studio_game_abegbg 1.0.0
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- checksums.yaml +15 -0
- data/LICENSE +0 -0
- data/README +0 -0
- data/bin/players.csv +4 -0
- data/bin/players2.csv +4 -0
- data/bin/studio_game +36 -0
- data/bin/studio_game_old.rb +39 -0
- data/bin/studio_game_old_2.rb +12 -0
- data/lib/studio_game/auditable.rb +8 -0
- data/lib/studio_game/berserk_player.rb +40 -0
- data/lib/studio_game/clumsy_player.rb +40 -0
- data/lib/studio_game/die.rb +21 -0
- data/lib/studio_game/game.rb +114 -0
- data/lib/studio_game/game_turn.rb +38 -0
- data/lib/studio_game/iterators.rb +14 -0
- data/lib/studio_game/loaded_die.rb +18 -0
- data/lib/studio_game/playable.rb +18 -0
- data/lib/studio_game/player.rb +66 -0
- data/lib/studio_game/treasure_trove.rb +20 -0
- data/spec/studio_game/berserk_player_spec.rb +38 -0
- data/spec/studio_game/clumsy_player_spec.rb +47 -0
- data/spec/studio_game/game_spec.rb +71 -0
- data/spec/studio_game/player_spec.rb +138 -0
- data/spec/studio_game/treasure_trove_spec.rb +57 -0
- metadata +85 -0
checksums.yaml
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---
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metadata.gz: !binary |-
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metadata.gz: !binary |-
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data.tar.gz: !binary |-
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YWY0NTUxNjU5ZWJlZGUwODk0ZWNjNjE1NDJhMWU5Mzc3NGVjNmU=
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data/LICENSE
ADDED
File without changes
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data/README
ADDED
File without changes
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data/bin/players.csv
ADDED
data/bin/players2.csv
ADDED
data/bin/studio_game
ADDED
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/player'
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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klutz = StudioGame::ClumsyPlayer.new("klutz", 105, 5)
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knuckleheads.add_player(klutz)
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berserk = StudioGame::BerserkPlayer.new("berserker", 50)
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knuckleheads.add_player(berserk)
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loop do
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puts "\nHow many game rounds? ('quit' to 'exit')"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when 'quit','exit','q'
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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knuckleheads.save_high_scores("high_scores.txt")
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# knuckleheads.play(10) do
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# knuckleheads.total_points >= 2000
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# end
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puts "The game started on #{Time.new.strftime("%A %m/%d/%Y at %I:%M%p")}"
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def say_hello
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end
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name1 = "larry"
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name2 = "curly"
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name3 = "moe"
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name4 = "shemp"
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health1 = 60
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health2 = 125
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health3 = 100
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health4 = 90
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puts "#{name1.capitalize} has a health of #{health1}"
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puts "#{name2.upcase} has a health of #{health2}"
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health2 = health1
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puts "#{name2.upcase} has a health of #{health2}"
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health1 = 30
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puts "#{name1.capitalize} has a health of #{health1}"
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puts "#{name2.upcase} has a health of #{health2}"
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puts "#{name3.capitalize} has a health of #{health3}".center(50,'*')
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puts "#{name4.capitalize.ljust(40,'.')} #{health4} health"
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##puts "Players: \n\t#{name1}\n\t#{name2}\n\t#{name3}"
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def say_hello(name, health=100)
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"I'm #{name.capitalize} with a health of #{health} as of #{time}"
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end
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def time
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Time.new.strftime("%I:%M:%S")
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end
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puts say_hello("larry", 60)
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puts say_hello("mOe", 125)
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puts say_hello("curly")
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puts say_hello("shemp", 90)
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserker?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{name} is BERSERK!" if berserker?
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end
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def blam
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if berserker?
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w00t
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else
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super
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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3.times { berserker.w00t }
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2.times { berserker.blam }
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3.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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def initialize(name, health=100, boost_factor)
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super(name, health)
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@boost_factor = boost_factor
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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def w00t
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@boost_factor.times {super}
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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require_relative 'clumsy_player'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def load_players(from_file)
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File.readlines(from_file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def player_highscore(player)
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"#{player.name.ljust(20, '.')} #{player.score}"
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end
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def save_high_scores(to_file="high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{title} High Scores:"
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@players.sort.each do |player|
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file.puts player_highscore(player)
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end
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end
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end
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def add_player(a_player)
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@players << a_player
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end
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def play(rounds)
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puts "There are #{@players.size} players in the game:"
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@players.each do |player|
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puts player
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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1.upto(rounds) do |round|
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if block_given?
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break if yield
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end
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puts "\nRound: #{round}"
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@players.each do |player|
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GameTurn.take_turn(player)
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# puts player
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end
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end
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end
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def print_stats
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puts "\n#{@title} statistics:"
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strong_players, wimpy_players = @players.partition { |player| player.strong? }
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puts "#{strong_players.size} strong players:"
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strong_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{wimpy_players.size} wimpy players:"
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wimpy_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{title} High Score:"
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@players.sort.each do |player|
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puts player_highscore(player)
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end
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puts "\nTotal points in game: #{total_points}"
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@players.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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puts "\nEnd of game.\n\n"
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end
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100
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101
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def print_name_and_health(player)
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102
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puts "#{player.name} (#{player.health})"
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end
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104
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|
105
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def total_points
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106
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@players.reduce(0) { |sum, player| sum + player.points}
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107
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end
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108
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+
|
109
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end
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|
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if __FILE__ == $0
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112
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|
113
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end
|
114
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'loaded_die'
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require_relative 'treasure_trove'
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module StudioGame
|
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module GameTurn
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8
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|
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def self.take_turn(player)
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10
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die = Die.new
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11
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|
12
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case die.roll
|
13
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when 1..2
|
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player.blam
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when 3..4
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puts "#{player.name} was skipped."
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when 5..6
|
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player.w00t
|
19
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end
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20
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treasure = TreasureTrove.random
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21
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player.found_treasure(treasure)
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end
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# module ClassMethods
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|
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# end
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# module InstanceMethods
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|
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# end
|
32
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|
33
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# def self.included(receiver)
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# receiver.extend ClassMethods
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# receiver.send :include, InstanceMethods
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# end
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end
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end
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module StudioGame
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module Playable
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def blam
|
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self.health -= 10
|
5
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puts "#{self.name} got blammed!"
|
6
|
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end
|
7
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|
8
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def w00t
|
9
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self.health += 15
|
10
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puts "#{self.name} got w00ted!"
|
11
|
+
end
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|
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def strong?
|
14
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self.health > 100
|
15
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end
|
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+
|
17
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end
|
18
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+
end
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require_relative 'playable'
|
2
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require_relative 'treasure_trove'
|
3
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|
4
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module StudioGame
|
5
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+
|
6
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class Player
|
7
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+
include Playable
|
8
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|
9
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attr_accessor :health
|
10
|
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attr_accessor :name
|
11
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+
|
12
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def initialize(name, health=100)
|
13
|
+
@name = name.capitalize
|
14
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+
@health = health
|
15
|
+
@found_treasures = Hash.new(0)
|
16
|
+
end
|
17
|
+
|
18
|
+
def name=(new_name)
|
19
|
+
@name = new_name.capitalize
|
20
|
+
end
|
21
|
+
|
22
|
+
def to_s
|
23
|
+
"I'm #{@name.capitalize} with a health of #{@health}, points = #{points} and score = #{score}."
|
24
|
+
end
|
25
|
+
|
26
|
+
def score
|
27
|
+
@health + points
|
28
|
+
end
|
29
|
+
|
30
|
+
def <=>(other)
|
31
|
+
other.score <=> score
|
32
|
+
end
|
33
|
+
|
34
|
+
def found_treasure(treasure)
|
35
|
+
@found_treasures[treasure.name] += treasure.points
|
36
|
+
puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
|
37
|
+
puts "#{@name}'s treasures: #{@found_treasures}"
|
38
|
+
end
|
39
|
+
|
40
|
+
def each_found_treasure
|
41
|
+
@found_treasures.each do |name, points|
|
42
|
+
yield Treasure.new(name, points)
|
43
|
+
end
|
44
|
+
end
|
45
|
+
|
46
|
+
def points
|
47
|
+
@found_treasures.values.reduce(0, :+)
|
48
|
+
end
|
49
|
+
|
50
|
+
def self.from_csv(csv_string)
|
51
|
+
name, health = csv_string.split(',')
|
52
|
+
Player.new(name, Integer(health))
|
53
|
+
end
|
54
|
+
|
55
|
+
end
|
56
|
+
|
57
|
+
if __FILE__ == $0
|
58
|
+
player = Player.new("moe")
|
59
|
+
puts player.name
|
60
|
+
puts player.health
|
61
|
+
player.w00t
|
62
|
+
puts player.health
|
63
|
+
player.blam
|
64
|
+
puts player.health
|
65
|
+
end
|
66
|
+
end
|
@@ -0,0 +1,20 @@
|
|
1
|
+
module StudioGame
|
2
|
+
|
3
|
+
Treasure = Struct.new(:name, :points)
|
4
|
+
|
5
|
+
module TreasureTrove
|
6
|
+
def self.random
|
7
|
+
TREASURES.sample
|
8
|
+
end
|
9
|
+
|
10
|
+
TREASURES = [
|
11
|
+
Treasure.new(:pie, 5),
|
12
|
+
Treasure.new(:bottle, 25),
|
13
|
+
Treasure.new(:hammer, 50),
|
14
|
+
Treasure.new(:skillet, 100),
|
15
|
+
Treasure.new(:broomstick, 200),
|
16
|
+
Treasure.new(:crowbar, 400),
|
17
|
+
]
|
18
|
+
end
|
19
|
+
|
20
|
+
end
|
@@ -0,0 +1,38 @@
|
|
1
|
+
require 'studio_game/berserk_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
|
5
|
+
describe BerserkPlayer do
|
6
|
+
|
7
|
+
before do
|
8
|
+
$stdout = StringIO.new ## För att inte skriva ut i terminalen.
|
9
|
+
|
10
|
+
@initial_health = 100
|
11
|
+
@player = BerserkPlayer.new('gaah', @initial_health)
|
12
|
+
end
|
13
|
+
|
14
|
+
it "does not go berserk when w00ted up to 5 times" do
|
15
|
+
1.upto(5) { @player.w00t }
|
16
|
+
|
17
|
+
@player.berserker?.should be_false
|
18
|
+
end
|
19
|
+
|
20
|
+
it "goes berserk when w00ted mote than 5 times" do
|
21
|
+
1.upto(6) { @player.w00t }
|
22
|
+
|
23
|
+
@player.berserker?.should be_true
|
24
|
+
end
|
25
|
+
|
26
|
+
|
27
|
+
|
28
|
+
it "turns blams into w00ts when it is berserk" do
|
29
|
+
@player.health.should == 100
|
30
|
+
|
31
|
+
6.times { @player.w00t}
|
32
|
+
2.times { @player.blam}
|
33
|
+
|
34
|
+
@player.health.should == @initial_health + (8 * 15)
|
35
|
+
end
|
36
|
+
|
37
|
+
end
|
38
|
+
end
|
@@ -0,0 +1,47 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
|
6
|
+
describe ClumsyPlayer do
|
7
|
+
|
8
|
+
before do
|
9
|
+
$stdout = StringIO.new ## För att inte skriva ut i terminalen.
|
10
|
+
|
11
|
+
@initial_health = 50
|
12
|
+
@boost_factor = 5
|
13
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
14
|
+
end
|
15
|
+
|
16
|
+
it "only receives half the points for treasures" do
|
17
|
+
@player.points.should == 0
|
18
|
+
|
19
|
+
hammer = Treasure.new(:hammer, 50)
|
20
|
+
@player.found_treasure(hammer)
|
21
|
+
@player.found_treasure(hammer)
|
22
|
+
@player.found_treasure(hammer)
|
23
|
+
|
24
|
+
crowbar = Treasure.new(:crowbar, 400)
|
25
|
+
@player.found_treasure(crowbar)
|
26
|
+
|
27
|
+
@player.points.should == 275
|
28
|
+
|
29
|
+
yielded = []
|
30
|
+
@player.each_found_treasure do |treasure|
|
31
|
+
yielded << treasure
|
32
|
+
end
|
33
|
+
|
34
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
35
|
+
end
|
36
|
+
|
37
|
+
it "when w00ted clumsy players get extra health" do
|
38
|
+
@player.health.should == @initial_health
|
39
|
+
|
40
|
+
@player.w00t
|
41
|
+
|
42
|
+
@player.health.should == @initial_health + (15 * @boost_factor)
|
43
|
+
end
|
44
|
+
|
45
|
+
|
46
|
+
end
|
47
|
+
end
|
@@ -0,0 +1,71 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
|
5
|
+
describe Game do
|
6
|
+
|
7
|
+
before do
|
8
|
+
$stdout = StringIO.new
|
9
|
+
|
10
|
+
@game = Game.new("Knuckleheads")
|
11
|
+
|
12
|
+
@initial_health = 100
|
13
|
+
@player = Player.new("moe", @initial_health)
|
14
|
+
|
15
|
+
@game.add_player(@player)
|
16
|
+
end
|
17
|
+
|
18
|
+
it "w00ts the player if a high number is rolled" do
|
19
|
+
Die.any_instance.stub(:roll).and_return(5)
|
20
|
+
|
21
|
+
@game.play(2)
|
22
|
+
|
23
|
+
@player.health.should == @initial_health + (15 * 2)
|
24
|
+
end
|
25
|
+
|
26
|
+
it "skips the player if a medium number is rolled" do
|
27
|
+
Die.any_instance.stub(:roll).and_return(3)
|
28
|
+
|
29
|
+
@game.play(2)
|
30
|
+
|
31
|
+
@player.health.should == @initial_health
|
32
|
+
end
|
33
|
+
|
34
|
+
it "blammes the player if a low number is rolled" do
|
35
|
+
Die.any_instance.stub(:roll).and_return(2)
|
36
|
+
|
37
|
+
@game.play(2)
|
38
|
+
|
39
|
+
@player.health.should == @initial_health - (10 *2)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "assigns a treasure for points during a player's turn" do
|
43
|
+
game = Game.new("Knuckleheads")
|
44
|
+
player = Player.new("moe")
|
45
|
+
|
46
|
+
game.add_player(player)
|
47
|
+
|
48
|
+
game.play(1)
|
49
|
+
|
50
|
+
player.points.should_not be_zero
|
51
|
+
end
|
52
|
+
|
53
|
+
it "computes total points as the sum of all player points" do
|
54
|
+
game = Game.new("Knuckleheads")
|
55
|
+
|
56
|
+
player1 = Player.new("moe")
|
57
|
+
player2 = Player.new("larry")
|
58
|
+
|
59
|
+
game.add_player(player1)
|
60
|
+
game.add_player(player2)
|
61
|
+
|
62
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
63
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
64
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
65
|
+
|
66
|
+
game.total_points.should == 500
|
67
|
+
end
|
68
|
+
|
69
|
+
|
70
|
+
end
|
71
|
+
end
|
@@ -0,0 +1,138 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
|
6
|
+
describe "A Player" do
|
7
|
+
|
8
|
+
before do
|
9
|
+
$stdout = StringIO.new ## För att inte skriva ut i terminalen.
|
10
|
+
|
11
|
+
@initial_health = 150
|
12
|
+
@player = Player.new("larry", @initial_health)
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has a capitalized name" do
|
16
|
+
@player.name.should == "Larry"
|
17
|
+
end
|
18
|
+
|
19
|
+
it "has an initial health" do
|
20
|
+
@player.health.should == 150
|
21
|
+
end
|
22
|
+
|
23
|
+
it "has a string representation" do
|
24
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
25
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
26
|
+
|
27
|
+
@player.to_s.should == "I'm Larry with a health of 150, points = 100 and score = 250."
|
28
|
+
end
|
29
|
+
|
30
|
+
it "computes a score as the sum of its health and points" do
|
31
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
32
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
33
|
+
|
34
|
+
@player.score.should == 250
|
35
|
+
end
|
36
|
+
|
37
|
+
|
38
|
+
it "increases health by 15 when w00ted" do
|
39
|
+
@player.w00t
|
40
|
+
|
41
|
+
@player.health.should == @initial_health + 15
|
42
|
+
end
|
43
|
+
|
44
|
+
it "decreases health by 10 when blammed" do
|
45
|
+
@player.blam
|
46
|
+
|
47
|
+
@player.health.should == @initial_health - 10
|
48
|
+
end
|
49
|
+
|
50
|
+
context "with a health greater than 100" do
|
51
|
+
before do
|
52
|
+
@player = Player.new("larry", 150)
|
53
|
+
end
|
54
|
+
|
55
|
+
it "is strong" do
|
56
|
+
@player.should be_strong
|
57
|
+
end
|
58
|
+
end
|
59
|
+
|
60
|
+
context "with a health less or equal to 100" do
|
61
|
+
before do
|
62
|
+
@player = Player.new("larry", 100)
|
63
|
+
end
|
64
|
+
|
65
|
+
it "is wimpy" do
|
66
|
+
@player.should_not be_strong
|
67
|
+
end
|
68
|
+
end
|
69
|
+
|
70
|
+
context "in a collection of players" do
|
71
|
+
before do
|
72
|
+
@player1 = Player.new("moe", 100)
|
73
|
+
@player2 = Player.new("larry", 200)
|
74
|
+
@player3 = Player.new("curly", 300)
|
75
|
+
|
76
|
+
@players = [@player1, @player2, @player3]
|
77
|
+
end
|
78
|
+
|
79
|
+
it "is sorted by decreasing score" do
|
80
|
+
@players.sort.should == [@player3, @player2, @player1]
|
81
|
+
end
|
82
|
+
end
|
83
|
+
|
84
|
+
it "computes points as the sum of all treasure points" do
|
85
|
+
@player.points.should == 0
|
86
|
+
|
87
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
88
|
+
|
89
|
+
@player.points.should == 50
|
90
|
+
|
91
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
92
|
+
|
93
|
+
@player.points.should == 450
|
94
|
+
|
95
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
96
|
+
|
97
|
+
@player.points.should == 500
|
98
|
+
end
|
99
|
+
|
100
|
+
it "yields each found treasure and its total points" do
|
101
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
102
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
103
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
104
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
105
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
106
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
107
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
108
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
109
|
+
|
110
|
+
yielded = []
|
111
|
+
@player.each_found_treasure do |treasure|
|
112
|
+
yielded << treasure
|
113
|
+
end
|
114
|
+
|
115
|
+
yielded.should == [
|
116
|
+
Treasure.new(:skillet, 200),
|
117
|
+
Treasure.new(:hammer, 50),
|
118
|
+
Treasure.new(:bottle, 25)
|
119
|
+
]
|
120
|
+
end
|
121
|
+
|
122
|
+
it "returns a player when given a csv-string" do
|
123
|
+
csv_string = "carl,100"
|
124
|
+
|
125
|
+
Player.from_csv(csv_string).to_s.should == Player.new('carl',100).to_s
|
126
|
+
|
127
|
+
end
|
128
|
+
|
129
|
+
it "can be created from a CSV string" do
|
130
|
+
player = Player.from_csv("larry,150")
|
131
|
+
|
132
|
+
player.name.should == "Larry"
|
133
|
+
player.health.should == 150
|
134
|
+
end
|
135
|
+
|
136
|
+
|
137
|
+
end
|
138
|
+
end
|
@@ -0,0 +1,57 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
|
5
|
+
describe Treasure do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@treasure = Treasure.new(:hammer, 50)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "has a name attribute" do
|
12
|
+
@treasure.name.should == :hammer
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has a points attribute" do
|
16
|
+
@treasure.points.should == 50
|
17
|
+
end
|
18
|
+
|
19
|
+
end
|
20
|
+
|
21
|
+
describe TreasureTrove do
|
22
|
+
|
23
|
+
it "has six treasures" do
|
24
|
+
TreasureTrove::TREASURES.size.should == 6
|
25
|
+
end
|
26
|
+
|
27
|
+
it "has a pie worth 5 points" do
|
28
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
29
|
+
end
|
30
|
+
|
31
|
+
it "has a bottle worth 25 points" do
|
32
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
33
|
+
end
|
34
|
+
|
35
|
+
it "has a hammer worth 50 points" do
|
36
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
37
|
+
end
|
38
|
+
|
39
|
+
it "has a skillet worth 100 points" do
|
40
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
41
|
+
end
|
42
|
+
|
43
|
+
it "has a broomstick worth 200 points" do
|
44
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
45
|
+
end
|
46
|
+
|
47
|
+
it "has a crowbar worth 400 points" do
|
48
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
49
|
+
end
|
50
|
+
|
51
|
+
it "returns a random treasure" do
|
52
|
+
treasure = TreasureTrove.random
|
53
|
+
|
54
|
+
TreasureTrove::TREASURES.should include(treasure)
|
55
|
+
end
|
56
|
+
end
|
57
|
+
end
|
metadata
ADDED
@@ -0,0 +1,85 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game_abegbg
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Carl Abelin
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2013-09-25 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ! '>='
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ! '>='
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: ''
|
28
|
+
email: carl@capp.se
|
29
|
+
executables:
|
30
|
+
- studio_game
|
31
|
+
extensions: []
|
32
|
+
extra_rdoc_files: []
|
33
|
+
files:
|
34
|
+
- bin/players.csv
|
35
|
+
- bin/players2.csv
|
36
|
+
- bin/studio_game
|
37
|
+
- bin/studio_game_old.rb
|
38
|
+
- bin/studio_game_old_2.rb
|
39
|
+
- lib/studio_game/auditable.rb
|
40
|
+
- lib/studio_game/berserk_player.rb
|
41
|
+
- lib/studio_game/clumsy_player.rb
|
42
|
+
- lib/studio_game/die.rb
|
43
|
+
- lib/studio_game/game.rb
|
44
|
+
- lib/studio_game/game_turn.rb
|
45
|
+
- lib/studio_game/iterators.rb
|
46
|
+
- lib/studio_game/loaded_die.rb
|
47
|
+
- lib/studio_game/playable.rb
|
48
|
+
- lib/studio_game/player.rb
|
49
|
+
- lib/studio_game/treasure_trove.rb
|
50
|
+
- spec/studio_game/berserk_player_spec.rb
|
51
|
+
- spec/studio_game/clumsy_player_spec.rb
|
52
|
+
- spec/studio_game/game_spec.rb
|
53
|
+
- spec/studio_game/player_spec.rb
|
54
|
+
- spec/studio_game/treasure_trove_spec.rb
|
55
|
+
- LICENSE
|
56
|
+
- README
|
57
|
+
homepage: ''
|
58
|
+
licenses: []
|
59
|
+
metadata: {}
|
60
|
+
post_install_message:
|
61
|
+
rdoc_options: []
|
62
|
+
require_paths:
|
63
|
+
- lib
|
64
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
65
|
+
requirements:
|
66
|
+
- - ! '>='
|
67
|
+
- !ruby/object:Gem::Version
|
68
|
+
version: '1.9'
|
69
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
70
|
+
requirements:
|
71
|
+
- - ! '>='
|
72
|
+
- !ruby/object:Gem::Version
|
73
|
+
version: '0'
|
74
|
+
requirements: []
|
75
|
+
rubyforge_project:
|
76
|
+
rubygems_version: 2.0.7
|
77
|
+
signing_key:
|
78
|
+
specification_version: 4
|
79
|
+
summary: Game from pragmaticstudios course
|
80
|
+
test_files:
|
81
|
+
- spec/studio_game/berserk_player_spec.rb
|
82
|
+
- spec/studio_game/clumsy_player_spec.rb
|
83
|
+
- spec/studio_game/game_spec.rb
|
84
|
+
- spec/studio_game/player_spec.rb
|
85
|
+
- spec/studio_game/treasure_trove_spec.rb
|