studio_game_abegbg 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +15 -0
- data/LICENSE +0 -0
- data/README +0 -0
- data/bin/players.csv +4 -0
- data/bin/players2.csv +4 -0
- data/bin/studio_game +36 -0
- data/bin/studio_game_old.rb +39 -0
- data/bin/studio_game_old_2.rb +12 -0
- data/lib/studio_game/auditable.rb +8 -0
- data/lib/studio_game/berserk_player.rb +40 -0
- data/lib/studio_game/clumsy_player.rb +40 -0
- data/lib/studio_game/die.rb +21 -0
- data/lib/studio_game/game.rb +114 -0
- data/lib/studio_game/game_turn.rb +38 -0
- data/lib/studio_game/iterators.rb +14 -0
- data/lib/studio_game/loaded_die.rb +18 -0
- data/lib/studio_game/playable.rb +18 -0
- data/lib/studio_game/player.rb +66 -0
- data/lib/studio_game/treasure_trove.rb +20 -0
- data/spec/studio_game/berserk_player_spec.rb +38 -0
- data/spec/studio_game/clumsy_player_spec.rb +47 -0
- data/spec/studio_game/game_spec.rb +71 -0
- data/spec/studio_game/player_spec.rb +138 -0
- data/spec/studio_game/treasure_trove_spec.rb +57 -0
- metadata +85 -0
checksums.yaml
ADDED
@@ -0,0 +1,15 @@
|
|
1
|
+
---
|
2
|
+
!binary "U0hBMQ==":
|
3
|
+
metadata.gz: !binary |-
|
4
|
+
Y2M1ZTRjMDAzMDQyZWU3M2ZlZGZkNGMxODNhNDgxYzNiYjQ5NDk0YQ==
|
5
|
+
data.tar.gz: !binary |-
|
6
|
+
MmU0NjkzN2M4Nzc5MjQ1MmEyM2JjZWUzOGIyNDNhNzgzMjk5OTJmOA==
|
7
|
+
!binary "U0hBNTEy":
|
8
|
+
metadata.gz: !binary |-
|
9
|
+
YzI2ZTUzYjhiMzk5ODc4MWI0NjIwMGNhZTVjNmRhOGQyMTRkZWQxZjI3Yzk1
|
10
|
+
MjMxOGI1OTM1ZWZkNmQ0NDI0YmZkYjc3MmJhMWY0OWRkMjY0MDc0ZTM5ZTRi
|
11
|
+
ZmVhNzkxZmZiZTJiNWZlMDgxYWVkYTYwMDE3MTYzOTMwYjZhZmE=
|
12
|
+
data.tar.gz: !binary |-
|
13
|
+
NzIwYjNlMjMyY2JkOTQ1YzFkMmY4NzRjOGNmMzc0NDBiYjZlNTU3ZjA4Mjc3
|
14
|
+
MTY3ZDhjMjU5NDE3M2FiZjJiNWVmNmQ1NDgyOWIxNTA0ODgzMTNjYWJmZGZk
|
15
|
+
YWY0NTUxNjU5ZWJlZGUwODk0ZWNjNjE1NDJhMWU5Mzc3NGVjNmU=
|
data/LICENSE
ADDED
File without changes
|
data/README
ADDED
File without changes
|
data/bin/players.csv
ADDED
data/bin/players2.csv
ADDED
data/bin/studio_game
ADDED
@@ -0,0 +1,36 @@
|
|
1
|
+
#!/usr/bin/env ruby
|
2
|
+
require_relative '../lib/studio_game/player'
|
3
|
+
require_relative '../lib/studio_game/game'
|
4
|
+
require_relative '../lib/studio_game/clumsy_player'
|
5
|
+
require_relative '../lib/studio_game/berserk_player'
|
6
|
+
|
7
|
+
knuckleheads = StudioGame::Game.new("Knuckleheads")
|
8
|
+
|
9
|
+
default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
|
10
|
+
knuckleheads.load_players(ARGV.shift || default_player_file)
|
11
|
+
|
12
|
+
klutz = StudioGame::ClumsyPlayer.new("klutz", 105, 5)
|
13
|
+
knuckleheads.add_player(klutz)
|
14
|
+
|
15
|
+
berserk = StudioGame::BerserkPlayer.new("berserker", 50)
|
16
|
+
knuckleheads.add_player(berserk)
|
17
|
+
|
18
|
+
loop do
|
19
|
+
puts "\nHow many game rounds? ('quit' to 'exit')"
|
20
|
+
answer = gets.chomp.downcase
|
21
|
+
case answer
|
22
|
+
when /^\d+$/
|
23
|
+
knuckleheads.play(answer.to_i)
|
24
|
+
when 'quit','exit','q'
|
25
|
+
knuckleheads.print_stats
|
26
|
+
break
|
27
|
+
else
|
28
|
+
puts "Please enter a number or 'quit'"
|
29
|
+
end
|
30
|
+
end
|
31
|
+
|
32
|
+
knuckleheads.save_high_scores("high_scores.txt")
|
33
|
+
|
34
|
+
# knuckleheads.play(10) do
|
35
|
+
# knuckleheads.total_points >= 2000
|
36
|
+
# end
|
@@ -0,0 +1,39 @@
|
|
1
|
+
puts "The game started on #{Time.new.strftime("%A %m/%d/%Y at %I:%M%p")}"
|
2
|
+
|
3
|
+
def say_hello
|
4
|
+
|
5
|
+
end
|
6
|
+
|
7
|
+
|
8
|
+
name1 = "larry"
|
9
|
+
name2 = "curly"
|
10
|
+
name3 = "moe"
|
11
|
+
name4 = "shemp"
|
12
|
+
|
13
|
+
health1 = 60
|
14
|
+
health2 = 125
|
15
|
+
health3 = 100
|
16
|
+
health4 = 90
|
17
|
+
|
18
|
+
|
19
|
+
puts "#{name1.capitalize} has a health of #{health1}"
|
20
|
+
puts "#{name2.upcase} has a health of #{health2}"
|
21
|
+
|
22
|
+
health2 = health1
|
23
|
+
puts "#{name2.upcase} has a health of #{health2}"
|
24
|
+
|
25
|
+
health1 = 30
|
26
|
+
puts "#{name1.capitalize} has a health of #{health1}"
|
27
|
+
puts "#{name2.upcase} has a health of #{health2}"
|
28
|
+
|
29
|
+
puts "#{name3.capitalize} has a health of #{health3}".center(50,'*')
|
30
|
+
|
31
|
+
puts "#{name4.capitalize.ljust(40,'.')} #{health4} health"
|
32
|
+
|
33
|
+
|
34
|
+
|
35
|
+
|
36
|
+
|
37
|
+
##puts "Players: \n\t#{name1}\n\t#{name2}\n\t#{name3}"
|
38
|
+
|
39
|
+
|
@@ -0,0 +1,12 @@
|
|
1
|
+
def say_hello(name, health=100)
|
2
|
+
"I'm #{name.capitalize} with a health of #{health} as of #{time}"
|
3
|
+
end
|
4
|
+
|
5
|
+
def time
|
6
|
+
Time.new.strftime("%I:%M:%S")
|
7
|
+
end
|
8
|
+
|
9
|
+
puts say_hello("larry", 60)
|
10
|
+
puts say_hello("mOe", 125)
|
11
|
+
puts say_hello("curly")
|
12
|
+
puts say_hello("shemp", 90)
|
@@ -0,0 +1,40 @@
|
|
1
|
+
require_relative 'player'
|
2
|
+
module StudioGame
|
3
|
+
|
4
|
+
class BerserkPlayer < Player
|
5
|
+
|
6
|
+
def initialize(name, health=100)
|
7
|
+
super(name, health)
|
8
|
+
@w00t_count = 0
|
9
|
+
end
|
10
|
+
|
11
|
+
def berserker?
|
12
|
+
@w00t_count > 5
|
13
|
+
end
|
14
|
+
|
15
|
+
def w00t
|
16
|
+
super
|
17
|
+
@w00t_count += 1
|
18
|
+
puts "#{name} is BERSERK!" if berserker?
|
19
|
+
end
|
20
|
+
|
21
|
+
def blam
|
22
|
+
if berserker?
|
23
|
+
w00t
|
24
|
+
else
|
25
|
+
super
|
26
|
+
end
|
27
|
+
end
|
28
|
+
|
29
|
+
end
|
30
|
+
|
31
|
+
if __FILE__ == $0
|
32
|
+
berserker = BerserkPlayer.new("berserker", 50)
|
33
|
+
3.times { berserker.w00t }
|
34
|
+
2.times { berserker.blam }
|
35
|
+
|
36
|
+
3.times { berserker.w00t }
|
37
|
+
2.times { berserker.blam }
|
38
|
+
puts berserker.health
|
39
|
+
end
|
40
|
+
end
|
@@ -0,0 +1,40 @@
|
|
1
|
+
require_relative 'player'
|
2
|
+
module StudioGame
|
3
|
+
|
4
|
+
class ClumsyPlayer < Player
|
5
|
+
|
6
|
+
def initialize(name, health=100, boost_factor)
|
7
|
+
super(name, health)
|
8
|
+
@boost_factor = boost_factor
|
9
|
+
end
|
10
|
+
|
11
|
+
def found_treasure(treasure)
|
12
|
+
damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
|
13
|
+
super(damaged_treasure)
|
14
|
+
end
|
15
|
+
|
16
|
+
def w00t
|
17
|
+
@boost_factor.times {super}
|
18
|
+
end
|
19
|
+
|
20
|
+
end
|
21
|
+
|
22
|
+
|
23
|
+
|
24
|
+
if __FILE__ == $0
|
25
|
+
clumsy = ClumsyPlayer.new("klutz")
|
26
|
+
|
27
|
+
hammer = Treasure.new(:hammer, 50)
|
28
|
+
clumsy.found_treasure(hammer)
|
29
|
+
clumsy.found_treasure(hammer)
|
30
|
+
clumsy.found_treasure(hammer)
|
31
|
+
|
32
|
+
crowbar = Treasure.new(:crowbar, 400)
|
33
|
+
clumsy.found_treasure(crowbar)
|
34
|
+
|
35
|
+
clumsy.each_found_treasure do |treasure|
|
36
|
+
puts "#{treasure.points} total #{treasure.name} points"
|
37
|
+
end
|
38
|
+
puts "#{clumsy.points} grand total points"
|
39
|
+
end
|
40
|
+
end
|
@@ -0,0 +1,114 @@
|
|
1
|
+
require_relative 'player'
|
2
|
+
require_relative 'die'
|
3
|
+
require_relative 'game_turn'
|
4
|
+
require_relative 'treasure_trove'
|
5
|
+
require_relative 'clumsy_player'
|
6
|
+
|
7
|
+
module StudioGame
|
8
|
+
|
9
|
+
class Game
|
10
|
+
attr_reader :title
|
11
|
+
|
12
|
+
def initialize(title)
|
13
|
+
@title = title
|
14
|
+
@players = []
|
15
|
+
end
|
16
|
+
|
17
|
+
def load_players(from_file)
|
18
|
+
File.readlines(from_file).each do |line|
|
19
|
+
add_player(Player.from_csv(line))
|
20
|
+
end
|
21
|
+
end
|
22
|
+
|
23
|
+
def player_highscore(player)
|
24
|
+
"#{player.name.ljust(20, '.')} #{player.score}"
|
25
|
+
end
|
26
|
+
|
27
|
+
def save_high_scores(to_file="high_scores.txt")
|
28
|
+
File.open(to_file, "w") do |file|
|
29
|
+
file.puts "#{title} High Scores:"
|
30
|
+
@players.sort.each do |player|
|
31
|
+
file.puts player_highscore(player)
|
32
|
+
end
|
33
|
+
end
|
34
|
+
end
|
35
|
+
|
36
|
+
def add_player(a_player)
|
37
|
+
@players << a_player
|
38
|
+
end
|
39
|
+
|
40
|
+
def play(rounds)
|
41
|
+
puts "There are #{@players.size} players in the game:"
|
42
|
+
@players.each do |player|
|
43
|
+
puts player
|
44
|
+
end
|
45
|
+
|
46
|
+
treasures = TreasureTrove::TREASURES
|
47
|
+
puts "\nThere are #{treasures.size} treasures to be found:"
|
48
|
+
treasures.each do |treasure|
|
49
|
+
puts "A #{treasure.name} is worth #{treasure.points} points"
|
50
|
+
end
|
51
|
+
|
52
|
+
1.upto(rounds) do |round|
|
53
|
+
if block_given?
|
54
|
+
break if yield
|
55
|
+
end
|
56
|
+
|
57
|
+
|
58
|
+
puts "\nRound: #{round}"
|
59
|
+
|
60
|
+
@players.each do |player|
|
61
|
+
GameTurn.take_turn(player)
|
62
|
+
# puts player
|
63
|
+
end
|
64
|
+
end
|
65
|
+
end
|
66
|
+
|
67
|
+
def print_stats
|
68
|
+
puts "\n#{@title} statistics:"
|
69
|
+
|
70
|
+
strong_players, wimpy_players = @players.partition { |player| player.strong? }
|
71
|
+
puts "#{strong_players.size} strong players:"
|
72
|
+
|
73
|
+
strong_players.each do |player|
|
74
|
+
print_name_and_health(player)
|
75
|
+
end
|
76
|
+
|
77
|
+
puts "\n#{wimpy_players.size} wimpy players:"
|
78
|
+
|
79
|
+
wimpy_players.each do |player|
|
80
|
+
print_name_and_health(player)
|
81
|
+
end
|
82
|
+
|
83
|
+
puts "\n#{title} High Score:"
|
84
|
+
@players.sort.each do |player|
|
85
|
+
puts player_highscore(player)
|
86
|
+
end
|
87
|
+
|
88
|
+
puts "\nTotal points in game: #{total_points}"
|
89
|
+
|
90
|
+
@players.each do |player|
|
91
|
+
puts "\n#{player.name}'s point totals:"
|
92
|
+
player.each_found_treasure do |treasure|
|
93
|
+
puts "#{treasure.points} total #{treasure.name} points"
|
94
|
+
end
|
95
|
+
puts "#{player.points} grand total points"
|
96
|
+
end
|
97
|
+
|
98
|
+
puts "\nEnd of game.\n\n"
|
99
|
+
end
|
100
|
+
|
101
|
+
def print_name_and_health(player)
|
102
|
+
puts "#{player.name} (#{player.health})"
|
103
|
+
end
|
104
|
+
|
105
|
+
def total_points
|
106
|
+
@players.reduce(0) { |sum, player| sum + player.points}
|
107
|
+
end
|
108
|
+
|
109
|
+
end
|
110
|
+
|
111
|
+
if __FILE__ == $0
|
112
|
+
|
113
|
+
end
|
114
|
+
end
|
@@ -0,0 +1,38 @@
|
|
1
|
+
require_relative 'player'
|
2
|
+
require_relative 'die'
|
3
|
+
require_relative 'loaded_die'
|
4
|
+
require_relative 'treasure_trove'
|
5
|
+
|
6
|
+
module StudioGame
|
7
|
+
module GameTurn
|
8
|
+
|
9
|
+
def self.take_turn(player)
|
10
|
+
die = Die.new
|
11
|
+
|
12
|
+
case die.roll
|
13
|
+
when 1..2
|
14
|
+
player.blam
|
15
|
+
when 3..4
|
16
|
+
puts "#{player.name} was skipped."
|
17
|
+
when 5..6
|
18
|
+
player.w00t
|
19
|
+
end
|
20
|
+
treasure = TreasureTrove.random
|
21
|
+
player.found_treasure(treasure)
|
22
|
+
end
|
23
|
+
|
24
|
+
|
25
|
+
# module ClassMethods
|
26
|
+
|
27
|
+
# end
|
28
|
+
|
29
|
+
# module InstanceMethods
|
30
|
+
|
31
|
+
# end
|
32
|
+
|
33
|
+
# def self.included(receiver)
|
34
|
+
# receiver.extend ClassMethods
|
35
|
+
# receiver.send :include, InstanceMethods
|
36
|
+
# end
|
37
|
+
end
|
38
|
+
end
|
@@ -0,0 +1,18 @@
|
|
1
|
+
module StudioGame
|
2
|
+
module Playable
|
3
|
+
def blam
|
4
|
+
self.health -= 10
|
5
|
+
puts "#{self.name} got blammed!"
|
6
|
+
end
|
7
|
+
|
8
|
+
def w00t
|
9
|
+
self.health += 15
|
10
|
+
puts "#{self.name} got w00ted!"
|
11
|
+
end
|
12
|
+
|
13
|
+
def strong?
|
14
|
+
self.health > 100
|
15
|
+
end
|
16
|
+
|
17
|
+
end
|
18
|
+
end
|
@@ -0,0 +1,66 @@
|
|
1
|
+
require_relative 'playable'
|
2
|
+
require_relative 'treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
|
6
|
+
class Player
|
7
|
+
include Playable
|
8
|
+
|
9
|
+
attr_accessor :health
|
10
|
+
attr_accessor :name
|
11
|
+
|
12
|
+
def initialize(name, health=100)
|
13
|
+
@name = name.capitalize
|
14
|
+
@health = health
|
15
|
+
@found_treasures = Hash.new(0)
|
16
|
+
end
|
17
|
+
|
18
|
+
def name=(new_name)
|
19
|
+
@name = new_name.capitalize
|
20
|
+
end
|
21
|
+
|
22
|
+
def to_s
|
23
|
+
"I'm #{@name.capitalize} with a health of #{@health}, points = #{points} and score = #{score}."
|
24
|
+
end
|
25
|
+
|
26
|
+
def score
|
27
|
+
@health + points
|
28
|
+
end
|
29
|
+
|
30
|
+
def <=>(other)
|
31
|
+
other.score <=> score
|
32
|
+
end
|
33
|
+
|
34
|
+
def found_treasure(treasure)
|
35
|
+
@found_treasures[treasure.name] += treasure.points
|
36
|
+
puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
|
37
|
+
puts "#{@name}'s treasures: #{@found_treasures}"
|
38
|
+
end
|
39
|
+
|
40
|
+
def each_found_treasure
|
41
|
+
@found_treasures.each do |name, points|
|
42
|
+
yield Treasure.new(name, points)
|
43
|
+
end
|
44
|
+
end
|
45
|
+
|
46
|
+
def points
|
47
|
+
@found_treasures.values.reduce(0, :+)
|
48
|
+
end
|
49
|
+
|
50
|
+
def self.from_csv(csv_string)
|
51
|
+
name, health = csv_string.split(',')
|
52
|
+
Player.new(name, Integer(health))
|
53
|
+
end
|
54
|
+
|
55
|
+
end
|
56
|
+
|
57
|
+
if __FILE__ == $0
|
58
|
+
player = Player.new("moe")
|
59
|
+
puts player.name
|
60
|
+
puts player.health
|
61
|
+
player.w00t
|
62
|
+
puts player.health
|
63
|
+
player.blam
|
64
|
+
puts player.health
|
65
|
+
end
|
66
|
+
end
|
@@ -0,0 +1,20 @@
|
|
1
|
+
module StudioGame
|
2
|
+
|
3
|
+
Treasure = Struct.new(:name, :points)
|
4
|
+
|
5
|
+
module TreasureTrove
|
6
|
+
def self.random
|
7
|
+
TREASURES.sample
|
8
|
+
end
|
9
|
+
|
10
|
+
TREASURES = [
|
11
|
+
Treasure.new(:pie, 5),
|
12
|
+
Treasure.new(:bottle, 25),
|
13
|
+
Treasure.new(:hammer, 50),
|
14
|
+
Treasure.new(:skillet, 100),
|
15
|
+
Treasure.new(:broomstick, 200),
|
16
|
+
Treasure.new(:crowbar, 400),
|
17
|
+
]
|
18
|
+
end
|
19
|
+
|
20
|
+
end
|
@@ -0,0 +1,38 @@
|
|
1
|
+
require 'studio_game/berserk_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
|
5
|
+
describe BerserkPlayer do
|
6
|
+
|
7
|
+
before do
|
8
|
+
$stdout = StringIO.new ## För att inte skriva ut i terminalen.
|
9
|
+
|
10
|
+
@initial_health = 100
|
11
|
+
@player = BerserkPlayer.new('gaah', @initial_health)
|
12
|
+
end
|
13
|
+
|
14
|
+
it "does not go berserk when w00ted up to 5 times" do
|
15
|
+
1.upto(5) { @player.w00t }
|
16
|
+
|
17
|
+
@player.berserker?.should be_false
|
18
|
+
end
|
19
|
+
|
20
|
+
it "goes berserk when w00ted mote than 5 times" do
|
21
|
+
1.upto(6) { @player.w00t }
|
22
|
+
|
23
|
+
@player.berserker?.should be_true
|
24
|
+
end
|
25
|
+
|
26
|
+
|
27
|
+
|
28
|
+
it "turns blams into w00ts when it is berserk" do
|
29
|
+
@player.health.should == 100
|
30
|
+
|
31
|
+
6.times { @player.w00t}
|
32
|
+
2.times { @player.blam}
|
33
|
+
|
34
|
+
@player.health.should == @initial_health + (8 * 15)
|
35
|
+
end
|
36
|
+
|
37
|
+
end
|
38
|
+
end
|
@@ -0,0 +1,47 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
|
6
|
+
describe ClumsyPlayer do
|
7
|
+
|
8
|
+
before do
|
9
|
+
$stdout = StringIO.new ## För att inte skriva ut i terminalen.
|
10
|
+
|
11
|
+
@initial_health = 50
|
12
|
+
@boost_factor = 5
|
13
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
14
|
+
end
|
15
|
+
|
16
|
+
it "only receives half the points for treasures" do
|
17
|
+
@player.points.should == 0
|
18
|
+
|
19
|
+
hammer = Treasure.new(:hammer, 50)
|
20
|
+
@player.found_treasure(hammer)
|
21
|
+
@player.found_treasure(hammer)
|
22
|
+
@player.found_treasure(hammer)
|
23
|
+
|
24
|
+
crowbar = Treasure.new(:crowbar, 400)
|
25
|
+
@player.found_treasure(crowbar)
|
26
|
+
|
27
|
+
@player.points.should == 275
|
28
|
+
|
29
|
+
yielded = []
|
30
|
+
@player.each_found_treasure do |treasure|
|
31
|
+
yielded << treasure
|
32
|
+
end
|
33
|
+
|
34
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
35
|
+
end
|
36
|
+
|
37
|
+
it "when w00ted clumsy players get extra health" do
|
38
|
+
@player.health.should == @initial_health
|
39
|
+
|
40
|
+
@player.w00t
|
41
|
+
|
42
|
+
@player.health.should == @initial_health + (15 * @boost_factor)
|
43
|
+
end
|
44
|
+
|
45
|
+
|
46
|
+
end
|
47
|
+
end
|
@@ -0,0 +1,71 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
|
5
|
+
describe Game do
|
6
|
+
|
7
|
+
before do
|
8
|
+
$stdout = StringIO.new
|
9
|
+
|
10
|
+
@game = Game.new("Knuckleheads")
|
11
|
+
|
12
|
+
@initial_health = 100
|
13
|
+
@player = Player.new("moe", @initial_health)
|
14
|
+
|
15
|
+
@game.add_player(@player)
|
16
|
+
end
|
17
|
+
|
18
|
+
it "w00ts the player if a high number is rolled" do
|
19
|
+
Die.any_instance.stub(:roll).and_return(5)
|
20
|
+
|
21
|
+
@game.play(2)
|
22
|
+
|
23
|
+
@player.health.should == @initial_health + (15 * 2)
|
24
|
+
end
|
25
|
+
|
26
|
+
it "skips the player if a medium number is rolled" do
|
27
|
+
Die.any_instance.stub(:roll).and_return(3)
|
28
|
+
|
29
|
+
@game.play(2)
|
30
|
+
|
31
|
+
@player.health.should == @initial_health
|
32
|
+
end
|
33
|
+
|
34
|
+
it "blammes the player if a low number is rolled" do
|
35
|
+
Die.any_instance.stub(:roll).and_return(2)
|
36
|
+
|
37
|
+
@game.play(2)
|
38
|
+
|
39
|
+
@player.health.should == @initial_health - (10 *2)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "assigns a treasure for points during a player's turn" do
|
43
|
+
game = Game.new("Knuckleheads")
|
44
|
+
player = Player.new("moe")
|
45
|
+
|
46
|
+
game.add_player(player)
|
47
|
+
|
48
|
+
game.play(1)
|
49
|
+
|
50
|
+
player.points.should_not be_zero
|
51
|
+
end
|
52
|
+
|
53
|
+
it "computes total points as the sum of all player points" do
|
54
|
+
game = Game.new("Knuckleheads")
|
55
|
+
|
56
|
+
player1 = Player.new("moe")
|
57
|
+
player2 = Player.new("larry")
|
58
|
+
|
59
|
+
game.add_player(player1)
|
60
|
+
game.add_player(player2)
|
61
|
+
|
62
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
63
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
64
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
65
|
+
|
66
|
+
game.total_points.should == 500
|
67
|
+
end
|
68
|
+
|
69
|
+
|
70
|
+
end
|
71
|
+
end
|
@@ -0,0 +1,138 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
|
6
|
+
describe "A Player" do
|
7
|
+
|
8
|
+
before do
|
9
|
+
$stdout = StringIO.new ## För att inte skriva ut i terminalen.
|
10
|
+
|
11
|
+
@initial_health = 150
|
12
|
+
@player = Player.new("larry", @initial_health)
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has a capitalized name" do
|
16
|
+
@player.name.should == "Larry"
|
17
|
+
end
|
18
|
+
|
19
|
+
it "has an initial health" do
|
20
|
+
@player.health.should == 150
|
21
|
+
end
|
22
|
+
|
23
|
+
it "has a string representation" do
|
24
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
25
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
26
|
+
|
27
|
+
@player.to_s.should == "I'm Larry with a health of 150, points = 100 and score = 250."
|
28
|
+
end
|
29
|
+
|
30
|
+
it "computes a score as the sum of its health and points" do
|
31
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
32
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
33
|
+
|
34
|
+
@player.score.should == 250
|
35
|
+
end
|
36
|
+
|
37
|
+
|
38
|
+
it "increases health by 15 when w00ted" do
|
39
|
+
@player.w00t
|
40
|
+
|
41
|
+
@player.health.should == @initial_health + 15
|
42
|
+
end
|
43
|
+
|
44
|
+
it "decreases health by 10 when blammed" do
|
45
|
+
@player.blam
|
46
|
+
|
47
|
+
@player.health.should == @initial_health - 10
|
48
|
+
end
|
49
|
+
|
50
|
+
context "with a health greater than 100" do
|
51
|
+
before do
|
52
|
+
@player = Player.new("larry", 150)
|
53
|
+
end
|
54
|
+
|
55
|
+
it "is strong" do
|
56
|
+
@player.should be_strong
|
57
|
+
end
|
58
|
+
end
|
59
|
+
|
60
|
+
context "with a health less or equal to 100" do
|
61
|
+
before do
|
62
|
+
@player = Player.new("larry", 100)
|
63
|
+
end
|
64
|
+
|
65
|
+
it "is wimpy" do
|
66
|
+
@player.should_not be_strong
|
67
|
+
end
|
68
|
+
end
|
69
|
+
|
70
|
+
context "in a collection of players" do
|
71
|
+
before do
|
72
|
+
@player1 = Player.new("moe", 100)
|
73
|
+
@player2 = Player.new("larry", 200)
|
74
|
+
@player3 = Player.new("curly", 300)
|
75
|
+
|
76
|
+
@players = [@player1, @player2, @player3]
|
77
|
+
end
|
78
|
+
|
79
|
+
it "is sorted by decreasing score" do
|
80
|
+
@players.sort.should == [@player3, @player2, @player1]
|
81
|
+
end
|
82
|
+
end
|
83
|
+
|
84
|
+
it "computes points as the sum of all treasure points" do
|
85
|
+
@player.points.should == 0
|
86
|
+
|
87
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
88
|
+
|
89
|
+
@player.points.should == 50
|
90
|
+
|
91
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
92
|
+
|
93
|
+
@player.points.should == 450
|
94
|
+
|
95
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
96
|
+
|
97
|
+
@player.points.should == 500
|
98
|
+
end
|
99
|
+
|
100
|
+
it "yields each found treasure and its total points" do
|
101
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
102
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
103
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
104
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
105
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
106
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
107
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
108
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
109
|
+
|
110
|
+
yielded = []
|
111
|
+
@player.each_found_treasure do |treasure|
|
112
|
+
yielded << treasure
|
113
|
+
end
|
114
|
+
|
115
|
+
yielded.should == [
|
116
|
+
Treasure.new(:skillet, 200),
|
117
|
+
Treasure.new(:hammer, 50),
|
118
|
+
Treasure.new(:bottle, 25)
|
119
|
+
]
|
120
|
+
end
|
121
|
+
|
122
|
+
it "returns a player when given a csv-string" do
|
123
|
+
csv_string = "carl,100"
|
124
|
+
|
125
|
+
Player.from_csv(csv_string).to_s.should == Player.new('carl',100).to_s
|
126
|
+
|
127
|
+
end
|
128
|
+
|
129
|
+
it "can be created from a CSV string" do
|
130
|
+
player = Player.from_csv("larry,150")
|
131
|
+
|
132
|
+
player.name.should == "Larry"
|
133
|
+
player.health.should == 150
|
134
|
+
end
|
135
|
+
|
136
|
+
|
137
|
+
end
|
138
|
+
end
|
@@ -0,0 +1,57 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
|
5
|
+
describe Treasure do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@treasure = Treasure.new(:hammer, 50)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "has a name attribute" do
|
12
|
+
@treasure.name.should == :hammer
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has a points attribute" do
|
16
|
+
@treasure.points.should == 50
|
17
|
+
end
|
18
|
+
|
19
|
+
end
|
20
|
+
|
21
|
+
describe TreasureTrove do
|
22
|
+
|
23
|
+
it "has six treasures" do
|
24
|
+
TreasureTrove::TREASURES.size.should == 6
|
25
|
+
end
|
26
|
+
|
27
|
+
it "has a pie worth 5 points" do
|
28
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
29
|
+
end
|
30
|
+
|
31
|
+
it "has a bottle worth 25 points" do
|
32
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
33
|
+
end
|
34
|
+
|
35
|
+
it "has a hammer worth 50 points" do
|
36
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
37
|
+
end
|
38
|
+
|
39
|
+
it "has a skillet worth 100 points" do
|
40
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
41
|
+
end
|
42
|
+
|
43
|
+
it "has a broomstick worth 200 points" do
|
44
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
45
|
+
end
|
46
|
+
|
47
|
+
it "has a crowbar worth 400 points" do
|
48
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
49
|
+
end
|
50
|
+
|
51
|
+
it "returns a random treasure" do
|
52
|
+
treasure = TreasureTrove.random
|
53
|
+
|
54
|
+
TreasureTrove::TREASURES.should include(treasure)
|
55
|
+
end
|
56
|
+
end
|
57
|
+
end
|
metadata
ADDED
@@ -0,0 +1,85 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game_abegbg
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Carl Abelin
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2013-09-25 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ! '>='
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ! '>='
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: ''
|
28
|
+
email: carl@capp.se
|
29
|
+
executables:
|
30
|
+
- studio_game
|
31
|
+
extensions: []
|
32
|
+
extra_rdoc_files: []
|
33
|
+
files:
|
34
|
+
- bin/players.csv
|
35
|
+
- bin/players2.csv
|
36
|
+
- bin/studio_game
|
37
|
+
- bin/studio_game_old.rb
|
38
|
+
- bin/studio_game_old_2.rb
|
39
|
+
- lib/studio_game/auditable.rb
|
40
|
+
- lib/studio_game/berserk_player.rb
|
41
|
+
- lib/studio_game/clumsy_player.rb
|
42
|
+
- lib/studio_game/die.rb
|
43
|
+
- lib/studio_game/game.rb
|
44
|
+
- lib/studio_game/game_turn.rb
|
45
|
+
- lib/studio_game/iterators.rb
|
46
|
+
- lib/studio_game/loaded_die.rb
|
47
|
+
- lib/studio_game/playable.rb
|
48
|
+
- lib/studio_game/player.rb
|
49
|
+
- lib/studio_game/treasure_trove.rb
|
50
|
+
- spec/studio_game/berserk_player_spec.rb
|
51
|
+
- spec/studio_game/clumsy_player_spec.rb
|
52
|
+
- spec/studio_game/game_spec.rb
|
53
|
+
- spec/studio_game/player_spec.rb
|
54
|
+
- spec/studio_game/treasure_trove_spec.rb
|
55
|
+
- LICENSE
|
56
|
+
- README
|
57
|
+
homepage: ''
|
58
|
+
licenses: []
|
59
|
+
metadata: {}
|
60
|
+
post_install_message:
|
61
|
+
rdoc_options: []
|
62
|
+
require_paths:
|
63
|
+
- lib
|
64
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
65
|
+
requirements:
|
66
|
+
- - ! '>='
|
67
|
+
- !ruby/object:Gem::Version
|
68
|
+
version: '1.9'
|
69
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
70
|
+
requirements:
|
71
|
+
- - ! '>='
|
72
|
+
- !ruby/object:Gem::Version
|
73
|
+
version: '0'
|
74
|
+
requirements: []
|
75
|
+
rubyforge_project:
|
76
|
+
rubygems_version: 2.0.7
|
77
|
+
signing_key:
|
78
|
+
specification_version: 4
|
79
|
+
summary: Game from pragmaticstudios course
|
80
|
+
test_files:
|
81
|
+
- spec/studio_game/berserk_player_spec.rb
|
82
|
+
- spec/studio_game/clumsy_player_spec.rb
|
83
|
+
- spec/studio_game/game_spec.rb
|
84
|
+
- spec/studio_game/player_spec.rb
|
85
|
+
- spec/studio_game/treasure_trove_spec.rb
|