studio_game_davidb583 5.8.3

Sign up to get free protection for your applications and to get access to all the features.
checksums.yaml ADDED
@@ -0,0 +1,7 @@
1
+ ---
2
+ SHA1:
3
+ metadata.gz: 0efa16ba938b99399acbd177fbdff113e91e9dc2
4
+ data.tar.gz: 1bb7967c8e3ba3b473e63625b6d70e0e5d5817a0
5
+ SHA512:
6
+ metadata.gz: a6e4c25ec19a5239cd2d03d100a54c890375486d58e6edb22408df238475d0a104184caf16a41743ac6e9f154152b30674638f5f3472704615175a39bae4d3f7
7
+ data.tar.gz: 7a1d5cb21576d514d5807631b13c6662d1fd02b55e6f6ee7821afbc9db330490266be98164baa95f584b3bdecee3a1164ab86bb8de5d98f1f9e865044a83d909
data/LICENSE ADDED
@@ -0,0 +1 @@
1
+ Copyright (c) David B.
data/README ADDED
@@ -0,0 +1,7 @@
1
+ # my first gem
2
+
3
+ This is one hell of a program : my first ruby gem
4
+
5
+ ## Installation
6
+
7
+ Don't know yet
data/bin/players.csv ADDED
@@ -0,0 +1,3 @@
1
+ Alvin,100
2
+ Simon,60
3
+ Theo,125
data/bin/studio_game ADDED
@@ -0,0 +1,70 @@
1
+ #!/usr/bin/env ruby
2
+
3
+ require_relative '../lib/studio_game_module/game'
4
+ require_relative '../lib/studio_game_module/clumsy_player'
5
+ require_relative '../lib/studio_game_module/berserk_player'
6
+
7
+
8
+ knuckleheads = StudioGameModule::Game.new("Knuckleheads")
9
+
10
+ puts knuckleheads.title
11
+
12
+ knuckleheads.load_players ARGV.shift || "players.csv"
13
+
14
+ clumsy = StudioGameModule::ClumsyPlayer.new("klutz", 105)
15
+ knuckleheads.add_player(clumsy)
16
+
17
+ berserker = StudioGameModule::BerserkPlayer.new("berserker", 50)
18
+ knuckleheads.add_player(berserker)
19
+
20
+ loop do
21
+ puts "How many game rounds? ('quit' to exit)"
22
+ rounds = gets.chomp.downcase
23
+
24
+ case rounds.to_s
25
+ when rounds.to_i.to_s # check that inputs is numeric
26
+ knuckleheads.play(rounds.to_i)
27
+ when 'quit', 'exit'
28
+ knuckleheads.print_stats
29
+ break
30
+ else
31
+ puts "Please enter a number or 'quit'"
32
+ end
33
+
34
+ end
35
+ knuckleheads.save_high_scores
36
+
37
+ # player1 = Player.new("moe")
38
+ # player2 = Player.new("larry", 60)
39
+ # player3 = Player.new("curly", 125)
40
+ # player4 = Player.new("shemp", 90)
41
+
42
+ # players = [player1, player2, player3]
43
+
44
+ # players.pop
45
+ # players << player4
46
+
47
+ # puts "There are #{players.length} players in the game"
48
+
49
+ # players.each do |p|
50
+ # p.blam
51
+ # p.w00t
52
+ # p.blam
53
+ # puts p
54
+ # end
55
+
56
+ # puts player3
57
+ # player3.blam
58
+ # puts player3
59
+ # player3.w00t
60
+ # puts player3
61
+
62
+ # player2.w00t
63
+ # player1.w00t
64
+
65
+ # puts player1
66
+ # puts player2
67
+ # puts player3
68
+
69
+
70
+
@@ -0,0 +1,7 @@
1
+ module StudioGameModule
2
+ module Auditable
3
+ def audit
4
+ puts "Rolled a #{self.number} (#{self.class})"
5
+ end
6
+ end
7
+ end
@@ -0,0 +1,31 @@
1
+ require_relative "player"
2
+
3
+ module StudioGameModule
4
+ class BerserkPlayer < Player
5
+ def initialize(name, health=100)
6
+ super(name, health)
7
+ @w00t_count = 0
8
+ end
9
+
10
+ def berserk?
11
+ @w00t_count > 5
12
+ end
13
+
14
+ def w00t
15
+ super
16
+ @w00t_count += 1
17
+ puts "#{@name} is berserk!" if berserk?
18
+ end
19
+
20
+ def blam
21
+ berserk? ? w00t : super
22
+ end
23
+ end
24
+
25
+ if __FILE__ == $0
26
+ berserker = BerserkPlayer.new("berserker", 50)
27
+ 6.times { berserker.w00t }
28
+ 2.times { berserker.blam }
29
+ puts berserker.health
30
+ end
31
+ end
@@ -0,0 +1,30 @@
1
+ require_relative "player"
2
+
3
+ module StudioGameModule
4
+ class ClumsyPlayer < Player
5
+ def found_treasure(treasure)
6
+ # pts = treasure.points / 2.0
7
+ # @found_treasures[treasure.name] += pts
8
+ # puts "#{@name} found a #{treasure.name} worth #{pts} points."
9
+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
10
+ super(damaged_treasure)
11
+ end
12
+ end
13
+
14
+ if __FILE__ == $0
15
+ clumsy = ClumsyPlayer.new("klutz")
16
+
17
+ hammer = Treasure.new(:hammer, 50)
18
+ clumsy.found_treasure(hammer)
19
+ clumsy.found_treasure(hammer)
20
+ clumsy.found_treasure(hammer)
21
+
22
+ crowbar = Treasure.new(:crowbar, 400)
23
+ clumsy.found_treasure(crowbar)
24
+
25
+ clumsy.each_found_treasure do |treasure|
26
+ puts "#{treasure.points} total #{treasure.name} points"
27
+ end
28
+ puts "#{clumsy.points} grand total points"
29
+ end
30
+ end
@@ -0,0 +1,22 @@
1
+ require_relative 'auditable'
2
+
3
+ module StudioGameModule
4
+ class Die
5
+ include Auditable
6
+
7
+ attr_reader :number
8
+ def initialize
9
+ roll
10
+ end
11
+ def roll
12
+ @number = rand 1..6
13
+ audit
14
+ @number
15
+ end
16
+ end
17
+
18
+ if __FILE__ == $0
19
+ die = Die.new
20
+ puts die.number
21
+ end
22
+ end
@@ -0,0 +1,118 @@
1
+ require_relative "player"
2
+ require_relative "die"
3
+ require_relative 'game_turn'
4
+ require_relative 'treasure_trove'
5
+
6
+ module StudioGameModule
7
+ class Game
8
+ attr_reader :title
9
+ def initialize(title)
10
+ @title = title
11
+ @players = []
12
+ end
13
+
14
+ def add_player(player)
15
+ @players << player
16
+ end
17
+ def load_players(filename="players.csv")
18
+ File.readlines(filename).each do |line|
19
+ add_player(Player.from_csv(line))
20
+ end
21
+ end
22
+ def save_high_scores(filename="high_scores.txt")
23
+ File.open(filename, "w") do |file|
24
+ file.puts("Knuckleheads High Scores:")
25
+ @players.sort.each do |p|
26
+ file.puts formatted_player(p)
27
+ end
28
+ end
29
+ end
30
+ def play(rounds)
31
+ puts "There are #{@players.size} players in #{@title}: "
32
+
33
+ display_players
34
+
35
+ display_treasures(TreasureTrove::TREASURES)
36
+
37
+ 1.upto(rounds) do |r|
38
+ puts "\nRound #{r}:"
39
+ @players.each do |p|
40
+ GameTurn.take_turn(p)
41
+ puts p
42
+ end
43
+ end
44
+ end
45
+
46
+ def print_stats
47
+ strongs = @players.select {|n| n.strong?}
48
+ wimpies = @players.reject {|n| n.strong?}
49
+ #puts strongs.size
50
+
51
+ puts ""
52
+ puts "Knuckleheads Statistics:"
53
+ display_player_stats("strong", strongs)
54
+ display_player_stats("wimpy", wimpies)
55
+
56
+ puts ""
57
+ puts "Knuckleheads High Scores:"
58
+ display_players_score
59
+
60
+ # puts ""
61
+ # display_total_points
62
+
63
+ puts ""
64
+ display_total_points_per_player
65
+ end
66
+
67
+ private
68
+ def formatted_player(player)
69
+ "#{player.name.ljust(30, '.')} (#{player.score})"
70
+ end
71
+ def display_total_points_per_player
72
+ @players.each do |p|
73
+ puts ""
74
+ puts "#{p.name} point totals:"
75
+ p.each_found_treasure do |treasure|
76
+ puts "#{treasure.points} total #{treasure.name} points"
77
+ end
78
+ puts "#{p.points} grand total points"
79
+ end
80
+ end
81
+ def display_total_points
82
+ @players.each do |p|
83
+ puts "#{p.name} point totals:"
84
+ puts "#{p.points} grand total points"
85
+ puts ""
86
+ end
87
+ end
88
+ def display_players
89
+ @players.each do |p|
90
+ puts p
91
+ end
92
+ end
93
+ def display_treasures(treasures)
94
+ puts ""
95
+ puts "number of treasures : #{treasures.size}"
96
+ treasures.each do |t|
97
+ puts "A #{t.name} is worth #{t.points} points"
98
+ end
99
+ end
100
+ def display_player_stats(kind, players_array)
101
+ puts ""
102
+ puts "#{players_array.size} #{kind} players"
103
+ players_array.each do |p|
104
+ puts "#{p.name} (#{p.health})"
105
+ end
106
+ end
107
+ def display_players_score
108
+ # sorted_players = @players.sort { |a,b| b.score <=> a.score }
109
+ # sorted_players.each do |p|
110
+ # puts "#{p.name.ljust(30, '.')} (#{p.score})"
111
+ # end
112
+ @players.sort.each do |p|
113
+ puts formatted_player(p)
114
+ end
115
+ end
116
+ end
117
+
118
+ end
@@ -0,0 +1,29 @@
1
+ require_relative "die"
2
+ require_relative "player"
3
+ require_relative "treasure_trove"
4
+ require_relative "loaded_die"
5
+
6
+ module StudioGameModule
7
+ module GameTurn
8
+ def self.take_turn(player)
9
+
10
+ die = Die.new
11
+ number_rolled = die.roll
12
+ case number_rolled
13
+ when 5..6
14
+ player.w00t
15
+ when 1..2
16
+ player.blam
17
+ else
18
+ puts "#{player.name} was skipped"
19
+ end
20
+
21
+ t = TreasureTrove.random
22
+
23
+ #puts "#{player.name} found a #{t.name} worth #{t.points}."
24
+
25
+ player.found_treasure(t)
26
+ end
27
+ end
28
+
29
+ end
@@ -0,0 +1,16 @@
1
+ require_relative 'auditable'
2
+
3
+ module StudioGameModule
4
+ class LoadedDie
5
+ include Auditable
6
+
7
+ attr_reader :number
8
+
9
+ def roll
10
+ numbers = [1, 1, 2, 5, 6, 6]
11
+ @number = numbers.sample
12
+ audit
13
+ @number
14
+ end
15
+ end
16
+ end
@@ -0,0 +1,17 @@
1
+ module StudioGameModule
2
+ module Playable
3
+ def blam
4
+ puts "#{@name} got blammed!"
5
+ @health -= 10
6
+ end
7
+
8
+ def w00t
9
+ puts "#{@name} got w00ted!"
10
+ @health += 15
11
+ end
12
+
13
+ def strong?
14
+ @health >= 100 ? true : false
15
+ end
16
+ end
17
+ end
@@ -0,0 +1,55 @@
1
+ require_relative 'treasure_trove'
2
+ require_relative 'playable'
3
+
4
+ module StudioGameModule
5
+ class Player
6
+ include Playable
7
+
8
+ attr_reader :health, :name
9
+
10
+ def initialize(name, health=100)
11
+ @name = name.capitalize
12
+ @health = health.to_i
13
+ @found_treasures = Hash.new(0)
14
+ end
15
+
16
+ def self.from_csv(val)
17
+ name, health = val.split(",")
18
+ Player.new(name, Integer(health))
19
+ end
20
+
21
+ def each_found_treasure
22
+ @found_treasures.each do |name, points|
23
+ yield Treasure.new(name, points)
24
+ end
25
+ end
26
+
27
+ def to_s
28
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
29
+ end
30
+ def score
31
+ @health + points
32
+ end
33
+ def found_treasure(treasure)
34
+ @found_treasures[treasure.name] += treasure.points
35
+ puts "I'm #{@name}, I found #{treasure.name} worth #{treasure.points}"
36
+ puts "#{@name}'s treasures #{@found_treasures}"
37
+ end
38
+ def points
39
+ @found_treasures.values.reduce(0, :+)
40
+ end
41
+ def <=>(other)
42
+ other.score <=> score
43
+ end
44
+ end
45
+
46
+ if __FILE__ == $0
47
+ player = Player.new("moe")
48
+ puts player.name
49
+ puts player.health
50
+ player.w00t
51
+ puts player.health
52
+ player.blam
53
+ puts player.health
54
+ end
55
+ end
@@ -0,0 +1,21 @@
1
+ module StudioGameModule
2
+ Treasure = Struct.new(:name, :points)
3
+
4
+ module TreasureTrove
5
+ TREASURES = [
6
+ Treasure.new(:pie, 5),
7
+ Treasure.new(:bottle, 25),
8
+ Treasure.new(:hammer, 50),
9
+ Treasure.new(:skillet, 100),
10
+ Treasure.new(:broomstick, 200),
11
+ Treasure.new(:crowbar, 400),
12
+ ]
13
+
14
+ def self.random
15
+ TREASURES[rand 0..TREASURES.size-1] # pb here with size?
16
+ end
17
+
18
+ end
19
+
20
+ end
21
+
@@ -0,0 +1,37 @@
1
+ require 'studio_game_module/berserk_player'
2
+
3
+ module StudioGameModule
4
+ describe BerserkPlayer do
5
+
6
+ before do
7
+ @initial_health = 50
8
+ @player = BerserkPlayer.new("berserker", @initial_health)
9
+ end
10
+
11
+ it "does not go berserk when w00ted up to 5 times" do
12
+ 1.upto(5) { @player.w00t }
13
+
14
+ #@player.berserk?.should be_false
15
+
16
+ #or if using Rspec 3.0:
17
+ @player.berserk?.should be_falsey
18
+ end
19
+
20
+ it "goes berserk when w00ted more than 5 times" do
21
+ 1.upto(6) { @player.w00t }
22
+
23
+ # @player.berserk?.should be_true
24
+
25
+ #or if using Rspec 3.0:
26
+ @player.berserk?.should be_truthy
27
+ end
28
+
29
+ it "gets w00ted instead of blammed when it's gone berserk" do
30
+ 1.upto(6) { @player.w00t }
31
+ 1.upto(2) { @player.blam }
32
+
33
+ @player.health.should == @initial_health + (8 * 15)
34
+ end
35
+
36
+ end
37
+ end
@@ -0,0 +1,33 @@
1
+ require 'studio_game_module/clumsy_player'
2
+
3
+ module StudioGameModule
4
+ describe ClumsyPlayer do
5
+ before do
6
+ @player = ClumsyPlayer.new("klutz")
7
+ end
8
+
9
+ it "only gets half the point value for each treasure" do
10
+ @player.points.should == 0
11
+
12
+ hammer = Treasure.new(:hammer, 50)
13
+ @player.found_treasure(hammer)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+
17
+ @player.points.should == 75
18
+
19
+ crowbar = Treasure.new(:crowbar, 400)
20
+ @player.found_treasure(crowbar)
21
+
22
+ @player.points.should == 275
23
+
24
+ yielded = []
25
+ @player.each_found_treasure do |treasure|
26
+ yielded << treasure
27
+ end
28
+
29
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
30
+ end
31
+
32
+ end
33
+ end
@@ -0,0 +1,49 @@
1
+ require 'studio_game_module/game'
2
+
3
+ module StudioGameModule
4
+ describe Game do
5
+
6
+ before do
7
+ @game = Game.new("Knuckleheads")
8
+
9
+ @initial_health = 100
10
+ @player = Player.new("moe", @initial_health)
11
+
12
+ @game.add_player(@player)
13
+ end
14
+
15
+ it "should be healthier if roll dice > = 5" do
16
+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
17
+ @player.health.should == 100
18
+ @game.play(2)
19
+ @player.health.should == 130
20
+ end
21
+
22
+ it "should be same health if roll dice > = 3" do
23
+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
24
+ @player.health.should == 100
25
+ @game.play(2)
26
+ @player.health.should == 100
27
+ end
28
+
29
+ it "should be healthier if roll dice < = 2" do
30
+ allow_any_instance_of(Die).to receive(:roll).and_return(2)
31
+ @player.health.should == 100
32
+ @game.play(2)
33
+ @player.health.should == 80
34
+ end
35
+ it "assigns a treasure for points during a player's turn" do
36
+ game = Game.new("Knuckleheads")
37
+ player = Player.new("moe")
38
+
39
+ game.add_player(player)
40
+
41
+ game.play(1)
42
+
43
+ player.points.should_not be_zero
44
+
45
+ # or use alternate expectation syntax:
46
+ # expect(player.points).not_to be_zero
47
+ end
48
+ end
49
+ end
@@ -0,0 +1,116 @@
1
+ require 'studio_game_module/player'
2
+ require 'studio_game_module/treasure_trove'
3
+
4
+ module StudioGameModule
5
+ describe Player do
6
+
7
+
8
+ before do
9
+ @initial_health = 150
10
+ @player = Player.new("larry", @initial_health)
11
+ end
12
+ it "has a capitalized name" do
13
+ @player.name.should == "Larry"
14
+ end
15
+ it "has an initial health" do
16
+ @player.health.should == 150
17
+ end
18
+ it "has a string representation" do
19
+ @player.found_treasure(Treasure.new(:hammer, 50))
20
+ @player.found_treasure(Treasure.new(:hammer, 50))
21
+
22
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
23
+ end
24
+ it "computes a score as the sum of its health and points" do
25
+ @player.found_treasure(Treasure.new(:hammer, 50))
26
+ @player.found_treasure(Treasure.new(:hammer, 50))
27
+
28
+ @player.score.should == 250
29
+ end
30
+
31
+ it "increases health by 15 when w00ted" do
32
+ @player.w00t
33
+ @player.health.should == 165
34
+ end
35
+
36
+ it "decreases health by 10 when blammed" do
37
+ @player.blam
38
+ @player.health.should == 140
39
+ end
40
+
41
+ context "in a collection of players" do
42
+ before do
43
+ @player1 = Player.new("moe", 100)
44
+ @player2 = Player.new("larry", 200)
45
+ @player3 = Player.new("curly", 300)
46
+
47
+ @players = [@player1, @player2, @player3]
48
+ end
49
+
50
+ it "is sorted by decreasing score" do
51
+ @players.sort.should == [@player3, @player2, @player1]
52
+ end
53
+ end
54
+
55
+ context "with a health greater than 100" do
56
+ before do
57
+ @player = Player.new("hulk", 150)
58
+ end
59
+
60
+ it "should be a strong player" do
61
+ @player.should be_strong
62
+ end
63
+ end
64
+ context "with a health lower than 100" do
65
+ before do
66
+ @player = Player.new("bony", 33)
67
+ end
68
+
69
+ it "should not be a strong player" do
70
+ @player.should_not be_strong
71
+ end
72
+ end
73
+ it "computes points as the sum of all treasure points" do
74
+ @player.points.should == 0
75
+
76
+ @player.found_treasure(Treasure.new(:hammer, 50))
77
+
78
+ @player.points.should == 50
79
+
80
+ @player.found_treasure(Treasure.new(:crowbar, 400))
81
+
82
+ @player.points.should == 450
83
+
84
+ @player.found_treasure(Treasure.new(:hammer, 50))
85
+
86
+ @player.points.should == 500
87
+ end
88
+ it "yields each found treasure and its total points" do
89
+ @player.found_treasure(Treasure.new(:skillet, 100))
90
+ @player.found_treasure(Treasure.new(:skillet, 100))
91
+ @player.found_treasure(Treasure.new(:hammer, 50))
92
+ @player.found_treasure(Treasure.new(:bottle, 5))
93
+ @player.found_treasure(Treasure.new(:bottle, 5))
94
+ @player.found_treasure(Treasure.new(:bottle, 5))
95
+ @player.found_treasure(Treasure.new(:bottle, 5))
96
+ @player.found_treasure(Treasure.new(:bottle, 5))
97
+
98
+ yielded = []
99
+ @player.each_found_treasure do |treasure|
100
+ yielded << treasure
101
+ end
102
+
103
+ yielded.should == [
104
+ Treasure.new(:skillet, 200),
105
+ Treasure.new(:hammer, 50),
106
+ Treasure.new(:bottle, 25)
107
+ ]
108
+ end
109
+ it "can be created from a CSV string" do
110
+ player = Player.from_csv("larry,150")
111
+
112
+ player.name.should == "Larry"
113
+ player.health.should == 150
114
+ end
115
+ end
116
+ end
@@ -0,0 +1,59 @@
1
+ require 'studio_game_module/treasure_trove'
2
+
3
+ module StudioGameModule
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+
55
+ # or use alternate expectation syntax:
56
+ # expect(TreasureTrove::TREASURES).to include(treasure)
57
+ end
58
+ end
59
+ end
metadata ADDED
@@ -0,0 +1,89 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_davidb583
3
+ version: !ruby/object:Gem::Version
4
+ version: 5.8.3
5
+ platform: ruby
6
+ authors:
7
+ - david b
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2014-08-18 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - ">="
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: |
28
+ # my first gem
29
+
30
+ This is one hell of a program : my first ruby gem
31
+
32
+ ## Installation
33
+
34
+ Don't know yet
35
+ email: fishing_junk@yahoo.fr
36
+ executables:
37
+ - studio_game
38
+ extensions: []
39
+ extra_rdoc_files: []
40
+ files:
41
+ - LICENSE
42
+ - README
43
+ - bin/players.csv
44
+ - bin/studio_game
45
+ - lib/studio_game_module/auditable.rb
46
+ - lib/studio_game_module/berserk_player.rb
47
+ - lib/studio_game_module/clumsy_player.rb
48
+ - lib/studio_game_module/die.rb
49
+ - lib/studio_game_module/game.rb
50
+ - lib/studio_game_module/game_turn.rb
51
+ - lib/studio_game_module/loaded_die.rb
52
+ - lib/studio_game_module/playable.rb
53
+ - lib/studio_game_module/player.rb
54
+ - lib/studio_game_module/treasure_trove.rb
55
+ - spec/studio_game_module/berserk_player_spec.rb
56
+ - spec/studio_game_module/clumsy_player_spec.rb
57
+ - spec/studio_game_module/game_spec.rb
58
+ - spec/studio_game_module/player_spec.rb
59
+ - spec/studio_game_module/treasure_trove_spec.rb
60
+ homepage: http://sfeir.com
61
+ licenses:
62
+ - MIT
63
+ metadata: {}
64
+ post_install_message:
65
+ rdoc_options: []
66
+ require_paths:
67
+ - lib
68
+ required_ruby_version: !ruby/object:Gem::Requirement
69
+ requirements:
70
+ - - ">="
71
+ - !ruby/object:Gem::Version
72
+ version: '1.9'
73
+ required_rubygems_version: !ruby/object:Gem::Requirement
74
+ requirements:
75
+ - - ">="
76
+ - !ruby/object:Gem::Version
77
+ version: '0'
78
+ requirements: []
79
+ rubyforge_project:
80
+ rubygems_version: 2.2.2
81
+ signing_key:
82
+ specification_version: 4
83
+ summary: first attempt of gem file
84
+ test_files:
85
+ - spec/studio_game_module/berserk_player_spec.rb
86
+ - spec/studio_game_module/clumsy_player_spec.rb
87
+ - spec/studio_game_module/game_spec.rb
88
+ - spec/studio_game_module/player_spec.rb
89
+ - spec/studio_game_module/treasure_trove_spec.rb