studio_game_delux 1.0.0

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data/LICENSE ADDED
@@ -0,0 +1,21 @@
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+ Copyright (c) 2012 The Pragmatic Studio
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ - You may not use this Software in other training contexts.
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+
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+ - The above copyright notice and this permission notice shall be
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+ included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
data/README ADDED
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+ This is an example application used in The Pragmatic Studio's
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+ Ruby Programming course, as described at
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+
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+ http://pragmaticstudio.com
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+
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+ This code is Copyright 2012 The Pragmatic Studio. See the LICENSE file.
data/bin/players.csv ADDED
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+ Larry,60
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+ Moe,100
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+ Curly,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ knuckleheads.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ knuckleheads.add_player(berserker)
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+
20
+ loop do
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+ puts "-----------------------------------------------------------"
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+ puts "How many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
25
+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ when 'quit', 'exit'
28
+ knuckleheads.print_stats
29
+ break
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+ else
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+ puts "Please enter a number or quit"
32
+ end
33
+ end
34
+
35
+ knuckleheads.save_high_scores
36
+
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+
38
+
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+
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+
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+
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+
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+ module StudioGame
2
+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
@@ -0,0 +1,35 @@
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+ require_relative 'player'
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+
3
+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health)
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+ super(name,health)
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+ @better_count = 0
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+ end
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+
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+ def berserk?
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+ @better_count > 5
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+ end
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+
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+ def better
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+ super
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+ @better_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def worse
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+ if berserk?
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+ better
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+ else
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+ super
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+ end
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.better }
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+ 2.times { berserker.worse }
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+ puts berserker.health
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+
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+ attr_reader :boost
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+
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+ def initialize(name, health=100, boost=1)
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+ super(name,health)
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+ @boost = boost
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+
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+ def better
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+ @boost.times {super}
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+ puts "#{@name} got an extra boost"
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+ end
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+
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+ end
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+ end
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+
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
35
+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require 'csv'
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+
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+ module StudioGame
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+ class Game
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+ attr_accessor :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def load_players(from_file)
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+ CSV.foreach(from_file) do |row|
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+ player = Player.new(row[0],row[1].to_i)
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+ add_player(player)
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+ end
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+ end
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+
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+ # def load_players(from_file)
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+ # File.readlines(from_file).each do |line|
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+ # add_player(Player.from_csv(line))
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+ # end
26
+ # end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}:"
34
+
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+ @players.each do |player|
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+ puts player.to_s
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ puts "\nRound Nr #{round}"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ end
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+ end
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+ end
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+
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+ def score_text(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def print_stats
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+ puts "\n#{@title} Statistics:"
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+
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+ strong_players, weak_players = @players.partition {|player| player.strong?}
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+
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+ puts "\n#{strong_players.size} strong players:"
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+ strong_players.each do |player|
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+ score_text(player)
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+ end
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+
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+ puts "\n#{weak_players.size} weak players:"
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+ weak_players.each do |player|
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+ score_text(player)
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+ end
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+
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+ puts "-------------------------"
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+
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+ puts "#{total_points} total points from treasures found"
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "-------------------------"
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+ end
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+
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+
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+ end
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+ end
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+
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+
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+ def self.take_turn(player)
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+
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+ puts "-----------------------------------------------------------"
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+
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+ die = Die.new
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+
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+
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+
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+ # if die.roll < 3
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+ # player.worse
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+ # elsif die.roll < 5
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+ # puts "#{player.name} was skipped"
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+ # else
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+ # player.better
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+ # end
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+
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+ case die.roll
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+ when 1..2
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+ player.worse
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+ when 3..4
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+ puts "#{player.name} was skipped (0)"
29
+ else
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+ player.better
31
+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+
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+
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
10
+ numbers = [1,1,2,5,6,6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+
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+ def better
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+ self.health += 15
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+ puts "#{name} got better (+15)"
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+ end
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+
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+ def worse
10
+ self.health -= 10
11
+ puts "#{name} got worse (-10)"
12
+ end
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+
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+ def strong?
15
+ self.health > 100
16
+ end
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+
18
+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
6
+
7
+ include Playable
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+
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+ attr_accessor :health, :name
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+
11
+ def initialize(name,health=100)
12
+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
15
+ end
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+
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+ def score
18
+ points + @health
19
+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def found_treasure(treasure)
26
+ @found_treasures[treasure.name] += treasure.points
27
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points}"
28
+ end
29
+
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+ def each_found_treasure
31
+ @found_treasures.each do |name, points|
32
+ next_treasure = Treasure.new(name, points)
33
+ yield next_treasure
34
+ end
35
+ end
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+
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+ def <=>(other)
38
+ other.score <=> score
39
+ end
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+
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+ def to_s
42
+ "I'm #{@name} with a health = #{@health}, points = #{points}, and score = #{score}."
43
+ end
44
+
45
+ def self.from_csv(string)
46
+ name, health = string.split(',')
47
+ new(name, Integer(health))
48
+ end
49
+
50
+ end
51
+ end
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+
53
+
54
+
55
+
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+ module StudioGame
2
+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
5
+
6
+ TREASURES = [
7
+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
9
+ Treasure.new(:hammer, 50),
10
+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400),
13
+ ]
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+
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+ def self.random
16
+ TREASURES.sample
17
+ end
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+
19
+ end
20
+ end
@@ -0,0 +1,31 @@
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+ require 'studio_game/berserk_player'
2
+
3
+ module StudioGame
4
+ describe BerserkPlayer do
5
+
6
+ before do
7
+ @initial_health = 50
8
+ @player = BerserkPlayer.new("berserker", @initial_health)
9
+ end
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+
11
+ it "does not go berserk when w00ted up to 5 times" do
12
+ 1.upto(5) { @player.better }
13
+
14
+ @player.berserk?.should be_false
15
+ end
16
+
17
+ it "goes berserk when w00ted more than 5 times" do
18
+ 1.upto(6) { @player.better }
19
+
20
+ @player.berserk?.should be_true
21
+ end
22
+
23
+ it "gets w00ted instead of blammed when it's gone berserk" do
24
+ 1.upto(6) { @player.better }
25
+ 1.upto(2) { @player.worse }
26
+
27
+ @player.health.should == @initial_health + (8 * 15)
28
+ end
29
+
30
+ end
31
+ end
@@ -0,0 +1,53 @@
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+ require 'studio_game/clumsy_player'
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+
3
+ module StudioGame
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+ describe ClumsyPlayer do
5
+ before do
6
+ @player = ClumsyPlayer.new("klutz")
7
+ end
8
+
9
+ it "only gets half the point value for each treasure" do
10
+ @player.points.should == 0
11
+
12
+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+
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+ @player.points.should == 75
18
+
19
+ crowbar = Treasure.new(:crowbar, 400)
20
+ @player.found_treasure(crowbar)
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+
22
+ @player.points.should == 275
23
+
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+ yielded = []
25
+ @player.each_found_treasure do |treasure|
26
+ yielded << treasure
27
+ end
28
+
29
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
30
+ end
31
+
32
+
33
+ context "with a boost factor" do
34
+
35
+ before do
36
+ @health = 100
37
+ @boost = 5
38
+ @player = ClumsyPlayer.new("klutz", @health, @boost)
39
+ end
40
+
41
+ it "has a boost factor" do
42
+ @player.boost.should == 5
43
+ end
44
+
45
+ it "gets boost factor number of better when better" do
46
+ @player.better
47
+ @player.health.should == @health + (15 * @boost)
48
+ end
49
+
50
+ end
51
+
52
+ end
53
+ end
@@ -0,0 +1,63 @@
1
+ require 'studio_game/game'
2
+
3
+ module StudioGame
4
+ describe Game do
5
+
6
+ before do
7
+ @game = Game.new("Knuckleheads")
8
+ @initial_health = 100
9
+ @player = Player.new("moe", @initial_health)
10
+ @game.add_player(@player)
11
+ end
12
+
13
+ it "has a title" do
14
+ @game.title.should == 'Knuckleheads'
15
+ end
16
+
17
+ it "has a high number so player gets better" do
18
+ Die.any_instance.stub(:roll).and_return(5)
19
+ @game.play(2)
20
+ @player.health.should == @initial_health + (15 * 2)
21
+ end
22
+
23
+ it "has a medium number so nothing happens" do
24
+ Die.any_instance.stub(:roll).and_return(3)
25
+ @game.play(2)
26
+ @player.health.should == @initial_health
27
+ end
28
+
29
+ it "has a low number so player gets worse" do
30
+ Die.any_instance.stub(:roll).and_return(1)
31
+ @game.play(2)
32
+ @player.health.should == @initial_health - (10 * 2)
33
+ end
34
+
35
+ it "assigns a treasure for points during a player's turn" do
36
+ game = Game.new("Knuckleheads")
37
+ player = Player.new("moe")
38
+
39
+ game.add_player(player)
40
+
41
+ game.play(1)
42
+
43
+ player.points.should_not be_zero
44
+ end
45
+
46
+ it "computes total points as the sum of all player points" do
47
+ game = Game.new("Knuckleheads")
48
+
49
+ player1 = Player.new("moe")
50
+ player2 = Player.new("larry")
51
+
52
+ game.add_player(player1)
53
+ game.add_player(player2)
54
+
55
+ player1.found_treasure(Treasure.new(:hammer, 50))
56
+ player1.found_treasure(Treasure.new(:hammer, 50))
57
+ player2.found_treasure(Treasure.new(:crowbar, 400))
58
+
59
+ game.total_points.should == 500
60
+ end
61
+
62
+ end
63
+ end
@@ -0,0 +1,127 @@
1
+ require 'studio_game/player'
2
+
3
+ module StudioGame
4
+ describe Player do
5
+
6
+ before do
7
+ @initial_health = 150
8
+ @player = Player.new("larry", @initial_health)
9
+ end
10
+
11
+ it "has a capitalized name" do
12
+ @player.name.should == "Larry"
13
+ end
14
+
15
+ it "has an initial health" do
16
+ @player.health.should == 150
17
+ end
18
+
19
+ it "has a string representation" do
20
+ @player.found_treasure(Treasure.new(:hammer, 50))
21
+ @player.found_treasure(Treasure.new(:hammer, 50))
22
+
23
+ @player.to_s.should == "I'm Larry with a health = 150, points = 100, and score = 250."
24
+
25
+ end
26
+
27
+ it "increases health by 15 when better" do
28
+ @player.better
29
+ @player.health.should == @initial_health + 15
30
+ end
31
+
32
+ it "decreases health by 10 when worse" do
33
+ @player.worse
34
+ @player.health.should == @initial_health - 10
35
+ end
36
+
37
+ context "with a health greater than 100" do
38
+
39
+ before do
40
+ @player = Player.new("larry", 150)
41
+ end
42
+
43
+ it "has a strong health" do
44
+ @player.should be_strong
45
+ end
46
+
47
+ end
48
+
49
+ context "with a health lower than 100" do
50
+
51
+ before do
52
+ @player = Player.new("larry", 100)
53
+ end
54
+
55
+ it "has a weak health" do
56
+ @player.should_not be_strong
57
+ end
58
+
59
+ end
60
+
61
+ context "in a collection of players" do
62
+ before do
63
+ @player1 = Player.new("moe", 100)
64
+ @player2 = Player.new("larry", 200)
65
+ @player3 = Player.new("curly", 300)
66
+
67
+ @players = [@player1, @player2, @player3]
68
+ end
69
+
70
+ it "is sorted by decreasing score" do
71
+ @players.sort.should == [@player3, @player2, @player1]
72
+ end
73
+ end
74
+
75
+ it "computes a score as the sum of its health and points" do
76
+ @player.found_treasure(Treasure.new(:hammer, 50))
77
+ @player.found_treasure(Treasure.new(:hammer, 50))
78
+
79
+ @player.score.should == 250
80
+ end
81
+
82
+ it "computes points as the sum of all treasure points" do
83
+ @player.points.should == 0
84
+
85
+ @player.found_treasure(Treasure.new(:hammer, 50))
86
+
87
+ @player.points.should == 50
88
+
89
+ @player.found_treasure(Treasure.new(:crowbar, 400))
90
+
91
+ @player.points.should == 450
92
+
93
+ @player.found_treasure(Treasure.new(:hammer, 50))
94
+
95
+ @player.points.should == 500
96
+ end
97
+
98
+ it "yields each found treasure and its total points" do
99
+ @player.found_treasure(Treasure.new(:skillet, 100))
100
+ @player.found_treasure(Treasure.new(:skillet, 100))
101
+ @player.found_treasure(Treasure.new(:hammer, 50))
102
+ @player.found_treasure(Treasure.new(:bottle, 5))
103
+ @player.found_treasure(Treasure.new(:bottle, 5))
104
+ @player.found_treasure(Treasure.new(:bottle, 5))
105
+ @player.found_treasure(Treasure.new(:bottle, 5))
106
+ @player.found_treasure(Treasure.new(:bottle, 5))
107
+
108
+ yielded = []
109
+ @player.each_found_treasure do |treasure|
110
+ yielded << treasure
111
+ end
112
+
113
+ yielded.should == [
114
+ Treasure.new(:skillet, 200),
115
+ Treasure.new(:hammer, 50),
116
+ Treasure.new(:bottle, 25)
117
+ ]
118
+ end
119
+
120
+ it "can be created from a CSV string" do
121
+ player = Player.from_csv("larry,150")
122
+
123
+ player.name.should == "Larry"
124
+ player.health.should == 150
125
+ end
126
+ end
127
+ end
@@ -0,0 +1,57 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+ end
55
+
56
+ end
57
+ end
metadata ADDED
@@ -0,0 +1,83 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_delux
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Neill Henderson
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2013-12-27 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ! '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - ! '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: ! "This is an example application used in The Pragmatic Studio's \nRuby
28
+ Programming course, as described at\n\n http://pragmaticstudio.com\n\nThis code
29
+ is Copyright 2012 The Pragmatic Studio. See the LICENSE file."
30
+ email: neillh@pt.lu
31
+ executables:
32
+ - studio_game
33
+ extensions: []
34
+ extra_rdoc_files: []
35
+ files:
36
+ - bin/players.csv
37
+ - bin/studio_game
38
+ - lib/studio_game/auditable.rb
39
+ - lib/studio_game/berserk_player.rb
40
+ - lib/studio_game/clumsy_player.rb
41
+ - lib/studio_game/die.rb
42
+ - lib/studio_game/game.rb
43
+ - lib/studio_game/game_turn.rb
44
+ - lib/studio_game/loaded_die.rb
45
+ - lib/studio_game/playable.rb
46
+ - lib/studio_game/player.rb
47
+ - lib/studio_game/treasure_trove.rb
48
+ - spec/studio_game/berserk_player_spec.rb
49
+ - spec/studio_game/clumsy_player_spec.rb
50
+ - spec/studio_game/game_spec.rb
51
+ - spec/studio_game/player_spec.rb
52
+ - spec/studio_game/treasure_trove_spec.rb
53
+ - LICENSE
54
+ - README
55
+ homepage: http://www.pragmaticstudio.com
56
+ licenses: []
57
+ metadata: {}
58
+ post_install_message:
59
+ rdoc_options: []
60
+ require_paths:
61
+ - lib
62
+ required_ruby_version: !ruby/object:Gem::Requirement
63
+ requirements:
64
+ - - ! '>='
65
+ - !ruby/object:Gem::Version
66
+ version: '1.9'
67
+ required_rubygems_version: !ruby/object:Gem::Requirement
68
+ requirements:
69
+ - - ! '>='
70
+ - !ruby/object:Gem::Version
71
+ version: '0'
72
+ requirements: []
73
+ rubyforge_project:
74
+ rubygems_version: 2.1.5
75
+ signing_key:
76
+ specification_version: 4
77
+ summary: Game example from Pragmatic Studio Course
78
+ test_files:
79
+ - spec/studio_game/berserk_player_spec.rb
80
+ - spec/studio_game/clumsy_player_spec.rb
81
+ - spec/studio_game/game_spec.rb
82
+ - spec/studio_game/player_spec.rb
83
+ - spec/studio_game/treasure_trove_spec.rb