studio_game_jason 1.0.0

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+ ---
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+ SHA1:
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+ metadata.gz: d55da10ad82c6672b8b2987226f98864a16ffb3e
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+ data.tar.gz: a8c3800a7082aa727b11240af8132ff39041ff41
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data/LICENSE ADDED
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+ Copyright (C) 2014 Jason Mahony
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+ Completed as part of the Pragmatic Studio Online course offered by Mike and Nicole Clark
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+
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+
data/README ADDED
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+ Pragmatic Studio Online Interactive Ruby Game
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+ ------------------
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+
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+ Jason Mahony
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+ Alvin,100
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+ Simon,60
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+ Theo,125
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ game = StudioGame::Game.new("Knuckleheads")
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ game.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ game.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ game.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ game.play(answer.to_i)
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+ when "quit", "exit"
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+ game.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ game.save_high_scores
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+ #!/usr/bin/env ruby
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+
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+ require_relative 'die'
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+
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} ({self.class})"
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+ end
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+ end
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+ end
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+ #!/usr/bin/env ruby
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+
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+ def blam
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+ if berserk?
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+ self.w00t
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+ else
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+ super
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+ end
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+
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+ end
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+ #!/usr/bin/env ruby
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+
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ #!/usr/bin/env ruby
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+
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ puts Die.new
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+ end
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+ #!/usr/bin/env ruby
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+
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+ attr_accessor :players
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+ def add_player(player)
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+ @players << player
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+ end
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+ def play(rounds)
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+ treasures = TreasureTrove::TREASURES
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+ puts "There are #{treasures.length} treasures to be found:"
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+ treasures.each do |t|
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+ puts "A #{t.name} is worth #{t.points}"
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+ end
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+ puts "\nThere are #{@players.length} players in #{@title}:"
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+ 1.upto(rounds) do |r|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound: #{r}"
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+ @players.each do |p|
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+ GameTurn.take_turn(p)
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+ end
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+ end
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+ end
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+ def print_stats()
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+ puts "\n#{@title} Statistics"
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+ strong, wimpy = @players.partition { |p| p.strong? }
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+ puts "#{strong.size} strong players:"
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+ strong.each { |p| print_name_and_health(p) }
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+ puts "#{wimpy.size} wimpy players:"
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+ wimpy.each { |p| print_name_and_health(p) }
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+ @players.each do |player|
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+ puts "\n#{player.name} point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+ end
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+ def high_scores()
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+ @players.sort.each do |player|
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+ puts "\n#{player.name} points totals:"
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+ puts "#{player.points} grand total points"
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+ end
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+ puts "\n#{total_points} total points from treasures found"
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+ end
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+ def save_high_scores(out_file="high_scores.txt")
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+ File.open(out_file, 'w') do |file|
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+ file.puts ("#{@title} High Scores:\n")
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+ def total_points()
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ knuckleheads = Game.new("Knuckleheads")
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+ knuckleheads.add_player(Player.new("nerling"))
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+ knuckleheads.play(100) do
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+ knuckleheads.total_points >= 2000
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+ end
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+ knuckleheads.print_stats
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+ knuckleheads.high_scores
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+ end
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+ #!/usr/bin/env ruby
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+
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+ require_relative 'die'
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+ attr_accessor :player
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+
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 5..6
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+ player.w00t
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+ when 1..2
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+ player.blam
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+ else
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+ puts "neutral roll, #{player.name} was skipped."
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ #!/usr/bin/env ruby
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+
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ puts LoadedDie.new
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+ end
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+ #!/usr/bin/env ruby
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+
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+ module StudioGame
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+ module Playable
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+ def w00t()
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+ @health += 15
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+ puts "#{@name} got w00ted!"
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+ end
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+ def blam()
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+ @health -= 10
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+ puts "#{@name} got blammed!"
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+ end
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+ def strong?
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+ @health >= 100
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+ end
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+ end
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+ end
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+ #!/usr/bin/env ruby
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+
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+ require_relative 'playable'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+ attr_accessor :name
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+ attr_reader :health
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+ def initialize(name, health=150)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+ def name=(new_name)
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+ @name = new_name.capitalize
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+ end
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+ def score()
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+ @health + points
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+ end
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+ def points()
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ Player.new(name, Integer(health))
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+ end
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+ end
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+ end
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+
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+
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+ if __FILE__ == $0
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+ player1 = Player.new("Beavis")
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+ player2 = Player.new("Butthead")
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+ puts "#{player1} \n#{player2}"
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+ # gold = Treasure.new(:gold, 500)
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+ # player1.found_treasure(gold)
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+ # puts "#{player1.name} struck #{gold.name} worth #{gold.points} points"
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+ end
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+ #!/usr/bin/env ruby
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+
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ #!/usr/bin/env ruby
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+
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+
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+ describe BerserkPlayer do
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ @player.berserk?.should be_false
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be_true
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+ end
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+ end
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+ #!/usr/bin/env ruby
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+
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+ end
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+ end
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+ #!/usr/bin/env ruby
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+
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+ require 'studio_game/game'
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+
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+ module StudioGame
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+ describe Game do
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+
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+ before do
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+ @game = Game.new("Knuckleheads")
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+ @game.add_player(@player)
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+ end
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+
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+ it "w00ts the player if a high number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(5)
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+ @game.play(2)
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+ @player.health.should == @initial_health + (15 * 2)
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+ end
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+
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+ it "does nothing to the player if a medium number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(3)
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+ @game.play(2)
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+ @player.health.should == @initial_health
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+ end
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+
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+ it "blams the player if a low number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(1)
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+ @game.play(2)
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+ @player.health.should == @initial_health - (10 * 2)
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ player.points.should_not be_zero
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+ end
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+ end
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+ end
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+ #!/usr/bin/env ruby
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+
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
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+ describe Player do
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+
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+ before do
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+ @player = Player.new("beavis")
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+ @health = @player.health
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+ $stdout = StringIO.new
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+ end
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+
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+ it "has a capitalized name" do
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+ @player.name.should == "Beavis"
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+ end
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+
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+ it "has an initial health" do
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+ @player.health.should == 150
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+ end
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+
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+ it "has a string representation" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.to_s.should == "I'm Beavis with health = 150, points = 100, and score = 250."
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+ end
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+
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+ it "computes a score as the sum of its health and points" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.score.should == 250
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+ end
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+
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+ context "created with a strong default health" do
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+ before do
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+ initial_health = 150
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+ @player = Player.new("Butthead", initial_health)
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+ end
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+
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+ it "increases health by 15 when w00ted" do
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+ @player.w00t
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+ @player.health.should == 150 + 15
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+ end
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+
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+ it "decreases health by 10 when blammed" do
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+ @player.blam
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+ @player.health.should == 150 - 10
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+ end
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+
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+ it "is a strong player" do
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+ @player.should be_strong
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+ end
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+ end
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+
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+ context "created with a weak default health" do
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+ before do
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+ initial_health = 40
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+ @player = Player.new("Beavis", initial_health)
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+ end
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+
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+ it "is a weak player" do
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+ @player.should_not be_strong
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+ end
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+ end
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+
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+ context "in a collection of players" do
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+ before do
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+ @player1 = Player.new("moe", 100)
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+ @player2 = Player.new("larry", 200)
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+ @player3 = Player.new("curly", 300)
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+
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+ @players = [@player1, @player2, @player3]
75
+ end
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+
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+ it "is sorted by decreasing score" do
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+ @players.sort.should == [@player3, @player2, @player1]
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+ end
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+ end
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+
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+ it "computes points as the sum of all treasure points" do
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+ @player.points.should == 0
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.points.should == 50
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+
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+ @player.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ @player.points.should == 450
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.points.should == 500
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+ end
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+
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+ it "yields each found treasure and its total points" do
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+
108
+ yielded = []
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+ @player.each_found_treasure do |treasure|
110
+ yielded << treasure
111
+ end
112
+
113
+ yielded.should == [
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+ Treasure.new(:skillet, 200),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:bottle, 25)
117
+ ]
118
+ end
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+
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+ it "can be created from a CSV string" do
121
+ player = Player.from_csv("larry,150")
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+
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+ player.name.should == "Larry"
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+ player.health.should == 150
125
+ end
126
+ end
127
+ end
@@ -0,0 +1,58 @@
1
+ #!/usr/bin/env ruby
2
+
3
+ require 'studio_game/treasure_trove'
4
+
5
+ module StudioGame
6
+ describe Treasure do
7
+
8
+ before do
9
+ @treasure = Treasure.new(:hammer, 50)
10
+ end
11
+
12
+ it "has a name attribute" do
13
+ @treasure.name.should == :hammer
14
+ end
15
+
16
+ it "has a points attribute" do
17
+ @treasure.points.should == 50
18
+ end
19
+
20
+ end
21
+
22
+ describe TreasureTrove do
23
+
24
+ it "has six treasures" do
25
+ TreasureTrove::TREASURES.size.should == 6
26
+ end
27
+
28
+ it "has a pie worth 5 points" do
29
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
30
+ end
31
+
32
+ it "has a bottle worth 25 points" do
33
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
34
+ end
35
+
36
+ it "has a hammer worth 50 points" do
37
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
38
+ end
39
+
40
+ it "has a skillet worth 100 points" do
41
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
42
+ end
43
+
44
+ it "has a broomstick worth 200 points" do
45
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
46
+ end
47
+
48
+ it "has a crowbar worth 400 points" do
49
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
50
+ end
51
+
52
+ it "returns a random treasure" do
53
+ treasure = TreasureTrove.random
54
+
55
+ TreasureTrove::TREASURES.should include(treasure)
56
+ end
57
+ end
58
+ end
metadata ADDED
@@ -0,0 +1,86 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_jason
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Jason C Mahony
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2014-03-10 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - ">="
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: |
28
+ Pragmatic Studio Online Interactive Ruby Game
29
+ ------------------
30
+
31
+ Jason Mahony
32
+ email: jason.mahony@gmail.com
33
+ executables:
34
+ - studio_game
35
+ extensions: []
36
+ extra_rdoc_files: []
37
+ files:
38
+ - LICENSE
39
+ - README
40
+ - bin/players.csv
41
+ - bin/studio_game
42
+ - lib/studio_game/auditable.rb
43
+ - lib/studio_game/berserk_player.rb
44
+ - lib/studio_game/clumsy_player.rb
45
+ - lib/studio_game/die.rb
46
+ - lib/studio_game/game.rb
47
+ - lib/studio_game/game_turn.rb
48
+ - lib/studio_game/loaded_die.rb
49
+ - lib/studio_game/playable.rb
50
+ - lib/studio_game/player.rb
51
+ - lib/studio_game/treasure_trove.rb
52
+ - spec/studio_game/berserk_player_spec.rb
53
+ - spec/studio_game/clumsy_player_spec.rb
54
+ - spec/studio_game/game_spec.rb
55
+ - spec/studio_game/player_spec.rb
56
+ - spec/studio_game/treasure_trove_spec.rb
57
+ homepage: https://github.com/jasonmahony
58
+ licenses:
59
+ - MIT
60
+ metadata: {}
61
+ post_install_message:
62
+ rdoc_options: []
63
+ require_paths:
64
+ - lib
65
+ required_ruby_version: !ruby/object:Gem::Requirement
66
+ requirements:
67
+ - - ">="
68
+ - !ruby/object:Gem::Version
69
+ version: '1.9'
70
+ required_rubygems_version: !ruby/object:Gem::Requirement
71
+ requirements:
72
+ - - ">="
73
+ - !ruby/object:Gem::Version
74
+ version: '0'
75
+ requirements: []
76
+ rubyforge_project:
77
+ rubygems_version: 2.2.2
78
+ signing_key:
79
+ specification_version: 4
80
+ summary: Command Line Game
81
+ test_files:
82
+ - spec/studio_game/berserk_player_spec.rb
83
+ - spec/studio_game/clumsy_player_spec.rb
84
+ - spec/studio_game/game_spec.rb
85
+ - spec/studio_game/player_spec.rb
86
+ - spec/studio_game/treasure_trove_spec.rb