studio_game_abr 1.0.0

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data/LICENSE ADDED
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+ Copyright (c) 2016 [ABR Co.]
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ Players embark on a journey to score the highest out of all their friends.
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+ Along the way, players will encounter danger and assistance, and find many treasures, increasing their points.
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+ Good Luck and Happy Playing!!!
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+ Knuckleheads High Scores:
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+ Dongo............... 1125
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+ Dingo............... 1110
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+ Dango............... 710
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+ Klutz............... 105
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+ Berserk............. 5
data/bin/player.csv ADDED
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+ Dongo, 100
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+ Dango, 100
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+ Dingo, 100
data/bin/player.csv~ ADDED
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+ Dongo, 1125
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+ Dango, 710
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+ Dingo, 1110
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+ require_relative '../lib/studio_game/game'
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+
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+ my_list = StudioGame::Game.new("Knuckleheads")
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'player.csv')
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+ my_list.load_players(ARGV.shift || default_player_file)
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+
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+ k = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ b = StudioGame::BerserkPlayer.new("berserk", 5)
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+ my_list.add_player(k)
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+ my_list.add_player(b)
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+
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+ loop do
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+ puts "How many games? ('quit' to exit)"
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+ num_games = gets.chomp.downcase
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+ case num_games
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+ when /^\d+$/
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+ puts"\nEnjoy your #{num_games} games.\n"
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+ my_list.play(num_games.to_i)
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+ when 'quit', 'exit'
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+ my_list.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ my_list.save_high_scores
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+
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+ require_relative '../lib/studio_game/game'
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+
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+ my_list = StudioGame::Game.new("Knuckleheads")
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'player.csv')
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+ my_list.load_players(ARGV.shift || "default_player_file")
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+
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+ k = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ b = StudioGame::BerserkPlayer.new("berserk", 5)
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+ my_list.add_player(k)
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+ my_list.add_player(b)
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+
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+ loop do
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+ puts "How many games? ('quit' to exit)"
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+ num_games = gets.chomp.downcase
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+ case num_games
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+ when /^\d+$/
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+ puts"\nEnjoy your #{num_games} games.\n"
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+ my_list.play(num_games.to_i)
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+ when 'quit', 'exit'
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+ my_list.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ my_list.save_high_scores
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+
data/bin/studio_game~ ADDED
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+ require_relative '../lib/studio_game/game'
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+
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+ my_list = StudioGame::Game.new("Knuckleheads")
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'player.csv')
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+ my_list.load_players(ARGV.shift || default_player_file)
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+
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+ k = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ b = StudioGame::BerserkPlayer.new("berserk", 5)
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+ my_list.add_player(k)
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+ my_list.add_player(b)
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+
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+ loop do
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+ puts "How many games? ('quit' to exit)"
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+ num_games = gets.chomp.downcase
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+ case num_games
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+ when /^\d+$/
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+ puts"\nEnjoy your #{num_games} games.\n"
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+ my_list.play(num_games.to_i)
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+ when 'quit', 'exit'
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+ my_list.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ my_list.save_high_scores
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+
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(player, health = 100)
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+ super(player, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+
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+ 1.upto(6) {berserker.w00t}
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+ 1.upto(2) {berserker.blam}
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+ puts berserker.health
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.value / 2)
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+ super(damaged_treasure)
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.value} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ File.readlines("player.csv").each do |line|
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+ name, health = line.split(',')
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+ player = Player.new(name, health.to_i)
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+ puts player
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+ attr_accessor :name
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+ attr_reader :players
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+
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+ def initialize(mylist)
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+ @name = mylist.capitalize
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+ @players = []
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+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@name} High Scores:"
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+
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+ @players.sort.each do |p|
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+ file.puts high_score_entry(p)
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+ end
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+ end
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def play(rounds)
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+ puts "#{@name}'s game:"
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+ puts @players.sort
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+
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+
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+ treasures.each do |t|
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+ puts "A #{t.name} has a value of #{t.value}. "
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ player.found_treasure(TreasureTrove.random)
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+ puts player
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+ end
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+ end
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+ end
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+
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+
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+ def print_name_and_health(p)
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+ puts "#{p.name} has a health of #{p.health}"
61
+ end
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+
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+ def total_points
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+ @players.reduce(0) do |sum, player|
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+ sum + player.points
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
71
+ "#{formatted_name} #{player.score}"
72
+ end
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+
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+
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+ def print_stats
76
+ puts "\n#{@name}'s Stats:"
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+
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+ puts "#{total_points} total points earned"
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+ @players.sort.each do |player|
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+ puts "\n#{player.name}'s treasure totals:"
81
+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.value} total #{treasure.name} points"
83
+ end
84
+ puts "#{player.points} grand total points."
85
+ end
86
+ strong, weak = @players.partition { |p| p.strong? }
87
+
88
+
89
+ puts "\nStrong:"
90
+ strong.each {|p| self.print_name_and_health(p)}
91
+
92
+ puts "\nWeak:"
93
+ weak.each {|p| self.print_name_and_health(p)}
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+
95
+ puts "\n High Scores:"
96
+ @players.sort.each do |p|
97
+ puts high_score_entry(p)
98
+ end
99
+ end
100
+
101
+ def to_s
102
+ "There are #{@players.size} players in #{name}"
103
+ end
104
+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'die'
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+
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+ module StudioGame
5
+ module GameTurn
6
+
7
+ def self.take_turn(player)
8
+
9
+ treasure = TreasureTrove.random
10
+ player.found_treasure(treasure)
11
+ die = Die.new
12
+ number_rolled = die.roll
13
+ case number_rolled
14
+ when 1..2
15
+ player.blam
16
+ when 3..4
17
+ puts "#{player.name} was skipped."
18
+ else
19
+ player.w00t
20
+ end
21
+
22
+ end
23
+ end
24
+ end
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+ Treasure = Struct.new(:name, :value)
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+
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+ module StudioGame
4
+ module TreasureTrove
5
+
6
+ Treasure = [
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+ Treasure.new('', )
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+ Treasure.new('', )
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+ Treasure.new('', )
10
+ Treasure.new('', )
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+ Treasure.new('', )
12
+ ]
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+
14
+ def self.random
15
+ SNACKS.sample
16
+ end
17
+ end
18
+ end
19
+
20
+ if __FILE__ == $0
21
+ puts TreasureTrove::TREASURE
22
+ snack = TreasureTrove.random
23
+ puts "Enjoy your #{item.name} (#{item.value})"
24
+ end
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+ module StudioGame
2
+ def n_times(number)
3
+ 1.upto(number) do |count|
4
+ yield count
5
+ end
6
+ end
7
+ end
8
+
9
+
10
+ n_times(5) do |n|
11
+ puts "#{n} situps"
12
+ puts "#{n} pushups"
13
+ puts "#{n} chinups"
14
+ end
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1
+ require_relative 'auditable'
2
+
3
+ class LoadedDie
4
+ include Auditable
5
+ attr_reader :number
6
+
7
+ def roll
8
+ numbers = [1,1,2,5,6,6]
9
+ @number = numbers.sample
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+ audit
11
+ @number
12
+ end
13
+ end
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+ module StudioGame
2
+ module Playable
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+ def w00t
4
+ @health = @health + 15
5
+ puts "#{@name} got w00ted!"
6
+ end
7
+
8
+ def blam
9
+ @health = @health - 10
10
+ puts "#{@name} got blammed!"
11
+ end
12
+
13
+ def strong?
14
+ @health > 100
15
+ end
16
+ end
17
+ end
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+ require_relative 'treasure_trove'
2
+ require_relative 'playable'
3
+
4
+ module StudioGame
5
+ class Player
6
+ include Playable
7
+ attr_accessor :name
8
+ attr_reader :health
9
+
10
+ def initialize(player, health = 100)
11
+ @name = player.capitalize
12
+ @health = health
13
+ @found_treasures = Hash.new(0)
14
+ end
15
+
16
+ def each_found_treasure
17
+ @found_treasures.each do |name, points|
18
+ treasure = Treasure.new(name, points)
19
+ yield treasure
20
+ end
21
+ end
22
+
23
+ def points
24
+ @found_treasures.values.reduce(0, :+)
25
+ end
26
+
27
+ def found_treasure(treasure)
28
+ @found_treasures[treasure.name] += treasure.value
29
+ puts "#{@name} found a #{treasure.name} worth #{treasure.value} points."
30
+ puts "#{@name}'s treasures: #{@found_treasures}"
31
+ end
32
+
33
+ def w00t
34
+ @health = @health + 15
35
+ puts "#{@name} got w00ted!"
36
+ end
37
+
38
+ def blam
39
+ @health = @health - 10
40
+ puts "#{@name} got blammed!"
41
+ end
42
+
43
+ def score
44
+ @health + points
45
+ end
46
+
47
+ def <=>(other_player)
48
+ other_player.score <=> score
49
+ end
50
+
51
+ def strong?
52
+ @health > 100
53
+ end
54
+
55
+ def self.from_csv(string)
56
+ name, health = string.split(',')
57
+ player = Player.new(name, Integer(health))
58
+ end
59
+
60
+ def to_csv
61
+ "#{@name}, #{points}"
62
+ end
63
+
64
+ def to_s
65
+ "#{@name} currently has a health of #{@health}, #{points} points, and a score of #{score}\n "
66
+ end
67
+ end
68
+ end
69
+
70
+ if __FILE__ == $0
71
+ player = Player.new("moe")
72
+ puts player.name
73
+ puts player.health
74
+ player.w00t
75
+ puts player.health
76
+ player.blam
77
+ puts player.health
78
+ end
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1
+ module StudioGame
2
+ Treasure = Struct.new(:name, :value)
3
+
4
+ module TreasureTrove
5
+ TREASURES = [
6
+ Treasure.new(:pie,5 ),
7
+ Treasure.new(:bottle,25 ),
8
+ Treasure.new(:hammer,50 ),
9
+ Treasure.new(:skillet,100 ),
10
+ Treasure.new(:broomstick,200 ),
11
+ Treasure.new(:crowbar,400 )
12
+ ]
13
+
14
+ def self.random
15
+ TREASURES.sample
16
+ end
17
+ end
18
+ end
19
+
20
+ if __FILE__ == $0
21
+ puts TreasureTrove::TREASURES
22
+ end
@@ -0,0 +1,36 @@
1
+ require 'studio_game/berserk_player'
2
+
3
+ module StudioGame
4
+ describe BerserkPlayer do
5
+
6
+ before do
7
+ @initial_health = 50
8
+ @player = BerserkPlayer.new("berserker", @initial_health)
9
+ end
10
+
11
+ it "does not go berserk when w00ted up to 5 times" do
12
+ 1.upto(5) { @player.w00t }
13
+
14
+ @player.berserk?.should be_falsey
15
+ # or if using Rspec 3.0:
16
+ # @player.berserk?.should be_falsey
17
+ end
18
+
19
+ it "goes berserk when w00ted more than 5 times" do
20
+ 1.upto(6) { @player.w00t }
21
+
22
+ @player.berserk?.should be_truthy
23
+
24
+ # or if using Rspec 3.0:
25
+ # @player.berserk?.should be_truthy
26
+ end
27
+
28
+ it "gets w00ted instead of blammed when it's gone berserk" do
29
+ 1.upto(6) { @player.w00t }
30
+ 1.upto(2) { @player.blam }
31
+
32
+ @player.health.should == @initial_health + (8 * 15)
33
+ end
34
+
35
+ end
36
+ end
@@ -0,0 +1,36 @@
1
+ require_relative 'berserk_player'
2
+
3
+ module StudioGame
4
+ describe BerserkPlayer do
5
+
6
+ before do
7
+ @initial_health = 50
8
+ @player = BerserkPlayer.new("berserker", @initial_health)
9
+ end
10
+
11
+ it "does not go berserk when w00ted up to 5 times" do
12
+ 1.upto(5) { @player.w00t }
13
+
14
+ @player.berserk?.should be_falsey
15
+ # or if using Rspec 3.0:
16
+ # @player.berserk?.should be_falsey
17
+ end
18
+
19
+ it "goes berserk when w00ted more than 5 times" do
20
+ 1.upto(6) { @player.w00t }
21
+
22
+ @player.berserk?.should be_truthy
23
+
24
+ # or if using Rspec 3.0:
25
+ # @player.berserk?.should be_truthy
26
+ end
27
+
28
+ it "gets w00ted instead of blammed when it's gone berserk" do
29
+ 1.upto(6) { @player.w00t }
30
+ 1.upto(2) { @player.blam }
31
+
32
+ @player.health.should == @initial_health + (8 * 15)
33
+ end
34
+
35
+ end
36
+ end
@@ -0,0 +1,33 @@
1
+ require 'studio_game/clumsy_player'
2
+
3
+ module StudioGame
4
+ describe ClumsyPlayer do
5
+ before do
6
+ @player = ClumsyPlayer.new("klutz")
7
+ end
8
+
9
+ it "only gets half the point value for each treasure" do
10
+ @player.points.should == 0
11
+
12
+ hammer = Treasure.new(:hammer, 50)
13
+ @player.found_treasure(hammer)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+
17
+ @player.points.should == 75
18
+
19
+ crowbar = Treasure.new(:crowbar, 400)
20
+ @player.found_treasure(crowbar)
21
+
22
+ @player.points.should == 275
23
+
24
+ yielded = []
25
+ @player.each_found_treasure do |treasure|
26
+ yielded << treasure
27
+ end
28
+
29
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
30
+ end
31
+
32
+ end
33
+ end
@@ -0,0 +1,33 @@
1
+ require_relative 'clumsy_player'
2
+
3
+ module StudioGame
4
+ describe ClumsyPlayer do
5
+ before do
6
+ @player = ClumsyPlayer.new("klutz")
7
+ end
8
+
9
+ it "only gets half the point value for each treasure" do
10
+ @player.points.should == 0
11
+
12
+ hammer = Treasure.new(:hammer, 50)
13
+ @player.found_treasure(hammer)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+
17
+ @player.points.should == 75
18
+
19
+ crowbar = Treasure.new(:crowbar, 400)
20
+ @player.found_treasure(crowbar)
21
+
22
+ @player.points.should == 275
23
+
24
+ yielded = []
25
+ @player.each_found_treasure do |treasure|
26
+ yielded << treasure
27
+ end
28
+
29
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
30
+ end
31
+
32
+ end
33
+ end
@@ -0,0 +1,52 @@
1
+ require 'studio_game/game'
2
+
3
+ module StudioGame
4
+ describe Game do
5
+
6
+ before do
7
+ @game = Game.new("Knuckleheads")
8
+ end
9
+
10
+ context "game rules" do
11
+ before do
12
+ @initial_health = 100
13
+ @player = Player.new("moe", @initial_health)
14
+ @game.add_player(@player)
15
+ end
16
+
17
+ it "heals the player if a high number is rolled" do
18
+ Die.any_instance.stub(:roll).and_return(5)
19
+ @game.play(2)
20
+
21
+
22
+ @player.health.should == @initial_health + (15*2)
23
+ end
24
+
25
+ it "keeps the health the same if a 3 or 4 is rolled" do
26
+ Die.any_instance.stub(:roll).and_return(4)
27
+ @game.play(2)
28
+
29
+
30
+ @player.health.should == @initial_health
31
+ end
32
+
33
+ it "hits the player if a low number is rolled" do
34
+ Die.any_instance.stub(:roll).and_return(2)
35
+ @game.play(2)
36
+
37
+
38
+ @player.health.should == @initial_health - (10*2)
39
+ end
40
+ it "assigns a treasure for points during a player's turn" do
41
+ game = Game.new("Knuckleheads")
42
+ player = Player.new("moe")
43
+
44
+ game.add_player(player)
45
+
46
+ game.play(1)
47
+
48
+ player.points.should_not be_zero
49
+ end
50
+ end
51
+ end
52
+ end
@@ -0,0 +1,52 @@
1
+ require_relative 'game'
2
+
3
+ module StudioGame
4
+ describe Game do
5
+
6
+ before do
7
+ @game = Game.new("Knuckleheads")
8
+ end
9
+
10
+ context "game rules" do
11
+ before do
12
+ @initial_health = 100
13
+ @player = Player.new("moe", @initial_health)
14
+ @game.add_player(@player)
15
+ end
16
+
17
+ it "heals the player if a high number is rolled" do
18
+ Die.any_instance.stub(:roll).and_return(5)
19
+ @game.play(2)
20
+
21
+
22
+ @player.health.should == @initial_health + (15*2)
23
+ end
24
+
25
+ it "keeps the health the same if a 3 or 4 is rolled" do
26
+ Die.any_instance.stub(:roll).and_return(4)
27
+ @game.play(2)
28
+
29
+
30
+ @player.health.should == @initial_health
31
+ end
32
+
33
+ it "hits the player if a low number is rolled" do
34
+ Die.any_instance.stub(:roll).and_return(2)
35
+ @game.play(2)
36
+
37
+
38
+ @player.health.should == @initial_health - (10*2)
39
+ end
40
+ it "assigns a treasure for points during a player's turn" do
41
+ game = Game.new("Knuckleheads")
42
+ player = Player.new("moe")
43
+
44
+ game.add_player(player)
45
+
46
+ game.play(1)
47
+
48
+ player.points.should_not be_zero
49
+ end
50
+ end
51
+ end
52
+ end
@@ -0,0 +1,135 @@
1
+ require 'studio_game/player'
2
+ require 'studio_game/treasure_trove'
3
+
4
+ module StudioGame
5
+ describe Player do
6
+
7
+ before do
8
+ $stdout = StringIO.new
9
+ @initial_health = 150
10
+ @player = Player.new("larry", @initial_health)
11
+ end
12
+
13
+
14
+ it "has a capitalized name" do
15
+ #@player.name.should == "Larry"
16
+ expect(@player.name).to eq("Larry")
17
+ end
18
+
19
+ it "has an initial health of 100" do
20
+ @player = Player.new("larry")
21
+
22
+ #@player.health.should == 100
23
+ expect(@player.health).to eq(100)
24
+ end
25
+
26
+ it "has a string representation" do
27
+
28
+ #@player.to_s.should == "Larry has a health of 100 and a score of 105\n "
29
+ expect(@player.to_s).to eq("Larry currently has a health of 150, 0 points, and a score of 150\n ")
30
+ end
31
+
32
+ it "increased health by 15 when w00ted" do
33
+
34
+ @player.w00t
35
+ #@player.health.should == @initial_health + 15
36
+ expect(@player.health).to eq(@initial_health + 15)
37
+ end
38
+ context "with a health of less than 100" do
39
+ before do
40
+ @player = Player.new("Larry", 99)
41
+ end
42
+ end
43
+ it "decreased health by 10 when blammed" do
44
+ @player.blam
45
+ #@player.health.should == @initial_health - 10
46
+ expect(@player.health).to eq(@initial_health - 10)
47
+ end
48
+
49
+ context "with a health of at least 100" do
50
+ before do
51
+ @player = Player.new("Larry", 150)
52
+ end
53
+
54
+ it "is a player strong" do
55
+ expect(@player).to be_strong
56
+ end
57
+ end
58
+
59
+ context "with a health of less than 100" do
60
+ before do
61
+ @player = Player.new("Larry", 99)
62
+ end
63
+
64
+ it "is a player injured" do
65
+ expect(@player).not_to be_strong
66
+ end
67
+ end
68
+
69
+ context "in a collection of players" do
70
+ before do
71
+ @player1 = Player.new("moe", 100)
72
+ @player2 = Player.new("larry", 200)
73
+ @player3 = Player.new("curly", 300)
74
+
75
+ @players = [@player1, @player2, @player3]
76
+ end
77
+
78
+ it "is sorted by decreasing score" do
79
+ @players.sort.should == [@player3, @player2, @player1]
80
+ end
81
+ end
82
+
83
+ it "computes points as the sum of all treasure points" do
84
+ @player.points.should == 0
85
+
86
+ @player.found_treasure(Treasure.new(:hammer, 50))
87
+
88
+ @player.points.should == 50
89
+
90
+ @player.found_treasure(Treasure.new(:crowbar, 400))
91
+
92
+ @player.points.should == 450
93
+
94
+ @player.found_treasure(Treasure.new(:hammer, 50))
95
+
96
+ @player.points.should == 500
97
+ end
98
+
99
+ it "computes a score as the sum of its health and points" do
100
+ @player.found_treasure(Treasure.new(:hammer, 50))
101
+ @player.found_treasure(Treasure.new(:hammer, 50))
102
+
103
+ @player.score.should == 250
104
+ end
105
+ it "yields each found treasure and its total points" do
106
+ @player.found_treasure(Treasure.new(:skillet, 100))
107
+ @player.found_treasure(Treasure.new(:skillet, 100))
108
+ @player.found_treasure(Treasure.new(:hammer, 50))
109
+ @player.found_treasure(Treasure.new(:bottle, 5))
110
+ @player.found_treasure(Treasure.new(:bottle, 5))
111
+ @player.found_treasure(Treasure.new(:bottle, 5))
112
+ @player.found_treasure(Treasure.new(:bottle, 5))
113
+ @player.found_treasure(Treasure.new(:bottle, 5))
114
+
115
+ yielded = []
116
+ @player.each_found_treasure do |treasure|
117
+ yielded << treasure
118
+ end
119
+
120
+ yielded.should == [
121
+ Treasure.new(:skillet, 200),
122
+ Treasure.new(:hammer, 50),
123
+ Treasure.new(:bottle, 25)
124
+ ]
125
+ end
126
+
127
+ it "can be created from a CSV string" do
128
+ player = Player.from_csv("larry,150")
129
+
130
+ player.name.should == "Larry"
131
+ player.health.should == 150
132
+ end
133
+ end
134
+ end
135
+
@@ -0,0 +1,135 @@
1
+ require 'studio_game/player'
2
+ require_relative 'treasure_trove'
3
+
4
+ module StudioGame
5
+ describe Player do
6
+
7
+ before do
8
+ $stdout = StringIO.new
9
+ @initial_health = 150
10
+ @player = Player.new("larry", @initial_health)
11
+ end
12
+
13
+
14
+ it "has a capitalized name" do
15
+ #@player.name.should == "Larry"
16
+ expect(@player.name).to eq("Larry")
17
+ end
18
+
19
+ it "has an initial health of 100" do
20
+ @player = Player.new("larry")
21
+
22
+ #@player.health.should == 100
23
+ expect(@player.health).to eq(100)
24
+ end
25
+
26
+ it "has a string representation" do
27
+
28
+ #@player.to_s.should == "Larry has a health of 100 and a score of 105\n "
29
+ expect(@player.to_s).to eq("Larry currently has a health of 150, 0 points, and a score of 150\n ")
30
+ end
31
+
32
+ it "increased health by 15 when w00ted" do
33
+
34
+ @player.w00t
35
+ #@player.health.should == @initial_health + 15
36
+ expect(@player.health).to eq(@initial_health + 15)
37
+ end
38
+ context "with a health of less than 100" do
39
+ before do
40
+ @player = Player.new("Larry", 99)
41
+ end
42
+ end
43
+ it "decreased health by 10 when blammed" do
44
+ @player.blam
45
+ #@player.health.should == @initial_health - 10
46
+ expect(@player.health).to eq(@initial_health - 10)
47
+ end
48
+
49
+ context "with a health of at least 100" do
50
+ before do
51
+ @player = Player.new("Larry", 150)
52
+ end
53
+
54
+ it "is a player strong" do
55
+ expect(@player).to be_strong
56
+ end
57
+ end
58
+
59
+ context "with a health of less than 100" do
60
+ before do
61
+ @player = Player.new("Larry", 99)
62
+ end
63
+
64
+ it "is a player injured" do
65
+ expect(@player).not_to be_strong
66
+ end
67
+ end
68
+
69
+ context "in a collection of players" do
70
+ before do
71
+ @player1 = Player.new("moe", 100)
72
+ @player2 = Player.new("larry", 200)
73
+ @player3 = Player.new("curly", 300)
74
+
75
+ @players = [@player1, @player2, @player3]
76
+ end
77
+
78
+ it "is sorted by decreasing score" do
79
+ @players.sort.should == [@player3, @player2, @player1]
80
+ end
81
+ end
82
+
83
+ it "computes points as the sum of all treasure points" do
84
+ @player.points.should == 0
85
+
86
+ @player.found_treasure(Treasure.new(:hammer, 50))
87
+
88
+ @player.points.should == 50
89
+
90
+ @player.found_treasure(Treasure.new(:crowbar, 400))
91
+
92
+ @player.points.should == 450
93
+
94
+ @player.found_treasure(Treasure.new(:hammer, 50))
95
+
96
+ @player.points.should == 500
97
+ end
98
+
99
+ it "computes a score as the sum of its health and points" do
100
+ @player.found_treasure(Treasure.new(:hammer, 50))
101
+ @player.found_treasure(Treasure.new(:hammer, 50))
102
+
103
+ @player.score.should == 250
104
+ end
105
+ it "yields each found treasure and its total points" do
106
+ @player.found_treasure(Treasure.new(:skillet, 100))
107
+ @player.found_treasure(Treasure.new(:skillet, 100))
108
+ @player.found_treasure(Treasure.new(:hammer, 50))
109
+ @player.found_treasure(Treasure.new(:bottle, 5))
110
+ @player.found_treasure(Treasure.new(:bottle, 5))
111
+ @player.found_treasure(Treasure.new(:bottle, 5))
112
+ @player.found_treasure(Treasure.new(:bottle, 5))
113
+ @player.found_treasure(Treasure.new(:bottle, 5))
114
+
115
+ yielded = []
116
+ @player.each_found_treasure do |treasure|
117
+ yielded << treasure
118
+ end
119
+
120
+ yielded.should == [
121
+ Treasure.new(:skillet, 200),
122
+ Treasure.new(:hammer, 50),
123
+ Treasure.new(:bottle, 25)
124
+ ]
125
+ end
126
+
127
+ it "can be created from a CSV string" do
128
+ player = Player.from_csv("larry,150")
129
+
130
+ player.name.should == "Larry"
131
+ player.health.should == 150
132
+ end
133
+ end
134
+ end
135
+
@@ -0,0 +1,51 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.value.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ end
51
+ end
@@ -0,0 +1,51 @@
1
+ require_relative 'treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.value.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ end
51
+ end
metadata ADDED
@@ -0,0 +1,102 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_abr
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Abe Rios
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2016-05-31 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - ">="
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: |
28
+ Players embark on a journey to score the highest out of all their friends.
29
+ Along the way, players will encounter danger and assistance, and find many treasures, increasing their points.
30
+ Good Luck and Happy Playing!!!
31
+ email: arios10101@mygame.com
32
+ executables:
33
+ - studio_game
34
+ extensions: []
35
+ extra_rdoc_files: []
36
+ files:
37
+ - LICENSE
38
+ - README
39
+ - bin/high_scores.txt
40
+ - bin/player.csv
41
+ - bin/player.csv~
42
+ - bin/studio_game
43
+ - bin/studio_game.rb~
44
+ - bin/studio_game~
45
+ - lib/studio_game/auditable.rb
46
+ - lib/studio_game/berserk_player.rb
47
+ - lib/studio_game/clumsy_player.rb
48
+ - lib/studio_game/die.rb
49
+ - lib/studio_game/files.rb
50
+ - lib/studio_game/game.rb
51
+ - lib/studio_game/game_turn.rb
52
+ - lib/studio_game/items.rb
53
+ - lib/studio_game/iterators.rb
54
+ - lib/studio_game/loaded_die.rb
55
+ - lib/studio_game/playable.rb
56
+ - lib/studio_game/player.rb
57
+ - lib/studio_game/treasure_trove.rb
58
+ - spec/studio_game/berserk_player_spec.rb
59
+ - spec/studio_game/berserk_player_spec.rb~
60
+ - spec/studio_game/clumsy_player_spec.rb
61
+ - spec/studio_game/clumsy_player_spec.rb~
62
+ - spec/studio_game/game_spec.rb
63
+ - spec/studio_game/game_spec.rb~
64
+ - spec/studio_game/player_spec.rb
65
+ - spec/studio_game/player_spec.rb~
66
+ - spec/studio_game/treasure_trove_spec.rb
67
+ - spec/studio_game/treasure_trove_spec.rb~
68
+ homepage: http://mygamepr.com
69
+ licenses:
70
+ - MIT
71
+ metadata: {}
72
+ post_install_message:
73
+ rdoc_options: []
74
+ require_paths:
75
+ - lib
76
+ required_ruby_version: !ruby/object:Gem::Requirement
77
+ requirements:
78
+ - - ">="
79
+ - !ruby/object:Gem::Version
80
+ version: '1.9'
81
+ required_rubygems_version: !ruby/object:Gem::Requirement
82
+ requirements:
83
+ - - ">="
84
+ - !ruby/object:Gem::Version
85
+ version: '0'
86
+ requirements: []
87
+ rubyforge_project:
88
+ rubygems_version: 2.4.5.1
89
+ signing_key:
90
+ specification_version: 4
91
+ summary: Players compete for the highest points in a luck based game.
92
+ test_files:
93
+ - spec/studio_game/berserk_player_spec.rb
94
+ - spec/studio_game/game_spec.rb~
95
+ - spec/studio_game/clumsy_player_spec.rb
96
+ - spec/studio_game/berserk_player_spec.rb~
97
+ - spec/studio_game/clumsy_player_spec.rb~
98
+ - spec/studio_game/treasure_trove_spec.rb
99
+ - spec/studio_game/player_spec.rb
100
+ - spec/studio_game/player_spec.rb~
101
+ - spec/studio_game/treasure_trove_spec.rb~
102
+ - spec/studio_game/game_spec.rb