studio_game_EB 1.2.3

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+ ---
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+ SHA1:
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+ metadata.gz: f7c1a508d452f968c8504b0e408f0b2bd4290e81
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+ data.tar.gz: cb151a6c9ba5438fae5349261c9e4003cebce273
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+ SHA512:
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+ metadata.gz: 976599ba50266146a2d26eb77ce2c1f8568c290a38d2eb747556f0c2aee2de5de1468950c3572813c4caf9ca24d933db3403b2f3cb626af6d1eaf89ad097720b
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+ data.tar.gz: ff5bd3c7958a3d4fd5b59431bc080482911c3d6df413b9af3f586cd3cc9c4a5ba83211cbe22121a52405a5a75c275073c3664fec55aa1e16a62fe41daa88e277
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+ Copyright (c) 2014 <copyright holders>
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+ This is the example game from the Pragmatic Studio Ruby course.
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+ Knuckleheads High Scores:
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+ Alvin............... 500
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+ Simon............... 460
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+ Theo................ 175
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+ Klutz............... 155.0
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+ Berserker........... 100
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+ Alvin,100
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+ Simon,60
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+ Theo,125
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ knuckleheads.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ knuckleheads.add_player(berserker)
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+
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+ loop do
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+ puts "How many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+
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+ case answer
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+ when /^\d+$/
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+ knuckleheads.play(answer.to_i)
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+
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+ when 'quit' || 'exit'
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+ knuckleheads.print_stats
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+
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+ break
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+ else
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+ puts "Please enter a number or quit to exit"
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+ end
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+
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+
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+ end
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+ puts "this is the end"
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+ knuckleheads.save_high_scores
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+
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+ puts "this the very end"
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+
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+
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+ # player1 = Player.new("moe")
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+ # player2 = Player.new("larry", 60)
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+ # player3 = Player.new("curly", 125)
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+
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+
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+ # knuckleheads.add_player(player1)
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+ # knuckleheads.add_player(player2)
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+ # knuckleheads.add_player(player3)
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+ # knuckleheads.play(2)
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+ # knuckleheads.print_stats
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+ #
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+ # chipmunks = Game.new("Chipmunks")
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+ # player4 = Player.new("alvin")
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+ # player5 = Player.new("simon")
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+ # player6 = Player.new("theodore")
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+ # chipmunks.add_player(player4)
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+ # chipmunks.add_player(player5)
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+ # chipmunks.add_player(player6)
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+ # chipmunks.play(2)
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+ # chipmunks.print_stats
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+ class Player
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+ attr_reader :health
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+ attr_accessor :name
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+ def initialize(name, health = 100)
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+ @name = name.capitalize
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+ @health = health
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+ end
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+
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+ def name=(new_name)
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+ @name = new_name.capitalize
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+ end
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+
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+ def score
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+ @name.length + @health
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+ end
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+
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+ def w00t
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+ @health = @health + 15
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+ puts "#{@name} got w00ted!"
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+ end
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+
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+ def blam
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+ @health = @health - 10
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+ puts "#{@name} got blammed!"
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with a health of #{@health} and a score of #{score}."
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+ end
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+ end
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+
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+ class Game
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+
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+ attr_reader :title
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+ attr_reader :players
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+ def initialize(title)
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+ @title = title.capitalize
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+ @players = []
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def play
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+
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+ puts players
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+ players.each do |p|
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+ puts p
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+ end
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+
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+ players.each do |p|
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+ 3.times {puts p.blam}
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+ puts p.w00t
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+ puts p
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+ end
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+ end
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+
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+ end
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry", 60)
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+ player3 = Player.new("curly", 125)
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+
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+ knuckleheads = Game.new("Knuckleheads")
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+ knuckleheads.add_player(player1)
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+ knuckleheads.add_player(player2)
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+ knuckleheads.add_player(player3)
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+ knuckleheads.play
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+
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+
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+
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+
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+ module StudioGame
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+ module Auditable
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+
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+
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+
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+ class BerserkPlayer < Player
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+
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+ def initialize (name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{name} is berserk" if berserk?
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+ end
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+
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+
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+ def blam
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+ berserk? ? w00t : super
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+
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+ end
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+
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+ end
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+
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+
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+ if __FILE__== $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+
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+ end
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+ end
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+ class Calculator
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+
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+ def initialize(number1=0, number2=0)
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+ @number1 = number1
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+ @number2 = number2
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+ end
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+
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+ def add
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+ "#{@number1 + @number2}"
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+ end
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+
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+ def subtract
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+ "#{@number1 - @number2}"
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+ end
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+
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+ end
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+
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+ calc = Calculator.new(20, 11)
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+ puts calc.add
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+ puts calc.subtract
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+ class Calculator
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+
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+ def initialize(number1=0, number2=0)
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+ @number1 = number1
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+ @number2 = number2
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+ end
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+
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+ def add
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+ puts "#{@number1 + @number2}"
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+ end
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+
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+ def subtract
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+ puts "#{@number1 - @number2}"
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+ end
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+
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+ end
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+
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+ calc = Calculator.new(20, 11)
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+ puts calc.add
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+ puts calc.subtract
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+
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+ module StudioGame
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+
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+ class ClumsyPlayer < Player
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+
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+ def found_treasure(treasure)
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+ super(Treasure.new(treasure.name, treasure.points/2.0))
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+ end
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+
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+
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+
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+ def each_found_treause
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points/2)
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+ end
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+
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+
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+ class Die
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+ include Auditable
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+ attr_reader :number
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand (1..6)
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+ audit
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+ puts "#{@number}"
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+ end
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+
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require 'csv'
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+
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+ module StudioGame
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+
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+ class Game
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+
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+ attr_reader :title
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+ attr_reader :players
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+
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+ def initialize(title)
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+ @title = title.capitalize
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+ @players = []
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+ end
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+
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+ def load_players(from_file)
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+ CSV.foreach(from_file) do |row|
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+ player = Player.new(row[0], row[1].to_i)
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+ add_player(player)
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+ end
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+ end
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+
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+
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open to_file, "w+" do |file|
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+ file.puts "#{@title} High Scores:"
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+
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+ @players.sort.each do |player|
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+ file.puts high_scores_entry(player)
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+ end
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+ end
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+ end
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+
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+
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+
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+ def high_scores_entry(player)
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+
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "There are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ def print_stats
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+ strong_players, wimpy_players = @players.partition {|x| x.strong?}
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+ puts "\n#{strong_players.size} strong players:"
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+ strong_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{wimpy_players.size} wimpy players:"
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+ wimpy_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "#{total_points} total points from treasures found"
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+
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+ puts "\n#{title} High Scores:"
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+ @players.sort.each do |player|
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+ puts high_scores_entry(player)
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+ end
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+
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def total_points
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+ @players.reduce (0) {|sum, player| sum + player.points }
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+ end
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+
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+
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+ def play(rounds)
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+ puts @players
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+ 1.upto(rounds) do |round|
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+ puts "\nRound #{round}:"
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+ @players.each do |p|
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+ GameTurn.take_turn(p)
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+ puts p
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+ end
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+ end
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+ end
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+ end
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+
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+
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+
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+ #
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+ # if __FILE__ ==$0
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+ #
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+ # player1 = Player.new("moe")
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+ # player2 = Player.new("larry", 60)
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+ # player3 = Player.new("curly", 125)
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+ #
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+ # knuckleheads = Game.new("Knuckleheads")
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+ # knuckleheads.add_player(player1)
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+ # knuckleheads.add_player(player2)
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+ # knuckleheads.add_player(player3)
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+ # puts @players
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+ #
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+ # end
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+ end
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+ require_relative 'die'
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+ require_relative 'loaded_die'
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+
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+
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+ module StudioGame
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+
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ number_rolled = die.roll
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+
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+ case number_rolled
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+ when 1..2
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+ puts player.blam
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+ puts "low roll"
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+ when 3..4
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+ puts "#{player.name} was skipped"
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+ when 5..6
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+ puts player.w00t
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+ puts "high roll"
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+
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+
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+ end
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+ end
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+ Knuckleheads High Scores:
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+ Theo................ 225
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+ Alvin............... 125
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+ Klutz............... 117.5
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+ Berserker........... 100
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+ Simon............... 85
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+
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+
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+ def n_times(number)
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+
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+ 1.upto(number) do |count|
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+ yield(count)
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+ end
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+ end
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+
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+
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+ n_times(2) do |n|
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+ puts "#{n} situps"
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+ puts "#{n} pushups"
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+ puts "#{n} chinups"
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+ end
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+ module StudioGame
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+ require_relative 'auditable'
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+
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+ class LoadedDie
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+ include Auditable
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ puts "#{@number}"
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+
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+ def strong?
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+ if self.health >100
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+ true
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+ else
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+ false
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+ end
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+
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+ end
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+
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+ def w00t
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+ self.health = self.health + 15
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+ puts "#{name} got w00ted!"
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+ end
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+
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+ def blam
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+ self.health = self.health - 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ #require_relative 'spec_helper'
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+
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+
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+ class Player
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+
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+ include Playable
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+ attr_accessor :health
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+ attr_accessor :name
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+ def initialize(name, health = 100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def name=(new_name)
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+ @name = new_name.capitalize
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+ end
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+
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+ def score
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+ points + @health
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+ end
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+
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+ def <=>(other)
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+ other.score<=>score
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points}."
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+ puts "#{@name}'s treasures: #{@found_treasures}."
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+
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+
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+ end
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+
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+ if __FILE__ ==$0
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+
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ # player.blam
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+ # puts player.health
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+
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+ end
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require 'studio_game/berserk_player'
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+
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ expect(@player.berserk?).to be_falsey
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+
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+ # or if using Rspec 3.0:
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+ # @player.berserk?.should be_falsey
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ expect(@player.berserk?).to be_truthy
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+
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+ # or if using Rspec 3.0:
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+ # @player.berserk?.should be_truthy
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ expect(@player.health).to eq( @initial_health + (8 * 15))
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+ end
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+
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+ end
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+ end
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+ module StudioGame
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+ require 'studio_game/clumsy_player'
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+
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ expect(@player.points).to eq(275)
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ end
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+ end
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+ module StudioGame
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+ require 'studio_game/game'
3
+ require 'studio_game/die'
4
+ require 'studio_game/treasure_trove'
5
+
6
+
7
+
8
+
9
+ describe Game do
10
+
11
+ before do
12
+ @game = Game.new("Knuckleheads")
13
+
14
+ @initial_health = 100
15
+ @player = Player.new("moe", @initial_health)
16
+
17
+ @game.add_player(@player)
18
+ end
19
+
20
+ it "w00ts the player with a high roll" do
21
+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
22
+ #allow(Die).to receive(:roll).and_return(5)
23
+ @game.play(2)
24
+
25
+ #@player.health.should == @initial_health +15
26
+ expect(@player.health).to eq(@initial_health + 2*15)
27
+ end
28
+
29
+ it "does nothing to the player with a medium roll" do
30
+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
31
+ #allow(Die).to receive(:roll).and_return(3)
32
+ @game.play(2)
33
+
34
+ #@player.health.should == @initial_health
35
+ expect(@player.health).to eq (@initial_health)
36
+ end
37
+
38
+ it "blams the player with a low roll" do
39
+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
40
+ #allow(Die).to receive(:roll).and_return(1)
41
+ @game.play(2)
42
+ expect(@player.health).to eq(@initial_health - (2*10))
43
+ #@player.health.should == @initial_health - 15
44
+ end
45
+
46
+ it "assigns a treasure for points during a player's turn" do
47
+ game = Game.new("Knuckleheads")
48
+ player = Player.new("moe")
49
+
50
+ game.add_player(player)
51
+
52
+ game.play(1)
53
+
54
+ #player.points.should_not be_zero
55
+
56
+ # or use alternate expectation syntax:
57
+ expect(player.points).not_to be_zero
58
+ end
59
+
60
+ it "computes total points as the sum of all player points" do
61
+ game = Game.new("Knuckleheads")
62
+
63
+ player1 = Player.new("moe")
64
+ player2 = Player.new("larry")
65
+
66
+ game.add_player(player1)
67
+ game.add_player(player2)
68
+
69
+ player1.found_treasure(Treasure.new(:hammer, 50))
70
+ player1.found_treasure(Treasure.new(:hammer, 50))
71
+ player2.found_treasure(Treasure.new(:crowbar, 400))
72
+
73
+ game.total_points.should == 500
74
+ end
75
+ end
76
+ end
@@ -0,0 +1,134 @@
1
+ module StudioGame
2
+ require 'studio_game/player'
3
+ require 'studio_game/treasure_trove'
4
+
5
+ describe Player do
6
+
7
+ before do
8
+ $stdout = StringIO.new
9
+ @initial_health = 150
10
+ @player = Player.new("larry", @initial_health)
11
+ end
12
+
13
+ it "has a capitalized name" do
14
+ expect(@player.name).to eq("Larry")
15
+ end
16
+
17
+
18
+ it "has an initial health" do
19
+ expect(@player.health).to eq(150)
20
+ end
21
+
22
+ it "has a string representation" do
23
+ @player.found_treasure(Treasure.new(:hammer, 50))
24
+ @player.found_treasure(Treasure.new(:hammer, 50))
25
+ expect(@player.to_s).to eq("I'm Larry with health = 150, points = 100, and score = 250.")
26
+ end
27
+
28
+
29
+ it "computes a score as the sum of its health and points" do
30
+ @player.found_treasure(Treasure.new(:hammer, 50))
31
+ @player.found_treasure(Treasure.new(:hammer, 50))
32
+
33
+ expect(@player.score).to eq(250)
34
+ end
35
+
36
+ it "increases health by 15 when w00ted" do
37
+ @player.w00t
38
+
39
+ expect(@player.health).to eq(@initial_health + 15)
40
+ end
41
+
42
+ it "decreases health by 10 when blammed" do
43
+ @player.blam
44
+
45
+ expect(@player.health).to eq(@initial_health - 10)
46
+ end
47
+
48
+ it "computes points as the sum of all treasure points" do
49
+ expect(@player.points).to eq(0)
50
+
51
+ @player.found_treasure(Treasure.new(:hammer, 50))
52
+
53
+ @player.points.should == 50
54
+
55
+ @player.found_treasure(Treasure.new(:crowbar, 400))
56
+
57
+ @player.points.should == 450
58
+
59
+ @player.found_treasure(Treasure.new(:hammer, 50))
60
+
61
+ @player.points.should == 500
62
+ end
63
+
64
+ it "yields each found treasure and its total points" do
65
+ @player.found_treasure(Treasure.new(:skillet, 100))
66
+ @player.found_treasure(Treasure.new(:skillet, 100))
67
+ @player.found_treasure(Treasure.new(:hammer, 50))
68
+ @player.found_treasure(Treasure.new(:bottle, 5))
69
+ @player.found_treasure(Treasure.new(:bottle, 5))
70
+ @player.found_treasure(Treasure.new(:bottle, 5))
71
+ @player.found_treasure(Treasure.new(:bottle, 5))
72
+ @player.found_treasure(Treasure.new(:bottle, 5))
73
+
74
+ yielded = []
75
+ @player.each_found_treasure do |treasure|
76
+ yielded << treasure
77
+ end
78
+
79
+ yielded.should == [
80
+ Treasure.new(:skillet, 200),
81
+ Treasure.new(:hammer, 50),
82
+ Treasure.new(:bottle, 25)
83
+ ]
84
+ end
85
+
86
+ context "with a health greater than 100" do
87
+ before do
88
+ @player = Player.new("larry", 150)
89
+ end
90
+
91
+ it "is strong" do
92
+ # This is Rspec 2.10
93
+ #@player.should be_strong
94
+
95
+ # or if using Rspec 3.0:
96
+ #@player.strong?.should be_truthy
97
+ #expect(@player.strong?).to eq(true)
98
+ expect(@player).to be_strong
99
+ end
100
+ end
101
+
102
+ context "with a health less than or equal to 100" do
103
+ before do
104
+ @player = Player.new("larry", 100)
105
+ end
106
+
107
+ it "is wimpy" do
108
+ #Old Rspec
109
+ #@player.should_not be_strong
110
+
111
+ # or if using Rspec 3.0:
112
+ #@player.strong?.should_not be_truthy
113
+ expect(@player.strong?).to eq(false)
114
+
115
+ end
116
+ end
117
+
118
+ context "in a collection of players" do
119
+ before do
120
+ @player1 = Player.new("moe", 100)
121
+ @player2 = Player.new("larry", 200)
122
+ @player3 = Player.new("curly", 300)
123
+
124
+ @players = [@player1, @player2, @player3]
125
+ end
126
+
127
+ it "is sorted by decreasing score" do
128
+ expect(@players.sort).to eq([@player3, @player2, @player1])
129
+ end
130
+ end
131
+
132
+
133
+ end
134
+ end
@@ -0,0 +1,8 @@
1
+ RSpec.configure do |config|
2
+ config.expect_with :rspec do |c|
3
+ c.syntax = [:should, :expect]
4
+ end
5
+ config.mock_with :rspec do |c|
6
+ c.syntax = [:should, :expect]
7
+ end
8
+ end
@@ -0,0 +1,5 @@
1
+ RSpec.configure do |config|
2
+ config.mock_with :rspec do |mocks|
3
+ mocks.syntax = :expect
4
+ end
5
+ end
@@ -0,0 +1,58 @@
1
+ module StudioGame
2
+ require 'studio_game/treasure_trove'
3
+
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ expect(@treasure.name).to eq(:hammer)
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ expect(TreasureTrove::TREASURES.size).to eq(6)
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+
51
+ it "returns a random treasure" do
52
+ treasure = TreasureTrove.random
53
+
54
+ #TreasureTrove::TREASURES.should include(treasure)
55
+ expect(TreasureTrove::TREASURES).to include(treasure)
56
+ end
57
+ end
58
+ end
metadata ADDED
@@ -0,0 +1,93 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_EB
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.2.3
5
+ platform: ruby
6
+ authors:
7
+ - La Dee Da
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2014-10-23 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - ">="
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: |
28
+ This is the example game from the Pragmatic Studio Ruby course.
29
+ email: INSERT YOUR EMAIL HERE
30
+ executables:
31
+ - studio_game
32
+ extensions: []
33
+ extra_rdoc_files: []
34
+ files:
35
+ - LICENSE.txt
36
+ - README.txt
37
+ - bin/high_scores.txt
38
+ - bin/players.csv
39
+ - bin/studio_game
40
+ - bin/studio_game.rb~
41
+ - lib/studio_game/auditable.rb
42
+ - lib/studio_game/berserk_player.rb
43
+ - lib/studio_game/calc.rb
44
+ - lib/studio_game/calc.rb~
45
+ - lib/studio_game/clumsy_player.rb
46
+ - lib/studio_game/die.rb
47
+ - lib/studio_game/game.rb
48
+ - lib/studio_game/game_turn.rb
49
+ - lib/studio_game/high_scores.txt
50
+ - lib/studio_game/iterators.rb
51
+ - lib/studio_game/loaded_die.rb
52
+ - lib/studio_game/playable.rb
53
+ - lib/studio_game/player.rb
54
+ - lib/studio_game/treasure_trove.rb
55
+ - spec/studio_game/berserk_player_spec.rb
56
+ - spec/studio_game/clumsy_player_spec.rb
57
+ - spec/studio_game/game_spec.rb
58
+ - spec/studio_game/player_spec.rb
59
+ - spec/studio_game/spec_helper.rb
60
+ - spec/studio_game/spec_helper2.rb
61
+ - spec/studio_game/treasure_trove_spec.rb
62
+ homepage: http://www.twitter.com/mexicoemily
63
+ licenses:
64
+ - MIT
65
+ metadata: {}
66
+ post_install_message:
67
+ rdoc_options: []
68
+ require_paths:
69
+ - lib
70
+ required_ruby_version: !ruby/object:Gem::Requirement
71
+ requirements:
72
+ - - ">="
73
+ - !ruby/object:Gem::Version
74
+ version: '1.9'
75
+ required_rubygems_version: !ruby/object:Gem::Requirement
76
+ requirements:
77
+ - - ">="
78
+ - !ruby/object:Gem::Version
79
+ version: '0'
80
+ requirements: []
81
+ rubyforge_project:
82
+ rubygems_version: 2.2.2
83
+ signing_key:
84
+ specification_version: 4
85
+ summary: Game created from Pragmatic Studio Ruby course
86
+ test_files:
87
+ - spec/studio_game/berserk_player_spec.rb
88
+ - spec/studio_game/clumsy_player_spec.rb
89
+ - spec/studio_game/game_spec.rb
90
+ - spec/studio_game/player_spec.rb
91
+ - spec/studio_game/spec_helper.rb
92
+ - spec/studio_game/spec_helper2.rb
93
+ - spec/studio_game/treasure_trove_spec.rb