studio_game_a 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE +1 -0
- data/README +0 -0
- data/bin/high_scores.txt +9 -0
- data/bin/players.csv +5 -0
- data/bin/studio_game +45 -0
- data/lib/studio_game/auditable.rb +11 -0
- data/lib/studio_game/berserk_player.rb +44 -0
- data/lib/studio_game/clumsy_player.rb +44 -0
- data/lib/studio_game/die.rb +18 -0
- data/lib/studio_game/game.rb +122 -0
- data/lib/studio_game/game_turn.rb +31 -0
- data/lib/studio_game/loaded_die.rb +16 -0
- data/lib/studio_game/playable.rb +21 -0
- data/lib/studio_game/player.rb +64 -0
- data/lib/studio_game/player_choices.rb +5 -0
- data/lib/studio_game/treasure_trove.rb +21 -0
- data/spec/studio_game/berserk_player_spec.rb +46 -0
- data/spec/studio_game/clumsy_player_spec.rb +45 -0
- data/spec/studio_game/game_spec.rb +75 -0
- data/spec/studio_game/player_spec.rb +106 -0
- data/spec/studio_game/treasure_trove_spec.rb +58 -0
- metadata +84 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 0f6fc564e5535f5edee4785ba742eb85c03ff3a4
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data.tar.gz: 01108f285af8501b4f2824e82cbcc58819e2e5c0
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SHA512:
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metadata.gz: 7dfc75de50668c4ef579b215c50ad961586222aca956d0c70a14210d4d159539860df0d0be4aeac096570611fc336822bb5898fb0d5c792233c889ebce9500df
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data.tar.gz: c00115bde1b2aa04131d057f24c2d9777bb1d6ffbb978424f4cf1cf42c7fc3d94917a20bb63e3004e058ec505a4efb1669a30c648734f1b274dcd426eb44cead
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data/LICENSE
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README
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File without changes
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data/bin/high_scores.txt
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data/bin/players.csv
ADDED
data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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# player1 = Player.new("alfian")
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# player2 = Player.new("johan")
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# player3 = Player.new("harry")
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# player4 = Player.new("paul")
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clumsy = StudioGame::ClumsyPlayer.new("Klutz", 105)
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berserk = StudioGame::BerserkPlayer.new("TCG Cid", 50)
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game = StudioGame::Game.new("Sonic")
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default_load_path = File.join(File.dirname(__FILE__), 'players.csv')
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game.load_players(ARGV.shift || default_load_path)
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game.add_player(clumsy)
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game.add_player(berserk)
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loop do
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puts'How many games round? ("quit" to exit)'
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input = gets.chomp
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case input
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when /^\d+$/
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game.play(input.to_i)
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game.print_stats
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when 'quit', 'exit'
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break
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else
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puts "Please enter a number or quit"
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end
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end
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game.save_high_scores('high_scores.txt')
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# game.play(5) do
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# game.total_points > 50000
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# end
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# game.print_stats
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5 ? true : false
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end
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def w00t
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super
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@w00t_count += 1
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puts "Berserker is berserk" if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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end
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end
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if __FILE__ == $0
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berserk = StudioGame::BerserkPlayer.new("berserker", 100)
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6.times do
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berserk.w00t
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end
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2.times do
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berserk.blam
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end
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puts berserk.health
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health, boost_factor=1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def w00t
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@boost_factor.times { super }
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end
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def found_treasure(treasure)
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super(Treasure.new(treasure.name, treasure.point / 2))
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end
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end
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end
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if __FILE__ == $0
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# clumsy = ClumsyPlayer.new("johan", 100)
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# hammer = Treasure.new(:hammer, 50)
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# clumsy.found_treasure(hammer)
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# clumsy.found_treasure(hammer)
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# clumsy.found_treasure(hammer)
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# crowbar = Treasure.new(:crowbar, 200)
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# clumsy.found_treasure(crowbar)
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# clumsy.found_treasure(crowbar)
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# clumsy.each_found_treasure do |treasure|
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# puts "#{treasure.point} total #{treasure.name} points"
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# end
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# puts "Total grand points #{clumsy.points}"
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end
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require_relative 'player'
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require_relative 'game_turn'
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require 'csv'
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module StudioGame
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class Game
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attr_accessor :name
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def initialize(name)
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@name = name.capitalize
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@players = []
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end
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def add_player(player)
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@players << player
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end
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def high_score_entry(player)
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"#{player.name.ljust(15, '.')} #{player.score}"
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end
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def load_players(file_to_load)
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CSV.foreach(file_to_load) do |row|
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player = Player.new(row[0], Integer(row[1]))
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add_player(player)
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end
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end
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def save_high_scores(file_to_save)
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File.open(file_to_save, "w") do |file|
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file.puts "\n#{@name} High Scores"
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sorted_players = @players.sort
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sorted_players.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def play(rounds_number)
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puts "The game #{@name} has been started with #{@players.length} players"
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treasures = TreasureTrove::TREASURES
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puts "There are #{treasures.length} treasures"
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treasures.each do |treasure|
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puts "a #{treasure.name} worth #{treasure.point} points"
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end
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1.upto(rounds_number) do |number|
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puts "\nRound #{number} Started"
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@players.each do |player|
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GameTurn.take_turn(player)
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end
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if block_given?
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break if yield
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end
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puts @players
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end
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def total_points
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points = 0
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@players.each do |player|
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points += player.points
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end
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points
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end
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def print_stats
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puts "\n#{@name} statistics"
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puts "\nTotal treasures points found in the game"
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puts "#{total_points} total points"
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puts "\nTotal each player grand points"
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@players.each do |player|
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puts "\n#{player.name} #{player.points} total points"
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player.each_found_treasure do |treasure|
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puts "#{treasure.name} with the total of #{treasure.point}"
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end
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end
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strong, wimpy = @players.partition do |player|
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player.strong?
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end
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puts "\n#{strong.length} strong players"
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strong.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{wimpy.length} wimpy players"
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wimpy.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{@name} High Scores"
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sorted_players = @players.sort
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sorted_players.each do |player|
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puts high_score_entry(player)
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end
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end
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end
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end
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if __FILE__ == $0
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player = StudioGame::Player.new("johan")
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game = StudioGame::Game.new("sonic")
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game.add_player(player)
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game.play(1)
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puts player.score
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end
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require_relative 'die'
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require_relative 'player'
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require_relative 'treasure_trove'
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require_relative 'loaded_die'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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die = Die.new
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number_rolled = die.roll
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case number_rolled
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when 1..2
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player.blam
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puts player
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when 3..4
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puts "#{player} was skipped"
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else
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player.w00t
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puts player
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end
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end
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end
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end
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module StudioGame
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module Playable
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6
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def strong?
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7
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self.health > 100 ? true : false
|
8
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end
|
9
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|
10
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def w00t
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11
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self.health += 15
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12
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puts "#{self.name} got w00ted"
|
13
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end
|
14
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|
15
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def blam
|
16
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self.health -= 10
|
17
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puts "#{self.name} got blammed"
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end
|
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end
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21
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end
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require_relative 'treasure_trove'
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2
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require_relative 'playable'
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3
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|
4
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module StudioGame
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5
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class Player
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6
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include Playable
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7
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attr_accessor :name, :health
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8
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9
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def <=>(other_player)
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10
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other_player.score <=> score
|
11
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end
|
12
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|
13
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def initialize(name, health=100)
|
14
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@name = name.capitalize
|
15
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@health = health
|
16
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@found_treasures = Hash.new(0)
|
17
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end
|
18
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|
19
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def self.from_csv(line)
|
20
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name, health = line.split(',')
|
21
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Player.new(name, Integer(health))
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22
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end
|
23
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+
|
24
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def found_treasure(treasure)
|
25
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@found_treasures[treasure.name] += treasure.point
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26
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puts "#{@name} found #{treasure.name} worth #{treasure.point} points"
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27
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puts "Found Treasures : #{@found_treasures}"
|
28
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+
end
|
29
|
+
|
30
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def each_found_treasure
|
31
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@found_treasures.each do |name, points|
|
32
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treasure = Treasure.new(name, points)
|
33
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+
yield treasure
|
34
|
+
end
|
35
|
+
end
|
36
|
+
|
37
|
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def points
|
38
|
+
@found_treasures.values.reduce(:+)
|
39
|
+
end
|
40
|
+
|
41
|
+
def to_s
|
42
|
+
"I am #{@name} with health: #{@health}, points: #{points} and score: #{score}"
|
43
|
+
end
|
44
|
+
|
45
|
+
def score
|
46
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+
@health + points
|
47
|
+
end
|
48
|
+
|
49
|
+
end
|
50
|
+
end
|
51
|
+
|
52
|
+
if __FILE__ == $0
|
53
|
+
player = StudioGame::Player.new("alfian", 100)
|
54
|
+
player.w00t
|
55
|
+
player.blam
|
56
|
+
player.found_treasure(Treasure.new(:excalibur, 100))
|
57
|
+
player.found_treasure(Treasure.new(:excalibur, 100))
|
58
|
+
puts player
|
59
|
+
puts player.points
|
60
|
+
|
61
|
+
|
62
|
+
end
|
63
|
+
|
64
|
+
|
@@ -0,0 +1,21 @@
|
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1
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|
2
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module StudioGame
|
3
|
+
|
4
|
+
Treasure = Struct.new(:name, :point)
|
5
|
+
module TreasureTrove
|
6
|
+
|
7
|
+
TREASURES = [
|
8
|
+
Treasure.new(:Excalibur, 1000),
|
9
|
+
Treasure.new(:Ragnarok, 900),
|
10
|
+
Treasure.new(:Omniblade, 5000),
|
11
|
+
Treasure.new(:Zeldricht, 500),
|
12
|
+
Treasure.new(:Xenoblade, 10000),
|
13
|
+
Treasure.new(:Falkhir, 800)
|
14
|
+
]
|
15
|
+
|
16
|
+
def self.random
|
17
|
+
TREASURES.sample
|
18
|
+
end
|
19
|
+
|
20
|
+
end
|
21
|
+
end
|
@@ -0,0 +1,46 @@
|
|
1
|
+
require 'studio_game/berserk_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe BerserkPlayer do
|
5
|
+
before do
|
6
|
+
$stdout = StringIO.new
|
7
|
+
@player = StudioGame::BerserkPlayer.new("TCG Cid", 100)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "does not get berserk when w00ted for 5 times" do
|
11
|
+
5.times do
|
12
|
+
@player.w00t
|
13
|
+
end
|
14
|
+
|
15
|
+
expect(@player).not_to be_berserk
|
16
|
+
end
|
17
|
+
|
18
|
+
it "get berserk after w00ted more than 5 times" do
|
19
|
+
6.times do
|
20
|
+
@player.w00t
|
21
|
+
end
|
22
|
+
|
23
|
+
expect(@player).to be_berserk
|
24
|
+
|
25
|
+
end
|
26
|
+
|
27
|
+
|
28
|
+
|
29
|
+
it "get into berserk mode after being w00ted more than 5 times, whenever you blammed it, it will be wooted instead" do
|
30
|
+
6.times do
|
31
|
+
@player.w00t
|
32
|
+
end
|
33
|
+
|
34
|
+
expect(@player).to be_berserk
|
35
|
+
|
36
|
+
2.times do
|
37
|
+
@player.blam
|
38
|
+
end
|
39
|
+
|
40
|
+
expect(@player.health).to eq(220)
|
41
|
+
|
42
|
+
end
|
43
|
+
|
44
|
+
end
|
45
|
+
|
46
|
+
end
|
@@ -0,0 +1,45 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
before do
|
6
|
+
$stdout = StringIO.new
|
7
|
+
@boost_factor = 2
|
8
|
+
@player = ClumsyPlayer.new("Johan", 100, @boost_factor)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "has a boost factor" do
|
12
|
+
expect(@player.boost_factor).to eq(2)
|
13
|
+
end
|
14
|
+
|
15
|
+
it "gets boost factor number of w00ts when wooted" do
|
16
|
+
@player.w00t
|
17
|
+
expect(@player.health).to eq(100 + 15 * @boost_factor)
|
18
|
+
end
|
19
|
+
|
20
|
+
it "half the point of the treasure found by the clumsy player" do
|
21
|
+
hammer = Treasure.new(:hammer, 50)
|
22
|
+
@player.found_treasure(hammer)
|
23
|
+
@player.found_treasure(hammer)
|
24
|
+
@player.found_treasure(hammer)
|
25
|
+
|
26
|
+
expect(@player.points).to eq(75)
|
27
|
+
|
28
|
+
sword = Treasure.new(:sword, 200)
|
29
|
+
@player.found_treasure(sword)
|
30
|
+
@player.found_treasure(sword)
|
31
|
+
|
32
|
+
expect(@player.points).to eq(275)
|
33
|
+
|
34
|
+
yielded = []
|
35
|
+
|
36
|
+
@player.each_found_treasure do |treasure|
|
37
|
+
yielded << treasure
|
38
|
+
end
|
39
|
+
|
40
|
+
expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:sword, 200)])
|
41
|
+
|
42
|
+
end
|
43
|
+
end
|
44
|
+
|
45
|
+
end
|
@@ -0,0 +1,75 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Game do
|
6
|
+
before do
|
7
|
+
$stdout = StringIO.new
|
8
|
+
@game = Game.new("sonic")
|
9
|
+
@initial_health = 100
|
10
|
+
@player = Player.new("alfian", @initial_health)
|
11
|
+
@game.add_player(@player)
|
12
|
+
@rounds_number = 3
|
13
|
+
end
|
14
|
+
|
15
|
+
it "compute total points as the sum of all player points" do
|
16
|
+
game = Game.new("alfian")
|
17
|
+
player1 = Player.new("johan", 42)
|
18
|
+
player2 = Player.new("andy", 50)
|
19
|
+
|
20
|
+
game.add_player(player1)
|
21
|
+
game.add_player(player2)
|
22
|
+
|
23
|
+
player1.found_treasure(Treasure.new(:excalibur, 200))
|
24
|
+
player2.found_treasure(Treasure.new(:ragnarok, 100))
|
25
|
+
|
26
|
+
expect(game.total_points).to eql(300)
|
27
|
+
|
28
|
+
end
|
29
|
+
|
30
|
+
|
31
|
+
it "assign a treasure everytime a player get a turn" do
|
32
|
+
player = Player.new("alfian")
|
33
|
+
game = Game.new("knuckles")
|
34
|
+
game.add_player(player)
|
35
|
+
game.play(1)
|
36
|
+
expect(player.points).not_to be_zero
|
37
|
+
end
|
38
|
+
|
39
|
+
it "should w00t the player if high number is rolled" do
|
40
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(5)
|
41
|
+
@game.play(@rounds_number)
|
42
|
+
expect(@player.health).to eq(@initial_health + 15 * @rounds_number)
|
43
|
+
end
|
44
|
+
|
45
|
+
it "skips the player if a medium number is rolled" do
|
46
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(3)
|
47
|
+
@game.play(@rounds_number)
|
48
|
+
expect(@player.health).to eq(@initial_health)
|
49
|
+
end
|
50
|
+
|
51
|
+
it "should blam the player if low number is rolled" do
|
52
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(1)
|
53
|
+
@game.play(@rounds_number)
|
54
|
+
expect(@player.health).to eq(@initial_health - 10 * @rounds_number)
|
55
|
+
end
|
56
|
+
|
57
|
+
context "A collection of players" do
|
58
|
+
before do
|
59
|
+
@player1 = Player.new("Alfian", 100)
|
60
|
+
@player2 = Player.new("Johan", 200)
|
61
|
+
@player3 = Player.new("Harry", 300)
|
62
|
+
hammer = Treasure.new(:hammer, 50)
|
63
|
+
@player1.found_treasure(hammer)
|
64
|
+
@player2.found_treasure(hammer)
|
65
|
+
@player3.found_treasure(hammer)
|
66
|
+
|
67
|
+
@players = [@player1, @player2, @player3]
|
68
|
+
end
|
69
|
+
|
70
|
+
it "sort the player in descending order based on the score" do
|
71
|
+
expect(@players.sort).to eq([@player3, @player2, @player1])
|
72
|
+
end
|
73
|
+
end
|
74
|
+
end
|
75
|
+
end
|
@@ -0,0 +1,106 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Player do
|
6
|
+
|
7
|
+
before do
|
8
|
+
$stdout = StringIO.new
|
9
|
+
@initial_health = 150
|
10
|
+
@player = Player.new("alfian", @initial_health)
|
11
|
+
end
|
12
|
+
|
13
|
+
it "can be created from CSV string" do
|
14
|
+
player = Player.from_csv("Johan,150")
|
15
|
+
expect(player.name).to eql("Johan")
|
16
|
+
expect(player.health).to eql(150)
|
17
|
+
end
|
18
|
+
|
19
|
+
|
20
|
+
it "yield each found treasure and its total points" do
|
21
|
+
@player.found_treasure(Treasure.new(:excalibur, 200))
|
22
|
+
@player.found_treasure(Treasure.new(:excalibur, 500))
|
23
|
+
@player.found_treasure(Treasure.new(:ragnarok, 50))
|
24
|
+
@player.found_treasure(Treasure.new(:ragnarok, 200))
|
25
|
+
@player.found_treasure(Treasure.new(:einhander, 40))
|
26
|
+
@player.found_treasure(Treasure.new(:einhander, 60))
|
27
|
+
|
28
|
+
yielded = []
|
29
|
+
|
30
|
+
@player.each_found_treasure do |treasure|
|
31
|
+
yielded << treasure
|
32
|
+
end
|
33
|
+
|
34
|
+
expect(yielded).to eq([
|
35
|
+
Treasure.new(:excalibur, 700),
|
36
|
+
Treasure.new(:ragnarok, 250),
|
37
|
+
Treasure.new(:einhander, 100)
|
38
|
+
])
|
39
|
+
end
|
40
|
+
|
41
|
+
it "computes points as sum of all treasure point" do
|
42
|
+
@player.found_treasure(Treasure.new(:excalibur, 500))
|
43
|
+
expect(@player.points).to eq(500)
|
44
|
+
@player.found_treasure(Treasure.new(:einhander, 1000))
|
45
|
+
expect(@player.points).to eq(1500)
|
46
|
+
@player.found_treasure(Treasure.new(:ragnarok, 2000))
|
47
|
+
expect(@player.points).to eq(3500)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "computes the score as the sum of player's health and player's points" do
|
51
|
+
@player.found_treasure(Treasure.new(:excalibur, 1000))
|
52
|
+
@player.found_treasure(Treasure.new(:ragnarok, 2000))
|
53
|
+
expect(@player.score).to eq(3150)
|
54
|
+
end
|
55
|
+
|
56
|
+
it "Should have a capitalized name" do
|
57
|
+
expect(@player.name).to eql("Alfian")
|
58
|
+
end
|
59
|
+
|
60
|
+
it "Has an initial health" do
|
61
|
+
expect(@player.health).to eql(@initial_health)
|
62
|
+
end
|
63
|
+
|
64
|
+
it "has a string representation" do
|
65
|
+
@player.found_treasure(Treasure.new(:excalibur, 1000))
|
66
|
+
|
67
|
+
expect(@player.to_s).to eq("I am #{@player.name} with health: #{@player.health}, points: #{@player.points} and score: #{@player.score}")
|
68
|
+
end
|
69
|
+
|
70
|
+
it "Computes a score as the sum of health and player points" do
|
71
|
+
@player.found_treasure(Treasure.new(:excalibur, 1000))
|
72
|
+
expect(@player.score).to eq(@player.health + @player.points)
|
73
|
+
end
|
74
|
+
|
75
|
+
it "Increases health by 15 when w00ted" do
|
76
|
+
@player.w00t
|
77
|
+
expect(@player.health).to eq(@initial_health + 15)
|
78
|
+
end
|
79
|
+
|
80
|
+
it "Decreases health by 10 when blammed" do
|
81
|
+
@player.blam
|
82
|
+
expect(@player.health).to eq(@initial_health - 10)
|
83
|
+
end
|
84
|
+
|
85
|
+
context "Create a player with strong parameter" do
|
86
|
+
before do
|
87
|
+
@player = Player.new("alfian", 150)
|
88
|
+
end
|
89
|
+
|
90
|
+
it "is a strong player" do
|
91
|
+
expect(@player).to be_strong
|
92
|
+
end
|
93
|
+
end
|
94
|
+
|
95
|
+
context "Create a player with wimpy parameter" do
|
96
|
+
before do
|
97
|
+
@player = Player.new("alfian", 100)
|
98
|
+
end
|
99
|
+
|
100
|
+
it "is not a strong player" do
|
101
|
+
expect(@player).not_to be_strong
|
102
|
+
end
|
103
|
+
end
|
104
|
+
|
105
|
+
end
|
106
|
+
end
|
@@ -0,0 +1,58 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
|
5
|
+
describe Treasure do
|
6
|
+
before do
|
7
|
+
@initial_name = "Excalibur"
|
8
|
+
@initial_point = 1000
|
9
|
+
@treasure = Treasure.new(@initial_name, @initial_point)
|
10
|
+
end
|
11
|
+
|
12
|
+
it "has a name attribute" do
|
13
|
+
expect(@treasure.name).to eq(@initial_name)
|
14
|
+
end
|
15
|
+
|
16
|
+
it "has a point attribute" do
|
17
|
+
expect(@treasure.point).to eq(@initial_point)
|
18
|
+
end
|
19
|
+
end
|
20
|
+
|
21
|
+
describe TreasureTrove do
|
22
|
+
|
23
|
+
it "TreasureTrove has a constant treasures with the size of 6" do
|
24
|
+
expect(TreasureTrove::TREASURES.size).to eq(6)
|
25
|
+
end
|
26
|
+
|
27
|
+
it "excalibur inside treasures worth 1000 points" do
|
28
|
+
expect(TreasureTrove::TREASURES[0].point).to eq(1000)
|
29
|
+
end
|
30
|
+
|
31
|
+
it "ragnarok inside treasure worth 900 points" do
|
32
|
+
expect(TreasureTrove::TREASURES[1].point).to eq(900)
|
33
|
+
end
|
34
|
+
|
35
|
+
it "omniblade inside treasure worth 5000 points" do
|
36
|
+
expect(TreasureTrove::TREASURES[2].point).to eq(5000)
|
37
|
+
end
|
38
|
+
|
39
|
+
it "zeldricht inside treasure worth 500 points" do
|
40
|
+
expect(TreasureTrove::TREASURES[3].point).to eq(500)
|
41
|
+
end
|
42
|
+
|
43
|
+
it "xenoblade inside treasure worh 10000 points" do
|
44
|
+
expect(TreasureTrove::TREASURES[4].point).to eq(10000)
|
45
|
+
end
|
46
|
+
|
47
|
+
it "falkhir inside treasure worth 800 points" do
|
48
|
+
expect(TreasureTrove::TREASURES[5].point).to eq(800)
|
49
|
+
end
|
50
|
+
|
51
|
+
it "successfuly gives a random treasure inside the treasures" do
|
52
|
+
treasure = TreasureTrove.random
|
53
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
54
|
+
end
|
55
|
+
|
56
|
+
|
57
|
+
end
|
58
|
+
end
|
metadata
ADDED
@@ -0,0 +1,84 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game_a
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- alfian losari
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2014-10-15 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ">="
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ">="
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: ''
|
28
|
+
email: alfian@losari.org
|
29
|
+
executables:
|
30
|
+
- studio_game
|
31
|
+
extensions: []
|
32
|
+
extra_rdoc_files: []
|
33
|
+
files:
|
34
|
+
- LICENSE
|
35
|
+
- README
|
36
|
+
- bin/high_scores.txt
|
37
|
+
- bin/players.csv
|
38
|
+
- bin/studio_game
|
39
|
+
- lib/studio_game/auditable.rb
|
40
|
+
- lib/studio_game/berserk_player.rb
|
41
|
+
- lib/studio_game/clumsy_player.rb
|
42
|
+
- lib/studio_game/die.rb
|
43
|
+
- lib/studio_game/game.rb
|
44
|
+
- lib/studio_game/game_turn.rb
|
45
|
+
- lib/studio_game/loaded_die.rb
|
46
|
+
- lib/studio_game/playable.rb
|
47
|
+
- lib/studio_game/player.rb
|
48
|
+
- lib/studio_game/player_choices.rb
|
49
|
+
- lib/studio_game/treasure_trove.rb
|
50
|
+
- spec/studio_game/berserk_player_spec.rb
|
51
|
+
- spec/studio_game/clumsy_player_spec.rb
|
52
|
+
- spec/studio_game/game_spec.rb
|
53
|
+
- spec/studio_game/player_spec.rb
|
54
|
+
- spec/studio_game/treasure_trove_spec.rb
|
55
|
+
homepage: http://www.thebytestech.com
|
56
|
+
licenses:
|
57
|
+
- MIT
|
58
|
+
metadata: {}
|
59
|
+
post_install_message:
|
60
|
+
rdoc_options: []
|
61
|
+
require_paths:
|
62
|
+
- lib
|
63
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
64
|
+
requirements:
|
65
|
+
- - ">="
|
66
|
+
- !ruby/object:Gem::Version
|
67
|
+
version: '1.9'
|
68
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
69
|
+
requirements:
|
70
|
+
- - ">="
|
71
|
+
- !ruby/object:Gem::Version
|
72
|
+
version: '0'
|
73
|
+
requirements: []
|
74
|
+
rubyforge_project:
|
75
|
+
rubygems_version: 2.2.2
|
76
|
+
signing_key:
|
77
|
+
specification_version: 4
|
78
|
+
summary: Studio Game
|
79
|
+
test_files:
|
80
|
+
- spec/studio_game/berserk_player_spec.rb
|
81
|
+
- spec/studio_game/clumsy_player_spec.rb
|
82
|
+
- spec/studio_game/game_spec.rb
|
83
|
+
- spec/studio_game/player_spec.rb
|
84
|
+
- spec/studio_game/treasure_trove_spec.rb
|