studio_game_enitan 1.0.0

Sign up to get free protection for your applications and to get access to all the features.
checksums.yaml ADDED
@@ -0,0 +1,7 @@
1
+ ---
2
+ SHA1:
3
+ metadata.gz: d5155cea461758b3698a55ef7dfd540b920389ad
4
+ data.tar.gz: c97c99d7b551d88d9d4eca4efbd5cb4ae0721e89
5
+ SHA512:
6
+ metadata.gz: b6acb17252eee6bc4342909af312e6c31afbaf92a0b605ab6be444303af517d8b16c39376fdadb3109155c7a8bed8ce44f3bb2969cb32f0e418b359cd1c46338
7
+ data.tar.gz: a7d2a7178e475e7d9d31c5f9f32b24b239e8f269b806ad910dd5f742b512679bd442ae95831f90d0781b7719263ca71db86d9f2ed44cc8e8460f3794dabdf0d6
data/LICENSE ADDED
@@ -0,0 +1,7 @@
1
+ Copyright (c) <year> <copyright holders>
2
+
3
+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
4
+
5
+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
6
+
7
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
@@ -0,0 +1 @@
1
+ This is my readme file.
@@ -0,0 +1,7 @@
1
+
2
+ Fool's game High scores:
3
+ Theo................1355
4
+ Simon...............1250
5
+ Berzerker...........1035
6
+ Klutz...............629
7
+ Alvin...............275
@@ -0,0 +1,4 @@
1
+ Tunde, 100
2
+ Femi, 95
3
+ Shola, 105
4
+ Lana, 80
data/bin/players.csv ADDED
@@ -0,0 +1,3 @@
1
+ Alvin,100
2
+ Simon,60
3
+ Theo,125
data/bin/studio_game ADDED
@@ -0,0 +1,30 @@
1
+ #!/usr/bin/env ruby
2
+
3
+ require_relative '../lib/studio_game/game'
4
+ require_relative '../lib/studio_game/clumsy_player'
5
+ require_relative '../lib/studio_game/berzerk_player'
6
+
7
+ fools = StudioGame::Game.new("Fool's game")
8
+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
9
+ fools.load_players(ARGV.shift || default_player_file)
10
+ klutz = StudioGame::ClumsyPlayer.new("klutz",105)
11
+ fools.add_player(klutz)
12
+ berzerker = StudioGame::BerzerkPlayer.new("berzerker", 50)
13
+ fools.add_player(berzerker)
14
+
15
+ loop do
16
+ puts "\nHow many game rounds? ('quit' to exit)"
17
+ rounds = gets.chomp.downcase
18
+ case rounds
19
+ when 'quit', 'exit'
20
+ fools.print_stats
21
+ break
22
+ when /^\d+$/
23
+ fools.play(rounds.to_i)
24
+ else
25
+ puts "Please enter a number or 'quit'."
26
+ end
27
+ end
28
+
29
+ fools.save_high_score
30
+
@@ -0,0 +1,7 @@
1
+ module StudioGame
2
+ module Auditable
3
+ def audit
4
+ puts "Rolled a #{self.number} #{self.class}"
5
+ end
6
+ end
7
+ end
@@ -0,0 +1,31 @@
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class BerzerkPlayer < Player
5
+ def initialize(name, health = 100)
6
+ super(name, health)
7
+ @w00t_count = 0
8
+ end
9
+
10
+ def berserk?
11
+ @w00t_count > 5
12
+ end
13
+
14
+ def blam
15
+ berserk? ? w00t : super
16
+ end
17
+
18
+ def w00t
19
+ super
20
+ @w00t_count += 1
21
+ puts "#{@name} is berzerk!" if berserk?
22
+ end
23
+ end
24
+
25
+ if __FILE__ == $0
26
+ berzerker = BerzerkPlayer.new("berzerker", 50)
27
+ 6.times { berzerker.w00t }
28
+ 2.times { berzerker.blam }
29
+ puts "#{berzerker.health}"
30
+ end
31
+ end
@@ -0,0 +1,27 @@
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class ClumsyPlayer < Player
5
+ def found_treasure(treasure)
6
+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
7
+ super(damaged_treasure)
8
+ end
9
+ end
10
+
11
+ if __FILE__ == $0
12
+ clumsy = ClumsyPlayer.new("klutz")
13
+
14
+ hammer = Treasure.new(:hammer, 50)
15
+ clumsy.found_treasure(hammer)
16
+ clumsy.found_treasure(hammer)
17
+ clumsy.found_treasure(hammer)
18
+
19
+ crowbar = Treasure.new(:crowbar, 400)
20
+ clumsy.found_treasure(crowbar)
21
+
22
+ clumsy.each_found_treasure do |treasure|
23
+ puts "#{treasure.points} total #{treasure.name} points"
24
+ end
25
+ puts "#{clumsy.points} grand total points"
26
+ end
27
+ end
@@ -0,0 +1,17 @@
1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class Die
5
+ include Auditable
6
+ attr_reader :number
7
+
8
+ def initialize
9
+ roll
10
+ end
11
+ def roll
12
+ @number = rand(1..6)
13
+ audit
14
+ @number
15
+ end
16
+ end
17
+ end
@@ -0,0 +1,110 @@
1
+ require_relative 'player'
2
+ require_relative 'die'
3
+ require_relative 'game_turn'
4
+ require_relative 'treasure_trove'
5
+
6
+ module StudioGame
7
+ class Game
8
+ attr_reader :title
9
+
10
+ def initialize(title)
11
+ @title = title
12
+ @players = []
13
+ end
14
+
15
+ def add_player(player)
16
+ @players << player
17
+ end
18
+
19
+ def load_players(file)
20
+ File.readlines(file).each do |line|
21
+ add_player(Player.from_csv(line))
22
+ end
23
+ end
24
+
25
+ def save_high_score(to_file = 'high_scores.txt')
26
+ File.open(to_file, "w") do |file|
27
+ sorted_players = @players.sort
28
+ file.puts "\n#{@title} High scores:"
29
+ sorted_players.each do |player|
30
+ file.puts player.format_score(player)
31
+ end
32
+ end
33
+ end
34
+
35
+ def play(rounds)
36
+ puts "There are #{@players.size} in #{@title}:"
37
+
38
+ @players.each do |player|
39
+ puts player
40
+ end
41
+ puts "\n"
42
+ treasures = TreasureTrove::TREASURES
43
+
44
+ puts "There are #{treasures.size} treasures to be found:"
45
+ treasures.each do |treasure|
46
+ puts "A #{treasure.name} is worth #{treasure.points} points."
47
+ end
48
+
49
+ 1.upto(rounds) do |round|
50
+ puts "\nRound: #{round}"
51
+ @players.each do |player|
52
+ GameTurn.take_turn(player)
53
+ end
54
+ end
55
+ end
56
+
57
+
58
+
59
+ def print_name_and_health(player)
60
+ puts "#{player.name}: #{player.health}"
61
+ end
62
+
63
+ def print_stats
64
+ strong_players, wimpy_players = @players.partition { |p| p.strong?}
65
+
66
+ puts "\n#{@title} statistics:"
67
+
68
+ puts "\n#{strong_players.size} strong players:"
69
+ strong_players.each do |player|
70
+ print_name_and_health(player)
71
+ end
72
+
73
+ puts "\n#{wimpy_players.size} wimpy players:"
74
+ wimpy_players.each do |player|
75
+ print_name_and_health(player)
76
+ end
77
+ puts "\n"
78
+ treasure_details
79
+ high_score
80
+ end
81
+
82
+ def treasure_details
83
+ @players.each do |player|
84
+ puts "\n#{player.name}'s points total:"
85
+ player.each_found_treasure do |treasure|
86
+ puts "#{treasure.points} total #{treasure.name} points."
87
+ end
88
+ grand_total(player)
89
+ end
90
+ end
91
+
92
+ def grand_total(player)
93
+ puts "#{player.points} grand total points"
94
+ end
95
+
96
+
97
+
98
+ def high_score
99
+ sorted_players = @players.sort
100
+ puts sorted_players
101
+ puts "\n#{@title} High scores:"
102
+ sorted_players.each do |player|
103
+ puts player.format_score(player)
104
+ end
105
+ end
106
+ end
107
+ end
108
+
109
+
110
+
@@ -0,0 +1,21 @@
1
+ require_relative 'die'
2
+ require_relative 'player'
3
+
4
+ module StudioGame
5
+ module GameTurn
6
+ def self.take_turn(player)
7
+ die = Die.new
8
+ treasures = TreasureTrove::TREASURES
9
+ treasure = treasures.sample
10
+ player.found_treasure(treasure)
11
+ case die.roll
12
+ when 1..2
13
+ player.blam
14
+ when 3..4
15
+ puts "#{player.name} was skipped"
16
+ else
17
+ player.w00t
18
+ end
19
+ end
20
+ end
21
+ end
@@ -0,0 +1,14 @@
1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class LoadedDie
5
+ include Auditable
6
+ attr_reader :number
7
+ def roll
8
+ numbers = [1, 1, 2, 5, 6, 6]
9
+ @number = numbers.sample
10
+ audit
11
+ @number
12
+ end
13
+ end
14
+ end
@@ -0,0 +1,17 @@
1
+ module StudioGame
2
+ module Playable
3
+ def w00t
4
+ @health += 15
5
+ puts "#{@name} got w00ted!"
6
+ end
7
+
8
+ def blam
9
+ @health -= 10
10
+ puts "#{@name} got blammed!"
11
+ end
12
+
13
+ def strong?
14
+ @health > 100
15
+ end
16
+ end
17
+ end
@@ -0,0 +1,65 @@
1
+ require_relative 'treasure_trove'
2
+ require_relative 'playable'
3
+
4
+ module StudioGame
5
+ class Player
6
+ include Playable
7
+
8
+ attr_reader :health
9
+ attr_accessor :name
10
+
11
+ def initialize(name, health = 100)
12
+ @name = name.capitalize
13
+ @health = health
14
+ @found_treasures = Hash.new(0)
15
+ end
16
+
17
+ def to_s
18
+ "\nI'm #{@name} with a health = #{@health}, points = #{points} and score = #{score}"
19
+ end
20
+
21
+ def score
22
+ @health + points
23
+ end
24
+
25
+ def format_score(player)
26
+ "#{player.name.ljust(20, '.')}#{player.score}"
27
+ end
28
+
29
+ def <=>(other)
30
+ other.score <=> score
31
+ end
32
+
33
+ def self.from_csv(line)
34
+ name, health = line.split(',')
35
+ Player.new(name, Integer(health))
36
+ end
37
+
38
+ def found_treasure(treasure)
39
+ @found_treasures[treasure.name] += treasure.points
40
+ puts "#{@name} got a #{treasure.name} that is worth #{treasure.points} points."
41
+ puts "#{@name}'s treasures #{@found_treasures}"
42
+ end
43
+
44
+ def points
45
+ @found_treasures.values.reduce(0, :+)
46
+ end
47
+
48
+ def each_found_treasure
49
+ @found_treasures.each do |name, points|
50
+ yield Treasure.new(name, points)
51
+ end
52
+ end
53
+
54
+ end
55
+
56
+ if __FILE__ == $0
57
+ player1 = Player.new("moe")
58
+ player2 = Player.new("larry", 60)
59
+ player3 = Player.new("curly", 125)
60
+
61
+ puts player1
62
+ puts player2
63
+ puts player3
64
+ end
65
+ end
@@ -0,0 +1,16 @@
1
+ Treasure = Struct.new(:name, :points)
2
+
3
+ module TreasureTrove
4
+ TREASURES = [
5
+ Treasure.new(:pie, 5),
6
+ Treasure.new(:bottle, 25),
7
+ Treasure.new(:hammer, 50),
8
+ Treasure.new(:skillet, 100),
9
+ Treasure.new(:broomstick, 200),
10
+ Treasure.new(:crowbar, 400)
11
+ ]
12
+
13
+ def self.random
14
+ TREASURES.sample
15
+ end
16
+ end
@@ -0,0 +1,37 @@
1
+ require_relative '../../lib/studio_game/berzerk_player'
2
+ require_relative 'spec_helper'
3
+
4
+ module StudioGame
5
+ describe BerzerkPlayer do
6
+
7
+ before do
8
+ @initial_health = 50
9
+ @player = BerzerkPlayer.new("berzerker", @initial_health)
10
+ end
11
+
12
+ it "does not go berzerk when w00ted up to 5 times" do
13
+ 1.upto(5) { @player.w00t }
14
+
15
+ @player.berserk?.should == false
16
+
17
+ # or if using Rspec 3.0:
18
+ # @player.berserk?.should be_falsey
19
+ end
20
+
21
+ it "goes berzerk when w00ted more than 5 times" do
22
+ 1.upto(6) { @player.w00t }
23
+
24
+ @player.berserk?.should == true
25
+
26
+ # or if using Rspec 3.0:
27
+ # @player.berserk?.should be_truthy
28
+ end
29
+
30
+ it "gets w00ted instead of blammed when it's gone berzerk" do
31
+ 1.upto(6) { @player.w00t }
32
+ 1.upto(2) { @player.blam }
33
+
34
+ @player.health.should == @initial_health + (8 * 15)
35
+ end
36
+ end
37
+ end
@@ -0,0 +1,34 @@
1
+ require_relative '../../lib/studio_game/clumsy_player'
2
+ require_relative 'spec_helper'
3
+
4
+ module StudioGame
5
+ describe ClumsyPlayer do
6
+ before do
7
+ @player = ClumsyPlayer.new("klutz")
8
+ end
9
+
10
+ it "only gets half the point value for each treasure" do
11
+ @player.points.should == 0
12
+
13
+ hammer = Treasure.new(:hammer, 50)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+ @player.found_treasure(hammer)
17
+
18
+ @player.points.should == 75
19
+
20
+ crowbar = Treasure.new(:crowbar, 400)
21
+ @player.found_treasure(crowbar)
22
+
23
+ @player.points.should == 275
24
+
25
+ yielded = []
26
+ @player.each_found_treasure do |treasure|
27
+ yielded << treasure
28
+ end
29
+
30
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
31
+ end
32
+
33
+ end
34
+ end
@@ -0,0 +1,39 @@
1
+ require_relative '../../lib/studio_game/game'
2
+ require_relative 'spec_helper'
3
+
4
+ module StudioGame
5
+ describe Game do
6
+ before do
7
+ @game = Game.new("Knuckleheads")
8
+ @initial_health = 100
9
+ @player = Player.new("moe", @initial_health)
10
+ @game.add_player(@player)
11
+ end
12
+
13
+ it 'w00ts a player if a high number is rolled' do
14
+ Die.any_instance.stub(:roll).and_return(5)
15
+ @game.play(2)
16
+ @player.health.should == @initial_health + (15 * 2)
17
+ end
18
+
19
+ it "does nothing when a medium number is rolled" do
20
+ Die.any_instance.stub(:roll).and_return(4)
21
+ @game.play(2)
22
+ @player.health.should == @initial_health
23
+ end
24
+
25
+ it "blams a player if a low number is rolled" do
26
+ Die.any_instance.stub(:roll).and_return(1)
27
+ @game.play(2)
28
+ @player.health.should == @initial_health - (10 * 2)
29
+ end
30
+
31
+ it "assigns a treasure for points during a player's turn" do
32
+ game = Game.new("Knuckleheads")
33
+ player = Player.new("moe")
34
+ game.add_player(player)
35
+ game.play(1)
36
+ player.points.should_not be_zero
37
+ end
38
+ end
39
+ end
@@ -0,0 +1,117 @@
1
+ require_relative '../../lib/studio_game/player'
2
+ require_relative 'spec_helper'
3
+ require_relative '../../lib/studio_game/treasure_trove'
4
+
5
+ module StudioGame
6
+ describe Player do
7
+
8
+ before do
9
+ @initial_value = 150
10
+ @player = Player.new("larry", @initial_value)
11
+ end
12
+
13
+ it "has a capitalized name" do
14
+ @player.name.should == "Larry"
15
+ end
16
+ it "has an initial health" do
17
+ @player.health.should == 150
18
+ end
19
+
20
+ it "has a string representation" do
21
+ @player.found_treasure(Treasure.new(:hammer, 50))
22
+ @player.found_treasure(Treasure.new(:hammer, 50))
23
+ @player.to_s.should == "\nI'm Larry with a health = 150, points = 100 and score = 250"
24
+ end
25
+
26
+ it "computes a score as the sum of its health and points" do
27
+ @player.found_treasure(Treasure.new(:hammer, 50))
28
+ @player.found_treasure(Treasure.new(:hammer, 50))
29
+ @player.score.should == 250
30
+ end
31
+
32
+ it "can be created from csv string" do
33
+ player = Player.from_csv("Enitan, 110")
34
+ player.name.should == "Enitan"
35
+ player.health.should == 110
36
+ end
37
+
38
+ it "increases health by 15 when w00ted" do
39
+ @player.w00t
40
+ @player.health.should == @initial_value + 15
41
+ end
42
+
43
+ it "decreases health by 10 when blammed" do
44
+ @player.blam
45
+ @player.health.should == @initial_value - 10
46
+ end
47
+
48
+ it "computes points as the sum of all treasure points" do
49
+ @player.points.should == 0
50
+ @player.found_treasure(Treasure.new(:hammer, 50))
51
+ @player.points.should == 50
52
+ @player.found_treasure(Treasure.new(:crowbar, 400))
53
+ @player.points.should == 450
54
+ @player.found_treasure(Treasure.new(:hammer, 50))
55
+ @player.points.should == 500
56
+ end
57
+
58
+ it "yields each found treasure and its total points" do
59
+ @player.found_treasure(Treasure.new(:skillet, 100))
60
+ @player.found_treasure(Treasure.new(:skillet, 100))
61
+ @player.found_treasure(Treasure.new(:hammer, 50))
62
+ @player.found_treasure(Treasure.new(:bottle, 5))
63
+ @player.found_treasure(Treasure.new(:bottle, 5))
64
+ @player.found_treasure(Treasure.new(:bottle, 5))
65
+ @player.found_treasure(Treasure.new(:bottle, 5))
66
+ @player.found_treasure(Treasure.new(:bottle, 5))
67
+
68
+ yielded = []
69
+ @player.each_found_treasure do |treasure|
70
+ yielded << treasure
71
+ end
72
+
73
+ yielded.should == [
74
+ Treasure.new(:skillet, 200),
75
+ Treasure.new(:hammer, 50),
76
+ Treasure.new(:bottle, 25)
77
+ ]
78
+ end
79
+
80
+ context 'has an intial health value 100 or greater' do
81
+
82
+ before do
83
+ @initial_value = 150
84
+ @player = Player.new("larry", @initial_value)
85
+ end
86
+
87
+ it "should be strong" do
88
+ @player.should be_strong
89
+ end
90
+ end
91
+
92
+ context 'has an initial value less than 100' do
93
+ before do
94
+ @initial_value = 90
95
+ @player = Player.new("larry", @initial_value)
96
+ end
97
+
98
+ it "should be wimpy" do
99
+ @player.should_not be_strong
100
+ end
101
+ end
102
+
103
+ context "in a collection of players" do
104
+ before do
105
+ @player1 = Player.new("moe", 100)
106
+ @player2 = Player.new("larry", 200)
107
+ @player3 = Player.new("curly", 300)
108
+
109
+ @players = [@player1, @player2, @player3]
110
+ end
111
+
112
+ it "is sorted by decreasing score" do
113
+ @players.sort.should == [@player3, @player2, @player1]
114
+ end
115
+ end
116
+ end
117
+ end
@@ -0,0 +1,8 @@
1
+ RSpec.configure do |config|
2
+ config.expect_with :rspec do |c|
3
+ c.syntax = [:should, :expect]
4
+ end
5
+ config.mock_with :rspec do |c|
6
+ c.syntax = [:should, :expect]
7
+ end
8
+ end
@@ -0,0 +1,56 @@
1
+ require_relative '../../lib/studio_game/treasure_trove'
2
+ require_relative 'spec_helper'
3
+
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+ end
55
+
56
+ end
metadata ADDED
@@ -0,0 +1,86 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_enitan
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Tunde Williams
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2014-11-27 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - ">="
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: This is my readme file.
28
+ email: email@gmail.com
29
+ executables:
30
+ - studio_game
31
+ extensions: []
32
+ extra_rdoc_files: []
33
+ files:
34
+ - LICENSE
35
+ - README
36
+ - bin/high_scores.txt
37
+ - bin/my_fav_list.csv
38
+ - bin/players.csv
39
+ - bin/studio_game
40
+ - lib/studio_game/auditable.rb
41
+ - lib/studio_game/berzerk_player.rb
42
+ - lib/studio_game/clumsy_player.rb
43
+ - lib/studio_game/die.rb
44
+ - lib/studio_game/game.rb
45
+ - lib/studio_game/game_turn.rb
46
+ - lib/studio_game/loaded_die.rb
47
+ - lib/studio_game/playable.rb
48
+ - lib/studio_game/player.rb
49
+ - lib/studio_game/treasure_trove.rb
50
+ - spec/studio_game/berzerk_player_spec.rb
51
+ - spec/studio_game/clumsy_player_spec.rb
52
+ - spec/studio_game/game_spec.rb
53
+ - spec/studio_game/player_spec.rb
54
+ - spec/studio_game/spec_helper.rb
55
+ - spec/studio_game/treasure_trove_spec.rb
56
+ homepage: http://www.tunde.com
57
+ licenses:
58
+ - MIT
59
+ metadata: {}
60
+ post_install_message:
61
+ rdoc_options: []
62
+ require_paths:
63
+ - lib
64
+ required_ruby_version: !ruby/object:Gem::Requirement
65
+ requirements:
66
+ - - ">="
67
+ - !ruby/object:Gem::Version
68
+ version: '1.9'
69
+ required_rubygems_version: !ruby/object:Gem::Requirement
70
+ requirements:
71
+ - - ">="
72
+ - !ruby/object:Gem::Version
73
+ version: '0'
74
+ requirements: []
75
+ rubyforge_project:
76
+ rubygems_version: 2.2.2
77
+ signing_key:
78
+ specification_version: 4
79
+ summary: INSERT SUMMARY HERE
80
+ test_files:
81
+ - spec/studio_game/berzerk_player_spec.rb
82
+ - spec/studio_game/clumsy_player_spec.rb
83
+ - spec/studio_game/game_spec.rb
84
+ - spec/studio_game/player_spec.rb
85
+ - spec/studio_game/spec_helper.rb
86
+ - spec/studio_game/treasure_trove_spec.rb