studio_game_ali 0.0.1

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checksums.yaml ADDED
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+ ---
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+ SHA256:
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data/LICENSE ADDED
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+ Copyright (c) <year> <copyright holders>
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
data/README.md ADDED
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+ # GAMING
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ knuckleheads.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ knuckleheads.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health = 100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health = 100, boost_factor = 1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ module StudioGame
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+ class Die
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+ def roll
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+ rand(1..6)
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+
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+ class Game
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ name, health = line.split(',')
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+ player = Player.new(name, Integer(health))
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+ add_player(player)
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+ end
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+ end
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+
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+ def save_high_scores(to_file = "high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}: "
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+ 1.upto(rounds).each do |round|
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+ puts "\nRound: #{round}"
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+ @players.each { |player| GameTurn.take_turn(player) }
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def print_stats
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+ strongs, wimpies = @players.partition { |player| player.strong? }
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+
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+ puts "\n#{@title} Statistics:"
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+
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+ puts "\n#{strongs.length} strong players:"
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+ strongs.each(&method(:print_name_and_health))
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+
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+ puts "\n#{wimpies.length} wimpy players:"
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+ wimpies.each(&method(:print_name_and_health))
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found"
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+
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+ end
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+ end
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+ require_relative 'die'
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def w00t
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+ @health += 15
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+ puts "#{@name} got w00ted!"
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+ end
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+
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+ def blam
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+ @health -= 10
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+ puts "#{@name} got blammed!"
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+ end
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+
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+ def strong?
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+ @health > 100
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+ attr_reader :health
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+ attr_accessor :name
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+
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+ def initialize(name, health = 100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+
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+ puts "#{name} found a #{treasure.name} worth #{treasure.points} points"
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+ puts "#{name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+
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+ end
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+
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+ # $0 means current file name.
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+ # when you run ruby player.rb it is player.rbÒ
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ end
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+ Treasure = Struct.new(:name, :points)
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+ module StudioGame
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ].freeze
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require 'studio_game/game'
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+
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+ module StudioGame
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+
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+ describe Game do
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+ before do
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+ @game = Game.new('Knuckleheads')
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+ @rounds = 1
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+ @initial_health = 100
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+ @player = Player.new('Ali', @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it 'w00ts the player if a high number is rolled' do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
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+
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+ @game.play(@rounds)
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+
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+ expect(@player.health).to be(@initial_health + 15)
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+ end
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+
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+ it 'do nothing the player is a medium number is rolled' do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
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+
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+ @game.play(@rounds)
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+
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+ expect(@player.health).to be(@initial_health)
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+ end
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+
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+ it 'blamm the player if a low number is rolled' do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
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+
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+ @game.play(@rounds)
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+
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+ expect(@player.health).to be(@initial_health - 10)
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ expect(player.points).not_to be_zero
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+ end
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+
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+ it 'computes total points as the sum of all player points' do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ expect(game.total_points).to eq(500)
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+ end
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+ end
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+ end
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
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+ describe Player do
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+
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+ before do
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+ @initial_health = 150
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+ @player = Player.new('larry', @initial_health)
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+ end
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+
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+ it 'has a capitalized name' do
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+ expect(@player.name).to eq('Larry')
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+ end
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+
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+ it 'has an initial health' do
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+ expect(@player.health).to eq(@initial_health)
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+ end
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+
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+ it 'has a string representation' do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ expect(@player.to_s).to eq("I'm Larry with health = 150, points = 100, and score = 250.")
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+ end
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+
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+ it 'computes a score as the sum of its health and length of name' do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ expect(@player.score).to be(250)
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+ end
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+
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+ it 'increases health by 15 when w00ted' do
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+ @player.w00t
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+ expect(@player.health).to be(@initial_health + 15)
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+ end
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+
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+ it 'decreases health by 10 when blammed' do
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+ puts @player.health
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+ @player.blam
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+ expect(@player.health).to be(@initial_health - 10)
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+ end
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+
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+ context 'player is strong' do
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+ before do
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+ @initial_health = 150
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+ @player = Player.new('Ali', @initial_health)
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+ end
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+
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+ it 'player should be strong' do
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+ expect(@player.strong?).to be true
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+ expect(@player).to be_strong
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+ end
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+ end
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+
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+ context 'player is wimpy' do
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+ before do
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+ @initial_health = 100
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+ @player = Player.new('Ali', @initial_health)
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+ end
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+
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+ it 'player should be wimpy' do
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+ expect(@player.strong?).to be false
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+ end
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+ end
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+
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+ context 'in a collection of players' do
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+ before do
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+ @player1 = Player.new("moe", 100)
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+ @player2 = Player.new("larry", 200)
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+ @player3 = Player.new("curly", 300)
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+
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+ @players = [@player1, @player2, @player3]
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+ end
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+
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+ it 'is sorted by decreasing score' do
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+ expect(@players.sort).to match_array([@player3, @player2, @player1])
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+ end
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+ end
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+
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+ it 'computes points as the sum of all treasure points' do
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+ expect(@player.points).to eq(0)
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ expect(@player.points).to eq(50)
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+
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+ @player.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ expect(@player.points).to eq(450)
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ expect(@player.points).to eq(500)
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+ end
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+
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+ it 'yields each found treasure and its total points' do
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ expect(yielded).to match_array([
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+ Treasure.new(:skillet, 200),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:bottle, 25)
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+ ])
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+ end
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+ end
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+ end
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
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+ describe Treasure do
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+
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+ before do
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+ @treasure = Treasure.new(:hammer, 50)
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+ end
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+
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+ it 'has a name attribute' do
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+ expect(@treasure.name).to eq(:hammer)
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+ end
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+
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+ it 'has a points attribute' do
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+ expect(@treasure.points).to be(50)
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+ end
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+
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+ end
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+
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+ describe TreasureTrove do
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+
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+ it 'has six treasures' do
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+ expect(TreasureTrove::TREASURES.size).to be(6)
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+ end
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+
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+ it 'has a pie worth 5 points' do
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+ expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
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+ end
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+
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+ it 'has a bottle worth 25 points' do
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+ expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
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+ end
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+
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+ it 'has a hammer worth 50 points' do
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+ expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
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+ end
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+
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+ it 'has a skillet worth 100 points' do
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+ expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
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+ end
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+
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+ it 'has a broomstick worth 200 points' do
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+ expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
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+ end
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+
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+ it 'has a crowbar worth 400 points' do
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+ expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
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+ end
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+
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+ it 'returns a random treasure' do
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+ treasure = TreasureTrove.random
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+
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+ expect(TreasureTrove::TREASURES).to include(treasure)
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+ end
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+ end
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+ end
metadata ADDED
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+ --- !ruby/object:Gem::Specification
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+ name: studio_game_ali
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+ version: !ruby/object:Gem::Version
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+ version: 0.0.1
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+ platform: ruby
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+ authors:
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+ - alikaya
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+ autorequire:
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+ bindir: bin
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+ cert_chain: []
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+ date: 2023-02-21 00:00:00.000000000 Z
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+ dependencies:
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+ - !ruby/object:Gem::Dependency
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+ name: rspec
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+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - "~>"
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+ - !ruby/object:Gem::Version
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+ version: '3.12'
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+ type: :development
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - "~>"
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+ - !ruby/object:Gem::Version
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+ version: '3.12'
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+ description: "# GAMING"
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+ email: iletisim@alikaya.net.tr
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+ executables:
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+ - studio_game
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+ extensions: []
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+ extra_rdoc_files: []
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+ files:
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+ - LICENSE
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+ - README.md
36
+ - bin/players.csv
37
+ - bin/studio_game
38
+ - lib/studio_game/berserk_player.rb
39
+ - lib/studio_game/clumsy_player.rb
40
+ - lib/studio_game/die.rb
41
+ - lib/studio_game/game.rb
42
+ - lib/studio_game/game_turn.rb
43
+ - lib/studio_game/playable.rb
44
+ - lib/studio_game/player.rb
45
+ - lib/studio_game/treasure_trove.rb
46
+ - spec/studio_game/game_spec.rb
47
+ - spec/studio_game/player_spec.rb
48
+ - spec/studio_game/treasure_trove_spec.rb
49
+ homepage: https://alikaya.net.tr
50
+ licenses:
51
+ - MIT
52
+ metadata: {}
53
+ post_install_message:
54
+ rdoc_options: []
55
+ require_paths:
56
+ - lib
57
+ required_ruby_version: !ruby/object:Gem::Requirement
58
+ requirements:
59
+ - - ">="
60
+ - !ruby/object:Gem::Version
61
+ version: '3'
62
+ required_rubygems_version: !ruby/object:Gem::Requirement
63
+ requirements:
64
+ - - ">="
65
+ - !ruby/object:Gem::Version
66
+ version: '0'
67
+ requirements: []
68
+ rubygems_version: 3.3.3
69
+ signing_key:
70
+ specification_version: 4
71
+ summary: Allows you play a game
72
+ test_files:
73
+ - spec/studio_game/game_spec.rb
74
+ - spec/studio_game/player_spec.rb
75
+ - spec/studio_game/treasure_trove_spec.rb