studio_game_EB 1.2.3
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- checksums.yaml +7 -0
- data/LICENSE.txt +7 -0
- data/README.txt +1 -0
- data/bin/high_scores.txt +6 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +62 -0
- data/bin/studio_game.rb~ +73 -0
- data/lib/studio_game/auditable.rb +9 -0
- data/lib/studio_game/berserk_player.rb +39 -0
- data/lib/studio_game/calc.rb +20 -0
- data/lib/studio_game/calc.rb~ +20 -0
- data/lib/studio_game/clumsy_player.rb +36 -0
- data/lib/studio_game/die.rb +20 -0
- data/lib/studio_game/game.rb +125 -0
- data/lib/studio_game/game_turn.rb +31 -0
- data/lib/studio_game/high_scores.txt +6 -0
- data/lib/studio_game/iterators.rb +15 -0
- data/lib/studio_game/loaded_die.rb +15 -0
- data/lib/studio_game/playable.rb +25 -0
- data/lib/studio_game/player.rb +65 -0
- data/lib/studio_game/treasure_trove.rb +19 -0
- data/spec/studio_game/berserk_player_spec.rb +37 -0
- data/spec/studio_game/clumsy_player_spec.rb +33 -0
- data/spec/studio_game/game_spec.rb +76 -0
- data/spec/studio_game/player_spec.rb +134 -0
- data/spec/studio_game/spec_helper.rb +8 -0
- data/spec/studio_game/spec_helper2.rb +5 -0
- data/spec/studio_game/treasure_trove_spec.rb +58 -0
- metadata +93 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: f7c1a508d452f968c8504b0e408f0b2bd4290e81
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data.tar.gz: cb151a6c9ba5438fae5349261c9e4003cebce273
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SHA512:
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metadata.gz: 976599ba50266146a2d26eb77ce2c1f8568c290a38d2eb747556f0c2aee2de5de1468950c3572813c4caf9ca24d933db3403b2f3cb626af6d1eaf89ad097720b
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data.tar.gz: ff5bd3c7958a3d4fd5b59431bc080482911c3d6df413b9af3f586cd3cc9c4a5ba83211cbe22121a52405a5a75c275073c3664fec55aa1e16a62fe41daa88e277
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data/LICENSE.txt
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Copyright (c) 2014 <copyright holders>
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.txt
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This is the example game from the Pragmatic Studio Ruby course.
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data/bin/high_scores.txt
ADDED
data/bin/players.csv
ADDED
data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/player'
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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knuckleheads.add_player(klutz)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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knuckleheads.add_player(berserker)
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loop do
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puts "How many game rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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knuckleheads.play(answer.to_i)
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when 'quit' || 'exit'
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number or quit to exit"
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end
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end
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puts "this is the end"
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knuckleheads.save_high_scores
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puts "this the very end"
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# player1 = Player.new("moe")
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# player2 = Player.new("larry", 60)
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# player3 = Player.new("curly", 125)
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# knuckleheads.add_player(player1)
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# knuckleheads.add_player(player2)
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# knuckleheads.add_player(player3)
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# knuckleheads.play(2)
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# knuckleheads.print_stats
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#
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# chipmunks = Game.new("Chipmunks")
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# player4 = Player.new("alvin")
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# player5 = Player.new("simon")
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# player6 = Player.new("theodore")
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# chipmunks.add_player(player4)
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# chipmunks.add_player(player5)
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# chipmunks.add_player(player6)
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# chipmunks.play(2)
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# chipmunks.print_stats
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data/bin/studio_game.rb~
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class Player
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attr_reader :health
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attr_accessor :name
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def initialize(name, health = 100)
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@name = name.capitalize
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@health = health
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end
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def name=(new_name)
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@name = new_name.capitalize
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end
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def score
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@name.length + @health
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end
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def w00t
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@health = @health + 15
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puts "#{@name} got w00ted!"
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end
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def blam
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@health = @health - 10
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puts "#{@name} got blammed!"
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end
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def to_s
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"I'm #{@name} with a health of #{@health} and a score of #{score}."
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end
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end
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class Game
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attr_reader :title
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attr_reader :players
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def initialize(title)
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@title = title.capitalize
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@players = []
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end
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def add_player(player)
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@players << player
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end
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def play
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puts players
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players.each do |p|
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puts p
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end
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players.each do |p|
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3.times {puts p.blam}
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puts p.w00t
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puts p
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end
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end
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end
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player1 = Player.new("moe")
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player2 = Player.new("larry", 60)
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player3 = Player.new("curly", 125)
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knuckleheads = Game.new("Knuckleheads")
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knuckleheads.add_player(player1)
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knuckleheads.add_player(player2)
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knuckleheads.add_player(player3)
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knuckleheads.play
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize (name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{name} is berserk" if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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end
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if __FILE__== $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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end
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class Calculator
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def initialize(number1=0, number2=0)
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@number1 = number1
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@number2 = number2
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end
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def add
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"#{@number1 + @number2}"
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end
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def subtract
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"#{@number1 - @number2}"
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end
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end
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calc = Calculator.new(20, 11)
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puts calc.add
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puts calc.subtract
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class Calculator
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def initialize(number1=0, number2=0)
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@number1 = number1
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@number2 = number2
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end
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def add
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puts "#{@number1 + @number2}"
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end
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def subtract
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puts "#{@number1 - @number2}"
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end
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end
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calc = Calculator.new(20, 11)
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puts calc.add
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puts calc.subtract
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require_relative 'player'
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require_relative 'treasure_trove'
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module StudioGame
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class ClumsyPlayer < Player
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def found_treasure(treasure)
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super(Treasure.new(treasure.name, treasure.points/2.0))
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end
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def each_found_treause
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points/2)
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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require 'csv'
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module StudioGame
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class Game
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attr_reader :title
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attr_reader :players
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def initialize(title)
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@title = title.capitalize
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@players = []
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end
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def load_players(from_file)
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CSV.foreach(from_file) do |row|
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player = Player.new(row[0], row[1].to_i)
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add_player(player)
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end
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end
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def add_player(player)
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@players << player
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end
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def save_high_scores(to_file="high_scores.txt")
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File.open to_file, "w+" do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |player|
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file.puts high_scores_entry(player)
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end
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end
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end
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|
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|
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|
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def high_scores_entry(player)
|
45
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|
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formatted_name = player.name.ljust(20, '.')
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"#{formatted_name} #{player.score}"
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end
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treasures = TreasureTrove::TREASURES
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puts "There are #{treasures.size} treasures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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def print_stats
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strong_players, wimpy_players = @players.partition {|x| x.strong?}
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puts "\n#{strong_players.size} strong players:"
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strong_players.each do |player|
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print_name_and_health(player)
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end
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|
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puts "\n#{wimpy_players.size} wimpy players:"
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wimpy_players.each do |player|
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print_name_and_health(player)
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end
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69
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|
70
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|
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@players.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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78
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|
79
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puts "#{total_points} total points from treasures found"
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|
81
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puts "\n#{title} High Scores:"
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@players.sort.each do |player|
|
83
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puts high_scores_entry(player)
|
84
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end
|
85
|
+
|
86
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+
end
|
87
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+
|
88
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def print_name_and_health(player)
|
89
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puts "#{player.name} (#{player.health})"
|
90
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+
end
|
91
|
+
|
92
|
+
def total_points
|
93
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+
@players.reduce (0) {|sum, player| sum + player.points }
|
94
|
+
end
|
95
|
+
|
96
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+
|
97
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+
def play(rounds)
|
98
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+
puts @players
|
99
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+
1.upto(rounds) do |round|
|
100
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+
puts "\nRound #{round}:"
|
101
|
+
@players.each do |p|
|
102
|
+
GameTurn.take_turn(p)
|
103
|
+
puts p
|
104
|
+
end
|
105
|
+
end
|
106
|
+
end
|
107
|
+
end
|
108
|
+
|
109
|
+
|
110
|
+
|
111
|
+
#
|
112
|
+
# if __FILE__ ==$0
|
113
|
+
#
|
114
|
+
# player1 = Player.new("moe")
|
115
|
+
# player2 = Player.new("larry", 60)
|
116
|
+
# player3 = Player.new("curly", 125)
|
117
|
+
#
|
118
|
+
# knuckleheads = Game.new("Knuckleheads")
|
119
|
+
# knuckleheads.add_player(player1)
|
120
|
+
# knuckleheads.add_player(player2)
|
121
|
+
# knuckleheads.add_player(player3)
|
122
|
+
# puts @players
|
123
|
+
#
|
124
|
+
# end
|
125
|
+
end
|
@@ -0,0 +1,31 @@
|
|
1
|
+
require_relative 'die'
|
2
|
+
require_relative 'player'
|
3
|
+
require_relative 'treasure_trove'
|
4
|
+
require_relative 'loaded_die'
|
5
|
+
|
6
|
+
|
7
|
+
module StudioGame
|
8
|
+
|
9
|
+
module GameTurn
|
10
|
+
def self.take_turn(player)
|
11
|
+
die = Die.new
|
12
|
+
number_rolled = die.roll
|
13
|
+
|
14
|
+
case number_rolled
|
15
|
+
when 1..2
|
16
|
+
puts player.blam
|
17
|
+
puts "low roll"
|
18
|
+
when 3..4
|
19
|
+
puts "#{player.name} was skipped"
|
20
|
+
when 5..6
|
21
|
+
puts player.w00t
|
22
|
+
puts "high roll"
|
23
|
+
end
|
24
|
+
|
25
|
+
treasure = TreasureTrove.random
|
26
|
+
player.found_treasure(treasure)
|
27
|
+
end
|
28
|
+
|
29
|
+
|
30
|
+
end
|
31
|
+
end
|
@@ -0,0 +1,25 @@
|
|
1
|
+
module StudioGame
|
2
|
+
module Playable
|
3
|
+
|
4
|
+
def strong?
|
5
|
+
if self.health >100
|
6
|
+
true
|
7
|
+
else
|
8
|
+
false
|
9
|
+
end
|
10
|
+
|
11
|
+
end
|
12
|
+
|
13
|
+
def w00t
|
14
|
+
self.health = self.health + 15
|
15
|
+
puts "#{name} got w00ted!"
|
16
|
+
end
|
17
|
+
|
18
|
+
def blam
|
19
|
+
self.health = self.health - 10
|
20
|
+
puts "#{name} got blammed!"
|
21
|
+
end
|
22
|
+
|
23
|
+
|
24
|
+
end
|
25
|
+
end
|
@@ -0,0 +1,65 @@
|
|
1
|
+
require_relative 'treasure_trove'
|
2
|
+
require_relative 'playable'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
#require_relative 'spec_helper'
|
6
|
+
|
7
|
+
|
8
|
+
class Player
|
9
|
+
|
10
|
+
include Playable
|
11
|
+
attr_accessor :health
|
12
|
+
attr_accessor :name
|
13
|
+
def initialize(name, health = 100)
|
14
|
+
@name = name.capitalize
|
15
|
+
@health = health
|
16
|
+
@found_treasures = Hash.new(0)
|
17
|
+
end
|
18
|
+
|
19
|
+
def name=(new_name)
|
20
|
+
@name = new_name.capitalize
|
21
|
+
end
|
22
|
+
|
23
|
+
def score
|
24
|
+
points + @health
|
25
|
+
end
|
26
|
+
|
27
|
+
def <=>(other)
|
28
|
+
other.score<=>score
|
29
|
+
end
|
30
|
+
|
31
|
+
def to_s
|
32
|
+
"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
|
33
|
+
end
|
34
|
+
|
35
|
+
def found_treasure(treasure)
|
36
|
+
@found_treasures[treasure.name] += treasure.points
|
37
|
+
puts "#{@name} found a #{treasure.name} worth #{treasure.points}."
|
38
|
+
puts "#{@name}'s treasures: #{@found_treasures}."
|
39
|
+
end
|
40
|
+
|
41
|
+
def each_found_treasure
|
42
|
+
@found_treasures.each do |name, points|
|
43
|
+
yield Treasure.new(name, points)
|
44
|
+
end
|
45
|
+
end
|
46
|
+
|
47
|
+
|
48
|
+
|
49
|
+
def points
|
50
|
+
@found_treasures.values.reduce(0, :+)
|
51
|
+
end
|
52
|
+
end
|
53
|
+
|
54
|
+
if __FILE__ ==$0
|
55
|
+
|
56
|
+
player = Player.new("moe")
|
57
|
+
puts player.name
|
58
|
+
puts player.health
|
59
|
+
player.w00t
|
60
|
+
puts player.health
|
61
|
+
# player.blam
|
62
|
+
# puts player.health
|
63
|
+
|
64
|
+
end
|
65
|
+
end
|
@@ -0,0 +1,19 @@
|
|
1
|
+
module StudioGame
|
2
|
+
Treasure = Struct.new(:name, :points)
|
3
|
+
|
4
|
+
module TreasureTrove
|
5
|
+
|
6
|
+
TREASURES = [
|
7
|
+
Treasure.new(:pie, 5),
|
8
|
+
Treasure.new(:bottle, 25),
|
9
|
+
Treasure.new(:hammer, 50),
|
10
|
+
Treasure.new(:skillet, 100),
|
11
|
+
Treasure.new(:broomstick, 200),
|
12
|
+
Treasure.new(:crowbar, 400)
|
13
|
+
]
|
14
|
+
|
15
|
+
def self.random
|
16
|
+
TREASURES.sample
|
17
|
+
end
|
18
|
+
end
|
19
|
+
end
|
@@ -0,0 +1,37 @@
|
|
1
|
+
module StudioGame
|
2
|
+
require 'studio_game/berserk_player'
|
3
|
+
|
4
|
+
describe BerserkPlayer do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@initial_health = 50
|
8
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "does not go berserk when w00ted up to 5 times" do
|
12
|
+
1.upto(5) { @player.w00t }
|
13
|
+
|
14
|
+
expect(@player.berserk?).to be_falsey
|
15
|
+
|
16
|
+
# or if using Rspec 3.0:
|
17
|
+
# @player.berserk?.should be_falsey
|
18
|
+
end
|
19
|
+
|
20
|
+
it "goes berserk when w00ted more than 5 times" do
|
21
|
+
1.upto(6) { @player.w00t }
|
22
|
+
|
23
|
+
expect(@player.berserk?).to be_truthy
|
24
|
+
|
25
|
+
# or if using Rspec 3.0:
|
26
|
+
# @player.berserk?.should be_truthy
|
27
|
+
end
|
28
|
+
|
29
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
30
|
+
1.upto(6) { @player.w00t }
|
31
|
+
1.upto(2) { @player.blam }
|
32
|
+
|
33
|
+
expect(@player.health).to eq( @initial_health + (8 * 15))
|
34
|
+
end
|
35
|
+
|
36
|
+
end
|
37
|
+
end
|
@@ -0,0 +1,33 @@
|
|
1
|
+
module StudioGame
|
2
|
+
require 'studio_game/clumsy_player'
|
3
|
+
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
before do
|
6
|
+
@player = ClumsyPlayer.new("klutz")
|
7
|
+
end
|
8
|
+
|
9
|
+
it "only gets half the point value for each treasure" do
|
10
|
+
@player.points.should == 0
|
11
|
+
|
12
|
+
hammer = Treasure.new(:hammer, 50)
|
13
|
+
@player.found_treasure(hammer)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
|
17
|
+
@player.points.should == 75
|
18
|
+
|
19
|
+
crowbar = Treasure.new(:crowbar, 400)
|
20
|
+
@player.found_treasure(crowbar)
|
21
|
+
|
22
|
+
expect(@player.points).to eq(275)
|
23
|
+
|
24
|
+
yielded = []
|
25
|
+
@player.each_found_treasure do |treasure|
|
26
|
+
yielded << treasure
|
27
|
+
end
|
28
|
+
|
29
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
30
|
+
end
|
31
|
+
|
32
|
+
end
|
33
|
+
end
|
@@ -0,0 +1,76 @@
|
|
1
|
+
module StudioGame
|
2
|
+
require 'studio_game/game'
|
3
|
+
require 'studio_game/die'
|
4
|
+
require 'studio_game/treasure_trove'
|
5
|
+
|
6
|
+
|
7
|
+
|
8
|
+
|
9
|
+
describe Game do
|
10
|
+
|
11
|
+
before do
|
12
|
+
@game = Game.new("Knuckleheads")
|
13
|
+
|
14
|
+
@initial_health = 100
|
15
|
+
@player = Player.new("moe", @initial_health)
|
16
|
+
|
17
|
+
@game.add_player(@player)
|
18
|
+
end
|
19
|
+
|
20
|
+
it "w00ts the player with a high roll" do
|
21
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(5)
|
22
|
+
#allow(Die).to receive(:roll).and_return(5)
|
23
|
+
@game.play(2)
|
24
|
+
|
25
|
+
#@player.health.should == @initial_health +15
|
26
|
+
expect(@player.health).to eq(@initial_health + 2*15)
|
27
|
+
end
|
28
|
+
|
29
|
+
it "does nothing to the player with a medium roll" do
|
30
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(3)
|
31
|
+
#allow(Die).to receive(:roll).and_return(3)
|
32
|
+
@game.play(2)
|
33
|
+
|
34
|
+
#@player.health.should == @initial_health
|
35
|
+
expect(@player.health).to eq (@initial_health)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "blams the player with a low roll" do
|
39
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(1)
|
40
|
+
#allow(Die).to receive(:roll).and_return(1)
|
41
|
+
@game.play(2)
|
42
|
+
expect(@player.health).to eq(@initial_health - (2*10))
|
43
|
+
#@player.health.should == @initial_health - 15
|
44
|
+
end
|
45
|
+
|
46
|
+
it "assigns a treasure for points during a player's turn" do
|
47
|
+
game = Game.new("Knuckleheads")
|
48
|
+
player = Player.new("moe")
|
49
|
+
|
50
|
+
game.add_player(player)
|
51
|
+
|
52
|
+
game.play(1)
|
53
|
+
|
54
|
+
#player.points.should_not be_zero
|
55
|
+
|
56
|
+
# or use alternate expectation syntax:
|
57
|
+
expect(player.points).not_to be_zero
|
58
|
+
end
|
59
|
+
|
60
|
+
it "computes total points as the sum of all player points" do
|
61
|
+
game = Game.new("Knuckleheads")
|
62
|
+
|
63
|
+
player1 = Player.new("moe")
|
64
|
+
player2 = Player.new("larry")
|
65
|
+
|
66
|
+
game.add_player(player1)
|
67
|
+
game.add_player(player2)
|
68
|
+
|
69
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
70
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
71
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
72
|
+
|
73
|
+
game.total_points.should == 500
|
74
|
+
end
|
75
|
+
end
|
76
|
+
end
|
@@ -0,0 +1,134 @@
|
|
1
|
+
module StudioGame
|
2
|
+
require 'studio_game/player'
|
3
|
+
require 'studio_game/treasure_trove'
|
4
|
+
|
5
|
+
describe Player do
|
6
|
+
|
7
|
+
before do
|
8
|
+
$stdout = StringIO.new
|
9
|
+
@initial_health = 150
|
10
|
+
@player = Player.new("larry", @initial_health)
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a capitalized name" do
|
14
|
+
expect(@player.name).to eq("Larry")
|
15
|
+
end
|
16
|
+
|
17
|
+
|
18
|
+
it "has an initial health" do
|
19
|
+
expect(@player.health).to eq(150)
|
20
|
+
end
|
21
|
+
|
22
|
+
it "has a string representation" do
|
23
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
24
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
25
|
+
expect(@player.to_s).to eq("I'm Larry with health = 150, points = 100, and score = 250.")
|
26
|
+
end
|
27
|
+
|
28
|
+
|
29
|
+
it "computes a score as the sum of its health and points" do
|
30
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
31
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
32
|
+
|
33
|
+
expect(@player.score).to eq(250)
|
34
|
+
end
|
35
|
+
|
36
|
+
it "increases health by 15 when w00ted" do
|
37
|
+
@player.w00t
|
38
|
+
|
39
|
+
expect(@player.health).to eq(@initial_health + 15)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "decreases health by 10 when blammed" do
|
43
|
+
@player.blam
|
44
|
+
|
45
|
+
expect(@player.health).to eq(@initial_health - 10)
|
46
|
+
end
|
47
|
+
|
48
|
+
it "computes points as the sum of all treasure points" do
|
49
|
+
expect(@player.points).to eq(0)
|
50
|
+
|
51
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
52
|
+
|
53
|
+
@player.points.should == 50
|
54
|
+
|
55
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
56
|
+
|
57
|
+
@player.points.should == 450
|
58
|
+
|
59
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
60
|
+
|
61
|
+
@player.points.should == 500
|
62
|
+
end
|
63
|
+
|
64
|
+
it "yields each found treasure and its total points" do
|
65
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
66
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
67
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
68
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
69
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
70
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
71
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
72
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
73
|
+
|
74
|
+
yielded = []
|
75
|
+
@player.each_found_treasure do |treasure|
|
76
|
+
yielded << treasure
|
77
|
+
end
|
78
|
+
|
79
|
+
yielded.should == [
|
80
|
+
Treasure.new(:skillet, 200),
|
81
|
+
Treasure.new(:hammer, 50),
|
82
|
+
Treasure.new(:bottle, 25)
|
83
|
+
]
|
84
|
+
end
|
85
|
+
|
86
|
+
context "with a health greater than 100" do
|
87
|
+
before do
|
88
|
+
@player = Player.new("larry", 150)
|
89
|
+
end
|
90
|
+
|
91
|
+
it "is strong" do
|
92
|
+
# This is Rspec 2.10
|
93
|
+
#@player.should be_strong
|
94
|
+
|
95
|
+
# or if using Rspec 3.0:
|
96
|
+
#@player.strong?.should be_truthy
|
97
|
+
#expect(@player.strong?).to eq(true)
|
98
|
+
expect(@player).to be_strong
|
99
|
+
end
|
100
|
+
end
|
101
|
+
|
102
|
+
context "with a health less than or equal to 100" do
|
103
|
+
before do
|
104
|
+
@player = Player.new("larry", 100)
|
105
|
+
end
|
106
|
+
|
107
|
+
it "is wimpy" do
|
108
|
+
#Old Rspec
|
109
|
+
#@player.should_not be_strong
|
110
|
+
|
111
|
+
# or if using Rspec 3.0:
|
112
|
+
#@player.strong?.should_not be_truthy
|
113
|
+
expect(@player.strong?).to eq(false)
|
114
|
+
|
115
|
+
end
|
116
|
+
end
|
117
|
+
|
118
|
+
context "in a collection of players" do
|
119
|
+
before do
|
120
|
+
@player1 = Player.new("moe", 100)
|
121
|
+
@player2 = Player.new("larry", 200)
|
122
|
+
@player3 = Player.new("curly", 300)
|
123
|
+
|
124
|
+
@players = [@player1, @player2, @player3]
|
125
|
+
end
|
126
|
+
|
127
|
+
it "is sorted by decreasing score" do
|
128
|
+
expect(@players.sort).to eq([@player3, @player2, @player1])
|
129
|
+
end
|
130
|
+
end
|
131
|
+
|
132
|
+
|
133
|
+
end
|
134
|
+
end
|
@@ -0,0 +1,58 @@
|
|
1
|
+
module StudioGame
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
expect(@treasure.name).to eq(:hammer)
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
expect(TreasureTrove::TREASURES.size).to eq(6)
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
|
50
|
+
|
51
|
+
it "returns a random treasure" do
|
52
|
+
treasure = TreasureTrove.random
|
53
|
+
|
54
|
+
#TreasureTrove::TREASURES.should include(treasure)
|
55
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
56
|
+
end
|
57
|
+
end
|
58
|
+
end
|
metadata
ADDED
@@ -0,0 +1,93 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game_EB
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.2.3
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- La Dee Da
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2014-10-23 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ">="
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ">="
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: |
|
28
|
+
This is the example game from the Pragmatic Studio Ruby course.
|
29
|
+
email: INSERT YOUR EMAIL HERE
|
30
|
+
executables:
|
31
|
+
- studio_game
|
32
|
+
extensions: []
|
33
|
+
extra_rdoc_files: []
|
34
|
+
files:
|
35
|
+
- LICENSE.txt
|
36
|
+
- README.txt
|
37
|
+
- bin/high_scores.txt
|
38
|
+
- bin/players.csv
|
39
|
+
- bin/studio_game
|
40
|
+
- bin/studio_game.rb~
|
41
|
+
- lib/studio_game/auditable.rb
|
42
|
+
- lib/studio_game/berserk_player.rb
|
43
|
+
- lib/studio_game/calc.rb
|
44
|
+
- lib/studio_game/calc.rb~
|
45
|
+
- lib/studio_game/clumsy_player.rb
|
46
|
+
- lib/studio_game/die.rb
|
47
|
+
- lib/studio_game/game.rb
|
48
|
+
- lib/studio_game/game_turn.rb
|
49
|
+
- lib/studio_game/high_scores.txt
|
50
|
+
- lib/studio_game/iterators.rb
|
51
|
+
- lib/studio_game/loaded_die.rb
|
52
|
+
- lib/studio_game/playable.rb
|
53
|
+
- lib/studio_game/player.rb
|
54
|
+
- lib/studio_game/treasure_trove.rb
|
55
|
+
- spec/studio_game/berserk_player_spec.rb
|
56
|
+
- spec/studio_game/clumsy_player_spec.rb
|
57
|
+
- spec/studio_game/game_spec.rb
|
58
|
+
- spec/studio_game/player_spec.rb
|
59
|
+
- spec/studio_game/spec_helper.rb
|
60
|
+
- spec/studio_game/spec_helper2.rb
|
61
|
+
- spec/studio_game/treasure_trove_spec.rb
|
62
|
+
homepage: http://www.twitter.com/mexicoemily
|
63
|
+
licenses:
|
64
|
+
- MIT
|
65
|
+
metadata: {}
|
66
|
+
post_install_message:
|
67
|
+
rdoc_options: []
|
68
|
+
require_paths:
|
69
|
+
- lib
|
70
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
71
|
+
requirements:
|
72
|
+
- - ">="
|
73
|
+
- !ruby/object:Gem::Version
|
74
|
+
version: '1.9'
|
75
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
76
|
+
requirements:
|
77
|
+
- - ">="
|
78
|
+
- !ruby/object:Gem::Version
|
79
|
+
version: '0'
|
80
|
+
requirements: []
|
81
|
+
rubyforge_project:
|
82
|
+
rubygems_version: 2.2.2
|
83
|
+
signing_key:
|
84
|
+
specification_version: 4
|
85
|
+
summary: Game created from Pragmatic Studio Ruby course
|
86
|
+
test_files:
|
87
|
+
- spec/studio_game/berserk_player_spec.rb
|
88
|
+
- spec/studio_game/clumsy_player_spec.rb
|
89
|
+
- spec/studio_game/game_spec.rb
|
90
|
+
- spec/studio_game/player_spec.rb
|
91
|
+
- spec/studio_game/spec_helper.rb
|
92
|
+
- spec/studio_game/spec_helper2.rb
|
93
|
+
- spec/studio_game/treasure_trove_spec.rb
|