studio_game_aussie 1.0.0

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checksums.yaml ADDED
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+ ---
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data/LICENSE ADDED
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+ Copyright (c) <year> <copyright holders>
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
data/README ADDED
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+ My first Ruby gem. Made a game to get the hang of Ruby once again. Game generate a number of users and they battle it out by finding treasure, blamming and w00ting each other.
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ player1 = StudioGame::Player.new('moe')
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+ player2 = StudioGame::Player.new('larry', 60)
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+ player3 = StudioGame::Player.new('curly', 125)
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+ kluts = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+
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+ knuckleheads = StudioGame::Game.new('knuckleheads')
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+ knuckleheads.add_player(kluts)
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+ knuckleheads.add_player(berserker)
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ #add below if you want to try out the yield from total_points
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+
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+ # knuckleheads.play(10) do
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+ # knuckleheads.total_points >= 2000
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+ # end
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number of 'quit'"
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+ answer
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+ require_relative 'auditable'
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+ module StudioGame
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+ class Die
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+ include Auditable
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Auditable
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+
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+
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+ end
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+ end
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+ require_relative 'player'
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ if berserk?
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+ puts "#{@name} is berserk!"
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+ end
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+
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+ # or use this
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+ # def blam
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+ # berserk? ? w00t : super
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+ # end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost
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+
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+ def initialize(name, health, boost=10)
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+ super(name, health)
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+ @boost = boost
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+
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+ def w00t
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+ @boost.times { super }
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+ end
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+ end
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+
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+
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+
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require 'csv'
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file,'w') do |file|
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+ file.puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20,".")
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def load_players(from_file)
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+ CSV.foreach(from_file) do |row|
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+ player = Player.new(row[0], Integer(row[1]))
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+ add_player(player)
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+ end
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+
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+ #use the below method to make use of the 'from_csv' method in player.rb
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+
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+ # File.readlines(from_file).each do |line|
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+ # add_player(Player.from_csv(line))
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+ # end
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+ end
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+
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+ def add_player(a_player)
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+ @players << a_player
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}:"
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+
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+ puts "\nThere are #{treasures.length} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+
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+ if block_given?
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+ break if yield
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+ end
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+
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+ puts "\nRound number #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ end
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+ end
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+ end
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+
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+ def print_health_and_name(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def print_stats
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+ strong_players, wimpy_players = @players.partition { |p| p.strong? }
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+ puts "\n#{@title} Statistics:"
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+ puts "\n#{strong_players.length} strong players:"
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+ strong_players.each do |player|
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+ print_health_and_name(player)
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+ end
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+ puts "\n#{wimpy_players.length} wimpy players:"
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+ wimpy_players.each do |player|
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+ print_health_and_name(player)
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+ end
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ puts "#{player.score} grand total points"
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+ end
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+
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+ @players.sort.each do |player|
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+ puts "\n#{player.name}'s point totals"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "#{total_points} total points from treasures found"
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+ end
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+
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ number_rolled = die.roll
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+
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+ case number_rolled
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure_found = TreasureTrove.random
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+ player.found_treasure(treasure_found)
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+
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def blam
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+ self.health = self.health - 10
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+ puts "#{name} got blammed"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted"
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+ end
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+
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+ def strong?
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+ health > 100
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+ end
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+
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+ end
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+ end
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+
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+ #self.name is optional because its only being used for read, same as health in strong?
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+ #self.health needs self because it is writeable
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+ attr_accessor :name, :health
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+
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def self.from_csv(line)
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+ name, health = line.split(',')
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+ Player.new(name, Integer(health))
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
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+ puts "#{@name}\'s treasures: #{@found_treasures}"
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do | name, points |
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with a health = #{@health}, points = #{points} and score = #{score}"
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+ end
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+
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+
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+
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+ def score
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+ @health + points
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+ end
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+
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+ # def name=(new_name)
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+ # @name = new_name.capitalize
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+ # end
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+
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+
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+
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+ def <=>(other_player)
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+ other_player.score <=> score
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ end
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+
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ expect(@player.berserk?).to be_falsey
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ expect(@player.berserk?).to be_truthy
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ expect(@player.health).to eq(@initial_health + (8 * 15))
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+ end
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @health = 100
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+ @boost = 1
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+ @player = ClumsyPlayer.new("klutz",@health, @boost)
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ expect(@player.points).to eq(0)
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ expect(@player.points).to eq(75)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ expect(@player.points).to eq(275)
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
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+ end
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+
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+ context "with a boost factor" do
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+ before do
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+ @initial_health = 100
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+ @boost = 5
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+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost)
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+ end
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+
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+ it "has a boost factor " do
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+ expect(@player.boost).to eq(5)
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+ end
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+
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+ it "gets boost factor number of w00ts when w00ted" do
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+ @player.w00t
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+
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+ expect(@player.health).to eq(@initial_health + (15 * @boost))
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+ end
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+ end
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+ end
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+ end
data/spec/game_spec.rb ADDED
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+ require 'studio_game/game'
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+
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+ module StudioGame
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+ describe Game do
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+ before do
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+ $stdout = StringIO.new
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+ @game = Game.new("knuckleheads")
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+
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+ @initial_health = 150
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+ @player = Player.new("Larry", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "w00ts the player if a high number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
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+
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+ @game.play(2)
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+
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+ expect(@player.health).to eq(@initial_health + (15 * 2))
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+ end
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+
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+ it "A medium number will not change the player's health" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
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+
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+ @game.play(2)
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+
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+ expect(@player.health).to eq(@initial_health)
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+ end
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+
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+ it "blams a player if a low number is rolled "do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
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+
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+ @game.play(2)
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+
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+ expect(@player.health).to eq(@initial_health - (10 * 2))
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ expect(player.points).not_to be_zero
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+ end
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+
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ expect(game.total_points).to eq(500)
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+ end
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+ end
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+ end
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
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+ describe Player do
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+
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+ before do
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+ $stdout = StringIO.new #use this line to stop 'puts' printing to the console
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+
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+ @initial_health = 150
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+ @player = Player.new("larry", @initial_health)
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+ end
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+
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+ it "has a capitalized name" do
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+ expect(@player.name).to eq("Larry")
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+ end
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+
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+ it "has an initial health" do
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+ expect(@player.health).to eq(150)
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+ end
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+
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+ it "has a string representation" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ expect(@player.to_s).to eq("I'm Larry with a health = 150, points = 100 and score = 250")
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+ end
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+
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+ it "computes a score as the sum of its health and points" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ expect(@player.score).to eq(250)
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+ end
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+
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+ it "increases health by 15 when w00ted" do
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+ @player.w00t
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+ expect(@player.health).to eq(@initial_health + 15)
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+ end
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+
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+ it "decreases health by 10 when blammed" do
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+ @player.blam
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+
44
+ expect(@player.health).to eq(@initial_health - 10)
45
+ end
46
+
47
+ context "A player with a greater health than 100" do
48
+ before do
49
+ @initial_health = 150
50
+ @player = Player.new("Frank", @initial_health)
51
+ end
52
+
53
+ it "This is a strong player" do
54
+ expect(@player).to be_strong
55
+ end
56
+ end
57
+
58
+ context "A player with a health less than or equal to 100" do
59
+
60
+ before do
61
+ @initial_health = 100
62
+ @player = Player.new("George", @initial_health)
63
+ end
64
+
65
+ it "this is a wimpy player" do
66
+ expect(@player).not_to be_strong
67
+ end
68
+ end
69
+
70
+ context "in a collection of players" do
71
+ before do
72
+ @player1 = Player.new("moe", 100)
73
+ @player2 = Player.new("larry", 200)
74
+ @player3 = Player.new("curly", 300)
75
+
76
+ @players = [@player1, @player2, @player3]
77
+ end
78
+
79
+ it "is sorted by decreasing score" do
80
+ expect(@players.sort).to eq([@player3, @player2, @player1])
81
+ end
82
+ end
83
+
84
+ it "computes points as the sum of all treasure points" do
85
+ expect(@player.points).to eq(0)
86
+
87
+ @player.found_treasure(Treasure.new(:hammer, 50))
88
+
89
+ expect(@player.points).to eq(50)
90
+
91
+ @player.found_treasure(Treasure.new(:crowbar, 400))
92
+
93
+ expect(@player.points).to eq(450)
94
+
95
+ @player.found_treasure(Treasure.new(:hammer, 50))
96
+
97
+ expect(@player.points).to eq(500)
98
+ end
99
+
100
+ it "yields each found treasure and its total points" do
101
+ @player.found_treasure(Treasure.new(:skillet, 100))
102
+ @player.found_treasure(Treasure.new(:skillet, 100))
103
+ @player.found_treasure(Treasure.new(:hammer, 50))
104
+ @player.found_treasure(Treasure.new(:bottle, 5))
105
+ @player.found_treasure(Treasure.new(:bottle, 5))
106
+ @player.found_treasure(Treasure.new(:bottle, 5))
107
+ @player.found_treasure(Treasure.new(:bottle, 5))
108
+ @player.found_treasure(Treasure.new(:bottle, 5))
109
+
110
+ yielded = []
111
+ @player.each_found_treasure do |treasure|
112
+ yielded << treasure
113
+ end
114
+
115
+ expect(yielded).to eq([
116
+ Treasure.new(:skillet, 200),
117
+ Treasure.new(:hammer, 50),
118
+ Treasure.new(:bottle, 25)
119
+ ])
120
+ end
121
+
122
+ it "can create a player from csv" do
123
+ player = Player.from_csv("Larry, 150")
124
+
125
+ expect(player.name).to eq("Larry")
126
+ expect(player.health).to eq(150)
127
+ end
128
+
129
+ end
130
+ end
@@ -0,0 +1,57 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ expect(@treasure.name).to eq(:hammer)
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ expect(@treasure.points).to eq(50)
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ expect(TreasureTrove::TREASURES.size).to eq(6)
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ expect(TreasureTrove::TREASURES).to include(treasure)
54
+ end
55
+
56
+ end
57
+ end
metadata ADDED
@@ -0,0 +1,89 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_aussie
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Alexander Miesen
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2021-02-02 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: 2.8.0
20
+ - - "~>"
21
+ - !ruby/object:Gem::Version
22
+ version: '2.8'
23
+ type: :development
24
+ prerelease: false
25
+ version_requirements: !ruby/object:Gem::Requirement
26
+ requirements:
27
+ - - ">="
28
+ - !ruby/object:Gem::Version
29
+ version: 2.8.0
30
+ - - "~>"
31
+ - !ruby/object:Gem::Version
32
+ version: '2.8'
33
+ description: 'My first Ruby gem. Made a game to get the hang of Ruby once again. Game
34
+ generate a number of users and they battle it out by finding treasure, blamming
35
+ and w00ting each other. '
36
+ email: alexmiesen@gmail.com
37
+ executables:
38
+ - studio_game
39
+ extensions: []
40
+ extra_rdoc_files: []
41
+ files:
42
+ - LICENSE
43
+ - README
44
+ - bin/players.csv
45
+ - bin/studio_game
46
+ - lib/studio_game/Die.rb
47
+ - lib/studio_game/auditable.rb
48
+ - lib/studio_game/berserk_player.rb
49
+ - lib/studio_game/clumsy_player.rb
50
+ - lib/studio_game/game.rb
51
+ - lib/studio_game/game_turn.rb
52
+ - lib/studio_game/loaded_die.rb
53
+ - lib/studio_game/playable.rb
54
+ - lib/studio_game/player.rb
55
+ - lib/studio_game/treasure_trove.rb
56
+ - spec/berserk_player_spec.rb
57
+ - spec/clumsy_player_spec.rb
58
+ - spec/game_spec.rb
59
+ - spec/player_spec.rb
60
+ - spec/treasure_trove_spec.rb
61
+ homepage: ''
62
+ licenses:
63
+ - MIT
64
+ metadata: {}
65
+ post_install_message:
66
+ rdoc_options: []
67
+ require_paths:
68
+ - lib
69
+ required_ruby_version: !ruby/object:Gem::Requirement
70
+ requirements:
71
+ - - ">="
72
+ - !ruby/object:Gem::Version
73
+ version: '1.9'
74
+ required_rubygems_version: !ruby/object:Gem::Requirement
75
+ requirements:
76
+ - - ">="
77
+ - !ruby/object:Gem::Version
78
+ version: '0'
79
+ requirements: []
80
+ rubygems_version: 3.0.3
81
+ signing_key:
82
+ specification_version: 4
83
+ summary: A game used to brush my ruby skills
84
+ test_files:
85
+ - spec/clumsy_player_spec.rb
86
+ - spec/treasure_trove_spec.rb
87
+ - spec/berserk_player_spec.rb
88
+ - spec/player_spec.rb
89
+ - spec/game_spec.rb