "#{players.points}"
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end
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#Iterates through each player and prints out each treasure and points of each treasure
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#Also prints out grand total at end for that player
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@players.each do |player|
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puts "\n#{player.name}'s point total:"
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player.each_found_treasure do |treasure|
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puts "Treasure #{treasure.name} with #{treasure.points} points"
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end
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puts "#{player.points} grand total points"
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end
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puts "#{total_points} found by all players in the game"
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end
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def play(rounds)
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puts "There are #{@players.size} players in the game #{@title}:"
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@players.each do |p|
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puts p
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.length} treasures to be found:"
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treasures.each do |treasures|
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puts "A #{treasures.name} is worth #{treasures.points} points"
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end
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1.upto(rounds) do |count|
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if block_given?
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break if yield
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end
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puts "\nRound: #{count}:"
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@players.each do |p|
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GameTurn.take_turn(p)
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end
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end
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end
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end
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end
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if __FILE__ == $0
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player1=Player.new("Joe", 100)
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player2=Player.new("Smoe", 120)
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player3=Player.new("Zoe", 120)
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game=Game.new("bullshit")
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game.add_player(player1)
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game.add_player(player2)
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game.add_player(player3)
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game.play(11) do
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game.total_points >= 2000
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end
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game.print_stats
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(p)
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die=Die.new
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number_rolled=die.roll
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case number_rolled
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when 5..6
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puts p.w00t
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when 3..4
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puts "#{p.name} was skipped"
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else 1..2
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puts p.blam
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end
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treasure=TreasureTrove.random
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p.found_treasure(treasure)
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :health
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attr_reader :name
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def name=(new_name)
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@name=new_name.capitalize
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end
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def initialize(name, health=100)
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@name=name.capitalize
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@health=health
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@found_treasures=Hash.new(0)
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end
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def self.from_csv(string)
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player, health = string.split(',')
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Player.new(player, Integer(health))
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name} treasures: #{@found_treasures}"
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def <=> (other_player)
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other_player.score <=> self.score
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end
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def score
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@health + points
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end
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def to_s
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"I'm #{@name} with a health = #{@health} and a score = #{score}."
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end
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end
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end
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if __FILE__ == $0
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player=Player.new("moe")
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
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def self.random
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TREASURES.sample
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end
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end
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end
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require 'studio_game/berserk_player'
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module StudioGame
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describe BerserkPlayer do
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|
+
|
6
|
+
before do
|
7
|
+
@initial_health = 50
|
8
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "does not go berserk when w00ted up to 5 times" do
|
12
|
+
1.upto(5) { @player.w00t }
|
13
|
+
|
14
|
+
@player.berserk?.should be_false
|
15
|
+
end
|
16
|
+
|
17
|
+
it "goes berserk when w00ted more than 5 times" do
|
18
|
+
1.upto(6) { @player.w00t }
|
19
|
+
|
20
|
+
@player.berserk?.should be_true
|
21
|
+
end
|
22
|
+
|
23
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
24
|
+
1.upto(6) { @player.w00t }
|
25
|
+
1.upto(2) { @player.blam }
|
26
|
+
|
27
|
+
@player.health.should == @initial_health + (8 * 15)
|
28
|
+
end
|
29
|
+
|
30
|
+
end
|
31
|
+
end
|
@@ -0,0 +1,45 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@initial_health = 100
|
8
|
+
@boost_factor = 5
|
9
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
10
|
+
end
|
11
|
+
|
12
|
+
it "only gets half the point value for each treasure" do
|
13
|
+
@player.points.should == 0
|
14
|
+
|
15
|
+
hammer = Treasure.new(:hammer, 50)
|
16
|
+
@player.found_treasure(hammer)
|
17
|
+
@player.found_treasure(hammer)
|
18
|
+
@player.found_treasure(hammer)
|
19
|
+
|
20
|
+
@player.points.should == 75
|
21
|
+
|
22
|
+
crowbar = Treasure.new(:crowbar, 400)
|
23
|
+
@player.found_treasure(crowbar)
|
24
|
+
|
25
|
+
@player.points.should == 275
|
26
|
+
|
27
|
+
yielded = []
|
28
|
+
@player.each_found_treasure do |treasure|
|
29
|
+
yielded << treasure
|
30
|
+
end
|
31
|
+
|
32
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
33
|
+
end
|
34
|
+
|
35
|
+
it "has a boost factor" do
|
36
|
+
@player.boost_factor.should == 5
|
37
|
+
end
|
38
|
+
|
39
|
+
it "boost w00t by the boost factor" do
|
40
|
+
@player.w00t
|
41
|
+
@player.health.should==@initial_health + (15*@boost_factor)
|
42
|
+
end
|
43
|
+
|
44
|
+
end
|
45
|
+
end
|
@@ -0,0 +1,67 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Game do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@game = Game.new("Knuckleheads")
|
8
|
+
|
9
|
+
@initial_health = 100
|
10
|
+
@player = Player.new("moe", @initial_health)
|
11
|
+
|
12
|
+
@game.add_player(@player)
|
13
|
+
$stdout=StringIO.new
|
14
|
+
end
|
15
|
+
|
16
|
+
it "w00t a player if high number is rolled" do
|
17
|
+
Die.any_instance.stub(:roll).and_return(5)
|
18
|
+
|
19
|
+
@game.play(2)
|
20
|
+
|
21
|
+
@player.health.should==@initial_health + (15 * 2)
|
22
|
+
end
|
23
|
+
|
24
|
+
it "skips a player if medium number is rolled" do
|
25
|
+
Die.any_instance.stub(:roll).and_return(3)
|
26
|
+
|
27
|
+
@game.play(2)
|
28
|
+
|
29
|
+
@player.health.should==@initial_health
|
30
|
+
end
|
31
|
+
|
32
|
+
it "skips a player if low number is rolled" do
|
33
|
+
Die.any_instance.stub(:roll).and_return(1)
|
34
|
+
|
35
|
+
@game.play(2)
|
36
|
+
|
37
|
+
@player.health.should==@initial_health-(10*2)
|
38
|
+
end
|
39
|
+
|
40
|
+
it "assigns a treasure for points during a player's turn" do
|
41
|
+
game = Game.new("Knuckleheads")
|
42
|
+
player = Player.new("moe")
|
43
|
+
|
44
|
+
game.add_player(player)
|
45
|
+
|
46
|
+
game.play(1)
|
47
|
+
|
48
|
+
player.points.should_not be_zero
|
49
|
+
end
|
50
|
+
|
51
|
+
it "computes total points as the sum of all player points" do
|
52
|
+
game = Game.new("Knuckleheads")
|
53
|
+
|
54
|
+
player1 = Player.new("moe")
|
55
|
+
player2 = Player.new("larry")
|
56
|
+
|
57
|
+
game.add_player(player1)
|
58
|
+
game.add_player(player2)
|
59
|
+
|
60
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
61
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
62
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
63
|
+
|
64
|
+
game.total_points.should == 500
|
65
|
+
end
|
66
|
+
end
|
67
|
+
end
|
@@ -0,0 +1,123 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Player do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@initial_health=150
|
8
|
+
@player=Player.new("larry", @initial_health)
|
9
|
+
$stdout = StringIO.new
|
10
|
+
end
|
11
|
+
it "has a capital name" do
|
12
|
+
@player.name.should=="Larry"
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has an initial health" do
|
16
|
+
@player.health.should == @initial_health
|
17
|
+
end
|
18
|
+
|
19
|
+
it "has a string representation" do
|
20
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
21
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
22
|
+
|
23
|
+
@player.to_s.should == "I'm Larry with a health = 150 and a score = 250."
|
24
|
+
end
|
25
|
+
|
26
|
+
it "computes a score as the sum of its health and points" do
|
27
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
28
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
29
|
+
|
30
|
+
@player.score.should == 250
|
31
|
+
end
|
32
|
+
|
33
|
+
it "increases health by 15 when w00ted" do
|
34
|
+
@player.w00t
|
35
|
+
@player.health.should == @initial_health +15
|
36
|
+
end
|
37
|
+
it "decreases health by 10 when blammed" do
|
38
|
+
@player.blam
|
39
|
+
@player.health.should == @initial_health - 10
|
40
|
+
|
41
|
+
end
|
42
|
+
|
43
|
+
context "with a health greater than 100" do
|
44
|
+
before do
|
45
|
+
@player=Player.new("larry", 150)
|
46
|
+
end
|
47
|
+
|
48
|
+
it "Player is considered strong" do
|
49
|
+
@player.should be_strong
|
50
|
+
end
|
51
|
+
end
|
52
|
+
|
53
|
+
context "with a health of 100 or less" do
|
54
|
+
before do
|
55
|
+
@player=Player.new("larry", 100)
|
56
|
+
end
|
57
|
+
|
58
|
+
it "Player is not considered strong" do
|
59
|
+
@player.strong?.should == false
|
60
|
+
end
|
61
|
+
end
|
62
|
+
|
63
|
+
context "in a collection of players" do
|
64
|
+
before do
|
65
|
+
@player1 = Player.new("moe", 100)
|
66
|
+
@player2 = Player.new("larry", 200)
|
67
|
+
@player3 = Player.new("curly", 300)
|
68
|
+
|
69
|
+
@players = [@player1, @player2, @player3]
|
70
|
+
end
|
71
|
+
|
72
|
+
it "is sorted by decreasing score" do
|
73
|
+
@players.sort.should == [@player3, @player2, @player1]
|
74
|
+
end
|
75
|
+
end
|
76
|
+
|
77
|
+
require 'studio_game/treasure_trove'
|
78
|
+
|
79
|
+
it "computes points as the sum of all treasure points" do
|
80
|
+
@player.points.should == 0
|
81
|
+
|
82
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
83
|
+
|
84
|
+
@player.points.should == 50
|
85
|
+
|
86
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
87
|
+
|
88
|
+
@player.points.should == 450
|
89
|
+
|
90
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
91
|
+
|
92
|
+
@player.points.should == 500
|
93
|
+
end
|
94
|
+
|
95
|
+
it "yields each found treasure and its total points" do
|
96
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
97
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
98
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
99
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
100
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
101
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
102
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
103
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
104
|
+
|
105
|
+
yielded = []
|
106
|
+
@player.each_found_treasure do |treasure|
|
107
|
+
yielded << treasure
|
108
|
+
end
|
109
|
+
|
110
|
+
yielded.should == [
|
111
|
+
Treasure.new(:skillet, 200),
|
112
|
+
Treasure.new(:hammer, 50),
|
113
|
+
Treasure.new(:bottle, 25)
|
114
|
+
]
|
115
|
+
end
|
116
|
+
|
117
|
+
it "creates a new player object from a string" do
|
118
|
+
player= Player.from_csv("Larry, 10")
|
119
|
+
player.name.should == "Larry"
|
120
|
+
player.score.should == 10
|
121
|
+
end
|
122
|
+
end
|
123
|
+
end
|
@@ -0,0 +1,57 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
|
53
|
+
TreasureTrove::TREASURES.should include(treasure)
|
54
|
+
end
|
55
|
+
|
56
|
+
end
|
57
|
+
end
|
metadata
ADDED
@@ -0,0 +1,88 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game_kyle_r
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- Kyle Roberts
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2013-12-07 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: rspec
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
17
|
+
none: false
|
18
|
+
requirements:
|
19
|
+
- - ! '>='
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: '0'
|
22
|
+
type: :development
|
23
|
+
prerelease: false
|
24
|
+
version_requirements: !ruby/object:Gem::Requirement
|
25
|
+
none: false
|
26
|
+
requirements:
|
27
|
+
- - ! '>='
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '0'
|
30
|
+
description: ! "README:\n\nThis gem creates a game for a certain amount of players.
|
31
|
+
\ It then either w00ts or \nblams the players. Players may also find treasures
|
32
|
+
too. In then end, the gem will\nscore the players and also provide statistics at
|
33
|
+
the end of the game as well."
|
34
|
+
email: kyleroberts2010@gmail.com
|
35
|
+
executables:
|
36
|
+
- studio_game
|
37
|
+
extensions: []
|
38
|
+
extra_rdoc_files: []
|
39
|
+
files:
|
40
|
+
- bin/players.csv
|
41
|
+
- bin/studio_game
|
42
|
+
- lib/studio_game/auditable.rb
|
43
|
+
- lib/studio_game/berserk_player.rb
|
44
|
+
- lib/studio_game/clumsy_player.rb
|
45
|
+
- lib/studio_game/die.rb
|
46
|
+
- lib/studio_game/game.rb
|
47
|
+
- lib/studio_game/game_turn.rb
|
48
|
+
- lib/studio_game/loaded_die.rb
|
49
|
+
- lib/studio_game/playable.rb
|
50
|
+
- lib/studio_game/player.rb
|
51
|
+
- lib/studio_game/treasure_trove.rb
|
52
|
+
- spec/studio_game/berserk_player_spec.rb
|
53
|
+
- spec/studio_game/clumsy_player_spec.rb
|
54
|
+
- spec/studio_game/game_spec.rb
|
55
|
+
- spec/studio_game/player_spec.rb
|
56
|
+
- spec/studio_game/treasure_trove_spec.rb
|
57
|
+
- LICENSE
|
58
|
+
- README
|
59
|
+
homepage: ''
|
60
|
+
licenses: []
|
61
|
+
post_install_message:
|
62
|
+
rdoc_options: []
|
63
|
+
require_paths:
|
64
|
+
- lib
|
65
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
66
|
+
none: false
|
67
|
+
requirements:
|
68
|
+
- - ! '>='
|
69
|
+
- !ruby/object:Gem::Version
|
70
|
+
version: '1.9'
|
71
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
72
|
+
none: false
|
73
|
+
requirements:
|
74
|
+
- - ! '>='
|
75
|
+
- !ruby/object:Gem::Version
|
76
|
+
version: '0'
|
77
|
+
requirements: []
|
78
|
+
rubyforge_project:
|
79
|
+
rubygems_version: 1.8.24
|
80
|
+
signing_key:
|
81
|
+
specification_version: 3
|
82
|
+
summary: Creates a game for player objects
|
83
|
+
test_files:
|
84
|
+
- spec/studio_game/berserk_player_spec.rb
|
85
|
+
- spec/studio_game/clumsy_player_spec.rb
|
86
|
+
- spec/studio_game/game_spec.rb
|
87
|
+
- spec/studio_game/player_spec.rb
|
88
|
+
- spec/studio_game/treasure_trove_spec.rb
|