studio_game_dilip 1.0.0
Sign up to get free protection for your applications and to get access to all the features.
- data/LICENSE +20 -0
- data/README +18 -0
- data/bin/high_scores.txt +6 -0
- data/bin/my_favorite_players.csv +3 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +51 -0
- data/bin/studio_game.rb~ +16 -0
- data/lib/studio_game/auditable.rb +8 -0
- data/lib/studio_game/berserk_player.rb +33 -0
- data/lib/studio_game/clumsy_player.rb +38 -0
- data/lib/studio_game/die.rb +19 -0
- data/lib/studio_game/game.rb +121 -0
- data/lib/studio_game/game.rb~ +35 -0
- data/lib/studio_game/game_turn.rb +26 -0
- data/lib/studio_game/loaded_die.rb +16 -0
- data/lib/studio_game/playable.rb +33 -0
- data/lib/studio_game/player.rb +64 -0
- data/lib/studio_game/player.rb~ +37 -0
- data/lib/studio_game/treasure_trove.rb +27 -0
- data/spec/studio_game/berserk_player_spec.rb +30 -0
- data/spec/studio_game/clumsy_player_spec.rb +51 -0
- data/spec/studio_game/game_spec.rb +62 -0
- data/spec/studio_game/high_scores.txt +6 -0
- data/spec/studio_game/player_spec.rb +127 -0
- data/spec/studio_game/player_spec.rb~ +7 -0
- data/spec/studio_game/treasure_trove_spec.rb +56 -0
- metadata +103 -0
data/LICENSE
ADDED
@@ -0,0 +1,20 @@
|
|
1
|
+
Copyright (C) 2012 Dr. Dilip Deodhar
|
2
|
+
|
3
|
+
Permission is hereby granted, free of charge, to any person obtaining
|
4
|
+
a copy of this software and associated documentation files (the
|
5
|
+
"Software"), to deal in the Software without restriction, including
|
6
|
+
without limitation the rights to use, copy, modify, merge, publish,
|
7
|
+
distribute, sublicense, and/or sell copies of the Software, and to
|
8
|
+
permit persons to whom the Software is furnished to do so, subject to
|
9
|
+
the following conditions:
|
10
|
+
|
11
|
+
The above copyright notice and this permission notice shall be
|
12
|
+
included in all copies or substantial portions of the Software.
|
13
|
+
|
14
|
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
15
|
+
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
16
|
+
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
17
|
+
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
18
|
+
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
19
|
+
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
20
|
+
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
data/README
ADDED
@@ -0,0 +1,18 @@
|
|
1
|
+
This a simple game where virtual players compete to find treasures.
|
2
|
+
Health of the players is importatnt. The players may get blammed
|
3
|
+
or get w00ted.
|
4
|
+
|
5
|
+
- To start the game on command line:
|
6
|
+
studiogame.rb <csv file, containing a list of players>
|
7
|
+
if the optional csv file is not provided, the game will use the
|
8
|
+
default file called 'players.csv'.
|
9
|
+
- Example of csv list of players (name & health):
|
10
|
+
Alvin,100
|
11
|
+
Simon,60
|
12
|
+
Theo,125
|
13
|
+
|
14
|
+
- The game will ask, how many game rounds to play.
|
15
|
+
Enter the number of rounds or enter 'quit' or 'exit' to stop the game.
|
16
|
+
|
17
|
+
- The game, at the end, will print out the game statistics and high scores.
|
18
|
+
It will also create a file containing the high scores.
|
data/bin/high_scores.txt
ADDED
data/bin/players.csv
ADDED
data/bin/studio_game
ADDED
@@ -0,0 +1,51 @@
|
|
1
|
+
#!/usr/bin/env ruby
|
2
|
+
|
3
|
+
require_relative '../lib/studio_game/game'
|
4
|
+
#require_relative 'players'
|
5
|
+
|
6
|
+
game = StudioGame::Game.new("Knuckleheads")
|
7
|
+
|
8
|
+
default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
|
9
|
+
game.load_players(ARGV.shift || default_player_file)
|
10
|
+
|
11
|
+
game.add_player(StudioGame::ClumsyPlayer.new("klutz", 105, 5))
|
12
|
+
game.add_player(StudioGame::BerserkPlayer.new("berserker", 50))
|
13
|
+
|
14
|
+
#knuckleheads.add_player(Player.new("moe"))
|
15
|
+
#knuckleheads.add_player(Player.new("larry", 60))
|
16
|
+
#knuckleheads.add_player(Player.new("curly", 125))
|
17
|
+
|
18
|
+
loop do
|
19
|
+
puts "\nHow many game rounds? ('quit' to exit)"
|
20
|
+
answer = gets.chomp.downcase
|
21
|
+
case answer
|
22
|
+
when /^\d+$/
|
23
|
+
game.play(answer.to_i)
|
24
|
+
when "q", "e", "quit", "exit"
|
25
|
+
game.print_stats
|
26
|
+
game.save_high_scores
|
27
|
+
break
|
28
|
+
else
|
29
|
+
puts "Please enter a number or 'quit' to exit"
|
30
|
+
end
|
31
|
+
end
|
32
|
+
|
33
|
+
|
34
|
+
|
35
|
+
|
36
|
+
|
37
|
+
|
38
|
+
|
39
|
+
|
40
|
+
#stoneheads = Game.new("Stoneheads")
|
41
|
+
#stoneheads.add_player(Player.new("sh1", 70))
|
42
|
+
#stoneheads.add_player(Player.new("sh2", 80))
|
43
|
+
#stoneheads.add_player(Player.new("sh3", 90))
|
44
|
+
#stoneheads.add_player(Player.new("sh4", 100))
|
45
|
+
#
|
46
|
+
#stoneheads.play(10) do
|
47
|
+
# stoneheads.total_points >= 1500
|
48
|
+
#end
|
49
|
+
#
|
50
|
+
#stoneheads.print_stats
|
51
|
+
#
|
data/bin/studio_game.rb~
ADDED
@@ -0,0 +1,16 @@
|
|
1
|
+
#require_relative 'game'
|
2
|
+
|
3
|
+
knuckleheads = Game.new("Knuckleheads")
|
4
|
+
knuckleheads.add_player(Player.new("moe"))
|
5
|
+
knuckleheads.add_player(Player.new("larry", 60))
|
6
|
+
knuckleheads.add_player(Player.new("curly", 125))
|
7
|
+
knuckleheads.play
|
8
|
+
|
9
|
+
game20 = Game.new("Game20")
|
10
|
+
game20.add_player(Player.new("B1", 70))
|
11
|
+
game20.add_player(Player.new("B2", 80))
|
12
|
+
game20.add_player(Player.new("B3", 90))
|
13
|
+
game20.add_player(Player.new("B4", 100))
|
14
|
+
game20.play
|
15
|
+
|
16
|
+
#
|
@@ -0,0 +1,33 @@
|
|
1
|
+
require_relative 'player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
class BerserkPlayer < Player
|
5
|
+
|
6
|
+
def initialize (name, health=100)
|
7
|
+
super(name, health)
|
8
|
+
@w00t_count = 0
|
9
|
+
end
|
10
|
+
|
11
|
+
def berserk?
|
12
|
+
@w00t_count > 5
|
13
|
+
end
|
14
|
+
|
15
|
+
def w00t
|
16
|
+
super
|
17
|
+
@w00t_count +=1
|
18
|
+
puts "#{@name} is berserk!" if berserk?
|
19
|
+
end
|
20
|
+
|
21
|
+
def blam
|
22
|
+
berserk? ? w00t : super
|
23
|
+
end
|
24
|
+
|
25
|
+
end
|
26
|
+
end
|
27
|
+
|
28
|
+
if __FILE__ == $0
|
29
|
+
berserker = StudioGame::BerserkPlayer.new("berserker", 50)
|
30
|
+
6.times { berserker.w00t }
|
31
|
+
2.times { berserker.blam }
|
32
|
+
puts berserker.health
|
33
|
+
end
|
@@ -0,0 +1,38 @@
|
|
1
|
+
require_relative 'player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
class ClumsyPlayer < Player
|
5
|
+
attr_reader :boost_factor
|
6
|
+
|
7
|
+
def initialize (name, health=100, boost_factor=1)
|
8
|
+
super(name, health)
|
9
|
+
@boost_factor = boost_factor
|
10
|
+
end
|
11
|
+
|
12
|
+
def w00t
|
13
|
+
boost_factor.times{super}
|
14
|
+
end
|
15
|
+
|
16
|
+
def found_treasure(treasure)
|
17
|
+
damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
|
18
|
+
super(damaged_treasure)
|
19
|
+
end
|
20
|
+
end
|
21
|
+
end
|
22
|
+
|
23
|
+
if __FILE__ == $0
|
24
|
+
clumsy = StudioGame::ClumsyPlayer.new("klutz", 105, 3)
|
25
|
+
|
26
|
+
hammer = StudioGame::Treasure.new(:hammer, 50)
|
27
|
+
clumsy.found_treasure(hammer)
|
28
|
+
clumsy.found_treasure(hammer)
|
29
|
+
clumsy.found_treasure(hammer)
|
30
|
+
|
31
|
+
crowbar = StudioGame::Treasure.new(:crowbar, 400)
|
32
|
+
clumsy.found_treasure(crowbar)
|
33
|
+
|
34
|
+
clumsy.each_found_treasure do |treasure|
|
35
|
+
puts "#{treasure.points} total #{treasure.name} points"
|
36
|
+
end
|
37
|
+
puts "#{clumsy.points} grand total points"
|
38
|
+
end
|
@@ -0,0 +1,121 @@
|
|
1
|
+
require_relative 'player'
|
2
|
+
require_relative 'clumsy_player'
|
3
|
+
require_relative 'berserk_player'
|
4
|
+
require_relative 'die'
|
5
|
+
require_relative 'treasure_trove'
|
6
|
+
require_relative 'game_turn'
|
7
|
+
require 'csv'
|
8
|
+
|
9
|
+
module StudioGame
|
10
|
+
class Game
|
11
|
+
attr_reader :title
|
12
|
+
attr_accessor :players
|
13
|
+
def initialize(title)
|
14
|
+
@title = title.capitalize
|
15
|
+
@players = []
|
16
|
+
end
|
17
|
+
|
18
|
+
def save_high_scores(to_file="high_scores.txt")
|
19
|
+
File.open(to_file, "w") do |file|
|
20
|
+
file.puts "#{@title} High Scores"
|
21
|
+
@players.sort.each do |pl|
|
22
|
+
file.puts(high_score_entry(pl))
|
23
|
+
end
|
24
|
+
end
|
25
|
+
end
|
26
|
+
|
27
|
+
def high_score_entry(player)
|
28
|
+
formatted_name = player.name.ljust(20, '.')
|
29
|
+
"#{formatted_name} #{player.score}"
|
30
|
+
end
|
31
|
+
|
32
|
+
def load_players(from_file)
|
33
|
+
CSV.foreach(from_file) do |row|
|
34
|
+
player = Player.new(row[0], row[1].to_i)
|
35
|
+
add_player(player)
|
36
|
+
end
|
37
|
+
end
|
38
|
+
|
39
|
+
def to_s
|
40
|
+
"\n\n**** There are #{@players.size} players in #{@title} ****\n"
|
41
|
+
end
|
42
|
+
|
43
|
+
def add_player(player)
|
44
|
+
@players << player
|
45
|
+
end
|
46
|
+
|
47
|
+
def play(rounds)
|
48
|
+
puts self
|
49
|
+
@players.each {|pl| puts pl}
|
50
|
+
TreasureTrove.print_treasures
|
51
|
+
|
52
|
+
1.upto(rounds) do |round|
|
53
|
+
if block_given?
|
54
|
+
#yielded = yield total_points # longer
|
55
|
+
#break if yielded
|
56
|
+
break if yield total_points # more elegent
|
57
|
+
end
|
58
|
+
|
59
|
+
puts "\nRound: #{round}:"
|
60
|
+
@players.each do |pl|
|
61
|
+
GameTurn.take_turn(pl)
|
62
|
+
puts pl
|
63
|
+
end
|
64
|
+
end
|
65
|
+
end
|
66
|
+
|
67
|
+
def total_points
|
68
|
+
@players.reduce(0){ |sum, pl| sum + pl.points }
|
69
|
+
end
|
70
|
+
|
71
|
+
def print_stats_sub_title(pls, str_or_wmp_text)
|
72
|
+
pls.size == 1 ? (plural_text = "player") : (plural_text = "players")
|
73
|
+
pls.size == 0 ? (colon_text = ".") : (colon_text = ":")
|
74
|
+
puts "\n#{pls.size} #{str_or_wmp_text} #{plural_text}#{colon_text}"
|
75
|
+
end
|
76
|
+
|
77
|
+
def print_name_and_health(player)
|
78
|
+
puts "#{player.name} (#{player.health})\n"
|
79
|
+
end
|
80
|
+
|
81
|
+
def print_stats
|
82
|
+
puts "\n#{title} Statistics:\n"
|
83
|
+
strong_players, wimpy_players = @players.partition {|pl| pl.strong?}
|
84
|
+
|
85
|
+
print_stats_sub_title(strong_players, 'strong')
|
86
|
+
strong_players.sort! {|x, y| y.health <=> x.health}
|
87
|
+
strong_players.each { |player| print_name_and_health(player)}
|
88
|
+
|
89
|
+
print_stats_sub_title(wimpy_players, 'wimpy')
|
90
|
+
wimpy_players.sort! {|x, y| y.health <=> x.health}
|
91
|
+
wimpy_players.each { |player| print_name_and_health(player)}
|
92
|
+
|
93
|
+
puts "\n#{title} High Scores:\n"
|
94
|
+
@players.sort.each do |pl|
|
95
|
+
puts(high_score_entry(pl))
|
96
|
+
end
|
97
|
+
|
98
|
+
puts "\n#{total_points} total points from treasures found\n"
|
99
|
+
@players.each do |pl|
|
100
|
+
puts "\n#{pl.name}'s point totals:"
|
101
|
+
puts "#{pl.points} grand total points"
|
102
|
+
end
|
103
|
+
|
104
|
+
puts "\npoint totals"
|
105
|
+
@players.sort.each do |pl|
|
106
|
+
puts "\n#{pl.name}'s point totals per treasure:"
|
107
|
+
pl.each_found_treasure do |treasure|
|
108
|
+
puts "#{treasure.points} total #{treasure.name} points"
|
109
|
+
end
|
110
|
+
puts "#{pl.points} grand total points"
|
111
|
+
end
|
112
|
+
|
113
|
+
end
|
114
|
+
end
|
115
|
+
end
|
116
|
+
|
117
|
+
# --- This is run only if game.rb file us running by itself (e. for test) ---
|
118
|
+
|
119
|
+
if __FILE__ == $0
|
120
|
+
puts "*** You shouldn't see this output! ***"
|
121
|
+
end
|
@@ -0,0 +1,35 @@
|
|
1
|
+
require_relative 'player'
|
2
|
+
|
3
|
+
class Game
|
4
|
+
attr_reader :name
|
5
|
+
attr_accessor :players
|
6
|
+
def initialize(name)
|
7
|
+
@name = name.capitalize
|
8
|
+
@players = []
|
9
|
+
end
|
10
|
+
|
11
|
+
def to_s
|
12
|
+
"\nThere are #{@players.size} players in #{@name}"
|
13
|
+
end
|
14
|
+
|
15
|
+
def add_player(player)
|
16
|
+
@players << player
|
17
|
+
end
|
18
|
+
|
19
|
+
def play
|
20
|
+
puts self
|
21
|
+
@players.each {|pl| puts pl}
|
22
|
+
@players.each do |pl|
|
23
|
+
pl.blam
|
24
|
+
pl.woot
|
25
|
+
pl.woot
|
26
|
+
puts pl
|
27
|
+
end
|
28
|
+
end
|
29
|
+
end
|
30
|
+
|
31
|
+
# --- This is run only if player.rb file us running by itself (e. for test) ---
|
32
|
+
|
33
|
+
if __FILE__ == $0
|
34
|
+
puts "*** You shouldn't see this output! ***"
|
35
|
+
end
|
@@ -0,0 +1,26 @@
|
|
1
|
+
require_relative 'player'
|
2
|
+
require_relative 'die'
|
3
|
+
#require_relative 'loaded_die' # sneaky
|
4
|
+
require_relative 'treasure_trove'
|
5
|
+
|
6
|
+
module StudioGame
|
7
|
+
module GameTurn
|
8
|
+
def self.take_turn(player)
|
9
|
+
die = Die.new
|
10
|
+
#die = LoadedDie.new # sneaky
|
11
|
+
case die.roll
|
12
|
+
when 1..2
|
13
|
+
player.blam
|
14
|
+
when 3..4
|
15
|
+
puts "#{player.name} was skipped"
|
16
|
+
else
|
17
|
+
player.w00t
|
18
|
+
end
|
19
|
+
# player.find_treasure
|
20
|
+
# treasure = player.find_treasure
|
21
|
+
# player.found_treasure(treasure)
|
22
|
+
treasure = TreasureTrove.random
|
23
|
+
player.found_treasure(treasure)
|
24
|
+
end
|
25
|
+
end
|
26
|
+
end
|
@@ -0,0 +1,33 @@
|
|
1
|
+
module StudioGame
|
2
|
+
module Playable
|
3
|
+
|
4
|
+
# good design practice: use attributes instead of
|
5
|
+
# instance variables (because they (iv) may change)
|
6
|
+
|
7
|
+
# In "health > 100", & "name"
|
8
|
+
# you can drop 'self.' because Ruby knows that
|
9
|
+
# "health" & "name"are readable attributes.
|
10
|
+
|
11
|
+
# So the rule is:
|
12
|
+
# If you assign to an attribute,
|
13
|
+
# i.e. attribute is on left-hand side of =,
|
14
|
+
# then you must use self.
|
15
|
+
|
16
|
+
def w00t
|
17
|
+
self.health += 15
|
18
|
+
puts "#{name} got w00ted"
|
19
|
+
health
|
20
|
+
end
|
21
|
+
|
22
|
+
def blam
|
23
|
+
self.health -= 10
|
24
|
+
puts "#{name} got blammed"
|
25
|
+
health
|
26
|
+
end
|
27
|
+
|
28
|
+
def strong?
|
29
|
+
health > 100
|
30
|
+
end
|
31
|
+
|
32
|
+
end
|
33
|
+
end
|
@@ -0,0 +1,64 @@
|
|
1
|
+
require_relative 'treasure_trove'
|
2
|
+
require_relative 'playable.rb'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
class Player
|
6
|
+
include Playable
|
7
|
+
attr_accessor :name, :health
|
8
|
+
|
9
|
+
def initialize(name, health=100)
|
10
|
+
@name = name.capitalize
|
11
|
+
@health = health
|
12
|
+
@found_treasures = Hash.new(0)
|
13
|
+
end
|
14
|
+
|
15
|
+
def self.from_csv(string)
|
16
|
+
name, health = string.split(',')
|
17
|
+
new(name, Integer(health))
|
18
|
+
end
|
19
|
+
|
20
|
+
def each_found_treasure
|
21
|
+
@found_treasures.each do |name, points|
|
22
|
+
yield Treasure.new(name, points)
|
23
|
+
end
|
24
|
+
end
|
25
|
+
|
26
|
+
def found_treasure(treasure)
|
27
|
+
@found_treasures[treasure.name] += treasure.points
|
28
|
+
puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
|
29
|
+
puts "#{@name}'s treasures: #{@found_treasures}"
|
30
|
+
end
|
31
|
+
|
32
|
+
def points
|
33
|
+
@found_treasures.values.reduce(0, :+)
|
34
|
+
end
|
35
|
+
|
36
|
+
def score
|
37
|
+
@health + points
|
38
|
+
end
|
39
|
+
|
40
|
+
def to_s
|
41
|
+
"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
|
42
|
+
end
|
43
|
+
|
44
|
+
def <=>(other) # sort in descending order
|
45
|
+
other.score <=> self.score
|
46
|
+
end
|
47
|
+
|
48
|
+
def find_treasure
|
49
|
+
treasure = TreasureTrove.random
|
50
|
+
puts "#{name} found a #{treasure.name} worth #{treasure.points}."
|
51
|
+
end
|
52
|
+
end
|
53
|
+
end
|
54
|
+
# --- Run only if this file (player.rb) is running by itself (eg for test) ----
|
55
|
+
if __FILE__ == $0
|
56
|
+
player = StudioGame::Player.new("moe")
|
57
|
+
puts player.name
|
58
|
+
puts player.health
|
59
|
+
player.w00t
|
60
|
+
puts player.health
|
61
|
+
player.blam
|
62
|
+
puts player.health
|
63
|
+
end
|
64
|
+
# -----
|
@@ -0,0 +1,37 @@
|
|
1
|
+
class Player
|
2
|
+
attr_accessor :name, :health
|
3
|
+
def initialize(name, health=100)
|
4
|
+
@name = name.capitalize
|
5
|
+
@health = health
|
6
|
+
end
|
7
|
+
|
8
|
+
def score
|
9
|
+
@health + @name.length
|
10
|
+
end
|
11
|
+
|
12
|
+
def to_s
|
13
|
+
"I'm #{@name} with a health of #{@health} and a score of #{score}"
|
14
|
+
end
|
15
|
+
|
16
|
+
def blam
|
17
|
+
@health -= 10
|
18
|
+
puts "#{@name} got blammed"
|
19
|
+
end
|
20
|
+
|
21
|
+
def woot
|
22
|
+
@health += 15
|
23
|
+
puts "#{@name} got wooted"
|
24
|
+
end
|
25
|
+
end
|
26
|
+
|
27
|
+
# --- run only if this file (player.rb) is running by itself (eg for test) ----
|
28
|
+
if __FILE__ == $0
|
29
|
+
player = Player.new("moe")
|
30
|
+
puts player.name
|
31
|
+
puts player.health
|
32
|
+
player.woot
|
33
|
+
puts player.health
|
34
|
+
player.blam
|
35
|
+
puts player.health
|
36
|
+
end
|
37
|
+
# -----
|
@@ -0,0 +1,27 @@
|
|
1
|
+
module StudioGame
|
2
|
+
Treasure = Struct.new(:name, :points)
|
3
|
+
|
4
|
+
module TreasureTrove
|
5
|
+
TREASURES = [
|
6
|
+
Treasure.new(:pie, 5),
|
7
|
+
Treasure.new(:bottle, 25),
|
8
|
+
Treasure.new(:hammer, 50),
|
9
|
+
Treasure.new(:skillet, 100),
|
10
|
+
Treasure.new(:broomstick, 200),
|
11
|
+
Treasure.new(:crowbar, 400),
|
12
|
+
]
|
13
|
+
|
14
|
+
def TreasureTrove.print_treasures
|
15
|
+
puts "\nThere are #{TREASURES.size} treasures to be found:\n"
|
16
|
+
TREASURES.each do |tr|
|
17
|
+
puts "A #{tr.name} is worth #{tr.points} points."
|
18
|
+
# puts "A #{tr[0]} is worth #{tr[1]} points."
|
19
|
+
# .. tr.name & tr[0] are equivalent
|
20
|
+
end
|
21
|
+
end
|
22
|
+
|
23
|
+
def self.random
|
24
|
+
TREASURES.sample
|
25
|
+
end
|
26
|
+
end
|
27
|
+
end
|
@@ -0,0 +1,30 @@
|
|
1
|
+
require 'studio_game/berserk_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe BerserkPlayer do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@initial_health = 50
|
8
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "does not go berserk when w00ted up to 5 times" do
|
12
|
+
1.upto(5) { @player.w00t }
|
13
|
+
|
14
|
+
@player.berserk?.should be_false
|
15
|
+
end
|
16
|
+
|
17
|
+
it "goes berserk when w00ted more than 5 times" do
|
18
|
+
1.upto(6) { @player.w00t }
|
19
|
+
|
20
|
+
@player.berserk?.should be_true
|
21
|
+
end
|
22
|
+
|
23
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
24
|
+
1.upto(6) { @player.w00t }
|
25
|
+
1.upto(2) { @player.blam }
|
26
|
+
|
27
|
+
@player.health.should == @initial_health + (8 * 15)
|
28
|
+
end
|
29
|
+
end
|
30
|
+
end
|
@@ -0,0 +1,51 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@player = ClumsyPlayer.new("klutz")
|
8
|
+
end
|
9
|
+
|
10
|
+
context "with a boost factor" do
|
11
|
+
before do
|
12
|
+
@initial_health = 100
|
13
|
+
@boost_factor = 5
|
14
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
15
|
+
end
|
16
|
+
|
17
|
+
it "has a boost factor" do
|
18
|
+
@player.boost_factor.should == 5
|
19
|
+
end
|
20
|
+
|
21
|
+
it "gets 'boost factor' number of w00ts when w00ted" do
|
22
|
+
@player.w00t
|
23
|
+
|
24
|
+
@player.health.should == @initial_health + (15 * @boost_factor)
|
25
|
+
end
|
26
|
+
end
|
27
|
+
|
28
|
+
it "only gets half the point value for each treasure" do
|
29
|
+
@player.points.should == 0
|
30
|
+
|
31
|
+
hammer = Treasure.new(:hammer, 50)
|
32
|
+
@player.found_treasure(hammer)
|
33
|
+
@player.found_treasure(hammer)
|
34
|
+
@player.found_treasure(hammer)
|
35
|
+
|
36
|
+
@player.points.should == 75
|
37
|
+
|
38
|
+
crowbar = Treasure.new(:crowbar, 400)
|
39
|
+
@player.found_treasure(crowbar)
|
40
|
+
|
41
|
+
@player.points.should == 275
|
42
|
+
|
43
|
+
yielded = []
|
44
|
+
@player.each_found_treasure do |treasure|
|
45
|
+
yielded << treasure
|
46
|
+
end
|
47
|
+
|
48
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
49
|
+
end
|
50
|
+
end
|
51
|
+
end
|
@@ -0,0 +1,62 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Game do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@game = Game.new("Knuckleheads")
|
8
|
+
|
9
|
+
@initial_health = 100
|
10
|
+
@player = Player.new("moe", @initial_health)
|
11
|
+
|
12
|
+
@game.add_player(@player)
|
13
|
+
end
|
14
|
+
|
15
|
+
it "computes total points as the sum of all player points" do
|
16
|
+
game = Game.new("Knuckleheads")
|
17
|
+
|
18
|
+
player1 = Player.new("moe")
|
19
|
+
player2 = Player.new("larry")
|
20
|
+
|
21
|
+
game.add_player(player1)
|
22
|
+
game.add_player(player2)
|
23
|
+
|
24
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
25
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
26
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
27
|
+
|
28
|
+
game.total_points.should == 500
|
29
|
+
end
|
30
|
+
|
31
|
+
|
32
|
+
it "assigns a treasure for points during a player's turn" do
|
33
|
+
@game.play(1)
|
34
|
+
|
35
|
+
@player.points.should_not be_zero
|
36
|
+
end
|
37
|
+
|
38
|
+
it "w00tes the player if high number is rolled" do
|
39
|
+
Die.any_instance.stub(:roll).and_return(5)
|
40
|
+
|
41
|
+
@game.play(2)
|
42
|
+
|
43
|
+
@player.health.should == @initial_health + (15 *2)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "skips the player if medium number is rolled" do
|
47
|
+
Die.any_instance.stub(:roll).and_return(3)
|
48
|
+
|
49
|
+
@game.play(2)
|
50
|
+
|
51
|
+
@player.health.should == @initial_health
|
52
|
+
end
|
53
|
+
|
54
|
+
it "blams the player if low number is rolled" do
|
55
|
+
Die.any_instance.stub(:roll).and_return(1)
|
56
|
+
|
57
|
+
@game.play(2)
|
58
|
+
|
59
|
+
@player.health.should == @initial_health - (10 *2)
|
60
|
+
end
|
61
|
+
end
|
62
|
+
end
|
@@ -0,0 +1,127 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove.rb'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Player do
|
6
|
+
|
7
|
+
it "can be created from a csv string" do
|
8
|
+
player = Player.from_csv("Larry, 150")
|
9
|
+
|
10
|
+
player.name.should == "Larry"
|
11
|
+
player.health.should == 150
|
12
|
+
end
|
13
|
+
|
14
|
+
context "in a treasure hunt" do
|
15
|
+
before do
|
16
|
+
@player = Player.new("moe", 100)
|
17
|
+
end
|
18
|
+
it "computes points as the sum of all treasure points" do
|
19
|
+
@player.points.should == 0
|
20
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
21
|
+
@player.points.should == 50
|
22
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
23
|
+
@player.points.should == 450
|
24
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
25
|
+
@player.points.should == 500
|
26
|
+
end
|
27
|
+
end
|
28
|
+
|
29
|
+
context "in a collection of players" do
|
30
|
+
before do
|
31
|
+
@player1 = Player.new("moe", 100)
|
32
|
+
@player2 = Player.new("larry",100)
|
33
|
+
@player3 = Player.new("curly", 300)
|
34
|
+
|
35
|
+
@players = [@player1, @player2, @player3]
|
36
|
+
end
|
37
|
+
|
38
|
+
it "is sorted by decreasing score" do
|
39
|
+
@players.sort.should == [@player3, @player2, @player1]
|
40
|
+
end
|
41
|
+
end
|
42
|
+
|
43
|
+
context "with a health greater than 100" do
|
44
|
+
before do
|
45
|
+
@player = Player.new("larry", 150)
|
46
|
+
end
|
47
|
+
|
48
|
+
it "is strong" do
|
49
|
+
@player.should be_strong
|
50
|
+
end
|
51
|
+
end
|
52
|
+
|
53
|
+
context "with a health of 100 or less" do
|
54
|
+
before do
|
55
|
+
@player = Player.new("larry", 100)
|
56
|
+
end
|
57
|
+
it "is wimpy" do
|
58
|
+
@player.should_not be_strong
|
59
|
+
end
|
60
|
+
end
|
61
|
+
|
62
|
+
before do
|
63
|
+
@initial_health = 150
|
64
|
+
@player = Player.new("larry", @initial_health)
|
65
|
+
end
|
66
|
+
|
67
|
+
it "yields each found treasure and its total points" do
|
68
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
69
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
70
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
71
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
72
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
73
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
74
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
75
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
76
|
+
|
77
|
+
yielded = []
|
78
|
+
@player.each_found_treasure do |treasure|
|
79
|
+
yielded << treasure
|
80
|
+
end
|
81
|
+
|
82
|
+
yielded.should == [
|
83
|
+
Treasure.new(:skillet, 200),
|
84
|
+
Treasure.new(:hammer, 50),
|
85
|
+
Treasure.new(:bottle, 25)
|
86
|
+
]
|
87
|
+
end
|
88
|
+
|
89
|
+
it "has a capitalized name" do
|
90
|
+
@player.name.should == "Larry"
|
91
|
+
end
|
92
|
+
|
93
|
+
it "has a initial health" do
|
94
|
+
@player.health.should == 150
|
95
|
+
end
|
96
|
+
|
97
|
+
|
98
|
+
it "has default initial health of 100" do
|
99
|
+
@player = Player.new("larry")
|
100
|
+
@player.health.should == 100
|
101
|
+
end
|
102
|
+
|
103
|
+
it "has a string representation" do
|
104
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
105
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
106
|
+
|
107
|
+
@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
|
108
|
+
end
|
109
|
+
|
110
|
+
it "computes a score as the sum of its health and points" do
|
111
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
112
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
113
|
+
|
114
|
+
@player.score.should == 250
|
115
|
+
end
|
116
|
+
|
117
|
+
it "increases health by 15 when w00ted" do
|
118
|
+
@player.w00t
|
119
|
+
@player.health.should == (@initial_health + 15)
|
120
|
+
end
|
121
|
+
|
122
|
+
it "decreases health by 10 when blammed" do
|
123
|
+
@player.blam
|
124
|
+
@player.health.should == (@initial_health - 10)
|
125
|
+
end
|
126
|
+
end
|
127
|
+
end
|
@@ -0,0 +1,56 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "returns a random treasure" do
|
23
|
+
treasure = TreasureTrove.random
|
24
|
+
|
25
|
+
TreasureTrove::TREASURES.should include(treasure)
|
26
|
+
end
|
27
|
+
|
28
|
+
it "has six treasures" do
|
29
|
+
TreasureTrove::TREASURES.size.should == 6
|
30
|
+
end
|
31
|
+
|
32
|
+
it "has a pie worth 5 points" do
|
33
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
34
|
+
end
|
35
|
+
|
36
|
+
it "has a bottle worth 25 points" do
|
37
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
38
|
+
end
|
39
|
+
|
40
|
+
it "has a hammer worth 50 points" do
|
41
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
42
|
+
end
|
43
|
+
|
44
|
+
it "has a skillet worth 100 points" do
|
45
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
46
|
+
end
|
47
|
+
|
48
|
+
it "has a broomstick worth 200 points" do
|
49
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
50
|
+
end
|
51
|
+
|
52
|
+
it "has a crowbar worth 400 points" do
|
53
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
54
|
+
end
|
55
|
+
end
|
56
|
+
end
|
metadata
ADDED
@@ -0,0 +1,103 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game_dilip
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- Dilip Deodhar
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2012-06-13 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: rspec
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
17
|
+
none: false
|
18
|
+
requirements:
|
19
|
+
- - ! '>='
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: '0'
|
22
|
+
type: :development
|
23
|
+
prerelease: false
|
24
|
+
version_requirements: !ruby/object:Gem::Requirement
|
25
|
+
none: false
|
26
|
+
requirements:
|
27
|
+
- - ! '>='
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '0'
|
30
|
+
description: ! "This a simple game where virtual players compete to find treasures.
|
31
|
+
\nHealth of the players is importatnt. The players may get blammed \nor get w00ted.
|
32
|
+
\n\n- To start the game on command line: \n studiogame.rb <csv file, containing
|
33
|
+
a list of players>\n if the optional csv file is not provided, the game will use
|
34
|
+
the \n default file called 'players.csv'.\n- Example of csv list of players (name
|
35
|
+
& health): \nAlvin,100\nSimon,60\nTheo,125\n\n- The game will ask, how many game
|
36
|
+
rounds to play. \n Enter the number of rounds or enter 'quit' or 'exit' to stop
|
37
|
+
the game.\n\n- The game, at the end, will print out the game statistics and high
|
38
|
+
scores. \nIt will also create a file containing the high scores."
|
39
|
+
email: dilipd.US@gmail.com
|
40
|
+
executables:
|
41
|
+
- studio_game
|
42
|
+
extensions: []
|
43
|
+
extra_rdoc_files: []
|
44
|
+
files:
|
45
|
+
- bin/players.csv
|
46
|
+
- bin/high_scores.txt
|
47
|
+
- bin/studio_game
|
48
|
+
- bin/studio_game.rb~
|
49
|
+
- bin/my_favorite_players.csv
|
50
|
+
- lib/studio_game/game.rb~
|
51
|
+
- lib/studio_game/player.rb
|
52
|
+
- lib/studio_game/die.rb
|
53
|
+
- lib/studio_game/treasure_trove.rb
|
54
|
+
- lib/studio_game/berserk_player.rb
|
55
|
+
- lib/studio_game/playable.rb
|
56
|
+
- lib/studio_game/clumsy_player.rb
|
57
|
+
- lib/studio_game/game_turn.rb
|
58
|
+
- lib/studio_game/player.rb~
|
59
|
+
- lib/studio_game/game.rb
|
60
|
+
- lib/studio_game/auditable.rb
|
61
|
+
- lib/studio_game/loaded_die.rb
|
62
|
+
- spec/studio_game/player_spec.rb
|
63
|
+
- spec/studio_game/high_scores.txt
|
64
|
+
- spec/studio_game/berserk_player_spec.rb
|
65
|
+
- spec/studio_game/player_spec.rb~
|
66
|
+
- spec/studio_game/game_spec.rb
|
67
|
+
- spec/studio_game/clumsy_player_spec.rb
|
68
|
+
- spec/studio_game/treasure_trove_spec.rb
|
69
|
+
- LICENSE
|
70
|
+
- README
|
71
|
+
homepage: ''
|
72
|
+
licenses: []
|
73
|
+
post_install_message:
|
74
|
+
rdoc_options: []
|
75
|
+
require_paths:
|
76
|
+
- lib
|
77
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
78
|
+
none: false
|
79
|
+
requirements:
|
80
|
+
- - ! '>='
|
81
|
+
- !ruby/object:Gem::Version
|
82
|
+
version: '1.9'
|
83
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
84
|
+
none: false
|
85
|
+
requirements:
|
86
|
+
- - ! '>='
|
87
|
+
- !ruby/object:Gem::Version
|
88
|
+
version: '0'
|
89
|
+
requirements: []
|
90
|
+
rubyforge_project:
|
91
|
+
rubygems_version: 1.8.24
|
92
|
+
signing_key:
|
93
|
+
specification_version: 3
|
94
|
+
summary: A game with traesure hunt
|
95
|
+
test_files:
|
96
|
+
- spec/studio_game/player_spec.rb
|
97
|
+
- spec/studio_game/high_scores.txt
|
98
|
+
- spec/studio_game/berserk_player_spec.rb
|
99
|
+
- spec/studio_game/player_spec.rb~
|
100
|
+
- spec/studio_game/game_spec.rb
|
101
|
+
- spec/studio_game/clumsy_player_spec.rb
|
102
|
+
- spec/studio_game/treasure_trove_spec.rb
|
103
|
+
has_rdoc:
|