studio_game_apickler 1.0.0

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+ ---
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+ SHA1:
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+ metadata.gz: ff6ac625004f54b341bfbfd0c1196f57c22bf552
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+ data.tar.gz: be2eba979c5f078cec4196faab532a8264004df9
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+ SHA512:
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+ metadata.gz: c04727ff1e2474fb027f5e0dd14a6b761f90246d03ea7ef7858da184d00c2faa830cfd01f737dd734aa08913510671a5a1d5e22b421b0de5479b4b1545554895
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+ data.tar.gz: 0163c14cf0f27b5e1a1795dbd953677ab4108caab63b14be6df23ef4783510cc76d2e52b49789617f2514a2a286082a34959796f1d0f9a4bf8921dbed5b45fda
data/LICENSE ADDED
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+ Copyright (C) 2013 Andy Pickler
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ This is the game from the Pragmatic Studio's Ruby course.
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+ Alvin,100
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+ Simon,60
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+ Theo,125
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new('klutz', 105)
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+ knuckleheads.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new('berseker', 50)
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+ knuckleheads.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ break
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+ knuckleheads.print_stats
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health=100, boost_factor=1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def found_treasure(treasure)
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+ clumsy_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super (clumsy_treasure)
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require_relative 'Auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require 'csv'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def load_players(from_file)
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+ CSV.foreach(from_file) do |row|
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+ player = Player.new(row[0], row[1].to_i)
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+ add_player(player)
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+ end
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts "#{high_score_entry(player)}"
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+ end
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def play(rounds)
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+ puts "\nThere are #{@players.size} players in #{@title}:"
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points."
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+
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+ def print_stats
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+ print_name_and_health()
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+
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+ puts "\n#{@title} High Scores:"
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+
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+ @players.sort.each do |player|
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+ puts "#{high_score_entry(player)}"
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+ end
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found"
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+ end
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+
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+ def print_name_and_health
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+ strong, wimpy = @players.partition { |player| player.strong? }
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+
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+ puts "\n#{@title} Statistics:"
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+
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+ puts "\n#{strong.size} strong players:"
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+ strong.each do |player|
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ puts "\n#{wimpy.size} wimpy players:"
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+ wimpy.each do |player|
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+ puts "#{player.name} (#{player.health})"
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+ end
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ case Die.new.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ require_relative 'Auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def strong?
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+ health > 100
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :health
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+ attr_accessor :name
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+
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+ def initialize(name, health=100)
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+ @name, @health = name.capitalize, health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def self.from_csv(line)
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+ name, health = line.split(',')
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+ new(name, Integer(health))
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def name=(name)
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+ @name = name.capitalize
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def <=> (other_player)
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+ other_player.score <=> score
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ @player.berserk?.should be_false
15
+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be_true
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ context "with a boost factor" do
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+ before do
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+ @initial_health = 100
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+ @boost_factor = 5
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+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
37
+ end
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+
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+ it "has a boost factor" do
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+ @player.boost_factor.should == 5
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+ end
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+
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+ it "gets boost factor number of w00ts when w00ted" do
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+ @player.w00t
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+
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+ @player.health.should == @initial_health + (15 * @boost_factor)
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+ end
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+ end
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+ end
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+ end
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+ require 'studio_game/game'
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+
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+ module StudioGame
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+ describe Game do
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+
6
+ before do
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+ @game = Game.new("Knuckleheads")
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+
9
+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
12
+ @game.add_player(@player)
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+ end
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+
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+ it "w00ts the player if a high number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(5)
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+
18
+ @game.play(2)
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+
20
+ @player.health.should == @initial_health + (15 * 2)
21
+ end
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+
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+ it "skips the player if a medium number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(3)
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+
26
+ @game.play(2)
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+
28
+ @player.health.should == @initial_health
29
+ end
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+
31
+ it "blams the player if a low number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(1)
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+
34
+ @game.play(2)
35
+
36
+ @player.health.should == @initial_health - (10 * 2)
37
+ end
38
+
39
+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
43
+ game.add_player(player)
44
+
45
+ game.play(1)
46
+
47
+ player.points.should_not be_zero
48
+ end
49
+
50
+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
52
+
53
+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
55
+
56
+ game.add_player(player1)
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+ game.add_player(player2)
58
+
59
+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
63
+ game.total_points.should == 500
64
+ end
65
+ end
66
+ end
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+ require 'studio_game/player'
2
+
3
+ module StudioGame
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+ describe Player do
5
+
6
+ before do
7
+ $stdout = StringIO.new
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+ @initial_health = 150
9
+ @player = Player.new("larry", @initial_health)
10
+ end
11
+
12
+ it "has a capitalized name" do
13
+ @player.name.should == "Larry"
14
+ end
15
+
16
+ it "has an initial health" do
17
+ @player.health.should == 150
18
+ end
19
+
20
+
21
+ it "has a string representation" do
22
+ @player.found_treasure(Treasure.new(:hammer, 50))
23
+ @player.found_treasure(Treasure.new(:hammer, 50))
24
+
25
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
26
+ end
27
+
28
+ it "computes a score as the sum of its health and points" do
29
+ @player.found_treasure(Treasure.new(:hammer, 50))
30
+ @player.found_treasure(Treasure.new(:hammer, 50))
31
+
32
+ @player.score.should == 250
33
+ end
34
+
35
+ it "increases health by 15 when w00ted" do
36
+ @player.w00t
37
+
38
+ @player.health.should == @initial_health + 15
39
+ end
40
+
41
+ it "decreases health by 10 when blammed" do
42
+ @player.blam
43
+
44
+ @player.health.should == @initial_health - 10
45
+ end
46
+
47
+ it "computes points as the sum of all treasure points" do
48
+ @player.points.should == 0
49
+
50
+ @player.found_treasure(Treasure.new(:hammer, 50))
51
+
52
+ @player.points.should == 50
53
+
54
+ @player.found_treasure(Treasure.new(:crowbar, 400))
55
+
56
+ @player.points.should == 450
57
+
58
+ @player.found_treasure(Treasure.new(:hammer, 50))
59
+
60
+ @player.points.should == 500
61
+ end
62
+
63
+ it "yields each found treasure and its total points" do
64
+ @player.found_treasure(Treasure.new(:skillet, 100))
65
+ @player.found_treasure(Treasure.new(:skillet, 100))
66
+ @player.found_treasure(Treasure.new(:hammer, 50))
67
+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
69
+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
72
+
73
+ yielded = []
74
+ @player.each_found_treasure do |treasure|
75
+ yielded << treasure
76
+ end
77
+
78
+ yielded.should == [
79
+ Treasure.new(:skillet, 200),
80
+ Treasure.new(:hammer, 50),
81
+ Treasure.new(:bottle, 25)
82
+ ]
83
+ end
84
+
85
+ it "creates a Player from a line in a CSV file" do
86
+ line = "Moe,100"
87
+ player = Player.from_csv(line)
88
+ player.name.should == "Moe"
89
+ player.health.should == 100
90
+ end
91
+
92
+ context "with an initial health of 150" do
93
+ before do
94
+ @initial_health = 150
95
+ @player = Player.new("moe", @initial_health)
96
+ end
97
+
98
+ it "should be a strong player" do
99
+ @player.should be_strong
100
+ end
101
+ end
102
+
103
+ context "with an initial health of 100" do
104
+ before do
105
+ @initial_health = 100
106
+ @player = Player.new("moe", @initial_health)
107
+ end
108
+
109
+ it "should be a strong player" do
110
+ @player.should_not be_strong
111
+ end
112
+ end
113
+
114
+ context "in a collection of players" do
115
+ before do
116
+ @player1 = Player.new("moe", 100)
117
+ @player2 = Player.new("larry", 200)
118
+ @player3 = Player.new("curly", 300)
119
+
120
+ @players = [@player1, @player2, @player3]
121
+ end
122
+
123
+ it "is sorted by decreasing score" do
124
+ @players.sort.should == [@player3, @player2, @player1]
125
+ end
126
+ end
127
+ end
128
+ end
@@ -0,0 +1,57 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+ end
55
+
56
+ end
57
+ end
metadata ADDED
@@ -0,0 +1,81 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_apickler
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Andy Pickler
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2013-06-08 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: This is the game from the Pragmatic Studio's Ruby course.
28
+ email: andy.pickler@gmail.com
29
+ executables:
30
+ - studio_game
31
+ extensions: []
32
+ extra_rdoc_files: []
33
+ files:
34
+ - bin/players.csv
35
+ - bin/studio_game
36
+ - lib/studio_game/auditable.rb
37
+ - lib/studio_game/berserk_player.rb
38
+ - lib/studio_game/clumsy_player.rb
39
+ - lib/studio_game/die.rb
40
+ - lib/studio_game/game.rb
41
+ - lib/studio_game/game_turn.rb
42
+ - lib/studio_game/loaded_die.rb
43
+ - lib/studio_game/playable.rb
44
+ - lib/studio_game/player.rb
45
+ - lib/studio_game/treasure_trove.rb
46
+ - spec/studio_game/berserk_player_spec.rb
47
+ - spec/studio_game/clumsy_player_spec.rb
48
+ - spec/studio_game/game_spec.rb
49
+ - spec/studio_game/player_spec.rb
50
+ - spec/studio_game/treasure_trove_spec.rb
51
+ - LICENSE
52
+ - README
53
+ homepage: http://www.biggillystyle.com
54
+ licenses: []
55
+ metadata: {}
56
+ post_install_message:
57
+ rdoc_options: []
58
+ require_paths:
59
+ - lib
60
+ required_ruby_version: !ruby/object:Gem::Requirement
61
+ requirements:
62
+ - - '>='
63
+ - !ruby/object:Gem::Version
64
+ version: '1.9'
65
+ required_rubygems_version: !ruby/object:Gem::Requirement
66
+ requirements:
67
+ - - '>='
68
+ - !ruby/object:Gem::Version
69
+ version: '0'
70
+ requirements: []
71
+ rubyforge_project:
72
+ rubygems_version: 2.0.3
73
+ signing_key:
74
+ specification_version: 4
75
+ summary: Game from Pragmatic Studio Ruby course
76
+ test_files:
77
+ - spec/studio_game/berserk_player_spec.rb
78
+ - spec/studio_game/clumsy_player_spec.rb
79
+ - spec/studio_game/game_spec.rb
80
+ - spec/studio_game/player_spec.rb
81
+ - spec/studio_game/treasure_trove_spec.rb