studio_game_bdu 1.0.0

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data/LICENSE ADDED
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+ Copyright (C) 2013 Pragmatic Studios
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ Pragmatic Studios ruby programing course
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+
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+ players = ARGV.shift || default_player_file
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+ knuckleheads.load_players(players)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105, 5)
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+ knuckleheads.add_player(klutz)
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+
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+ berzerker = StudioGame::BerserkPlayer.new("berzerker", 50)
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+ knuckleheads.add_player(berzerker)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ rounds = gets.chomp.downcase
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+ case rounds
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+ when /^\d+$/
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+ knuckleheads.play(rounds.to_i)
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ knuckleheads.save_high_scores
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+ break
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+ else
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+ puts "Please put a legitimate response, an integer or 'quit'."
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+ end
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+ end
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+
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+
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+
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+ module StudioGame
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+ module Auditable
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+
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+ def audit
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+ puts "Rolled a #{number} (#{self.class})"
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+ end
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+
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'player'
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+
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health=100)
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+ super
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'player'
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+
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+ class ClumsyPlayer < Player
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+
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+ def initialize(name, health=100, boost_factor=1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+
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+ def found_treasure(treasure)
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+ clumsy_treasure = Treasure.new(treasure.name, treasure.points/2.0)
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+ super(clumsy_treasure)
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+ end
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+
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+
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+
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'auditable'
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+
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ class Game
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+
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+ attr_accessor :title
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+ attr_reader :players
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def print_players
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+ players.each do |player|
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+ puts player
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+ end
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+ end
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+
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+ def total_points
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+ @players.reduce(0) {|sum, player| sum + player.points }
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}:"
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+
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+
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.length} treasures to be found:"
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+ treasures.each { |treasure| puts "A #{treasure.name} is worth #{treasure.points} points" }
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+
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+
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+ def high_score_title
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+ "\n#{title} High Scores:"
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(30, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def print_high_scores
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+ puts high_score_title
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+ players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+ end
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+
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+ def save_high_scores(file_name="high_scores.txt")
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+ File.open(file_name, "w") do |file|
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+ file.puts high_score_title
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+ players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def print_stats
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+ print_high_scores
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+ save_high_scores
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+
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+ strong_players, wimpy_players = @players.partition {|player| player.strong? }
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+
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+ puts "\n#{@title} Statistics:"
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+
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+ # print out strong players
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+ puts "\n#{strong_players.size} strong players:"
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+ strong_players.each { |player| puts player.print_name_and_health }
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+
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+ # print out wimpy players
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+ puts "\n#{wimpy_players.size} wimpy players:"
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+ wimpy_players.each { |player| puts player.print_name_and_health }
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+
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+ players.sort.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{total_points} collected from treasure found."
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+
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+ end # print_stats
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+
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+ if __FILE__ == $0
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+ game = Game.new("Chimpmonks")
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+ game.save_high_scores("high_score_file.txt")
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+ end
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+
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ module GameTurn
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+
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+ def self.take_turn(player)
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+ die = Die.new
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+ @number_rolled = die.roll
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+ case @number_rolled
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+ when 1, 2
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+ player.blam
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+ when 3, 4
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+ puts "#{player} skipped."
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+ when 5, 6
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+ player.w00t
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+ end
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+
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+ end
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+ end
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+ Chimpmonks High Scores
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+
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+ Knuckleheads High Scores:
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+ Simon......................... 1010
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+ Alvin......................... 735
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+ Theo.......................... 675
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+ Berzerker..................... 630
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+ Klutz......................... 312.5
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+ module StudioGame
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+ require_relative 'auditable'
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+
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+ class LoadedDie
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+
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+
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+ end
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+ end
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+ Ben,100
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+ Jon,200
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+ Kelly,300
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+ Will,75
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+ Melissa,150
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+ module StudioGame
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+ module Playable
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def strong?
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+ self.health > 100
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+ end
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+
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+ def whimpy?
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+ self.health <= 100
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+ end
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+
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ class Player
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+
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+ include Playable
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+
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+ attr_reader :found_treasures
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+ attr_accessor :name, :health
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def self.from_csv(line)
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+ name, health = line.split(",")
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+ new(name, Integer(health))
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+ end
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+
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+
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+
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+ def to_s
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+ "I'm #{@name} with a health of #{@health} and a score of #{score}."
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def print_name_and_health
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+ "#{name} (#{health})"
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+ end
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+
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+
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ treasure = Treasure.new(name, points)
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+ yield(treasure)
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+ end
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ 10.times do
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+ player.found_treasure
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+ puts player.found_treasures
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+ end
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+ player.found_treasures.each do |treasure, points|
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+
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+ end
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+ end
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+ $stdout = StringIO.new
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "should not be bezerk when w00ted <= 5 times" do
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+ 5.times { @player.w00t }
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+
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+ @player.should_not be_berserk
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+ end
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+
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+ it "should be bezerk when w00ted over 5 times" do
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+ 6.times { @player.w00t }
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+
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+ @player.should be_berserk
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+ end
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+
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+ it "should be get w00ted and not blammed when berzerk" do
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+ 6.times { @player.w00t }
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+ 2.times { @player.blam }
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+
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+ @player.health.should == @initial_health + (15*8)
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+
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/game'
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+ $stdout = StringIO.new
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+ module StudioGame
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+ describe Game do
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+
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+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+
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+ @number_rounds = 2
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+ end
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+
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+ context "is being played" do
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+
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+ it "the specified number of rounds" do
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+ Die.any_instance.stub(:roll).and_return(1)
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+
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+ @game.play(@number_rounds)
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+ @player.health.should == @initial_health - (10*@number_rounds)
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+ end
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+
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+ it "blams a player when 1 is rolled" do
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+ Die.any_instance.stub(:roll).and_return(1)
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+
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+ @game.play(@number_rounds)
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+ @player.health.should == @initial_health - (10*@number_rounds)
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+ end
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+
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+ it "blams a player when 2 is rolled" do
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+ Die.any_instance.stub(:roll).and_return(2)
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+
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+ @game.play(@number_rounds)
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+ @player.health.should == @initial_health - (10*@number_rounds)
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+ end
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+
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+ it "skips a player when 3 is rolled" do
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+ Die.any_instance.stub(:roll).and_return(3)
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+
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+ @game.play(@number_rounds)
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+ @player.health.should == @initial_health
45
+ end
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+
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+ it "skips a player when 4 is rolled" do
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+ Die.any_instance.stub(:roll).and_return(4)
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+
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+ @game.play(@number_rounds)
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+ @player.health.should == @initial_health
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+ end
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+
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+ it "w00ts a player when 5 is rolled" do
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+ Die.any_instance.stub(:roll).and_return(5)
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+
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+ @game.play(@number_rounds)
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+ @player.health.should == @initial_health + (15*@number_rounds)
59
+ end
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+
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+ it "w00ts a player when 6 is rolled" do
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+ Die.any_instance.stub(:roll).and_return(6)
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+
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+ @game.play(@number_rounds)
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+ @player.health.should == @initial_health + (15*@number_rounds)
66
+ end
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+
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+ it "earns a player treasure points when found_treasure" do
69
+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
76
+ player.points.should_not be_zero
77
+ end
78
+
79
+ it "sums all of the points of all of the players when total_points" do
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+ game2 = Game.new("Studges")
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+
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+ player1 = Player.new("moe")
83
+ player2 = Player.new("larry")
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+
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+ game2.add_player(player1)
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+ game2.add_player(player2)
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+
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+ treasure1 = Treasure.new(:pickax, 100)
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+ player1.found_treasure(treasure1)
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+
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+ treasure2 = Treasure.new(:ladder, 400)
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+ player2.found_treasure(treasure2)
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+
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+ game2.total_points.should == 500
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+
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+ end
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+
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+ end
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+
100
+ end
101
+ end
@@ -0,0 +1,153 @@
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+ require 'studio_game/player'
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+
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+ module StudioGame
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+ describe Player do
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+
6
+ before do
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+ $stdout = StringIO.new
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+ @initial_health = 150
9
+ @player = Player.new("larry", @initial_health)
10
+ end
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+
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+ context "attributes" do
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+ it "has a capitalized name" do
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+ @player.name.should == "Larry"
15
+ end
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+
17
+ it "has an initial health" do
18
+ @player.health.should == 150
19
+ end
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+
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+ it "has a found_treasures hash" do
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+ @player.found_treasures.should == {}
23
+ end
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+ end # context
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+
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+ context "methods" do
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+
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+ it "has a string representation" do
29
+ score = @player.health + @player.points
30
+ @player.to_s.should == "I'm #{@player.name} with a health of #{@player.health} and a score of #{score}."
31
+ end
32
+
33
+ it "computes a score as the sum of its health and points" do
34
+ @player.score.should == (150 + 0)
35
+
36
+ treasure = Treasure.new(:broomstick, 200)
37
+ @player.found_treasure(treasure)
38
+ @player.score.should == (150 + 200)
39
+ end
40
+
41
+ it "increases health by 15 when w00ted" do
42
+ @player.w00t
43
+ @player.health.should == @initial_health + 15
44
+ end
45
+
46
+ it "decreases health by 10 when blammed" do
47
+ @player.blam
48
+ @player.health.should == @initial_health - 10
49
+ end
50
+
51
+ it "creates a formatted string when print_health" do
52
+ @player.print_name_and_health.should == "#{@player.name} (#{@player.health})"
53
+ end
54
+
55
+ it "computes points as the sum of all treasure points" do
56
+ @player.points.should == 0
57
+
58
+ @player.found_treasure(Treasure.new(:hammer, 50))
59
+ @player.points.should == 50
60
+
61
+ @player.found_treasure(Treasure.new(:crowbar, 400))
62
+ @player.points.should == 450
63
+
64
+ @player.found_treasure(Treasure.new(:hammer, 50))
65
+ @player.points.should == 500
66
+
67
+ end
68
+
69
+ it "yields each_found_treasure and its total points" do
70
+ @player.found_treasure(Treasure.new(:skillet, 100))
71
+ @player.found_treasure(Treasure.new(:skillet, 100))
72
+ @player.found_treasure(Treasure.new(:hammer, 50))
73
+ @player.found_treasure(Treasure.new(:bottle, 5))
74
+ @player.found_treasure(Treasure.new(:bottle, 5))
75
+ @player.found_treasure(Treasure.new(:bottle, 5))
76
+ @player.found_treasure(Treasure.new(:bottle, 5))
77
+ @player.found_treasure(Treasure.new(:bottle, 5))
78
+
79
+ yielded = []
80
+ @player.each_found_treasure do |treasure|
81
+ yielded << treasure
82
+ end
83
+
84
+ yielded.should == [
85
+ Treasure.new(:skillet, 200),
86
+ Treasure.new(:hammer, 50),
87
+ Treasure.new(:bottle, 25)
88
+ ]
89
+ end
90
+
91
+ it "can create a new player from a csv string" do
92
+
93
+ player = Player.from_csv("larry,150")
94
+
95
+ player.name.should == "Larry"
96
+ player.health.should == 150
97
+
98
+ end
99
+
100
+ end # methods context
101
+
102
+ context "with health > 100" do
103
+
104
+ it "is strong" do
105
+ @strong_player = Player.new("strong", 101)
106
+ @strong_player.should be_strong
107
+ end
108
+
109
+ it "is not whimpy" do
110
+ @not_whimpy_player = Player.new("not_whimpy", 101)
111
+ @not_whimpy_player.should_not be_whimpy
112
+ end
113
+ end
114
+
115
+ context "with health <= 100" do
116
+
117
+ it "is not strong when health = 100" do
118
+ @not_strong_player = Player.new("strong", 100)
119
+ @not_strong_player.should_not be_strong
120
+ end
121
+
122
+ it "is not strong when health < 100" do
123
+ @not_strong_player2 = Player.new("strong", 99)
124
+ @not_strong_player2.should_not be_strong
125
+ end
126
+
127
+ it "is whimpy when health = 100" do
128
+ @whimpy_player = Player.new("whimpy", 100)
129
+ @whimpy_player.should be_whimpy
130
+ end
131
+
132
+ it "is whimpy when health < 100" do
133
+ @whimpy_player2 = Player.new("whimpy", 99)
134
+ @whimpy_player2.should be_whimpy
135
+ end
136
+ end
137
+
138
+ context "in a collection of players" do
139
+
140
+ before do
141
+ @player1 = Player.new("moe", 100)
142
+ @player2 = Player.new("larry", 200)
143
+ @player3 = Player.new("curly", 300)
144
+
145
+ @players = [@player1, @player2, @player3]
146
+ end
147
+
148
+ it "is sorted by decreasing score" do
149
+ @players.sort.should == [@player3, @player2, @player1]
150
+ end
151
+ end
152
+ end
153
+ end
@@ -0,0 +1 @@
1
+ test_player,100
@@ -0,0 +1,32 @@
1
+ require_relative 'game'
2
+ require_relative 'clumsy_player'
3
+ require_relative 'berserk_player'
4
+
5
+ knuckleheads = StudioGame::Game.new("Knuckleheads")
6
+
7
+ players = ARGV.shift || "players.csv"
8
+ knuckleheads.load_players(players)
9
+
10
+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105, 5)
11
+ knuckleheads.add_player(klutz)
12
+
13
+ berzerker = StudioGame::BerserkPlayer.new("berzerker", 50)
14
+ knuckleheads.add_player(berzerker)
15
+
16
+ loop do
17
+ puts "\nHow many game rounds? ('quit' to exit)"
18
+ rounds = gets.chomp.downcase
19
+ case rounds
20
+ when /^\d+$/
21
+ knuckleheads.play(rounds.to_i)
22
+ when 'quit', 'exit'
23
+ knuckleheads.print_stats
24
+ knuckleheads.save_high_scores
25
+ break
26
+ else
27
+ puts "Please put a legitimate response, an integer or 'quit'."
28
+ end
29
+ end
30
+
31
+
32
+
@@ -0,0 +1,56 @@
1
+ require 'studio_game/treasure_trove'
2
+ module StudioGame
3
+ describe Treasure do
4
+
5
+ before do
6
+ @hammer = Treasure.new(:hammer, 50)
7
+ end
8
+
9
+ it "should have a name attribute" do
10
+ @hammer.name.should == :hammer
11
+ end
12
+
13
+ it "should have a points attribute" do
14
+ @hammer.points.should == 50
15
+ end
16
+ end
17
+
18
+ describe TreasureTrove do
19
+
20
+ it "should contain 6 Treasures" do
21
+ TreasureTrove::TREASURES.size.should == 6
22
+ end
23
+
24
+ it "should contain a pie worth 5 points" do
25
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
26
+ end
27
+
28
+ it "should contain a bottle worth 25 points" do
29
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
30
+ end
31
+
32
+ it "should contain a hammer worth 50 points" do
33
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
34
+ end
35
+
36
+ it "should contain a skillet worth 100 points" do
37
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
38
+ end
39
+
40
+ it "should contain a broomstick worth 200 points" do
41
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
42
+ end
43
+
44
+ it "should contain a crowbar worth 400 points" do
45
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
46
+ end
47
+
48
+ it "should have a random method that returns one random treasure" do
49
+ treasure = TreasureTrove.random
50
+
51
+ TreasureTrove::TREASURES.should include(treasure)
52
+ end
53
+
54
+ end
55
+
56
+ end
metadata ADDED
@@ -0,0 +1,92 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_bdu
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Ben Unger
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2013-03-03 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: !ruby/object:Gem::Requirement
25
+ none: false
26
+ requirements:
27
+ - - ! '>='
28
+ - !ruby/object:Gem::Version
29
+ version: '0'
30
+ description: Pragmatic Studios ruby programing course
31
+ email: benjamin.d.unger@gmail.com
32
+ executables:
33
+ - studio_game
34
+ extensions: []
35
+ extra_rdoc_files: []
36
+ files:
37
+ - bin/players.csv
38
+ - bin/studio_game
39
+ - lib/studio_game/auditable.rb
40
+ - lib/studio_game/berserk_player.rb
41
+ - lib/studio_game/clumsy_player.rb
42
+ - lib/studio_game/die.rb
43
+ - lib/studio_game/game.rb
44
+ - lib/studio_game/game_turn.rb
45
+ - lib/studio_game/high_score_file.txt
46
+ - lib/studio_game/high_scores.txt
47
+ - lib/studio_game/loaded_die.rb
48
+ - lib/studio_game/my_favorite_players.csv
49
+ - lib/studio_game/playable.rb
50
+ - lib/studio_game/player.rb
51
+ - lib/studio_game/treasure_trove.rb
52
+ - spec/studio_game/berserk_player_spec.rb
53
+ - spec/studio_game/clumsy_player_spec.rb
54
+ - spec/studio_game/game_spec.rb
55
+ - spec/studio_game/player_spec.rb
56
+ - spec/studio_game/rspect_player_file.csv
57
+ - spec/studio_game/studio_game.rb
58
+ - spec/studio_game/treasure_trove_spec.rb
59
+ - LICENSE
60
+ - README
61
+ homepage: http://pragmaticstudio.com/ruby/
62
+ licenses: []
63
+ post_install_message:
64
+ rdoc_options: []
65
+ require_paths:
66
+ - lib
67
+ required_ruby_version: !ruby/object:Gem::Requirement
68
+ none: false
69
+ requirements:
70
+ - - ! '>='
71
+ - !ruby/object:Gem::Version
72
+ version: '1.9'
73
+ required_rubygems_version: !ruby/object:Gem::Requirement
74
+ none: false
75
+ requirements:
76
+ - - ! '>='
77
+ - !ruby/object:Gem::Version
78
+ version: '0'
79
+ requirements: []
80
+ rubyforge_project:
81
+ rubygems_version: 1.8.25
82
+ signing_key:
83
+ specification_version: 3
84
+ summary: Fun game with health scores and treasure.
85
+ test_files:
86
+ - spec/studio_game/berserk_player_spec.rb
87
+ - spec/studio_game/clumsy_player_spec.rb
88
+ - spec/studio_game/game_spec.rb
89
+ - spec/studio_game/player_spec.rb
90
+ - spec/studio_game/rspect_player_file.csv
91
+ - spec/studio_game/studio_game.rb
92
+ - spec/studio_game/treasure_trove_spec.rb