studio_game_enitan 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE +7 -0
- data/README +1 -0
- data/bin/high_scores.txt +7 -0
- data/bin/my_fav_list.csv +4 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +30 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berzerk_player.rb +31 -0
- data/lib/studio_game/clumsy_player.rb +27 -0
- data/lib/studio_game/die.rb +17 -0
- data/lib/studio_game/game.rb +110 -0
- data/lib/studio_game/game_turn.rb +21 -0
- data/lib/studio_game/loaded_die.rb +14 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +65 -0
- data/lib/studio_game/treasure_trove.rb +16 -0
- data/spec/studio_game/berzerk_player_spec.rb +37 -0
- data/spec/studio_game/clumsy_player_spec.rb +34 -0
- data/spec/studio_game/game_spec.rb +39 -0
- data/spec/studio_game/player_spec.rb +117 -0
- data/spec/studio_game/spec_helper.rb +8 -0
- data/spec/studio_game/treasure_trove_spec.rb +56 -0
- metadata +86 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: d5155cea461758b3698a55ef7dfd540b920389ad
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data.tar.gz: c97c99d7b551d88d9d4eca4efbd5cb4ae0721e89
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SHA512:
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metadata.gz: b6acb17252eee6bc4342909af312e6c31afbaf92a0b605ab6be444303af517d8b16c39376fdadb3109155c7a8bed8ce44f3bb2969cb32f0e418b359cd1c46338
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data.tar.gz: a7d2a7178e475e7d9d31c5f9f32b24b239e8f269b806ad910dd5f742b512679bd442ae95831f90d0781b7719263ca71db86d9f2ed44cc8e8460f3794dabdf0d6
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data/LICENSE
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Copyright (c) <year> <copyright holders>
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README
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This is my readme file.
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data/bin/high_scores.txt
ADDED
data/bin/my_fav_list.csv
ADDED
data/bin/players.csv
ADDED
data/bin/studio_game
ADDED
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berzerk_player'
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fools = StudioGame::Game.new("Fool's game")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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fools.load_players(ARGV.shift || default_player_file)
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klutz = StudioGame::ClumsyPlayer.new("klutz",105)
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fools.add_player(klutz)
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berzerker = StudioGame::BerzerkPlayer.new("berzerker", 50)
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fools.add_player(berzerker)
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loop do
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puts "\nHow many game rounds? ('quit' to exit)"
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rounds = gets.chomp.downcase
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case rounds
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when 'quit', 'exit'
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fools.print_stats
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break
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when /^\d+$/
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fools.play(rounds.to_i)
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else
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puts "Please enter a number or 'quit'."
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end
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end
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fools.save_high_score
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require_relative 'player'
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module StudioGame
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class BerzerkPlayer < Player
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def initialize(name, health = 100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def blam
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berserk? ? w00t : super
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berzerk!" if berserk?
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end
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end
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if __FILE__ == $0
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berzerker = BerzerkPlayer.new("berzerker", 50)
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6.times { berzerker.w00t }
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2.times { berzerker.blam }
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puts "#{berzerker.health}"
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end
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
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super(damaged_treasure)
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def add_player(player)
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@players << player
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end
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def load_players(file)
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File.readlines(file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def save_high_score(to_file = 'high_scores.txt')
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File.open(to_file, "w") do |file|
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sorted_players = @players.sort
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file.puts "\n#{@title} High scores:"
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sorted_players.each do |player|
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file.puts player.format_score(player)
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end
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end
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end
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def play(rounds)
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puts "There are #{@players.size} in #{@title}:"
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@players.each do |player|
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puts player
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end
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puts "\n"
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treasures = TreasureTrove::TREASURES
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puts "There are #{treasures.size} treasures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points."
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end
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1.upto(rounds) do |round|
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puts "\nRound: #{round}"
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@players.each do |player|
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GameTurn.take_turn(player)
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end
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end
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end
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def print_name_and_health(player)
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puts "#{player.name}: #{player.health}"
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end
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def print_stats
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strong_players, wimpy_players = @players.partition { |p| p.strong?}
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puts "\n#{@title} statistics:"
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puts "\n#{strong_players.size} strong players:"
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strong_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{wimpy_players.size} wimpy players:"
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wimpy_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n"
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treasure_details
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high_score
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end
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def treasure_details
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@players.each do |player|
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puts "\n#{player.name}'s points total:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points."
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end
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grand_total(player)
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end
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end
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def grand_total(player)
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puts "#{player.points} grand total points"
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end
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def high_score
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sorted_players = @players.sort
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puts sorted_players
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puts "\n#{@title} High scores:"
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sorted_players.each do |player|
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puts player.format_score(player)
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end
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end
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end
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end
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require_relative 'die'
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require_relative 'player'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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treasures = TreasureTrove::TREASURES
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treasure = treasures.sample
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player.found_treasure(treasure)
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped"
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else
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player.w00t
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end
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_reader :health
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attr_accessor :name
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def initialize(name, health = 100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def to_s
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"\nI'm #{@name} with a health = #{@health}, points = #{points} and score = #{score}"
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end
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def score
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@health + points
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end
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def format_score(player)
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"#{player.name.ljust(20, '.')}#{player.score}"
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end
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def <=>(other)
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other.score <=> score
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end
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def self.from_csv(line)
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name, health = line.split(',')
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Player.new(name, Integer(health))
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} got a #{treasure.name} that is worth #{treasure.points} points."
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puts "#{@name}'s treasures #{@found_treasures}"
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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|
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end
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if __FILE__ == $0
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player1 = Player.new("moe")
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player2 = Player.new("larry", 60)
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player3 = Player.new("curly", 125)
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puts player1
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puts player2
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puts player3
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end
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end
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
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def self.random
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TREASURES.sample
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end
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end
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require_relative '../../lib/studio_game/berzerk_player'
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require_relative 'spec_helper'
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module StudioGame
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describe BerzerkPlayer do
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6
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|
7
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before do
|
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@initial_health = 50
|
9
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@player = BerzerkPlayer.new("berzerker", @initial_health)
|
10
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end
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11
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|
12
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it "does not go berzerk when w00ted up to 5 times" do
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13
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1.upto(5) { @player.w00t }
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14
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|
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@player.berserk?.should == false
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16
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|
17
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# or if using Rspec 3.0:
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18
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# @player.berserk?.should be_falsey
|
19
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end
|
20
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|
21
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it "goes berzerk when w00ted more than 5 times" do
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1.upto(6) { @player.w00t }
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23
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|
24
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@player.berserk?.should == true
|
25
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+
|
26
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# or if using Rspec 3.0:
|
27
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# @player.berserk?.should be_truthy
|
28
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+
end
|
29
|
+
|
30
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it "gets w00ted instead of blammed when it's gone berzerk" do
|
31
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1.upto(6) { @player.w00t }
|
32
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1.upto(2) { @player.blam }
|
33
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+
|
34
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@player.health.should == @initial_health + (8 * 15)
|
35
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+
end
|
36
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+
end
|
37
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+
end
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@@ -0,0 +1,34 @@
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require_relative '../../lib/studio_game/clumsy_player'
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require_relative 'spec_helper'
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3
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+
|
4
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module StudioGame
|
5
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describe ClumsyPlayer do
|
6
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+
before do
|
7
|
+
@player = ClumsyPlayer.new("klutz")
|
8
|
+
end
|
9
|
+
|
10
|
+
it "only gets half the point value for each treasure" do
|
11
|
+
@player.points.should == 0
|
12
|
+
|
13
|
+
hammer = Treasure.new(:hammer, 50)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
@player.found_treasure(hammer)
|
17
|
+
|
18
|
+
@player.points.should == 75
|
19
|
+
|
20
|
+
crowbar = Treasure.new(:crowbar, 400)
|
21
|
+
@player.found_treasure(crowbar)
|
22
|
+
|
23
|
+
@player.points.should == 275
|
24
|
+
|
25
|
+
yielded = []
|
26
|
+
@player.each_found_treasure do |treasure|
|
27
|
+
yielded << treasure
|
28
|
+
end
|
29
|
+
|
30
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
31
|
+
end
|
32
|
+
|
33
|
+
end
|
34
|
+
end
|
@@ -0,0 +1,39 @@
|
|
1
|
+
require_relative '../../lib/studio_game/game'
|
2
|
+
require_relative 'spec_helper'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Game do
|
6
|
+
before do
|
7
|
+
@game = Game.new("Knuckleheads")
|
8
|
+
@initial_health = 100
|
9
|
+
@player = Player.new("moe", @initial_health)
|
10
|
+
@game.add_player(@player)
|
11
|
+
end
|
12
|
+
|
13
|
+
it 'w00ts a player if a high number is rolled' do
|
14
|
+
Die.any_instance.stub(:roll).and_return(5)
|
15
|
+
@game.play(2)
|
16
|
+
@player.health.should == @initial_health + (15 * 2)
|
17
|
+
end
|
18
|
+
|
19
|
+
it "does nothing when a medium number is rolled" do
|
20
|
+
Die.any_instance.stub(:roll).and_return(4)
|
21
|
+
@game.play(2)
|
22
|
+
@player.health.should == @initial_health
|
23
|
+
end
|
24
|
+
|
25
|
+
it "blams a player if a low number is rolled" do
|
26
|
+
Die.any_instance.stub(:roll).and_return(1)
|
27
|
+
@game.play(2)
|
28
|
+
@player.health.should == @initial_health - (10 * 2)
|
29
|
+
end
|
30
|
+
|
31
|
+
it "assigns a treasure for points during a player's turn" do
|
32
|
+
game = Game.new("Knuckleheads")
|
33
|
+
player = Player.new("moe")
|
34
|
+
game.add_player(player)
|
35
|
+
game.play(1)
|
36
|
+
player.points.should_not be_zero
|
37
|
+
end
|
38
|
+
end
|
39
|
+
end
|
@@ -0,0 +1,117 @@
|
|
1
|
+
require_relative '../../lib/studio_game/player'
|
2
|
+
require_relative 'spec_helper'
|
3
|
+
require_relative '../../lib/studio_game/treasure_trove'
|
4
|
+
|
5
|
+
module StudioGame
|
6
|
+
describe Player do
|
7
|
+
|
8
|
+
before do
|
9
|
+
@initial_value = 150
|
10
|
+
@player = Player.new("larry", @initial_value)
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a capitalized name" do
|
14
|
+
@player.name.should == "Larry"
|
15
|
+
end
|
16
|
+
it "has an initial health" do
|
17
|
+
@player.health.should == 150
|
18
|
+
end
|
19
|
+
|
20
|
+
it "has a string representation" do
|
21
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
22
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
23
|
+
@player.to_s.should == "\nI'm Larry with a health = 150, points = 100 and score = 250"
|
24
|
+
end
|
25
|
+
|
26
|
+
it "computes a score as the sum of its health and points" do
|
27
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
28
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
29
|
+
@player.score.should == 250
|
30
|
+
end
|
31
|
+
|
32
|
+
it "can be created from csv string" do
|
33
|
+
player = Player.from_csv("Enitan, 110")
|
34
|
+
player.name.should == "Enitan"
|
35
|
+
player.health.should == 110
|
36
|
+
end
|
37
|
+
|
38
|
+
it "increases health by 15 when w00ted" do
|
39
|
+
@player.w00t
|
40
|
+
@player.health.should == @initial_value + 15
|
41
|
+
end
|
42
|
+
|
43
|
+
it "decreases health by 10 when blammed" do
|
44
|
+
@player.blam
|
45
|
+
@player.health.should == @initial_value - 10
|
46
|
+
end
|
47
|
+
|
48
|
+
it "computes points as the sum of all treasure points" do
|
49
|
+
@player.points.should == 0
|
50
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
51
|
+
@player.points.should == 50
|
52
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
53
|
+
@player.points.should == 450
|
54
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
55
|
+
@player.points.should == 500
|
56
|
+
end
|
57
|
+
|
58
|
+
it "yields each found treasure and its total points" do
|
59
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
60
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
61
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
62
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
63
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
64
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
65
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
66
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
67
|
+
|
68
|
+
yielded = []
|
69
|
+
@player.each_found_treasure do |treasure|
|
70
|
+
yielded << treasure
|
71
|
+
end
|
72
|
+
|
73
|
+
yielded.should == [
|
74
|
+
Treasure.new(:skillet, 200),
|
75
|
+
Treasure.new(:hammer, 50),
|
76
|
+
Treasure.new(:bottle, 25)
|
77
|
+
]
|
78
|
+
end
|
79
|
+
|
80
|
+
context 'has an intial health value 100 or greater' do
|
81
|
+
|
82
|
+
before do
|
83
|
+
@initial_value = 150
|
84
|
+
@player = Player.new("larry", @initial_value)
|
85
|
+
end
|
86
|
+
|
87
|
+
it "should be strong" do
|
88
|
+
@player.should be_strong
|
89
|
+
end
|
90
|
+
end
|
91
|
+
|
92
|
+
context 'has an initial value less than 100' do
|
93
|
+
before do
|
94
|
+
@initial_value = 90
|
95
|
+
@player = Player.new("larry", @initial_value)
|
96
|
+
end
|
97
|
+
|
98
|
+
it "should be wimpy" do
|
99
|
+
@player.should_not be_strong
|
100
|
+
end
|
101
|
+
end
|
102
|
+
|
103
|
+
context "in a collection of players" do
|
104
|
+
before do
|
105
|
+
@player1 = Player.new("moe", 100)
|
106
|
+
@player2 = Player.new("larry", 200)
|
107
|
+
@player3 = Player.new("curly", 300)
|
108
|
+
|
109
|
+
@players = [@player1, @player2, @player3]
|
110
|
+
end
|
111
|
+
|
112
|
+
it "is sorted by decreasing score" do
|
113
|
+
@players.sort.should == [@player3, @player2, @player1]
|
114
|
+
end
|
115
|
+
end
|
116
|
+
end
|
117
|
+
end
|
@@ -0,0 +1,56 @@
|
|
1
|
+
require_relative '../../lib/studio_game/treasure_trove'
|
2
|
+
require_relative 'spec_helper'
|
3
|
+
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
|
53
|
+
TreasureTrove::TREASURES.should include(treasure)
|
54
|
+
end
|
55
|
+
|
56
|
+
end
|
metadata
ADDED
@@ -0,0 +1,86 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game_enitan
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Tunde Williams
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2014-11-27 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ">="
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ">="
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: This is my readme file.
|
28
|
+
email: email@gmail.com
|
29
|
+
executables:
|
30
|
+
- studio_game
|
31
|
+
extensions: []
|
32
|
+
extra_rdoc_files: []
|
33
|
+
files:
|
34
|
+
- LICENSE
|
35
|
+
- README
|
36
|
+
- bin/high_scores.txt
|
37
|
+
- bin/my_fav_list.csv
|
38
|
+
- bin/players.csv
|
39
|
+
- bin/studio_game
|
40
|
+
- lib/studio_game/auditable.rb
|
41
|
+
- lib/studio_game/berzerk_player.rb
|
42
|
+
- lib/studio_game/clumsy_player.rb
|
43
|
+
- lib/studio_game/die.rb
|
44
|
+
- lib/studio_game/game.rb
|
45
|
+
- lib/studio_game/game_turn.rb
|
46
|
+
- lib/studio_game/loaded_die.rb
|
47
|
+
- lib/studio_game/playable.rb
|
48
|
+
- lib/studio_game/player.rb
|
49
|
+
- lib/studio_game/treasure_trove.rb
|
50
|
+
- spec/studio_game/berzerk_player_spec.rb
|
51
|
+
- spec/studio_game/clumsy_player_spec.rb
|
52
|
+
- spec/studio_game/game_spec.rb
|
53
|
+
- spec/studio_game/player_spec.rb
|
54
|
+
- spec/studio_game/spec_helper.rb
|
55
|
+
- spec/studio_game/treasure_trove_spec.rb
|
56
|
+
homepage: http://www.tunde.com
|
57
|
+
licenses:
|
58
|
+
- MIT
|
59
|
+
metadata: {}
|
60
|
+
post_install_message:
|
61
|
+
rdoc_options: []
|
62
|
+
require_paths:
|
63
|
+
- lib
|
64
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
65
|
+
requirements:
|
66
|
+
- - ">="
|
67
|
+
- !ruby/object:Gem::Version
|
68
|
+
version: '1.9'
|
69
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
70
|
+
requirements:
|
71
|
+
- - ">="
|
72
|
+
- !ruby/object:Gem::Version
|
73
|
+
version: '0'
|
74
|
+
requirements: []
|
75
|
+
rubyforge_project:
|
76
|
+
rubygems_version: 2.2.2
|
77
|
+
signing_key:
|
78
|
+
specification_version: 4
|
79
|
+
summary: INSERT SUMMARY HERE
|
80
|
+
test_files:
|
81
|
+
- spec/studio_game/berzerk_player_spec.rb
|
82
|
+
- spec/studio_game/clumsy_player_spec.rb
|
83
|
+
- spec/studio_game/game_spec.rb
|
84
|
+
- spec/studio_game/player_spec.rb
|
85
|
+
- spec/studio_game/spec_helper.rb
|
86
|
+
- spec/studio_game/treasure_trove_spec.rb
|