studio_game_dubesoftware 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
checksums.yaml ADDED
@@ -0,0 +1,7 @@
1
+ ---
2
+ SHA256:
3
+ metadata.gz: 8de51845fd8b2bc96bee00944d5c0298938147018dc5a966d3b6d41f9ba89bdc
4
+ data.tar.gz: 1ff5f53a9d35522eea039fbc5cee894d97718e4e392376937dd97ca8a1784e81
5
+ SHA512:
6
+ metadata.gz: 89792867baabbdf3252a7ba117043d998ede6383a44acddeabe03f6aaed7f17ef301d52601f3b0d73bc63e37cd5e7f8beb465b6a482c0be31074d3b9080fe16e
7
+ data.tar.gz: '094d5de0a47437f0b95b7fdb9623a007d158e3406e99199181178c7449d2270af1a5b8f36dfa2e3126b47b0f45c0bab7944be83cc8964761f9eac0238afa4c1b'
data/LICENSE ADDED
@@ -0,0 +1,16 @@
1
+ MIT No Attribution
2
+
3
+ Copyright 2022 @dubesoftware
4
+
5
+ Permission is hereby granted, free of charge, to any person obtaining a copy of this
6
+ software and associated documentation files (the "Software"), to deal in the Software
7
+ without restriction, including without limitation the rights to use, copy, modify,
8
+ merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
9
+ permit persons to whom the Software is furnished to do so.
10
+
11
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
12
+ INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
13
+ PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
14
+ HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
15
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
16
+ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
@@ -0,0 +1,3 @@
1
+ A console-based game written in Ruby.
2
+
3
+ This game is the outcome of exercise work for the excellent Ruby course by Mike and Nicole Clark of The Pragmatic Studio.
@@ -0,0 +1,6 @@
1
+ Knuckleheads High Scores:
2
+ Alvin............... 725
3
+ Theo................ 625
4
+ Berserker........... 435
5
+ Klutz............... 390
6
+ Simon............... 85
data/bin/players.csv ADDED
@@ -0,0 +1,3 @@
1
+ Alvin,100
2
+ Simon,60
3
+ Theo,125
data/bin/studio_game ADDED
@@ -0,0 +1,35 @@
1
+ #!/usr/bin/env ruby
2
+
3
+ require_relative '../lib/studio_game/player'
4
+ require_relative '../lib/studio_game/clumsy_player'
5
+ require_relative '../lib/studio_game/berserk_player'
6
+ require_relative '../lib/studio_game/game'
7
+
8
+ knuckleheads = StudioGame::Game.new("Knuckleheads")
9
+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
10
+ knuckleheads.load_players(ARGV.shift || default_player_file)
11
+
12
+ clumsy_player = StudioGame::ClumsyPlayer.new("klutz", 105)
13
+ knuckleheads.add_player(clumsy_player)
14
+
15
+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
16
+ knuckleheads.add_player(berserker)
17
+
18
+ loop do
19
+ puts "\nHow many game rounds? ('quit' to exit)"
20
+ answer = gets.chomp.downcase
21
+
22
+ case answer
23
+ when /^\d+$/
24
+ knuckleheads.play(answer.to_i) do
25
+ knuckleheads.total_points >= 2000
26
+ end
27
+ when 'quit', 'exit'
28
+ knuckleheads.print_stats
29
+ break
30
+ else
31
+ puts "Please enter a number or 'quit'"
32
+ end
33
+ end
34
+
35
+ knuckleheads.save_high_scores
@@ -0,0 +1,6 @@
1
+ module Auditable
2
+
3
+ def audit
4
+ puts "Rolled a #{self.number} (#{self.class})"
5
+ end
6
+ end
@@ -0,0 +1,34 @@
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class BerserkPlayer < Player
5
+
6
+ def initialize(name, health)
7
+ super(name, health)
8
+ @w00t_count = 0
9
+ end
10
+
11
+ def berserk?
12
+ @w00t_count > 5
13
+ end
14
+
15
+ def w00t
16
+ super
17
+ @w00t_count += 1
18
+ if berserk?
19
+ puts("#{@name} is berserk!") if berserk?
20
+ end
21
+ end
22
+
23
+ def blam
24
+ berserk? ? w00t : super
25
+ end
26
+ end
27
+ end
28
+
29
+ if __FILE__ == $0
30
+ berserker = BerserkPlayer.new("berserker", 50)
31
+ 6.times { berserker.w00t }
32
+ 2.times { berserker.blam }
33
+ puts berserker.health
34
+ end
@@ -0,0 +1,38 @@
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class ClumsyPlayer < Player
5
+ attr_reader :boost_factor
6
+
7
+ def initialize(name, health=100, boost_factor=1)
8
+ super(name, health)
9
+ @boost_factor = boost_factor
10
+ end
11
+
12
+ def w00t
13
+ @boost_factor.times { super }
14
+ end
15
+
16
+ def found_treasure(treasure)
17
+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
18
+ super(damaged_treasure)
19
+ end
20
+ end
21
+ end
22
+
23
+ if __FILE__ == $0
24
+ clumsy = ClumsyPlayer.new("klutz")
25
+
26
+ hammer = Treasure.new(:hammer, 50)
27
+ clumsy.found_treasure(hammer)
28
+ clumsy.found_treasure(hammer)
29
+ clumsy.found_treasure(hammer)
30
+
31
+ crowbar = Treasure.new(:crowbar, 400)
32
+ clumsy.found_treasure(crowbar)
33
+
34
+ clumsy.each_found_treasure do |treasure|
35
+ puts "#{treasure.points} total #{treasure.name} points"
36
+ end
37
+ puts "#{clumsy.points} grand total points"
38
+ end
@@ -0,0 +1,19 @@
1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class Die
5
+ include Auditable
6
+
7
+ attr_reader :number
8
+
9
+ def initialize
10
+ roll
11
+ end
12
+
13
+ def roll
14
+ @number = rand(1..6)
15
+ audit
16
+ @number
17
+ end
18
+ end
19
+ end
@@ -0,0 +1,97 @@
1
+ require 'csv'
2
+ require_relative 'game_turn'
3
+ require_relative 'treasure_trove'
4
+
5
+ module StudioGame
6
+ class Game
7
+ attr_reader :title
8
+
9
+ def initialize(title)
10
+ @title = title.capitalize
11
+ @players = []
12
+ end
13
+
14
+ def load_players(from_file)
15
+ CSV.foreach(from_file) do |row|
16
+ player = Player.new(row[0], row[1].to_i)
17
+ add_player(player)
18
+ end
19
+ end
20
+
21
+ def add_player(player)
22
+ @players << player
23
+ end
24
+
25
+ def print_name_and_health(player)
26
+ puts "#{player.name} (#{player.health})"
27
+ end
28
+
29
+ def total_points
30
+ @players.reduce(0) { |sum, player| sum + player.points }
31
+ end
32
+
33
+ def high_score_entry(player)
34
+ formatted_name = player.name.ljust(20, '.')
35
+ "#{formatted_name} #{player.score}"
36
+ end
37
+
38
+ def print_stats
39
+ puts "\n#{@title} Statistics:"
40
+
41
+ strong_players, wimpy_players = @players.partition { |player| player.strong? }
42
+
43
+ puts "\n#{strong_players.size} strong players:"
44
+ strong_players.each do |player|
45
+ print_name_and_health(player)
46
+ end
47
+
48
+ puts "\n#{wimpy_players.size} wimpy players:"
49
+ wimpy_players.each do |player|
50
+ print_name_and_health(player)
51
+ end
52
+
53
+ puts "\n#{total_points} total points from treasures found"
54
+
55
+ @players.each do |player|
56
+ puts "\n#{player.name}'s point totals:"
57
+ player.each_found_treasure do |treasure|
58
+ puts "#{treasure.points} total #{treasure.name} points"
59
+ end
60
+ puts "#{player.points} grand total points"
61
+ end
62
+
63
+ puts "\n#{@title} High Scores:"
64
+ @players.sort.each do |player|
65
+ puts high_score_entry(player)
66
+ end
67
+ end
68
+
69
+ def save_high_scores(to_file="high_scores.txt")
70
+ File.open(to_file, "w") do |file|
71
+ file.puts "#{@title} High Scores:"
72
+ @players.sort.each do |player|
73
+ file.puts(high_score_entry(player))
74
+ end
75
+ end
76
+ end
77
+
78
+ def play(rounds)
79
+ puts "There are #{@players.size} players in #{title}"
80
+
81
+ treasures = TreasureTrove::TREASURES
82
+
83
+ puts "\nThere are #{treasures.size} treasures to be found:"
84
+ treasures.each do |treasure|
85
+ puts "A #{treasure.name} is worth #{treasure.points} points"
86
+ end
87
+
88
+ 1.upto(rounds) do |round|
89
+ break if yield if block_given?
90
+ puts "\nRound: #{round}"
91
+ @players.each do |player|
92
+ GameTurn.take_turn(player)
93
+ end
94
+ end
95
+ end
96
+ end
97
+ end
@@ -0,0 +1,22 @@
1
+ require_relative 'die'
2
+ require_relative 'treasure_trove'
3
+
4
+ module StudioGame
5
+ module GameTurn
6
+ def self.take_turn(player)
7
+ die = Die.new
8
+
9
+ case die.roll
10
+ when 1..2
11
+ player.blam
12
+ when 3..4
13
+ puts "Player #{player.name} was skipped."
14
+ else
15
+ player.w00t
16
+ end
17
+
18
+ treasure = TreasureTrove.random
19
+ player.found_treasure(treasure)
20
+ end
21
+ end
22
+ end
@@ -0,0 +1,17 @@
1
+ def conversation
2
+ puts "Hello"
3
+ yield
4
+ puts "Goodbye"
5
+ end
6
+
7
+ def five_times
8
+ 1.upto(5) do |count|
9
+ yield count
10
+ end
11
+ end
12
+
13
+ def n_times(number)
14
+ 1.upto(number) do |count|
15
+ yield count
16
+ end
17
+ end
@@ -0,0 +1,16 @@
1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class LoadedDie
5
+ include Auditable
6
+
7
+ attr_reader :number
8
+
9
+ def roll
10
+ numbers = [1, 1, 2, 5, 6, 6]
11
+ @number = numbers.sample
12
+ audit
13
+ @number
14
+ end
15
+ end
16
+ end
@@ -0,0 +1,18 @@
1
+ module StudioGame
2
+ module Playable
3
+
4
+ def w00t
5
+ self.health += 15
6
+ puts "#{name} got w00ted!"
7
+ end
8
+
9
+ def blam
10
+ self.health -= 10
11
+ puts "#{name} got blammed!"
12
+ end
13
+
14
+ def strong?
15
+ health > 100
16
+ end
17
+ end
18
+ end
@@ -0,0 +1,63 @@
1
+ require_relative 'treasure_trove'
2
+ require_relative 'playable'
3
+
4
+ module StudioGame
5
+ class Player
6
+ include Playable
7
+
8
+ attr_accessor :name, :health
9
+
10
+ def initialize(name, health = 100)
11
+ @name = name.capitalize
12
+ @health = health
13
+ @found_treasures = Hash.new(0)
14
+ end
15
+
16
+ def to_s
17
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
18
+ end
19
+
20
+ def points
21
+ @found_treasures.values.reduce(0, :+)
22
+ end
23
+
24
+ def score
25
+ @health + points
26
+ end
27
+
28
+ def name= (new_name)
29
+ @name = new_name.capitalize
30
+ end
31
+
32
+ def <=>(other)
33
+ other.score <=> score
34
+ end
35
+
36
+ def found_treasure(treasure)
37
+ @found_treasures[treasure.name] += treasure.points
38
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
39
+ puts "#{@name}'s treasures: #{@found_treasures}"
40
+ end
41
+
42
+ def each_found_treasure
43
+ @found_treasures.each do |name, points|
44
+ yield Treasure.new(name, points)
45
+ end
46
+ end
47
+
48
+ def self.from_csv(string)
49
+ name, health = string.split(',')
50
+ Player.new(name, Integer(health))
51
+ end
52
+ end
53
+ end
54
+
55
+ if __FILE__ == $0
56
+ player = StudioGame::Player.new("moe")
57
+ puts player.name
58
+ puts player.health
59
+ player.w00t
60
+ puts player.health
61
+ player.blam
62
+ puts player.health
63
+ end
@@ -0,0 +1,19 @@
1
+ module StudioGame
2
+ Treasure = Struct.new(:name, :points)
3
+
4
+ module TreasureTrove
5
+
6
+ TREASURES = [
7
+ Treasure.new(:pie, 5),
8
+ Treasure.new(:bottle, 25),
9
+ Treasure.new(:hammer, 50),
10
+ Treasure.new(:skillet, 100),
11
+ Treasure.new(:broomstick, 200),
12
+ Treasure.new(:crowbar, 400)
13
+ ]
14
+
15
+ def self.random
16
+ TREASURES.sample
17
+ end
18
+ end
19
+ end
@@ -0,0 +1,36 @@
1
+ require 'studio_game/berserk_player'
2
+
3
+ module StudioGame
4
+ describe BerserkPlayer do
5
+
6
+ before do
7
+ @initial_health = 50
8
+ @player = BerserkPlayer.new("berserker", @initial_health)
9
+ end
10
+
11
+ it "does not go berserk when w00ted up to 5 times" do
12
+ 1.upto(5) { @player.w00t }
13
+
14
+ # @player.berserk?.should be_false
15
+
16
+ # or if using Rspec 3.0:
17
+ @player.berserk?.should be_falsey
18
+ end
19
+
20
+ it "goes berserk when w00ted more than 5 times" do
21
+ 1.upto(6) { @player.w00t }
22
+
23
+ # @player.berserk?.should be_true
24
+
25
+ # or if using Rspec 3.0:
26
+ @player.berserk?.should be_truthy
27
+ end
28
+
29
+ it "gets w00ted instead of blammed when it's gone berserk" do
30
+ 1.upto(6) { @player.w00t }
31
+ 1.upto(2) { @player.blam }
32
+
33
+ @player.health.should == @initial_health + (8 * 15)
34
+ end
35
+ end
36
+ end
@@ -0,0 +1,50 @@
1
+ require 'studio_game/clumsy_player'
2
+
3
+ module StudioGame
4
+ describe ClumsyPlayer do
5
+ before do
6
+ @player = ClumsyPlayer.new("klutz")
7
+ end
8
+
9
+ it "only gets half the point value for each treasure" do
10
+ @player.points.should == 0
11
+
12
+ hammer = Treasure.new(:hammer, 50)
13
+ @player.found_treasure(hammer)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+
17
+ @player.points.should == 75
18
+
19
+ crowbar = Treasure.new(:crowbar, 400)
20
+ @player.found_treasure(crowbar)
21
+
22
+ @player.points.should == 275
23
+
24
+ yielded = []
25
+ @player.each_found_treasure do |treasure|
26
+ yielded << treasure
27
+ end
28
+
29
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
30
+ end
31
+
32
+ context "with a boost factor" do
33
+ before do
34
+ @initial_health = 100
35
+ @boost_factor = 5
36
+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
37
+ end
38
+
39
+ it "has a boost factor" do
40
+ @player.boost_factor.should == 5
41
+ end
42
+
43
+ it "gets boost factor number of w00ts when w00ted" do
44
+ @player.w00t
45
+
46
+ @player.health.should == @initial_health + (15 * @boost_factor)
47
+ end
48
+ end
49
+ end
50
+ end
@@ -0,0 +1,72 @@
1
+ require_relative 'spec_helper'
2
+ require 'studio_game/game'
3
+ require 'studio_game/player'
4
+
5
+ module StudioGame
6
+ describe Game do
7
+ before do
8
+ $stdout = StringIO.new
9
+ @game = Game.new("knuckleheads")
10
+
11
+ @initial_health = 100
12
+ @player = Player.new("moe", @initial_health)
13
+
14
+ @game.add_player(@player)
15
+ end
16
+
17
+ it "has capitalized title" do
18
+ @game.title.should == "Knuckleheads"
19
+ end
20
+
21
+ it "w00ts the player when a high number is rolled" do
22
+ Die.any_instance.stub(:roll).and_return(5)
23
+
24
+ @game.play(2)
25
+
26
+ @player.health.should == @initial_health + (15 * 2)
27
+ end
28
+
29
+ it "skips the player when a medium number is rolled" do
30
+ Die.any_instance.stub(:roll).and_return(3)
31
+
32
+ @game.play(2)
33
+
34
+ @player.health.should == @initial_health
35
+ end
36
+
37
+ it "decreases the player's health when a low number is rolled" do
38
+ Die.any_instance.stub(:roll).and_return(1)
39
+
40
+ @game.play(2)
41
+
42
+ @player.health.should == @initial_health - (10 * 2)
43
+ end
44
+
45
+ it "assigns a treasure for points during a player's turn" do
46
+ game = Game.new("Knuckleheads")
47
+ player = Player.new("moe")
48
+
49
+ game.add_player(player)
50
+
51
+ game.play(1)
52
+
53
+ player.points.should_not be_zero
54
+ end
55
+
56
+ it "computes total points as the sum of all player points" do
57
+ game = Game.new("Knuckleheads")
58
+
59
+ player1 = Player.new("moe")
60
+ player2 = Player.new("larry")
61
+
62
+ game.add_player(player1)
63
+ game.add_player(player2)
64
+
65
+ player1.found_treasure(Treasure.new(:hammer, 50))
66
+ player1.found_treasure(Treasure.new(:hammer, 50))
67
+ player2.found_treasure(Treasure.new(:crowbar, 400))
68
+
69
+ game.total_points.should == 500
70
+ end
71
+ end
72
+ end
@@ -0,0 +1,126 @@
1
+ require_relative 'spec_helper'
2
+ require 'studio_game/player'
3
+ require 'studio_game/treasure_trove'
4
+
5
+ module StudioGame
6
+ describe Player do
7
+
8
+ before do
9
+ $stdout = StringIO.new
10
+ @initial_health = 150
11
+ @player = Player.new("larry", @initial_health)
12
+ end
13
+
14
+ it "has a capitalized name" do
15
+ @player.name.should == "Larry"
16
+ end
17
+
18
+ it "has an initial health" do
19
+ @player.health.should == 150
20
+ end
21
+
22
+ it "has a string representation" do
23
+ @player.found_treasure(Treasure.new(:hammer, 50))
24
+ @player.found_treasure(Treasure.new(:hammer, 50))
25
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
26
+ end
27
+
28
+ it "computes a score as the sum of its health and points" do
29
+ @player.found_treasure(Treasure.new(:hammer, 50))
30
+ @player.found_treasure(Treasure.new(:hammer, 50))
31
+
32
+ @player.score.should == 250
33
+ end
34
+
35
+ it "increases health by 15 when w00ted" do
36
+ @player.w00t
37
+
38
+ @player.health.should == @initial_health + 15
39
+ end
40
+
41
+ it "decreases health by 10 when blammed" do
42
+ @player.blam
43
+
44
+ @player.health.should == @initial_health - 10
45
+ end
46
+
47
+ it "computes points as the sum of all treasure points" do
48
+ @player.points.should == 0
49
+
50
+ @player.found_treasure(Treasure.new(:hammer, 50))
51
+
52
+ @player.points.should == 50
53
+
54
+ @player.found_treasure(Treasure.new(:crowbar, 400))
55
+
56
+ @player.points.should == 450
57
+
58
+ @player.found_treasure(Treasure.new(:hammer, 50))
59
+
60
+ @player.points.should == 500
61
+ end
62
+
63
+ it "yields each found treasure and its total points" do
64
+ @player.found_treasure(Treasure.new(:skillet, 100))
65
+ @player.found_treasure(Treasure.new(:skillet, 100))
66
+ @player.found_treasure(Treasure.new(:hammer, 50))
67
+ @player.found_treasure(Treasure.new(:bottle, 5))
68
+ @player.found_treasure(Treasure.new(:bottle, 5))
69
+ @player.found_treasure(Treasure.new(:bottle, 5))
70
+ @player.found_treasure(Treasure.new(:bottle, 5))
71
+ @player.found_treasure(Treasure.new(:bottle, 5))
72
+
73
+ yielded = []
74
+ @player.each_found_treasure do |treasure|
75
+ yielded << treasure
76
+ end
77
+
78
+ yielded.should == [
79
+ Treasure.new(:skillet, 200),
80
+ Treasure.new(:hammer, 50),
81
+ Treasure.new(:bottle, 25)
82
+ ]
83
+ end
84
+
85
+ it "can be created from a CSV string" do
86
+ player = Player.from_csv("larry,150")
87
+
88
+ player.name.should == "Larry"
89
+ player.health.should == 150
90
+ end
91
+
92
+ context "with a health greater than 100" do
93
+ before do
94
+ @player = Player.new("larry", 150)
95
+ end
96
+
97
+ it "is strong" do
98
+ @player.should be_strong
99
+ end
100
+ end
101
+
102
+ context "with a health less than 100" do
103
+ before do
104
+ @player = Player.new("larry", 90)
105
+ end
106
+
107
+ it "is wimpy" do
108
+ @player.should_not be_strong
109
+ end
110
+ end
111
+
112
+ context "in a collection of players" do
113
+ before do
114
+ @player1 = Player.new("moe", 100)
115
+ @player2 = Player.new("larry", 200)
116
+ @player3 = Player.new("curly", 300)
117
+
118
+ @players = [@player1, @player2, @player3]
119
+ end
120
+
121
+ it "is sorted by decreasing score" do
122
+ @players.sort.should == [@player3, @player2, @player1]
123
+ end
124
+ end
125
+ end
126
+ end
@@ -0,0 +1,8 @@
1
+ RSpec.configure do |config|
2
+ config.expect_with :rspec do |c|
3
+ c.syntax = [:should, :expect]
4
+ end
5
+ config.mock_with :rspec do |c|
6
+ c.syntax = [:should, :expect]
7
+ end
8
+ end
@@ -0,0 +1,57 @@
1
+ require_relative 'spec_helper'
2
+ require 'studio_game/treasure_trove'
3
+
4
+ module StudioGame
5
+ describe Treasure do
6
+
7
+ before do
8
+ @treasure = Treasure.new(:hammer, 50)
9
+ end
10
+
11
+ it "has a name attribute" do
12
+ @treasure.name.should == :hammer
13
+ end
14
+
15
+ it "has a points attribute" do
16
+ @treasure.points.should == 50
17
+ end
18
+
19
+ end
20
+
21
+ describe TreasureTrove do
22
+
23
+ it "has six treasures" do
24
+ TreasureTrove::TREASURES.size.should == 6
25
+ end
26
+
27
+ it "has a pie worth 5 points" do
28
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
29
+ end
30
+
31
+ it "has a bottle worth 25 points" do
32
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
33
+ end
34
+
35
+ it "has a hammer worth 50 points" do
36
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
37
+ end
38
+
39
+ it "has a skillet worth 100 points" do
40
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
41
+ end
42
+
43
+ it "has a broomstick worth 200 points" do
44
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
45
+ end
46
+
47
+ it "has a crowbar worth 400 points" do
48
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
49
+ end
50
+
51
+ it "returns a random treasure" do
52
+ treasure = TreasureTrove.random
53
+
54
+ TreasureTrove::TREASURES.should include(treasure)
55
+ end
56
+ end
57
+ end
metadata ADDED
@@ -0,0 +1,94 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_dubesoftware
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - "@dubesoftware"
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2022-10-30 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - "~>"
18
+ - !ruby/object:Gem::Version
19
+ version: '2.8'
20
+ - - ">="
21
+ - !ruby/object:Gem::Version
22
+ version: 2.8.0
23
+ type: :development
24
+ prerelease: false
25
+ version_requirements: !ruby/object:Gem::Requirement
26
+ requirements:
27
+ - - "~>"
28
+ - !ruby/object:Gem::Version
29
+ version: '2.8'
30
+ - - ">="
31
+ - !ruby/object:Gem::Version
32
+ version: 2.8.0
33
+ description: |-
34
+ A console-based game written in Ruby.
35
+
36
+ This game is the outcome of exercise work for the excellent Ruby course by Mike and Nicole Clark of The Pragmatic Studio.
37
+ email: zebra05+studiogame@gmail.com
38
+ executables:
39
+ - studio_game
40
+ extensions: []
41
+ extra_rdoc_files: []
42
+ files:
43
+ - LICENSE
44
+ - README
45
+ - bin/high_scores.txt
46
+ - bin/players.csv
47
+ - bin/studio_game
48
+ - lib/studio_game/auditable.rb
49
+ - lib/studio_game/berserk_player.rb
50
+ - lib/studio_game/clumsy_player.rb
51
+ - lib/studio_game/die.rb
52
+ - lib/studio_game/game.rb
53
+ - lib/studio_game/game_turn.rb
54
+ - lib/studio_game/iterators.rb
55
+ - lib/studio_game/loaded_die.rb
56
+ - lib/studio_game/playable.rb
57
+ - lib/studio_game/player.rb
58
+ - lib/studio_game/treasure_trove.rb
59
+ - spec/studio_game/berserk_player_spec.rb
60
+ - spec/studio_game/clumsy_player_spec.rb
61
+ - spec/studio_game/game_spec.rb
62
+ - spec/studio_game/player_spec.rb
63
+ - spec/studio_game/spec_helper.rb
64
+ - spec/studio_game/treasure_trove_spec.rb
65
+ homepage: https://github.com/dubesoftware/ruby-programming/tree/main/studio_game
66
+ licenses:
67
+ - MIT
68
+ metadata: {}
69
+ post_install_message:
70
+ rdoc_options: []
71
+ require_paths:
72
+ - lib
73
+ required_ruby_version: !ruby/object:Gem::Requirement
74
+ requirements:
75
+ - - ">="
76
+ - !ruby/object:Gem::Version
77
+ version: '1.9'
78
+ required_rubygems_version: !ruby/object:Gem::Requirement
79
+ requirements:
80
+ - - ">="
81
+ - !ruby/object:Gem::Version
82
+ version: '0'
83
+ requirements: []
84
+ rubygems_version: 3.2.22
85
+ signing_key:
86
+ specification_version: 4
87
+ summary: A console-based game written in Ruby.
88
+ test_files:
89
+ - spec/studio_game/berserk_player_spec.rb
90
+ - spec/studio_game/clumsy_player_spec.rb
91
+ - spec/studio_game/game_spec.rb
92
+ - spec/studio_game/player_spec.rb
93
+ - spec/studio_game/spec_helper.rb
94
+ - spec/studio_game/treasure_trove_spec.rb