studio_game_jason 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE +10 -0
- data/README +4 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +32 -0
- data/lib/studio_game/auditable.rb +11 -0
- data/lib/studio_game/berserk_player.rb +36 -0
- data/lib/studio_game/clumsy_player.rb +29 -0
- data/lib/studio_game/die.rb +21 -0
- data/lib/studio_game/game.rb +95 -0
- data/lib/studio_game/game_turn.rb +26 -0
- data/lib/studio_game/loaded_die.rb +20 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +56 -0
- data/lib/studio_game/treasure_trove.rb +20 -0
- data/spec/studio_game/berserk_player_spec.rb +32 -0
- data/spec/studio_game/clumsy_player_spec.rb +34 -0
- data/spec/studio_game/game_spec.rb +44 -0
- data/spec/studio_game/player_spec.rb +127 -0
- data/spec/studio_game/treasure_trove_spec.rb +58 -0
- metadata +86 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: d55da10ad82c6672b8b2987226f98864a16ffb3e
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data.tar.gz: a8c3800a7082aa727b11240af8132ff39041ff41
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SHA512:
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metadata.gz: 961bcd99f7377a80662c8cb1f37c00d34da132bce61987de3e4dfcce7bfd891d4a9e64ca37b990668231bf43e3958cb9182d7cc5913c06e98aac7fed66cba65f
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data.tar.gz: 87daea08b429689dfd228ba77b09b4545a6d5da129bce81aa48982bb9d0107983bf7b6d0adcc50ef9a61745eba0ae45c6b8b4182820af0941562f94f14df1bc6
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data/LICENSE
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Copyright (C) 2014 Jason Mahony
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Completed as part of the Pragmatic Studio Online course offered by Mike and Nicole Clark
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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game = StudioGame::Game.new("Knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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game.load_players(ARGV.shift || default_player_file)
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klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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game.add_player(klutz)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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game.add_player(berserker)
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loop do
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puts "\nHow many game rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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game.play(answer.to_i)
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when "quit", "exit"
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game.print_stats
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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game.save_high_scores
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#!/usr/bin/env ruby
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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if berserk?
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self.w00t
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else
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super
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end
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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#!/usr/bin/env ruby
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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#!/usr/bin/env ruby
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require_relative 'auditable'
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module StudioGame
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class Die
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include Auditable
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attr_reader :number
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def roll
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@number = rand(1..6)
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audit
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@number
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end
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end
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end
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if __FILE__ == $0
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puts Die.new
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end
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#!/usr/bin/env ruby
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require_relative 'player'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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attr_reader :title
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attr_accessor :players
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def initialize(title)
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@title = title
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@players = []
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end
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def add_player(player)
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@players << player
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end
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def load_players(from_file)
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File.readlines(from_file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def play(rounds)
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treasures = TreasureTrove::TREASURES
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puts "There are #{treasures.length} treasures to be found:"
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treasures.each do |t|
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puts "A #{t.name} is worth #{t.points}"
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end
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puts "\nThere are #{@players.length} players in #{@title}:"
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1.upto(rounds) do |r|
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if block_given?
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break if yield
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end
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puts "\nRound: #{r}"
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@players.each do |p|
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GameTurn.take_turn(p)
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end
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end
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end
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def print_stats()
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puts "\n#{@title} Statistics"
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strong, wimpy = @players.partition { |p| p.strong? }
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puts "#{strong.size} strong players:"
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strong.each { |p| print_name_and_health(p) }
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puts "#{wimpy.size} wimpy players:"
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wimpy.each { |p| print_name_and_health(p) }
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@players.each do |player|
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puts "\n#{player.name} point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def high_score_entry(player)
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formatted_name = player.name.ljust(20, '.')
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"#{formatted_name} #{player.score}"
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end
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def high_scores()
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puts "\n#{@title} High Scores:"
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@players.sort.each do |player|
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puts high_score_entry(player)
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end
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@players.sort.each do |player|
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puts "\n#{player.name} points totals:"
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puts "#{player.points} grand total points"
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end
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puts "\n#{total_points} total points from treasures found"
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end
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def save_high_scores(out_file="high_scores.txt")
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File.open(out_file, 'w') do |file|
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file.puts ("#{@title} High Scores:\n")
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@players.sort.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def total_points()
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@players.reduce(0) { |sum, player| sum + player.points }
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end
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end
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end
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if __FILE__ == $0
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knuckleheads = Game.new("Knuckleheads")
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knuckleheads.add_player(Player.new("nerling"))
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knuckleheads.play(100) do
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knuckleheads.total_points >= 2000
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end
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knuckleheads.print_stats
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knuckleheads.high_scores
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end
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#!/usr/bin/env ruby
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require_relative 'die'
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require_relative 'player'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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attr_accessor :player
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 5..6
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player.w00t
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when 1..2
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player.blam
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else
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puts "neutral roll, #{player.name} was skipped."
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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#!/usr/bin/env ruby
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require_relative 'auditable'
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module StudioGame
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class LoadedDie
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attr_reader :number
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def roll
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numbers = [1, 1, 2, 5, 6, 6]
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@number = numbers.sample
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audit
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@number
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end
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end
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end
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if __FILE__ == $0
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puts LoadedDie.new
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end
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#!/usr/bin/env ruby
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module StudioGame
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module Playable
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def w00t()
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@health += 15
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puts "#{@name} got w00ted!"
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end
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def blam()
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@health -= 10
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puts "#{@name} got blammed!"
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end
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def strong?
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@health >= 100
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end
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end
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end
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#!/usr/bin/env ruby
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require_relative 'playable'
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require_relative 'treasure_trove'
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module StudioGame
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class Player
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include Playable
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attr_accessor :name
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attr_reader :health
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def initialize(name, health=150)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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end
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def name=(new_name)
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@name = new_name.capitalize
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end
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def score()
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@health + points
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end
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def <=>(other)
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other.score <=> score
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def points()
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@found_treasures.values.reduce(0, :+)
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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def self.from_csv(string)
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name, health = string.split(',')
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Player.new(name, Integer(health))
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end
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end
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end
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if __FILE__ == $0
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player1 = Player.new("Beavis")
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player2 = Player.new("Butthead")
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puts "#{player1} \n#{player2}"
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# gold = Treasure.new(:gold, 500)
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# player1.found_treasure(gold)
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# puts "#{player1.name} struck #{gold.name} worth #{gold.points} points"
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end
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#!/usr/bin/env ruby
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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+
Treasure.new(:hammer, 50),
|
11
|
+
Treasure.new(:skillet, 100),
|
12
|
+
Treasure.new(:broomstick, 200),
|
13
|
+
Treasure.new(:crowbar, 400)
|
14
|
+
]
|
15
|
+
|
16
|
+
def self.random
|
17
|
+
TREASURES.sample
|
18
|
+
end
|
19
|
+
end
|
20
|
+
end
|
@@ -0,0 +1,32 @@
|
|
1
|
+
#!/usr/bin/env ruby
|
2
|
+
|
3
|
+
require 'studio_game/berserk_player'
|
4
|
+
|
5
|
+
module StudioGame
|
6
|
+
|
7
|
+
describe BerserkPlayer do
|
8
|
+
before do
|
9
|
+
@initial_health = 50
|
10
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
11
|
+
end
|
12
|
+
|
13
|
+
it "does not go berserk when w00ted up to 5 times" do
|
14
|
+
1.upto(5) { @player.w00t }
|
15
|
+
|
16
|
+
@player.berserk?.should be_false
|
17
|
+
end
|
18
|
+
|
19
|
+
it "goes berserk when w00ted more than 5 times" do
|
20
|
+
1.upto(6) { @player.w00t }
|
21
|
+
|
22
|
+
@player.berserk?.should be_true
|
23
|
+
end
|
24
|
+
|
25
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
26
|
+
1.upto(6) { @player.w00t }
|
27
|
+
1.upto(2) { @player.blam }
|
28
|
+
|
29
|
+
@player.health.should == @initial_health + (8 * 15)
|
30
|
+
end
|
31
|
+
end
|
32
|
+
end
|
@@ -0,0 +1,34 @@
|
|
1
|
+
#!/usr/bin/env ruby
|
2
|
+
|
3
|
+
require 'studio_game/clumsy_player'
|
4
|
+
|
5
|
+
module StudioGame
|
6
|
+
describe ClumsyPlayer do
|
7
|
+
before do
|
8
|
+
@player = ClumsyPlayer.new("klutz")
|
9
|
+
end
|
10
|
+
|
11
|
+
it "only gets half the point value for each treasure" do
|
12
|
+
@player.points.should == 0
|
13
|
+
|
14
|
+
hammer = Treasure.new(:hammer, 50)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
@player.found_treasure(hammer)
|
17
|
+
@player.found_treasure(hammer)
|
18
|
+
|
19
|
+
@player.points.should == 75
|
20
|
+
|
21
|
+
crowbar = Treasure.new(:crowbar, 400)
|
22
|
+
@player.found_treasure(crowbar)
|
23
|
+
|
24
|
+
@player.points.should == 275
|
25
|
+
|
26
|
+
yielded = []
|
27
|
+
@player.each_found_treasure do |treasure|
|
28
|
+
yielded << treasure
|
29
|
+
end
|
30
|
+
|
31
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
32
|
+
end
|
33
|
+
end
|
34
|
+
end
|
@@ -0,0 +1,44 @@
|
|
1
|
+
#!/usr/bin/env ruby
|
2
|
+
|
3
|
+
require 'studio_game/game'
|
4
|
+
|
5
|
+
module StudioGame
|
6
|
+
describe Game do
|
7
|
+
|
8
|
+
before do
|
9
|
+
@game = Game.new("Knuckleheads")
|
10
|
+
@initial_health = 100
|
11
|
+
@player = Player.new("moe", @initial_health)
|
12
|
+
@game.add_player(@player)
|
13
|
+
end
|
14
|
+
|
15
|
+
it "w00ts the player if a high number is rolled" do
|
16
|
+
Die.any_instance.stub(:roll).and_return(5)
|
17
|
+
@game.play(2)
|
18
|
+
@player.health.should == @initial_health + (15 * 2)
|
19
|
+
end
|
20
|
+
|
21
|
+
it "does nothing to the player if a medium number is rolled" do
|
22
|
+
Die.any_instance.stub(:roll).and_return(3)
|
23
|
+
@game.play(2)
|
24
|
+
@player.health.should == @initial_health
|
25
|
+
end
|
26
|
+
|
27
|
+
it "blams the player if a low number is rolled" do
|
28
|
+
Die.any_instance.stub(:roll).and_return(1)
|
29
|
+
@game.play(2)
|
30
|
+
@player.health.should == @initial_health - (10 * 2)
|
31
|
+
end
|
32
|
+
|
33
|
+
it "assigns a treasure for points during a player's turn" do
|
34
|
+
game = Game.new("Knuckleheads")
|
35
|
+
player = Player.new("moe")
|
36
|
+
|
37
|
+
game.add_player(player)
|
38
|
+
|
39
|
+
game.play(1)
|
40
|
+
|
41
|
+
player.points.should_not be_zero
|
42
|
+
end
|
43
|
+
end
|
44
|
+
end
|
@@ -0,0 +1,127 @@
|
|
1
|
+
#!/usr/bin/env ruby
|
2
|
+
|
3
|
+
require 'studio_game/player'
|
4
|
+
require 'studio_game/treasure_trove'
|
5
|
+
|
6
|
+
module StudioGame
|
7
|
+
describe Player do
|
8
|
+
|
9
|
+
before do
|
10
|
+
@player = Player.new("beavis")
|
11
|
+
@health = @player.health
|
12
|
+
$stdout = StringIO.new
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has a capitalized name" do
|
16
|
+
@player.name.should == "Beavis"
|
17
|
+
end
|
18
|
+
|
19
|
+
it "has an initial health" do
|
20
|
+
@player.health.should == 150
|
21
|
+
end
|
22
|
+
|
23
|
+
it "has a string representation" do
|
24
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
25
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
26
|
+
|
27
|
+
@player.to_s.should == "I'm Beavis with health = 150, points = 100, and score = 250."
|
28
|
+
end
|
29
|
+
|
30
|
+
it "computes a score as the sum of its health and points" do
|
31
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
32
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
33
|
+
@player.score.should == 250
|
34
|
+
end
|
35
|
+
|
36
|
+
context "created with a strong default health" do
|
37
|
+
before do
|
38
|
+
initial_health = 150
|
39
|
+
@player = Player.new("Butthead", initial_health)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "increases health by 15 when w00ted" do
|
43
|
+
@player.w00t
|
44
|
+
@player.health.should == 150 + 15
|
45
|
+
end
|
46
|
+
|
47
|
+
it "decreases health by 10 when blammed" do
|
48
|
+
@player.blam
|
49
|
+
@player.health.should == 150 - 10
|
50
|
+
end
|
51
|
+
|
52
|
+
it "is a strong player" do
|
53
|
+
@player.should be_strong
|
54
|
+
end
|
55
|
+
end
|
56
|
+
|
57
|
+
context "created with a weak default health" do
|
58
|
+
before do
|
59
|
+
initial_health = 40
|
60
|
+
@player = Player.new("Beavis", initial_health)
|
61
|
+
end
|
62
|
+
|
63
|
+
it "is a weak player" do
|
64
|
+
@player.should_not be_strong
|
65
|
+
end
|
66
|
+
end
|
67
|
+
|
68
|
+
context "in a collection of players" do
|
69
|
+
before do
|
70
|
+
@player1 = Player.new("moe", 100)
|
71
|
+
@player2 = Player.new("larry", 200)
|
72
|
+
@player3 = Player.new("curly", 300)
|
73
|
+
|
74
|
+
@players = [@player1, @player2, @player3]
|
75
|
+
end
|
76
|
+
|
77
|
+
it "is sorted by decreasing score" do
|
78
|
+
@players.sort.should == [@player3, @player2, @player1]
|
79
|
+
end
|
80
|
+
end
|
81
|
+
|
82
|
+
it "computes points as the sum of all treasure points" do
|
83
|
+
@player.points.should == 0
|
84
|
+
|
85
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
86
|
+
|
87
|
+
@player.points.should == 50
|
88
|
+
|
89
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
90
|
+
|
91
|
+
@player.points.should == 450
|
92
|
+
|
93
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
94
|
+
|
95
|
+
@player.points.should == 500
|
96
|
+
end
|
97
|
+
|
98
|
+
it "yields each found treasure and its total points" do
|
99
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
100
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
101
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
102
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
103
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
104
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
105
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
106
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
107
|
+
|
108
|
+
yielded = []
|
109
|
+
@player.each_found_treasure do |treasure|
|
110
|
+
yielded << treasure
|
111
|
+
end
|
112
|
+
|
113
|
+
yielded.should == [
|
114
|
+
Treasure.new(:skillet, 200),
|
115
|
+
Treasure.new(:hammer, 50),
|
116
|
+
Treasure.new(:bottle, 25)
|
117
|
+
]
|
118
|
+
end
|
119
|
+
|
120
|
+
it "can be created from a CSV string" do
|
121
|
+
player = Player.from_csv("larry,150")
|
122
|
+
|
123
|
+
player.name.should == "Larry"
|
124
|
+
player.health.should == 150
|
125
|
+
end
|
126
|
+
end
|
127
|
+
end
|
@@ -0,0 +1,58 @@
|
|
1
|
+
#!/usr/bin/env ruby
|
2
|
+
|
3
|
+
require 'studio_game/treasure_trove'
|
4
|
+
|
5
|
+
module StudioGame
|
6
|
+
describe Treasure do
|
7
|
+
|
8
|
+
before do
|
9
|
+
@treasure = Treasure.new(:hammer, 50)
|
10
|
+
end
|
11
|
+
|
12
|
+
it "has a name attribute" do
|
13
|
+
@treasure.name.should == :hammer
|
14
|
+
end
|
15
|
+
|
16
|
+
it "has a points attribute" do
|
17
|
+
@treasure.points.should == 50
|
18
|
+
end
|
19
|
+
|
20
|
+
end
|
21
|
+
|
22
|
+
describe TreasureTrove do
|
23
|
+
|
24
|
+
it "has six treasures" do
|
25
|
+
TreasureTrove::TREASURES.size.should == 6
|
26
|
+
end
|
27
|
+
|
28
|
+
it "has a pie worth 5 points" do
|
29
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
30
|
+
end
|
31
|
+
|
32
|
+
it "has a bottle worth 25 points" do
|
33
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
34
|
+
end
|
35
|
+
|
36
|
+
it "has a hammer worth 50 points" do
|
37
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
38
|
+
end
|
39
|
+
|
40
|
+
it "has a skillet worth 100 points" do
|
41
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
42
|
+
end
|
43
|
+
|
44
|
+
it "has a broomstick worth 200 points" do
|
45
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
46
|
+
end
|
47
|
+
|
48
|
+
it "has a crowbar worth 400 points" do
|
49
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
50
|
+
end
|
51
|
+
|
52
|
+
it "returns a random treasure" do
|
53
|
+
treasure = TreasureTrove.random
|
54
|
+
|
55
|
+
TreasureTrove::TREASURES.should include(treasure)
|
56
|
+
end
|
57
|
+
end
|
58
|
+
end
|
metadata
ADDED
@@ -0,0 +1,86 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game_jason
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Jason C Mahony
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2014-03-10 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ">="
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ">="
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: |
|
28
|
+
Pragmatic Studio Online Interactive Ruby Game
|
29
|
+
------------------
|
30
|
+
|
31
|
+
Jason Mahony
|
32
|
+
email: jason.mahony@gmail.com
|
33
|
+
executables:
|
34
|
+
- studio_game
|
35
|
+
extensions: []
|
36
|
+
extra_rdoc_files: []
|
37
|
+
files:
|
38
|
+
- LICENSE
|
39
|
+
- README
|
40
|
+
- bin/players.csv
|
41
|
+
- bin/studio_game
|
42
|
+
- lib/studio_game/auditable.rb
|
43
|
+
- lib/studio_game/berserk_player.rb
|
44
|
+
- lib/studio_game/clumsy_player.rb
|
45
|
+
- lib/studio_game/die.rb
|
46
|
+
- lib/studio_game/game.rb
|
47
|
+
- lib/studio_game/game_turn.rb
|
48
|
+
- lib/studio_game/loaded_die.rb
|
49
|
+
- lib/studio_game/playable.rb
|
50
|
+
- lib/studio_game/player.rb
|
51
|
+
- lib/studio_game/treasure_trove.rb
|
52
|
+
- spec/studio_game/berserk_player_spec.rb
|
53
|
+
- spec/studio_game/clumsy_player_spec.rb
|
54
|
+
- spec/studio_game/game_spec.rb
|
55
|
+
- spec/studio_game/player_spec.rb
|
56
|
+
- spec/studio_game/treasure_trove_spec.rb
|
57
|
+
homepage: https://github.com/jasonmahony
|
58
|
+
licenses:
|
59
|
+
- MIT
|
60
|
+
metadata: {}
|
61
|
+
post_install_message:
|
62
|
+
rdoc_options: []
|
63
|
+
require_paths:
|
64
|
+
- lib
|
65
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
66
|
+
requirements:
|
67
|
+
- - ">="
|
68
|
+
- !ruby/object:Gem::Version
|
69
|
+
version: '1.9'
|
70
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
71
|
+
requirements:
|
72
|
+
- - ">="
|
73
|
+
- !ruby/object:Gem::Version
|
74
|
+
version: '0'
|
75
|
+
requirements: []
|
76
|
+
rubyforge_project:
|
77
|
+
rubygems_version: 2.2.2
|
78
|
+
signing_key:
|
79
|
+
specification_version: 4
|
80
|
+
summary: Command Line Game
|
81
|
+
test_files:
|
82
|
+
- spec/studio_game/berserk_player_spec.rb
|
83
|
+
- spec/studio_game/clumsy_player_spec.rb
|
84
|
+
- spec/studio_game/game_spec.rb
|
85
|
+
- spec/studio_game/player_spec.rb
|
86
|
+
- spec/studio_game/treasure_trove_spec.rb
|