studio_game_kevin 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/bin/high_scores.txt +8 -0
- data/bin/players.csv +5 -0
- data/bin/studio_game +34 -0
- data/lib/studio_game/auditable.rb +5 -0
- data/lib/studio_game/berserk_player.rb +31 -0
- data/lib/studio_game/clumsy_player.rb +36 -0
- data/lib/studio_game/game.rb +116 -0
- data/lib/studio_game/playable.rb +10 -0
- data/lib/studio_game/player.rb +52 -0
- data/lib/studio_game/scratch.rb +33 -0
- data/lib/studio_game/treasure_trove.rb +21 -0
- metadata +54 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: 7d839e162a59e87f554746e3553e3a20e62d113788129a768e7f2d06b0d2255e
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data.tar.gz: 3ce5399c44170eb301189278644d69e6ac2c93a9f3fb5b566b53fd8fb3e4a6e6
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SHA512:
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metadata.gz: 491d576015ab47af7e388e7759a0f16ff87248a7de3b8ce64c11830fb878184dc615362b892003fc1767d99781026022765b9ae018403df8d368ca30d7572d11
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data.tar.gz: 1a66ea438779a00cc126b215c6231f9abfa6a91de79e590f77085930bf08d3f046f10c8a127816f828356c6921ef828c5f71a754bbf7288db2dbdae32176948b
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data/bin/high_scores.txt
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative "../lib/studio_game/game"
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require_relative "../lib/studio_game/player"
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require_relative "../lib/studio_game/clumsy_player"
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require_relative "../lib/studio_game/berserk_player"
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players_file = File.join(__dir__, "players.csv")
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game = StudioGame::Game.new("Winner Takes All")
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game.load_players(ARGV.shift || players_file)
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clumsy = StudioGame::ClumsyPlayer.new("klutz", 105, 3)
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game.add_player(clumsy)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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game.add_player(berserker)
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loop do
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print "\nHow many game rounds? ('quit' to exit) "
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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game.play(answer.to_i)
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when "quit", "exit"
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game.print_stats
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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game.save_high_scores
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require_relative "player"
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health = 100)
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super(name, health)
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@boost_count = 0
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end
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def berserk?
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@boost_count > 5
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end
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def boost
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super
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@boost_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def drain
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berserk? ? boost : super
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end
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end
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if __FILE__ == $0
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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6.times { berserker.boost }
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2.times { berserker.drain }
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puts berserker.health
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end
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end
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require_relative "player"
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health = 100, boost_factor = 1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def boost
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@boost_factor.times { super }
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end
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def found_treasure(name, points)
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points = points / 2.0
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super(name, points)
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end
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end
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if __FILE__ == $0
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clumsy = StudioGame::ClumsyPlayer.new("klutz")
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clumsy.found_treasure("flute", 50)
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clumsy.found_treasure("flute", 50)
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clumsy.found_treasure("flute", 50)
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clumsy.found_treasure("star", 100)
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clumsy.found_treasures.each do |name, points|
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puts "#{name}: #{points} points"
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end
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puts "#{clumsy.points} total points"
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end
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end
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require_relative "treasure_trove"
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require_relative "auditable"
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require "csv"
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module StudioGame
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class Game
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include Auditable
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attr_reader :title, :players
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def initialize(title)
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@title = title
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@players = []
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end
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def print_stats
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sorted_players.each do |player|
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puts high_score_entry(player)
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end
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end
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def load_players(from_file)
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File.readlines(from_file, chomp: true).each do |line|
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player = Player.from_csv(line)
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add_player(player)
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end
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rescue Errno::ENOENT
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puts "Whoops, #{from_file} not found!"
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exit 1
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# CSV.foreach(from_file) do |row|
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# player = Player.new(row[0], row[1].to_i)
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# add_player(player)
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# end
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end
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def save_high_scores(to_file = "high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title} High Scores:"
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sorted_players.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def high_score_entry(player)
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name = player.name.ljust(20, ".")
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score = player.score.round.to_s.rjust(5)
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"#{name}#{score}"
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end
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def sorted_players
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@players.sort_by {|player| player.score}.reverse
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end
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def add_player(player)
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players.push(player)
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end
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def roll_die
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audit(rand(1..6))
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end
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def play(rounds = 1)
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puts "\nLet's play #{title}"
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print "\nThe following treasures can be found:"
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puts TreasureTrove.treasure_items
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puts "\nBefore playing:"
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puts @players
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1.upto(rounds) do |round|
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puts "\nRound #{round}:"
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@players.each do |player|
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puts "\n#{player.name}'s treasure point totals:"
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player.found_treasures.each do |name, points|
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puts "#{name}: #{points}"
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end
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puts "total: #{player.points}"
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puts "\nHigh Scores:"
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sorted_players.each do |player|
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name = player.name.ljust(20, ".")
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points = player.score.round.to_s.rjust(5)
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puts "#{name}#{points}"
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end
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number_rolled = roll_die
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case number_rolled
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when 1..2
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player.drain
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puts "#{player.name} got drained!"
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when 3..4
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puts "#{player.name} got skipped!"
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else player.boost
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puts "#{player.name} got boosted."
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end
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treasure = TreasureTrove.random_treasure
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player.found_treasure(treasure.name, treasure.points)
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puts "#{player.name} found a #{treasure.name} worth #{treasure.points}"
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end
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end
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puts "\nAfter playing:"
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puts @players
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end
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end
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end
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require_relative "playable"
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module StudioGame
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class Player
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include Playable
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attr_accessor :name, :health
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attr_reader :found_treasures
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def initialize(name, health = 100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def self.from_csv(line)
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name, health = line.split('')
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Player.new(name, Integer(health))
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rescue ArgumentError
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puts "Ignored invalid health: #{health}"
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Player.new(name)
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end
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def found_treasure(name, points)
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@found_treasures[name] += points
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end
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def score
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@health + points
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end
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def points
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@found_treasures.values.sum
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end
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def to_s
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puts "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}"
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end
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end
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if __FILE__ == $0
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player = Player.new("jase")
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player = Player.new("jase")
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puts player.name
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puts player.health
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player.boost
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puts player.health
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player.drain
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puts player.health
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end
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end
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# 1.upto(9) { |episode| puts "Star Wars: Episode #{episode}" }
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# 10.times do
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# puts "Howdy!"
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# end
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# 5.upto(8) {|number| puts "#{number} alligator"}
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# 3.downto(1) {|number| puts "launch in #{number}"}
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# words = ["dog", "zebra", "elephant", "chimpanzee"]
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# words.each { |n| puts n.length}
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# Snack = Data.define(:name, :price)
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# SNACKS = [
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# Snack.new("popcorn", 3),
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# Snack.new("candy", 1),
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# Snack.new("nachos", 4),
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# Snack.new("pretzels", 2)
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# ]
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# puts snacks.sample
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snacks_eaten = Hash.new(0)
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snacks_eaten["popcorn"] = 3
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snacks_eaten["candy"] = 1
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snacks_eaten["popcorn"] += 3
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snacks_eaten["nachos"] += 4
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puts snacks_eaten
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module TreasureTrove
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Treasure = Data.define(:name, :points)
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TREASURES = [
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Treasure.new("pie", 10),
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Treasure.new("coin", 25),
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Treasure.new("flute", 50),
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Treasure.new("compass", 65),
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Treasure.new("key", 80),
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Treasure.new("crown", 90),
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Treasure.new("star", 100)
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]
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def self.treasure_items
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TREASURES.map {|treasure| "A #{treasure.name} is worth #{treasure.points} points"}
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end
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def self.random_treasure
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TREASURES.sample
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end
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end
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metadata
ADDED
@@ -0,0 +1,54 @@
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--- !ruby/object:Gem::Specification
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name: studio_game_kevin
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version: !ruby/object:Gem::Version
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version: 1.0.0
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platform: ruby
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authors:
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- Kevin Godinho
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2024-01-29 00:00:00.000000000 Z
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dependencies: []
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description:
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email: kevin.godinho@ramseysolutions.com
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executables:
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- studio_game
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extensions: []
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extra_rdoc_files: []
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files:
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- bin/high_scores.txt
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- bin/players.csv
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- bin/studio_game
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- lib/studio_game/auditable.rb
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- lib/studio_game/berserk_player.rb
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- lib/studio_game/clumsy_player.rb
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- lib/studio_game/game.rb
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- lib/studio_game/playable.rb
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- lib/studio_game/player.rb
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- lib/studio_game/scratch.rb
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- lib/studio_game/treasure_trove.rb
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homepage:
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licenses:
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- MIT
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metadata: {}
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post_install_message:
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rdoc_options: []
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require_paths:
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- lib
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required_ruby_version: !ruby/object:Gem::Requirement
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requirements:
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41
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- - ">="
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- !ruby/object:Gem::Version
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version: 3.2.0
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required_rubygems_version: !ruby/object:Gem::Requirement
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requirements:
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46
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- - ">="
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- !ruby/object:Gem::Version
|
48
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version: '0'
|
49
|
+
requirements: []
|
50
|
+
rubygems_version: 3.4.10
|
51
|
+
signing_key:
|
52
|
+
specification_version: 4
|
53
|
+
summary: Play a dice rolling game!
|
54
|
+
test_files: []
|