studio_game_btihen 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +0 -0
- data/README +0 -0
- data/bin/studio_game.rb +52 -0
- data/data/players.csv +4 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +36 -0
- data/lib/studio_game/clumsy_player.rb +38 -0
- data/lib/studio_game/die.rb +20 -0
- data/lib/studio_game/game.rb +113 -0
- data/lib/studio_game/game_turn.rb +23 -0
- data/lib/studio_game/loaded_die.rb +20 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +80 -0
- data/lib/studio_game/treasure_trove.rb +17 -0
- data/spec/spec_helper.rb +17 -0
- data/spec/studio_game/berserk_player_spec.rb +38 -0
- data/spec/studio_game/clumsy_player_spec.rb +52 -0
- data/spec/studio_game/die_spec.rb +22 -0
- data/spec/studio_game/game_spec.rb +45 -0
- data/spec/studio_game/player_spec.rb +114 -0
- data/spec/studio_game/treasure_trove_spec.rb +59 -0
- metadata +86 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 3b4b8472be97a255f2c04ac05aaa62cd09fc10b0
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data.tar.gz: 9198c183f3fca89d6e4d3a4f9201c323ad914bde
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SHA512:
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metadata.gz: 500e3e4561dc9f6920b3bc13cea81ee9b73998d1f3840daa2b0babd0997e7b87194bbf9a128f795e13441b698e4cc3c2a62338ae942b459a4aa559a19102aa7d
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data.tar.gz: 314ce33f03e3da23cd406d3f84ac21bf131af471d258a75deae10e0c79d8a25cffd224663840216daa4f3c5feb70c92f340eebe8e56a5347d52672b8a59a7193
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data/LICENSE
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File without changes
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data/README
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File without changes
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data/bin/studio_game.rb
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#!/usr/bin/env ruby
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require './lib/studio_game/game'
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require './lib/studio_game/clumsy_player'
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require './lib/studio_game/berserk_player'
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# player1 = Player.new("moe")
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# player2 = Player.new("larry", 60)
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# player3 = Player.new("curly", 125)
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# player4 = Player.new("Shemp", 90)
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game=StudioGame::Game.new("knuckleheads")
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klutz = StudioGame::ClumsyPlayer.new("klutz", 105, 3)
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game.add_player(klutz)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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game.add_player(berserker)
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# game.add_player(player1)
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# game.add_player(player2)
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# game.add_player(player3)
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# puts File.join(File.dirname(__FILE__),'../data/')
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default_players_file = File.join(File.dirname(__FILE__),'../data/', 'players.csv')
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game.load(ARGV.shift || default_players_file)
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loop do
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puts "How many rounds to play? ('quit' or 'q' to end)"
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rounds = gets.chomp.downcase
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case rounds
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when /^\d+$/
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game.play( rounds.to_i )
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when 'q','quit','e','end','exit'
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game.print_stats
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break
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else
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puts "Enter a number or 'quit'"
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end
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end
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game.save
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clumsy = StudioGame::ClumsyPlayer.new("klutz")
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hammer = StudioGame::Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = StudioGame::Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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data/data/players.csv
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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attr_reader :woot_count
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def initialize(name, health)
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super(name, health)
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@w00t_count = 0
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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# berserk? ? w00t : super
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w00t if berserk?
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super unless berserk?
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end
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def berserk?
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return true if @w00t_count > 5
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return false
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health=100, boost_factor=1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def w00t
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@boost_factor.times { super }
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz", 105, 3)
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative 'auditable'
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module StudioGame
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class Die
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include Auditable
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attr_reader :number
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def initialize
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@range = (1..6)
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roll
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end
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def roll
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@number = rand(@range)
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audit
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return @number
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end
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end
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end
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require_relative 'player'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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def initialize(title)
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@die = Die.new
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@title = title
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@players = []
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end
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def load(file_name)
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default_players_file = File.join(File.dirname(__FILE__),
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'../../data/', 'players.csv')
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puts default_players_file
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file = file_name || default_players_file
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File.readlines(file).each do |line|
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# name,score = line.split(",")
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# player = Player.new(name, score.to_i)
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# add_player(player)
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add_player( Player.from_csv(line) )
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end
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end
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def save(file_name='player_rankings.csv')
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File.open(file_name,'w') do |file|
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file.puts "GAME: #{@title}"
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file.puts "=" * "GAME: #{@title}".length
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file.puts
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file.puts "High Scores:"
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file.puts "-" * "High Scores:".length
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@players.sort.each do |player|
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# formatted_name = player.name.ljust(20, '.')
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# file.puts "#{formatted_name} #{player.score}"
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file.puts player.format_score
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end
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end
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end
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def add_player(player)
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@players << player
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end
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def status_report
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puts
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puts "Player Status Report"
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@players.each do |p|
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puts p
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end
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end
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def start_report
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puts "There are #{@players.length} players in #{@title}:"
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status_report
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end
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def print_name_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def print_stats
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sorted = @players.sort{ |a,b| b.score <=> a.score }
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strong = @players.select{ |p| p.strong? }.sort
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wimpy = @players.reject{ |p| p.strong? }.sort
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puts "\n#{@title} Stats:"
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puts "\n#{strong.count} strong players:"
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strong.each do |player|
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# puts "#{player.name} (#{player.health})"
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print_name_health(player)
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end
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puts "\n#{wimpy.count} wimpy players:"
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wimpy.each do |player|
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puts "#{player.name} (#{player.health})"
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end
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puts "\n#{@title} high scores"
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@players.sort.each do |player|
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# formatted_name = player.name.ljust(20,'.')
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# puts "#{formatted_name} #{player.score}"
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player.format_score
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end
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@players.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "* #{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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end
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def play( rounds )
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treasures = TreasureTrove::TREASURES
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puts "There are #{@players.size} players in"
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status_report
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1.upto( rounds) do |round|
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@players.each do |player|
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GameTurn.take_turn(player)
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puts player
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end
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end
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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status_report
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end
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end
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end
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require_relative 'die'
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require_relative 'loaded_die'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.roll
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Die.new
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# LoadedDie.new
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end
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def self.take_turn(player)
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case roll
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when 5..6
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player.w00t
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when 1..2
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player.blam
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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require_relative 'auditable'
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module StudioGame
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class LoadedDie
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include Auditable
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attr_reader :number
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def initialize
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@range = [1,2,3,5,6,6]
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roll
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end
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def roll
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@number = @range.sample
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audit
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return @number
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end
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end
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end
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require_relative 'playable'
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require_relative 'treasure_trove'
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module StudioGame
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class Player
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include Playable
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# attr_reader :health
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attr_accessor :health
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attr_accessor :name, :snacks, :found_treasures
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def name=(new_name)
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@name = new_name.capitalize
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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def score
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puts "Health: #{@health} + Points: #{points}"
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@health + points
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end
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# making a class method allows it to be called when there is no object yet
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def self.from_csv(line)
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name,score = line.split(",")
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score ||= 0
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# player = Player.new(name, score.to_i)
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# below is preferred to create an exception
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player = Player.new( name, Integer(score) )
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end
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def to_csv
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"#{@name},#{@score}"
|
54
|
+
end
|
55
|
+
|
56
|
+
def format_score
|
57
|
+
formatted_name = @name.ljust(20, '.')
|
58
|
+
return "#{formatted_name} #{score}"
|
59
|
+
end
|
60
|
+
|
61
|
+
def to_s
|
62
|
+
return "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
|
63
|
+
end
|
64
|
+
|
65
|
+
def <=>(other)
|
66
|
+
other.score <=> score
|
67
|
+
end
|
68
|
+
|
69
|
+
end
|
70
|
+
|
71
|
+
if __FILE__ == $0
|
72
|
+
player = Player.new("moe")
|
73
|
+
puts player.name
|
74
|
+
puts player.health
|
75
|
+
player.w00t
|
76
|
+
puts player.health
|
77
|
+
player.blam
|
78
|
+
puts player.health
|
79
|
+
end
|
80
|
+
end
|
@@ -0,0 +1,17 @@
|
|
1
|
+
module StudioGame
|
2
|
+
Treasure = Struct.new(:name, :points)
|
3
|
+
|
4
|
+
module TreasureTrove
|
5
|
+
TREASURES = [
|
6
|
+
Treasure.new(:pie, 5),
|
7
|
+
Treasure.new(:bottle, 25),
|
8
|
+
Treasure.new(:hammer, 50),
|
9
|
+
Treasure.new(:skillet, 100),
|
10
|
+
Treasure.new(:broomstick, 200),
|
11
|
+
Treasure.new(:crowbar, 400)
|
12
|
+
]
|
13
|
+
def self.random
|
14
|
+
return TREASURES.sample
|
15
|
+
end
|
16
|
+
end
|
17
|
+
end
|
data/spec/spec_helper.rb
ADDED
@@ -0,0 +1,17 @@
|
|
1
|
+
# This file was generated by the `rspec --init` command. Conventionally, all
|
2
|
+
# specs live under a `spec` directory, which RSpec adds to the `$LOAD_PATH`.
|
3
|
+
# Require this file using `require "spec_helper"` to ensure that it is only
|
4
|
+
# loaded once.
|
5
|
+
#
|
6
|
+
# See http://rubydoc.info/gems/rspec-core/RSpec/Core/Configuration
|
7
|
+
RSpec.configure do |config|
|
8
|
+
config.treat_symbols_as_metadata_keys_with_true_values = true
|
9
|
+
config.run_all_when_everything_filtered = true
|
10
|
+
config.filter_run :focus
|
11
|
+
|
12
|
+
# Run specs in random order to surface order dependencies. If you find an
|
13
|
+
# order dependency and want to debug it, you can fix the order by providing
|
14
|
+
# the seed, which is printed after each run.
|
15
|
+
# --seed 1234
|
16
|
+
config.order = 'random'
|
17
|
+
end
|
@@ -0,0 +1,38 @@
|
|
1
|
+
# require '../spec_helper'
|
2
|
+
require './lib/studio_game/berserk_player'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe BerserkPlayer do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@initial_health = 50
|
9
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
10
|
+
end
|
11
|
+
|
12
|
+
it "does not go berserk when w00ted up to 5 times" do
|
13
|
+
1.upto(5) { @player.w00t }
|
14
|
+
|
15
|
+
@player.berserk?.should be_false
|
16
|
+
|
17
|
+
# or if using Rspec 3.0:
|
18
|
+
# @player.berserk?.should be_falsey
|
19
|
+
end
|
20
|
+
|
21
|
+
it "goes berserk when w00ted more than 5 times" do
|
22
|
+
1.upto(6) { @player.w00t }
|
23
|
+
|
24
|
+
@player.berserk?.should be_true
|
25
|
+
|
26
|
+
# or if using Rspec 3.0:
|
27
|
+
# @player.berserk?.should be_truthy
|
28
|
+
end
|
29
|
+
|
30
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
31
|
+
1.upto(6) { @player.w00t }
|
32
|
+
1.upto(2) { @player.blam }
|
33
|
+
|
34
|
+
@player.health.should == @initial_health + (8 * 15)
|
35
|
+
end
|
36
|
+
|
37
|
+
end
|
38
|
+
end
|
@@ -0,0 +1,52 @@
|
|
1
|
+
require_relative '../spec_helper'
|
2
|
+
require './lib/studio_game/clumsy_player'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe ClumsyPlayer do
|
6
|
+
before do
|
7
|
+
@player = ClumsyPlayer.new("klutz")
|
8
|
+
end
|
9
|
+
|
10
|
+
it "only gets half the point value for each treasure" do
|
11
|
+
@player.points.should == 0
|
12
|
+
|
13
|
+
hammer = Treasure.new(:hammer, 50)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
@player.found_treasure(hammer)
|
17
|
+
|
18
|
+
@player.points.should == 75
|
19
|
+
|
20
|
+
crowbar = Treasure.new(:crowbar, 400)
|
21
|
+
@player.found_treasure(crowbar)
|
22
|
+
|
23
|
+
@player.points.should == 275
|
24
|
+
|
25
|
+
yielded = []
|
26
|
+
@player.each_found_treasure do |treasure|
|
27
|
+
yielded << treasure
|
28
|
+
end
|
29
|
+
|
30
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
31
|
+
end
|
32
|
+
|
33
|
+
context "with a boost factor" do
|
34
|
+
before do
|
35
|
+
@initial_health = 100
|
36
|
+
@boost_factor = 5
|
37
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
38
|
+
end
|
39
|
+
|
40
|
+
it "has a boost factor" do
|
41
|
+
@player.boost_factor.should == 5
|
42
|
+
end
|
43
|
+
|
44
|
+
it "gets boost factor number of w00ts when w00ted" do
|
45
|
+
@player.w00t
|
46
|
+
|
47
|
+
@player.health.should == @initial_health + (15 * @boost_factor)
|
48
|
+
end
|
49
|
+
end
|
50
|
+
|
51
|
+
end
|
52
|
+
end
|
@@ -0,0 +1,22 @@
|
|
1
|
+
# require '../spec_helper'
|
2
|
+
require './lib/studio_game/die'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
RSpec::Matchers.define :be_between do |expected|
|
6
|
+
match do |actual|
|
7
|
+
actual >= expected[:min] && actual <= expected[:max]
|
8
|
+
end
|
9
|
+
end
|
10
|
+
|
11
|
+
describe Die do
|
12
|
+
before do
|
13
|
+
@die = Die.new
|
14
|
+
@range = (1..6).map{|i| i}
|
15
|
+
end
|
16
|
+
it "should roll a number between 1 & 6" do
|
17
|
+
|
18
|
+
expect( @die.roll).to be_between(min: 1, max: 6)
|
19
|
+
expect( @range.include? @die.roll ).to be_true
|
20
|
+
end
|
21
|
+
end
|
22
|
+
end
|
@@ -0,0 +1,45 @@
|
|
1
|
+
# require '../spec_helper'
|
2
|
+
require './lib/studio_game/die'
|
3
|
+
require './lib/studio_game/game'
|
4
|
+
|
5
|
+
module StudioGame
|
6
|
+
describe Game do
|
7
|
+
before do
|
8
|
+
@game = Game.new('Knuchleheads')
|
9
|
+
|
10
|
+
@initial_health = 100
|
11
|
+
@player = Player.new('moe',@initial_health)
|
12
|
+
@rounds = 2
|
13
|
+
@game.add_player(@player)
|
14
|
+
end
|
15
|
+
|
16
|
+
it "w00ts player if a high number is rolled (5 or 6)" do
|
17
|
+
GameTurn.stub(:roll).and_return(5)
|
18
|
+
@game.play(@rounds)
|
19
|
+
@player.health.should == @initial_health + (15 * @rounds)
|
20
|
+
end
|
21
|
+
|
22
|
+
it "ignores player if a medium number is rolled (3 or 4)" do
|
23
|
+
GameTurn.stub(:roll).and_return(3)
|
24
|
+
@game.play(@rounds)
|
25
|
+
@player.health.should == @initial_health
|
26
|
+
end
|
27
|
+
|
28
|
+
it "blams player if a low number is rolled (1 or 2)" do
|
29
|
+
GameTurn.stub(:roll).and_return(1)
|
30
|
+
@game.play(@rounds)
|
31
|
+
@player.health.should == @initial_health - (10 * @rounds)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "assigns a treasure for points during a player's turn" do
|
35
|
+
game = Game.new("Knuckleheads")
|
36
|
+
player = Player.new("moe")
|
37
|
+
game.add_player(player)
|
38
|
+
game.play(1)
|
39
|
+
player.points.should_not be_zero
|
40
|
+
# or use alternate expectation syntax:
|
41
|
+
# expect(player.points).not_to be_zero
|
42
|
+
end
|
43
|
+
|
44
|
+
end
|
45
|
+
end
|
@@ -0,0 +1,114 @@
|
|
1
|
+
require_relative '../spec_helper'
|
2
|
+
require './lib/studio_game/player'
|
3
|
+
require './lib/studio_game/treasure_trove'
|
4
|
+
|
5
|
+
module StudioGame
|
6
|
+
describe Player do
|
7
|
+
before do
|
8
|
+
$stdout = StringIO.new
|
9
|
+
@start_health = 150
|
10
|
+
@player = Player.new("larry", @start_health)
|
11
|
+
end
|
12
|
+
it "can create a player from a CSV string" do
|
13
|
+
player = Player.from_csv("bill,20")
|
14
|
+
player.name.should == "Bill"
|
15
|
+
player.health.should == 20
|
16
|
+
end
|
17
|
+
it "has a capitalized name" do
|
18
|
+
@player.name.should == "Larry"
|
19
|
+
end
|
20
|
+
it "has an initial health" do
|
21
|
+
@player.health.should == @start_health
|
22
|
+
end
|
23
|
+
it "has a string representation" do
|
24
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
25
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
26
|
+
|
27
|
+
@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
|
28
|
+
end
|
29
|
+
it "computes a score as the sum of the health and points" do
|
30
|
+
@player.score.should == @player.health + @player.points
|
31
|
+
end
|
32
|
+
it "increases health by 15 when w00ted" do
|
33
|
+
@player.w00t
|
34
|
+
@player.health.should == @start_health + 15
|
35
|
+
end
|
36
|
+
it "decreases health by 10 when blammed" do
|
37
|
+
@player.blam
|
38
|
+
@player.health.should == @start_health - 10
|
39
|
+
end
|
40
|
+
it "yields each found treasure and its total points" do
|
41
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
42
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
43
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
44
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
45
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
46
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
47
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
48
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
49
|
+
|
50
|
+
yielded = []
|
51
|
+
@player.each_found_treasure do |treasure|
|
52
|
+
yielded << treasure
|
53
|
+
end
|
54
|
+
|
55
|
+
yielded.should == [
|
56
|
+
Treasure.new(:skillet, 200),
|
57
|
+
Treasure.new(:hammer, 50),
|
58
|
+
Treasure.new(:bottle, 25)
|
59
|
+
]
|
60
|
+
end
|
61
|
+
|
62
|
+
context "player health greater than 100" do
|
63
|
+
before do
|
64
|
+
@player = Player.new("larry",150)
|
65
|
+
end
|
66
|
+
it "is strong" do
|
67
|
+
@player.should be_strong
|
68
|
+
@player.strong?.should == true
|
69
|
+
@player.strong?.should be_true
|
70
|
+
# @player.strong?.should be_truthy
|
71
|
+
expect(@player.strong?).to eq(true)
|
72
|
+
end
|
73
|
+
end
|
74
|
+
|
75
|
+
context "a player with health less than or equal to 100" do
|
76
|
+
before do
|
77
|
+
@player = Player.new('larry', 100)
|
78
|
+
end
|
79
|
+
it "is weak" do
|
80
|
+
@player.should_not be_strong
|
81
|
+
end
|
82
|
+
end
|
83
|
+
|
84
|
+
context "a collection of players" do
|
85
|
+
before do
|
86
|
+
@player1 = Player.new('moe', 100)
|
87
|
+
@player2 = Player.new('larry', 200)
|
88
|
+
@player3 = Player.new('curly', 300)
|
89
|
+
|
90
|
+
@players = [@player1, @player2, @player3]
|
91
|
+
end
|
92
|
+
it "sorts by decreasing score" do
|
93
|
+
@players.sort.should == [@player3, @player2, @player1]
|
94
|
+
end
|
95
|
+
end
|
96
|
+
|
97
|
+
it "computes points as the sum of all treasure points" do
|
98
|
+
@player.points.should == 0
|
99
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
100
|
+
@player.points.should == 50
|
101
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
102
|
+
@player.points.should == 450
|
103
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
104
|
+
@player.points.should == 500
|
105
|
+
end
|
106
|
+
|
107
|
+
it "computes a score as the sum of its health and points" do
|
108
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
109
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
110
|
+
@player.score.should == 250
|
111
|
+
end
|
112
|
+
|
113
|
+
end
|
114
|
+
end
|
@@ -0,0 +1,59 @@
|
|
1
|
+
# require '../spec_helper'
|
2
|
+
require './lib/studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Treasure do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@treasure = Treasure.new(:hammer, 50)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "has a name attribute" do
|
12
|
+
@treasure.name.should == :hammer
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has a points attribute" do
|
16
|
+
@treasure.points.should == 50
|
17
|
+
end
|
18
|
+
|
19
|
+
end
|
20
|
+
|
21
|
+
describe TreasureTrove do
|
22
|
+
|
23
|
+
it "has six treasures" do
|
24
|
+
TreasureTrove::TREASURES.size.should == 6
|
25
|
+
end
|
26
|
+
|
27
|
+
it "has a pie worth 5 points" do
|
28
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
29
|
+
end
|
30
|
+
|
31
|
+
it "has a bottle worth 25 points" do
|
32
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
33
|
+
end
|
34
|
+
|
35
|
+
it "has a hammer worth 50 points" do
|
36
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
37
|
+
end
|
38
|
+
|
39
|
+
it "has a skillet worth 100 points" do
|
40
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
41
|
+
end
|
42
|
+
|
43
|
+
it "has a broomstick worth 200 points" do
|
44
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
45
|
+
end
|
46
|
+
|
47
|
+
it "has a crowbar worth 400 points" do
|
48
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
49
|
+
end
|
50
|
+
|
51
|
+
it "returns a random treasure" do
|
52
|
+
treasure = TreasureTrove.random
|
53
|
+
TreasureTrove::TREASURES.should include(treasure)
|
54
|
+
# or use alternate expectation syntax:
|
55
|
+
# expect(TreasureTrove::TREASURES).to include(treasure)
|
56
|
+
end
|
57
|
+
|
58
|
+
end
|
59
|
+
end
|
metadata
ADDED
@@ -0,0 +1,86 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game_btihen
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Bill Tihen
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2016-10-30 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ">="
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ">="
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: ''
|
28
|
+
email: btihen@las.ch
|
29
|
+
executables:
|
30
|
+
- studio_game.rb
|
31
|
+
extensions: []
|
32
|
+
extra_rdoc_files: []
|
33
|
+
files:
|
34
|
+
- LICENSE
|
35
|
+
- README
|
36
|
+
- bin/studio_game.rb
|
37
|
+
- data/players.csv
|
38
|
+
- lib/studio_game/auditable.rb
|
39
|
+
- lib/studio_game/berserk_player.rb
|
40
|
+
- lib/studio_game/clumsy_player.rb
|
41
|
+
- lib/studio_game/die.rb
|
42
|
+
- lib/studio_game/game.rb
|
43
|
+
- lib/studio_game/game_turn.rb
|
44
|
+
- lib/studio_game/loaded_die.rb
|
45
|
+
- lib/studio_game/playable.rb
|
46
|
+
- lib/studio_game/player.rb
|
47
|
+
- lib/studio_game/treasure_trove.rb
|
48
|
+
- spec/spec_helper.rb
|
49
|
+
- spec/studio_game/berserk_player_spec.rb
|
50
|
+
- spec/studio_game/clumsy_player_spec.rb
|
51
|
+
- spec/studio_game/die_spec.rb
|
52
|
+
- spec/studio_game/game_spec.rb
|
53
|
+
- spec/studio_game/player_spec.rb
|
54
|
+
- spec/studio_game/treasure_trove_spec.rb
|
55
|
+
homepage: http://www.las.ch
|
56
|
+
licenses:
|
57
|
+
- MIT
|
58
|
+
metadata: {}
|
59
|
+
post_install_message:
|
60
|
+
rdoc_options: []
|
61
|
+
require_paths:
|
62
|
+
- lib
|
63
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
64
|
+
requirements:
|
65
|
+
- - ">="
|
66
|
+
- !ruby/object:Gem::Version
|
67
|
+
version: '1.9'
|
68
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
69
|
+
requirements:
|
70
|
+
- - ">="
|
71
|
+
- !ruby/object:Gem::Version
|
72
|
+
version: '0'
|
73
|
+
requirements: []
|
74
|
+
rubyforge_project:
|
75
|
+
rubygems_version: 2.4.5.1
|
76
|
+
signing_key:
|
77
|
+
specification_version: 4
|
78
|
+
summary: INSERT SUMMARY HERE
|
79
|
+
test_files:
|
80
|
+
- spec/spec_helper.rb
|
81
|
+
- spec/studio_game/berserk_player_spec.rb
|
82
|
+
- spec/studio_game/clumsy_player_spec.rb
|
83
|
+
- spec/studio_game/die_spec.rb
|
84
|
+
- spec/studio_game/game_spec.rb
|
85
|
+
- spec/studio_game/player_spec.rb
|
86
|
+
- spec/studio_game/treasure_trove_spec.rb
|