studio_game_by_jony 1.0.0

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checksums.yaml ADDED
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data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative "../lib/studio_game/game"
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+ require_relative "../lib/studio_game/player"
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+ require_relative "../lib/studio_game/clumsy_player"
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+ require_relative "../lib/studio_game/berserk_player"
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+
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+ game = StudioGame::Game.new("Knuckleheads")
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+
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+ default_player_file = File.join(File.dirname(__FILE__), "players.csv")
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+ game.load_players(ARGV.shift || default_player_file)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+
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+ answer = gets.chomp.downcase
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+
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+ case answer
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+ when /^\d+$/
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+ game.play(Integer(answer))
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+ when "quit", "exit"
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+ game.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ game.save_high_scores
@@ -0,0 +1,7 @@
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative "player"
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health = 100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "Berserker is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+ end
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+
25
+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ end
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+ require_relative "player"
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health = 100, boost_factor = 1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def w00t
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+ boost_factor.times { super }
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+ end
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+
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+ def found_treasure(treasure)
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+ super(Treasure.new(treasure.name, treasure.points / 2.0))
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require_relative "auditable"
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative "player"
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+ require_relative "die"
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+ require_relative "game_turn"
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+ require_relative "treasure_trove"
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(player)
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+ @players.push(player)
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+ end
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+
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+ def total_points
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+ @players.reduce(0) do |sum, player|
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+ sum + player.points
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, ".")
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def save_high_scores(to_file = "high_scores.text")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} high scores:"
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+
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}:"
48
+ puts @players
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+
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+ treasures = TreasureTrove::TREASURES
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+
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def print_stats
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+ @players.each do |player|
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+ puts "\n#{player.name}'s points totals:"
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+
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found"
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+
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+ strong_players, wimpy_players = @players.partition { |p| p.strong? }
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+
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+ puts "\n#{@title} Statistics:"
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+
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+ puts "\n#{strong_players.count} strong players:"
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+
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+ strong_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{wimpy_players.count} wimpy players:"
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+
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+ wimpy_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{@title} High Scores:"
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+
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+ end
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+ end
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+ end
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+ require_relative "die"
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+ require_relative "player"
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+ require_relative "treasure_trove"
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+ require_relative "loaded_die"
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ number_rolled = die.roll
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+
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+ case number_rolled
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped"
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
23
+ end
24
+ end
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+ end
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+ require_relative "auditable"
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+
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+ def strong?
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+ health > 100
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+ end
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+
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+ end
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+ end
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+ require_relative "treasure_trove"
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+ require_relative "playable"
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :name, :health
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+
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+ def initialize(name, health=100)
11
+ @name = name.capitalize
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+ @health = health
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+
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+ @found_treasures = Hash.new(0)
15
+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
22
+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(",")
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+ Player.new(name, Integer(health))
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
31
+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+
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+ def name=(new_name)
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+ @name = new_name.capitalize
41
+ end
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+
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+ def score
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+ @health + points
45
+ end
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+
47
+ def to_s
48
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
49
+ end
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+
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+ def <=>(other_player)
52
+ other_player.score <=> score
53
+ end
54
+ end
55
+
56
+ if __FILE__ == $0
57
+ player = Player.new("moe")
58
+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
62
+ player.blam
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+ puts player.health
64
+ end
65
+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
4
+ module TreasureTrove
5
+ TREASURES = [
6
+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
9
+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
11
+ Treasure.new(:crowbar, 400),
12
+ ]
13
+
14
+ def self.random
15
+ TREASURES.sample
16
+ end
17
+ end
18
+ end
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+ require 'studio_game/berserk_player'
2
+
3
+ $stdout = StringIO.new
4
+
5
+ module StudioGame
6
+ describe BerserkPlayer do
7
+
8
+ before do
9
+ @initial_health = 50
10
+ @player = BerserkPlayer.new("berserker", @initial_health)
11
+ end
12
+
13
+ it "does not go berserk when w00ted up to 5 times" do
14
+ 1.upto(5) { @player.w00t }
15
+
16
+ @player.berserk?.should be_false
17
+
18
+ # or if using Rspec 3.0:
19
+ # @player.berserk?.should be_falsey
20
+ end
21
+
22
+ it "goes berserk when w00ted more than 5 times" do
23
+ 1.upto(6) { @player.w00t }
24
+
25
+ @player.berserk?.should be_true
26
+
27
+ # or if using Rspec 3.0:
28
+ # @player.berserk?.should be_truthy
29
+ end
30
+
31
+ it "gets w00ted instead of blammed when it's gone berserk" do
32
+ 1.upto(6) { @player.w00t }
33
+ 1.upto(2) { @player.blam }
34
+
35
+ @player.health.should == @initial_health + (8 * 15)
36
+ end
37
+
38
+ end
39
+ end
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+ require 'studio_game/clumsy_player'
2
+
3
+ module StudioGame
4
+ describe ClumsyPlayer do
5
+ before do
6
+ @player = ClumsyPlayer.new("klutz")
7
+ end
8
+
9
+ it "only gets half the point value for each treasure" do
10
+ @player.points.should == 0
11
+
12
+ hammer = Treasure.new(:hammer, 50)
13
+ @player.found_treasure(hammer)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+
17
+ @player.points.should == 75
18
+
19
+ crowbar = Treasure.new(:crowbar, 400)
20
+ @player.found_treasure(crowbar)
21
+
22
+ @player.points.should == 275
23
+
24
+ yielded = []
25
+ @player.each_found_treasure do |treasure|
26
+ yielded << treasure
27
+ end
28
+
29
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
30
+ end
31
+
32
+ context "with a boost factor" do
33
+ before do
34
+ @initial_health = 100
35
+ @boost_factor = 5
36
+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
37
+ end
38
+
39
+ it "has a boost factor" do
40
+ @player.boost_factor.should == 5
41
+ end
42
+
43
+ it "gets boost factor number of w00ts when w00ted" do
44
+ @player.w00t
45
+
46
+ @player.health.should == @initial_health + (15 * @boost_factor)
47
+ end
48
+ end
49
+ end
50
+ end
@@ -0,0 +1,70 @@
1
+ require "studio_game/game"
2
+
3
+ $stdout = StringIO.new
4
+
5
+ module StudioGame
6
+ describe Game do
7
+ before do
8
+ @game = Game.new("Knuckleheads")
9
+
10
+ @initial_health = 100
11
+ @player = Player.new("moe", @initial_health)
12
+
13
+ @game.add_player(@player)
14
+ end
15
+
16
+ it "w00ts the player if a high number is rolled" do
17
+ Die.any_instance.stub(:roll).and_return(5)
18
+
19
+ @game.play(2)
20
+
21
+ @player.health.should == @initial_health + (15 * 2)
22
+ end
23
+
24
+ it "skips the player if a medium number is rolled" do
25
+ Die.any_instance.stub(:roll).and_return(3)
26
+
27
+ @game.play(2)
28
+
29
+ @player.health.should == @initial_health
30
+ end
31
+
32
+ it "blams the player if a low number is rolled" do
33
+ Die.any_instance.stub(:roll).and_return(1)
34
+
35
+ @game.play(2)
36
+
37
+ @player.health.should == @initial_health - (10 * 2)
38
+ end
39
+
40
+ it "assigns a treasure for points during a player's turn" do
41
+ game = Game.new("Knuckleheads")
42
+ player = Player.new("moe")
43
+
44
+ game.add_player(player)
45
+
46
+ game.play(1)
47
+
48
+ player.points.should_not be_zero
49
+
50
+ # or use alternate expectation syntax:
51
+ # expect(player.points).not_to be_zero
52
+ end
53
+
54
+ it "computes total points as the sum of all player points" do
55
+ game = Game.new("Knuckleheads")
56
+
57
+ player1 = Player.new("moe")
58
+ player2 = Player.new("larry")
59
+
60
+ game.add_player(player1)
61
+ game.add_player(player2)
62
+
63
+ player1.found_treasure(Treasure.new(:hammer, 50))
64
+ player1.found_treasure(Treasure.new(:hammer, 50))
65
+ player2.found_treasure(Treasure.new(:crowbar, 400))
66
+
67
+ game.total_points.should == 500
68
+ end
69
+ end
70
+ end
@@ -0,0 +1,125 @@
1
+ require "studio_game/player"
2
+ require "studio_game/treasure_trove"
3
+
4
+ $stdout = StringIO.new
5
+
6
+ module StudioGame
7
+ describe Player do
8
+ before do
9
+ @player = Player.new("larry", 150)
10
+ end
11
+
12
+ it "has a capitalized name" do
13
+ @player.name.should == "Larry"
14
+ end
15
+
16
+ it "has an initial health" do
17
+ @player.health.should == 150
18
+ end
19
+
20
+ it "has a string representation" do
21
+ @player.found_treasure(Treasure.new(:hammer, 50))
22
+ @player.found_treasure(Treasure.new(:hammer, 50))
23
+
24
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
25
+ end
26
+
27
+ it "can be created from a CSV string" do
28
+ player = Player.from_csv("larry,150")
29
+
30
+ player.name.should == "Larry"
31
+ player.health.should == 150
32
+ end
33
+
34
+ it "computes a score as the sum of its health and length of name" do
35
+ @player.found_treasure(Treasure.new(:hammer, 50))
36
+ @player.found_treasure(Treasure.new(:hammer, 50))
37
+
38
+ @player.score.should == 250
39
+ end
40
+
41
+ it "increases health by 15 when w00ted" do
42
+ @player.w00t
43
+
44
+ @player.health.should == 165
45
+ end
46
+
47
+ it "decreases health by 10 when blammed" do
48
+ @player.blam
49
+
50
+ @player.health.should == 140
51
+ end
52
+
53
+ it "yields each found treasure and its total points" do
54
+ @player.found_treasure(Treasure.new(:skillet, 100))
55
+ @player.found_treasure(Treasure.new(:skillet, 100))
56
+ @player.found_treasure(Treasure.new(:hammer, 50))
57
+ @player.found_treasure(Treasure.new(:bottle, 5))
58
+ @player.found_treasure(Treasure.new(:bottle, 5))
59
+ @player.found_treasure(Treasure.new(:bottle, 5))
60
+ @player.found_treasure(Treasure.new(:bottle, 5))
61
+ @player.found_treasure(Treasure.new(:bottle, 5))
62
+
63
+ yielded = []
64
+ @player.each_found_treasure do |treasure|
65
+ yielded << treasure
66
+ end
67
+
68
+ yielded.should == [
69
+ Treasure.new(:skillet, 200),
70
+ Treasure.new(:hammer, 50),
71
+ Treasure.new(:bottle, 25)
72
+ ]
73
+ end
74
+
75
+ context "with a health greather than 100" do
76
+ before do
77
+ @player = Player.new("larry", 150)
78
+ end
79
+
80
+ it "is strong" do
81
+ @player.should be_strong
82
+ end
83
+ end
84
+
85
+ context "with a health 100 or less" do
86
+ before do
87
+ @player = Player.new("larry", 100)
88
+ end
89
+
90
+ it "is wimpy" do
91
+ @player.should_not be_strong
92
+ end
93
+ end
94
+
95
+ it "computes points as the sum of all treasure points" do
96
+ @player.points.should == 0
97
+
98
+ @player.found_treasure(Treasure.new(:hammer, 50))
99
+
100
+ @player.points.should == 50
101
+
102
+ @player.found_treasure(Treasure.new(:crowbar, 400))
103
+
104
+ @player.points.should == 450
105
+
106
+ @player.found_treasure(Treasure.new(:hammer, 50))
107
+
108
+ @player.points.should == 500
109
+ end
110
+
111
+ context "ina collection of players" do
112
+ before do
113
+ @player1 = Player.new("moe", 100)
114
+ @player2 = Player.new("larry", 200)
115
+ @player3 = Player.new("curly", 300)
116
+
117
+ @players = [@player1, @player2, @player3]
118
+ end
119
+
120
+ it "is sorted by decreasing core" do
121
+ @players.sort.should == [@player3, @player2, @player1]
122
+ end
123
+ end
124
+ end
125
+ end
@@ -0,0 +1,57 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+ end
55
+
56
+ end
57
+ end
metadata ADDED
@@ -0,0 +1,86 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_by_jony
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - jony
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2018-11-09 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - "~>"
18
+ - !ruby/object:Gem::Version
19
+ version: '2.8'
20
+ - - ">="
21
+ - !ruby/object:Gem::Version
22
+ version: 2.8.0
23
+ type: :development
24
+ prerelease: false
25
+ version_requirements: !ruby/object:Gem::Requirement
26
+ requirements:
27
+ - - "~>"
28
+ - !ruby/object:Gem::Version
29
+ version: '2.8'
30
+ - - ">="
31
+ - !ruby/object:Gem::Version
32
+ version: 2.8.0
33
+ description: Play!
34
+ email: jony@email.com
35
+ executables:
36
+ - studio_game
37
+ extensions: []
38
+ extra_rdoc_files: []
39
+ files:
40
+ - bin/players.csv
41
+ - bin/studio_game
42
+ - lib/studio_game/auditable.rb
43
+ - lib/studio_game/berserk_player.rb
44
+ - lib/studio_game/clumsy_player.rb
45
+ - lib/studio_game/die.rb
46
+ - lib/studio_game/game.rb
47
+ - lib/studio_game/game_turn.rb
48
+ - lib/studio_game/loaded_die.rb
49
+ - lib/studio_game/playable.rb
50
+ - lib/studio_game/player.rb
51
+ - lib/studio_game/treasure_trove.rb
52
+ - spec/studio_game/berserk_player_spec.rb
53
+ - spec/studio_game/clumsy_player_spec.rb
54
+ - spec/studio_game/game_spec.rb
55
+ - spec/studio_game/player_spec.rb
56
+ - spec/studio_game/treasure_trove_spec.rb
57
+ homepage: https://www.jony.com
58
+ licenses:
59
+ - MIT
60
+ metadata: {}
61
+ post_install_message:
62
+ rdoc_options: []
63
+ require_paths:
64
+ - lib
65
+ required_ruby_version: !ruby/object:Gem::Requirement
66
+ requirements:
67
+ - - ">="
68
+ - !ruby/object:Gem::Version
69
+ version: '1.9'
70
+ required_rubygems_version: !ruby/object:Gem::Requirement
71
+ requirements:
72
+ - - ">="
73
+ - !ruby/object:Gem::Version
74
+ version: '0'
75
+ requirements: []
76
+ rubyforge_project:
77
+ rubygems_version: 2.7.7
78
+ signing_key:
79
+ specification_version: 4
80
+ summary: Play studio game
81
+ test_files:
82
+ - spec/studio_game/clumsy_player_spec.rb
83
+ - spec/studio_game/treasure_trove_spec.rb
84
+ - spec/studio_game/berserk_player_spec.rb
85
+ - spec/studio_game/player_spec.rb
86
+ - spec/studio_game/game_spec.rb